Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 20:54:33 Player: SilentMoose Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (14) 70 Value Destroyed (412) 412 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1637) 1637 TOTAL SCORE: 7279 Bonus ------- Pacifist 200 High Alert Combat Kills 40 Follower Combat Kills 797 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Hardened Light Armor Plating Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Terrain Scan Processor Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Beamcaster Battle Rifle > --- INVENTORY -------- Light Treads Hardened Light Armor Plating Self-destruct Interrupter Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Flight Unit Nuclear Pulse Array Utility Terrain Scan Processor Device Component Analysis Suite Storage Small Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Heavy Beamcaster Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . . . . 2 2 . . Power 2 | . . . . 1 . . . . . . 1 . . Propulsion 4 | . . 2 1 . . . . . . 1 . . . Utility 3 | . . . 1 . . . . . . 1 1 . . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 66 | 8 . 15 4 2 5 5 3 4 2 5 2 10 1 Power 12 | 3 . 1 1 1 . . . 1 . 2 1 1 1 Engine 9 | 3 . 1 1 1 . . . . . 2 . . 1 Core 2 | . . . . . . . . 1 . . 1 . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 20 | 2 . 6 1 . 2 . 2 1 2 2 . 2 . Treads 5 | . . 2 . . . . 1 . . . . 2 . Leg 14 | 2 . 4 1 . 1 . 1 1 2 2 . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . Utility 17 | 1 . 4 2 . 1 1 1 1 . . 1 5 . Device 8 | . . 3 2 . . 1 . . . . 1 1 . Storage 1 | 1 . . . . . . . . . . . . . Processor 3 | . . 1 . . 1 . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . . . 1 . . . . 4 . Artifact . | . . . . . . . . . . . . . . Weapon 17 | 2 . 4 . 1 2 4 . 1 . 1 . 2 . Energy Gun 6 | 2 . . . 1 . 1 . . . 1 . 1 . Energy Cannon 4 | . . 3 . . 1 . . . . . . . . Ballistic Gun 2 | . . . . . . . . 1 . . . 1 . Ballistic Cannon 2 | . . . . . 1 1 . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . Parts Lost 35 | . . 2 . . 5 5 . . 1 . 13 . 9 Power 7 | . . 1 . . . . . . 1 . 3 . 2 Propulsion 13 | . . . . . 3 2 . . . . 6 . 2 Utility 8 | . . 1 . . 2 1 . . . . 1 . 3 Weapon 7 | . . . . . . 2 . . . . 3 . 2 Highest Loss Streak 13 | . . 2 . . 5 4 . . 1 . 13 . 9 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 51 | . 85 93 99 99 76 32 20 36 55 70 67 35 53 Engine 3 | . 14 9 9 15 11 . . . . 11 9 . . Treads 1 | . . 6 . . . . . . . . . 4 9 Leg 14 | . 28 36 45 38 27 6 5 7 23 31 25 . . Device 2 | . . 8 17 15 6 6 . . . . 4 5 5 Storage 1 | . 14 11 9 7 5 . . . . . . . . Processor 4 | . . . . . 5 . . 5 7 6 5 5 5 Protection 6 | . . . . . . . 5 7 7 6 4 7 15 Energy Gun 2 | . 28 8 . 6 5 1 . . . . 3 2 4 Energy Cannon 1 | . . 9 18 15 9 . . . . . . . . Ballistic Gun 4 | . . . . . . . . 5 7 6 4 2 4 Launcher 4 | . . 3 . . . 6 7 7 7 6 5 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 47 | 12 12 21 26 34 37 11 2 19 19 34 35 47 47 Greatest Support 140 | 20 20 60 64 77 77 17 17 37 37 107 107 140 140 Greatest Overweight (x) 6 | 2 . . . . 3 3 . . . . . 6 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 7 6 3 2 3 4 3 3 4 4 Average Carried 3 | 2 7 7 7 6 5 1 1 2 3 3 3 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 6 4 2 1 3 4 3 3 4 4 Class Distribution -------------------- 84% | Mutant 5% | Scavenger-Mutant 4% | Scavenger-Bomber 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Bomber | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Matter Collected 1037 | 222 . 48 . . . . 77 20 273 42 120 186 49 Remotely . | . . . . . . . . . . . . . . Salvage Created 314 | . . 25 . . . 50 . . . . 124 . 115 Parts 23 | . . 7 . . . 2 . . . . 12 . 2 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 . . . . Prevented 6 | . . . . . . . 2 . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 12 | . . 4 . . . 