Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.27 @ 00:24:11 // Winter2019/RPGLIKE Player: Torako Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (461) 2305 Value Destroyed (20907) 20907 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (13684) 13684 TOTAL SCORE: 43836 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9929 Follower Combat Kills 246 Entered Garrisons 800 Used RIF Installer 2000 Scanned by Researcher 500 Friendly Fire -291 Cogmind --------- Core Integrity 0/1950 Matter 300/300 Energy 382/1230 System Corruption 2% Temperature Cool (57) Movement Immobile (Siege) Location -3/Research Parts ------- > --- POWER (4) -------- Antimatter Reactor Antimatter Reactor Particle Reactor Particle Reactor > --- PROPULSION (4) --- Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Weapon Cycler Advanced Force Field > --- WEAPON (5) ------- Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle > --- INVENTORY (4) ---- Experimental Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Particle Reactor Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Damper Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Gamma Rifle > --- INVENTORY -------- Improved Heavy Treads Weapon Cycler Advanced Force Field [Rating: 138] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Weapon Cycler Device Weapon Cycler Processor Armor Integrity Analyzer Hackware System Shield Protection Damper Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Slots Evolved 16 | 2 2 6 2 1 1 . . . . 1 . . . 1 . . Power 3 | 1 . 1 . . . . . . . . . . . 1 . . Propulsion 3 | 1 . 1 1 . . . . . . . . . . . . . Utility 6 | . . 3 . 1 1 . . . . 1 . . . . . . Weapon 4 | . 2 1 1 . . . . . . . . . . . . . Parts Attached 138 | 6 6 20 13 5 20 7 4 2 . 3 1 7 1 20 3 20 Power 23 | 2 1 7 . . 1 2 . . . 1 . . . 5 . 4 Engine 11 | 2 . 7 . . 1 . . . . 1 . . . . . . Core 2 | . 1 . . . . . . . . . . . . 1 . . Reactor 10 | . . . . . . 2 . . . . . . . 4 . 4 Propulsion 15 | 2 . 1 3 2 2 2 . . . . . . . 1 . 2 Treads 15 | 2 . 1 3 2 2 2 . . . . . . . 1 . 2 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 60 | . 1 9 6 3 12 2 1 . . 2 . 2 1 7 3 11 Device 29 | . . . 4 2 9 1 1 . . 1 . 2 1 1 1 6 Storage . | . . . . . . . . . . . . . . . . . Processor 11 | . 1 1 1 . 1 . . . . 1 . . . 4 1 1 Hackware 3 | . . 1 . . . . . . . . . . . 1 1 . Protection 17 | . . 7 1 1 2 1 . . . . . . . 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 40 | 2 4 3 4 . 5 1 3 2 . . 1 5 . 7 . 3 Energy Gun 38 | 2 4 2 4 . 4 1 3 2 . . 1 5 . 7 . 3 Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 2 2 . . . 1 . . . . 1 . . . 3 Parts Lost 3 | . . 1 . . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . . 1 . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 Highest Loss Streak 2 | . . 1 . . . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 97 99 99 99 100 87 77 77 77 77 78 77 78 86 90 81 Engine 9 | . 22 17 18 17 16 11 5 5 5 4 5 5 5 . . . Reactor 7 | . . . . . . 4 11 11 11 10 10 10 10 15 20 20 Treads 15 | . 25 19 24 23 22 19 11 11 11 10 10 10 10 10 10 10 Device 11 | . . . 4 7 21 14 11 11 11 15 15 15 17 20 10 2 Processor 8 | . 10 8 8 11 6 5 5 5 5 5 5 5 5 8 17 20 Protection 5 | . . 13 10 7 2 3 5 5 5 5 5 5 2 1 2 3 Energy Gun 27 | . 35 29 30 29 27 27 27 27 27 26 26 25 26 25 25 24 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 139 | 10 19 54 57 52 53 106 107 107 104 114 116 122 122 100 99 139 Greatest Support 150 | 40 40 60 80 84 94 145 145 145 145 145 145 145 145 150 150 150 Greatest Overweight (x) 2 | 2 . 1 . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 4 Average Capacity 2 | . . 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 Most Carried 4 | . 