Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.14 @ 02:39:31

Player: pGoos

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (130)     650
Value Destroyed (4902)     4902
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-76)                -76
              TOTAL SCORE: 11316

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      104
Friendly Fire              -191

 Cogmind 
---------
Core Integrity             0/1450
Matter                     115/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (6) ---
             (None)
>        --- UTILITY (10) -----
             (None)
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (5) ----
  Faulty Cold Fusion Reactor
   Light Particle Reactor
         Wave Gun
         Phase Gun
   Heavy Proton Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
          Light Quantum Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
                Myomer Leg
>               --- UTILITY ----------
                Huge Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
       Advanced Targeting Computer
                ECM Suite
       Improved Power Shielding
        Layered Medium Armor Plating
       Improved Focal Shield
       Advanced Shield Generator
                Point Defense System
>               --- WEAPON -----------
          Heavy Laser
                Wave Gun
                Phase Gun
          Heavy Machine Gun
>               --- INVENTORY --------
                F-cell Engine
                Cold Fusion Reactor
          Micro Fission Core
          Light Particle Reactor
        Armored Leg
                Huge Storage Unit
                Huge Storage Unit
                Recoil Nullifier
                Phase Shifter
       Improved Power Shielding
       Improved Remote Force Field
                Drone Bay
          Heavy Proton Cannon
          Heavy Phase Cannon
          Heavy Assault Rifle
                Magnetic Acceleration Cannon
                Hardcell Cannon
          Heavy Gauss Cannon
                Linear Accelerator
                Rocket Launcher
                Chainsword
                Carbide Saw
[Rating: 121]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Advanced Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   
  Propulsion               4    | .   .   2   .   .   .   2   .   .   .   
  Utility                  8    | .   .   .   2   2   1   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   1   
Parts Attached             208  | 6   10  32  20  55  22  16  14  20  13  
  Power                    31   | 1   2   3   2   11  5   2   .   5   .   
    Engine                 11   | 1   2   3   .   3   1   1   .   .   .   
    Core                   18   | .   .   .   2   8   4   1   .   3   .   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   
  Propulsion               66   | 2   3   15  5   13  8   7   7   6   .   
    Treads                 5    | .   .   3   .   2   .   .   .   .   .   
    Leg                    55   | 2   3   8   5   9   8   7   7   6   .   
    Wheel                  5    | .   .   4   .   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   2   5   5   14  6   5   5   3   7   
    Device                 25   | .   2   1   1   4   5   3   1   3   5   
    Storage                8    | 1   .   1   1   3   1   .   .   .   1   
    Processor              5    | .   .   .   1   3   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   3   2   4   .   2   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   3   9   8   17  3   2   2   6   6   
    Energy Gun             24   | 1   1   2   6   9   1   .   .   3   1   
    Energy Cannon          3    | .   .   .   .   2   .   1   .   .   .   
    Ballistic Gun          18   | 1   1   7   1   4   1   1   .   2   .   
    Ballistic Cannon       7    | .   .   .   .   .   1   .   2   1   3   
    Launcher               3    | .   1   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   .   .   .   
Parts Lost                 82   | .   3   7   9   27  2   6   3   3   22  
  Power                    6    | .   .   .   .   2   .   1   .   .   3   
  Propulsion               26   | .   .   5   4   9   .   .   1   1   6   
  Utility                  31   | .   1   .   3   9   2   3   1   2   10  
  Weapon                   19   | .   2   2   2   7   .   2   1   .   3   
  Highest Loss Streak      22   | .   2   2   6   9   1   2   3   3   22  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     91   | .   97  90  89  83  95  99  98  99  75  
  Engine                   4    | .   14  11  1   1   .   4   5   .   .   
  Core                     5    | .   .   .   7   4   12  5   5   9   6   
  Treads                   3    | .   .   10  11  2   .   .   .   .   .   
