Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 19:48:26 Player: mix Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (3803) 3803 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 8702 Bonus ------- High Alert Combat Kills 387 Follower Combat Kills 150 Met Imprinter 300 Was Imprinted 300 Friendly Fire -238 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 12/100 System Corruption 3% Temperature Cool (9) Movement Core (650) Ox12 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Launcher Guidance Computer Advanced Field Recycling Unit > --- WEAPON (2) ------- Riot Gun > --- INVENTORY (15) --- Hacking Drone Bay (1/1) Precision Shock Rifle Faulty Rocket Array Remote Datajack Enhanced Flamer Enhanced Flamer Dirty Bomb Trap Signal Generator GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Launcher Guidance Computer Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Precision Shock Rifle Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Improved Medium Armor Plating Heavy EM Shotgun Improved EM Pulse Cannon Heavy Assault Rifle Heavy Battle Rifle Improved Grenade Launcher Rocket Array Remote Datajack Enhanced Flamer Enhanced Flamer Enhanced Flamer Dirty Bomb Trap Signal Generator [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 2 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 116 | 6 3 15 18 11 33 9 10 11 Power 16 | 1 1 2 2 1 3 3 1 2 Engine 10 | 1 1 2 1 1 2 1 . 1 Core 6 | . . . 1 . 1 2 1 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 1 3 4 6 2 . . Treads 14 | 2 . 1 3 4 4 . . . Leg . | . . . . . . . . . Wheel 4 | . . . . . 2 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 2 2 5 1 6 1 4 1 Device 5 | . . . 2 . . 1 1 1 Storage 2 | 1 1 . . . . . . . Processor 3 | . . . 1 . 1 . 1 . Hackware 1 | . . 1 . . . . . . Protection 12 | . 1 1 2 1 5 . 2 . Artifact . | . . . . . . . . . Weapon 59 | 2 . 10 8 5 18 3 5 8 Energy Gun 10 | . . 2 . 2 1 1 1 3 Energy Cannon 6 | . . 3 1 . . 1 . 1 Ballistic Gun 11 | 2 . 1 1 . 5 . 1 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 26 | . . 4 4 2 12 . 2 2 Special Weapon 2 | . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . . Unidentified Prototypes 7 | . . 2 . 2 2 . 1 . Corrupted Parts 12 | . . 2 1 3 4 2 . . System Corruption 49 | . . 10 5 7 23 4 . . Parts Lost 40 | . . 7 3 1 12 2 . 15 Power 7 | . . 1 1 . 2 . . 3 Propulsion 11 | . . 1 1 . 5 1 . 3 Utility 9 | . . 2 1 . 3 . . 3 Weapon 13 | . . 3 . 1 2 1 . 6 Highest Loss Streak 8 | . . 4 2 1 7 2 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 78 89 88 82 97 99 51 Engine 3 | . 14 11 8 8 9 6 . . Core 8 | . . . 1 . . 7 15 6 Treads 7 | . 28 21 21 27 19 . . . Wheel 12 | . . . . . . 21 23 1 Device 6 | . . . 11 9 5 6 7 2 Storage 7 | . 14 11 11 9 7 7 7 7 Processor 11 | . . . 4 9 7 15 15 15 Protection 11 | . 13 11 7 8 13 15 15 1 Energy Gun 3 | . . . . 1 . 7 6 . Ballistic Gun 2 | . 28 6 3 . 1 . . 6 Ballistic Cannon 2 | . . . . . . . 2 6 Launcher 6 | . . 12 12 15 12 . 3 1 Peak Build Rating 46 | 6 7 14 24 33 37 39 46 45 Average Rating 33 | 4 6 10 19 29 31 36 43 28 On Entrance 21 | . 6 7 11 24 31 31 39 45 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 12 28 40 41 54 61 51 58 60 Greatest Support 60 | 40 40 40 43 60 60 20 30 30 Greatest Overweight (x) 19 | . . 1 1 . 14 5 19 18 Average Overweight (x) 2 | . . . . . . 2 2 10 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 Most Carried 15 | 5 5 15 15 15 15 15 15 15 Average Carried 13 | 2 3 8 14 14 13 12 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 4 15 15 15 13 15 15 9 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 3104 | 210 210 507 318 382 554 157 342 424 Remotely . | . . . . . . . . . Salvage Created 4746 | . 