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 4 Average Carried 1 | . . . . . 1 1 2 2 2 1 1 1 1 3 3 2 Final Capacity 4 | . 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 4 Final Carried 3 | . 1 . 1 1 2 2 2 2 2 1 1 1 3 3 3 1 Class Distribution -------------------- 40% | Scavenger-Gunner 39% | Generator-Gunner 6% | Generator-Tank 6% | Gunner 3% | Tank Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Generator-Tank | -9/Storage Generator-Gunner | -8/Materials Generator-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Generator-Gunner | -4/Factory Generator-Gunner | -4/Garrison Generator-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Matter Collected 1703 | 260 60 190 140 50 234 . 110 30 10 30 . 70 20 206 67 226 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 22988 | 29 648 2132 2451 713 2207 . 791 839 95 940 . 752 1631 1570 1428 6762 Parts 1113 | 4 32 139 145 41 128 9 24 47 2 59 . 51 69 60 60 243 Haulers Intercepted 15 | . 1 3 6 . . . 1 . . . . 1 . 1 . 2 Recyclers Shooed 3 | . . 2 . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Combat Hostiles Destroyed 368 | . 7 31 39 12 40 . 12 18 . 26 1 12 32 21 26 91 Guns 250 | . 5 27 30 9 31 . 9 13 . 20 . 5 19 12 17 53 Cannons 2 | . . . . . 2 . . . . . . . . . . . AOE 43 | . 2 4 8 3 3 . . 2 . 1 . 4 8 . 2 6 Classes Destroyed 20 | 1 8 4 1 . 2 . . . . 1 . . . . . 3 Worker 12 | . 1 3 2 2 1 . . . 1 . . . . 2 . . Builder 18 | . 2 4 2 1 5 . 1 . . . . 2 . . . 1 Tunneler 4 | 1 . 2 . 1 . . . . . . . . . . . . Hauler 15 | . 1 3 6 . . . 1 . . . . 1 . 1 . 2 Recycler 12 | . 2 2 3 . 4 . 1 . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . . 1 Mechanic 2 | . 1 . 1 . . . . . . . . . . . . . Operator 5 | . . 1 2 . . . . . 1 . . . . . . 1 Watcher 21 | . 1 5 2 . 6 . 1 . 1 . . 3 . 1 1 . Swarmer 62 | . 3 . 4 . . . . . . 14 . 5 17 3 13 3 Saboteur 6 | . . . . . . . . . . . . . . . . 6 Grunt 173 | . 4 25 23 6 26 . 6 11 . 5 . . 13 3 6 45 Brawler 13 | . . 1 2 . . . . 1 . 1 . . . . . 8 Duelist 18 | . . 1 1 2 1 . 1 . . . . . 1 . 1 10 Protector 3 | . . . 1 . . . . . . . . . . . . 2 Sentry 50 | . . 4 10 4 3 . 3 4 . 4 1 . . 3 3 11 Hunter 17 | . . . . . 4 . 1 1 . . . 4 . 6 1 . Programmer 26 | . . . . . 6 . 1 1 . 1 . 3 . 6 2 6 Behemoth 2 | . . . . . . . . . . 1 . . 1 . . . Investigator 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 18 | 1 7 8 9 6 11 . 10 5 2 8 1 5 18 6 8 17 Combat Bots Only 18 | . 5 6 7 5 7 . 7 5 . 8 1 5 18 6 8 15 Max Kills in Single Turn 5 | 1 3 3 4 2 4 . 2 2 1 3 1 3 5 2 2 2 Gunslinging 2 | . 1 1 1 . 1 . . 1 . 2 . 1 2 . 1 1 Exploded 3 | . 1 1 3 1 2 . . 1 . 1 . 3 3 . 2 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Damage Taken 13954 | . 129 1020 737 298 1025 48 600 557 . 873 16 458 1705 669 644 5175 Core 8818 | . 102 679 490 204 770 38 327 295 . 494 6 247 993 508 414 3251 Absorbed by Shields 2894 | . . . 187 116 298 18 . . . 117 . . 111 558 578 911 Reduced by Siege Mode 22 | . . . . . . . 5 . . . . . . . . 17 Redirected to Core 8093 | . 79 620 429 204 657 38 327 282 . 480 6 226 940 462 352 2991 Core Remaining (%) 98 | 100 100 . 100 95 . . . 96 . 99 100 . . . 98 . Volleys Fired 610 | 2 18 64 61 14 92 8 27 26 3 37 2 25 33 38 36 124 Largest 5 | 1 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Hottest 335 | 40 135 180 225 225 240 240 270 270 250 250 265 295 310 325 325 335 Shots Fired 2685 | 2 54 229 278 70 309 36 129 130 15 185 10 125 165 189 170 589 Gun 2676 | 2 54 229 278 70 300 36 129 130 15 185 10 125 165 189 170 589 Cannon 9 | . . . . . 9 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . 9 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 2676 | 2 54 229 278 70 300 36 129 130 15 185 10 125 165 189 170 589 Robot Hit Streak 78 | 2 14 11 33 52 31 19 29 56 66 52 10 25 38 78 51 70 Robot Miss Streak 8 | . 