Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 10:21:13 Player: Heclapar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2951) 2951 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (546) 546 TOTAL SCORE: 7177 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 513 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 93/100 System Corruption 1% Temperature Hot (241) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (4) ------ Cryofiber Web High-capacity Storage Unit Improved Target Analyzer Improved Weapon Shielding > --- WEAPON (4) ------- Heavy Laser Heavy Laser Beamcaster > --- INVENTORY (20) --- Light Angular Momentum Engine Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit Improved Propulsion Shielding Heavy Armor Plating Hardened Heavy Armor Plating Damper Plating Gatling Laser Beamcaster Beamcaster Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System High-capacity Storage Unit Improved Target Analyzer > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Medium Treads Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Propulsion Shielding Improved Weapon Shielding Heavy Armor Plating Damper Plating Gatling Laser Beamcaster Heavy Particle Cannon [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . . 2 . . . . . Weapon 2 | . . . . . . 2 . . Parts Attached 115 | 11 4 2 22 26 13 7 19 11 Power 13 | 2 . . 2 4 1 1 1 2 Engine 11 | 2 . . 2 4 1 1 . 1 Core 1 | . . . . . . . 1 . Reactor 1 | . . . . . . . . 1 Propulsion 39 | 5 . . 8 11 7 1 6 1 Treads 14 | 2 . . 2 4 3 . 2 1 Leg 11 | . . . 4 2 4 1 . . Wheel 9 | 3 . . 2 4 . . . . Hover . | . . . . . . . . . Flight 5 | . . . . 1 . . 4 . Utility 22 | 1 3 . 6 5 1 . 2 4 Device 8 | . 1 . 2 2 . . 1 2 Storage 5 | 1 2 . 1 . . . 1 . Processor 4 | . . . 2 1 . . . 1 Hackware 1 | . . . . . 1 . . . Protection 4 | . . . 1 2 . . . 1 Artifact . | . . . . . . . . . Weapon 41 | 3 1 2 6 6 4 5 10 4 Energy Gun 28 | 2 1 1 2 4 3 3 8 4 Energy Cannon 8 | . . . 2 2 1 1 2 . Ballistic Gun 5 | 1 . 1 2 . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 3 1 . 1 Parts Lost 32 | . 1 . 4 10 6 . 6 5 Power 4 | . . . 1 1 . . . 2 Propulsion 14 | . . . 1 7 5 . 1 . Utility 4 | . . . 1 1 . . . 2 Weapon 10 | . 1 . 1 1 1 . 5 1 Highest Loss Streak 6 | . 1 . 4 6 4 . 6 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 94 100 98 96 95 100 64 81 Engine 6 | . 14 14 10 8 9 7 . 1 Reactor 1 | . . . . . . . . 5 Treads 13 | . 28 28 10 28 9 . 6 15 Leg 7 | . . . 3 1 9 30 3 . Wheel 3 | . . . 8 3 13 . . . Device 8 | . 8 14 7 7 9 7 3 11 Storage 8 | . 14 14 11 9 9 7 4 7 Processor 5 | . . . 21 10 1 . . 4 Hackware 3 | . . . . . 7 7 7 2 Protection 5 | . . . 3 8 9 7 7 . Energy Gun 19 | . 14 13 11 10 17 24 16 30 Energy Cannon 1 | . . . 1 6 . . . . Ballistic Gun 3 | . 14 14 8 . . 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 14 15 14 64 72 60 66 68 79 Greatest Support 140 | 40 40 40 40 80 60 45 140 140 Greatest Overweight (x) 5 | . . . 1 3 5 1 2 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 20 | 8 20 8 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 8 20 20 20 14 20 Most Carried 20 | 5 8 8 14 20 20 20 20 20 Average Carried 15 | 2 5 7 7 15 18 19 12 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 Final Carried 20 | 4 7 8 14 20 19 20 18 19 Class Distribution -------------------- 37% | Scavenger-Mutant 25% | Scavenger-Tank 14% | Mutant 11% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Matter Collected 1650 | 198 132 27 288 363 125 150 218 149 Remotely . | . . . . . . . . . Salvage Created 3551 | . 154 27 318 1471 441 612 . 528 Parts 166 | . 15 4 22 69 13 20 . 23 Haulers Intercepted 3 | . . . . 2 . . . 