Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 12:25:12 Player: gabr Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2705) 2705 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7696 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1150 Matter 138/300 Energy 170/170 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- High-powered Shotgun Coil Gun > --- INVENTORY (5) ---- Coolant Injector System Shield Improved EM Pulse Cannon Proton Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Triangulator Improved Targeting Computer Improved Target Analyzer Recoil Nullifier Advanced ECM Suite Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Thermic Laser Improved EM Pulse Cannon > --- INVENTORY -------- Carbon-fiber Leg Wheel Armored Wheel Advanced Cooling System Coolant Injector Visual Processing Unit Advanced Terrain Scanner Improved Target Analyzer Recoil Stabilizer Layered Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher [Rating: 82] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Improved Targeting Computer Device Triangulator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 2 . 1 1 . . . Utility 6 | . . . . 1 1 1 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 83 | 8 3 11 1 7 19 5 5 24 Power 9 | 1 . 1 . 1 3 1 1 1 Engine 7 | 1 . 1 . 1 3 1 . . Core 1 | . . . . . . . 1 . Reactor 1 | . . . . . . . . 1 Propulsion 24 | 4 . 6 . 3 5 . . 6 Treads 1 | . . 1 . . . . . . Leg 6 | 2 . 2 . 1 . . . 1 Wheel 14 | 2 . 3 . 2 5 . . 2 Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 22 | 1 2 1 . 1 6 3 1 7 Device 5 | . . . . . 1 1 1 2 Storage 3 | 1 2 . . . . . . . Processor 6 | . . . . 1 1 2 . 2 Hackware . | . . . . . . . . . Protection 8 | . . 1 . . 4 . . 3 Artifact . | . . . . . . . . . Weapon 28 | 2 1 3 1 2 5 1 3 10 Energy Gun 15 | 2 1 3 1 1 2 1 1 3 Energy Cannon 4 | . . . . . . . 2 2 Ballistic Gun 4 | . . . . . . . . 4 Ballistic Cannon 5 | . . . . 1 3 . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 45 | . . 5 . . 9 2 1 28 Power 5 | . . 1 . . 1 . 1 2 Propulsion 14 | . . 2 . . 4 . . 8 Utility 13 | . . . . . 3 1 . 9 Weapon 13 | . . 2 . . 1 1 . 9 Highest Loss Streak 14 | . . 3 . . 2 2 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 77 | . 85 80 100 80 75 80 81 63 Engine 8 | . 14 10 11 9 6 13 8 1 Leg 1 | . . 6 11 . . . . . Wheel 19 | . 28 18 22 26 22 20 17 8 Device 3 | . . . . . . 3 11 13 Storage 7 | . 14 11 11 9 7 6 5 4 Processor 11 | . . . . 8 15 20 17 9 Protection 4 | . . 9 11 9 6 2 . 4 Energy Gun 10 | . 28 18 22 10 6 9 11 3 Energy Cannon 1 | . . . . . . . 5 2 Ballistic Cannon 3 | . . . . 7 7 2 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 132 | 14 89 90 90 96 103 100 110 132 Greatest Support 84 | 20 20 20 32 72 84 84 84 84 Greatest Overweight (x) 29 | . 4 29 5 2 1 1 1 28 Average Overweight (x) 1 | . 1 4 2 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 14 25 25 25 25 25 25 23 Most Carried 25 | 6 9 14 18 25 25 17 22 22 Average Carried 16 | 3 7 10 14 24 19 15 17 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 5 9 14 18 25 13 17 22 5 Class Distribution -------------------- 73% | Mutant 18% | Infiltrator-Gunner 7% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Infiltrator-Gunner | -5/Factory Infiltrator-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 1618 | 275 25 105 3 128 629 62 35 356 Remotely . | . . . . . . . . . Salvage Created 2530 | 56 270 360 . 412 648 118 107 559 Parts 145 | 3 18 26 . 26 33 1 3 35 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 2 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 60 | . 8 8 . 10 19 2 1 12 Guns 33 | . 7 7 . 5 6 2 . 6 Cannons 20 | . . . . 5 13 . 1 1 AOE 6 | . 1 1 . . . . . 4 Classes Destroyed 13 | 1 3 2 . . 5 . . 2 Worker 1 | . . . . . 1 . . . Builder 3 | . . . . . 1 . . 2 Tunneler 2 | 2 . . . . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . . . . . . . 1 Watcher 4 | . 2 . . . . . 1 1 Swarmer 17 | . 5 3 . . 4 . . 5 Grunt 20 | . 