Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 16:08:50 Player: hanna Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3023) 3023 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (851) 851 TOTAL SCORE: 7984 Bonus ------- High Alert Combat Kills 151 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 80/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbide Saw Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Visual Processing Unit Targeting Computer Improved Particle Charger Improved Reaction Control System Utility Shielding Weapon Shielding Improved Shield Generator > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Treads Improved EM Pulse Cannon Gauss Rifle Flak Cannon [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Utility Shielding Device Improved Heat Sink Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 2 | . . . . . 1 . . 1 Propulsion 1 | . . . . . . . . 1 Utility 5 | . . 2 . 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 104 | 6 10 2 7 29 5 4 23 18 Power 21 | 1 2 . 2 4 1 1 6 4 Engine 11 | 1 1 . 2 2 . . 1 4 Core 10 | . 1 . . 2 1 1 5 . Reactor . | . . . . . . . . . Propulsion 29 | 2 4 . 2 11 . 2 2 6 Treads 8 | 2 . . . . . 2 2 2 Leg 10 | . 4 . . 5 . . . 1 Wheel 2 | . . . . . . . . 2 Hover 3 | . . . . 2 . . . 1 Flight 6 | . . . 2 4 . . . . Utility 19 | 1 2 2 . 5 1 1 5 2 Device 8 | . . 1 . 2 1 . 3 1 Storage 3 | 1 . . . . . . 1 1 Processor 3 | . . 1 . . . 1 1 . Hackware . | . . . . . . . . . Protection 5 | . 2 . . 3 . . . . Artifact . | . . . . . . . . . Weapon 35 | 2 2 . 3 9 3 . 10 6 Energy Gun 9 | 1 . . 1 2 1 . 2 2 Energy Cannon 8 | . 1 . 1 2 . . 2 2 Ballistic Gun 8 | 1 1 . 1 . 1 . 3 1 Ballistic Cannon 9 | . . . . 5 1 . 3 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . Parts Lost 58 | . 2 1 5 11 . . 20 19 Power 17 | . 1 1 1 3 . . 5 6 Propulsion 12 | . 1 . 1 3 . . 2 5 Utility 14 | . . . 1 2 . . 8 3 Weapon 15 | . . . 2 3 . . 5 5 Highest Loss Streak 14 | . 1 1 5 8 . . 12 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 77 | . 90 83 93 80 76 83 70 50 Engine 4 | . 7 . 9 2 . . 1 10 Core 5 | . 2 11 . 5 7 15 9 2 Treads 7 | . 16 . . . . 3 13 6 Leg 8 | . 11 22 19 11 15 11 . . Device 9 | . . 3 9 16 15 12 11 3 Storage 2 | . 5 . . . . . 1 8 Processor 7 | . . 3 11 9 7 9 10 5 Protection 15 | . 17 22 22 23 23 23 6 . Energy Gun 1 | . 2 . 1 2 . . 1 4 Energy Cannon 4 | . 11 11 7 . . . 1 5 Ballistic Gun 5 | . 14 11 12 . . 7 3 . Ballistic Cannon 3 | . . . . 5 6 . 6 . Peak Build Rating 43 | 6 9 12 10 24 31 33 43 34 Average Rating 19 | 4 6 9 9 19 25 31 27 24 On Entrance 15 | . 6 9 9 9 24 31 33 19 Naked Turns 32 | . . . . . . . 22 10 Heaviest Build 49 | 12 14 13 11 21 30 30 43 49 Greatest Support 42 | 40 40 20 20 20 20 40 40 42 Greatest Overweight (x) 7 | . . . 1 2 1 1 7 4 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 Average Carried 3 | . 2 4 3 3 4 4 2 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 3 3 4 5 4 . 1 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Matter Collected 2356 | 77 357 96 101 673 33 66 717 236 Remotely . | . . . . . . . . . Salvage Created 2807 | . 402 96 101 969 33 64 764 378 Parts 156 | . 23 8 11 57 4 5 31 17 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Combat Hostiles Destroyed 75 | . 10 3 7 25 . 1 21 8 Guns 19 | . 4 1 6 . . 1 5 2 Cannons 52 | . 6 2 1 23 . . 15 5 AOE 1 | . . . . 1 . . . . Classes Destroyed 14 | . 5 1 . 5 . 1 1 1 Worker 2 | . . . . 1 1 . . . Builder 3 | . 1 . . 1 . 1 . . Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Mechanic 3 | . 