  Leg                      23   | .   28  23  17  17  24  34  29  27  19  
  Device                   7    | .   12  6   3   5   11  9   8   11  13  
  Storage                  11   | .   14  11  11  13  8   11  10  9   5   
  Processor                9    | .   .   .   4   14  13  11  14  9   6   
  Protection               6    | .   .   4   14  4   8   6   11  10  5   
  Energy Gun               4    | .   9   1   8   7   4   .   .   5   5   
  Energy Cannon            1    | .   .   .   .   2   .   .   5   1   .   
  Ballistic Gun            7    | .   17  19  8   3   3   8   3   3   3   
Naked Turns                21   | .   .   .   .   .   .   .   .   .   21  
Heaviest Build             159  | 13  16  57  58  115 124 126 144 158 159 
  Greatest Support         117  | 20  20  64  60  74  73  95  96  117 117 
  Greatest Overweight (x)  17   | .   .   5   5   17  4   1   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   8   20  20  25  25  25  25  25  25  
  Average Capacity         21   | 7   8   16  20  21  25  25  25  25  22  
  Most Carried             25   | 2   8   20  18  20  25  25  25  25  24  
  Average Carried          16   | 1   4   9   13  14  23  21  22  22  15  
  Final Capacity           25   | 8   8   20  20  25  25  25  25  25  5   
  Final Carried            25   | 2   8   16  16  17  25  23  23  25  5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 37% | Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
   Scavenger-Tank | -3/Research
   Scavenger-Tank | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           4153 | 215  180  475  649  755  681  570  190  381  57   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5268 | .    536  791  675  1160 953  554  174  352  73   
  Parts                    254  | .    34   46   30   61   34   26   11   11   1    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    3    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  111  | .   14  19  13  26  14  13  5   5   2   
  Melee                    3    | .   .   .   .   3   .   .   .   .   .   
  Guns                     76   | .   10  19  12  17  5   8   3   2   .   
  Cannons                  23   | .   .   .   .   3   8   5   2   3   2   
  AOE                      7    | .   4   .   1   1   1   .   .   .   .   
Classes Destroyed          13   | .   5   2   2   3   1   .   .   .   .   
  Worker                   7    | .   1   1   2   .   3   .   .   .   .   
  Builder                  4    | .   .   .   1   .   1   1   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | .   1   .   1   .   3   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  33   | .   3   6   .   9   7   4   4   .   .   
  Grunt                    49   | .   11  5   10  10  5   3   .   4   1   
  Brawler                  2    | .   .   1   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   7   2   2   1   1   1   1   .   
  Hunter                   3    | .   .   .   1   .   .   2   .   .   .   
  Programmer               8    | .   .   .   .   4   1   3   .   .   .   
Best Kill Streak           7    | .   7   3   4   6   6   5   5   3   2   
  Combat Bots Only         6    | .   5   3   3   6   4   5   5   3   1   
Max Kills in Single Turn   6    | .   3   1   1   1   6   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               16494 | .    588  1161 1667 3880 1617 1969 449  1260 3903 
  Core                     3528  | .    136  129  257  473  418  130  32   492  1461 
  Absorbed by Shields      885   | .    119  .    163  .    4    290  .    .    309  
  Redirected to Shielding  221   | .    .    .    .    .    .    .    .    26   195  
Core Remaining (%)         65    | 100  45   67   53   32   50   87   97   62   .    
Volleys Fired              419   | .    38   70   72   113  43   40   11   13   19   
  Largest                  4     | .    2    2    2    2    2    2    2    3    4    
  Hottest                  245   | .    60   85   121  124  124  120  143  225  245  
Shots Fired                811   | .    74   123  142  209  81   80   21   36   45   
  Gun                      691   | .    71   123  138  189  50   63   8    27   22   
  Cannon                   110   | .    .    .    .    20   31   17   13   9    20   
  Launcher                 10    | .    3    .    4    .    .    .    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  482   | .    57   101  88   49   59   72   10   16   30   
  Thermal                  256   | .    .    22   45   123  15   8    11   20   12   
  Explosive                10    | .    3    .    4    .    .    .    .    .    3    
  Electromagnetic          63    | .    14   .    5    37   7    .    .    .    .    
