Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.18 @ 18:27:10 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (40) 200 Value Destroyed (755) 755 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4473) 4473 TOTAL SCORE: 13708 Bonus ------- Win 3000 Win Speed 1473 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 194/200 System Corruption 0% Temperature Cool (12) Movement Flying (33) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (8) --- Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Heat Sink Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield Experimental System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Makeshift Axe > --- INVENTORY (5) ---- Light Quantum Reactor Long-range Sensor Array Layered Light Armor Plating Enhanced Nova Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield Experimental System Shield > --- WEAPON ----------- Enhanced Nova Cannon Makeshift Axe > --- INVENTORY -------- Light Quantum Reactor Advanced Sensor Array Layered Light Armor Plating Enhanced Nova Cannon Heavy Rocket Launcher [Rating: 135] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Processor Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Great Maul Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Makeshift Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 1 1 . . . 1 . . . 1 . . . . . 1 1 Utility 11 | . . 1 1 2 . . 1 . . 1 1 . . . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 72 | 3 10 7 5 6 1 1 5 . . 8 3 1 4 1 . 8 4 5 Power 10 | 1 1 . 1 . . 1 . . . 3 . . 2 . . 1 . . Engine 4 | 1 1 . . . . 1 . . . 1 . . . . . . . . Core 5 | . . . 1 . . . . . . 2 . . 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 11 | . 2 1 1 . . . 2 . . 1 1 1 1 . . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 11 | . 2 1 1 . . . 2 . . 1 1 1 1 . . 1 . . Utility 35 | . 5 2 2 5 . . 3 . . 3 1 . 1 . . 5 3 5 Device 14 | . 3 1 . 1 . . 2 . . 2 . . 1 . . 3 . 1 Storage . | . . . . . . . . . . . . . . . . . . . Processor 10 | . 1 1 1 3 . . . . . 1 . . . . . 1 1 1 Hackware 6 | . . . . 1 . . . . . . 1 . . . . 1 2 1 Protection 5 | . 1 . 1 . . . 1 . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 16 | 2 2 4 1 1 1 . . . . 1 1 . . 1 . 1 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 5 | 1 1 2 1 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 1 . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . . . 1 1 1 Parts Lost 7 | . . . 1 . 3 . . . . . . . 1 . . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . 1 . . . 1 . Utility . | . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 . Highest Loss Streak 1 | . . . 1 . 1 . . . . . . . 1 . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 4 4 4 4 4 4 4 5 5 4 4 5 5 5 5 4 3 4 Power 1 | . 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 Propulsion . | . . . . . . . . . . . . . . . . 1 . . Utility 1 | . 1 . . 1 2 2 2 3 3 2 2 3 3 2 2 . 1 1 Weapon 1 | . 2 3 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . 3 1 . . . . 1 . . . . . . . . . . 5 Power 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . Utility 3 | . 1 . . . . . 1 . . . . . . . . . . 1 Weapon 4 | . 2 . . . . . . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 76 97 93 82 72 69 80 86 86 86 93 94 93 94 94 90 88 83 Engine 4 | . 14 11 6 . . 7 6 6 6 9 10 10 4 . . . . . Core 3 | . . . 2 7 7 . . . . . . . 5 10 10 5 4 4 Flight 19 | . 10 33 32 23 16 15 22 26 26 23 25 26 25 26 26 19 20 16 Device 15 | . 17 23 18 15 15 15 13 13 13 17 15 15 15 15 15 21 17 16 Processor 11 | . . 7 15 13 15 15 13 13 13 15 15 15 15 15 15 14 11 8 Hackware 8 | . . . . 