3 3 . 3 8 . 1 2 Sentry 16 | . . 2 . 7 2 2 . 3 Specialist 2 | . . . . . 2 . . . Hunter 2 | . . . . . 2 . . . Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . 1 . . . Best Kill Streak 7 | 1 7 4 . 4 5 1 1 6 Combat Bots Only 6 | . 6 4 . 4 4 1 1 5 Max Kills in Single Turn 4 | 1 1 1 . 1 2 1 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 1 . . . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 936 | . 19 44 . 39 212 54 2 566 Missed 339 | . 5 12 . 9 60 17 . 236 Damage Taken 8010 | 1 139 374 33 476 2218 285 38 4446 Core 1630 | . 28 66 8 97 237 38 . 1156 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 100 | . . . . . 93 7 . . Core Remaining (%) 87 | 100 88 . 81 82 66 95 100 . Volleys Fired 209 | 6 14 28 . 23 76 7 3 52 Largest 3 | 2 2 2 . 2 2 2 3 3 Hottest 215 | 80 80 101 . 109 109 146 215 214 Shots Fired 399 | 12 28 39 . 46 137 14 9 114 Gun 260 | 12 28 39 . 23 65 12 6 75 Cannon 139 | . . . . 23 72 2 3 39 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 181 | . . . . 23 72 2 . 84 Thermal 125 | . . 13 . 23 60 12 6 11 Explosive . | . . . . . . . . . Electromagnetic 93 | 12 28 26 . . 5 . 3 19 Robot Hit Streak 27 | 3 4 7 . 27 11 7 12 26 Robot Miss Streak 4 | 1 4 3 . 1 4 1 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 289 | 9 17 25 . 37 96 12 8 85 Core Hits 110 | 2 11 10 . 13 36 4 4 30 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 21 | . . 1 . 5 5 3 . 7 Burn 12 | . . 1 . 4 2 3 . 2 Destroy 3 | . . . . . . . . 3 Blast 6 | . . . . 1 3 . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7335 | 161 381 408 52 880 2519 244 198 2492 Guns 3610 | 113 287 367 . 420 765 190 114 1354 Cannons 3021 | . . . . 423 1620 54 84 840 Explosions 432 | 45 84 41 . . . . . 262 Melee . | . . . . . . . . . Ramming 272 | 3 10 . 52 37 134 . . 36 Kinetic 3844 | . . . . 423 1620 54 . 1747 Thermal 2216 | 45 84 201 . 420 740 190 114 422 Explosive . | . . . . . . . . . Electromagnetic 1003 | 113 287 207 . . 25 . 84 287 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . 6 Average Corruption 2 | . . . . . 2 . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . 8 . . 8 Message Errors 3 | . . . . . 1 . . 2 Matter Fused 3 | . . . . . 2 . . 1 Heat Flow Errors 2 | . . . . . 1 . . 1 Energy Discharges 2 | . . . . . 2 . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 3 | . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . . . 51 . . 13 Projectiles 46 | . . . . . 43 . . 3 Explosions 10 | . . . . . . . . 10 Melee 8 | . . . . . 8 . . . Knockbacks 19 | . . . . 2 15 . . 2 Impact 2 | . . . . . 2 . . . Kinetic 15 | . . . . 2 11 . . 2 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 228 | 1 4 10 25 18 64 . . 106 Shots 2 | . . 1 . . . . . 1 Rammed 20 | 2 3 . 2 2 10 . . 1 Targets Rammed 20 | 2 3 . 2 2 10 . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 525 | 90 99 456 . 357 525 418 218 205 Average Temperature 133 | 41 39 203 . 146 166 176 101 57 Received Heat Transfer 1441 | . 27 123 . 198 690 90 18 295 Effects 20 | . . 6 . 3 11 . . . Shutdowns 3 | . . 1 . . 2 . . . Energy Bleed 4 | . . 1 . . 3 . . . Interference 10 | . . 2 . 3 5 . . . Short Circuit 2 | . . 1 . . 1 . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . 3 . . . . . . 2 Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 . . 1 1 1 . Heat Transferred 4713 | 50 50 420 . 1073 1480 735 261 644 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 1 1 . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 403 | 10 288 396 154 403 285 191 32 284 Initial 182 | . 6 121 154 59 182 121 . . Average 140 | 3 170 237 154 188 182 126 11 104 Maximum Alert Level 2 | . 1 1 . 2 1 . . 1 Low Security (%) 72 | 100 49 60 100 53 61 100 100 69 Level 1 26 | . 50 39 . 36 38 . . 30 Level 2 . | . . . . 10 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 . 2 5 . . 4 Investigation . | . . . . . . . . . Extermination 2 | . . . . . 1 . . 1 Reinforcement 9 | . . 1 . 1 4 . . 3 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 4 | . 