Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 16:35:19 Player: niceypoo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (945) 945 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 3163 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Friendly Fire -359 Cogmind --------- Core Integrity 0/400 Matter 88/300 Energy 92/100 System Corruption 4% Temperature Cool (10) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads Improved Aluminum Leg > --- UTILITY (2) ------ Microactuators > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Deuterium Engine Mobile Refinery Mk. CCLXVII Recalibrator Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Assault Cannon Heavy Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Kinecellerator Light Armor Plating Hardened Light Armor Plating Mobile Refinery Mk. CCLXVII Bomb Drone Bay CR-A16's Pointy Stick [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 58 | 5 2 8 21 6 12 4 Power 6 | 1 . 2 2 1 . . Engine 5 | 1 . 1 2 1 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . . 10 . 2 . Treads 4 | . . . 2 . 2 . Leg 5 | . . . 5 . . . Wheel 5 | 2 . . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | . 1 3 4 3 5 2 Device 11 | . 1 2 1 2 4 1 Storage 2 | . . 1 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . . 1 1 1 1 Artifact . | . . . . . . . Weapon 20 | 2 1 3 5 2 5 2 Energy Gun 5 | 2 . 2 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 1 1 1 . . . Ballistic Cannon 5 | . . . 1 1 3 . Launcher 3 | . . . . 1 2 . Special Weapon 3 | . . . 3 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 16 | . . . 7 . . 9 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 2 . . 1 Utility 4 | . . . 1 . . 3 Weapon 7 | . . . 3 . . 4 Highest Loss Streak 9 | . . . 4 . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 73 93 87 100 99 97 Engine 10 | . 14 7 9 11 11 10 Treads 19 | . . . 7 22 21 21 Leg 10 | . . . 12 11 11 11 Wheel 2 | . 28 28 5 . . . Device 8 | . 2 15 8 2 10 . Storage 10 | . . 6 4 11 11 10 Protection 2 | . . . 2 8 . 10 Energy Gun 1 | . 25 14 1 . . . Ballistic Gun 4 | . 2 13 12 11 2 . Ballistic Cannon 14 | . . . 5 11 18 10 Launcher 11 | . . . . 10 11 20 Naked Turns . | . . . . . . . Heaviest Build 32 | 7 7 14 19 23 32 32 Greatest Support 48 | 20 20 20 40 40 48 48 Greatest Overweight (x) 9 | . . . 3 1 9 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 Average Capacity 7 | 5 5 6 6 8 8 7 Most Carried 8 | 4 5 8 7 8 8 8 Average Carried 7 | 2 4 5 4 6 7 6 Final Capacity 8 | 5 5 8 8 8 8 5 Final Carried 8 | 4 4 7 6 8 7 4 Class Distribution -------------------- 59% | Scavenger-Gunner 25% | Scavenger-Tank 11% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1005 | 250 . 116 198 . 265 176 Remotely . | . . . . . . . Salvage Created 912 | 64 . 201 305 . . 342 Parts 45 | 1 . 10 21 . . 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | 1 . 4 8 . . 11 Melee 2 | . . . . . . 2 Guns 11 | 1 . 4 6 . . . Cannons 1 | . . . 1 . . . AOE 10 | . . . 1 . . 9 Classes Destroyed 9 | 2 . 2 3 . . 2 Worker 1 | 1 . . . . . . Builder 1 | . . . 1 . . . Recycler 1 | . . 1 . . . . Swarmer 6 | . . 2 3 . . 1 Grunt 13 | 1 . 2 3 . . 7 Duelist 2 | . . . 1 . . 1 Sentry 2 | . . . 1 . . 1 Hunter 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 7 | 1 . 2 7 . . 5 Combat Bots Only 6 | 1 . 2 6 . . 5 Max Kills in Single Turn 4 | 1 . 1 1 . . 4 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2374 | 27 . 91 1049 . 8 1199 Core 459 | 27 . 22 258 . . 152 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 89 . 80 . . . . Volleys Fired 59 | 6 . 16 24 . 1 12 Largest 3 | 2 . 2 3 . 3 3 Hottest 122 | 90 . 70 80 . 122 122 Shots Fired 132 | 12 . 32 52 . 3 33 Gun 85 | 12 . 32 41 . . . Cannon 17 | . . . 4 . 2 11 Launcher 23 | . . . . . 1 22 Special 7 | . . . 7 . . . Kinetic 65 | . . 16 36 . 2 11 Thermal 26 | 6 . 13 7 . . . Explosive 23 | . . . . . 1 22 Electromagnetic 18 | 6 . 3 9 . . . Robot Hit Streak 23 | 5 . 23 13 . 5 6 Robot Miss Streak 2 | . . 1 1 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 87 | 5 . 24 40 . 2 16 Core Hits 64 | 3 . 