6 7 7 6 6 6 5 10 10 10 10 10 10 17 22 Protection 6 | . 5 . 1 7 7 7 11 13 13 6 5 5 5 5 5 4 4 4 Ballistic Gun 3 | . 18 18 10 2 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 5 . . 5 6 6 5 5 5 5 4 . . . . Peak Build Rating 135 | 3 9 14 21 26 27 23 40 40 40 65 78 85 94 94 94 116 128 135 Average Rating 52 | 2 6 12 17 24 23 21 36 40 40 56 73 83 89 92 94 111 120 132 On Entrance 51 | . 3 9 13 21 26 20 21 40 40 40 64 78 85 93 94 94 115 121 Avg Prop Armor Cover (%) 2 | . . . 2 2 3 4 2 2 2 2 2 2 2 2 2 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 8 12 11 17 16 14 8 16 16 16 18 18 18 22 22 21 26 37 41 Greatest Support 52 | 3 8 18 21 16 16 11 24 18 18 33 34 37 37 36 36 45 52 45 Greatest Overweight (x) 3 | 2 3 . . . 1 . . . . . . . . . . . . . Average Overweight (x) . | 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 4 | 1 4 4 4 4 4 4 4 5 5 4 4 5 5 5 5 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 Class Distribution -------------------- 30% | Scientist-Scout 29% | Scout 13% | Mutant 9% | Hacker-Ninja 8% | Wizard-Ninja 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scientist-Scout | -6/Factory Scientist-Scout | -6/Lower Caves Scientist-Scout | -6/Lower Caves Scientist-Scout | -5/Factory Scientist-Scout | -4/Factory Scientist-Scout | -4/Waste Scientist-Scout | -4/Factory Scientist-Scout | -4/Upper Caves Scientist-Scout | -4/Upper Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Matter Collected 1485 | 230 310 71 26 48 234 20 80 . . 70 70 . 43 73 . 30 . 180 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1397 | . 253 33 . 48 70 55 234 . . 179 87 . 282 . . 37 . 119 Parts 42 | . 12 4 . 1 2 . 4 . . 8 . . 3 . . 2 . 6 Haulers Intercepted 5 | . . . . 1 . . 1 . . 1 . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented 4 | . . . . . 4 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 10 | . 5 3 . . 2 . . . . . . . . . . . . . Guns 4 | . 4 . . . . . . . . . . . . . . . . . Cannons 1 | . 1 . . . . . . . . . . . . . . . . . AOE 5 | . . 3 . . 2 . . . . . . . . . . . . . Classes Destroyed 7 | . 5 . . 1 . . 1 . . . . . . . . . . . Builder 11 | . . . . . . . 6 . . 2 1 . 2 . . . . . Hauler 5 | . . . . 1 . . 1 . . 1 . . 2 . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . 1 . . . . 1 Watcher 10 | . 2 . . . . . 1 . . 2 2 . . . . 1 . 2 Swarmer 8 | . 3 3 . . 2 . . . . . . . . . . . . . Grunt 2 | . 2 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 6 | . 3 3 . 1 2 . 6 . . 3 2 . 3 . . 1 . 2 Combat Bots Only 3 | . 3 3 . . 2 . . . . . . . . . . . . . Max Kills in Single Turn 3 | . 1 3 . 1 1 1 1 . . 1 1 . 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Hostile Shots Fired 146 | . 16 4 13 9 45 . 1 . . . . . 24 . 4 . 27 3 Missed 81 | . 4 3 8 3 26 . 1 . . . . . 18 . 4 . 11 3 Hits 65 | . 12 1 5 6 19 . . . . . . . 6 . . . 16 . Projectile 65 | . 12 1 5 6 19 . . . . . . . 6 . . . 16 . Critical Strikes 2 | . 1 . . . . . . . . . . . . . . . 1 . Damage Taken 859 | . 124 25 71 41 246 . . . . . . . 60 . . . 292 . Core 199 | . 23 . . 11 95 . . . . . . . . . . . 70 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 4 | . 4 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 89 | . . . 21 . . . . . . 68 . . . . . . . . Core Remaining (%) 97 | 100 90 100 100 . . 84 . . 100 100 . . . . 100 100 95 100 Volleys Fired 38 | . 22 3 2 . 7 . . . . . . . . . . . . 4 Largest 2 | . 2 2 2 . 1 . . . . . . . . . . . . 1 Hottest 120 | . 60 46 56 . 33 . . . . . . . . . . . . 120 Shots Fired 63 | . 44 4 4 . 7 . . . . . . . . . . . . 4 Gun 41 | . 37 2 2 . . . . . . . . . . . . . . . Cannon 14 | . 