Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 23:12:37

Player: VisuLies

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (86)      430
Value Destroyed (2498)     2498
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (536)                536
              TOTAL SCORE: 5164

 Bonus
-------
High Alert Combat Kills    536

 Cogmind 
---------
Core Integrity             89/550
Matter                     241/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Utility Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Advanced Weight Redist. System
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Field Recycling Unit (0)
           Datajack

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Utility Shielding
           Utility Shielding
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
    Cooled Ion Engine
  Advanced Weight Redist. System
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Field Recycling Unit
           Datajack
[Rating: 26]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             68   | 7   7   33  21  
  Power                    12   | 1   2   6   3   
    Engine                 11   | 1   1   6   3   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               24   | 2   2   13  7   
    Treads                 19   | .   2   12  5   
    Leg                    2    | .   .   .   2   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  9    | 2   1   5   1   
    Device                 1    | 1   .   .   .   
    Storage                3    | 1   .   2   .   
    Processor              .    | .   .   .   .   
    Hackware               2    | .   1   1   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   2   9   10  
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          18   | 2   2   7   7   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   1   1   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 30   | .   2   8   20  
  Power                    4    | .   .   2   2   
  Propulsion               12   | .   1   4   7   
  Utility                  3    | .   .   1   2   
  Weapon                   11   | .   1   1   9   
  Highest Loss Streak      11   | .   1   2   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   100 94  89  
  Engine                   9    | .   8   9   8   
  Core                     1    | .   5   .   .   
  Treads                   26   | .   23  28  22  
  Storage                  11   | .   14  10  9   
  Hackware                 12   | .   11  13  8   
  Protection               7    | .   .   8   17  
  Ballistic Gun            22   | .   28  20  21  
Peak Build Rating          26   | 7   11  22  26  
  Average Rating           15   | 5   9   17  19  
  On Entrance              9    | .   7   11  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  13  25  29  
  Greatest Support         67   | 20  40  67  65  
  Greatest Overweight (x)  6    | 3   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   8   10  
  Most Carried             10   | 6   8   10  10  
  Average Carried          7    | 2   6   8   9   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            10   | 5   7   10  6   

