Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:07:06 Player: LEWiKK Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (111) 555 Value Destroyed (3798) 3798 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1345) 1345 TOTAL SCORE: 12438 Bonus ------- High Alert Combat Kills 505 Follower Combat Kills 251 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/1450 Matter 212/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (145) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Biometal Heavy Treads > --- UTILITY (15) ----- Advanced Visual Processing Unit Enhanced Optical Array Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Target Analyzer Reaction Control System Graphene Brace Component Analysis Suite Hacking Drone Bay > --- WEAPON ----------- Rocket Array > --- INVENTORY -------- Improved VTOL Module EM Disruption Field Improved System Restoration Module Remote Datajack [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Reaction Control System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 13 | . . . 2 2 1 . . . . 2 2 2 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 134 | 6 9 17 37 32 10 4 2 4 1 . 3 4 5 Power 14 | 1 2 2 2 4 1 1 . . . . . 1 . Engine 5 | 1 2 1 . . . 1 . . . . . . . Core 8 | . . 1 2 4 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 51 | 2 1 10 17 12 2 2 1 . . . 1 2 1 Treads 1 | . . . . . . . . . . . . . 1 Leg 38 | 2 1 10 17 8 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 12 | . . . . 4 2 2 1 . . . 1 2 . Utility 34 | 1 4 . 6 8 5 1 1 2 . . 1 1 4 Device 12 | . . . . . 3 1 1 2 . . 1 1 3 Storage 3 | 1 2 . . . . . . . . . . . . Processor 7 | . 1 . 2 2 2 . . . . . . . . Hackware 2 | . . . . 1 . . . . . . . . 1 Protection 10 | . 1 . 4 5 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 2 5 12 8 2 . . 2 1 . 1 . . Energy Gun 12 | 1 1 3 3 4 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 10 | 1 1 2 3 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . . 5 . 1 . . 1 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 1 1 1 . . . . . 1 . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . . Parts Lost 86 | . 2 13 22 21 5 5 1 . 1 . 2 4 10 Power 10 | . 1 1 2 4 1 . . . . . 1 . . Propulsion 37 | . . 7 13 8 2 1 1 . . . . 2 3 Utility 18 | . . . 2 4 1 3 . . . . . 1 7 Weapon 21 | . 1 5 5 5 1 1 . . 1 . 1 1 . Highest Loss Streak 11 | . 1 2 5 11 2 5 1 . 1 . 2 4 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 89 98 98 89 76 89 75 89 93 82 66 56 25 Engine 4 | . 11 6 . . . . 6 6 6 5 2 . . Core 3 | . . 4 8 5 3 5 . . . . . . . Leg 23 | . 28 42 35 26 . . . . . . . . . Flight 6 | . . . . . 26 26 26 26 26 23 21 18 2 Device 4 | . . . . . 2 17 8 18 20 17 18 16 7 Storage 7 | . 14 11 9 6 . . . . . . . . . Processor 15 | . 2 11 17 19 22 26 26 26 26 23 16 14 13 Protection 4 | . 4 . 8 8 5 . . . . . . . . Energy Gun 6 | . 14 7 4 5 4 . . . . . . . . Ballistic Gun 8 | . 14 13 9 8 . . . . . . . . . Launcher 2 | . . . 4 . 4 5 . 4 6 5 5 4 . Special Melee Weapon 1 | . . . . . 4 6 6 6 6 5 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 44 | 12 31 31 42 44 18 15 9 19 19 16 21 23 6 Greatest Support 75 | 20 20 40 57 67 21 22 22 22 22 22 22 24 75 Greatest Overweight (x) 2 | . 1 . 1 1 . . 2 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 10 15 15 14 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 15 15 15 15 5 5 4 5 3 2 3 5 4 Average Carried 9 | 2 9 13 14 12 4 4 3 3 2 2 2 3 2 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 15 15 15 5 5 4 3 3 2 2 3 3 2 Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Mutant 22% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 3028 | 224 339 556 983 475 58 264 5 55 69 . . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 4142 | . 519 1335 1589 643 . . . . . . 56 . . Parts 247 | . 27 84 89 41 . . . . . . 6 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 97 | . 12 32 37 14 . . . . . . 2 . . Guns 75 | . 12 29 20 14 . . . . . . . . . AOE 22 | . . 3 17 . . . . . . . 2 . . Classes Destroyed 9 | . 4 1 3 1 . . . . . . . . . Worker 6 | . 1 2 2 . . . . . . . 1 . . Builder 2 | . . . 2 . . . . . . . . . . Recycler 3 | . . . 3 . . . . . . . . . . Watcher 3 | . 2 . 1 . . . . . . . . . . Swarmer 20 | . 3 5 7 3 . . . . . . 2 . . Grunt 57 | . 9 22 21 5 . . . . . . . . . Sentry 13 | . . 5 6 2 . . . . . . . . . Hunter 3 | . . . 3 . . . . . . . . . . Programmer 4 | . . . . 4 . . . . . . . . . Best Kill Streak 7 | . 3 4 7 3 . . . . . . 3 . . Combat Bots Only 7 | . 3 4 7 3 . . . . . . 2 . . Max Kills in Single Turn 4 | . 2 2 4 1 . . . . . . 3 . . Gunslinging 1 | . 1 . 1 . . . . . . . . . . Exploded 4 | . . 2 4 . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 1144 | . 73 161 289 267 63 44 14 . 3 . 43 26 161 Missed 403 | . 26 35 83 77 34 25 10 . 2 . 27 12 72 Damage Taken 11373 | . 629 1607 3222 2321 445 227 42 . 87 . 284 383 2126 Core 2887 | . 200 258 285 398 41 22 . . . . 58 155 1470 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 124 | . . . . . . . . 124 . . . . . Core Remaining (%) 68 | 100 20 35 48 43 . . . . 92 100 94 88 . Volleys Fired 383 | . 76 105 132 64 . . . . 5 . 1 . . Largest 2 | . 2 2 2 2 . . . . 1 . 1 . . Hottest 100 | . 70 79 84 100 . . . . 39 . 45 . . Shots Fired 670 | . 126 188 228 122 . . . . 5 . 1 . . Gun 642 | . 126 188 206 122 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 28 | . . . 22 . . . . . 5 . 1 . . Special . | . . . . . . . . . . . . . . Kinetic 431 | . 77 134 137 83 . . . . . . . . . Thermal 152 | . 44 16 69 23 . . . . . . . . . Explosive 28 | . . . 22 . . . . . 5 . 1 . . Electromagnetic 59 | . 5 38 . 16 . . . . . . . . . Robot Hit Streak 19 | . 6 16 19 10 . . . . . . . . . Robot Miss Streak 7 | . 7 7 6 5 . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . Secondary Targets 6 | . 1 . 2 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . Shots Hit Robots 424 | . 69 126 147 80 . . 2 . . . . . . Core Hits 221 | . 27 56 102 29 . . . . 1 . 6 . . Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . Critical Strikes 10 | . 2 . 5 3 . . . . . . . . . Burn 7 | . 2 . 5 . . . . . . . . . . Destroy 3 | . . . . 3 . . . . . . . . . Melee Attacks 4 | . . . . 2 . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8699 | . 939 1922 3986 1314 . . . . 245 . 290 . 3 Guns 6137 | . 932 1727 2179 1299 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 2515 | . . 195 1785 . . . . . 245 . 290 . . Melee . | . . . . . . . . . . . . . . Ramming 47 | . 7 . 22 15 . . . . . . . . 3 Kinetic 4172 | . 554 1181 1427 1010 . . . . . . . . . Thermal 1578 | . 297 340 752 189 . . . . . . . . . Explosive 2320 | . . . 1785 . . . . . 245 . 290 . . Electromagnetic 582 | . 81 401 . 100 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . 7 1 . 5 1 1 1 . . . 1 . 1 Average Corruption 3 | . 6 1 . 1 1 1 1 . . . 1 . 1 Corruption Purged 1 | . . . . . . . 1 . . . . . . Corruption Blocked 8 | . . . . 8 . . . . . . . . . Effects 52 | . 41 7 . 2 1 . 1 . . . . . . Message Errors 13 | . 11 1 . . 1 . . . . . . . . Matter Fused 7 | . 3 3 . 1 . . . . . . . . . Heat Flow Errors 12 | . 11 . . . . . 1 . . . . . . Energy Discharges 7 | . 4 3 . . . . . . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . . . Data Loss (minor) 7 | . 6 . . 1 . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . . . Misfires 2 | . 2 . . . . . . . . . . . . Weapon Failures 2 | . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 65 | . . 18 47 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 65 | . . 18 47 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 288 | . . 150 117 . . . . . . . 21 . . Shots 8 | . . 4 3 . . . . . . . 1 . . Rammed 5 | . . . . . . . . . . . . . 5 Targets Rammed 9 | . 1 . 2 1 . . . . . . . . 5 Kicked 4 | . 1 . 2 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 275 | . 269 168 275 252 15 6 153 . 3 . . . . Average Temperature 63 | . 64 42 75 73 3 6 76 . 2 . . . . Received Heat Transfer 2961 | . 270 573 1269 540 120 45 15 . 24 . . 69 36 Effects 2 | . . . 1 1 . . . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . 2 . 4 . . . . . . . . . . Heat Transferred 4344 | . 1036 570 2294 444 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 4 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 846 | . 218 400 846 829 759 . . . . . 303 262 388 Initial 384 | . . 37 141 384 339 . . . . . . 127 141 Average 311 | . 98 200 461 638 508 . . . . . 104 149 199 Maximum Alert Level 3 | . 1 2 3 3 3 . . . . . 1 1 1 Low Security (%) 48 | 100 98 48 20 . . . . . . 100 73 96 71 Level 1 22 | . 1 46 30 15 25 . . . . . 26 3 28 Level 2 16 | . . 4 26 47 56 . . . . . . . . Level 3 11 | . . . 22 37 18 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 6 10 9 5 . . . . . 2 1 1 Investigation 21 | . 1 5 5 4 3 . . . . . 1 1 1 Extermination 3 | . . . . 2 1 . . . . . . . . Reinforcement 11 | . 1 1 5 2 1 . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 20 | . 2 9 5 2 . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 275 | . 34 52 66 27 33 5 5 . 1 . 15 17 20 Peak Tracking Total 13 | . 3 4 8 7 9 5 4 . 1 . 8 13 12 Tactical Retreats 26 | . 4 . . . 8 1 1 . . . 4 1 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 12 | . 4 2 1 2 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . 4 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 8 | . . 3 5 . . . . . . . . . . Max in Single Turn 2 | . . 1 2 . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 40 | . 7 7 9 8 4 . . . . . 3 . 2 Terminals 27 | . 6 6 6 4 3 . . . . . 1 . 1 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . 1 . . Garrison Access 6 | . . . 1 3 . . . . . . 1 . 1 Total Hacks 161 | . 27 36 53 27 7 . . . . . 5 . 6 Successful 85 | . 14 18 41 9 1 . . . . . 1 . 1 Failed 76 | . 13 18 12 18 6 . . . . . 4 . 5 Catastrophic 7 | . . 1 . 3 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 99 | . 19 26 15 14 4 . . 2 . . 13 2 4 Terminals 115 | . 26 33 31 14 6 . . . . . 2 . 3 Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . Scanalyzers 20 | . . . 19 . . . . . . . 1 . . Garrison Access 19 | . . . 3 11 . . . . . . 2 . 3 Terminal Hacks 27 | . 3 7 12 3 . . . . . . 1 . 1 Record 2 | . . . . 2 . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 Branch Access Points 2 | . . 1 1 . . . . . . . . . . Emergency Access Points 4 | . . . 3 1 . . . . . . . . . Alert Level 4 | . . 1 3 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Locate Traps 5 | . 2 . 3 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . Scanalyzer 18 | . . . 18 . . . . . . . . . . Insert Component 7 | . . . 7 . . . . . . . . . . Analyze 11 | . . . 11 . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . Coupler Status 2 | . . . 1 1 . . . . . . . . . Unauthorized Hacks 35 | . 10 10 10 5 . . . . . . . . . Terminals 32 | . 