Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 14:24:15 Player: shreknel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (2452) 2452 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 7329 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 82/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Power Amplifier Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Terrain Scan Processor Target Analyzer Improved System Shield > --- WEAPON ----------- Cooled Particle Cannon Heavy Plasma Cannon Precision Assault Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Power Amplifier Advanced Signal Interpreter Matter Filter [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . . . Utility 5 | . . . 2 . 2 . 1 . . . . . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 113 | 6 10 2 5 3 9 18 6 . 8 8 3 35 Power 15 | 1 3 . 1 . . 3 . . 1 2 . 4 Engine 7 | 1 3 . 1 . . 1 . . . . . 1 Core 6 | . . . . . . 1 . . . 2 . 3 Reactor 2 | . . . . . . 1 . . 1 . . . Propulsion 30 | 2 . 1 1 2 1 6 4 . . 2 1 10 Treads 11 | . . . . . . 2 4 . . 2 1 2 Leg 15 | 2 . 1 1 2 1 4 . . . . . 4 Wheel 1 | . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . 3 Utility 42 | 1 4 . 2 1 5 5 1 . 6 1 1 15 Device 19 | . 1 . . . . 4 1 . 4 . . 9 Storage 5 | 1 3 . . . . . . . . . . 1 Processor 8 | . . . . 1 3 . . . 1 . . 3 Hackware 2 | . . . . . . . . . . 1 . 1 Protection 8 | . . . 2 . 2 1 . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 3 1 1 . 3 4 1 . 1 3 1 6 Energy Gun 7 | . . . 1 . 2 2 . . . . 1 1 Energy Cannon 6 | . . . . . . . . . 1 3 . 2 Ballistic Gun 9 | 2 3 1 . . . 1 . . . . . 2 Ballistic Cannon 2 | . . . . . . . 1 . . . . 1 Launcher 1 | . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 . . . 2 . 2 Parts Lost 52 | . . . 1 . 1 12 . . 3 16 . 19 Power 6 | . . . . . . 1 . . 1 2 . 2 Propulsion 13 | . . . . . . 5 . . . 5 . 3 Utility 22 | . . . 1 . . 4 . . 2 5 . 10 Weapon 11 | . . . . . 1 2 . . . 4 . 4 Highest Loss Streak 14 | . . . 1 . 1 4 . . 1 14 . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | 1 8 9 9 9 9 8 9 9 9 3 4 5 Power . | . 1 1 1 1 1 . . . 1 . . . Propulsion 1 | . 2 2 2 2 2 1 1 1 1 . . 1 Utility 3 | . 2 4 4 4 3 4 7 7 4 . 1 1 Weapon 1 | . 2 2 2 2 2 1 . . 2 1 2 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 27 | . 4 1 . 1 . 2 1 . 7 1 . 10 Power 3 | . . . . . . 1 . . 1 . . 1 Propulsion 8 | . 3 . . . . . . . . . . 5 Utility 10 | . 1 1 . . . . 1 . 4 . . 3 Weapon 5 | . . . . 1 . 1 . . 2 . . 1 Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 98 100 96 100 99 95 96 100 99 64 58 79 Engine 3 | . 14 14 11 11 9 4 . . . . . 1 Core 3 | . . . . . . 4 7 7 1 3 6 5 Reactor 1 | . . . . . . . . . 5 1 . . Treads 8 | . . . . . . 8 23 23 23 9 6 5 Leg 7 | . 28 28 22 22 18 8 . . . . . 2 Device 11 | . 4 14 11 11 . 10 19 23 20 8 . 15 Storage 6 | . 21 14 11 11 9 9 7 7 7 2 . 2 Processor 17 | . . . . 11 26 27 23 23 22 21 15 15 Hackware 2 | . . . . . . . . . . 5 7 5 Protection 4 | . . . 19 11 17 6 . . 1 2 6 2 Energy Gun 4 | . . . 2 11 15 11 7 7 . . 6 4 Energy Cannon 3 | . . . . . . . . . 6 5 6 6 Ballistic Gun 5 | . 28 28 19 11 2 1 4 . . . . 4 Ballistic Cannon 1 | . . . . . . . 2 7 7 2 . . Peak Build Rating 56 | 6 8 8 10 13 23 32 46 47 53 48 23 56 Average Rating 30 | 5 7 7 9 12 18 24 40 46 49 28 22 42 On Entrance 21 | . 6 8 8 10 13 23 32 46 47 48 9 23 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 12 . 6 Naked Turns 4 | . . . . . . . . . . . . 4 Heaviest Build 48 | 12 20 17 19 19 24 27 29 29 48 41 18 39 Greatest Support 66 | 20 20 20 20 20 25 40 66 66 66 66 23 54 Greatest Overweight (x) 6 | . . . . . 