8 6 4 1 2 1 1 1 . 2 1 2 1 1 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 100 | . 2 6 8 4 4 . 2 10 . 9 . 4 11 4 9 27 Max Gunslinging Chain 3 | . 1 1 1 2 1 . 1 1 . 2 . 1 3 1 2 2 Shots Hit Robots 2164 | 2 35 176 184 53 248 24 106 115 10 162 9 103 123 161 137 516 Core Hits 1088 | 1 24 101 119 37 141 6 34 45 2 56 2 42 65 67 60 286 Critical Hits 124 | . 1 . 1 1 12 . 4 2 1 10 . 7 6 17 13 49 Critical Kills 40 | . 1 . . . 6 . 1 . . 3 . 2 3 5 4 15 Critical Parts Destroyed 72 | . . . 1 1 5 . 3 1 1 6 . 5 2 9 8 30 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 43474 | 27 746 2871 3433 1244 4841 654 2055 1831 274 2521 168 1731 3923 2781 2190 12184 Guns 35312 | 27 550 2345 2789 866 3473 433 1679 1678 274 2194 168 1284 2947 2471 2122 10012 Cannons 353 | . . . . . 353 . . . . . . . . . . . Explosions 7809 | . 196 526 644 378 1015 221 376 153 . 327 . 447 976 310 68 2172 Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 353 | . . . . . 353 . . . . . . . . . . . Thermal 7482 | . 196 526 437 378 895 221 376 153 . 327 . 447 976 310 68 2172 Explosive 207 | . . . 207 . . . . . . . . . . . . . Electromagnetic 35432 | 27 550 2345 2789 866 3593 433 1679 1678 274 2194 168 1284 2947 2471 2122 10012 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 2 1 . 1 . 1 . . . 5 11 2 Average Corruption 2 | . . . . . 1 1 . 1 . 1 . . . 2 8 1 Corruption Purged 7 | . . . . . 3 1 . . . . . . . 3 . . Effects 50 | . . . . . 2 . . 3 . 4 . . . 13 28 . Message Errors 13 | . . . . . . . . 1 . 2 . . . 3 7 . Matter Fused 8 | . . . . . . . . . . . . . . 1 7 . Heat Flow Errors 5 | . . . . . . . . . . . . . . 3 2 . Energy Discharges 5 | . . . . . . . . 1 . . . . . 3 1 . Data Loss (minor) 11 | . . . . . 2 . . 1 . 2 . . . 2 4 . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 311 | . 15 . 6 3 79 . 28 . . 32 . 22 1 88 . 37 Projectiles 6 | . . . . . 6 . . . . . . . . . . . Explosions 305 | . 15 . 6 3 73 . 28 . . 32 . 22 1 88 . 37 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . 10 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . 10 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1393 | . 39 103 208 103 40 67 112 17 . 91 . . 112 111 . 390 Shots 37 | . 2 4 5 4 3 1 3 1 . 2 . . 3 2 . 7 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 486 | 20 486 449 109 100 134 158 334 337 27 341 144 448 315 195 97 417 Average Temperature 91 | 11 167 117 24 39 44 86 126 119 18 103 76 128 100 27 22 88 Received Heat Transfer 3078 | . 24 411 214 84 253 . 183 318 . 156 . . 273 24 39 1099 Effects 21 | . 8 4 . . . . 2 2 . . . 2 . . . 3 Shutdowns 9 | . 3 3 . . . . . . . . . 1 . . . 2 Energy Bleed 5 | . 1 1 . . . . . 2 . . . . . . . 1 Interference 2 | . . . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Damage (major) 4 | . 4 . . . . . . . . . . . . . . . Siege Activations 4 | . . . . . . . 1 . . . . . . . . 3 Total Turns 55 | . . . . . . . 11 . . . . . . . . 44 Longest Duration 24 | . . . . . . . 11 . . . . . . . . 24 Robots Corrupted 77 | . . 1 1 . 4 2 3 3 1 5 1 3 5 9 7 32 Combat Hostiles 75 | . . . 1 . 4 2 3 3 . 5 1 3 5 9 7 32 Parts Fried 331 | . . 14 8 6 26 2 21 13 4 19 2 9 22 36 21 128 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 1 . . . . . . . . . 1 10 Heat Transferred 6747 | . 250 700 550 450 900 150 500 200 . 250 . 400 725 300 100 1272 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 83 | . 4 10 9 5 10 2 5 4 . 5 . 5 6 4 1 13 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Peak Influence 3207 | 5 282 565 1324 972 966 355 489 906 507 1236 681 764 1421 1119 1464 3207 Initial 823 | . 