Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.14 @ 15:10:48 Player: CrossedViper Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2485) 2485 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-410) -410 TOTAL SCORE: 5630 Bonus ------- Follower Combat Kills 79 Friendly Fire -489 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 220/220 System Corruption 7% Temperature Cool (9) Movement Flying (1000) Ox12 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- VTOL Module > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Actuator Array Improved Power Shielding Makeshift Armor Plating > --- WEAPON (3) ------- Makeshift Axe Makeshift Axe Makeshift Axe > --- INVENTORY (16) --- Coolant Injector Long-range Terrain Scanner Advanced Targeting Computer Recoil Stabilizer Improved EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Autogun Autogun Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Plasma Cutter Greatsword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scanner Melee Analysis Suite Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Assault Cannon Spear > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Coolant Injector Improved Sensor Array Long-range Terrain Scanner Shield Generator Improved EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Missile Launcher Plasma Cutter Mining Claw Mining Claw Scythe [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Mining Claw Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 3 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 107 | . 4 10 5 5 35 23 15 10 Power 17 | . . 2 . . 7 3 3 2 Engine 10 | . . . . . 6 2 2 . Core 7 | . . 2 . . 1 1 1 2 Reactor . | . . . . . . . . . Propulsion 18 | . . 4 2 . 5 2 4 1 Treads 8 | . . 1 2 . 2 . 3 . Leg 9 | . . 3 . . 3 2 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 31 | . 1 . 1 1 13 8 3 4 Device 13 | . 1 . . . 4 5 1 2 Storage 3 | . . . 1 . 2 . . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 13 | . . . . 1 5 3 2 2 Artifact . | . . . . . . . . . Weapon 41 | . 3 4 2 4 10 10 5 3 Energy Gun 3 | . 2 . . . 1 . . . Energy Cannon 4 | . . . . . 2 2 . . Ballistic Gun 6 | . 1 . 1 2 1 . 1 . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 7 | . . 2 . 1 3 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon 16 | . . . 1 1 3 5 3 3 Piercing Weapon 2 | . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 36 | . . 4 . . 12 4 10 6 Power 8 | . . 1 . . 3 . 3 1 Propulsion 5 | . . . . . 1 . 2 2 Utility 15 | . . 1 . . 5 2 4 3 Weapon 8 | . . 2 . . 3 2 1 . Highest Loss Streak 4 | . . 2 . . 3 2 4 4 Average Slot Usage (%) 93 | . 90 90 94 100 91 96 93 88 Engine 6 | . 14 7 . . 6 8 9 3 Core 5 | . . 5 14 14 1 4 2 7 Treads 9 | . . . 21 28 5 . 11 10 Leg 9 | . 28 27 6 . 12 15 3 . Device 8 | . 4 10 . . 6 10 13 16 Storage 15 | . 14 14 22 14 13 15 15 15 Processor 4 | . . . . . 8 7 7 3 Protection 6 | . . . . 13 12 10 5 3 Energy Gun 1 | . 25 3 . . . . . . Ballistic Gun 3 | . 2 . 11 18 1 1 . . Launcher 1 | . . 8 . 4 1 . . . Impact Weapon 1 | . . 11 5 . . . . . Slashing Weapon 12 | . . . 11 5 20 11 14 18 Piercing Weapon 2 | . . . . . . 4 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 13 16 16 23 28 53 76 72 63 Greatest Support 40 | 20 20 20 40 40 40 38 40 40 Greatest Overweight (x) 12 | . . . . . 1 1 3 12 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 20 | . 6 6 10 10 20 16 16 16 Average Capacity 12 | . 6 6 8 8 12 16 16 16 Most Carried 16 | . 6 6 7 8 16 16 16 16 Average Carried 11 | . 5 5 6 7 9 15 15 15 Final Capacity 16 | 6 6 6 10 8 16 16 16 16 Final Carried 16 | 6 6 6 7 8 14 16 16 16 Class Distribution -------------------- 92% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Matter Collected 1624 | 200 79 120 54 136 476 237 217 105 Remotely 356 | . 