  Robot Hit Streak         30    | .    9    17   30   9    10   7    6    12   10   
  Robot Miss Streak        7     | .    3    3    3    7    4    3    3    1    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        7     | .    2    3    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    
Shots Hit Robots           543   | .    44   89   101  140  51   50   13   27   28   
  Core Hits                271   | .    28   39   47   70   29   23   7    15   13   
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    1    1    .    2    .    .    .    
  Critical Strikes         20    | .    .    .    2    8    3    2    1    3    1    
    Burn                   10    | .    .    .    1    6    2    .    .    1    .    
    Destroy                5     | .    .    .    1    1    .    2    1    .    .    
    Blast                  4     | .    .    .    .    .    1    .    .    2    1    
    Sever                  1     | .    .    .    .    1    .    .    .    .    .    
Melee Attacks              20    | .    .    .    .    20   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    20   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12148 | .    786  857  1889 2836 1932 1442 459  772  1175 
  Guns                     7371  | .    467  857  1608 2082 579  902  112  433  331  
  Cannons                  2505  | .    .    .    .    218  738  453  333  304  459  
  Explosions               1765  | .    319  .    281  78   615  87   .    .    385  
  Melee                    429   | .    .    .    .    429  .    .    .    .    .    
  Ramming                  78    | .    .    .    .    29   .    .    14   35   .    
  Kinetic                  6094  | .    356  665  1113 606  1130 1100 172  337  615  
  Thermal                  3945  | .    .    192  507  1376 767  255  273  400  175  
  Explosive                1086  | .    319  .    217  78   .    87   .    .    385  
  Electromagnetic          516   | .    111  .    52   318  35   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 429   | .    .    .    .    429  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    9    3    7    .    .    7    
  Average Corruption       3     | .    .    .    .    3    1    5    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  46    | .    .    .    .    40   .    3    .    .    3    
    Message Errors         15    | .    .    .    .    15   .    .    .    .    .    
    Matter Fused           8     | .    .    .    .    7    .    .    .    .    1    
    Heat Flow Errors       3     | .    .    .    .    3    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    4    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    2    .    1    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    3    .    2    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    2    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    3    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            490   | .    .    .    73   23   306  58   19   .    11   
  Projectiles              64    | .    .    .    .    .    24   31   9    .    .    
  Explosions               393   | .    .    .    73   .    282  27   .    .    11   
  Melee                    33    | .    .    .    .    23   .    .    10   .    .    
Knockbacks                 18    | .    .    .    .    .    8    1    1    1    7    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    
  Kinetic                  17    | .    .    .    .    .    8    1    .    1    7    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      418   | .    .    .    .    100  198  64   .    .    56   
  Shots                    6     | .    .    .    .    1    2    1    .    .    2    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    1    1    .    1    1    .    
  Kicked                   3     | .    .    .    .    .    1    .    1    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        722   | .    64   277  504  624  583  505  494  608  722  
  Average Temperature      162   | .    17   73   174  164  183  115  258  168  335  
  Received Heat Transfer   3157  | .    287  387  803  870  159  120  27   193  311  
  Effects                  141   | .    .    .    6    37   32   2    6    30   28   
    Shutdowns              45    | .    .    .    2    4    9    2    3    13   12   
    Energy Bleed           16    | .    .    .    2    8    .    .    1    4    1    
    Interference           30    | .    .    .    2    8    7    .    2    5    6    
    Matter Decay           13    | .    .    .    .    3    5    .    .    2    3    
    Short Circuit          8     | .    .    .    .    3    1    .    .    2    2    
    Damage (minor)         5     | .    .    .    .    3    1    .    .    .    1    
    Damage (major)         16    | .    .    .    .    7    7    .    .    2    .    
    Damage (core)          8     | .    .    .    .    1    2    .    .    2    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    1    .    .    1    .    .    
Robots Melted              2     | .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    .    .    
  Parts Melted             13    | .    .    1    1    5    2    .    .    3    1    
  Heat Transferred         7208  | .    .    481  1234 3256 794  222  296  629  296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             465  | .   465 395 339 298 338 257 236 169 43  
  Initial                  196  | .   .   196 139 95  144 143 125 18  .   
