Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 10:21:13

Player: Heclapar

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (84)      420
Value Destroyed (2951)     2951
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (546)                546
              TOTAL SCORE: 7177

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      513

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     93/100
System Corruption          1%
Temperature                Hot (241)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
          Heavy Treads
          Heavy Treads
>               --- UTILITY (4) ------
                Cryofiber Web
  High-capacity Storage Unit
       Improved Target Analyzer
       Improved Weapon Shielding
>               --- WEAPON (4) -------
          Heavy Laser
          Heavy Laser
                Beamcaster
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
          Large Storage Unit
       Improved Propulsion Shielding
          Heavy Armor Plating
       Hardened Heavy Armor Plating
                Damper Plating
                Gatling Laser
                Beamcaster
                Beamcaster
          Heavy Particle Cannon

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
                Cryofiber Web
       Improved Cooling System
  High-capacity Storage Unit
       Improved Target Analyzer
>               --- WEAPON -----------
                Beamcaster
                Beamcaster
                Beamcaster
                Beamcaster
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
         Medium Treads
          Heavy Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Propulsion Shielding
       Improved Weapon Shielding
          Heavy Armor Plating
                Damper Plating
                Gatling Laser
                Beamcaster
          Heavy Particle Cannon
[Rating: 72]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
Parts Attached             115  | 11  4   2   22  26  13  7   19  11  
  Power                    13   | 2   .   .   2   4   1   1   1   2   
    Engine                 11   | 2   .   .   2   4   1   1   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               39   | 5   .   .   8   11  7   1   6   1   
    Treads                 14   | 2   .   .   2   4   3   .   2   1   
    Leg                    11   | .   .   .   4   2   4   1   .   .   
    Wheel                  9    | 3   .   .   2   4   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   1   .   .   4   .   
  Utility                  22   | 1   3   .   6   5   1   .   2   4   
    Device                 8    | .   1   .   2   2   .   .   1   2   
    Storage                5    | 1   2   .   1   .   .   .   1   .   
    Processor              4    | .   .   .   2   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             4    | .   .   .   1   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 3   1   2   6   6   4   5   10  4   
    Energy Gun             28   | 2   1   1   2   4   3   3   8   4   
    Energy Cannon          8    | .   .   .   2   2   1   1   2   .   
    Ballistic Gun          5    | 1   .   1   2   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   3   3   1   .   1   
Parts Lost                 32   | .   1   .   4   10  6   .   6   5   
  Power                    4    | .   .   .   1   1   .   .   .   2   
  Propulsion               14   | .   .   .   1   7   5   .   1   .   
  Utility                  4    | .   .   .   1   1   .   .   .   2   
  Weapon                   10   | .   1   .   1   1   1   .   5   1   
  Highest Loss Streak      6    | .   1   .   4   6   4   .   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   94  100 98  96  95  100 64  81  
  Engine                   6    | .   14  14  10  8   9   7   .   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   5   
  Treads                   13   | .   28  28  10  28  9   .   6   15  
  Leg                      7    | .   .   .   3   1   9   30  3   .   
  Wheel                    3    | .   .   .   8   3   13  .   .   .   
  Device                   8    | .   8   14  7   7   9   7   3   11  
  Storage                  8    | .   14  14  11  9   9   7   4   7   
  Processor                5    | .   .   .   21  10  1   .   .   4   
  Hackware                 3    | .   .   .   .   .   7   7   7   2   
  Protection               5    | .   .   .   3   8   9   7   7   .   
  Energy Gun               19   | .   14  13  11  10  17  24  16  30  
  Energy Cannon            1    | .   .   .   1   6   .   .   .   .   
  Ballistic Gun            3    | .   14  14  8   .   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 14  15  14  64  72  60  66  68  79  
  Greatest Support         140  | 40  40  40  40  80  60  45  140 140 
  Greatest Overweight (x)  5    | .   .   .   1   3   5   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 8   20  8   20  20  20  20  20  20  
  Average Capacity         16   | 7   8   8   8   20  20  20  14  20  
  Most Carried             20   | 5   8   8   14  20  20  20  20  20  
  Average Carried          15   | 2   5   7   7   15  18  19  12  19  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  
  Final Carried            20   | 4   7   8   14  20  19  20  18  19  