1 . . 1 1 . . . Watcher 4 | . 2 . . 2 . . . . Swarmer 23 | . 3 2 7 6 . . 2 3 Grunt 40 | . 7 . . 15 . . 14 4 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . Sentry 7 | . . 1 . 3 . . 3 . Hunter 2 | . . . . . . 1 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 3 3 4 6 2 2 6 3 Combat Bots Only 6 | . 2 3 4 5 . 1 6 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Hostile Shots Fired 748 | . 54 51 37 173 9 16 275 133 Missed 197 | . 11 17 12 47 4 7 74 25 Damage Taken 7679 | . 628 363 207 1839 31 76 2264 2271 Core 2073 | . 160 42 46 487 20 9 448 861 Absorbed by Shields 497 | . . . . . 13 30 454 . Redirected to Shielding 150 | . 7 12 12 76 2 4 37 . Core Remaining (%) 51 | 100 36 . 78 11 . . 31 . Volleys Fired 321 | . 46 25 15 104 6 12 75 38 Largest 2 | . 2 2 2 1 1 1 2 2 Hottest 159 | . 80 80 80 69 44 28 113 159 Shots Fired 450 | . 92 50 22 104 6 12 110 54 Gun 213 | . 63 25 19 32 . 12 41 21 Cannon 237 | . 29 25 3 72 6 . 69 33 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 253 | . 46 25 15 66 6 12 82 1 Thermal 183 | . 46 25 7 34 . . 18 53 Explosive . | . . . . . . . . . Electromagnetic 14 | . . . . 4 . . 10 . Robot Hit Streak 11 | . 10 5 2 11 3 3 11 5 Robot Miss Streak 8 | . 5 4 5 8 4 2 4 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 299 | . 48 25 8 93 5 8 82 30 Core Hits 238 | . 24 7 7 115 7 4 58 16 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . . 2 . . . 1 . . Critical Strikes 11 | . 2 2 . 2 . 1 3 1 Burn 5 | . 2 . . 2 . . 1 . Meltdown 1 | . . . . . . . . 1 Destroy 3 | . . 2 . . . 1 . . Blast 2 | . . . . . . . 2 . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6352 | . 742 412 106 1932 102 147 2026 885 Guns 2003 | . 460 169 89 332 . 147 600 206 Cannons 4130 | . 282 243 17 1395 102 . 1426 665 Explosions 201 | . . . . 201 . . . . Melee 14 | . . . . . . . . 14 Ramming 4 | . . . . 4 . . . . Kinetic 3705 | . 335 169 64 1254 102 147 1598 36 Thermal 2130 | . 407 243 42 368 . . 235 835 Explosive . | . . . . . . . . . Electromagnetic 499 | . . . . 306 . . 193 . Impact . | . . . . . . . . . Slashing 14 | . . . . . . . . 14 Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 . . . 4 4 4 10 Average Corruption 3 | . 1 . . . 4 4 4 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . 6 4 23 2 Message Errors 8 | . . . . . 3 1 4 . Matter Fused 10 | . . . . . 1 . 8 1 Heat Flow Errors 4 | . . . . . . 2 1 1 Energy Discharges 4 | . . . . . . . 4 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . 1 . 2 . Data Loss (major) 2 | . . . . . 1 . 1 . Alerts 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 29 | . . . . 17 . . 12 . Projectiles 29 | . . . . 17 . . 12 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 70 | . . . . 46 2 . 22 . Impact . | . . . . . . . . . Kinetic 63 | . . . . 41 2 . 20 . Secondary 7 | . . . . 5 . . 2 . Self-Inflicted Damage 12 | . . . . 12 . . . . Shots 1 | . . . . 1 . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 603 | . 300 168 . 27 . 250 526 603 Average Temperature 147 | . 91 57 . 8 . 115 170 251 Received Heat Transfer 2626 | . 255 102 . 945 12 25 731 556 Effects 32 | . . . . . . 1 14 17 Shutdowns 7 | . . . . . . . 3 4 Energy Bleed 4 | . . . . . . 1 . 3 Interference 5 | . . . . . . . 5 . Matter Decay 4 | . . . . . . . . 4 Short Circuit 4 | . . . . . . . 2 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 7 | . . . . . . . 4 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 . . 1 1 Combat Hostiles 3 | . . . . 1 . . 1 1 Parts Melted 5 | . 3 . 1 . . . . 1 Heat Transferred 4774 | . 