Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 23:13:30 Player: leiavoia Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (589) 2945 Value Destroyed (26561) 26561 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (17640) 17640 TOTAL SCORE: 58046 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9210 Follower Combat Kills 297 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3082 Hacked Protovariant 500 Met Warlord at Research 2000 Scanned by Researcher 500 Friendly Fire -49 Cogmind --------- Core Integrity 0/1600 Matter 39/300 Energy 100/190 System Corruption 32% Temperature Warm (114) Movement Core (500) Ox9 Location -1/Command Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (6) --- Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Graphene Brace Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Energy Well Advanced Energy Well Spectral Analyzer Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Weapon Cycler Advanced Thermal Shield Improved Hardlight Generator > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Tri-rail Accelerator > --- INVENTORY -------- Light Quantum Reactor Improved Quantum Reactor Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads High-density Centrium Heavy Treads Advanced Cooling System Huge Storage Unit Experimental Matter Compressor Experimental Matter Compressor Advanced Particle Charger Tri-rail Accelerator Tri-rail Accelerator Tri-rail Accelerator Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher Z-bomb Delivery System CR-A16's Behemoth Slayer [Rating: 205] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Mass Driver Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Advanced EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . Utility 10 | . . . 1 1 . 2 . . . . 1 . . . . 1 . . . . . 1 2 . 1 . Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Parts Attached 565 | 2 12 5 24 3 51 12 1 . . 5 26 20 4 6 24 42 15 14 22 10 75 54 42 13 50 33 Power 41 | . 2 2 2 . 2 1 . . . . 2 1 . . . 4 . 1 2 . 1 4 4 1 5 7 Engine 11 | . 2 1 2 . 2 1 . . . . 1 1 . . . 1 . . . . . . . . . . Core 6 | . . 1 . . . . . . . . . . . . . 3 . 1 . . . 1 . . . . Reactor 24 | . . . . . . . . . . . 1 . . . . . . . 2 . 1 3 4 1 5 7 Propulsion 110 | . 4 . 10 2 16 . . . . 1 2 1 1 . 6 1 3 . 2 1 16 15 3 2 14 10 Treads 49 | . 2 . 6 1 11 . . . . 1 1 1 . . 3 1 3 . 1 1 5 3 3 2 4 . Leg 14 | . 1 . 3 . . . . . . . . . . . . . . . 1 . 3 6 . . . . Wheel 22 | . 1 . 1 1 5 . . . . . 1 . 1 . 3 . . . . . 8 1 . . . . Hover 25 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 10 10 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 231 | 1 4 . 7 1 9 6 1 . . 1 10 10 1 4 9 29 7 3 11 2 35 19 21 6 24 10 Device 131 | 1 . . 3 . 1 1 1 . . . 5 6 . 2 3 16 4 1 6 . 24 15 13 2 18 9 Storage 20 | . 1 . 1 . . . . . . . . . . . . 2 . . 1 . 1 3 4 3 3 1 Processor 19 | . . . . . . 1 . . . . 1 1 . . . 2 . 1 2 . 5 . 2 1 3 . Hackware 5 | . . . . . 1 . . . . . . . . . . 2 . 1 . . 1 . . . . . Protection 56 | . 3 . 3 1 7 4 . . . 1 4 3 1 2 6 7 3 . 2 2 4 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 183 | 1 2 3 5 . 24 5 . . . 3 12 8 2 2 9 8 5 10 7 7 23 16 14 4 7 6 Energy Gun 16 | . 2 2 . . 2 1 . . . . 2 . . . . 1 . . . . 1 . 4 . . 1 Energy Cannon 49 | . . . 2 . 10 1 . . . 1 4 2 . . 1 2 2 4 1 2 7 3 2 2 . 3 Ballistic Gun 19 | 1 . 1 3 . 7 . . . . . . . 1 . . . . . . . 3 3 . . . . Ballistic Cannon 35 | . . . . . . . . . . . 1 3 . 1 2 4 . 2 4 3 5 3 3 1 3 . Launcher 39 | . . . . . 4 1 . . . 1 4 2 . . 1 1 2 3 . 1 6 3 4 1 3 2 Special Weapon 6 | . . . . . . . . . . . . . . . 3 . 1 . 2 . . . . . . . Impact Weapon 7 | . . . . . . 1 . . . 1 1 1 1 1 1 . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . 1 . . 1 . 1 1 3 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 3 . 5 . . . . . 4 . . 1 1 2 . . 5 . 6 1 4 5 1 . Parts Lost 158 | . 7 . 2 . 3 . . . . . 4 2 . . 5 4 6 2 1 3 30 40 3 . 26 20 Power 19 | . 2 . . . . . . . . . . 1 . . . . . 1 1 . 1 4 . . 4 5 Propulsion 46 | . 1 . . . 2 . . . . . 1 . . . . 1 2 . . 1 12 14 . . 7 5 Utility 62 | . 2 . 1 . . . . . . . 3 1 . . 4 3 4 . . 1 9 13 3 . 9 9 Weapon 31 | . 2 . 1 . 1 . . . . . . . . . 1 . . 1 . 1 8 9 . . 6 1 Highest Loss Streak 18 | . 5 . 1 . 1 . . . . . 4 1 . . 2 1 2 1 1 2 12 18 1 . 10 7 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Average Slot Usage (%) 87 | . 99 100 99 100 99 99 100 100 100 100 93 92 92 85 82 86 91 93 89 81 75 58 76 82 72 71 Engine 4 | . 13 7 8 9 9 7 7 7 7 7 6 5 6 6 6 5 5 3 . . . . . . . . Core 1 | . . 6 2 . . . . . . . . . . . . 4 5 6 10 . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 5 5 2 7 8 7 6 Treads 10 | . 20 14 10 9 18 15 15 15 15 15 7 6 5 . 4 3 13 17 17 16 9 5 12 13 5 . Leg 1 | . 5 . 11 9 . . . . . . . . . . . . . . . . 3 1 . . . . Wheel 7 | . 2 14 11 18 16 15 15 15 15 15 13 13 13 13 10 6 1 . . . 5 2 . . . . Device 12 | . 8 . 10 9 11 7 10 15 15 15 10 12 10 10 7 15 7 9 7 12 15 14 22 26 14 20 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 6 6 6 6 6 6 11 11 11 11 5 5 7 13 13 8 Processor 6 | . . . . . . 5 7 7 7 7 12 14 13 13 11 6 5 5 6 5 7 4 4 7 11 9 Protection 11 | . 5 14 10 18 14 24 19 15 15 15 15 12 15 15 15 13 19 17 12 9 5 1 4 . . . Energy Gun 2 | . 5 14 6 . . 2 7 7 7 5 . 6 6 2 . . . . . . . . 4 1 . 1 Energy Cannon 5 | . . . 4 9 6 2 7 7 7 . 10 6 6 6 5 4 1 3 4 11 7 4 4 7 . 1 Ballistic Gun 2 | . 22 14 10 9 10 1 . . . . . . 1 6 4 . . . . . 1 1 . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . 2 1 9 11 11 10 4 3 1 2 4 4 1 Launcher 1 | . . . . . . 2 . . . 6 5 4 2 . 2 . . . . . 1 1 1 . 2 . Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Heaviest Build 197 | 12 50 56 101 103 117 115 111 109 109 114 139 133 123 123 153 176 170 172 182 176 179 189 197 186 195 96 Greatest Support 240 | 20 40 16 20 32 80 22 22 22 22 22 40 40 56 56 122 56 122 122 122 118 156 128 225 235 240 86 Greatest Overweight (x) 58 | . 