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 25% | Scavenger-Tank
 14% | Mutant
 11% | Scavenger-Gunner
  7% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  
Matter Collected           1650 | 198  132  27   288  363  125  150  218  149  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3551 | .    154  27   318  1471 441  612  .    528  
  Parts                    166  | .    15   4    22   69   13   20   .    23   
Haulers Intercepted        3    | .    .    .    .    2    .    .    .    1    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  64   | .   2   2   7   24  9   10  .   10  
  Guns                     55   | .   2   2   7   16  9   9   .   10  
  Cannons                  7    | .   .   .   .   7   .   .   .   .   
Classes Destroyed          12   | .   3   1   1   5   .   2   .   .   
  Worker                   5    | .   1   .   .   2   .   1   .   1   
  Hauler                   3    | .   .   .   .   2   .   .   .   1   
  Recycler                 4    | .   .   .   .   1   .   3   .   .   
  Operator                 3    | .   .   .   .   1   1   .   .   1   
  Watcher                  5    | .   2   .   .   3   .   .   .   .   
  Swarmer                  14   | .   .   2   .   4   .   4   .   4   
  Grunt                    32   | .   2   .   4   12  7   3   .   4   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   .   3   5   1   1   .   1   
  Specialist               2    | .   .   .   .   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   1   
Best Kill Streak           7    | .   4   2   2   5   4   7   .   3   
  Combat Bots Only         4    | .   1   2   2   4   4   4   .   3   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  
Damage Taken               6080  | .    109  21   713  2002 722  419  602  1492 
  Core                     1219  | .    .    15   147  280  66   73   366  272  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  164   | .    .    .    .    8    23   17   33   83   
  Regen/Repaired (Parts)   43    | .    .    .    43   .    .    .    .    .    
Core Remaining (%)         73    | 100  .    94   63   .    37   .    .    .    
Volleys Fired              265   | 1    17   2    49   88   36   24   7    41   
  Largest                  4     | 2    2    2    2    2    2    4    4    4    
  Hottest                  300   | 60   60   60   96   150  122  240  213  300  
Shots Fired                604   | 2    34   4    93   173  72   90   22   114  
  Gun                      526   | 2    34   4    93   98   72   88   21   114  
  Cannon                   78    | .    .    .    .    75   .    2    1    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  107   | 1    17   2    60   .    .    21   6    .    
  Thermal                  481   | .    2    2    33   173  72   69   16   114  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          16    | 1    15   .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    5    4    14   16   17   12   25   27   
  Robot Miss Streak        4     | .    2    1    3    4    4    4    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    1    .    1    .    2    
    Max Gunslinging Chain  2     | .    .    .    .    1    .    1    .    2    
Shots Hit Robots           381   | .    18   2    70   110  46   49   22   64   
  Core Hits                143   | .    8    2    20   49   19   22   1    22   
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    .    1    4    1    4    1    9    
    Burn                   19    | .    .    .    .    4    1    4    1    9    
    Destroy                1     | .    .    .    1    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7273  | .    245  21   764  2545 869  951  431  1447 
  Guns                     6121  | .    245  21   764  1420 869  951  406  1445 
  Cannons                  1150  | .    .    .    .    1125 .    .    25   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  2     | .    .    .    .    .    .    .    .    2    
  Kinetic                  923   | .    98   11   437  .    .    258  119  .    
  Thermal                  6212  | .    11   10   327  2545 869  693  312  1445 
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          136   | .    136  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    .    1    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    .    3    
    Message Errors         1     | .    .    .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            10    | .    .    .    .    10   .    .    .    .    
  Projectiles              10    | .    .    .    .    10   .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        699   | .    18   .    39   208  11   261  90   699  
  Average Temperature      110   | .    9    .    9    72   6    90   42   195  
  Received Heat Transfer   1932  | .    60   .    300  873  306  81   9    303  
  Effects                  15    | .    .    .    .    .    .    .    .    15   
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    
    Damage (major)         7     | .    .    .    .    .    .    .    .    7    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    1    .    .    
  Parts Melted             24    | .    .    .    .    14   1    5    .    4    
  Heat Transferred         12700 | .    25   25   773  4588 1813 1665 666  3145 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Peak Influence             442  | .   125 103 145 430 425 136 44  442 
  Initial                  181  | .   .   48  39  27  181 106 44  .   
  Average                  157  | .   33  53  84  186 279 79  5   316 
Maximum Alert Level        2    | .   .   .   .   2   2   .   .   2   
  Low Security (%)         63   | 100 100 100 100 46  17  100 100 12  
  Level 1                  31   | .   .   .   .   50  68  .   .   74  
  Level 2                  4    | .   .   .   .   3   13  .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   .   4   2   3   .   9   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   1   
  Reinforcement            13   | .   2   .   .   3   2   1   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Distress Signals           10   | .   2   .   .   5   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   7   4   7   36  16  14  6   33  
  Peak Tracking Total      6    | .   3   3   2   5   5   4   4   6   
  Tactical Retreats        8    | .   1   1   .   2   1   2   .   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Traps Triggered            3    | .   .   .   .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Machines Disabled          12   | .   .   .   .   2   2   .   .   8   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Machines Accessed          8    | .   .   .   3   2   2   1   .   .   
