Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.11 @ 18:32:19 Player: wad Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1283) 1283 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (885) 885 TOTAL SCORE: 5358 Bonus ------- Follower Combat Kills 285 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 145/700 Matter 123/300 Energy 28/100 System Corruption 20% Temperature Warning (396) Movement Treading (240) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Light Treads Medium Treads > --- UTILITY (3) ------ Makeshift Heat Sink Small Storage Unit Makeshift Transmission Jammer > --- WEAPON (3) ------- Tesla Rifle Precision Beam Rifle Heavy Beamcaster > --- INVENTORY (8) ---- Heavy Missile Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine Particle Reactor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Makeshift Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Tesla Rifle Tesla Rifle Quantum Rifle > --- INVENTORY -------- Makeshift Heat Sink Tesla Rifle Tesla Rifle Precision Beam Rifle Heavy Beamcaster Heavy Missile Launcher Self-destruct Interrupter [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 2 | . . 1 . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 60 | 7 3 11 10 9 4 3 13 Power 8 | 1 . 1 2 2 . 1 1 Engine 5 | 1 . 1 2 . . 1 . Core 2 | . . . . 2 . . . Reactor 1 | . . . . . . . 1 Propulsion 12 | 2 . 4 2 1 . . 3 Treads 6 | 2 . 1 . . . . 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 5 | . . 3 2 . . . . Flight 1 | . . . . 1 . . . Utility 13 | 2 2 1 1 4 . 2 1 Device 8 | . 1 1 1 2 . 2 1 Storage 3 | 2 1 . . . . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 1 5 5 2 4 . 8 Energy Gun 15 | 1 . 3 1 1 1 . 8 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 3 | 1 . 2 . . . . . Ballistic Cannon 3 | . . . 2 1 . . . Launcher 4 | . 1 . . . 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . Corrupted Parts 4 | . . . . . . . 4 System Corruption 20 | . . . . . . . 20 Parts Lost 25 | . . . 4 8 4 . 9 Power 8 | . . . 2 2 1 . 3 Propulsion 8 | . . . 1 3 2 . 2 Utility 3 | . . . 1 1 . . 1 Weapon 6 | . . . . 2 1 . 3 Highest Loss Streak 9 | . . . 3 5 3 . 9 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 7 7 6 5 7 7 6 Power . | . 1 1 . . . . . Propulsion . | . 2 2 3 1 . . . Utility . | . 1 1 . . . . . Weapon 5 | . . 1 1 3 7 7 5 Tool/Special . | . . . . . . . . Unused Backups 11 | . 1 2 3 . . 3 2 Power . | . . . . . . . . Propulsion 6 | . 1 2 3 . . . . Utility . | . . . . . . . . Weapon 5 | . . . . . . 3 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 74 | . 100 99 88 78 65 67 83 Engine 6 | . 14 22 16 7 . 5 6 Core 6 | . . . . 5 8 7 6 Treads 11 | . 28 23 . 10 10 7 19 Hover 3 | . . 9 32 15 . . . Device 8 | . 13 11 12 6 7 7 14 Storage 7 | . 14 11 9 7 7 7 7 Processor 4 | . . . . 1 7 6 . Energy Gun 17 | . 13 14 14 6 14 23 22 Ballistic Gun 1 | . 14 7 . . . . . Ballistic Cannon 2 | . . . 2 10 5 . . Peak Build Rating 65 | 7 7 23 27 31 31 38 65 Average Rating 28 | 4 7 14 23 26 26 33 50 On Entrance 19 | . 7 7 22 26 31 24 38 Avg Prop Armor Cover (%) 4 | . . . . 3 . . 5 Naked Turns . | . . . . . . . . Heaviest Build 63 | 19 19 22 29 33 32 38 63 Greatest Support 88 | 40 40 60 38 60 60 20 88 Greatest Overweight (x) 2 | 2 . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 Average Carried 7 | 1 7 7 6 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 3 8 7 6 8 7 8 2 Class Distribution -------------------- 40% | Scavenger-Gunner 34% | Gunner 20% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 1369 | 271 105 178 110 178 331 41 155 Remotely . | . . . . . . . . Salvage Created 1725 | 57 257 484 357 193 53 . 324 Parts 92 | 2 14 32 21 12 2 . 9 Haulers Intercepted 7 | . 2 2 3 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 2 . 7 Prevented 10 | . . . . . . . 10 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 25 | . 4 3 3 8 2 . 5 Guns 12 | . . 3 2 3 . . 4 Cannons 6 | . . . . 5 1 . . AOE 5 | . 4 . . . 1 . . Classes Destroyed 13 | 1 3 4 2 2 1 . . Worker 2 | . 