1 Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 64 | . 2 2 7 24 9 10 . 10 Guns 55 | . 2 2 7 16 9 9 . 10 Cannons 7 | . . . . 7 . . . . Classes Destroyed 12 | . 3 1 1 5 . 2 . . Worker 5 | . 1 . . 2 . 1 . 1 Hauler 3 | . . . . 2 . . . 1 Recycler 4 | . . . . 1 . 3 . . Operator 3 | . . . . 1 1 . . 1 Watcher 5 | . 2 . . 3 . . . . Swarmer 14 | . . 2 . 4 . 4 . 4 Grunt 32 | . 2 . 4 12 7 3 . 4 Brawler 1 | . . . . . . 1 . . Sentry 11 | . . . 3 5 1 1 . 1 Specialist 2 | . . . . 2 . . . . Hunter 2 | . . . . 1 1 . . . Programmer 2 | . . . . . . 1 . 1 Best Kill Streak 7 | . 4 2 2 5 4 7 . 3 Combat Bots Only 4 | . 1 2 2 4 4 4 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Damage Taken 6080 | . 109 21 713 2002 722 419 602 1492 Core 1219 | . . 15 147 280 66 73 366 272 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 164 | . . . . 8 23 17 33 83 Regen/Repaired (Parts) 43 | . . . 43 . . . . . Core Remaining (%) 73 | 100 . 94 63 . 37 . . . Volleys Fired 265 | 1 17 2 49 88 36 24 7 41 Largest 4 | 2 2 2 2 2 2 4 4 4 Hottest 300 | 60 60 60 96 150 122 240 213 300 Shots Fired 604 | 2 34 4 93 173 72 90 22 114 Gun 526 | 2 34 4 93 98 72 88 21 114 Cannon 78 | . . . . 75 . 2 1 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 107 | 1 17 2 60 . . 21 6 . Thermal 481 | . 2 2 33 173 72 69 16 114 Explosive . | . . . . . . . . . Electromagnetic 16 | 1 15 . . . . . . . Robot Hit Streak 27 | . 5 4 14 16 17 12 25 27 Robot Miss Streak 4 | . 2 1 3 4 4 4 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 1 . 1 . 2 Max Gunslinging Chain 2 | . . . . 1 . 1 . 2 Shots Hit Robots 381 | . 18 2 70 110 46 49 22 64 Core Hits 143 | . 8 2 20 49 19 22 1 22 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . . . 1 4 1 4 1 9 Burn 19 | . . . . 4 1 4 1 9 Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7273 | . 245 21 764 2545 869 951 431 1447 Guns 6121 | . 245 21 764 1420 869 951 406 1445 Cannons 1150 | . . . . 1125 . . 25 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 2 | . . . . . . . . 2 Kinetic 923 | . 98 11 437 . . 258 119 . Thermal 6212 | . 11 10 327 2545 869 693 312 1445 Explosive . | . . . . . . . . . Electromagnetic 136 | . 136 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . 10 . . . . Projectiles 10 | . . . . 10 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 699 | . 18 . 39 208 11 261 90 699 Average Temperature 110 | . 9 . 9 72 6 90 42 195 Received Heat Transfer 1932 | . 60 . 300 873 306 81 9 303 Effects 15 | . . . . . . . . 15 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 7 | . . . . . . . . 7 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . Combat Hostiles 2 | . . . . 1 . 1 . . Parts Melted 24 | . . . . 14 1 5 . 4 Heat Transferred 12700 | . 25 25 773 4588 1813 1665 666 3145 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Peak Influence 442 | . 125 103 145 430 425 136 44 442 Initial 181 | . . 48 39 27 181 106 44 . Average 157 | . 33 53 84 186 279 79 5 316 Maximum Alert Level 2 | . . . . 2 2 . . 2 Low Security (%) 63 | 100 100 100 100 46 17 100 100 12 Level 1 31 | . . . . 50 68 . . 74 Level 2 4 | . . . . 3 13 . . 12 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 . . 4 2 3 . 9 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . 2 . 1 Reinforcement 13 | . 2 . . 3 2 1 . 5 Assault . | . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Distress Signals 10 | . 2 . . 5 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 7 4 7 36 16 14 6 33 Peak Tracking Total 6 | . 3 3 2 5 5 4 4 6 Tactical Retreats 8 | . 1 1 . 2 1 2 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Traps Triggered 3 | . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Machines Disabled 12 | . . . . 2 2 . . 8 Max in Single Turn 1 | . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Machines Accessed 8 | . . . 3 2 2 1 . . Terminals 6 | . . . 2 2 2 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . . . 8 4 4 3 . . Successful 11 | . . . 6 2 3 . . . Failed 8 | . . . 2 2 1 3 . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 3 . . . . . . . Terminals 14 | . . . 6 4 4 . . . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 4 2 3 . . . Record 4 | . . . 2 2 . . . . Open Door 1 | . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . Investigation Status 2 | . . . 1 . 1 . . . Recall Investigation 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 2 2 1 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Total Allies 19 | . . . . . . . 19 . Largest Group 19 | . . . . . . . 19 10 Highest-Rated Group 465 | . . . . . . . 465 273 Highest-Rated Ally 35 | . . . . . . . 35 31 Total Orders . | . . . . . . . . . Ally Attacks 206 | . . . . . . . 108 98 Total Damage 5286 | . . . . . . . 3903 1383 Kills 24 | . . . . . . . 10 14 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Turns Passed 5574 | 91 266 167 687 1026 515 1032 578 1212 Spaces Moved 2875 | 55 123 98 376 402 235 481 498 607 Core 185 | 3 . . . . . . 182 . Treads 1483 | 24 123 98 111 317 54 . 149 607 Legs 620 | . . . 51 3 60 481 25 . Wheels 445 | 28 . . 214 82 121 . . . Hover . | . . . . . . . . . Flight 142 | . . . . . . . 142 . Fastest Speed 26 | 50 160 160 90 101 101 190 26 160 Average Speed 145 | 116 160 160 118 150 139 190 93 167 Slowest Speed 330 | 160 160 160 240 330 240 190 190 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 29 | 4 21 33 17 27 42 13 95 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . . 12 . . . . Terrain Destroyed 27 | . . . . 27 . . . . Melee . | . . . . . . . . . Projectile 27 | . . . . 27 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Was Fac Total 3729 | 82 157 103 531 649 351 544 597 715 Wait 290 | . 9 1 51 87 46 16 47 33 Move 2868 | 54 122 97 375 401 234 481 497 607 Hop . | . . . . . . . . . Pick Up 125 | 11 5 1 20 33 13 10 19 13 Fast Attach 13 | . . . 4 . 1 . 7 1 Attach 58 | 10 2 . 8 14 6 2 12 4 Detach 7 | 4 . . . . . . 3 . Swap 44 | 1 2 2 10 12 6 5 . 6 Drop 58 | 1 . . 14 14 9 6 5 9 Fire 265 | 1 17 2 49 88 36 24 7 41 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 7) 319 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered Mines 501 | -10/Mines | Discovered new exit (range 7) 525 | -10/Mines | Entered Materials 525 | -9/Materials | Evolved 2 slots: Utility x2 763 | -9/Materials | Repaired Assault Rifle 1037 | -9/Materials | Lost 4 parts (1p1n1u1w) 1055 | -9/Materials | Discovered new exit (range 10) 1209 | -9/Materials | Identified exit to Materials 1212 | -9/Materials | Entered another Materials area 1212 | -8/Materials | Evolved 2 slots: Propulsion x2 1300 | -8/Materials | Build established: Scavenger-Mutant 1848 | -8/Materials | Crushed by falling debris 2020 | -8/Materials | Garrison activated, responded to threat 2105 | -8/Materials | Lost 6 parts (1p3n1u1w) 2167 | -8/Materials | Discovered new exit (range 13) 2237 | -8/Materials | Identified exit to Storage 2238 | -8/Materials | Core integrity fell below 50% 2238 | -8/Materials | Entered Storage 2469 | -8/Storage | Lost 4 parts (4n) 2681 | -8/Storage | Discovered new exit (range 16) 2753 | -8/Storage | Entered Factory 2753 | -7/Factory | Evolved 2 slots: Weapon x2 3058 | -7/Factory | Build established: Scavenger-Tank 3785 | -7/Factory | Sucked down chute 3785 | -7/Factory | Entered Waste 3814 | -7/Waste | Spotted C-40 