166 1659 569 1030 858 107 . 357 Parts 272 | . 17 90 27 57 55 6 . 20 Haulers Intercepted 5 | . . 3 . 1 1 . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 3 4 13 Prevented 7 | . . . . . . 2 . 5 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 89 | . 8 26 9 16 15 2 . 13 Guns 19 | . 8 3 4 . 3 . . 1 Cannons 9 | . . 1 5 . . . . 3 AOE 57 | . . 21 . 16 10 1 . 9 Classes Destroyed 17 | . 3 6 2 2 1 2 . 1 Worker 14 | . . 8 1 1 4 . . . Builder 13 | . . 2 . 7 4 . . . Tunneler 3 | . . . 1 . 2 . . . Hauler 5 | . . 3 . 1 1 . . . Recycler 6 | . . 1 3 1 1 . . . Minesweeper 2 | . . . . . . 2 . . Mechanic 1 | . . . . 1 . . . . Operator 7 | . 1 4 . 2 . . . . Watcher 4 | . . 2 . 1 1 . . . Swarmer 30 | . 6 7 4 1 3 . . 9 Grunt 43 | . 2 15 4 11 9 . . 2 Brawler 2 | . . . 1 1 . . . . Duelist 3 | . . . . 3 . . . . Sentry 5 | . . 4 . . 1 . . . Programmer 4 | . . . . . 2 1 . 1 Behemoth 1 | . . . . . . . . 1 Thief 1 | . . . . . . 1 . . Best Kill Streak 10 | . 3 10 6 7 5 1 . 6 Combat Bots Only 6 | . 3 5 5 6 3 1 . 6 Max Kills in Single Turn 4 | . 1 4 2 4 3 1 . 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 . 3 3 1 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 639 | . 51 84 47 22 313 12 . 110 Missed 222 | . 9 29 9 13 126 1 . 35 Damage Taken 5915 | . 361 794 484 205 2226 269 . 1576 Core 962 | . 43 87 86 36 314 31 . 365 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 48 | . 9 17 . . 22 . . . Regen/Repaired (Parts) 172 | . . . . 85 87 . . . Core Remaining (%) 82 | 100 82 . 56 93 . . . . Volleys Fired 229 | . 26 55 21 26 52 12 3 34 Largest 2 | . 2 2 2 2 2 2 1 2 Hottest 130 | . 40 89 113 66 78 130 39 119 Shots Fired 409 | . 52 107 41 37 86 21 3 62 Gun 171 | . 52 34 17 . 33 10 . 25 Cannon 56 | . . 9 19 . . 9 . 19 Launcher 180 | . . 64 5 37 53 . 3 18 Special 2 | . . . . . . 2 . . Kinetic 162 | . 52 30 15 . 32 . . 33 Thermal 21 | . . . 19 . . 2 . . Explosive 47 | . . . 2 14 22 . 2 7 Electromagnetic 179 | . . 77 5 23 32 19 1 22 Robot Hit Streak 13 | . 11 13 13 6 11 9 . 11 Robot Miss Streak 5 | . 5 5 2 3 4 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 243 | . 26 58 25 22 53 17 . 42 Core Hits 204 | . 13 58 13 47 41 5 2 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 3 | . 1 1 . . . 1 . . Burn 1 | . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11202 | . 357 2776 671 2876 2584 305 68 1565 Guns 1686 | . 357 342 231 . 337 108 . 311 Cannons 1066 | . . 205 331 . . 83 . 447 Explosions 8435 | . . 2229 109 2876 2247 99 68 807 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1763 | . 357 269 208 . 316 . . 613 Thermal 1453 | . . 173 331 680 76 114 . 79 Explosive 2183 | . . . 38 717 1033 . 54 341 Electromagnetic 5803 | . . 2334 94 1479 1159 191 14 532 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 33 | . . 12 17 7 28 33 33 3 Average Corruption 12 | . . 5 14 5 13 32 33 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 172 | . . 3 58 11 24 31 7 38 Message Errors 41 | . . . 20 4 3 4 1 9 Matter Fused 41 | . . 2 11 1 5 10 3 9 Heat Flow Errors 26 | . . . 12 . 4 2 1 7 Energy Discharges 22 | . . 1 7 3 3 3 2 3 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 18 | . . . 3 2 3 7 . 3 Data Loss (major) 8 | . . . 1 . 2 1 . 4 Misfires 5 | . . . 1 . . 2 . 2 Alerts 2 | . . . 1 . . 1 . . Misdirections 2 | . . . . . 2 . . . Weapon Failures 5 | . . . 2 1 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 430 | . . 