79 90 . . 187 . . . Salvage Created 2868 | . 225 238 323 222 1122 210 422 106 Parts 154 | . 11 14 11 17 55 9 28 9 Haulers Intercepted 4 | . . . . . 3 1 . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 22 8 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 64 | . 4 6 2 6 26 3 13 4 Melee 38 | . . 2 1 . 16 2 13 4 Guns 9 | . 4 . . 5 . . . . Cannons 1 | . . . . . . 1 . . AOE 15 | . . 4 . 1 10 . . . Classes Destroyed 14 | . 3 . 1 4 4 2 . . Worker 1 | . . . . . . 1 . . Builder 2 | . 1 . . 1 . . . . Tunneler 2 | . 1 . . 1 . . . . Hauler 4 | . . . . . 3 1 . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . Swarmer 18 | . . . . 2 3 . 9 4 Grunt 30 | . 4 6 1 1 13 2 3 . Brawler 1 | . . . . 1 . . . . Sentry 9 | . . . . . 8 . 1 . Hunter 3 | . . . 1 . 2 . . . Programmer 1 | . . . . . . 1 . . Assembled 2 | . . . . 2 . . . . Thug 1 | . . . . 1 . . . . Best Kill Streak 8 | . 3 2 1 3 8 2 4 4 Combat Bots Only 7 | . 3 2 1 2 7 2 4 4 Max Kills in Single Turn 4 | . 1 2 1 2 4 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . 1 3 . . . Melee 1 | . . 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Damage Taken 6357 | . 254 280 . 128 2019 948 1778 950 Core 1219 | . 44 44 . 25 401 129 369 207 Absorbed by Shields 29 | . . . . . . . . 29 Core Remaining (%) 60 | 100 . . . 54 27 . . . Volleys Fired 57 | . 20 3 1 13 15 4 1 . Largest 2 | . 2 1 1 2 1 2 1 . Hottest 136 | . 100 30 28 56 56 136 36 . Shots Fired 86 | . 40 3 1 17 15 9 1 . Gun 60 | . 40 . 1 14 5 . . . Cannon 9 | . . . . . . 9 . . Launcher 17 | . . 3 . 3 10 . 1 . Special . | . . . . . . . . . Kinetic 32 | . 13 . 1 14 4 . . . Thermal 37 | . 27 . . . 1 9 . . Explosive 17 | . . 3 . 3 10 . 1 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 9 1 2 5 11 3 1 . Robot Miss Streak 4 | . 2 2 . 4 2 1 . . Penetration Max 1 | . . . . 1 . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 214 | . 26 15 16 12 90 17 25 13 Core Hits 108 | . 10 13 5 11 43 6 16 4 Critical Hits 6 | . . . 3 . 1 2 . . Critical Kills 4 | . . . 2 . 1 1 . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . Melee Attacks 227 | . . 19 17 3 102 24 45 17 Impact 21 | . . 19 2 . . . . . Slashing 172 | . . . 15 3 102 17 22 13 Piercing 34 | . . . . . . 7 23 4 Sneak Attacks 20 | . . . 4 3 10 3 . . Combat Hostiles 4 | . . . 4 . . . . . Follow-up Attacks 28 | . . 1 . . 13 3 6 5 Damage Inflicted 9723 | . 344 525 1550 717 4753 631 823 380 Guns 749 | . 344 . 17 286 102 . . . Cannons 87 | . . . . . . 87 . . Explosions 1922 | . . 208 . 109 1490 . 115 . Melee 6962 | . . 317 1533 322 3161 541 708 380 Ramming 3 | . . . . . . 3 . . Kinetic 474 | . 84 . 17 286 87 . . . Thermal 362 | . 260 . . . 15 87 . . Explosive 1922 | . . 208 . 109 1490 . 115 . Electromagnetic . | . . . . . . . . . Impact 390 | . . 317 73 . . . . . Slashing 6006 | . . . 1460 322 3161 470 300 293 Piercing 566 | . . . . . . 71 408 87 Highest Corruption 7 | . . . . . 6 7 7 7 Average Corruption 5 | . . . . . 2 4 7 7 Corruption Purged . | . . . . . . . . . Effects 108 | . . . . . 17 13 47 31 Message Errors 37 | . . . . . 11 4 13 9 Matter Fused 22 | . . . . . 1 4 9 8 Heat Flow Errors 7 | . . . . . 1 . 4 2 Energy Discharges 14 | . . . . . 3 . 5 6 Data Loss (minor) 16 | . . . . . 1 2 10 3 Data Loss (major) 6 | . . . . . . . 4 2 Misfires 2 | . . . . . . 2 . . Targeting Errors 4 | . . . . . . 1 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 843 | . . 10 342 69 326 82 . 14 Projectiles . | . . . . . . . . . Explosions 55 | . . 10 . . 45 . . . Melee 788 | . . . 342 69 281 82 . 14 Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 111 | . . 38 . 16 56 1 . . Shots 7 | . . 2 . 1 4 . . . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 286 | . 