7 1 2 . . . . . . . . . . . . . . 4 Launcher 8 | . . 1 . . 7 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 41 | . 34 3 4 . . . . . . . . . . . . . . . Thermal 14 | . 10 . . . . . . . . . . . . . . . . 4 Explosive 8 | . . 1 . . 7 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 9 . 3 . 2 . . . . . . . . . . . . . Robot Miss Streak 2 | . 2 2 1 . 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 73 | . 29 . 3 1 5 1 8 . . 5 6 . 8 . . 2 . 5 Core Hits 31 | . 15 3 1 1 4 1 . . . 1 . . 1 . . 1 . 3 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . 2 . . . . . 2 . . . . . Critical Strikes 7 | . 1 . . . . 1 2 . . . . . 2 . . . . 1 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . 1 2 . . . . . 2 . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 81 | . . . . 2 1 1 9 . . 6 6 . 16 . . 6 6 28 Impact 39 | . . . . 2 1 1 9 . . 6 5 . 15 . . . . . Slashing 40 | . . . . . . . . . . . . . . . . 6 6 28 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . 1 . 1 7 . . 4 5 . 5 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3750 | . 353 99 55 98 515 112 702 . . 462 485 . 501 . . 130 . 238 Guns 330 | . 299 . 31 . . . . . . . . . . . . . . . Cannons 78 | . 54 . 24 . . . . . . . . . . . . . . . Explosions 527 | . . 99 . . 428 . . . . . . . . . . . . . Melee 2815 | . . . . 98 87 112 702 . . 462 485 . 501 . . 130 . 238 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 332 | . 277 . 55 . . . . . . . . . . . . . . . Thermal 76 | . 76 . . . . . . . . . . . . . . . . . Explosive 527 | . . 99 . . 428 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 2447 | . . . . 98 87 112 702 . . 462 485 . 501 . . . . . Slashing 368 | . . . . . . . . . . . . . . . . 130 . 238 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . 9 9 9 9 . . . Average Corruption 9 | . . . . . . . . . . . . 9 9 9 9 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . 8 4 . . . . Message Errors 2 | . . . . . . . . . . . . . 2 . . . . . Matter Fused 4 | . . . . . . . . . . . . . 3 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1384 | . . . 2 . 66 . 548 . . 304 180 . 283 . . . . 1 Projectiles 2 | . . . 2 . . . . . . . . . . . . . . . Explosions 7 | . . . . . 7 . . . . . . . . . . . . . Melee 1375 | . . . . . 59 . 548 . . 304 180 . 283 . . . . 1 Knockbacks 10 | . . . 1 . . . 4 . . . 2 . 3 . . . . . Impact 8 | . . . . . . . 4 . . . 2 . 2 . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 38 | . . 15 . . 23 . . . . . . . . . . . . . Shots 2 | . . 1 . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 152 | . 45 6 12 . . . . . . 3 . 1 1 152 . . . 80 Average Temperature 13 | . 30 4 7 . . . . . . 2 . 1 1 89 . . . 45 Received Heat Transfer 132 | . 60 . 36 12 24 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . 5 . . . 3 . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . 1 . 12 . . 7 3 . 7 . . . . . Impact Corruptions 38 | . . . . . 1 . 17 . . 5 6 . 9 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 175 | . 175 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . 100 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 130 | . 64 130 102 46 . . 38 . . 42 57 11 46 . . 19 38 73 Initial 50 | . . 18 50 46 . . . . . . 20 11 . . . . . 19 Average 14 | . 16 60 57 16 . . 8 . . 6 32 6 5 . . 4 7 7 Influence Increases 1518 | . 218 142 142 37 250 . 113 45 . 105 84 . 105 . . 40 72 165 Destroy 0b10 Robot/C 200 | . 100 60 . . 40 . . . . . . . . . . . . . Destroy 0b10 Robot/NC 155 | . 20 . . 5 5 . 40 . . 25 15 . 25 . . 5 . 15 Destroy Leader 70 | . 24 10 . 2 10 . 4 . . 6 4 . 4 . . 2 . 4 Successful Hack 214 | . 