  Terminals                6    | .   .   .   2   2   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   .   .   8   4   4   3   .   .   
  Successful               11   | .   .   .   6   2   3   .   .   .   
  Failed                   8    | .   .   .   2   2   1   3   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   .   .   .   
  Terminals                14   | .   .   .   6   4   4   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   4   2   3   .   .   .   
  Record                   4    | .   .   .   2   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     2    | .   .   .   1   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   2   2   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  
Total Allies               19   | .    .    .    .    .    .    .    19   .    
  Largest Group            19   | .    .    .    .    .    .    .    19   10   
  Highest-Rated Group      465  | .    .    .    .    .    .    .    465  273  
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    35   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               206  | .    .    .    .    .    .    .    108  98   
  Total Damage             5286 | .    .    .    .    .    .    .    3903 1383 
  Kills                    24   | .    .    .    .    .    .    .    10   14   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  
Turns Passed               5574 | 91   266  167  687  1026 515  1032 578  1212 
Spaces Moved               2875 | 55   123  98   376  402  235  481  498  607  
  Core                     185  | 3    .    .    .    .    .    .    182  .    
  Treads                   1483 | 24   123  98   111  317  54   .    149  607  
  Legs                     620  | .    .    .    51   3    60   481  25   .    
  Wheels                   445  | 28   .    .    214  82   121  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   142  | .    .    .    .    .    .    .    142  .    
  Fastest Speed            26   | 50   160  160  90   101  101  190  26   160  
  Average Speed            145  | 116  160  160  118  150  139  190  93   167  
  Slowest Speed            330  | 160  160  160  240  330  240  190  190  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       29   | 4    21   33   17   27   42   13   95   13   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    12   .    .    .    .    
Terrain Destroyed          27   | .    .    .    .    27   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    27   .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Total                      3729 | 82  157 103 531 649 351 544 597 715 
  Wait                     290  | .   9   1   51  87  46  16  47  33  
  Move                     2868 | 54  122 97  375 401 234 481 497 607 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  125  | 11  5   1   20  33  13  10  19  13  
  Fast Attach              13   | .   .   .   4   .   1   .   7   1   
  Attach                   58   | 10  2   .   8   14  6   2   12  4   
  Detach                   7    | 4   .   .   .   .   .   .   3   .   
  Swap                     44   | 1   2   2   10  12  6   5   .   6   
  Drop                     58   | 1   .   .   14  14  9   6   5   9   
  Fire                     265  | 1   17  2   49  88  36  24  7   41  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Discovered new exit (range 7)
  319 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Entered Mines
  501 | -10/Mines     | Discovered new exit (range 7)
  525 | -10/Mines     | Entered Materials
  525 | -9/Materials  | Evolved 2 slots: Utility x2
  763 | -9/Materials  | Repaired Assault Rifle
 1037 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1055 | -9/Materials  | Discovered new exit (range 10)
 1209 | -9/Materials  | Identified exit to Materials
 1212 | -9/Materials  | Entered another Materials area
 1212 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1300 | -8/Materials  | Build established: Scavenger-Mutant
 1848 | -8/Materials  | Crushed by falling debris
 2020 | -8/Materials  | Garrison activated, responded to threat
 2105 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 2167 | -8/Materials  | Discovered new exit (range 13)
 2237 | -8/Materials  | Identified exit to Storage
 2238 | -8/Materials  | Core integrity fell below 50%
 2238 | -8/Materials  | Entered Storage
 2469 | -8/Storage    | Lost 4 parts (4n)
 2681 | -8/Storage    | Discovered new exit (range 16)
 2753 | -8/Storage    | Entered Factory
 2753 | -7/Factory    | Evolved 2 slots: Weapon x2
 3058 | -7/Factory    | Build established: Scavenger-Tank
 3785 | -7/Factory    | Sucked down chute
 3785 | -7/Factory    | Entered Waste
 3814 | -7/Waste      | Spotted C-40 Crusher
 3823 | -7/Waste      | Spotted C-40 Crusher
 3840 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3846 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3849 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3852 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3856 | -7/Waste      | Spotted C-40 Crusher
 3858 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3861 | -7/Waste      | Spotted C-40 Crusher
 3864 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3869 | -7/Waste      | Spotted C-40 Crusher
 3872 | -7/Waste      | Core integrity fell below 50%
 3895 | -7/Waste      | Lost 6 parts (1n5w)
 3907 | -7/Waste      | Discovered new exit (range 11)
 3921 | -7/Waste      | Warlord forces began an assault
 3972 | -7/Waste      | Spotted C-40 Crusher
 4024 | -7/Waste      | Allies destroyed C-40 Crusher
 4037 | -7/Waste      | Allies destroyed C-40 Crusher
 4130 | -7/Waste      | Found Damper Plating
 4363 | -7/Waste      | Entered Factory
 4363 | -7/Factory    | Accompanied by 10 allies
 4715 | -7/Factory    | Build established: Scavenger-Gunner
 4913 | -7/Factory    | Garrison activated, responded to threat
 4941 | -7/Factory    | Core integrity fell below 20%
 5575 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05510_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
05511_ Slug penetrates Subcomponent Replicator.
05511_ Subcomponent Replicator disabled.
05513_ H-61 Shepherd calls for reinforcements.
05513_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
05515_ Particle Charger destroyed.
05516_ Acquired 6 matter.
05523_ S-27 Virus destroyed.
05529_ System corrupted: Component data lost.
05533_ U-05 Engineer builds a Wall.
05550_ Acquired 29 matter.
05568_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
05568_ U-05 Engineer knocked back.
05569_ Slammed into G-47 Trooper.
05571_ U-05 Engineer builds a Wall.
05574_ Imp. Deuterium Engine destroyed.
05574_ Beamcaster destroyed.