219 5 . 27 251 286 214 188 Average Temperature 86 | . 99 4 . 11 84 124 70 81 Received Heat Transfer 1658 | . 144 138 . 38 711 135 357 135 Effects 4 | . . . . . . 4 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 888 | . 703 . . . 37 148 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Peak Influence 346 | . 157 110 . 173 346 199 . . Initial 119 | . . 61 . . . 119 . . Average 94 | . 44 74 . 52 160 60 . . Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 87 | . 100 100 . 100 64 100 . . Level 1 12 | . . . . . 35 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 5 . 1 Investigation 4 | . . . . . 2 2 . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . 1 . . . 1 2 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Distress Signals 7 | . 1 . . . 5 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 10 6 . 14 40 13 18 13 Peak Tracking Total 13 | . 5 2 . 5 7 4 4 13 Tactical Retreats 7 | . . . . . 1 3 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Traps Triggered 4 | . . . . . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Disabled 2 | . . 1 . . . 1 . . Max in Single Turn 1 | . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Machines Accessed 19 | . 3 . 1 . 8 6 . 1 Terminals 15 | . 3 . . . 7 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 11 . 3 . 20 16 . 1 Successful 26 | . 7 . 3 . 11 4 . 1 Failed 25 | . 4 . . . 9 12 . . Catastrophic 7 | . . . . . 3 4 . . Database Lockouts . | . . . . . . . . . Manual 34 | . 10 . . . 10 14 . . Terminals 38 | . 11 . . . 13 14 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 7 | . . . . . 7 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 2 . 3 . 2 2 . 1 Record 3 | . . . 3 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 Branch Access Points 3 | . 1 . . . 1 1 . . Alert Level 1 | . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 3 | . . . . . 3 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 5 . . . 3 2 . . Terminals 10 | . 5 . . . 3 2 . . Track 4 | . 2 . . . 1 1 . . Assimilate 1 | . 1 . . . . . . . Botnet 5 | . 2 . . . 2 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 . . . 8 6 . . Full Trace Events 4 | . . . . . 2 2 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total Allies 7 | . 1 . . 6 . . . . Largest Group 5 | . 1 1 1 5 5 . . . Highest-Rated Group 84 | . 10 10 10 84 84 . . . Highest-Rated Ally 31 | . 10 10 10 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . 16 11 . . . Total Damage 341 | . . . . 208 133 . . . Kills 5 | . . . . 4 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Turns Passed 8242 | . 353 818 783 887 1632 1069 1672 1028 Spaces Moved 4608 | 1 233 606 496 524 863 601 792 492 Core . | . . . . . . . . . Treads 2235 | . . 17 351 524 243 . 610 490 Legs 2371 | 1 233 589 145 . 620 601 182 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Fastest Speed 120 | 120 120 120 120 160 120 150 150 180 Average Speed 155 | 120 120 121 148 160 147 156 174 200 Slowest Speed 1000 | 120 120 160 160 160 180 160 210 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 61 | 2 56 98 81 96 79 19 69 51 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched 12 | . . 1 . 4 . . 5 2 Spaces Dug 37 | . . 8 . . 21 4 4 . Terrain Destroyed 130 | . . 21 . 6 91 4 8 . Melee 9 | . . . . . 1 4 4 . Projectile . | . . . . . . . . . AOE 121 | . . 21 . 6 90 . 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Total 5349 | . 268 661 525 551 1101 688 1032 523 Wait 254 | . 1 17 . 4 49 16 167 . Move 4600 | . 232 605 495 523 862 600 791 492 Hop . | . . . . . . . . . Pick Up 76 | . 5 4 4 2 31 10 14 6 Fast Attach 28 | . 1 3 2 . 10 5 4 3 Attach 38 | . . 4 . 1 15 4 7 7 Detach 1 | . . . . . 1 . . . Swap 41 | . 