44 5 21 . . . 39 . . 57 20 . 4 . . 10 . 14 Disable Machine 45 | . . 15 . 15 . . 15 . . . . . . . . . . . Destroy Structure 99 | . . 7 1 . . . . . . 2 . . 12 . . 8 12 57 Partial Spotted 75 | . . 15 30 . . . . . . . 15 . . . . 15 . . Lose Combat Pursuer 660 | . 30 30 90 15 195 . 15 45 . 15 30 . 60 . . . 60 75 Influence Decreases 1453 | . 172 68 160 132 231 26 113 45 . 63 92 33 60 46 . 38 41 133 Entered New Map 244 | . . 28 70 56 4 6 . . . . 22 23 1 18 . . 2 14 Time Decay 1169 | . 172 40 80 76 207 20 113 45 . 63 70 10 59 28 . 38 29 119 Lost Part 40 | . . . 10 . 20 . . . . . . . . . . . 10 . Squads Dispatched 18 | . 2 1 2 . . . 4 . . . 1 . 4 . . . 1 3 Investigation 3 | . 1 . . . . . . . . . . . 2 . . . . . Extermination 6 | . . . . . . . 2 . . . . . 2 . . . . 2 Reinforcement 9 | . 1 1 2 . . . 2 . . . 1 . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Distress Signals 5 | . . . 1 1 . . . . . . 1 . 1 . . . . 1 Communications Jammed 6 | . . . . . . . . . . . . . . . . . 1 5 Distress Signals 6 | . . . . . . . . . . . . . . . . . 1 5 Times Spotted 106 | . 12 8 14 3 17 . 5 3 . 2 1 6 12 . 2 5 6 10 Peak Tracking Total 10 | . 3 5 10 3 4 . 2 3 . 1 3 6 6 . 2 5 4 5 Tactical Retreats 22 | . 1 2 2 1 5 . 1 2 . 1 1 . 2 . . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Traps Triggered 4 | . . . . . . . . . . 1 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Machines Disabled 3 | . . 1 . 1 . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . 1 . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Machines Accessed 50 | . 6 2 6 3 . . 9 . . 6 3 . 7 1 . 1 2 4 Terminals 25 | . 5 1 4 . . . 4 . . 2 1 . 4 . . . 1 3 Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . 1 . . 1 . . 1 . . Recycling Units 8 | . 1 1 . 1 . . 3 . . 1 . . 1 . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . 1 1 . . . . . . . Garrison Access 6 | . . . . . . . 1 . . 1 1 . 1 . . . 1 1 Total Hacks 115 | . 11 6 23 5 . . 16 . . 12 12 . 17 1 . 3 3 6 Successful 55 | . 7 2 13 3 . . 8 . . 5 5 . 4 1 . 1 2 4 Failed 59 | . 4 4 9 2 . . 8 . . 7 7 . 13 . . 2 1 2 Catastrophic 10 | . 1 . 2 . . . 4 . . . . . 3 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . Manual 15 | . 3 . 6 . . . 1 . . . 1 . 2 . . . . 2 Terminals 56 | . 8 3 13 . . . 6 . . 5 2 . 12 . . . 2 5 Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . Repair Stations 14 | . . . 7 . . . . . . 2 . . 2 . . 3 . . Recycling Units 17 | . 3 3 . 3 . . 6 . . 1 . . 1 . . . . . Scanalyzers 14 | . . . 3 . . . 3 . . 2 6 . . . . . . . Garrison Access 11 | . . . . . . . 1 . . 2 4 . 2 . . . 1 1 Terminal Hacks 25 | . 6 2 6 . . . 3 . . . 1 . 2 1 . . 1 3 Prototype ID Bank 3 | . 1 1 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . Locate Traps 6 | . 2 . 2 . . . 1 . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 Zone Layout 6 | . 1 1 3 . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Network Status 2 | . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 5 . . . . . . 2 . . 1 . . 1 . . Scan Component 6 | . . . 3 . . . . . . 1 . . 1 . . 1 . . Repair 3 | . . . 2 . . . . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 1 . . 1 . . 1 . . 1 . . . . . Retrieve Components 5 | . 1 . . 1 . . 1 . . 1 . . 1 . . . . . Scanalyzer 9 | . . . 2 . . . 3 . . 1 3 . . . . . . . Retrieve Study 9 | . . . 2 . . . 3 . . 1 3 . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . 1 1 . . . . . 1 1 Seal Access 4 | . . . . . . . 1 . . . 1 . . . . . 1 1 Coupler Status 1 | . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 2 4 2 . . 8 . . 5 2 . 6 . . 1 . 3 Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . 2 . . . 3 . . 1 3 . . . . . . . Parts Repaired 3 | . . . 2 . . . . . . 1 . . . . . . . . Time 66 | . . . 52 . . . . . . 14 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 1 . . 3 . . . . . 3 . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . 1 . . . . . Non-combat 2 | . . . . . . . . . . . 1 . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 1 . 1 . . . . . no_distress 1 | . . . . . . . . . . . 1 . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Active Infowar (turns) 4380 | . 343 80 167 196 1064 184 344 122 47 356 151 34 286 124 33 158 111 580 Optics 3404 | . . 60 167 196 1064 184 344 122 47 356 151 34 286 124 33 158 78 . Sensors 3645 | . . . . 51 1064 184 344 122 47 356 151 34 286 124 33 158 111 580 Terrain 1999 | . 166 . . . . . . . . 356 151 34 286 124 33 158 111 580 Structural 569 | . 177 80 167 145 . . . . . . . . . . . . . . Jamming 849 | . . . . . . . . . . . . . . . . 158 111 580 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Turns Passed 4633 | 38 558 80 167 196 1064 184 344 122 47 356 151 34 286 124 33 158 111 580 Spaces Moved 7753 | 31 435 165 271 365 1170 435 727 351 131 559 304 101 698 323 100 349 218 1020 Core 189 | 31 158 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7564 | . 277 165 271 365 1170 435 727 351 131 559 304 101 698 323 100 349 218 1020 Fastest Speed 30 | 50 37 34 31 37 37 40 34 34 34 31 31 31 31 32 32 32 30 33 Average Speed 37 | 106 86 34 32 37 39 40 35 34 34 31 31 31 31 32 32 32 30 33 Slowest Speed 200 | 150 200 34 37 37 120 40 40 34 34 34 31 31 34 35 32 33 33 33 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . 6 . 4 . 1 1 2 . . . 1 . 1 . . 2 . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 75 21 30 12 83 58 22 68 24 13 9 92 27 61 22 15 9 32 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . . 5 3 . 2 1 . . . . 3 1 . . . Spaces Dug 37 | . . 5 . . . . . . . 1 . . 6 . . 4 5 16 Terrain Destroyed 70 | . . 5 . . 29 . . . . 1 . . 6 . . 4 5 20 Melee 32 | . . . . . . . . . . 1 . . 6 . . 4 5 16 Projectile 4 | . . . . . . . . . . . . . . . . . . 4 AOE 34 | . . 5 . . 29 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Res Res Acc Total 9258 | 35 568 185 339 421 1761 442 796 352 132 728 350 102 730 343 100 385 256 1233 Wait 1207 | . 87 . 59 42 576 2 49 2 2 134 31 . 12 12 1 14 20 164 Move 7696 | 30 422 164 262 364 1167 432 722 350 130 558 302 100 695 322 99 344 217 1016 Hop 19 | . 6 . 4 . 1 1 2 . . . 1 . 1 . . 2 . 1 Pick Up 43 | 2 10 5 2 1 3 2 2 . . 3 1 . . 2 . 4 2 4 Fast Attach 42 | 3 7 2 4 4 . . 2 . . 5 1 1 2 2 . 1 4 4 Attach 24 | . 2 1 1 2 1 2 4 . . 3 1 . . . . 4 3 . Detach 10 | . 2 . . 1 1 1 2 . . 2 . . . . . 1 . . Swap 26 | . 1 5 2 1 1 . 2 . . 4 1 . 2 1 . 3 . 3 Drop 61 | . 9 5 3 4 3 1 2 . . 7 1 1 2 4 . 6 4 9 Fire 38 | . 22 3 2 . 7 . . . . . . . . . . . . 4 Melee 81 | . . . . 2 1 1 9 . . 6 6 . 16 . . 6 6 28 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . 6 5 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 14) 570 | -10/Materials | Discovered new exit (range 8) 591 | -10/Materials | Discovered new exit (range 13) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 676 | -9/Materials | Discovered new exit (range 3) 677 | -9/Materials | Entered another Materials area 677 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 719 | -8/Materials | Central database locked down 754 | -8/Materials | Repaired Flight Unit+ 781 | -8/Materials | Repaired Flight Unit+ 828 | -8/Materials | Discovered new exit (range 5) 844 | -8/Materials | Entered Factory 844 | -7/Factory | Evolved 2 slots: Utility