3 34 222 559 391 338 248 352 475 354 648 333 394 745 783 823 Average 789 | 1 94 290 916 781 594 350 270 658 481 891 669 535 1075 913 1208 1573 Maximum Alert Level 5 | . 1 2 4 3 3 1 2 3 2 4 2 3 4 4 4 5 Low Security (%) 5 | 100 78 26 . . . . 15 . . . . . . . . . Level 1 16 | . 21 56 6 . 14 100 77 12 . 6 . 15 5 . . . Level 2 22 | . . 17 19 31 54 . 6 32 100 9 100 76 2 1 . . Level 3 33 | . . . 42 68 31 . . 54 . 63 . 8 38 96 30 21 Level 4 16 | . . . 31 . . . . . . 19 . . 54 2 69 35 Level 5 1 | . . . . . . . . . . . . . . . . 16 High Security 2 | . . . . . . . . . . . . . . . . 25 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . . 7 11 2 13 . 5 . . . . 2 . 5 . 25 Investigation 16 | . . 4 2 2 5 . 2 . . . . . . 1 . . Extermination 10 | . . . . . 5 . 1 . . . . 1 . 2 . 1 Reinforcement 15 | . . 3 5 . 3 . 1 . . . . 1 . 1 . 1 Assault 24 | . . . 4 . . . . . . . . . . . . 20 Garrison 5 | . . . . . . . 1 . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . 2 . 1 . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Distress Signals 15 | . . 6 1 . 2 . 3 . . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 501 | . 9 49 64 14 52 . 17 18 2 32 1 18 35 23 29 138 Peak Tracking Total 22 | . 4 5 8 5 6 . 4 5 . 13 1 5 16 5 7 22 Tactical Retreats 25 | . . 2 1 1 . . 1 . . 4 . . 2 2 3 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Traps Triggered 22 | . 1 1 2 1 5 . 2 . . 1 . . . 7 . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Machines Disabled 34 | . 3 6 6 3 2 . 1 1 1 2 . 1 4 1 1 2 Max in Single Turn 4 | . 1 2 4 1 2 . 1 1 1 2 . 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 2 Garrison Relay 5 | . . . . . . . . . . . . . 4 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Machines Accessed 48 | . 5 5 11 4 10 . 2 . 1 . 1 1 . 4 . 4 Terminals 34 | . 5 4 9 4 6 . . . . . 1 . . 3 . 2 Fabricators 2 | . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 2 . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 . 1 . . 1 . 1 . 2 Total Hacks 113 | . 15 16 19 15 23 . 5 . 1 . 2 1 . 8 . 8 Successful 61 | . 9 7 14 7 11 . 2 . 1 . 2 1 . 3 . 4 Failed 52 | . 6 9 5 8 12 . 3 . . . . . . 5 . 4 Catastrophic 9 | . 1 3 . 2 2 . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 78 | . 15 15 12 11 16 . . . . . 2 . . 3 . 4 Terminals 92 | . 15 15 17 15 15 . . . . . 2 . . 7 . 6 Fabricators 3 | . . . . . 3 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . . 1 2 . 1 . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 4 . 2 . 1 . . 1 . 1 . 2 Terminal Hacks 24 | . 2 3 8 3 3 . . . . . 1 . . 2 . 2 Record 1 | . . . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Open Door 4 | . . . 4 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . 1 . . . . . . . . . 1 . . Terminal Index 6 | . 1 1 1 1 1 . . . . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . . 1 . 1 . 2 Unlock Access 4 | . . . . . . . 1 . 1 . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 29 | . 7 4 6 4 7 . . . . . 1 . . . . . Terminals 24 | . 7 3 4 4 5 . . . . . 1 . . . . . Track 13 | . 4 1 2 2 3 . . . . . 1 . . . . . Botnet 11 | . 3 2 2 2 2 . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 2 . 1 . . . . . . . . . . . Tunnel 4 | . . 1 2 . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . 1 Hacking Detections 34 | . 5 4 4 4 9 . 2 . . . 1 1 . 2 . 2 Full Trace Events 10 | . . 3 1 1 3 . 1 . . . . . . 1 . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Used RIF Installer 4 | . . . . . . . . 1 . 1 . . 1 . 1 . Signal Jammer 1 | . . . . . . . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . 7 . 2 . Machine Destruction 9 | . . . . . . . . . . . . . 7 . 2 . Attached 1 | . . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Total Allies 10 | . . . 10 . . . . . . . . . . . . . Largest Group 10 | . . . 10 . . . . . . . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 72 | . . . 72 . . . . . . . . . . . . . Total Damage 745 | . . . 745 . . . . . . . . . . . . . Kills 10 | . . . 10 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Turns Passed 15089 | 64 405 1279 1811 494 2663 359 689 516 279 1049 174 601 1290 1199 711 1506 Spaces Moved 7533 | 47 186 565 905 256 1439 181 348 241 168 540 98 303 713 614 348 581 Core 28 | 28 . . . . . . . . . . . . . . . . Treads 7505 | 19 186 565 905 256 1439 181 348 241 168 540 98 303 713 614 348 581 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 148 148 160 160 160 160 160 160 160 160 160 145 Average Speed 157 | 111 160 167 160 156 148 153 160 160 160 160 160 160 160 160 160 150 Slowest Speed 260 | 160 160 260 160 160 152 260 160 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 41 54 95 28 40 79 20 58 5 96 3 10 98 22 75 23 Regions Visited 16 Branch Regions 1 Pre-discovered Areas 4 | . . 1 2 . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 330 | . 14 27 39 20 23 26 17 5 . 17 . 13 31 19 3 76 Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 330 | . 14 27 39 20 23 26 17 5 . 17 . 13 31 19 3 76 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Total 9392 | 55 252 744 1105 311 1798 246 421 315 171 644 111 365 791 741 426 896 Wait 404 | . 29 46 48 20 168 . 24 2 . 7 . . 6 16 7 31 Move 7522 | 46 185 564 904 255 1439 180 348 240 168 539 97 303 712 614 347 581 Hop . | . . . . . . . . . . . . . . . . . Pick Up 15 | . 1 2 3 1 3 1 . . . 1 . . . . . 3 Fast Attach 94 | 5 6 11 13 2 9 6 3 2 . 1 . 2 1 20 2 11 Attach 14 | . . 3 . 1 2 1 . . . 1 . 1 . . . 5 Detach 23 | . 1 1 1 1 5 2 . . . . . 2 1 3 . 6 Swap 30 | 1 . 6 . 2 9 . 1 . . 1 1 4 . . 1 4 Drop 85 | 1 2 11 8 4 12 11 3 2 . 2 1 5 1 6 3 13 Fire 610 | 2 18 64 61 14 92 8 27 26 3 37 2 25 33 38 36 124 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . 2 . . . . . . . . . . . . 4 Rewire 9 | . . . 8 . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 580 | . 10 36 57 11 59 36 15 43 . 55 10 23 37 44 30 114 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 4 exits: Upp x2 / Arm / Gar) -4/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 33 | -11/Scrapyard | Upgraded with Power slot (x1) 65 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Upgraded with Weapon slot (x2) 406 | -10/Materials | Build established: Gunner 446 | -10/Materials | Discovered new exit (range 10) 470 | -10/Materials | Entered another Materials area 472 | -9/Materials | Reached level 2 493 | -9/Materials | Upgraded with Power slot (x1) 493 | -9/Materials | Upgraded with Utility slot (x1) 586 | -9/Materials | Reached level 3 591 | -9/Materials | Upgraded with Utility slot (x1) 703 | -9/Materials | Discovered new exit (range 13) 705 | -9/Materials | Hacking Suite fried by hacking feedback 995 | -9/Materials | Reached level 4 1007 | -9/Materials | Upgraded with Weapon slot (x1) 1028 | -9/Materials | Build established: Tank 1209 | -9/Materials | Reached level 5 1224 | -9/Materials | Upgraded with Propulsion slot (x1) 1482 | -9/Materials | Discovered new exit (range 16) 1533 | -9/Materials | Build established: Gunner 1638 | -9/Materials | Discovered new exit (range 12) 1716 | -9/Materials | Reached level 6 1748 | -9/Materials | Upgraded with Utility slot (x1) 1749 | -9/Materials | Entered Storage 1842 | -9/Storage | Reached level 7 1875 | -9/Storage | Core integrity fell below 50% 1996 | -9/Storage | Upgraded with Propulsion slot (x1) 2040 | -9/Storage | Build established: Generator-Tank 2046 | -9/Storage | Used back door to open Recycling access 2046 | -9/Storage | Discovered new exit (range 5) 2064 | -9/Storage | Reached level 8 2139 | -9/Storage | Upgraded with