1110 518 111 1110 . . 555 1370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Peak Influence 584 | . 204 192 210 584 222 150 533 467 Initial 279 | . . 60 70 81 197 100 97 279 Average 247 | . 88 104 160 300 202 120 383 340 Maximum Alert Level 2 | . 1 . 1 2 1 . 2 2 Low Security (%) 48 | 100 98 100 91 26 56 100 11 3 Level 1 32 | . 1 . 8 46 44 . 44 73 Level 2 18 | . . . . 26 . . 43 23 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . . 3 . . . 3 Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 1 . . 2 . . . 1 Assault 2 | . . . . 1 . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Distress Signals 7 | . 2 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 21 16 6 41 3 3 27 20 Peak Tracking Total 10 | . 4 5 4 6 1 3 10 9 Tactical Retreats 10 | . 1 1 . 3 . . 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Traps Triggered 6 | . 1 . . . . . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Machines Disabled 9 | . 1 1 2 1 . 1 . 3 Max in Single Turn 1 | . 1 1 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Machines Accessed 2 | . . 1 . . . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 2 | . . 1 . . . 1 . . Successful 1 | . . . . . . 1 . . Failed 1 | . . 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 3 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Turns Passed 4043 | 65 690 183 319 856 250 230 959 491 Spaces Moved 1897 | 38 364 87 217 397 120 75 426 173 Core 74 | 6 . . . 3 . . 55 10 Treads 785 | 32 192 . . . . 31 371 159 Legs 912 | . 172 87 211 277 120 44 . 1 Wheels 3 | . . . . . . . . 3 Hover 72 | . . . . 72 . . . . Flight 51 | . . . 6 45 . . . . Fastest Speed 37 | 50 120 120 117 37 190 170 50 50 Average Speed 153 | 142 141 120 119 140 190 182 167 202 Slowest Speed 400 | 160 160 120 120 200 190 250 400 305 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 50 16 60 36 3 27 52 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . . . . . . . 3 9 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . 3 9 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Fac Total 2573 | 49 448 115 253 593 136 158 563 258 Wait 120 | . 13 2 8 22 . 57 14 4 Move 1890 | 37 363 86 216 396 119 75 425 173 Hop . | . . . . . . . . . Pick Up 96 | 6 12 . 6 26 4 5 20 17 Fast Attach . | . . . . . . . . . Attach 70 | 6 4 2 5 16 2 3 18 14 Detach 4 | . . . . 3 . . . 1 Swap 34 | . 6 . 2 13 3 1 5 4 Drop 35 | . 4 . 1 12 2 5 6 5 Fire 321 | . 46 25 15 104 6 12 75 38 Melee 2 | . . . . . . . . 2 Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -7/Garrison -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 7) 733 | -10/Materials | Discovered new exit (range 16) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Utility x2 825 | -9/Materials | Discovered new exit (range 14) 939 | -9/Materials | Entered Mines 1193 | -9/Mines | Found a hidden stash of uninstalled traps 1200 | -9/Mines | Discovered new exit (range 7) 1256 | -9/Mines | Lost 5 parts (1p1n1u2w) 1258 | -9/Mines | Entered Materials 1258 | -8/Materials | Evolved 2 slots: Utility x2 1378 | -8/Materials | Lost 3 parts (1p1n1w) 1512 | -8/Materials | Core integrity fell below 50% 1550 | -8/Materials | Lost 8 parts (2p2n2u2w) 2024 | -8/Materials | Core integrity fell below 20% 2058 | -8/Materials | First assault squad dispatched 2095 | -8/Materials | Discovered new exit (range 11) 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2334 | -7/Factory | Discovered new exit (range 3) 2364 | -7/Factory | Entered Storage 2594 | -7/Storage | Identified exit to Garrison 2594 | -7/Storage | Entered Garrison 3060 | -7/Garrison | Triggered checkpoint 3126 | -7/Garrison | Lost 12 parts (2p2n6u2w) 3151 | -7/Garrison | Core integrity fell below 50% 3320 | -7/Garrison | Triggered checkpoint 3410 | -7/Garrison | Triggered checkpoint 3452 | -7/Garrison | Build established: Scavenger-Mutant 3461 | -7/Garrison | Lost 3 parts (1p2w) 3494 | -7/Garrison | Installed Relay Interface Framework 3542 | -7/Garrison | Discovered new exit (range 8) 3553 | -7/Garrison | Entered Factory 3553 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3684 | -6/Factory | Lost 4 parts (3p1n) 3903 | -6/Factory | First assault squad dispatched 4020 | -6/Factory | System corruption reached 10% 4024 | -6/Factory | Core integrity fell below 50% 4041 | -6/Factory | Core integrity fell below 20% 4044 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- M-28 Smith repairs Lgt. Ion Engine. Targeting Computer destroyed. System corrupted by crushing effect (+1). Overheating: Matter decay (-69). Angular Momentum Engine destroyed. M-28 Smith repairs Wheel. Overheating: Matter decay (-23). M-28 Smith repairs Welding Torch. Critical hit (Burn: +37). Acquired Com. Wheel. U-05 Engineer builds a Wall. Acquired Com. Wheel. M-28 Smith repairs L-41 Fighter. Acquired Carbide Saw. Com. Wheel destroyed. System corrupted: Matter fused (-9). Carbon-fiber Leg severed. Carbide Saw destroyed. Com. Wheel destroyed. Acquired Carbide Saw. Map ----- +----------------------------------------------------+ | ???????????# #??????????? | | ???????????# ^ #??????????? | | ???????????# #####+################??????????? | | ???????????# ??# #??????????????????????? | | ???????????# ??# """""" #??????????????????????? | | ???????????# # """""" #??????????????????????? | | ???????????+ + """""" #??????????????????????? | | ???????????# # """""" #??????????????????????? | | ???????????# ??# #??????????????????????? | | ???????????##????# [ #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????#########+####??????????????????????? | | ?????????????# # #?????????????????????????? | | ######???????#[ """ # #?????????????????????????? | | # #???????# """"" # #?????????????????????????? | | # #???????#= """" # #?????????????????????????? | | # #???????# [ == # #?????????????????????????? | | # #############+### #?????????????????????????? | | # + ! ###########???????????????? | | # ############ ^ w ???????????? | | # #???######## ???????????? | | # #???# """ # ???????????? | | # #???# """ # """gg """ """ ""????????????? | | ######???# """ # """ m """ """???????????????? | | ?????????# # """ g @ """ """ """???????????? | | ?????????# ! = + g l ????????? | | ?????????#! ! # g b ????????? | | ?????????######## ###################??????????? | | ????????????????# !#????????????????????????????? | | ??????????????? [%"#???????????????????????????? | | ????????????? =%"+??????????????????????????? | | ??????????? ####??????????????????????????? | | ?????????? #?????????????????????????????? | | ?????????? #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ????????? ?????????????????????????????? | | ?????????#####+#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 44 Energy Capacity 500 Matter Stores 612 Matter Capacity 650 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellExplosiveImmobilizer Manual? 0 Play Time 00:47:18 Cumulative 22.7 hours Start 2024.11.10 @ 15:21:14 End 2024.11.10 @ 16:08:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b51c820e-9422-4889-ba37-fd83d267ca08