3 3 6 3 6 5 5 4 4 5 5 3 3 2 2 6 6 1 1 1 58 1 . . 1 2 Average Overweight (x) 2 | . 1 2 5 3 3 4 4 4 4 4 3 2 2 1 1 3 2 1 1 1 3 . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 Average Capacity 22 | 8 17 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 13 10 25 17 9 Most Carried 25 | 7 16 20 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 18 25 25 10 Average Carried 21 | 6 10 18 23 23 24 24 25 25 25 25 24 24 24 24 24 24 23 24 24 24 23 11 7 23 13 8 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 25 25 10 5 Final Carried 25 | 7 16 20 25 24 25 25 25 25 25 25 25 25 25 25 24 25 24 23 25 25 25 3 17 25 10 3 Class Distribution -------------------- 50% | Mutant 27% | Scavenger-Mutant 7% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Matter Collected 17888 | 248 256 88 589 54 1283 544 27 23 . 116 526 432 76 270 502 2096 760 486 509 254 2014 1710 733 938 2753 601 Remotely 4006 | . . . . . . 200 . . . . 281 71 . . . 566 142 . . . 1265 791 . . 354 336 Salvage Created 21900 | 107 546 86 1842 58 2331 429 48 . . 117 1526 386 50 . 865 2155 416 713 639 271 2944 2084 775 531 2395 586 Parts 895 | 5 31 8 109 4 111 26 1 . . 1 56 20 2 . 29 77 11 16 16 8 122 80 24 20 78 40 Haulers Intercepted 26 | . 1 . 6 . 5 . . . . . 3 . . . . 2 . . . . 1 2 1 1 4 . Recyclers Shooed 20 | . 1 . 1 . 1 . . . . . 4 . . . . 5 . . . . 4 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . 1 . . 5 . 10 2 . 25 . 10 11 . 6 . . . . . . Prevented 7 | . . . . . . . . . . . . 6 . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Combat Hostiles Destroyed 449 | . 11 2 37 1 40 9 1 . . 4 19 12 1 . 35 31 18 22 23 7 56 41 13 4 41 21 Guns 69 | . 10 2 18 . 22 3 . . . 1 . . . . . . . . . . 4 5 2 . . 2 Cannons 152 | . . . 19 1 8 2 . . . . . 5 1 . 3 21 8 4 7 2 17 9 6 4 23 12 AOE 212 | . 1 . . . 9 4 . . . 3 16 6 . . 31 9 10 18 16 4 33 25 4 . 17 6 Classes Destroyed 28 | 2 4 . 5 . 2 . . . . . 3 2 . . 2 1 . . 3 . 1 . . 1 1 1 Worker 33 | . . . 3 . 1 1 . . . . 2 . . . . 2 . . . . 6 6 . 1 11 . Builder 23 | . 1 . . . 2 . . . . . 3 . . . . . . . . . 11 3 . . 3 . Tunneler 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 26 | . 1 . 6 . 5 . . . . . 3 . . . . 2 . . . . 1 2 1 1 4 . Recycler 29 | 1 1 . 2 . 3 . . . . . 2 . . . . 7 . . . . 5 2 . 1 5 . Minesweeper 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Mechanic 5 | . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 1 . . . . Operator 6 | . . . 1 . 2 . . . . . 1 . . . . 1 . . . . . . 1 . . . Watcher 16 | . . . 3 . 1 . . . . . 1 . . . . 2 . . . . . 2 . . 5 2 Swarmer 94 | . 2 . 11 . . 3 . . . . 5 9 . . 7 4 3 7 . 4 13 5 5 . 1 15 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Saboteur 4 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . 1 . Grunt 192 | . 9 2 16 . 26 4 1 . . 3 10 1 . . 19 13 11 11 12 . 23 20 . 1 10 . Brawler 5 | . . . . . . . . . . . . . . . 1 . . 1 1 . 1 1 . . . . Duelist 8 | . . . . . 1 . . . . 1 . . . . 3 . . . . . 1 2 . . . . Protector 4 | . . . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 37 | . . . 10 1 12 2 . . . . . . . . 2 3 . 2 . . 1 . 2 . 1 1 Demolisher 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Specialist 10 | . . . . . . . . . . . . . . . . 5 . . 1 . 2 . . . 2 . Hunter 38 | . . . . . . . . . . . 2 . . . 2 1 . . . 2 6 8 . 1 16 . Programmer 31 | . . . . . . . . . . . 1 . 1 . . 5 . . 3 . 6 4 . 2 6 3 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 5 | . . . . . . . . . . . . 1 . . 1 . . . . 1 1 . 1 . . . Striker 5 | . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 40 | 2 4 2 10 1 8 5 1 . . 4 12 7 1 . 14 11 4 9 14 4 15 40 4 5 13 7 Combat Bots Only 30 | . 4 2 6 1 7 4 1 . . 4 12 7 1 . 14 6 4 9 14 4 13 30 4 3 10 7 Max Kills in Single Turn 5 | 1 1 1 2 1 2 4 1 . . 2 3 2 1 . 4 4 3 5 4 3 5 4 3 2 4 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . . 2 4 . . . 2 3 2 . . 4 3 3 5 4 3 5 3 3 . 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Damage Taken 37258 | . 1111 34 1100 41 1466 308 . . . 131 693 608 75 . 1847 2219 735 895 1134 877 5009 6718 1704 137 7528 2888 Core 4398 | . 157 . 162 . 169 34 . . . 18 13 25 . . 140 201 59 20 132 56 379 1153 71 . 649 960 Absorbed by Shields 3309 | . . . . . . . . . . . . . . . . 250 . . 323 287 26 581 574 12 870 386 Reduced by Siege Mode 394 | . . . . . . . . . . . . . . . . 43 24 . . . 29 97 26 . 175 . Regen/Repaired (Parts) 356 | . . . 156 . . . . . . . . . . . . 200 . . . . . . . . . . Core Remaining (%) 66 | 100 . 37 59 . 69 . . . . 92 . . . . 79 . . . . 53 67 11 . 95 . . Volleys Fired 1248 | 7 55 8 108 6 156 11 1 . . 11 46 26 2 1 52 126 30 26 25 46 123 118 77 25 107 55 Largest 4 | 2 2 2 2 2 2 2 2 . . 2 2 3 3 1 3 3 3 3 3 3 3 3 4 4 3 2 Hottest 364 | 40 60 88 93 93 136 155 155 . . 113 135 240 195 90 173 204 204 204 208 241 266 271 364 364 293 208 Shots Fired 2096 | 14 109 16 209 12 292 17 2 . . 12 51 36 6 1 60 263 57 43 33 62 222 167 146 49 155 62 Gun 665 | 14 109 16 152 6 208 9 1 . . 2 1 5 4 . 10 10 . . . . 36 27 34 2 . 19 Cannon 1180 | . . . 57 6 67 6 1 . . 4 9 21 2 1 11 249 47 29 18 59 159 112 107 47 129 39 Launcher 211 | . . . . . 17 2 . . . 6 41 10 . . 18 4 6 14 . 3 27 28 5 . 26 4 Special 40 | . . . . . . . . . . . . . . . 21 . 4 . 15 . . . . . . . Kinetic 990 | 14 85 8 101 6 208 . . . . . . 14 2 . 13 156 33 21 9 7 80 82 23 11 91 26 Thermal 758 | . 15 8 108 6 67 15 2 . . 6 10 12 4 1 8 93 14 8 9 52 68 31 113 38 38 32 Explosive 209 | . . . . . 17 . . . . 6 11 . . . 39 4 10 14 15 3 27 28 5 . 26 4 Electromagnetic 115 | . 9 . . . . 2 . . . . 30 10 . . . 10 . . . . 30 19 5 . . . Entropic 24 | . . . . . . . . . . . . . . . . . . . . . 17 7 . . . . Robot Hit Streak 36 | 4 26 4 12 4 19 15 3 . . 