Weapon slot (x1) 2436 | -9/Storage | Discovered new exit (range 6) 2517 | -9/Storage | Reached level 9 2549 | -9/Storage | First assault squad dispatched 2556 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2704 | -9/Storage | Found Prototype Processor 2704 | -9/Storage | Identified Exp. Targeting Computer 2999 | -9/Storage | Reached level 10 3037 | -9/Storage | Destroyed 7 combat bots 3270 | -9/Storage | Build established: Generator-Gunner 3560 | -9/Storage | Entered Materials 3562 | -8/Materials | Reached level 11 3755 | -8/Materials | Upgraded with Utility slot (x1) 3955 | -8/Materials | Reached level 12 4013 | -8/Materials | Discovered new exit (range 8) 4054 | -8/Materials | Entered Factory 4056 | -7/Factory | Reached level 13 4802 | -7/Factory | Reached level 14 4823 | -7/Factory | Upgraded with Utility slot (x1) 4831 | -7/Factory | Destroyed 7 combat bots 5704 | -7/Factory | Reached level 15 6362 | -7/Factory | Build established: Scavenger-Gunner 6717 | -7/Factory | Sucked down chute 6717 | -7/Factory | Entered Waste 6717 | -7/Waste | The area was eerily silent 6800 | -7/Waste | Found Damper Plating 7033 | -7/Waste | Discovered new exit (range 12) 7076 | -7/Waste | Entered Factory 7579 | -7/Factory | Reached level 16 7708 | -7/Factory | Garrison activated, responded to threat 7763 | -7/Factory | Destroyed 7 combat bots 7765 | -7/Factory | Identified exit to Garrison 7765 | -7/Factory | Entered Garrison 7850 | -7/Garrison | Triggered checkpoint 7932 | -7/Garrison | Triggered checkpoint 7935 | -7/Garrison | Triggered checkpoint 7973 | -7/Garrison | Triggered checkpoint 8109 | -7/Garrison | Discovered new exit (range 16) 8202 | -7/Garrison | Triggered checkpoint 8249 | -7/Garrison | Discovered new exit (range 10) 8275 | -7/Garrison | Installed Relay Interface Framework 8281 | -7/Garrison | Entered Factory 8283 | -6/Factory | Reached level 17 8517 | -6/Factory | Reached level 18 8560 | -6/Factory | Identified exit to Garrison 8560 | -6/Factory | Entered Garrison 8560 | -6/Garrison | Upgraded with Utility slot (x1) 8613 | -6/Garrison | Triggered checkpoint 8617 | -6/Garrison | Spotted B-75 Beast 8658 | -6/Garrison | Destroyed B-75 Beast 8704 | -6/Garrison | Triggered checkpoint 8760 | -6/Garrison | Destroyed 8 combat bots 8829 | -6/Garrison | Discovered new exit (range 14) 8864 | -6/Garrison | Expanded RIF knowledge: Structural Interface 8864 | -6/Garrison | Reached level 19 8945 | -6/Garrison | Triggered checkpoint 9076 | -6/Garrison | Triggered checkpoint 9263 | -6/Garrison | Discovered new exit (range 10) 9274 | -6/Garrison | Triggered checkpoint 9402 | -6/Garrison | Triggered checkpoint 9499 | -6/Garrison | Discovered new exit (range 3) 9526 | -6/Garrison | Triggered checkpoint 9609 | -6/Garrison | Entered Factory 9611 | -5/Factory | Reached level 20 9671 | -5/Factory | Discovered new exit (range 17) 9783 | -5/Factory | Entered another Factory area 9785 | -4/Factory | Reached level 21 10022 | -4/Factory | Reached level 22 10384 | -4/Factory | Identified exit to Garrison 10384 | -4/Factory | Entered Garrison 10386 | -4/Garrison | Reached level 23 10447 | -4/Garrison | Spotted B-86 Titan 10496 | -4/Garrison | Triggered checkpoint 10504 | -4/Garrison | Core integrity fell below 50% 10511 | -4/Garrison | Destroyed B-86 Titan 10513 | -4/Garrison | Reached level 24 10541 | -4/Garrison | Destroyed 18 combat bots 10629 | -4/Garrison | Discovered new exit (range 16) 10746 | -4/Garrison | Triggered checkpoint 10810 | -4/Garrison | Triggered checkpoint 10970 | -4/Garrison | Triggered checkpoint 10980 | -4/Garrison | Discovered new exit (range 11) 11064 | -4/Garrison | Triggered checkpoint 11193 | -4/Garrison | Discovered