1 . . . . 5 . 2 Guns 3 | . . . . . . . . . . . 1 . 2 Cannons 1 | . . 1 . . . . . . . . . . . AOE 8 | . . 3 . . . 1 . . . . 4 . . Classes Destroyed 5 | . . 1 . . . 1 . . . . 3 . . Builder 1 | . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . 1 . . Swarmer 8 | . . 4 . . . . . . . . 4 . . Grunt 3 | . . . . . . 1 . . . . . . 2 Sentry 1 | . . . . . . . . . . . 1 . . Best Kill Streak 7 | . . 4 . . . 1 . . . . 7 . 2 Combat Bots Only 5 | . . 4 . . . 1 . . . . 5 . 2 Max Kills in Single Turn 3 | . . 3 . . . 1 . . . . 2 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 1 . . . . 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 438 | . . 72 . . 7 95 . . 9 . 135 . 120 Missed 136 | . . 23 . . 3 37 . . 3 . 47 . 23 Damage Taken 5178 | . . 407 . . 154 720 . . 200 . 1765 . 1932 Core 1476 | . . 63 . . 63 271 . . 72 . 540 . 467 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . . 4 . 48 . . Regen/Repaired (Parts) 76 | . . . . . . . . 76 . . . . . Core Remaining (%) 87 | 100 100 84 100 . . . . . 42 100 . . . Volleys Fired 42 | . . 5 . . 1 3 . . 2 1 17 . 13 Largest 3 | . . 2 . . 2 2 . . 1 1 3 . 2 Hottest 133 | . . 120 . . 123 78 . . 23 23 133 . 106 Shots Fired 81 | . . 8 . . 2 4 . . 2 1 42 . 22 Gun 53 | . . . . . 1 . . . 2 1 27 . 22 Cannon 9 | . . 7 . . 1 1 . . . . . . . Launcher 17 | . . 1 . . . 1 . . . . 15 . . Special 2 | . . . . . . 2 . . . . . . . Kinetic 30 | . . . . . . 1 . . 2 1 17 . 9 Thermal 32 | . . 7 . . 2 . . . . . 10 . 13 Explosive 17 | . . 1 . . . 1 . . . . 15 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 17 | . . 2 . . . 2 . . . 1 10 . 17 Robot Miss Streak 5 | . . 4 . . 2 1 . . 4 5 5 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 44 | . . 2 . . . 3 . . . 1 19 . 19 Core Hits 41 | . . 5 . . . 4 . . . . 18 . 14 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1547 | . . 160 . . 40 144 . . . 14 749 . 440 Guns 682 | . . . . . 16 . . . . 11 255 . 400 Cannons 69 | . . 45 . . 24 . . . . . . . . Explosions 743 | . . 108 . . . 141 . . . . 494 . . Melee . | . . . . . . . . . . . . . . Ramming 53 | . . 7 . . . 3 . . . 3 . . 40 Kinetic 215 | . . . . . . . . . . 11 115 . 89 Thermal 536 | . . 45 . . 40 . . . . . 140 . 311 Explosive 743 | . . 108 . . . 141 . . . . 494 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . 4 4 11 Average Corruption 4 | . . . . . . . . . . . 2 4 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . 1 7 9 Matter Fused 6 | . . . . . . . . . . . . 2 4 Heat Flow Errors 5 | . . . . . . . . . . . . 2 3 Energy Discharges 3 | . . . . . . . . . . . . 2 1 Data Loss (major) 2 | . . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 54 | . . . . . . . . . . . 54 . . Projectiles . | . . . . . . . . . . . . . . Explosions 54 | . . . . . . . . . . . 54 . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . . . . . 52 . 16 Shots 2 | . . . . . . . . . . . 2 . . Rammed 14 | . . . . . . 2 . . . . . . 12 Targets Rammed 24 | . 1 2 . . . 6 . . . 3 . . 12 Kicked 10 | . 1 2 . . . 4 . . . 3 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 513 | . . 51 . . 54 22 . . . . 414 206 513 Average Temperature 165 | . . 19 . . 30 18 . . . . 152 81 228 Received Heat Transfer 861 | . . . . . . 360 . . 48 . 117 . 336 Effects 12 | . . . . . . . . . . . 1 . 11 Shutdowns 3 | . . . . . . . . . . . 1 . 2 Energy Bleed 2 | . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 954 | . . 74 . . 74 . . . . . 325 . 481 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Peak Influence 922 | . . 99 56 25 15 21 . . . 922 781 246 82 Initial 655 | . . . 41 25 8 10 . . . 655 451 246 32 Average 235 | . . 32 41 25 5 5 . . . 819 558 202 32 Maximum Alert Level 3 | . . . . . . . . . . 3 3 1 . Low Security (%) 58 | 100 100 100 100 100 100 100 . . . . . 21 100 Level 1 15 | . . . . . . . . . . . . 78 . Level 2 9 | . . . . . . . . . . 3 74 . . Level 3 16 | . . . . . . . . . . 