11 18 . 1 31 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | 1 . 4 1 . . 1 Burn 4 | . . 4 . . . . Corrupt 1 | 1 . . . . . . Sever 1 | . . . 1 . . . Impale 1 | . . . . . . 1 Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 9 | . . . . . . 9 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2910 | 77 . 245 535 . 143 1910 Guns 602 | 77 . 245 280 . . . Cannons 174 | . . . 86 . 37 51 Explosions 1922 | . . . 114 . 106 1702 Melee 157 | . . . . . . 157 Ramming . | . . . . . . . Kinetic 466 | . . 93 285 . 37 51 Thermal 321 | 26 . 126 169 . . . Explosive 1808 | . . . . . 106 1702 Electromagnetic 158 | 51 . 26 81 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 157 | . . . . . . 157 Highest Corruption 17 | . . . 17 17 17 4 Average Corruption 16 | . . . 16 17 17 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . 13 17 3 . Message Errors 10 | . . . 6 3 1 . Matter Fused 8 | . . . 2 5 1 . Heat Flow Errors 6 | . . . 1 5 . . Energy Discharges 4 | . . . 1 3 . . Data Loss (major) 1 | . . . . . 1 . Alerts 2 | . . . 1 1 . . Misdirections 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 65 | . . . . . . 65 Projectiles . | . . . . . . . Explosions 65 | . . . . . . 65 Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 190 | . . . 59 . 8 123 Shots 6 | . . . 2 . 1 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 248 | 108 . 32 204 248 57 214 Average Temperature 67 | 38 . 13 57 93 33 90 Received Heat Transfer 714 | 18 . 48 198 . . 450 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1125 | 74 . 666 385 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 221 | 25 13 117 221 72 . . Initial 72 | . 13 3 38 72 . . Average 95 | 8 13 78 178 72 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 89 | 100 100 100 63 100 . . Level 1 10 | . . . 36 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | 1 . 5 14 . 1 15 Peak Tracking Total 9 | 1 . 3 7 . 1 9 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . . . 1 2 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . . 1 . 1 1 . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . 1 . 1 2 . Successful 4 | . . 1 . 1 2 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 . 1 2 . Part Schematic 2 | . . . . . 2 . Open Door 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . . . 17 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 2 Highest-Rated Group 160 | . . . . . 160 75 Highest-Rated Ally 42 | . . . . . 42 38 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . 4 13 Total Damage 752 | . . . . . 415 337 Kills 5 | . . . . . 2 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4480 | 113 55 215 316 367 2678 736 Spaces Moved 2795 | 113 65 188 160 220 1636 413 Core 34 | 30 . . 3 . 1 . Treads 2278 | . . . 22 208 1635 413 Legs 103 | . . . 91 12 . . Wheels 380 | 83 65 188 44 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 160 Average Speed 147 | 72 80 80 128 161 160 160 Slowest Speed 500 | 80 80 80 200 190 500 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . Exploration Rate (%) 36 | 7 14 34 10 36 93 60 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 4 2 Spaces Dug . | . . . . . . . Terrain Destroyed 198 | . . . 6 . 8 184 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 197 | . . . 6 . 8 183 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3015 | 132 67 224 224 232 1690 446 Wait 12 | . . . . . 12 . Move 2789 | 112 64 187 159 219 1635 413 Hop . | . . . . . . . Pick Up 49 | 9 1 7 13 3 11 5 Fast Attach 8 | . . 1 3 . 4 . Attach 32 | 5 1 3 11 3 5 4 Detach 6 | . . 1 . 2 3 . Swap 18 | . 1 4 7 3 3 . Drop 33 | . . 5 7 2 16 3 Fire 59 | 6 . 16 24 . 