x2 1038 | -7/Factory | Discovered new exit (range 6) 1040 | -7/Factory | Identified exit to Lower Caves 1040 | -7/Factory | Entered Lower Caves 1048 | -7/Lower Caves | Learned location of 1 exit from Factory 1071 | -7/Lower Caves | Encountered a Warlord checkpoint 1287 | -7/Lower Caves | Build established: Scout 2036 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2101 | -7/Lower Caves | Discovered new exit (range 10) 2103 | -7/Lower Caves | Identified exit to Lower Caves 2104 | -7/Lower Caves | Entered another Lower Caves area 2134 | -7/Lower Caves | Discovered new exit (range 14) 2163 | -7/Lower Caves | Found DCF Scrap (16 items) 2199 | -7/Lower Caves | Encountered a Warlord checkpoint 2288 | -7/Lower Caves | Identified exit to Factory 2288 | -7/Lower Caves | Entered Factory 2288 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2289 | -6/Factory | Identified exit to Extension 2343 | -6/Factory | Discovered new exit (range 15) 2349 | -6/Factory | Identified exit to Lower Caves 2522 | -6/Factory | Discovered exit to Lower Caves (range 12) 2632 | -6/Factory | Entered Lower Caves 2653 | -6/Lower Caves | Learned location of Extension (-6) 2683 | -6/Lower Caves | Build established: Scientist-Scout 2748 | -6/Lower Caves | Discovered new exit (range 12) 2753 | -6/Lower Caves | Identified exit to Lower Caves 2754 | -6/Lower Caves | Entered another Lower Caves area 2797 | -6/Lower Caves | Discovered new exit (range 7) 2800 | -6/Lower Caves | Identified exit to Factory 2801 | -6/Lower Caves | Entered Factory 2801 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3137 | -5/Factory | Repaired Lyr. Light Armor Plating 3140 | -5/Factory | Discovered new exit (range 17) 3151 | -5/Factory | Identified exit to Factory 3157 | -5/Factory | Entered another Factory area 3157 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3308 | -4/Factory | Sucked down chute 3308 | -4/Factory | Entered Waste 3317 | -4/Waste | Spotted C-40 Crusher 3319 | -4/Waste | Spotted C-40 Crusher 3323 | -4/Waste | EMP discharged 3327 | -4/Waste | Spotted C-40 Crusher 3327 | -4/Waste | Spotted C-40 Crusher 3328 | -4/Waste | Spotted C-40 Crusher 3335 | -4/Waste | Spotted C-40 Crusher 3338 | -4/Waste | Discovered new exit (range 11) 3341 | -4/Waste | Identified exit to Factory 3342 | -4/Waste | Entered Factory 3597 | -4/Factory | Identified exit to Upper Caves 3628 | -4/Factory | Entered Upper Caves 3679 | -4/Upper Caves | Encountered a Warlord checkpoint 3748 | -4/Upper Caves | Discovered new exit (range 17) 3752 | -4/Upper Caves | Identified exit to Upper Caves 3752 | -4/Upper Caves | Entered another Upper Caves area 3783 | -4/Upper Caves | Discovered new exit (range 7) 3785 | -4/Upper Caves | Identified exit to Research 3785 | -4/Upper Caves | Entered Research 3785 | -3/Research | Evolved 2 slots: Utility x2 3898 | -3/Research | Found Prototype Hackware 3901 | -3/Research | Identified Exp. System Shield 3916 | -3/Research | Discovered new exit (range 18) 3942 | -3/Research | Identified exit to Research 3943 | -3/Research | Entered another Research area 3943 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3967 | -2/Research | Spotted B-90 Cyclops 4011 | -2/Research | Identified exit to Access 4054 | -2/Research | Entered Access 4054 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4092 | -1/Access | Build established: Hacker-Ninja 4118 | -1/Access | Found Prototype Processor 4118 | -1/Access | Identified Exp. Signal Interpreter 4163 | -1/Access | Spotted B-99 Colossus 4326 | -1/Access | Discovered new exit (range 15) 4401 | -1/Access | Identified exit to Surface 4534 | -1/Access | Build established: Wizard-Ninja 4634 | *** | Escaped! Last Messages --------------- 04517_ U-05 Engineer builds a Wall. 04519_ ALERT: Security rotation in progress. 