1 6 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 8 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 10 6 5 6 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 9 5 8 Average Carried 7 | 2 9 9 9 9 9 8 9 9 9 3 3 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 10 10 10 10 10 10 10 10 9 5 4 4 Class Distribution -------------------- 51% | Mutant 24% | Scavenger-Mutant 8% | Scavenger-Skirmisher 8% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Matter Collected 2281 | 211 258 47 23 94 113 398 . 70 271 133 50 613 Remotely . | . . . . . . . . . . . . . Salvage Created 2671 | . 158 13 100 86 191 1041 . . 416 74 . 592 Parts 159 | . 17 2 2 6 7 58 . . 28 4 . 35 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 4 2 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Combat Hostiles Destroyed 64 | . 8 . 2 2 4 20 . . 12 2 . 14 Melee 5 | . . . . . . 5 . . . . . . Guns 37 | . 8 . 2 2 3 15 . . . . . 7 Cannons 21 | . . . . . . . . . 12 2 . 7 AOE 1 | . . . . . 1 . . . . . . . Classes Destroyed 10 | . 3 1 1 . 1 3 . . 1 . . . Worker 3 | . . 1 . . . 2 . . . . . . Builder 1 | . . . . . . 1 . . . . . . Recycler 2 | . . . . . . 2 . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 4 | . 1 . . . . 1 . . 2 . . . Swarmer 25 | . 6 . . . . 7 . . 6 . . 6 Grunt 19 | . 2 . 1 2 3 5 . . 3 1 . 2 Duelist 3 | . . . 1 . . . . . 1 1 . . Sentry 11 | . . . . . 1 8 . . . . . 2 Programmer 6 | . . . . . . . . . 2 . . 4 Best Kill Streak 9 | . 3 1 2 2 2 9 . . 4 1 . 3 Combat Bots Only 4 | . 3 . 2 2 2 4 . . 4 1 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . . 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Hostile Shots Fired 815 | . 43 . 16 11 25 143 . . 69 186 . 322 Missed 243 | . 15 . 5 5 6 38 . . 15 63 . 96 Hits 572 | . 28 . 11 6 19 105 . . 54 123 . 226 Melee 12 | . . . 5 . . . . . 1 6 . . Projectile 560 | . 28 . 6 6 19 105 . . 53 117 . 226 Critical Strikes 23 | . . . 1 1 . 11 . . . 1 . 9 Actively Blocked 2 | . . . 1 . . . . . . . . 1 Part Disruptions 3 | . . . . . . . . . . . . 3 Actively Blocked 1 | . . . . . . . . . . . . 1 Damage Taken 8173 | . 330 . 253 79 293 1435 . . 812 1650 . 3321 Core 1992 | . 75 . 67 . 110 396 . . 118 374 . 852 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 224 | . . . 26 . 17 109 . . 6 24 . 42 Ignored by Resistances 74 | . . . . . . . . . . . . 74 Regen/Repaired (Parts) 85 | . 35 . . . . . . . 50 . . . Core Remaining (%) 58 | 100 . 70 . 83 . 8 . . . . 29 . Volleys Fired 216 | . 22 1 9 4 21 67 . . 28 15 . 49 Largest 3 | . 2 2 2 2 2 2 . . 2 2 . 3 Hottest 173 | . 40 40 40 76 119 119 . . 115 115 . 173 Shots Fired 414 | . 44 2 18 8 40 109 . . 56 23 . 114 Gun 300 | . 44 2 18 8 39 109 . . . . . 80 Cannon 113 | . . . . . . . . . 56 23 . 34 Launcher 1 | . . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 183 | . 44 2 18 4 7 11 . . 28 8 . 61 Thermal 223 | . . . . 4 32 98 . . 28 15 . 46 Explosive 1 | . . . . . 1 . . . . . . . Electromagnetic 7 | . . . . . . . . . . . . 7 Robot Hit Streak 22 | . 10 2 7 5 13 18 . . 14 15 . 22 Robot Miss Streak 4 | . 2 . 3 1 3 2 . . 3 2 . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . 1 1 . 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . Shots Hit Robots 295 | . 24 2 11 6 25 94 . . 37 19 . 77 Core Hits 122 | . 13 1 5 3 12 42 . . 18 3 . 25 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . . . . . 3 7 . . 1 . . . Burn 8 | . . . . . 3 5 . . . . . . Blast 1 | . . . . . . . . . 1 . . . Sever 2 | . . . . . . 2 . . . . . . Melee Attacks 25 | . . . . . . 25 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 25 | . . . . . . 25 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5778 | . 270 21 87 76 384 1677 . . 1011 479 . 1773 Guns 2979 | . 270 21 87 76 354 1142 . . . . . 1029 Cannons 2191 | . . . . . . . . . 1011 479 . 701 Explosions 30 | . . . . . 30 . . . . . . . Melee 531 | . . . . . . 531 . . . . . . Ramming 47 | . . . . . . 4 . . . . . 43 Kinetic 2016 | . 270 21 87 17 42 65 . . 456 191 . 867 Thermal 3133 | . . . . 