1 12 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 169 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 374 | -10/Mines | Discovered new exit (range 6) 384 | -10/Mines | Entered Materials 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 430 | -9/Materials | Crushed by falling debris 430 | -9/Materials | System corruption reached 10% 461 | -9/Materials | Lost 4 parts (1p1n2w) 478 | -9/Materials | Crushed by falling debris 478 | -9/Materials | Core integrity fell below 50% 509 | -9/Materials | Lost 3 parts (1n1u1w) 674 | -9/Materials | Discovered new exit (range 14) 700 | -9/Materials | Entered Mines 713 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 949 | -9/Mines | Build established: Scavenger-Tank 964 | -9/Mines | Found the Drone Emporium 971 | -9/Mines | Found Prototype Device 1047 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1048 | -9/Mines | Discovered new exit (range 7) 1067 | -9/Mines | Entered Zion 1154 | -7/Zion | System corruption cleaned by Quarantine Array 1253 | -7/Zion | Given A8's code to call for help 1256 | -7/Zion | Learned Factory repair station intel 1278 | -7/Zion | Build established: Scavenger-Gunner 1643 | -7/Zion | Learned location of Warlord (-4) 1673 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1774 | -7/Zion | Found CR-A16's Pointy Stick 2196 | -7/Zion | Found Prototype Device 2197 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2711 | -7/Zion | Imprinted 2714 | -7/Zion | Declared Zion's savior 3624 | -7/Zion | Given the Hacking Drone Bay 3626 | -7/Zion | Found Prototype Device 3627 | -7/Zion | Identified Hacking Drone Bay 3722 | -7/Zion | Discovered new exit (range 12) 3745 | -7/Zion | Entered Proximity Caves 3745 | -6/Proximity Caves | Accompanied by 2 allies 3952 | -6/Proximity Caves | Build established: Scavenger-Tank 4115 | -6/Proximity Caves | Learned location of 1 exit from Factory 4178 | -6/Proximity Caves | Learned Factory emergency access door positions 4280 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4411 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4424 | -6/Proximity Caves | Core integrity fell below 20% 4481 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Imp. Light Armor Plating. The unstable cave ceiling collapses. Sml. Storage Unit destroyed. System corrupted by crushing effect (+4). Ion Engine destroyed. B-48 Gladiator destroyed. The unstable cave ceiling collapses. Hrd. Light Armor Plating destroyed. The unstable cave ceiling collapses. G-50 Soldier destroyed. The unstable cave ceiling collapses. Acquired 8 matter. Lgt. Treads destroyed. The unstable cave ceiling collapses. G-50 Soldier destroyed. The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????############???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# # # #???????????????? | | ???????????####???????# #?######????????? | | ??????????## ##??????# ## ????????? | | ?????????## #???##?# g # ## ???????? | | ?????????# #??## ## #Y #???????? | | ?????????# #??# % # gl #??????? | | ?????????# #??# @ g # ??????? | | ???####### ##?## # #???????? | | ???# # #??# % ####????????? | | ???# # #??## = ####??????????? | | ??## ##???# # #????????? | | ?## ##??### # #### #????????? | | ?# ##??## ## # # ##?????????????? | | ?## #??## ### #??????????????? | | ??# ##### #?# ######## #??????????????? | | ??## ####???????? ?????????????? | | ??## #?????????? ###????????????? | | ??# ##?????????? #??????????????? | | ??# # #??????????? #??????????????? | | ??# ## ##?????????? ??????????????? | | ??# ## #?#####???? ?#????????????? | | ??### ### ##???? #### ????????? | | ????## ! [ ## ##??? ???????? | | ?????######! ## ##?? ???????? | | ?????????## ### ## ## ??????? | | ????????## #?### ### #????????? | | ????????# #????###?## #????????? | | ????????# ## #?????????# ## ##????????? | | ????????# ## #????????## ## #####?????????? | | ???###### #?????#### #?????????????? | | ??## #???### ## #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Power Amplifier | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Let's See Who's Tougher Robot Respite System Compromised The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed WardroneVisualRifle Manual? 0 Play Time 01:15:19 Cumulative 3.5 hours Start 2022.04.14 @ 01:44:09 End 2022.04.18 @ 16:35:19 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/TerminusBold Map View 183x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 667988e9-2e09-4586-8e0e-e40c9a411ee9