42 42 220 70 20 . 36 Projectiles 21 | . . . 21 . . . . . Explosions 409 | . . 42 21 220 70 20 . 36 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 670 | . . 140 12 41 355 119 . 3 Shots 33 | . . 10 1 3 16 2 . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 267 | . . 48 267 . 254 267 240 223 Average Temperature 65 | . . 14 78 . 102 82 92 58 Received Heat Transfer 1182 | . 66 282 96 54 456 . . 228 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . 1 . . 2 1 . . Combat Hostiles 4 | . . 1 . . 2 1 . . Parts Fried 22 | . . 15 . 5 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 3 . 1 . . Heat Transferred 1882 | . . 300 592 550 50 340 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 28 | . . 17 . 5 3 2 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Peak Influence 833 | . 211 815 519 741 833 . . . Initial 336 | . . 89 317 70 336 . . . Average 348 | . 63 376 342 347 435 . . . Maximum Alert Level 3 | . 1 3 2 3 3 . . . Low Security (%) 18 | 100 91 28 3 25 3 . . . Level 1 54 | . 8 35 86 40 47 . . . Level 2 22 | . . 22 9 19 45 . . . Level 3 5 | . . 14 . 14 4 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 1 7 1 7 9 . . . Investigation 6 | . . 2 . . 4 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 10 | . 1 5 . 3 1 . . . Assault 5 | . . . 1 2 2 . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . 2 . 2 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 3 | . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 11 33 17 31 35 2 . 17 Peak Tracking Total 9 | . 4 4 4 4 9 1 . 6 Tactical Retreats 14 | . 1 1 2 2 6 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 8 | . . 1 1 . 6 . . . Indirectly 2 | . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Most Traps Carried 2 | . . . . . . 2 1 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 27 | . . 9 1 8 9 . . . Max in Single Turn 2 | . . 2 1 2 2 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 18 | . 2 4 1 2 7 1 1 . Terminals 9 | . 1 4 . 1 3 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 5 10 1 6 22 1 5 . Successful 34 | . 1 9 1 3 14 1 5 . Failed 16 | . 4 1 . 3 8 . . . Catastrophic 3 | . . 1 . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 4 7 . 3 10 . 9 . Terminals 27 | . 4 10 . 3 10 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 7 | . . . . 3 4 . . . Recycling Units 3 | . 1 . . . 2 . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 5 1 . . 1 5 . Part Schematic 5 | . . . . . . . 5 . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . 1 . . 1 . . Branch Access Points 2 | . . 2 . . . . . . Hauler Manifests 2 | . . 2 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 6 | . . . . 2 4 . . . Scan Component 3 | . . . . 1 2 . . . Repair 3 | . . . . 1 2 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . . 4 . 1 3 . . . Terminals 8 | . . 4 . 1 3 . . . Botnet 8 | . . 4 . 1 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 2 . 2 5 . . . Full Trace Events 7 | . 1 2 . 1 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 22 | . . . . . 2 . 20 . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 116 | . . . . . 116 . . . Total Part Build Rating 3 | . . . . . 3 . . . Parts Repaired 3 | . . . . 1 2 . . . Time 137 | . . . . 51 86 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 3 . . . 2 . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Machine Destruction 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies 9 | . . . 1 . 1 . 7 . Largest Group 7 | . . . 1 . 1 . 7 . Highest-Rated Group 230 | . . . 31 . 21 . 