1 1 . . . . . Builder 2 | . . . 2 . . . . Tunneler 1 | . . 1 . . . . . Hauler 7 | . 2 2 3 . . . . Recycler 4 | 1 1 2 . . . . . Operator 2 | . . 2 . . . . . Watcher 3 | . . 2 1 . . . . Swarmer 7 | . . . . 6 . . 1 Grunt 8 | . 4 1 . 1 . . 2 Sentry 7 | . . 2 2 . 1 . 2 Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . 1 . . . Behemoth 1 | . . . . . 1 . . Best Kill Streak 8 | 1 7 8 4 4 1 . 3 Combat Bots Only 4 | . 4 1 2 4 1 . 3 Max Kills in Single Turn 3 | 1 3 1 2 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 294 | . 10 8 42 67 84 . 83 Missed 95 | . 7 6 18 18 28 . 18 Hits 199 | . 3 2 24 49 56 . 65 Projectile 199 | . 3 2 24 49 56 . 65 Critical Strikes 6 | . . . 1 1 . . 4 Damage Taken 3588 | . 66 32 372 1059 645 . 1414 Core 623 | . 19 . 49 143 98 . 314 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 411 | . . . . . . 411 . Core Remaining (%) 95 | 100 92 100 91 . . . . Volleys Fired 125 | 3 14 19 30 21 6 . 32 Largest 3 | 2 2 2 2 3 3 . 3 Hottest 217 | 60 60 122 129 164 164 . 217 Shots Fired 269 | 6 28 38 60 51 18 . 68 Gun 217 | 6 26 38 51 24 4 . 68 Cannon 38 | . . . 9 27 2 . . Launcher 14 | . 2 . . . 12 . . Special . | . . . . . . . . Kinetic 65 | 3 14 11 8 27 2 . . Thermal 124 | . . 25 36 24 4 . 35 Explosive 14 | . 2 . . . 12 . . Electromagnetic 66 | 3 12 2 16 . . . 33 Robot Hit Streak 12 | 2 4 6 9 12 6 . 7 Robot Miss Streak 11 | 2 6 2 11 10 2 . 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 169 | 3 13 26 45 33 14 . 35 Core Hits 91 | 2 14 16 18 21 9 . 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 3 1 3 . . 1 Burn 8 | . . 3 1 3 . . 1 Melee Attacks 7 | . . . 7 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3969 | 41 717 412 825 510 619 . 845 Guns 2440 | 41 191 412 597 304 50 . 845 Cannons 355 | . . . 125 206 24 . . Explosions 1174 | . 526 . 103 . 545 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 564 | 15 91 103 125 206 24 . . Thermal 1944 | . 325 297 589 304 50 . 379 Explosive 746 | . 201 . . . 545 . . Electromagnetic 715 | 26 100 12 111 . . . 466 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . . . 20 Average Corruption 17 | . . . . . . . 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . . 14 Message Errors 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 88 | . 71 . 17 . . . . Projectiles . | . . . . . . . . Explosions 88 | . 71 . 17 . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . 7 . . . Impact . | . . . . . . . . Kinetic 7 | . . . . 7 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 19 | . . . 19 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 796 | . 2 246 430 206 110 . 796 Average Temperature 174 | . 2 98 142 73 42 . 271 Received Heat Transfer 858 | . 21 9 81 81 72 . 594 Effects 47 | . . . 2 . . . 45 Shutdowns 19 | . . . 2 . . . 17 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Matter Decay 4 | . . . . . . . 4 Short Circuit 4 | . . . . . . . 4 Damage (minor) 3 | . . . . . . . 3 Damage (major) 10 | . . . . . . . 10 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 9 | . . 3 . 5 . . 1 Heat Transferred 4124 | . 250 888 1247 851 111 . 777 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 173 | 5 173 87 73 66 . . . Initial 34 | . . 34 32 20 . . . Average 36 | . 73 41 40 17 . . . Influence Increases 1301 | 5 200 193 146 261 80 . 416 Destroy 0b10 Robot/C 700 | . 80 60 60 160 40 . 300 Destroy 0b10 Robot/NC 105 | 5 20 50 30 . . . . Destroy Leader 140 | . 14 38 38 40 10 . . Allied During Kill 86 | . . . . . . . 86 Disable Machine 75 | . 60 15 . . . . . Destroy Structure 30 | . 26 . 3 1 . . . Partial Spotted 30 | . . 15 15 . . . . Lose Combat Pursuer 135 | . . 15 . 60 30 . 30 Influence Decreases 1247 | 5 118 198 177 248 139 . 362 Entered New Map 142 | . . 48 45 26 23 . . Time Decay 903 | 5 118 150 120 202 116 . 192 Lost Part 122 | . . . 12 20 . . 90 Lost Ally 80 | . . . . . . . 80 Squads Dispatched 10 | . . 2 1 6 . . 1 Investigation 2 | . . . . 1 . . 