5 9 12 9 . 11 13 13 6 13 10 12 21 13 6 36 12 Robot Miss Streak 10 | 1 10 2 4 5 5 1 1 . . 3 2 6 1 . 2 8 2 2 1 1 7 5 4 3 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . Secondary Targets 6 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1312 | 7 74 10 128 5 189 14 2 . . 7 27 22 4 . 45 146 40 26 21 19 136 117 75 19 132 47 Core Hits 1083 | 3 27 3 66 2 96 18 2 . . 14 47 26 1 . 63 76 31 51 46 9 187 108 29 11 126 41 Critical Kills 18 | . . . . . . . 1 . . 1 . . . . . 1 . . . . 7 4 1 1 1 1 Critical Parts Destroyed 24 | . 1 1 . . 2 . . . . . . . . . 1 . . . 1 1 3 13 . . . 1 Critical Strikes 89 | . 1 1 1 . 2 . 1 . . 1 . 1 . . 9 5 3 1 6 1 16 27 1 2 6 4 Burn 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Meltdown 8 | . . . . . . . 1 . . . . . . . . 1 . . . . 2 . 1 1 1 1 Destroy 33 | . 1 1 . . 2 . . . . . . . . . . . . . 1 1 8 18 . . . 1 Blast 16 | . . . . . . . . . . . . . . . . 4 1 1 . . . 4 . 1 3 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Smash 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Sever 15 | . . . . . . . . . . . . . . . 8 . 2 . 5 . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sunder 10 | . . . . . . . . . . . . . . . . . . . . . 5 5 . . . . Melee Attacks 104 | . . . . . 22 2 . . . 2 2 2 6 1 14 . . 5 . 1 1 31 3 . 12 . Impact 16 | . . . . . . . . . . 2 2 2 6 1 3 . . . . . . . . . . . Slashing 48 | . . . . . 22 2 . . . . . . . . . . . . . . . 21 3 . . . Piercing 40 | . . . . . . . . . . . . . . . 11 . . 5 . 1 1 10 . . 12 . Sneak Attacks 7 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 86433 | 92 893 157 2673 89 5083 599 49 . . 697 3689 916 135 . 7408 6543 3194 2787 4674 918 11353 10367 4032 906 15136 4043 Guns 8605 | 92 833 157 1760 46 2456 195 24 . . 12 22 116 54 . 67 192 . . . . 743 430 939 38 . 429 Cannons 28460 | . . . 913 43 988 125 25 . . . 203 400 81 . 216 4688 1304 592 259 488 4058 2921 2294 828 6451 1583 Explosions 46553 | . 60 . . . 1639 279 . . . 570 3464 400 . . 6209 1663 1735 2195 3936 430 6552 6539 799 . 8101 1982 Melee 1075 | . . . . . . . . . . 115 . . . . 300 . . . . . . 386 . . 274 . Ramming 490 | . . . . . . . . . . . . . . . . . . . . . . 91 . 40 310 49 Kinetic 20413 | 92 633 39 1225 46 2456 . . . . . . 242 . . 125 3282 1039 397 156 77 1625 1635 540 327 5317 1160 Thermal 15076 | . 201 118 1448 43 988 412 49 . . 12 375 325 135 . 158 2088 342 228 103 411 2022 543 2550 539 1134 852 Explosive 42374 | . . . . . 1639 . . . . 570 1695 . . . 6209 981 1658 2162 3936 430 5939 6539 799 . 7835 1982 Electromagnetic 3945 | . 59 . . . . 187 . . . . 1619 349 . . . 192 . . . . 687 443 143 . 266 . Impact 252 | . . . . . . . . . . 115 . . . . 137 . . . . . . . . . . . Slashing 1566 | . . . . . . . . . . . . . . . 616 . 155 . 479 . . 316 . . . . Piercing 507 | . . . . . . . . . . . . . . . 163 . . . . . . 70 . . 274 . Entropic 1810 | . . . . . . . . . . . . . . . . . . . . . 1080 730 . . . . Highest Corruption 32 | . 1 1 1 . . . . . . . 3 4 5 5 . 5 11 11 11 7 15 24 1 2 22 32 Average Corruption 8 | . 1 1 1 . . . . . . . 1 3 4 5 . 4 10 11 8 7 13 14 1 1 18 25 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Effects 473 | . 1 8 4 . . . . . . . 8 17 19 3 . 30 74 55 3 44 71 51 6 5 50 24 Message Errors 105 | . . 3 4 . . . . . . . 3 3 5 1 . 6 16 13 . 13 13 11 . 1 9 4 Matter Fused 107 | . . 2 . . . . . . . . . 5 4 . . 8 15 15 1 11 14 10 3 . 15 4 Heat Flow Errors 66 | . 1 3 . . . . . . . . 1 4 1 2 . 2 10 12 1 7 6 7 1 1 6 1 Energy Discharges 53 | . . . . . . . . . . . 1 3 2 . . 5 11 5 . 5 8 5 . 1 5 2 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 Data Loss (minor) 59 | . . . . . . . . . . . 1 2 5 . . 2 13 5 . 3 13 5 1 . 6 3 Data Loss (major) 16 | . . . . . . . . . . . . . 1 . . 1 2 . . 2 5 2 1 1 1 . Misfires 18 | . . . . . . . . . . . 2 . . . . 2 1 3 1 2 3 1 . 1 . 2 Alerts 11 | . . . . . . . . . . . . . 1 . . 3 3 1 . . 1 1 . . 1 . Misdirections 10 | . . . . . . . . . . . . . . . . . 1 . . . . 6 . . 2 1 Weapon Failures 23 | . . . . . . . . . . . . . . . . 1 2 1 . 1 8 2 . . 3 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4199 | . . . 54 . 51 . . . . . 208 . . . 410 328 35 107 20 34 315 723 47 46 1530 291 Projectiles 1041 | . . . . . 6 . . . . . 17 . . . 24 144 32 . 12 21 127 220 47 46 313 32 Explosions 2790 | . . . 54 . 45 . . . . . 191 . . . 249 184 3 107 8 13 188 409 . . 1080 259 Melee 368 | . . . . . . . . . . . . . . . 137 . . . . . . 94 . . 137 . Knockbacks 126 | . . . . . . . . . . . . 4 . . 1 27 3 3 . 4 7 11 2 6 45 13 Impact 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Kinetic 108 | . . . . . . . . . . . . 4 . . 1 22 3 2 . 4 7 10 2 5 36 12 Secondary 12 | . . . . . . . . . . . . . . . . 5 . 1 . . . 1 . . 4 1 Self-Inflicted Damage 1785 | . 40 . 100 . 98 . . . . . 159 120 . . 36 102 26 228 . 32 355 360 . . 11 118 Shots 57 | . 1 . 1 . 2 . . . . . 7 7 . . 1 2 1 9 . 2 16 6 . . 1 1 Rammed 44 | . . . . . . . . . . . . . . . . . . . . . . 7 . 3 31 3 Targets Rammed 45 | . . . . . . . . . . . . . . . . . . . . . . 8 . 3 31 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Temperature 540 | . 434 275 102 20 36 69 18 . . 10 360 244 161 162 66 408 337 194 196 314 540 396 374 178 374 462 Average Temperature 99 | . 100 78 29 9 9 28 12 . . 6 75 105 66 78 16 128 81 77 80 108 170 119 85 83 125 130 Received Heat Transfer 6171 | . 501 . 399 9 684 123 . . . 57 246 73 . . 411 701 352 252 104 4 824 906 89 5 229 202 Effects 36 | . 3 . . . . . . . . . . . . . . 6 . . . 1 15 3 . . 2 6 Shutdowns 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 6 Energy Bleed 5 | . 1 . . . . . . . . . . . . . . 2 . . . 1 . 1 . . . . Interference 10 | . . . . . . . . . . . . . . . . 3 . . . . 5 2 . . . . Matter Decay 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . 4 3 . . . 3 1 3 3 3 . Total Turns 362 | . . . . . . . . . . . . . . . . 70 54 . . . 54 78 23 28 55 . Longest Duration 78 | . . . . . . . . . . . . . . . . 23 22 . . . 31 78 12 24 37 . Robots Corrupted 10 | . . . . . . . . . . . 8 . . . . . . . . . 1 1 . . . . Combat Hostiles 4 | . . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . Parts Fried 22 | . . . . . . . . . . . 15 . . . 1 . . . . . 3 3 . . . . Impact Corruptions 8 | . . . . . . . . . . . . . . . 5 . . . . . . 1 . . 2 . Robots Melted 10 | . . . . . 1 . 1 . . . . 1 . . . 1 . . . . 2 . 1 1 1 1 Combat Hostiles 8 | . . . . . 1 . 1 . . . . 1 . . . 1 . . . . 1 . 1 . 1 1 Parts Melted 31 | . . . 6 . 2 . 2 . . . . 2 . . . 7 . . . . 5 1 . 3 1 2 Heat Transferred 16752 | . 400 259 2701 74 1554 735 87 . . 25 596 574 200 . 250 1700 80 50 111 444 1912 634 2035 444 999 888 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 1 . . . . 1 . . . . 5 3 . . . 2 . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Peak Influence 2110 | 10 178 55 838 327 996 713 . . . . 733 . . . . 1162 . . . . 1743 2110 1383 982 1859 1750 Initial 1189 | . 6 34 21 296 137 452 . . . . 3 . . . . 158 . . . . . 915 1186 777 501 1189 Average 793 | 8 85 38 392 317 476 530 . . . . 290 . . . . 644 . . . . 1114 1700 1218 827 1244 1509 Maximum Alert Level 5 | . . . 3 1 3 3 . . . . 3 . . . . 4 . . . . 5 5 4 3 5 5 Low Security (%) 20 | 100 100 100 29 . 21 . . . . . 57 . . . . 14 . . . . 6 . . . . . Level 1 9 | . . . 26 100 23 . . . . . 4 . . . . 20 . . . . . . . . . . Level 2 16 | . . . 32 . 33 99 . . . . 18 . . . . 24 . . . . 3 . . . 11 . Level 3 19 | . . . 10 . 22 . . . . . 19 . . . . 29 . . . . 37 5 3 100 19 . Level 4 23 | . . . . . . . . . . . . . . . . 12 . . . . 37 29 96 . 51 66 Level 5 9 | . . . . . . . . . . . . . . . . . . . . . 14 65 . . 17 22 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . 2 1 4 . 6 . . . . . 10 . . . 1 11 . 1 . . 13 11 1 9 10 4 Investigation 11 | . 1 1 2 . 2 . . . . . 2 . . . . 2 . . . . . . . 1 . . Extermination 11 | . . . . . . . . . . . 1 . . . . 2 . . . . 3 2 . 1 2 . Reinforcement 42 | . 1 . 2 . 3 . . . . . 3 . . . . 6 . . . . 6 5 1 6 7 2 Assault 19 | . . . . . 1 . . . . . 4 . . . 1 1 . 1 . . 3 4 . 1 1 2 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 14 | . . . . . . . . . . . 3 . . . . 1 . . . . 3 4 . 2 . 1 Construction Impeded 8 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 1 . 1 1 . Haulers Reinforced 8 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 2 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Distress Signals 30 | . . . 4 1 3 . . . . . . . . . . 2 . . 1 . . 2 9 . 6 2 Communications Jammed 20 | . . . . . . . . . . . . . . . . 4 . . . . 4 12 . . . . Distress Signals 20 | . . . . . . . . . . . . . . . . 4 . . . . 4 12 . . . . Times Spotted 641 | . 13 5 51 2 55 8 . . . 5 24 13 1 . 39 54 18 24 37 7 55 76 33 5 70 46 Peak Tracking Total 17 | . 5 3 6 2 6 4 . . . 4 6 4 1 . 9 5 4 9 17 4 9 13 4 2 9 16 Tactical Retreats 51 | . . . 3 . 1 . . . . . 3 1 . . 7 5 . 1 . . 1 12 4 . 9 4 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Traps Triggered 21 | . 1 . 1 . 3 . . . . . 3 . . . . 1 . . 1 . 1 3 . 2 1 4 Indirectly 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 17 | . . . . . . . . . . . . . . . 8 . 4 5 . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . . 1 . . 2 12 6 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Disabled 91 | . . . 5 . 8 . . . . . 20 1 . . 1 9 4 1 . . 27 5 2 4 4 . Max in Single Turn 9 | . . . 2 . 2 . . . . . 3 1 . . 1 5 3 1 . . 9 1 1 1 1 . Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Accessed 61 | . 2 1 11 1 8 . . . 4 1 10 . 1 . . 10 . . 4 . 3 . . 1 4 . Terminals 38 | . 2 . 7 1 6 . . . . 1 8 . . . . 6 . . . . 2 . . 1 4 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 4 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 6 | . . . 2 . 1 . . . . . 1 . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 163 | . 10 1 35 2 19 . . . 27 1 17 . 1 . . 29 . . 11 . 4 . . 1 5 . Successful 88 | . 5 1 14 . 8 . . . 27 1 4 . 1 . . 14 . . 11 . . . . 1 1 . Failed 75 | . 5 . 21 2 11 . . . . . 13 . . . . 15 . . . . 4 . . . 4 . Catastrophic 19 | . 2 . 3 1 1 . . . . . 5 . . . . 3 . . . . 3 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 40 | . 9 . 5 2 6 . . . . . 4 . . . . 11 . . 1 . 2 . . . . . Terminals 90 | . 10 . 22 2 13 . . . . 1 15 . . . . 19 . . . . 2 . . 1 5 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Repair Stations 15 | . . . 9 . . . . . . . . . . . . 6 . . . . . . . . . . Recycling Units 13 | . . . 4 . 4 . . . . . 1 . . . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 67 | . 5 1 6 . 5 . . . 27 1 3 . 1 . . 5 . . 11 . . . . 1 1 . Record 23 | . . . . . . . . . 11 1 . . 1 . . . . . 10 . . . . . . . Part Schematic 10 | . . . . . . . . . 9 . . . . . . 1 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 4 . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 2 . . . . . 3 . 1 . . . . 2 . . . . . . . . . . Open Door 7 | . . 1 . . 4 . . . . . . . . . . . . . 1 . . . . . 1 . Branch Access Points 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . 6 . . . . . . . . . . . . 4 . . . . . . . . . . Scan Component 6 | . . . 3 . . . . . . . . . . . . 3 . . . . . . . . . . Repair 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . 1 . . . . . . . . . . 2 . . . . . . . . . . Retrieve Components 4 | . . . 1 . 1 . . . . . . . . . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . 1 . . . . . . . . . . 3 . . . . . . . . . . Terminals 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Tunnel 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 45 | . 2 . 11 1 4 . . . . . 9 . . . . 10 . . . . 3 . . 1 4 . Full Trace Events 7 | . 