 Class Distribution 
--------------------
 46% | Mutant
 30% | Scavenger-Mutant
 13% | Hacker-Mutant
  9% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2110 | 286  174  1224 426  
  Remotely                 .    | .    .    .    .    
Salvage Created            3322 | 96   311  2135 780  
  Parts                    201  | 5    31   127  38   
Haulers Intercepted        3    | .    .    2    1    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  74   | .   9   47  18  
  Guns                     66   | .   9   45  12  
  AOE                      8    | .   .   2   6   
Classes Destroyed          13   | 2   4   7   .   
  Worker                   2    | .   .   2   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   3    | .   .   2   1   
  Recycler                 2    | 1   .   1   .   
  Operator                 7    | .   2   4   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  15   | .   5   7   3   
  Grunt                    44   | .   4   26  14  
  Brawler                  2    | .   .   2   .   
  Duelist                  2    | .   .   2   .   
  Protector                1    | .   .   1   .   
  Sentry                   10   | .   .   9   1   
Best Kill Streak           12   | 2   3   12  4   
  Combat Bots Only         5    | .   3   5   3   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        521  | .    71   236  214  
  Missed                   140  | .    18   64   58   
Damage Taken               5338 | 2    682  2170 2484 
  Core                     910  | .    118  331  461  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  89   | .    .    7    82   
  Regen/Repaired (Parts)   394  | .    .    394  .    
Core Remaining (%)         56   | 100  52   17   .    
Volleys Fired              262  | 8    57   148  49   
  Largest                  3    | 2    2    2    3    
  Hottest                  73   | 40   40   50   73   
Shots Fired                551  | 16   114  292  129  
  Gun                      538  | 16   114  290  118  
  Cannon                   .    | .    .    .    .    
  Launcher                 13   | .    .    2    11   
  Special                  .    | .    .    .    .    
  Kinetic                  535  | 16   114  290  115  
  Thermal                  3    | .    .    .    3    
  Explosive                13   | .    .    2    11   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         22   | 5    12   22   16   
  Robot Miss Streak        5    | 1    3    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        8    | .    1    4    3    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           367  | 11   75   201  80   
  Core Hits                178  | 5    31   94   48   
  Critical Kills           2    | .    1    1    .    
  Critical Parts Destroyed 3    | .    .    1    2    
  Critical Strikes         5    | .    1    2    2    
    Destroy                5    | .    1    2    2    
Melee Attacks              4    | .    .    4    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5418 | 104  608  3090 1616 
  Guns                     4667 | 99   608  2963 997  
  Cannons                  .    | .    .    .    .    
  Explosions               711  | .    .    98   613  
  Melee                    .    | .    .    .    .    
  Ramming                  40   | 5    .    29   6    
  Kinetic                  4637 | 99   608  2963 967  
  Thermal                  30   | .    .    .    30   
  Explosive                711  | .    .    98   613  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    1    4    
  Average Corruption       1    | .    .    1    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    .    11   1    
    Message Errors         3    | .    .    3    .    
    Matter Fused           1    | .    .    1    .    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (minor)      4    | .    .    3    1    
    Misfires               2    | .    .    2    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    7    14   
  Projectiles              .    | .    .    .    .    
  Explosions               21   | .    .    7    14   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      49   | 2    .    .    47   
  Shots                    2    | .    .    .    2    
  Rammed                   16   | 1    .    10   5    
Targets Rammed             16   | 1    .    10   5    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        376  | .    22   27   376  
  Average Temperature      25   | .    9    7    62   
  Received Heat Transfer   2031 | .    285  828  918  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         74   | .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             908  | 10  190 908 702 
  Initial                  383  | .   6   1   383 
  Average                  468  | 3   75  603 558 
Maximum Alert Level        3    | .   .   3   3   
  Low Security (%)         28   | 100 100 7   .   
  Level 1                  7    | .   .   11  3   
  Level 2                  32   | .   .   31  95  
  Level 3                  31   | .   .   50  1   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          17   | .   2   10  5   
  Investigation            7    | .   .   5   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            9    | .   2   4   3   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           14   | .   3   7   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              141  | .   27  80  34  
  Peak Tracking Total      8    | .   3   7   8   
  Tactical Retreats        6    | .   1   4   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          16   | .   5   8   3   
  Terminals                12   | .   4   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                53   | .   14  31  8   
  Successful               40   | .   13  21  6   
  Failed                   13   | .   1   10  2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   27   | .   8   14  5   
  Terminals                43   | .   13  22  8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   .   7   .   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   6   5   2   
  Part Schematic           1    | .   1   .   .   
  Prototype ID Bank        2    | .   1   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Maintenance Status       2    | .   1   1   .   
  Investigation Status     1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   .   7   .   
  Scan Component           4    | .   .   4   .   
  Repair                   3    | .   .   3   .   
Recycling Unit Hacks       3    | .   1   2   .   
  Report Inventory         2    | .   1   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         17   | .   6   7   4   
  Terminals                17   | .   6   7   4   