 Map 
-----
+----------------------------------------------------+
| #     ^       #???#      #       #                 |
|               #???#      #    "" #                 |
| #             #???####+###    T" #                 |
| #     #########????#     #  / "" #                 |
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| ??# #???####???????#   %=/       #                 |
| ??# #???  /#########     #  """" #                 |
| ??# #??    #      ?#  !  #  """" #                 |
| ??# #??""" #      ?### ###  """" #                 |
| ### ## """ #     ????#[#?#  """" #                 |
|      # """ #     ????# #?#=     ?#                 |
|      +  "" #   =?????# #?#######??                 |
|      #  "" #!   ?????# #?#########                 |
| ##   #!    ###+####### ###    !  #                 |
| ?#   #######             #       #                 |
| ?#                   =   #*      #                 |
| ?#                  !%= %+=      #                 |
| ?#                  =%  =#       #                 |
| ?## ########  a     []|  #       #                 |
| ??#+???????###       ]|  #       #                 |
| ?????????????#           #########                 |
| ?????????????#              #?????                 |
| ?????????????+^^![          #?????                 |
| ?????????????#  ![          #?????                 |
| ?????????????#  !           #?????                 |
| ?????????????#     ^     @ %######                 |
| ?????????????#      """    u#    #                 |
| ???????#######    """""  %u%#=[  #                 |
| ??????            ""  "    g#%*  #                 |
| ??????                     gg[=  #                 |
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| ????????????????????#    ## #    #                 |
| ????????????????????#  [ ## ######                 |
| ????????????????????#    #   #????                 |
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| ????????????????????#    #   #????                 |
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| ????????????????????????#    [ #??                 |
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| ????????????????????????# """ =#??                 |
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| ????????????????????????#      #??                 |
| ????????????????????????########??                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                64
Target Analysis            6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakPowerCore
  Manual?         0
Play Time         01:09:42
  Cumulative      10.6 hours
  Start           2022.03.24 @ 09:11:52
  End             2022.03.24 @ 10:21:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e79774d1-7814-475c-868b-98481789208b