59 312 1077 . . 555 288 . 842 Explosive 30 | . . . . . 30 . . . . . . . Electromagnetic 21 | . . . . . . . . . . . . 21 Impact . | . . . . . . . . . . . . . Slashing 531 | . . . . . . 531 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 3 1 1 10 Average Corruption 2 | . . . . . . . . . 1 1 1 6 Corruption Purged 3 | . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 48 | . . . . . . . . . 2 8 4 34 Message Errors 11 | . . . . . . . . . . 1 1 9 Matter Fused 10 | . . . . . . . . . 1 2 . 7 Heat Flow Errors 6 | . . . . . . . . . . 2 . 4 Energy Discharges 9 | . . . . . . . . . . 3 1 5 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . 1 . 1 4 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 117 | . . . . . . . . . 32 22 . 63 Projectiles 117 | . . . . . . . . . 32 22 . 63 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . 7 4 . . Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . 7 4 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . 16 . . . . . . 13 Shots 1 | . . . . . 1 . . . . . . . Rammed 6 | . . . . . . . . . . . . 6 Targets Rammed 8 | . . . . . . 1 . . . . . 7 Kicked 2 | . . . . . . 1 . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 440 | . 12 . 3 86 119 440 . . 380 424 . 226 Average Temperature 96 | . 7 . 3 47 40 79 . . 156 197 . 82 Received Heat Transfer 2418 | . 60 . 27 48 117 783 . . 90 357 . 936 Effects 11 | . . . . . . 7 . . 3 1 . . Shutdowns 1 | . . . . . . 1 . . . . . . Interference 8 | . . . . . . 6 . . 2 . . . Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | . . . . . 2 6 . . . . . 3 Heat Transferred 6727 | . . . . 148 962 3071 . . 777 444 . 1325 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Maximum Alert Level 1 | . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 100 . . 98 Level 1 . | . . . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 223 | . 65 5 50 40 56 132 29 . 80 . . 223 Initial 29 | . . . . 7 3 . 29 . . . . . Average 30 | . 28 . 8 9 10 55 9 . 23 . . 37 Influence Increases 2367 | . 261 5 50 40 116 594 . . 329 260 . 712 Destroy 0b10 Robot/C 1280 | . 160 . 40 40 80 400 . . 240 40 . 280 Destroy 0b10 Robot/NC 55 | . 5 5 . . . 35 . . 10 . . . Destroy Leader 308 | . 42 . 10 . 10 102 . . 44 10 . 90 Successful Hack 57 | . 9 . . . . 24 . . . . . 24 Destroy Structure 22 | . . . . . 11 3 . . 5 . . 3 Partial Spotted 30 | . . . . . . . . . . . . 30 Lose Combat Pursuer 615 | . 45 . . . 15 30 . . 30 210 . 285 Influence Decreases 2188 | . 261 5 30 50 126 529 65 . 284 305 . 533 Entered New Map 74 | . . . . 13 7 . 36 . . 18 . . Time Decay 1702 | . 261 5 30 37 109 409 29 . 264 202 . 356 Lost Part 412 | . . . . . 10 120 . . 20 85 . 177 Squads Dispatched 19 | . 3 . 1 1 1 3 . . 2 . . 8 Investigation 6 | . 1 . 1 1 1 1 . . . . . 1 Extermination 7 | . . . . . . . . . 2 . . 5 Reinforcement 6 | . 2 . . . . 2 . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Distress Signals 6 | . . . . . 3 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 170 | . 20 . 6 6 11 30 . . 20 17 . 60 Peak Tracking Total 12 | . 7 . 3 4 6 8 . . 5 7 . 12 Tactical Retreats 24 | . 2 . . . 1 1 . . 1 10 . 9 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Traps Triggered 9 | . 3 . . . 1 3 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Machines Accessed 35 | . 4 . 2 1 1 7 1 . 7 . . 12 Terminals 16 | . 2 . . . 1 5 . . 3 . . 5 Fabricators 3 | . . . . . . . . . 1 . . 2 Repair Stations 6 | . 1 . 1 . . 2 1 . 1 . . . Recycling Units 5 | . 1 . 1 . . . . . 1 . . 2 Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . . 1 . . 1 Total Hacks 65 | . 10 . 2 1 1 16 2 . 10 . . 23 Successful 33 | . 6 . 1 1 1 7 . . 5 . . 12 Failed 31 | . 4 . 1 . . 9 2 . 5 . . 10 Catastrophic 4 | . . . . . . 2 . . . . . 2 Database Lockouts 1 | . . . . . . . . . . . . 