Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.31 @ 03:25:40 Player: E102-TIDE Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1938) 1938 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4718 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 249/250 System Corruption 12% Temperature Cool (20) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Visual Processing Unit Sensor Array > --- WEAPON (4) ------- Particle Gun Powered Hammer > --- INVENTORY (5) ---- Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Heat Sink Improved Heat Sink Small Storage Unit Target Analyzer ECM Suite > --- WEAPON ----------- Improved EM Pulse Cannon Ion Cannon Rocket Launcher Powered Hammer > --- INVENTORY -------- Ion Engine Compact Wheel Visual Processing Unit Sensor Array Improved Shield Generator Gatling Laser Scythe [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 44 | 6 2 3 10 23 Power 5 | 1 . 1 1 2 Engine 4 | 1 . 1 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 . . 2 8 Treads 6 | 2 . . 2 2 Leg 2 | . . . . 2 Wheel 2 | . . . . 2 Hover 2 | . . . . 2 Flight . | . . . . . Utility 10 | 1 1 2 2 4 Device 5 | . . 1 2 2 Storage 1 | 1 . . . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 17 | 2 1 . 5 9 Energy Gun 4 | . . . 1 3 Energy Cannon 5 | . . . 2 3 Ballistic Gun 4 | 2 1 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . . 2 4 26 Power 3 | . . 1 . 2 Propulsion 9 | . . . 2 7 Utility 8 | . . 1 . 7 Weapon 12 | . . . 2 10 Highest Loss Streak 10 | . . 2 4 10 To Critical Strikes . | . . . . . Average Backups 5 | 1 2 6 6 6 Power . | . . . 1 . Propulsion . | . . . . . Utility 2 | . 1 2 2 2 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 4 | . . 1 . 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 92 99 96 73 Engine 7 | . 14 10 9 3 Core 1 | . . . . 2 Treads 15 | . 28 22 16 7 Hover 2 | . . . . 4 Device 11 | . . 3 17 15 Storage 8 | . 14 11 9 5 Processor 6 | . . 10 9 5 Protection 2 | . 7 6 . . Energy Cannon 6 | . . . 10 10 Ballistic Gun 15 | . 28 33 14 1 Launcher 3 | . . . 9 5 Impact Weapon 1 | . . . . 4 Peak Build Rating 35 | 6 7 10 26 35 Average Rating 17 | 4 6 9 19 24 On Entrance 9 | . 6 7 10 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 13 17 19 35 39 Greatest Support 70 | 40 40 40 42 70 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 5 5 8 8 8 Average Carried 5 | 1 2 6 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | 1 5 7 7 1 Class Distribution -------------------- 60% | Gunner 21% | Mutant 13% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1174 | 245 . 306 216 407 Remotely . | . . . . . Salvage Created 1812 | . . 623 450 739 Parts 88 | . . 31 25 32 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . . 12 9 18 Guns 16 | . . 12 1 3 Cannons 13 | . . . 6 7 AOE 9 | . . . 2 7 Classes Destroyed 7 | . . 3 1 3 Worker 2 | . . . . 2 Watcher 7 | . . 2 4 1 Swarmer 3 | . . . 3 . Grunt 24 | . . 8 5 11 Brawler 1 | . . . . 1 Sentry 9 | . . 4 1 4 Programmer 2 | . . . . 2 Best Kill Streak 6 | . . 4 6 4 Combat Bots Only 4 | . . 4 3 3 Max Kills in Single Turn 2 | . . 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 545 | . . 75 48 422 Missed 193 | . . 24 8 161 Hits 352 | . . 51 40 261 Melee 12 | . . 1 . 11 Projectile 340 | . . 50 40 250 Critical Strikes 8 | . . 1 . 7 Damage Taken 3919 | . . 664 488 2767 Core 803 | . . 36 67 700 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 35 | . . . 35 . Core Remaining (%) 94 | 100 100 91 87 . Volleys Fired 127 | . . 40 26 61 Largest 4 | . . 3 3 4 Hottest 225 | . . 60 143 225 Shots Fired 290 | . . 120 57 113 Gun 175 | . . 120 30 25 Cannon 94 | . . . 24 70 Launcher 21 | . . . 3 18 Special . | . . . . . Kinetic 154 | . . 120 30 4 Thermal 109 | . . . 24 85 Explosive 21 | . . . 3 18 Electromagnetic 6 | . . . . 6 Robot Hit Streak 13 | . . 11 4 13 Robot Miss Streak 8 | . . 2 3 8 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 172 | . . 74 23 75 Core Hits 111 | . . 32 27 52 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 7 | . . . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4236 | . . 973 723 2540 Guns 1528 | . . 973 128 427 Cannons 1457 | . . . 324 1133 Explosions 1066 | . . . 271 795 Melee 185 | . . . . 185 Ramming . | . . . . . Kinetic 1130 | . . 973 128 29 Thermal 1896 | . . . 324 1572 Explosive 997 | . . . 271 726 Electromagnetic 28 | . . . . 28 Impact 185 | . . . . 185 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . . 38 Message Errors 2 | . . . . 2 Matter Fused 10 | . . . . 10 Heat Flow Errors 6 | . . . . 6 Energy Discharges 3 | . . . . 3 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 69 | . . . 1 68 Projectiles 27 | . . . . 