new exit (range 9) 11217 | -4/Garrison | Expanded RIF knowledge: Watcher Feeds 11264 | -4/Garrison | Triggered checkpoint 11297 | -4/Garrison | Garrison Relay disabled 11402 | -4/Garrison | Garrison Relay disabled 11487 | -4/Garrison | Garrison Relay disabled 11558 | -4/Garrison | Garrison Relay disabled 11558 | -4/Garrison | Reached level 25 11600 | -4/Garrison | Triggered checkpoint 11674 | -4/Garrison | Entered Factory 12028 | -4/Factory | Upgraded with Power slot (x1) 12133 | -4/Factory | Identified exit to Upper Caves 12133 | -4/Factory | Identified exit to Armory 12339 | -4/Factory | Build established: Generator-Gunner 12819 | -4/Factory | Garrison activated, responded to threat 12873 | -4/Factory | Identified exit to Garrison 12873 | -4/Factory | Entered Garrison 12944 | -4/Garrison | Triggered checkpoint 12971 | -4/Garrison | Garrison Relay disabled 13048 | -4/Garrison | Reached level 26 13059 | -4/Garrison | Triggered checkpoint 13109 | -4/Garrison | System corruption reached 10% 13167 | -4/Garrison | Destroyed 8 combat bots 13218 | -4/Garrison | Triggered checkpoint 13273 | -4/Garrison | Discovered new exit (range 15) 13372 | -4/Garrison | Triggered checkpoint 13424 | -4/Garrison | Triggered checkpoint 13552 | -4/Garrison | Discovered new exit (range 10) 13567 | -4/Garrison | Identified exit to Research 13578 | -4/Garrison | Expanded RIF knowledge: Signal Jamming 13584 | -4/Garrison | Entered Research 13586 | -3/Research | Reached level 27 13834 | -3/Research | First assault squad dispatched 13905 | -3/Research | Garrison activated, responded to threat 13924 | -3/Research | Reached level 28 13979 | -3/Research | Destroyed 14 combat bots 14022 | -3/Research | Identified exit to Research 14518 | -3/Research | Core integrity fell below 50% 14656 | -3/Research | Reached level 29 14699 | -3/Research | High security lockdown imminent 14779 | -3/Research | High security lockdown engaged 14976 | -3/Research | Spotted Investigator 14987 | -3/Research | Scanned by Researcher 14988 | -3/Research | Destroyed Investigator 15038 | -3/Research | Destroyed 15 combat bots 15049 | -3/Research | Reached level 30 15084 | -3/Research | Core integrity fell below 20% 15090 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- C-30 ARC bursts open, deploying its payload. H-77 Assassin unfolds itself. M-36 Artificer unfolds itself. B-74 Champion system terminally corrupted. Slug penetrates Wall. G-67 Veteran suffers critical hit. Slug penetrates Wall. P-80 Master resets G-67 Veteran, system corruption cleaned. G-67 Veteran destroyed. Switching to secondary target: G-73 Enforcer. G-73 Enforcer suffers critical hit. G-73 Enforcer destroyed. Switching to secondary target: G-73 Enforcer. Activated siege mode. Slug penetrates Wall. Penetrated by Slug. G-67 Veteran suffers critical hit. G-67 Veteran destroyed. Switching to secondary target: G-73 Enforcer. [Achievement: Magneto] Map ----- +----------------------------------------------------+ | ##!%=# #????????????????????????????????? | | ##[=## #????????????????????????????????? | | ##%%## #????????????????????????????????? | | #######%=## #????????????????????????????????? | | ??????#*=## #?????????? C????????????????????? | | ??????#%=## #?????????? ????????????????????? | | ????#!*## #?????????? ????????????????????? | | ??#* ## #?????????? #???????????????????? | | #%=## #?????????# b#???????????????????? | | +* ########?????????# #???????????????????? | | #%!#????###?????????# +???????????????????? | | ##+####= ###? ??????????# #???????????????????? | | ????# ] #? ???????????# #???????????????????? | | ????# # ????????????#" #???????????????????? | | ????# * # #????????