1 Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . 2 . . . . . Assault 2 | . . . . 2 . . . Garrison 3 | . . . 1 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 4 | . . 3 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 16 9 6 14 4 . 12 Peak Tracking Total 6 | . 6 3 3 5 1 . 4 Tactical Retreats 6 | . . 1 . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 4 | . 1 . 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 9 | . 4 1 . . . . 4 Max in Single Turn 4 | . 4 1 . . . . 1 Garrison Access 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 7 | . . 1 3 2 . . 1 Terminals 6 | . . 1 3 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 15 | . . 1 6 2 . . 6 Successful 12 | . . 1 3 2 . . 6 Failed 3 | . . . 3 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 14 | . . 1 6 1 . . 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 11 | . . 1 3 1 . . 6 Record 8 | . . . 2 . . . 6 Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 2 . . . . Non-combat 2 | . . . 2 . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . no_distress 2 | . . . 2 . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 160 | . . . . . . 160 160 Highest-Rated Ally 42 | . . . . . . 42 42 Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . . . 24 Total Damage 1399 | . . . . . . . 1399 Kills 10 | . . . . . . . 10 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 1369 | . 397 302 66 . . 95 509 Sensors 765 | . 397 302 66 . . . . Jamming 604 | . . . . . . 95 509 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches 1 | . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 6617 | 89 413 304 269 778 1632 2557 575 Spaces Moved 3436 | 44 224 207 224 606 781 1149 201 Core 17 | 17 . . . . . . . Treads 2664 | 27 224 99 . 183 781 1149 201 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 755 | . . 108 224 423 . . . Flight . | . . . . . . . . Fastest Speed 48 | 50 160 52 48 48 160 160 165 Average Speed 174 | 144 160 103 49 112 202 221 215 Slowest Speed 246 | 160 160 160 52 160 240 240 246 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 48 30 18 16 67 88 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 2 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 2 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . 30 . 2 1 7 . 3 Melee . | . . . . . . . . Projectile 4 | . . . . 1 . . 3 AOE 39 | . 30 . 2 . 7 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3821 | 63 249 257 323 660 817 1165 287 Wait 69 | . . . 29 . 19 . 21 Move 3429 | 43 223 206 223 605 780 1148 201 Hop . | . . . . . . . . Pick Up 76 | 10 6 10 13 16 3 8 10 Fast Attach . | . . . . . . . . Attach 40 | 7 . 2 8 10 1 2 10 Detach . | . . . . . . . . Swap 35 | . 5 11 5 3 5 1 5 Drop 40 | . 1 9 8 5 3 6 8 Fire 125 | 3 14 19 30 21 6 . 32 Melee 7 | . . . 7 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 4) 284 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 5) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 652 | -9/Materials | Discovered new exit (range 13) 798 | -9/Materials | Discovered new exit (range 16) 807 | -9/Materials | Entered another Materials area 807 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 904 | -8/Materials | Lost 3 parts (1p1n1u) 1059 | -8/Materials | Garrison activated, responded to threat 1067 | -8/Materials | Discovered new exit (range 15) 1076 | -8/Materials | Entered Factory 1076 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1185 | -7/Factory | Discovered new exit (range 7) 1524 | -7/Factory | Lost 5 parts (2n1u2w) 1571 | -7/Factory | Garrison activated, responded to threat 1813 | -7/Factory | Discovered new exit (range 8) 1854 | -7/Factory | Entered Lower Caves 1856 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1931 | -7/Lower Caves | Build established: Scavenger-Gunner 1944 | -7/Lower Caves | Learned location of Zion (-6) 2008 | -7/Lower Caves | Spotted B-75 Beast 2238 | -7/Lower Caves | Lost 3 parts (1p2n) 3125 | -7/Lower Caves | Destroyed B-75 Beast 3439 