230 . Highest-Rated Ally 42 | . . . 31 . 21 . 42 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . 14 . 3 . . . Total Damage 309 | . . . 209 . 100 . . . Kills 5 | . . . 4 . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 13713 | 62 399 794 1628 446 1420 592 6497 1875 Spaces Moved 6061 | 38 171 339 747 188 626 467 3167 318 Core 463 | 10 . . . . 8 . 230 215 Treads 2023 | 28 171 339 747 188 550 . . . Legs . | . . . . . . . . . Wheels 3575 | . . . . . 68 467 2937 103 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 110 110 95 95 Average Speed 182 | 131 160 163 183 162 165 113 163 549 Slowest Speed 1000 | 160 160 240 240 163 750 155 1000 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 37 39 100 22 16 60 91 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . 3 . . 2 3 1 Spaces Dug 34 | . . . . . . . 34 . Terrain Destroyed 547 | . . 62 26 85 239 9 34 92 Melee . | . . . . . . . . . Projectile 4 | . . . 2 . . . . 2 AOE 543 | . . 62 24 85 239 9 34 90 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 8284 | 50 245 468 958 289 920 505 4468 381 Wait 1755 | . 39 40 160 51 169 9 1271 16 Move 6049 | 37 170 338 746 187 625 466 3162 318 Hop 2 | . . . . . . . 2 . Pick Up 80 | 7 5 19 7 6 18 8 8 2 Fast Attach 15 | 1 . . 4 5 4 . 1 . Attach 50 | 5 1 7 3 1 17 5 3 8 Detach 5 | . . . . . 3 . 2 . Swap 52 | . 2 8 11 6 12 4 6 3 Drop 35 | . 2 1 6 7 8 1 10 . Fire 229 | . 26 55 21 26 52 12 3 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 12 | . . . . . 12 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 14) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Utility x2 508 | -9/Materials | Identified exit to Mines 1205 | -9/Materials | System corruption reached 10% 1220 | -9/Materials | Lost 4 parts (1p1u2w) 1256 | -9/Materials | Entered Mines 1287 | -9/Mines | Discovered new exit (range 7) 1344 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1709 | -9/Mines | Discovered new exit (range 5) 1869 | -9/Mines | Met a Derelict testing a Signal Generator 1882 | -9/Mines | Found Signal Generator 2153 | -9/Mines | Learned Materials garrison access intel 2185 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2884 | -9/Mines | Entered Materials 2884 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2885 | -8/Materials | Loaded intel: 1 garrison access location 2923 | -8/Materials | Garrison activated, responded to threat 3119 | -8/Materials | Repaired Cld. Ion Engine 3135 | -8/Materials | Garrison activated, responded to threat 3284 | -8/Materials | First assault squad dispatched 3300 | -8/Materials | Discovered new exit (range 15) 3330 | -8/Materials | Entered Factory 3330 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3488 | -7/Factory | Repaired Core Shielding 3550 | -7/Factory | Repaired Adv. EMP Blaster 3812 | -7/Factory | Build established: Scavenger-Mutant 4204 | -7/Factory | Fabricated Adv. EMP Blaster (x1) 4322 | -7/Factory | Discovered new exit (range 14) 4336 | -7/Factory | Discovered new exit (range 15) 4389 | -7/Factory | Found Prototype Launcher 4390 | -7/Factory | Identified Rocket Array 4437 | -7/Factory | System corruption reached 10% 4530 | -7/Factory | First assault squad dispatched 4535 | -7/Factory | Discovered new exit (range 9) 4556 | -7/Factory | Lost 7 parts (1p3n2u1w) 4619 | -7/Factory | Lost 4 parts (1p2n1u) 4750 | -7/Factory | Entered Lower Caves 4762 | -7/Lower Caves | System corruption reached 30% 5069 | -7/Lower Caves | Learned Factory emergency access door positions 5073 | -7/Lower Caves | Identified exit to Lower