Crusher 3823 | -7/Waste | Spotted C-40 Crusher 3840 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3846 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3849 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3852 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3856 | -7/Waste | Spotted C-40 Crusher 3858 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3861 | -7/Waste | Spotted C-40 Crusher 3864 | -7/Waste | Crushed by Compactor (1 part destroyed) 3869 | -7/Waste | Spotted C-40 Crusher 3872 | -7/Waste | Core integrity fell below 50% 3895 | -7/Waste | Lost 6 parts (1n5w) 3907 | -7/Waste | Discovered new exit (range 11) 3921 | -7/Waste | Warlord forces began an assault 3972 | -7/Waste | Spotted C-40 Crusher 4024 | -7/Waste | Allies destroyed C-40 Crusher 4037 | -7/Waste | Allies destroyed C-40 Crusher 4130 | -7/Waste | Found Damper Plating 4363 | -7/Waste | Entered Factory 4363 | -7/Factory | Accompanied by 10 allies 4715 | -7/Factory | Build established: Scavenger-Gunner 4913 | -7/Factory | Garrison activated, responded to threat 4941 | -7/Factory | Core integrity fell below 20% 5575 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05510_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05511_ Slug penetrates Subcomponent Replicator. 05511_ Subcomponent Replicator disabled. 05513_ H-61 Shepherd calls for reinforcements. 05513_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05515_ Particle Charger destroyed. 05516_ Acquired 6 matter. 05523_ S-27 Virus destroyed. 05529_ System corrupted: Component data lost. 05533_ U-05 Engineer builds a Wall. 05550_ Acquired 29 matter. 05568_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05568_ U-05 Engineer knocked back. 05569_ Slammed into G-47 Trooper. 05571_ U-05 Engineer builds a Wall. 05574_ Imp. Deuterium Engine destroyed. 05574_ Beamcaster destroyed. Map ----- +----------------------------------------------------+ | # ^ #???# # # | | #???# # "" # | | # #???####+### T" # | | # #########????# # / "" # | | ### ###????????????# # # | | ??# #???####???????# %=/ # | | ??# #??? /######### # """" # | | ??# #?? # ?# ! # """" # | | ??# #??""" # ?### ### """" # | | ### ## """ # ????#[#?# """" # | | # """ # ????# #?#= ?# | | + "" # =?????# #?#######?? | | # "" #! ?????# #?######### | | ## #! ###+####### ### ! # | | ?# ####### # # | | ?# = #* # | | ?# !%= %+= # | | ?# =% =# # | | ?## ######## a []| # # | | ??#+???????### ]| # # | | ?????????????# ######### | | ?????????????# #????? | | ?????????????+^^![ #????? | | ?????????????# ![ #????? | | ?????????????# ! #????? | | ?????????????# ^ @ %###### | | ?????????????# """ u# # | | ???????####### """"" %u%#=[ # | | ?????? "" " g#%* # | | ?????? gg[= # | | ?????? H # # | | ???????????###+############ # ! # | | ????????????????????####### # # | | ????????????????????# ## # # | | ????????????????????# ## # # | | ????????????????????# [ ## ###### | | ????????????????????# # #???? | | ????????????????????# ! + #???? | | ????????????????????# # #???? | | ????????????????????#######+####?? | | ????????????????????????# [ #?? | | ????????????????????????# #?? | | ????????????????????????# """ #?? | | ????????????????????????# """ =#?? | | ????????????????????????# """ #?? | | ????????????????????????# #?? | | ????????????????????????########?? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 64 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakPowerCore Manual? 0 Play Time 01:09:42 Cumulative 10.6 hours Start 2022.03.24 @ 09:11:52 End 2022.03.24 @ 10:21:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e79774d1-7814-475c-868b-98481789208b