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3486 | -7/Lower Caves | Entered Zion 3964 | -6/Zion | Learned location of 2 exits from Factory 3985 | -6/Zion | Identified exit to Deep Caves 4014 | -6/Zion | Learned Factory recycling unit intel 4050 | -6/Zion | Given the Hacking Drone Bay 4055 | -6/Zion | Found Prototype Device 4056 | -6/Zion | Identified Hacking Drone Bay 4132 | -6/Zion | Met Imprinter 4175 | -6/Zion | Imprinted 4177 | -6/Zion | Declared Zion's savior 4362 | -6/Zion | Build established: Gunner 5036 | -6/Zion | Visited the Megawrench Repair Shop 5036 | -6/Zion | Megawrench repaired 8 parts 6005 | -6/Zion | Discovered new exit (range 16) 6043 | -6/Zion | Entered Proximity Caves 6043 | -5/Proximity Caves | Accompanied by 5 allies 6217 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6270 | -5/Proximity Caves | Lost 3 allies 6290 | -5/Proximity Caves | System corruption reached 10% 6320 | -5/Proximity Caves | Identified exit to Factory 6320 | -5/Proximity Caves | Learned 8 Factory zone layouts 6320 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts 6320 | -5/Proximity Caves | Learned Extension emergency access door positions 6320 | -5/Proximity Caves | Learned Factory security intel 6320 | -5/Proximity Caves | Learned Research security intel 6593 | -5/Proximity Caves | Core integrity fell below 50% 6618 | -5/Proximity Caves | Self-destructed Last Messages --------------- Overheating: Lgt. Treads damaged (-33). Power failure, Particle Reactor shutdown. Overheating: Tesla Rifle damaged (-1). Overheating: Particle Reactor damaged (-22). Tesla Rifle destroyed. Particle Reactor destroyed. Overheating: System interference. Tesla Rifle temporarily disabled. Critical hit (Burn: +37). Overheating: Core damaged (-140). Overheating: Hvy. Beamcaster damaged (-26). Overheating: Mak. Transmission Jammer damaged (-1). Overheating: Broken Med. Treads damaged (-69). Overheating: Broken Arm. Treads damaged (-19). System corrupted: IFF burst signal emitted. Broken Arm. Treads destroyed. G-50 Soldier IFF system glitched. Overheating: System interference. Hvy. Beamcaster temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????######"###############?????????????????????? | | ??????# #?????????????????????? | | ??????# [% #?????????????????????? | | ??????# #"###"########## g#?????????????????????? | | ??????# #"""! ] [#g #?????????????????????? | | ??????# #""T%] " [# #?????????????????????? | | ??????# #"""! """" " [#[ #?????????????????????? | | ??????# #""" """" "[[# #?????????????????????? | | ??????# #### """" ####@ #?????????????????????? | | ?????? #??# # # #?????????????????????? | | ?????? /??#" "#[=/ #?????????????????????? | | #????? / ?#" "==%/ #?????????????????????? | | #?????# # #" = !%**# #?????????????????????? | | #?????# # ## [ "# [# #?????????????????????? | | ##????# # %% % [ # #?????????????????????? | | ###??? # # #?????????????????????? | | ##?? # " ![ [! # #?????????????????????? | | # #?? #"""" %[%%"" ""# ##????????????????????? | | # ### ######////###### #????????????????????? | | # ## %|[%* #?????????????????????? | | ## [[ #???##????????????????? | | ####### # ### #????????????????? | | #???### # ##???????????????? | | #####??### ## #??????????? | | ## #???### #### ##### #??????????? | | ## ##??## # #????? ##??????????? | | ### #???# #??????? #???????????? | | ### #???## ######???????? ???????????? | | ###### ###?????????????????????????????? | | #### ##???????????????????????????????? | | #??# ###????????????????????????????????? | | #??####### ###??????????????????????????????????? | | ?????????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Junior Dev More Dakka Please Overwhelming Throw Away The Key Challenges ------------ None Game ------ Seed RegenerativeMasterSuite Manual? 0 Play Time 01:07:58 Cumulative 9.5 hours Start 2026.05.11 @ 00:00:56 End 2026.05.11 @ 18:32:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 480baf92-d3d8-43cf-b897-7c0ea12f8bf3