  Average                  171  | .   232 258 222 131 256 114 115 75  8   
Maximum Alert Level        2    | .   2   1   1   1   1   1   1   .   .   
  Low Security (%)         61   | 100 48  29  34  76  29  82  91  100 100 
  Level 1                  37   | .   20  70  65  23  70  17  8   .   .   
  Level 2                  1    | .   30  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   3   2   2   10  2   6   1   .   2   
  Investigation            3    | .   1   .   .   2   .   .   .   .   .   
  Extermination            8    | .   .   .   .   4   1   2   1   .   .   
  Reinforcement            10   | .   2   2   2   1   1   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   3   .   3   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           10   | .   .   2   3   2   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   20  25  29  48  19  20  7   8   11  
  Peak Tracking Total      8    | .   6   5   6   8   5   5   5   5   6   
  Tactical Retreats        14   | .   3   3   1   4   1   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            5    | .   1   .   .   .   .   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          16   | .   1   1   1   6   2   4   .   1   .   
  Max in Single Turn       4    | .   1   1   1   4   2   4   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          16   | .   1   2   2   7   2   .   .   2   .   
  Terminals                12   | .   1   2   2   6   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   2   3   5   13  3   .   .   4   .   
  Successful               16   | .   1   3   .   7   2   .   .   3   .   
  Failed                   14   | .   1   .   5   6   1   .   .   1   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   2   3   5   11  2   .   .   .   .   
  Fabricators              3    | .   .   .   .   2   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   1   3   .   6   1   .   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   1   .   .   .   .   
  Build                    2    | .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   2   1   6   1   .   .   2   .   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   40  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   106 .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               4    | .   .   .   .   .   1   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   1   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   10  93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   10  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   23  .   .   .   
  Total Damage             319  | .   .   .   .   .   .   319 .   .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   4   1   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               8509 | 53   356  1395 964  2444 975  1193 512  439  178  
Spaces Moved               3773 | 36   180  671  372  1112 368  532  238  181  83   
  Core                     51   | 3    .    6    .    1    .    .    .    .    41   
  Treads                   413  | .    .    247  166  .    .    .    .    .    .    
  Legs                     2845 | 33   180  373  206  704  356  532  238  181  42   
  Wheels                   464  | .    .    45   .    407  12   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  100  160  122  145  190  190  190  50   
  Average Speed            173  | 114  120  161  185  168  197  190  191  190  122  
  Slowest Speed            900  | 120  120  470  470  900  400  190  260  190  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 3    34   56   33   29   12   14   8    3    3    
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          153  | .    18   .    16   24   30   51   3    .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    3    2    3    .    5    
  AOE                      140  | .    18   .    16   24   27   49   .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      4973 | 45   252  888  504  1444 543  646  270  253  128  
  Wait                     302  | 2    14   57   24   94   68   20   1    18   4    
  Move                     3764 | 35   179  670  371  1111 367  531  237  180  83   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113  | 2    7    21   8    23   19   21   5    7    .    
  Fast Attach              64   | 6    2    16   7    16   6    3    6    2    .    
  Attach                   87   | .    3    4    8    27   8    8    6    11   12   
  Detach                   46   | .    1    7    3    13   8    1    1    8    4    
  Swap                     57   | .    5    12   5    12   8    5    2    7    1    
  Drop                     97   | .    3    31   6    14   15   17   .    6    5    
  Fire                     419  | .    38   70   72   113  43   40   11   13   19   
  Melee                    20   | .    .    .    .    20   .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    1    .    1    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 14)
   54 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Core integrity fell below 50%
  312 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 15)
  410 | -10/Materials | Entered another Materials area
  410 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1091 | -9/Materials  | Identified exit to Mines
 1579 | -9/Materials  | Build established: Scavenger-Mutant
 1685 | -9/Materials  | Discovered new exit (range 9)
 1805 | -9/Materials  | Entered another Materials area
 1805 | -8/Materials  | Evolved 2 slots: Utility x2
 2267 | -8/Materials  | Lost 6 parts (3n2u1w)
 2377 | -8/Materials  | Lost 3 parts (1n1u1w)
 2726 | -8/Materials  | Discovered new exit (range 16)
 2769 | -8/Materials  | Entered Factory
 2769 | -7/Factory    | Evolved 2 slots: Utility x2
 2972 | -7/Factory    | Lost 9 parts (3n4u2w)
 3183 | -7/Factory    | Fabricated Lyr. Heavy Armor Plating?