10 10 9 3 . . . . . . . . . Assimilate 12 | . 5 4 3 . . . . . . . . . . Botnet 20 | . 5 6 6 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . . . . . . Reprogram 1 | . . . 1 . . . . . . . . . . Jam 2 | . . . . 2 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 39 | . 6 7 9 9 4 . . . . . 2 . 2 Full Trace Events 19 | . 5 5 3 2 2 . . . . . 1 . 1 Feedback Events 3 | . 1 1 . 1 . . . . . . . . . Corruption 3 | . 1 1 . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 7 . . . . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies 13 | . 1 . 3 . . . . 4 . . 3 . 2 Largest Group 4 | . 1 . 3 . . . . 4 4 . 3 . 2 Highest-Rated Group 244 | . 10 . 48 . . . . 154 154 . 117 . 244 Highest-Rated Ally 122 | . 10 . 16 . . . . 42 42 . 39 . 122 Zionite Dispatches 2 | . . . . . . . . . . . 1 . 1 Heavy 1 | . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . 1 . . Ally Attacks 36 | . . . 13 . . . . . 17 . . . 6 Total Damage 1105 | . . . 167 . . . . . 377 . . . 561 Kills 8 | . . . 2 . . . . . 1 . . . 5 Allies Corrupted 3 | . . . . . . . . . 2 . . . 1 Allies Melted 2 | . . . 1 . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 3 1 2 1 . . . . Drone Launches 1 | . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 8477 | 42 1893 1276 1944 896 296 190 151 936 304 7 213 92 237 Spaces Moved 8622 | 30 937 635 1120 544 741 641 515 1645 431 24 619 277 463 Core 310 | 11 . . . . . . 1 . . . . . 298 Treads 6 | . . . . . . . . . . . . . 6 Legs 3199 | 19 937 635 1120 488 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5107 | . . . . 56 741 641 514 1645 431 24 619 277 159 Fastest Speed 27 | 50 120 120 120 27 27 28 28 28 28 28 28 28 30 Average Speed 66 | 94 140 120 125 118 27 28 28 28 28 28 29 29 45 Slowest Speed 195 | 120 190 120 193 195 30 28 150 28 28 28 32 32 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 37 | . . . . 2 13 3 . . 2 . 8 5 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 97 54 88 21 21 84 74 93 71 2 26 12 16 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 3 . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . . . 1 1 . Scrap Searched 8 | . . . . . . 2 1 4 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 166 | . . 15 116 . . . . . 22 . 13 . . Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . . . . . AOE 165 | . . 15 115 . . . . . 22 . 13 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total 10670 | 43 1392 968 1439 683 823 649 520 2120 606 23 637 284 483 Wait 1324 | . 328 149 85 18 73 1 1 466 172 . 19 2 10 Move 8541 | 29 936 634 1119 539 715 634 514 1644 427 23 604 267 456 Hop 31 | . . . . 2 12 3 . . 1 . 6 4 3 Pick Up 156 | 8 29 26 42 20 11 4 . 4 . . 4 4 4 Fast Attach . | . . . . . . . . . . . . . . Attach 114 | 6 7 15 25 28 10 4 2 4 1 . 3 4 5 Detach 3 | . 1 . . . . . 1 1 . . . . . Swap 20 | . 2 2 12 4 . . . . . . . . . Drop 55 | . 12 11 18 5 2 3 . 1 . . . 3 . Fire 383 | . 76 105 132 64 . . . . 5 . 1 . . Melee 4 | . . . . 2 . . 2 . . . . . . Ram . | . . . . . . . . . . . . . . Kick 4 | . 1 . 2 1 . . . . . . . . . Crush 5 | . . . . . . . . . . . . . 5 Escape Stasis . | . . . . . . . . . . . . . . Rewire 26 | . . 26 . . . . . . . . . . . Trap 4 | . . . 