#%%#???????????????????? | | ????# [ + #????????#% #???????????????????? | | ????# = # ########## #???????????????????? | | ????# # # """ #[ #???????????????????? | | ##+### %##? ! + ""R" #*=#?############??????? | | ?# #?? # "" " #C=#? #??????? | | # ###+####g g! = =#C!# ] #??????w | | # m ^ # p /%*# ! #??????? | | + h%^#! #%*+ #??????? | | # h/% =#%## !%! #??????? | | # # =#*##= [=[ #??????? | | ?########+##+# [@/g/=! =[%%%g % / ????? | | ???# ########%%[%%%=!=%*! #??????? | | ????# ! #?????# ==!]%=%=!=%! #??????? | | ????# #????# =%%%%%* * #??????? | | ?????#! #???# %% %=== #??????? | | ?????# #???## = [%!== #??????? | | ??????# #????#; %=% ;########+###??????? | | #??????# #??? *% [ + ?????????????????? | | ???????# #?? ! ###????????????????? | | ???????###########? """"= /#??????????????????? | | ?????????????????? ""S"!*% #??????????????????? | | ?????????????????# "" "=%=* #??????????????????? | | ?????????????????# ?? !!! #??????????????????? | | ?????????????????#????? [ #??????????????????? | | ??????????????????????? " #??????????????????? | | ??????????????????????? """ #??????????????????? | | ??????????????????????? """ #??????????????????? | | ??????????????????????? ??? #??????????????????? | | ??????????????????????? ??? ???????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 93 Energy Capacity 1230 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 28 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 2400 Resistance: KI 20 Resistance: TH 20 Resistance: EM 90 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 15 Defensive Hacking 10 Relay Coupler Types 50 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Magneto Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Gar Fac Gar Fac Fac Gar Fac Gar Res Levels Raised 29 | . . 5 4 2 3 . 1 . 2 1 1 2 3 . 1 4 XP Earned 46756 | 3000 1145 6507 6217 2831 5481 97 694 981 1576 2132 1609 3255 3560 1097 995 5579 XP Spent 46280 | 1000 2000 6900 5900 3300 4700 100 1450 . . 4625 1350 3145 750 3700 1200 6160 Upgrades 111 | 2 8 13 9 3 9 1 5 . . 9 9 9 1 6 1 26 Power Slot 3 | 1 . 1 . . . . . . . . . . . 1 . . Propulsion Slot 3 | 1 . 1 1 . . . . . . . . . . . . . Utility Slot 6 | . . 3 . 1 1 . . . . 1 . . . . . . Weapon Slot 4 | . 2 1 1 . . . . . . . . . . . . . Core Integrity 27 | . . . . . . . . . . 5 . . . . . 22 Heat Dissipation 19 | . 5 5 . . . . 5 . . . . 4 . . . . Energy Generation 4 | . . 2 . . . . . . . . . . . 2 . . Energy Storage 4 | . . . . . 1 . . . . . . . . 3 . . Mass Support 1 | . . . . . . 1 . . . . . . . . . . Inventory Capacity 4 | . 1 . . . 1 . . . . . . . 1 . . 1 Sight Range 2 | . . . 2 . . . . . . . . . . . . . Sensor Range 14 | . . . . . . . . . . . 9 5 . . . . Ranged Accuracy 9 | . . . 5 2 . . . . . 1 . . . . 1 . Hack Attack % 3 | . . . . . . . . . . . . . . . . 3 KI Resistance % 4 | . . . . . 2 . . . . 2 . . . . . . TH Resistance % 4 | . . . . . 4 . . . . . . . . . . . Protomatter Created 6493 | . 66 361 572 195 825 272 216 386 . 392 71 187 348 332 250 2020 Integrity Restored 12068 | . 193 722 1182 213 1085 805 326 883 . 1091 209 459 824 968 604 2504 Core 6845 | . 102 448 721 179 790 43 315 287 . 510 10 247 818 673 414 1288 Parts 5223 | . 91 274 461 34 295 762 11 596 . 581 199 212 6 295 190 1216 Protomatter Decayed 1709 | . . 81 225 38 411 268 36 47 . 16 . 29 61 . 31 466 Game ------ Seed SegregatorLobotomyLaser Manual? 0 Play Time 01:51:02 Cumulative 277.0 hours Start 2021.01.26 @ 22:31:34 End 2021.01.27 @ 00:24:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 268 Rogue 268 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/0/4/2/0/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82c4fd65-8d45-4d40-814f-49fd91d2c6b6