Caves 5336 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5342 | -7/Lower Caves | Entered Zion 5450 | -6/Zion | Discovered new exit (range 12) 5584 | -6/Zion | System corruption cleaned by Quarantine Array 5888 | -6/Zion | Learned location of Warlord (-4) 5976 | -6/Zion | Learned 12 Factory zone layouts 6121 | -6/Zion | Given the Hacking Drone Bay 6121 | -6/Zion | Found Prototype Device 6126 | -6/Zion | Identified Hacking Drone Bay 6279 | -6/Zion | Found GAL Module 6333 | -6/Zion | Gained Derelict followers 6573 | -6/Zion | Met Imprinter 6588 | -6/Zion | Imprinted 6590 | -6/Zion | Declared Zion's savior 11839 | -6/Zion | Entered Proximity Caves 11917 | -5/Proximity Caves | Core integrity fell below 50% 12002 | -5/Proximity Caves | Spotted B-75 Beast 12052 | -5/Proximity Caves | Core integrity fell below 20% 12063 | -5/Proximity Caves | Destroyed B-75 Beast 12076 | -5/Proximity Caves | Lost 8 parts (1p2n3u2w) 12300 | -5/Proximity Caves | Build established: Mutant 13675 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13714 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- DERELICT." Hvy. Battle Rifle destroyed. Critical hit (Burn: +37). Slug Cannon destroyed. Fission Core destroyed. Slug penetrates G-50 Soldier. K<2XD3XGVUZNVK&E27MTOTAI Chain reaction triggered in Unknown Engine. G-50 Soldier destroyed. Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. Penetrated by Slug. Corrupted Hvy. Laser self-destruct mechanism malfunctions. Penetrated by Slug. Riot Gun destroyed. Imp. EM Pulse Cannon destroyed. Carbon-fiber Leg self-destruct mechanism malfunctions. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#######???????????? | | ????????????????????????####?? ###?????????? | | ????????????????????????#;;##; #?????????? | | ???????????????????????## ;;; ????????? | | ???????????????????????# %[ ????????? | | ?????????????????????### @ %=Y ????????? | | ???????????????????### ;;;; ????????? | | ??????????????????## ###### ????????? | | ??????##????????### ##???????# #####?????????? | | ????# ???###?## #?????????????????????????? | | ?? ?## ## ##??????##????????????????? | | ?? ## ##????? ????????????????? | | ? #????? #????????????????? | | ?? ### #??### ?????###?????????? | | ?? ??# #??# ?????# ####?????? | | ??? #??# ####??# #?????# ##????? | | ??? #?## ##?????# #?????# ###??? | | ??? ?# ### #??##### ###???# ##?? | | ??? ?# ##?# ##??###### #?? | | ??? #?# #??# #???????## #?? | | ?# ### ## #??# #??????### #?? | | ??# ## #??# #??????# #?? | | ??# ## #?# ####???# #?? | | ?## ### ### ##### #?? | | ?# ## #?## ## #?? | | ?# ### ### #???### ## ##?? | | ?# #???# ### ##????# ### #??? | | ?# #???# ###### #### ## #??? | | ?# ###### ## ######### #??? | | ?# #######?#" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Grenade Launcher | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Imp. Medium Treads | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Phase Gun | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Focal Shield | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Arc Thrower | -6/Zion | Free Robot Schematics ------------------ M-14 Sweeper | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Adv. EMP Blaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelaySuspensionCharge Manual? 0 Play Time 01:29:35 Cumulative 32.4 hours Start 2025.02.16 @ 18:17:47 End 2025.02.16 @ 19:48:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 26 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 01e540b2-4192-47f3-a313-592b19c9f51f