4 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 6) 561 | -10/Materials | Core integrity fell below 50% 818 | -10/Materials | Discovered new exit (range 9) 947 | -10/Materials | Discovered new exit (range 10) 1306 | -10/Materials | Discovered new exit (range 16) 1704 | -10/Materials | Identified exit to Mines 1934 | -10/Materials | Identified exit to Materials 1936 | -10/Materials | Entered another Materials area 1936 | -9/Materials | Evolved 2 slots: Propulsion x2 2316 | -9/Materials | Discovered new exit (range 13) 2350 | -9/Materials | Identified exit to Mines 2370 | -9/Materials | Build established: Scavenger-Mutant 2542 | -9/Materials | Discovered new exit (range 12) 2571 | -9/Materials | Identified exit to Materials 2907 | -9/Materials | Discovered exit to Mines (range 11) 3064 | -9/Materials | Core integrity fell below 50% 3137 | -9/Materials | Discovered exit to Materials (range 10) 3212 | -9/Materials | Entered another Materials area 3212 | -8/Materials | Evolved 2 slots: Utility x2 3345 | -8/Materials | Discovered new exit (range 17) 3420 | -8/Materials | Lost 3 parts (2n1u) 3692 | -8/Materials | Lost 5 parts (1p3n1u) 3752 | -8/Materials | Lost 3 parts (2n1w) 3766 | -8/Materials | Identified exit to Factory 4007 | -8/Materials | Destroyed 7 combat bots 4014 | -8/Materials | Lost 3 parts (2n1w) 4409 | -8/Materials | Discovered exit to Factory (range 18) 4643 | -8/Materials | Discovered exit to Factory (range 7) 4838 | -8/Materials | Core integrity fell below 50% 5081 | -8/Materials | Lost 3 allies 5156 | -8/Materials | Entered Factory 5156 | -7/Factory | Evolved 2 slots: Utility x2 5696 | -7/Factory | Lost 11 parts (2p4n3u2w) 5849 | -7/Factory | Build established: Mutant 5974 | -7/Factory | Garrison activated, responded to threat 6013 | -7/Factory | Core integrity fell below 50% 6046 | -7/Factory | Discovered new exit (range 20) 6052 | -7/Factory | Identified exit to Factory 6052 | -7/Factory | Entered another Factory area 6052 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6066 | -6/Factory | Lost 9 parts (2p3n1u3w) 6331 | -6/Factory | Spotted B-75 Beast 6345 | -6/Factory | Discovered new exit (range 13) 6348 | -6/Factory | Identified exit to Lower Caves 6348 | -6/Factory | Entered Lower Caves 6358 | -6/Lower Caves | Encountered a Warlord checkpoint 6362 | -6/Lower Caves | Learned 4 Factory zone layouts 6371 | -6/Lower Caves | Identified exit to Lower Caves 6504 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6538 | -6/Lower Caves | Entered another Lower Caves area 6540 | -6/Lower Caves | Lost 5 parts (1n3u1w) 6573 | -6/Lower Caves | Encountered a Warlord checkpoint 6609 | -6/Lower Caves | Build established: Sprinter 6613 | -6/Lower Caves | Spotted B-75 Beast 6638 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6639 | -6/Lower Caves | Learned Factory terminal intel 6685 | -6/Lower Caves | Discovered new exit (range 16) 6689 | -6/Lower Caves | Identified exit to Zion 6689 | -6/Lower Caves | Entered Zion 6700 | -6/Zion | Found Prototype Launcher 6702 | -6/Zion | Found Prototype Launcher 6718 | -6/Zion | Discovered new exit (range 10) 6720 | -6/Zion | Identified exit to Proximity Caves 6732 | -6/Zion | Identified Rocket Array 6738 | -6/Zion | Identified Gui. Missile Launcher 6775 | -6/Zion | Learned location of Armory (-4) 6784 | -6/Zion | Learned location of Quarantine (-3) 6798 | -6/Zion | Given A8's code to call for help 6806 | -6/Zion | Learned location of 1 exit from Factory 6816 | -6/Zion | Learned Factory security intel 6880 | -6/Zion | Visited the Megawrench Repair Shop 6880 | -6/Zion | Megawrench repaired 9 parts 6907 | -6/Zion | Given the Hacking Drone Bay 6908 | -6/Zion | Found Prototype Device 6909 | -6/Zion | Identified Hacking Drone Bay 6973 | -6/Zion | Imprinted 6975 | -6/Zion | Declared Zion's savior 7625 | -6/Zion | Entered Proximity Caves 7625 | -5/Proximity Caves | Accompanied by 4 allies 7690 | -5/Proximity Caves | Spotted B-75 Beast 