1 . 3 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 9 . . . . 14 . 1 . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . Time 128 | . . . 84 . . . . . . . . . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 30 | . . . 9 . 9 . . . . . . . . . . 12 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . 2 . . 2 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total Allies 9 | . . . . . . . . . . 1 . . . . 2 1 . 2 3 . . . . . . . Largest Group 3 | . . . . . . . . . . 1 1 . . . 2 1 . 2 3 . . . . . . . Highest-Rated Group 160 | . . . . . . . . . . 96 96 . . . 59 10 . 60 160 . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 96 . . . 30 10 . 30 65 . . . . . . . Total Orders 14 | . . . . . 8 . . . . . . . . . . . . 4 . . . . . 2 . . EXPLORE 14 | . . . . . 8 . . . . . . . . . . . . 4 . . . . . 2 . . Ally Attacks 48 | . . . . . . . . . . 4 8 . . . 17 . . 5 14 . . . . . . . Total Damage 1071 | . . . . . . . . . . 48 235 . . . 196 . . 106 486 . . . . . . . Kills 8 | . . . . . . . . . . 1 1 . . . 2 . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Robot Analysis Total 8 | . 4 . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . . . . . 2 . 3 . 1 2 . 2 . 1 2 . 3 . . . . . . Drone Launches 33 | . . . . . 25 . . . . . . . . . . . . 5 . . . . . 3 . . Drone Recoveries 12 | . . . . . 9 . . . . . . . . . . . . 3 . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Turns Passed 29854 | 57 541 601 2134 114 1581 541 471 599 134 1173 1113 958 876 1247 2005 1937 2070 1486 1571 1634 1933 1287 1549 672 1180 390 Spaces Moved 15603 | 25 182 381 828 53 617 304 276 414 93 728 668 616 615 940 1240 769 889 566 598 627 607 889 905 334 973 466 Core 460 | . . . . . . . . . . . . . . . . . . . . . 3 426 31 . . . Treads 4510 | . 108 . 9 . 28 . . . . . . . . . 159 . 620 566 598 627 332 125 812 334 192 . Legs 114 | 25 27 . . . . . . . . . . . . . . . . . . . . . 62 . . . Wheels 8934 | . 47 381 819 53 589 304 276 414 93 728 668 616 615 940 1081 769 269 . . . 272 . . . . . Hover 1585 | . . . . . . . . . . . . . . . . . . . . . . 338 . . 781 466 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 35 | 120 120 130 145 145 135 145 145 145 145 145 125 125 125 115 130 130 175 235 235 238 160 50 50 145 40 35 Average Speed 154 | 120 186 144 183 145 150 152 152 145 145 155 141 138 136 129 143 156 218 235 236 241 234 88 137 152 76 47 Slowest Speed 2950 | 120 240 145 320 145 240 160 160 145 145 160 160 140 140 130 235 190 235 235 238 243 2950 235 145 155 240 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 32 77 81 7 92 8 44 63 74 88 27 81 84 84 90 23 95 93 85 75 21 33 28 77 27 18 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 10 | . . 1 . . 1 . . 1 1 1 . . . 1 . 1 . 1 . 2 . . . . . . Known Exits Taken 7 | . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . 1 1 . 1 1 . . . . Scrap Searched 28 | . . 1 . . . . 1 1 . 4 . 1 2 5 3 . 3 5 . 2 . . . . . . Spaces Dug 167 | . . . . . . 2 . . . 1 21 9 6 . 4 21 3 12 . 13 6 21 16 10 21 1 Terrain Destroyed 2424 | . 2 . 23 . 100 5 . . . 52 170 16 7 . 274 217 129 166 101 82 395 323 99 21 198 44 Melee 40 | . . . . . . 2 . . . 1 2 1 6 . 2 . . 4 . . . 16 3 . 3 . Projectile 339 | . . . . . 3 . . . . . . 2 1 . 7 97 13 17 1 40 48 20 51 21 12 6 AOE 2045 | . 2 . 23 . 97 3 . . . 51 168 13 . . 265 120 116 145 100 42 347 287 45 . 183 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total 19328 | 38 285 416 1266 80 1026 363 323 413 92 749 785 683 636 966 1382 1276 962 670 734 687 893 1176 1080 480 1277 590 Wait 1060 | 4 15 12 224 19 109 15 46 . . 2 14 10 5 . 10 294 18 36 1 . 31 54 15 61 49 16 Move 15577 | 24 181 380 827 52 616 303 275 413 92 727 667 615 614 939 1239 768 888 565 597 626 606 888 904 333 972 466 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 269 | 1 18 5 39 . 12 9 . . . 1 11 4 1 8 10 16 7 5 13 3 26 9 18 16 27 10 Fast Attach 181 | 1 1 2 5 . 14 2 . . . . 8 2 1 3 2 10 . 3 12 1 32 14 30 11 15 12 Attach 160 | . 8 . 4 2 4 2 . . . . 6 1 . 1 14 6 7 2 5 3 18 32 5 . 27 13 Detach 31 | . . . . . 4 . . . . . 1 . 1 . 3 2 . . 1 . 6 8 . 2 2 1 Swap 225 | 1 3 3 15 1 34 8 1 . . 5 12 17 3 2 8 26 8 9 5 6 25 8 7 2 8 8 Drop 300 | . 4 6 44 . 36 11 . . . 1 18 6 3 11 8 20 . 7 25 1 25 6 21 24 17 6 Fire 1248 | 7 55 8 108 6 156 11 1 . . 11 46 26 2 1 52 126 30 26 25 46 123 118 77 25 107 55 Melee 104 | . . . . . 22 2 . . . 2 2 2 6 1 14 . . 5 . 1 1 31 3 . 12 . Ram 8 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 37 | . . . . . . . . . . . . . . . . . . . . . . 3 . 3 31 . Escape Stasis 33 | . . . . . 12 . . . . . . . . . . 8 . . . . . . . 3 10 . Rewire 71 | . . . . . . . . . . . . . . . 14 . . 7 50 . . . . . . . Trap 17 | . . . . . . . . . . . . . . . 8 . 4 5 . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 2 exits: Acc / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 2) 58 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Core integrity fell below 50% 559 | -10/Materials | Lost 5 parts (1p1n2u1w) 583 | -10/Materials | Discovered new exit (range 15) 599 | -10/Materials | Entered Mines 916 | -10/Mines | Met a Derelict shopkeep closing up shop 1181 | -10/Mines | Learned location of Recycling (-8) 1185 | -10/Mines | Discovered new exit (range 10) 1200 | -10/Mines | Entered Materials 1200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1254 | -9/Materials | Repaired Lgt. Treads 1282 | -9/Materials | Repaired Core Shielding 1539 | -9/Materials | Discovered new exit (range 10) 1881 | -9/Materials | Discovered new exit (range 15) 2101 | -9/Materials | Discovered new exit (range 16) 2732 | -9/Materials | Repaired Cooling System 2934 | -9/Materials | Discovered new exit (range 15) 3293 | -9/Materials | Discovered new exit (range 10) 3334 | -9/Materials | Entered another Materials area 3334 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3345 | -8/Materials | Discovered new exit (range 16) 3448 | -8/Materials | Entered Storage 3525 | -8/Storage | Found Prototype Launcher 3942 | -8/Storage | Build established: Scavenger-Mutant 4648 | -8/Storage | First assault squad dispatched 4709 | -8/Storage | Destroyed 7 combat bots 4716 | -8/Storage | Build established: Mutant 4763 | -8/Storage | Discovered new exit (range 15) 5004 | -8/Storage | Identified Scatter Rocket Array 5029 | -8/Storage | Entered Factory 5029 | -7/Factory | Evolved 2 slots: Utility x2 5238 | -7/Factory | Discovered new exit (range 15) 5570 | -7/Factory | Entered Lower Caves 5732 | -7/Lower Caves | Build established: Scavenger-Mutant 5956 | -7/Lower Caves | Discovered new exit (range 11) 6041 | -7/Lower Caves | Entered another Lower Caves area 6150 | -7/Lower Caves | Discovered new exit (range 9) 6239 | -7/Lower Caves | Learned location of Zion (-6) 6359 | -7/Lower Caves | Learned 8 Factory zone layouts 6566 | -7/Lower Caves | Discovered new exit (range 11) 6640 | -7/Lower Caves | Entered Data Miner 6640 | -7/Data Miner | Discovered new exit (range 6) 6668 | -7/Data Miner | Met Data Miner 6712 | -7/Data Miner | Learned location of Section 7 (-2) 6712 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6736 | -7/Data Miner | Received God Mode back door access code from Data Miner 6774 | -7/Data Miner | Entered Proximity Caves 6780 | -6/Proximity Caves | Learned Factory terminal intel 6802 | -6/Proximity Caves | Escorted by Enhanced Grunt 6915 | -6/Proximity Caves | Learned location of Extension (-5) 7104 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7910 | -6/Proximity Caves | Discovered new exit (range 9) 7947 | -6/Proximity Caves | Entered Factory 7947 | -6/Factory | Accompanied by 1 ally 7947 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7949 | -6/Factory | Loaded intel: 26 terminal locations 8178 | -6/Factory | Identified exit to Lower Caves 8284 | -6/Factory | Incoming investigation squad redirected 8355 | -6/Factory | Found Prototype Device 8355 | -6/Factory | Identified Exp. Thermal Shield 8647 | -6/Factory | First assault squad dispatched 8668 | -6/Factory | Incoming assault squad redirected 8675 | -6/Factory | Incoming assault squad redirected 8737 | -6/Factory | Destroyed 12 combat bots 8746 | -6/Factory | Lost 4 parts (1n3u) 8994 | -6/Factory | Build established: Mutant 9060 | -6/Factory | Entered Lower Caves 9126 | -6/Lower Caves | Destroyed 7 combat bots 9184 | -6/Lower Caves | Spotted B-75 Beast 9192 | -6/Lower Caves | Destroyed B-75 Beast 9289 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9370 | -6/Lower Caves | Learned location of 1 exit from Factory 9812 | -6/Lower Caves | Encountered a Warlord checkpoint 9987 | -6/Lower Caves | Discovered new exit (range 8) 10018 | -6/Lower Caves | Entered another Lower Caves area 10100 | -6/Lower Caves | Discovered new exit (range 16) 10809 | -6/Lower Caves | Discovered new exit (range 14) 10894 | -6/Lower Caves | Entered Zion 10917 | -6/Zion | Build established: Tank 10931 | -6/Zion | Found CR-A16's Pointy Stick 10980 | -6/Zion | System corruption cleaned by Quarantine Array 11162 | -6/Zion | Discovered new exit (range 12) 11318 | -6/Zion | Found Prototype Special Weapon 11322 | -6/Zion | Found Prototype Special Weapon 11325 | -6/Zion | Found Prototype Special Weapon 11327 | -6/Zion | Found Prototype Special Weapon 11424 | -6/Zion | Build established: Mutant 11859 | -6/Zion | Found Prototype Device 11859 | -6/Zion | Identified Bomb Factory No. 2 12141 | -6/Zion | Entered Proximity Caves 12387 | -5/Proximity Caves | Spotted B-75 Beast 12487 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 12529 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12552 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12588 | -5/Proximity Caves | Destroyed 14 combat bots 12733 | -5/Proximity Caves | Destroyed 8 combat bots 13092 | -5/Proximity Caves | Learned Factory stockpile data 13148 | -5/Proximity Caves | Learned Factory machine intel 13158 | -5/Proximity Caves | Discovered new exit (range 10) 13736 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13739 | -5/Proximity Caves | Destroyed B-75 Beast 14146 | -5/Proximity Caves | Entered Factory 14146 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14147 | -5/Factory | Identified exit to Upper Caves 14147 | -5/Factory | Identified exit to Extension 14148 | -5/Factory | Identified exit to Factory 14150 | -5/Factory | Loaded intel: 248 machine locations 14799 | -5/Factory | Discovered exit to Factory (range 16) 15260 | -5/Factory | Repaired Med. Reactive Plating 15728 | -5/Factory | Discovered exit to Factory (range 16) 15946 | -5/Factory | First assault squad dispatched 15965 | -5/Factory | Incoming assault squad redirected 16083 | -5/Factory | Entered Upper Caves 16304 | -5/Upper Caves | Ambushed by wild Derelicts 16317 | -5/Upper Caves | System corruption reached 10% 16536 | -5/Upper Caves | Build established: Tank 16608 | -5/Upper Caves | Attracted the attention of an 0b10 base 16707 | -5/Upper Caves | Identified exit to Upper Caves 16980 | -5/Upper Caves | Build established: Mutant 18153 | -5/Upper Caves | Entered another Upper Caves area 18184 | -5/Upper Caves | Discovered exit to Factory (range 9) 18356 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18442 | -5/Upper Caves | Learned 4 Factory zone layouts 19066 | -5/Upper Caves | Build established: Scavenger-Mutant 19102 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19143 | -5/Upper Caves | Destroyed 9 combat bots 19519 | -5/Upper Caves | Build established: Scavenger-Tank 19573 | -5/Upper