1 Manual . | . . . . . . . . . . . . . Terminals 25 | . 4 . . . 1 9 . . 4 . . 7 Fabricators 4 | . . . . . . . . . 1 . . 3 Repair Stations 16 | . 4 . 1 . . 7 2 . 2 . . . Recycling Units 8 | . 2 . 1 . . . . . 2 . . 3 Scanalyzers 9 | . . . . . . . . . . . . 9 Garrison Access 2 | . . . . . . . . . 1 . . 1 Terminal Hacks 15 | . 1 . . 1 1 5 . . 2 . . 5 Record 4 | . . . . . . . . . 1 . . 3 Open Door 4 | . . . . 1 . 3 . . . . . . Alert Level 2 | . . . . . . 1 . . . . . 1 Locate Traps 2 | . . . . . . . . . 1 . . 1 Recall Investigation 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . 1 Network Status 2 | . . . . . . . . . 1 . . 1 Repair Station Hacks 7 | . 3 . . . . 2 . . 2 . . . Scan Component 5 | . 2 . . . . 2 . . 1 . . . Repair 2 | . 1 . . . . . . . 1 . . . Recycling Unit Hacks 4 | . 2 . 1 . . . . . . . . 1 Report Inventory 3 | . 1 . 1 . . . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . 5 Insert Component 1 | . . . . . . . . . . . . 1 Retrieve Study 4 | . . . . . . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 3 . . . . 6 1 . 3 . . 7 Full Trace Events 4 | . 1 . . . . 2 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . . 4 Parts Repaired 2 | . 1 . . . . . . . 1 . . . Time 58 | . 26 . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 25 | . 25 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Active Infowar (turns) 6581 | . 206 197 246 188 484 1297 120 200 1075 813 . 1755 Optics 5222 | . . . . 188 484 1297 120 200 1049 813 . 1071 Sensors 2988 | . . . . . . 67 120 200 1010 286 . 1305 Terrain 416 | . . . . . . . . . . . . 416 Structural 900 | . 206 197 246 188 34 29 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 3 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Turns Passed 8111 | 61 647 197 246 188 484 1297 120 200 1075 1012 405 2179 Spaces Moved 5466 | 41 382 156 175 133 311 645 70 135 559 891 251 1717 Core 458 | 1 . . . . . 1 . . . 443 10 3 Treads 2479 | . . . . . . 338 70 135 559 448 241 688 Legs 1509 | 40 382 156 175 133 311 306 . . . . . 6 Wheels 333 | . . . . . . . . . . . . 333 Hover . | . . . . . . . . . . . . . Flight 687 | . . . . . . . . . . . . 687 Fastest Speed 29 | 50 120 120 120 120 120 120 145 145 145 50 50 29 Average Speed 117 | 118 120 120 120 120 122 142 148 145 145 102 155 96 Slowest Speed 350 | 120 120 120 120 120 190 350 160 145 145 160 160 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . 15 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 47 45 23 41 22 78 2 82 18 89 32 41 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . . 4 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 15 | . . . . . 8 . . . 5 . . 2 Melee . | . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . 5 . . 2 AOE 8 | . . . . . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Total 6751 | 50 535 165 197 156 377 890 87 141 772 972 266 2143 Wait 703 | . 95 1 5 10 21 101 5 . 152 35 7 271 Move 5427 | 40 381 155 174 132 310 644 70 134 558 890 250 1689 Hop 13 | . . . . . . . . . . . . 13 Pick Up 98 | 4 14 2 2 3 5 15 2 3 13 4 4 27 Fast Attach 32 | 6 2 1 . . . 7 1 . 2 . . 13 Attach 87 | . 2 . 2 1 8 15 1 . 5 13 5 35 Detach 34 | . 1 . . . 3 4 . . 3 7 . 16 Swap 28 | . 6 1 3 2 4 4 4 . 1 . . 3 Drop 73 | . 12 4 2 4 5 7 4 3 10 2 . 20 Fire 216 | . 22 1 9 4 21 67 . . 28 15 . 49 Melee 25 | . . . . . . 25 . . . . . . Ram 6 | . . . . . . . . . . . . 6 Kick 2 | . . . . . . 1 . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 1 . 