27 Explosions 1 | . . . 1 . Melee 41 | . . . . 41 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 32 | . . . . 32 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 414 | . . 48 317 414 Average Temperature 81 | . . 16 139 81 Received Heat Transfer 1377 | . . 282 180 915 Effects 3 | . . . 3 . Interference 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . . 1 8 Heat Transferred 3156 | . . . 518 2638 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 93 | 100 100 100 100 85 Level 1 6 | . . . . 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 301 | . . 134 153 301 Initial 35 | . . . 16 35 Average 54 | . . 39 66 74 Influence Increases 1338 | . . 315 281 742 Destroy 0b10 Robot/C 780 | . . 240 180 360 Destroy 0b10 Robot/NC 45 | . . 10 20 15 Destroy Leader 204 | . . 64 38 102 Disable Machine 150 | . . . 15 135 Destroy Structure 144 | . . 1 28 115 Partial Spotted 15 | . . . . 15 Influence Decreases 1167 | . . 275 243 649 Entered New Map 67 | . . . 24 43 Time Decay 831 | . . 265 209 357 Lost Part 269 | . . 10 10 249 Squads Dispatched 8 | . . 1 . 7 Investigation 1 | . . 1 . . Extermination 3 | . . . . 3 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . . 16 16 22 Peak Tracking Total 5 | . . 4 4 5 Tactical Retreats 1 | . . . 1 . ECM-based Alert Blocks 3 | . . . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . . 1 9 Max in Single Turn 5 | . . . 1 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 1 2 1 . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 1 2 4 . Successful 4 | . 1 1 2 . Failed 3 | . . 1 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 5 | . . 1 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1461 | . . 265 523 673 Optics 126 | . . . . 126 Sensors 313 | . . . 241 72 ECM 1335 | . . 265 523 547 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3017 | 80 298 804 523 1312 Spaces Moved 1650 | 52 182 412 277 727 Core 96 | 14 . . . 82 Treads 1175 | 38 182 412 277 266 Legs 51 | . . . . 51 Wheels 10 | . . . . 10 Hover 318 | . . . . 318 Flight . | . . . . . Fastest Speed 50 | 50 160 160 152 50 Average Speed 151 | 130 160 160 155 145 Slowest Speed 240 | 160 160 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 24 25 33 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 143 | . . . 26 117 Melee . | . . . . . Projectile 5 | . . . 4 1 AOE 138 | . . . 22 116 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1919 | 64 188 475 324 868 Wait 30 | . . 12 . 18 Move 1646 | 51 181 411 276 727 Hop . | . . . . . Pick Up 50 | 7 5 7 9 22 Fast Attach . | . . . . . Attach 47 | 6 1 4 10 26 Detach 4 | . . . 1 3 Swap 1 | . 1 . . . Drop 7 | . . 1 2 4 Fire 127 | . . 40 26 61 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 687 | -9/Materials | Build established: Gunner 762 | -9/Materials | Discovered new exit (range 3) 1183 | -9/Materials | Entered another Materials area 1183 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1360 | -8/Materials | Lost 4 parts (2n2w) 1570 | -8/Materials | Repaired Imp. Ion Engine? 1690 | -8/Materials | Discovered new exit (range 5) 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2148 | -7/Factory | Lost 10 parts (1p3n2u4w) 2398 | -7/Factory | System corruption reached 10% 2852 | -7/Factory | Lost 3 parts (1n1u1w) 2862 | -7/Factory | Core integrity fell below 50% 2932 | -7/Factory | Core integrity fell below 20% 2962 | -7/Factory | Lost 9 parts (1p2n3u3w) 3018 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02933_ Y-54 Guardian system terminally corrupted. 02933_ Gatling Laser melted. 02933_ Imp. Heat Sink fried. 02936_ Acquired 32 matter. 02937_ Acquired Particle Gun. 02940_ Acquired Aluminum Leg. Only a single melee weapon may be active at a time, Powered Hammer automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 02950_ System corrupted: Energy discharge (-16). 02955_ Acquired 41 matter. 02969_ System corrupted: Component data lost. 02989_ Critical hit (Burn: +37). 03003_ System corrupted: FCS attempts to trigger Particle Gun. 03003_ System corrupted: Particle Gun misfires. 03010_ K-01 Serf collects debris. 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"""?# # | | ??????????????????????????# """ # # | | ??????????????????????????# """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 50% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic System Compromised Challenges ------------ None Game ------ Seed TitaniumSchematicCoupler Manual? 0 Play Time 00:54:38 Cumulative 6.3 hours Start 2026.10.31 @ 02:26:34 End 2026.10.31 @ 03:25:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18db7715-7695-41eb-b8e0-bcaef3390620