Caves | Discovered new exit (range 8) 19580 | -5/Upper Caves | Learned location of Armory (-4) 19639 | -5/Upper Caves | Entered Warlord 19721 | -5/Warlord | System corruption cleaned by Quarantine Array 20124 | -5/Warlord | Build established: Scavenger-Mutant 20606 | -5/Warlord | Met Warlord 20628 | -5/Warlord | Opened Warlord's prototype stash 20631 | -5/Warlord | Warlord's base attacked by MAIN.C 20635 | -5/Warlord | Found Prototype Device 20635 | -5/Warlord | Identified Exp. Focal Shield 20646 | -5/Warlord | Found Prototype Hackware 20663 | -5/Warlord | Found Prototype Processor 20663 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 20688 | -5/Warlord | Found Prototype Reactor 20785 | -5/Warlord | Build established: Mutant 20833 | -5/Warlord | Found Prototype Energy Cannon 20837 | -5/Warlord | Found Prototype Energy Cannon 20981 | -5/Warlord | Warlord forces counterattacked 20991 | -5/Warlord | Learned Armory security intel 20991 | -5/Warlord | Learned Testing security intel 20991 | -5/Warlord | Learned Armory scanalyzer intel 20991 | -5/Warlord | Learned Research fabricator intel 20991 | -5/Warlord | Learned Research garrison access intel 20991 | -5/Warlord | Learned 4 Armory zone layouts 20991 | -5/Warlord | Learned 4 Research zone layouts 20991 | -5/Warlord | Learned 4 Quarantine zone layouts 20991 | -5/Warlord | Learned Armory emergency access door positions 21012 | -5/Warlord | Spotted Striker 21055 | -5/Warlord | Spotted Executioner 21060 | -5/Warlord | Spotted Striker 21067 | -5/Warlord | Spotted Executioner 21084 | -5/Warlord | Destroyed Executioner 21111 | -5/Warlord | Destroyed 8 combat bots 21142 | -5/Warlord | P-80 Master assimilated allied Archangel 6a 21146 | -5/Warlord | Spotted Striker 21148 | -5/Warlord | Spotted Striker 21158 | -5/Warlord | Destroyed Striker 21160 | -5/Warlord | Destroyed Striker 21181 | -5/Warlord | Discovered new exit (range 15) 21191 | -5/Warlord | Destroyed 14 combat bots 21210 | -5/Warlord | Entered Proximity Caves 21516 | -4/Proximity Caves | Build established: Tank 21759 | -4/Proximity Caves | Spotted B-86 Titan 22066 | -4/Proximity Caves | Build established: Mutant 22098 | -4/Proximity Caves | Destroyed B-86 Titan 22314 | -4/Proximity Caves | Learned location of Testing (-2) 22393 | -4/Proximity Caves | Build established: Scavenger-Tank 22511 | -4/Proximity Caves | Discovered exit to Factory (range 11) 22844 | -4/Proximity Caves | Entered Factory 22844 | -4/Factory | Evolved 2 slots: Propulsion x2 22898 | -4/Factory | Identified Ghost Barrier 22973 | -4/Factory | Garrison activated, responded to threat 23013 | -4/Factory | Destroyed 13 combat bots 23060 | -4/Factory | Identified Vortex Driver (x2) 23070 | -4/Factory | Incoming assault squad redirected 23087 | -4/Factory | Incoming assault squad redirected 23104 | -4/Factory | Identified Vortex Chain Reactor 23109 | -4/Factory | System corruption reached 10% 23135 | -4/Factory | Destroyed 12 combat bots 23139 | -4/Factory | Lost 12 parts (1p4n5u2w) 23221 | -4/Factory | Lost 3 parts (2u1w) 23563 | -4/Factory | Spotted B-86 Titan 23577 | -4/Factory | Destroyed B-86 Titan 23604 | -4/Factory | Lost 4 parts (2n1u1w) 23697 | -4/Factory | Lost 3 parts (2n1u) 24344 | -4/Factory | First assault squad dispatched 24513 | -4/Factory | Discovered new exit (range 13) 24516 | -4/Factory | Destroyed 9 combat bots 24609 | -4/Factory | Incoming assault squad redirected 24736 | -4/Factory | Build established: Scavenger-Mutant 24777 | -4/Factory | Entered Research 24777 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 24779 | -3/Research | Loaded intel: 4 fabricator locations 24780 | -3/Research | Loaded intel: 4 garrison access locations 25027 | -3/Research | First assault squad dispatched 25227 | -3/Research | Lost 3 parts (1n1u1w) 25304 | -3/Research | Lost 18 parts (2p6n5u5w) 25306 | -3/Research | Incoming assault squad redirected 25319 | -3/Research | Destroyed 30 combat bots 25350 | -3/Research | Found Prototype Launcher 25490 | -3/Research | Spotted B-86 Titan 25509 | -3/Research | Identified Hellfire Missile Launcher 25510 | -3/Research | System corruption reached 10% 25552 | -3/Research | Incoming assault squad redirected 25717 | -3/Research | Incoming assault squad redirected 25722 | -3/Research | Lost 5 parts (1p2n1u1w) 25751 | -3/Research | Released all parts (5) 25757 | -3/Research | Core integrity fell below 50% 25781 | -3/Research | Lost 6 parts (1p2n2u1w) 25804 | -3/Research | Incoming assault squad redirected 25936 | -3/Research | Build established: Mutant 25963 | -3/Research | Core integrity fell below 20% 26055 | -3/Research | Discovered new exit (range 12) 26064 | -3/Research | Entered another Research area 26064 | -2/Research | Warlord forces began assault on 0b10 26064 | -2/Research | Evolved 2 slots: Utility x2 26065 | -2/Research | Identified exit to Access 26065 | -2/Research | Identified exit to Testing 26140 | -2/Research | Met up with Warlord 26174 | -2/Research | Research machine network offline 26302 | -2/Research | Found Prototype Launcher 26302 | -2/Research | Identified Adv. Micro-nuke Launcher 26307 | -2/Research | Found Adv. Micro-nuke Launcher 26405 | -2/Research | Spotted Striker 26418 | -2/Research | Destroyed Striker 26454 | -2/Research | Borebot progress halted 26642 | -2/Research | Spotted Striker 26656 | -2/Research | P-80 Master assimilated allied XG-M31(K) 26656 | -2/Research | Spotted XG-M31(K) 26667 | -2/Research | Destroyed Striker 26711 | -2/Research | Spotted Striker 26751 | -2/Research | Spotted Executioner 26758 | -2/Research | Spotted Executioner 26956 | -2/Research | Spotted Striker 26960 | -2/Research | Spotted Striker 26993 | -2/Research | Spotted 