96 25 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . 1 . 1 . . . 3 1 . 4 Investigation 3 | . . . . . . . . . . 1 . . 2 Extermination 2 | . . . . . . . . . . . 1 . 1 Reinforcement 5 | . . . . 1 . 1 . . . 2 . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Distress Signals 1 | . . . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 61 | . . 5 1 1 6 6 . . 12 6 15 . 9 Peak Tracking Total 7 | . 1 4 1 1 6 6 . . 3 3 7 . 6 Tactical Retreats . | . . . . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Traps Triggered 6 | . . . . 1 . . . . . 1 2 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Machines Disabled 2 | . . . . . . . . . . . 2 . . Max in Single Turn 2 | . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Machines Accessed 1 | . . 1 . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 3 | . . 3 . . . . . . . . . . . Successful 2 | . . 2 . . . . . . . . . . . Failed 1 | . . 1 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . . . . . . 3 . . . . . Terminals 3 | . . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 2 | . . 2 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Total Allies 7 | . . . . . 1 . . 6 . . . . . Largest Group 6 | . . . . . 1 . . 6 5 5 1 . . Highest-Rated Group 346 | . . . . . 31 . . 346 306 306 36 . . Highest-Rated Ally 96 | . . . . . 31 . . 96 96 96 36 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 116 | . . . . . 3 . . . 64 39 10 . . Total Damage 4280 | . . . . . 64 . . . 2616 1424 176 . . Kills 24 | . . . . . . . . . 14 9 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Turns Passed 5029 | 70 98 270 140 127 123 225 112 1845 437 370 325 510 377 Spaces Moved 3660 | 48 80 157 106 100 115 286 104 1370 273 250 212 356 203 Core 321 | 16 . . . . 47 62 33 . . . 34 117 12 Treads 430 | . . . . . . . . . . . . 239 191 Legs 2719 | 32 80 157 106 100 68 34 71 1370 273 250 178 . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 190 | . . . . . . 190 . . . . . . . Fastest Speed 50 | 50 120 120 126 126 50 50 50 125 125 122 50 50 100 Average Speed 123 | 111 120 123 126 126 96 71 104 129 127 122 112 137 157 Slowest Speed 350 | 150 120 130 127 126 200 200 130 130 130 123 130 350 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 16 18 13 5 78 12 22 92 41 11 9 96 7 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 . 1 . . . Scrap Searched 2 | . . . . . . . 1 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 118 | . . 13 . . . 1 . . . . 104 . . Melee . | . . . . . . . . . . . . . . Projectile 3 | . . 3 . . . . . . . . . . . AOE 115 | . . 10 . . . 1 . . . . 104 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Was Fac Total 4087 | 60 82 225 112 102 123 302 107 1433 359 311 259 373 239 Wait 252 | . . 20 . . . 1 . 58 82 53 28 . 10 Move 3649 | 47 79 156 105 100 114 285 103 1369 272 249 212 355 203 Hop . | . . . . . . . . . . . . . . Pick Up 27 | 5 2 14 1 . . 1 . 2 1 . . 1 . Fast Attach 42 | 6 . 5 3 . 4 2 1 4 2 4 2 8 1 Attach 13 | . . 2 1 2 1 3 2 . . 1 . 1 . Detach 1 | . . . . . . . 1 . . . . . . Swap 11 | 2 . 8 . . . . . . . . . 1 . Drop 20 | . . 13 2 . 3 1 . . . . . 1 . Fire 42 | . . 5 . . 1 3 . . 2 1 17 . 13 Melee . | . . . . . . . . . . . . . . Ram 14 | . . . . . . 2 . . . . . . 12 Kick 10 | . 1 2 . . . 4 . . . 3 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Ext x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 4) 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 403 | -9/Materials | Discovered new exit (range 13) 439 | -9/Materials | Entered another Materials area 439 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 440 | -8/Materials | Discovered new exit (range 15) 572 | -8/Materials | Discovered new exit (range 3) 579 | -8/Materials | Entered Factory 579 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 706 | -7/Factory | Sucked down chute 706 | -7/Factory | Entered