1 . . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 13 13 . 14 25 4 2 26 Peak Tracking Total 8 | . 6 4 . 5 5 2 1 8 Tactical Retreats 6 | . 1 2 . . 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 6 | . 1 2 . . 1 . . 2 Max in Single Turn 2 | . 1 1 . . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total Allies 12 | . . . . . . 12 . . Largest Group 8 | . . . . . . 8 . . Highest-Rated Group 157 | . . . . . . 157 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 4190 | 135 324 283 160 394 1257 492 486 659 Spaces Moved 2757 | 98 268 115 116 211 838 387 398 326 Core 60 | 5 . 1 . . . . . 54 Treads . | . . . . . . . . . Legs 55 | 50 . . . . . . . 5 Wheels 2634 | 43 268 114 116 211 838 387 398 259 Hover 8 | . . . . . . . . 8 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 140 130 115 115 115 115 50 Average Speed 117 | 98 99 158 130 115 115 115 115 135 Slowest Speed 1500 | 120 140 1500 175 130 115 115 115 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 5 54 9 22 21 32 8 13 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 32 | 1 5 . . 2 3 . . 21 Melee . | . . . . . . . . . Projectile 7 | . . . . 2 3 . . 2 AOE 25 | 1 5 . . . . . . 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total 3323 | 121 299 178 125 319 1000 420 419 442 Wait 132 | 1 1 6 . 53 24 13 5 29 Move 2749 | 97 267 114 115 210 837 386 397 326 Hop . | . . . . . . . . . Pick Up 77 | 5 5 13 5 13 14 8 9 5 Fast Attach 20 | 6 3 3 . . 1 . . 7 Attach 55 | 2 . 8 1 4 15 5 4 16 Detach 18 | 2 2 3 1 2 4 1 . 3 Swap 8 | . . . . 3 3 . 1 1 Drop 35 | . 4 3 1 9 16 . . 2 Fire 209 | 6 14 28 . 23 76 7 3 52 Melee . | . . . . . . . . . Ram 20 | 2 3 . 2 2 10 . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 386 | -10/Materials | Discovered new exit (range 15) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x2 488 | -9/Materials | Discovered new exit (range 15) 552 | -9/Materials | Lost 3 parts (1p2w) 743 | -9/Materials | Entered Mines 770 | -9/Mines | Met a Derelict bent on vengeance 885 | -9/Mines | Discovered new exit (range 7) 903 | -9/Mines | Entered Materials 903 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1229 | -8/Materials | Garrison activated, responded to threat 1290 | -8/Materials | Discovered new exit (range 5) 1297 | -8/Materials | Entered Factory 1297 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -7/Factory | Discovered new exit (range 15) 2554 | -7/Factory | Entered another Factory area 2554 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2845 | -6/Factory | Discovered new exit (range 16) 3046 | -6/Factory | Entered another Factory area 3046 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3351 | -5/Factory | Build established: Infiltrator-Gunner 3359 | -5/Factory | Discovered new exit (range 8) 3532 | -5/Factory | Entered another Factory area 3532 | -4/Factory | Evolved 2 slots: Utility x2 3726 | -4/Factory | Spotted B-86 Titan 3779 | -4/Factory | Lost 5 parts (1p2n2w) 3912 | -4/Factory | Lost 6 parts (1p2n2u1w) 4095 | -4/Factory | Lost 3 parts (2n1u) 4149 | -4/Factory | Core integrity fell below 50% 4175 | -4/Factory | Core integrity fell below 20% 4191 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04157_ U-05 Engineer builds a Wall. 04158_ Slug penetrates Wall. 04158_ Penetrated by Slug. 04162_ Terminal disabled. 04164_ Imp. Targeting Computer destroyed. 04174_ Penetrated by Slug. 04174_ Slug penetrates Wall. 04174_ Slug penetrates Fabricator. 04174_ Fabricator disabled. 04176_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04177_ Penetrated by Slug. 04177_ H-77 Assassin suffers critical hit (Destroy). 04177_ H-77 Assassin destroyed. 04179_ Acquired Lgt. Antimatter Reactor. 04181_ Slug penetrates Wall. 04182_ Acquired Hpw. Shotgun. 04184_ Slug penetrates Wall. 04188_ Acquired Coil Gun. 04191_ Slug penetrates Wall. 04191_ U-05 Engineer repairs door. 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