3U-QU1(B) 27122 | -2/Research | Spotted B-90 Cyclops 27136 | -2/Research | Destroyed B-90 Cyclops 27583 | -2/Research | Spotted Striker 27587 | -2/Research | Spotted Striker 27596 | -2/Research | Destroyed Striker 27613 | -2/Research | Entered Testing 27676 | -2/Testing | Scanned by Researcher 27694 | -2/Testing | Protovariant out of control (PL-M2XUU21J7F) 27694 | -2/Testing | Unleashed a protovariant (PL-M2XUU21J7F) 27708 | -2/Testing | Found Prototype Processor 27708 | -2/Testing | Identified Spectral Analyzer 27710 | -2/Testing | Incoming assault squad redirected 27831 | -2/Testing | Incoming investigation squad redirected 28147 | -2/Testing | Discovered exit to Access (range 15) 28272 | -2/Testing | Found Prototype Launcher 28272 | -2/Testing | Identified Z-bomb Delivery System 28285 | -2/Testing | Entered Access 28285 | -1/Access | Evolved 2 slots: Power x1, Utility x1 28288 | -1/Access | Energy Cycler disabled 28433 | -1/Access | System corruption reached 10% 28455 | -1/Access | Lost 3 parts (1u2w) 28468 | -1/Access | Destroyed 10 combat bots 28474 | -1/Access | Spotted B-99 Colossus 28685 | -1/Access | Lost 10 parts (3p3n3u1w) 28790 | -1/Access | Lost 6 parts (1p4u1w) 29218 | -1/Access | Found Unknown Device 29218 | -1/Access | Identified Quantum Capacitor 29285 | -1/Access | First assault squad dispatched 29342 | -1/Access | Build established: Scavenger-Mutant 29462 | -1/Access | Discovered new exit (range 8) 29465 | -1/Access | Identified exit to Command 29465 | -1/Access | Entered Command 29560 | -1/Command | Destroyed 7 combat bots 29579 | -1/Command | Spotted B-99 Colossus 29707 | -1/Command | Lost 4 parts (3n1u) 29715 | -1/Command | First assault squad dispatched 29732 | -1/Command | Core integrity fell below 50% 29735 | -1/Command | Incoming assault squad redirected 29762 | -1/Command | Lost 4 parts (2p2u) 29800 | -1/Command | System corruption reached 30% 29812 | -1/Command | Core integrity fell below 20% 29812 | -1/Command | High security lockdown imminent 29844 | -1/Command | Lost 7 parts (1p1n5u) 29855 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 29813_ L-61 Swordsman unfolds itself. 29813_ G-73 Enforcer unfolds itself. 29813_ E-15 Imp unfolds itself. 29815_ Slug penetrates R-10 Processor. 29815_ Slug penetrates Wall. 29817_ Adv. Micro-nuke Launcher blown off. 29817_ Adv. Heat Sink blown off. 29817_ Imp. Gyrokinetic Inverter blown off. 29817_ E-15 Imp destroyed. 29819_ Acquired Imp. Gyrokinetic Inverter. 29824_ C-57 Dissector destroyed. 29825_ The unstable cave ceiling collapses. 29832_ System corrupted: Gyrokinetic Inverter rejected. 29832_ Acquired Gyrokinetic Inverter. 29847_ Dropped Exp. Matter Compressor. 29847_ Slug penetrates Wall. 29847_ Med. Storage Unit destroyed. 29848_ Extracted 57 matter. 29849_ Acquired Enh. Nova Cannon. 29855_ Lgt. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# "" ## ! #### # | | ??????????????????# "" #### ######## # ? | | ??????????????????# "Y #?#=% # =# " # ?? | | ??????????????????# "" !#?# # # %" # ### | | ??????????????????# "" #?# # %% # " # # | | ???????????######?# ?? #?? # % # # # | | ???????????# # ??? #??# ####+"## # | | ???????????# ########### #### #### + | | ???????????#= + =]!% % | | ???????????# ###/############ ###= | | ???????????# # #??????###### # /* | | ???????????# / ?# #???????????## ]%! | | ???????????######?# gggg #????????????# % = | | ??????????????????# m ###########??# =] ## | | ??????????????????#" ## ##### | | ??????????????????#"" ## # | | ??????????????????#"" ## # | | ??????????????????#"" b ## ] # | | ??????????????????#"" ## = / | | ??????????????????#"T l ## ####### | | ??????????????????#"" ## #??#""" | | ??????????????????#"" ##[= #??#"R | | ??????????????????#"" ## = #??#""" | | ??????????????????#"" ##+########??# "" % | | ??????????????????#" !## #????? ####### | | ??????????????????# @;; #????? | | ??????????????????# ## #???? | | ??????????????????########## #???? | | ???????????????????????????# #??? ############## | | ???????????????????????????# #??? #?????????????# | | ???????????????????????#####/### #?????????????? | | ???????????????????????# # #???????????? | | ???????????????????????# + #??????????# | | ???????????????????????# # #??????????# | | ???????????????????????#####+### +??????????# | | ?????????????????????????# #? #??????????# | | ?????????????????????????# #? #??????????# | | ?????????????????????????# ! # #??????????#### | | ?????????????????????????# # #?????????????? | | ?????????????????????????#= + #?????????????? | | ?????????????????????????# # #?????????????? | | ?????????????????????????# # #?????????????? | | ?????????????????????????#######? #?????????????? | | ????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 100 Energy Generation 69 Energy Capacity 1690 Matter Stores 350 Matter Capacity 1300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 21 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Remote Shield | -7/Data Miner | Free Enh. Optical Array | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Antigrav System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Beamcaster | -6/Zion | Archive Mass Driver | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Cmb. Antigrav System | -5/Factory | Hacked Hellfire Missile Launcher | -2/Testing | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedTargetingCasing Manual? 0 Play Time 06:09:22 Cumulative 718.0 hours Start 2022.06.08 @ 19:14:47 End 2022.06.09 @ 23:13:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 144 Adventurer 31 Explorer 1 Win Type - Total 35 Types 26/0/4/4/0/0/1/0/0 Lore% 83 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a268c97-daec-4645-b4e0-9d080da9943a