    Assimilate             1    | .   1   .   .   
    Botnet                 12   | .   4   5   3   
    Operators              4    | .   1   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   2   8   1   
  Full Trace Events        9    | .   1   7   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   3   .   
  Time                     96   | .   .   96  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   2   .   
  Non-combat               2    | .   .   2   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   
  no_distress              2    | .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4428 | 105  959  2751 613  
Spaces Moved               2243 | 68   535  1393 247  
  Core                     24   | 11   .    .    13   
  Treads                   2029 | .    410  1393 226  
  Legs                     8    | .    .    .    8    
  Wheels                   182  | 57   125  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   145  120  
  Average Speed            148  | 91   141  152  159  
  Slowest Speed            350  | 200  160  160  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 4    69   76   31   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          40   | .    .    14   26   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      40   | .    .    14   26   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2861 | 94   656  1751 360  
  Wait                     189  | 4    28   122  35   
  Move                     2241 | 68   534  1392 247  
  Hop                      .    | .    .    .    .    
  Pick Up                  42   | 6    15   19   2    
  Fast Attach              24   | 7    .    10   7    
  Attach                   15   | .    4    4    7    
  Detach                   1    | .    1    .    .    
  Swap                     29   | .    3    19   7    
  Drop                     39   | 1    14   23   1    
  Fire                     262  | 8    57   148  49   
  Melee                    4    | .    .    4    .    
  Ram                      1    | .    .    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    14   | .    .    10   4    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  106 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Discovered new exit (range 10)
  310 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 16)
  799 | -10/Materials | Discovered new exit (range 11)
 1037 | -10/Materials | Build established: Scavenger-Mutant
 1065 | -10/Materials | Entered another Materials area
 1065 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1398 | -9/Materials  | Build established: Mutant
 1611 | -9/Materials  | Repaired Sml. Storage Unit
 1885 | -9/Materials  | Build established: Hacker-Mutant
 1895 | -9/Materials  | Repaired Autogun
 1934 | -9/Materials  | Repaired Adv. Treads
 2069 | -9/Materials  | Discovered new exit (range 16)
 2362 | -9/Materials  | Core integrity fell below 50%
 3004 | -9/Materials  | Build established: Mutant
 3067 | -9/Materials  | Discovered new exit (range 8)
 3465 | -9/Materials  | First assault squad dispatched
 3585 | -9/Materials  | Build established: Scavenger-Mutant
 3592 | -9/Materials  | Core integrity fell below 20%
 3816 | -9/Materials  | Entered another Materials area
 3816 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4345 | -8/Materials  | Lost 6 parts (3n3w)
 4393 | -8/Materials  | Core integrity fell below 50%
 4425 | -8/Materials  | Discovered new exit (range 16)
 4429 | -8/Materials  | Core integrity fell below 20%
 4429 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Penetrated by Slug.
Hacking Suite destroyed.
Penetrated by Slug.
Utility Shielding destroyed.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Slug penetrates L-31 Rogue.
Cld. Ion Engine destroyed.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
K-01 Serf cleans the Terminal.
Slammed into A-02 Transporter.
EXIT=FOUND
Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#!      ## !%[##               |
| ????????????????????#       ##  = ##               |
| ????????????????????######???#   *##               |
| ?????????????????????????????#######               |
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| ?????????????????????????????????                  |
| ????????????????????????????????                   |
| ????????????????????????????????####             = |
| ???????????????????????????????????##    ##        |
| ????????????????????????????????????#    ##### # # |
| ?????????????????????????   ????????#    #???###   |
| ????????????????????????#   +???????#    #??#### ! |
| ????????????????????????#   #???????#          #   |
| ????????????????????????#   #???????#          #   |
| ????????????????????????#   #????????    ??    ##= |
| ????????????????????????#   #????????##?##?#   ##= |
| ????????????????????????#   #????????????  #   ##! |
| ????????????????????????#  a#????????????? #   ##  |
| ????????????????????????#   #??????????????/   ### |
| ????????????????????????#   #??????????????#       |
| ????????????????????????#   #??????????????#       |
| ???????????????????????##   ##?????????????#       |
| ???????????##+##########     #?????????????#       |
| ??????????           t       #?????????????#       |
| ?????????? <              T  ###############       |
| ??????????               @l   gh  gg    T          |
| ?????????????????#######     #########      ^      |
| ???????????????????????#######??????##             |
| ????????????????????????????????????#"    ""       |
| ????????????????????????????????????#  ^ """       |
| ????????????????????????????????????#     """      |
| ????????????????????????????????????##     """  ^  |
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| ?????????????????????????????????????# %           |
| ?????????????????????????????????????#             |
| ??????????????????????????????????######"#######   |
| ??????????????????????????????????#           ##   |
| ??????????????????????????????????#           #?   |
| ??????????????????????????????????#           #?   |
| ??????????????????????????????????#           #?   |
| ??????????????????????????????????#           #?   |
| ??????????????????????????????????#           #?o  |
| ??????????????????????????????????#           #??? |
| ??????????????????????????????????#############??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                45
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperRingFragment
  Manual?         0
Play Time         00:38:39
  Cumulative      49.4 hours
  Start           2025.02.18 @ 22:07:46
  End             2025.02.18 @ 23:12:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a6084af-55bb-4777-812b-3dad8062eefe