Waste 707 | -7/Waste | Met a frightened Derelict 734 | -7/Waste | Spotted C-40 Crusher 770 | -7/Waste | Spotted C-40 Crusher 772 | -7/Waste | Spotted C-40 Crusher 779 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 786 | -7/Waste | Spotted C-40 Crusher 794 | -7/Waste | Spotted C-40 Crusher 798 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 798 | -7/Waste | Spotted C-40 Crusher 801 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 804 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 821 | -7/Waste | Discovered new exit (range 13) 829 | -7/Waste | Entered Factory 835 | -7/Factory | Lost 5 parts (3n2u) 1033 | -7/Factory | Discovered new exit (range 15) 1054 | -7/Factory | Entered Lower Caves 1083 | -7/Lower Caves | Lost 4 parts (1n1u2w) 1154 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1166 | -7/Lower Caves | Entered Zion 1193 | -7/Zion | Given A8's code to call for help 1379 | -7/Zion | Learned location of Quarantine (-2) 1405 | -7/Zion | Learned Factory emergency access door positions 2141 | -7/Zion | Imprinted 2144 | -7/Zion | Declared Zion's savior 2384 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2389 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2540 | -7/Zion | Visited the Megawrench Repair Shop 2541 | -7/Zion | Megawrench repaired 4 parts 2607 | -7/Zion | Learned Factory terminal intel 2992 | -7/Zion | Discovered new exit (range 14) 3011 | -7/Zion | Entered Proximity Caves 3011 | -6/Proximity Caves | Accompanied by 5 allies 3090 | -6/Proximity Caves | Spotter reported a threat 3093 | -6/Proximity Caves | Core integrity fell below 50% 3127 | -6/Proximity Caves | Spotter reported a threat 3180 | -6/Proximity Caves | Spotter reported a threat 3230 | -6/Proximity Caves | Learned location of 1 exit from Factory 3267 | -6/Proximity Caves | Identified exit to Factory 3448 | -6/Proximity Caves | Entered Factory 3448 | -6/Factory | Accompanied by 5 allies 3448 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3449 | -6/Factory | Identified exit to Extension 3452 | -6/Factory | Loaded intel: 28 terminal locations 3814 | -6/Factory | Discovered new exit (range 4) 3818 | -6/Factory | Entered another Factory area 3818 | -5/Factory | Accompanied by 1 ally 3818 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4140 | -5/Factory | Core integrity fell below 50% 4143 | -5/Factory | Sucked down chute 4143 | -5/Factory | Entered Waste 4143 | -5/Waste | The area was eerily silent 4173 | -5/Waste | Lost 13 parts (3p6n1u3w) 4185 | -5/Waste | Found Prototype Device 4186 | -5/Waste | Identified Exp. EM Disruption Field 4194 | -5/Waste | Discovered new exit (range 13) 4653 | -5/Waste | Entered Factory 5019 | -5/Factory | System corruption reached 10% 5024 | -5/Factory | Core integrity fell below 20% 5030 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04997_ Hvy. Treads destroyed. 04997_ Battle Rifle destroyed. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05000_ Slug penetrates Wall. 05000_ Hrd. Light Armor Plating destroyed. 05000_ Slug penetrates Wall. 05014_ ALERT: Security rotation in progress. 05018_ Hvy. Beamcaster destroyed. [Achievement: System Compromised] 05019_ Slammed into P-70 Sage. 05020_ Penetrated by Slug. 05021_ Slammed into Y-64 Sentinel. 05021_ Slug penetrates Wall. 05022_ Slammed into H-66 Slayer. 05023_ System corrupted: Matter fused (-5). 05023_ Slammed into H-66 Slayer. 05027_ Destabilizing: Core damaged (-10). 05028_ Slammed into H-66 Slayer. 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Robot Respite Serviceable Loadout System Compromised The One Challenges ------------ None Game ------ Seed AlphaDataLog Manual? 0 Play Time 00:59:52 Cumulative 4.3 hours Start 2024.03.22 @ 21:14:19 End 2024.03.23 @ 20:54:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42f5d554-6c15-4360-bc6a-700378497fd8