7786 | -5/Proximity Caves | Allies destroyed B-75 Beast 7912 | -5/Proximity Caves | Learned Factory emergency access door positions 7926 | -5/Proximity Caves | Discovered new exit (range 10) 7929 | -5/Proximity Caves | Identified exit to Factory 7929 | -5/Proximity Caves | Entered Factory 7929 | -5/Factory | Evolved 2 slots: Utility x2 7930 | -5/Factory | Identified exit to Upper Caves 7934 | -5/Factory | Loaded intel: 25 terminal locations 7934 | -5/Factory | Discovered new exit (range 7) 7936 | -5/Factory | Identified exit to Factory 7936 | -5/Factory | Entered another Factory area 7936 | -4/Factory | Evolved 2 slots: Utility x2 7998 | -4/Factory | Spotted B-86 Titan 8074 | -4/Factory | Retrieved Zion intel report: Trap Installations 8091 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 8104 | -4/Factory | Zion Fire squad teleported in 8105 | -4/Factory | Discovered new exit (range 11) 8149 | -4/Factory | Entered Research 8149 | -3/Research | Evolved 2 slots: Utility x2 8212 | -3/Research | Spotted B-86 Titan 8232 | -3/Research | Discovered new exit (range 3) 8241 | -3/Research | Entered another Research area 8241 | -2/Research | Evolved 2 slots: Utility x2 8271 | -2/Research | Lost 4 parts (2n1u1w) 8330 | -2/Research | Lost 5 parts (3n2u) 8359 | -2/Research | Core integrity fell below 50% 8388 | -2/Research | Core integrity fell below 20% 8402 | -2/Research | Zion Heavy squad teleported in 8478 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Kinetic Resupply ] [ 2 : Melee Resupply ] [ 3 : Zionite Resupply ] [ 4 : Recon ] [ 5 : Hacking Resupply ] [ 6 : 0M-7T6(Z)/Heavy(2) ] >>\\ZION-DISPATCH-6 [ Target locked, reinforcements inbound... ] 0M-7T6(Z): "For Zion!" P-80 Master resets K-01 Serf, system corruption cleaned. Acquired Biometal Heavy Treads. The Biometal Heavy Treads can enter siege mode by activating it again. See stat context help for more info. Component Analysis Suite destroyed. Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????###########???? | | ???????????????????# ! #???? | | ???????????????????# ! #???? | | ???????????????????# ! #???? | | ???????????????????# [ #???? | | ???????????????????######+####???? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????#p#??????? | | ????????????????????????#p#??????? | | ????????????????????????# #??????? | | ????????????????????????#@#??????? | | ????????????????????????#p#??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??##### | | ????????????????????????# #?? # | | ??????################### #? # | | ???? / #? # | | ????????????# # # | | ????????????# # # | | ????????????+ + # | | ????????????# #####+######## | | ????????????# ????# # | | ????????????# ?????# # | | ????????????# ??????# # | | ????????????# ???????# # | | ????????????# ????????# = # | | ????????????# ??? ????# # | | ????????????# ???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Corruption Block 8 Armor Coverage 450 Resistance: EM 25 Evasion (%) 72 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -4/Factory | Z-intel T-07 Excavator | -4/Factory | Z-intel R-10 Processor | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel M-22 Extractor | -4/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force The One Challenges ------------ None Game ------ Seed CarbideArchitectMegatreads Manual? 0 Play Time 02:49:04 Cumulative 22.8 hours Start 2024.04.08 @ 15:15:27 End 2024.04.08 @ 18:07:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 18 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85823701-b832-4ef8-8617-d9bacb89b0e8