6 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 345 | -10/Materials | Repaired Aluminum Leg 447 | -10/Materials | Discovered new exit (range 16) 662 | -10/Materials | Derelicts attacked the area 691 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered Mines 881 | -10/Mines | Discovered new exit (range 11) 906 | -10/Mines | Entered Materials 906 | -9/Materials | Evolved 2 slots: Utility x2 971 | -9/Materials | Met 8R-AWN 1121 | -9/Materials | Discovered new exit (range 13) 1152 | -9/Materials | Entered Mines 1153 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1153 | -9/Mines | Followed 8R-AWN into the Mines 1170 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1184 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1191 | -9/Mines | Found Prototype Device 1237 | -9/Mines | Discovered new exit (range 4) 1252 | -9/Mines | Met a Derelict shopkeep closing up shop 1340 | -9/Mines | Entered Materials 1340 | -8/Materials | Evolved 2 slots: Utility x2 1415 | -8/Materials | Build established: Scavenger-Mutant 1524 | -8/Materials | Discovered new exit (range 11) 1824 | -8/Materials | Entered Storage 2093 | -8/Storage | Lost 4 parts (1p1n1u1w) 2102 | -8/Storage | Core integrity fell below 50% 2463 | -8/Storage | Core integrity fell below 20% 2506 | -8/Storage | Lost 4 parts (1n3u) 3054 | -8/Storage | Identified Exp. Sensor Array 3094 | -8/Storage | Discovered new exit (range 17) 3121 | -8/Storage | Entered Factory 3121 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3241 | -7/Factory | Sucked down chute 3241 | -7/Factory | Entered Waste 3241 | -7/Waste | The area was eerily silent 3417 | -7/Waste | Discovered new exit (range 18) 3441 | -7/Waste | Entered Factory 3519 | -7/Factory | Build established: Mutant 3718 | -7/Factory | Repaired Beam Rifle 4494 | -7/Factory | Discovered new exit (range 15) 4516 | -7/Factory | Entered Lower Caves 4517 | -7/Lower Caves | Encountered a Warlord checkpoint 4702 | -7/Lower Caves | Learned location of 1 exit from Factory 4703 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4848 | -7/Lower Caves | Core integrity fell below 50% 4877 | -7/Lower Caves | Lost 14 parts (2p4n4u4w) 4923 | -7/Lower Caves | Learned Factory interactive machine intel 5343 | -7/Lower Caves | Learned location of 1 exit from Factory 5520 | -7/Lower Caves | Discovered new exit (range 15) 5528 | -7/Lower Caves | Entered another Lower Caves area 5529 | -7/Lower Caves | Encountered a Warlord checkpoint 5768 | -7/Lower Caves | Learned Factory terminal intel 5786 | -7/Lower Caves | Discovered new exit (range 10) 5933 | -7/Lower Caves | Entered Factory 5933 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5934 | -6/Factory | Identified exit to Factory 5935 | -6/Factory | Loaded intel: 52 interactive machine locations 5936 | -6/Factory | Loaded intel: 24 terminal locations 6233 | -6/Factory | Build established: Derelict-Gunner 6374 | -6/Factory | Central database locked down 6681 | -6/Factory | Lost 6 parts (1p1n3u1w) 7575 | -6/Factory | Build established: Scavenger-Skirmisher 7925 | -6/Factory | Lost 3 parts (1p1u1w) 8031 | -6/Factory | System corruption reached 10% 8033 | -6/Factory | Core integrity fell below 50% 8108 | -6/Factory | Released all parts (10) 8111 | -6/Factory | Core integrity fell below 20% 8112 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08094_ G-67 Veteran unfolds itself. 08094_ G-50 Soldier unfolds itself. 08096_ Arm. Huge Wheel destroyed. 08103_ Critical hit (Burn: +37). 08104_ Kicked W-25 Informer out of the way. 08105_ Hvy. Plasma Cannon destroyed. 08106_ Cld. Particle Cannon destroyed. 08108_ Released Imp. Carbon-fiber Leg. 08108_ Released Matter Filter. 08108_ Released Adv. Signal Interpreter. 08108_ Released Target Analyzer. 08108_ Released Adv. Sensor Array. 08108_ Released Imp. Terrain Scan Processor. 08108_ Released Enh. Optical Array. 08108_ Released Sml. Storage Unit. 08108_ Slammed into G-67 Veteran. 08110_ Penetrated by Slug. 08110_ Slammed into G-50 Soldier. 08110_ Destabilizing: Core damaged (-42). 08111_ Acquired 77 matter. 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