 3572 | -7/Factory    | Garrison activated, responded to threat
 3948 | -7/Factory    | Lost 3 parts (1n2u)
 4032 | -7/Factory    | Identified exit to Storage
 4032 | -7/Factory    | Identified exit to Lower Caves
 4352 | -7/Factory    | Core integrity fell below 50%
 4574 | -7/Factory    | Discovered new exit (range 16)
 4899 | -7/Factory    | Lost 4 parts (1n2u1w)
 5141 | -7/Factory    | Build established: Mutant
 5213 | -7/Factory    | Entered another Factory area
 5213 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5966 | -6/Factory    | Fabricated A-02 Transporter (x1)
 6143 | -6/Factory    | Discovered new exit (range 16)
 6188 | -6/Factory    | Entered another Factory area
 6188 | -5/Factory    | Evolved 2 slots: Propulsion x2
 6478 | -5/Factory    | Build established: Scavenger-Mutant
 6838 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 6952 | -5/Factory    | Garrison activated, responded to threat
 7343 | -5/Factory    | Discovered new exit (range 16)
 7381 | -5/Factory    | Entered another Factory area
 7381 | -4/Factory    | Evolved 2 slots: Utility x2
 7781 | -4/Factory    | Lost 3 parts (1n1u1w)
 7885 | -4/Factory    | Discovered new exit (range 4)
 7891 | -4/Factory    | Identified exit to Research
 7893 | -4/Factory    | Entered Research
 7893 | -3/Research   | Evolved 2 slots: Power x1, Weapon x1
 8089 | -3/Research   | Lost 3 parts (1n2u)
 8204 | -3/Research   | Discovered new exit (range 6)
 8259 | -3/Research   | Identified exit to Research
 8332 | -3/Research   | Entered another Research area
 8332 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 8396 | -2/Research   | Build established: Scavenger-Tank
 8434 | -2/Research   | Core integrity fell below 50%
 8452 | -2/Research   | Garrison activated, responded to threat
 8489 | -2/Research   | Released all parts (7)
 8491 | -2/Research   | Core integrity fell below 20%
 8510 | -2/Research   | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
08487_ Antiparticle Reservoir collapses.
08487_ Antiparticle Reservoir explodes.
08487_ Mic. Fission Core destroyed. <x2>
08487_ Penetrated by Slug. <x2>
08489_ System corrupted: Matter fused (-5).
08489_ Released Huge Storage Unit.
08489_ Released Adv. Targeting Computer.
08489_ Released Imp. Signal Interpreter.
08489_ Released Point Defense System.
08489_ Released Hardcell Cannon.
08489_ Released Magnetic Acceleration Cannon.
08489_ Released Hvy. Gauss Cannon.
08489_ Slug penetrates Quantum Separator.
08489_ Penetrated by Slug. <x6>
08507_ Slug penetrates Wall. <x2>
08507_ Penetrated by Slug.
08507_ Slug penetrates Wall.
08507_ Research Mainframe disabled.
08507_ K-01 Serf collects debris.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????##############????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          45
Energy Capacity            370
Matter Stores              482
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             25
Resistance: EM             25
Power Shielding            66
Point Defense Rating       80
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           6
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded
         A-02 Transporter | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Respectable Loadout
Tank

 Challenges 
------------
None

 Game 
------
Seed              AerolevSkeletonDisintegrator
  Manual?         0
Play Time         02:26:37
  Cumulative      51.0 hours
  Start           2023.01.13 @ 23:36:02
  End             2023.01.14 @ 02:39:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          31
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38d73e86-1a9f-47c6-bc4e-cc9889e156b2