04522_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8G. 04523_ W-44 Eye destroyed. 04525_ Acquired 18 matter. 04528_ R-10 Processor collects Antigrav System. 04537_ W-44 Eye distress signal jammed. 04580_ U-05 Engineer builds a Wall. 04603_ Slug penetrates Wall. 04603_ K-01 Serf cleans the TF Node. 04617_ Connecting with Garrison Access... >>Seal Access door sealed. 04632_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04633_ The Access Shell folds into the floor. [Achievement: True Flier] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | ???????????#?????# ?"??"???/ ##### ##?##?#### | | ?????????????????????? ???? ? # #?### # ? ?? ?? | | ???????????????????? ? ??? ???# ??### #?? ? | | ?????????????????? ?? ?? ?????# ##### #? ?? | | ??????????????#????? ?? ? ? ?# # ? | | ???????????????#?????????? ? ?# # | | ?????????????????#??? ??? ??? ######## # | | ??????????????????????#?????#????????# + | | ??????????#?????????????#?##????#?##?# # | | ???????????????????????#??#????#?##??# #?? | | ??????????????######################## #??? | | ????????????? k k # ??? | | ????????????? + ?? ??? | | ?????????#??????????# ""#######+##???#?#??# | | ??????? ????????????# ""#???? ? ???##????#? | | ?????????????? ? ?#?# ""#?# ?? ? ???###?? | | ??????? ????????????# T#????? ????#??????? | | ????????????? ?????# ""#???? ?????#???##?? | | ??????????????? ???## ""#??? ??????#?????#? | | ???????????????????## ""##???????"?????#??? | | ???????????? ??????# #?? ? ???????????? | | ???????????????????## ##??? ???? ?#?????? | | ??????????????"???#?# #?? ???? ???????#?? | | ???????????????"????# #????#????##??????? | | ???????????????? ??# #??????#????#?????# | | ????????????????????# @" #?????#???#?#?#???? | | ?????????????????##?# "" #??#???????????#??? | | ????????????????????# #??????#?#????????? | | ????????????#?????#?# #????#???#???#????? | | ????????? ??????????# #??##??#?#?????#??? | | ????????????????????#""""""""""##????????????????? | | ????????? ????????#?????????????#????????????????? | | ????????????????? ???????????????#???????????????? | | ????????????????????????"????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#?????????BB????BB???????????????????? | | ???????????????#??????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????t???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 30 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 6 Armor Coverage 300 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 44 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 35% | -8/Materials Flight Unit | 60% | -8/Materials Lyr. Light Armor Plating | 71% | -5/Factory Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Hacked Great Maul | -6/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Impulse Thruster | -4/Factory | Hacked Xenon Bombardment Thruster | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Travel Light True Flier Challenges ------------ None Game ------ Seed ColdServoMaul Manual? 0 Play Time 00:56:41 Cumulative 1582.6 hours Start 2025.10.18 @ 17:30:26 End 2025.10.18 @ 18:27:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1118 Rogue 1078 Adventurer 40 Explorer 0 Win Type 0 Total 200 Types 86/10/74/2/2/4/16/2/1/3 Lore% 97 Gallery% 97 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 502507eb-9455-421a-a90f-bf14fc44d98d