3 3 3 4 10 14 4 . Drop 60 | . 6 5 4 1 21 9 10 4 Fire 57 | . 20 3 1 13 15 4 1 . Melee 188 | . . 17 16 3 87 20 34 11 Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 9) 159 | -10/Materials | Identified exit to Mines 159 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 354 | -10/Mines | Accompanied by 1 ally 560 | -10/Mines | Discovered new exit (range 4) 639 | -10/Mines | Learned Materials terminal intel 800 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 810 | -10/Mines | Discovered new exit (range 7) 1125 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1164 | -10/Mines | Discovered new exit (range 5) 1172 | -10/Mines | Entered Exiles 1172 | -10/Exiles | Found Exiles lab destroyed 1172 | -10/Exiles | Accompanied by 1 ally 1282 | -10/Exiles | Learned location of Zion (-7) 1545 | -10/Exiles | Discovered new exit (range 14) 1955 | -10/Exiles | Entered Mines 1955 | -9/Mines | Accompanied by 1 ally 2074 | -9/Mines | Assembled infested the area 2079 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2116 | -9/Mines | Discovered new exit (range 12) 2179 | -9/Mines | Found a hidden stash of uninstalled traps 2333 | -9/Mines | Learned location of 1 exit from Proximity Caves 2585 | -9/Mines | Received a Mining Laser from a helpful Derelict 2823 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2825 | -9/Mines | Discovered new exit (range 7) 2842 | -9/Mines | Entered Materials 2842 | -8/Materials | Accompanied by 5 allies 2842 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2843 | -8/Materials | Loaded intel: 12 terminal locations 2847 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3121 | -8/Materials | Destroyed 7 combat bots 3126 | -8/Materials | Lost 3 parts (1p1u1w) 3162 | -8/Materials | Discovered new exit (range 3) 3557 | -8/Materials | Core integrity fell below 50% 3612 | -8/Materials | Lost 3 parts (1p2u) 3652 | -8/Materials | Discovered new exit (range 7) 4134 | -8/Materials | Discovered new exit (range 16) 4474 | -8/Materials | Entered Factory 4474 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5034 | -7/Factory | Crushed by falling debris 5062 | -7/Factory | Discovered new exit (range 16) 5384 | -7/Factory | Identified exit to Storage 5384 | -7/Factory | Identified exit to Lower Caves 5543 | -7/Factory | Entered Lower Caves 5545 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5605 | -7/Lower Caves | Lost 4 parts (1n2u1w) 5666 | -7/Lower Caves | Core integrity fell below 50% 5995 | -7/Lower Caves | Learned location of Extension (-5) 6139 | -7/Lower Caves | Spotted B-75 Beast 6475 | -7/Lower Caves | Discovered new exit (range 14) 7215 | -7/Lower Caves | Entered another Lower Caves area 7229 | -7/Lower Caves | Encountered a Warlord checkpoint 7340 | -7/Lower Caves | Discovered new exit (range 12) 7712 | -7/Lower Caves | Core integrity fell below 20% 7719 | -7/Lower Caves | Lost 4 parts (1p1n2u) 7868 | -7/Lower Caves | Learned location of 1 exit from Factory 7945 | -7/Lower Caves | Learned Factory terminal intel 8094 | -7/Lower Caves | Discovered new exit (range 5) 8101 | -7/Lower Caves | Build established: Derelict-Mutant 8208 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8243 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08108_ Found Armor Integrity Analyzer. 08108_ Found 41 Matter. 08109_ Acquired 41 matter. 08112_ Dropped Imp. Shield Generator. 08113_ Acquired Mak. Armor Plating. 08147_ A8WVTNS=AHYQBIWQMYZG 6WRMM#AS8ZC4GCARXC0< 08207_ Penetrated by Slug. 08208_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 08208_ G-47 Trooper springs to life. 08212_ Y-64 Sentinel: "REQUESTING BACKUP." 08218_ System corrupted: Matter fused (-7). 08223_ Adv. Terrain Scanner destroyed. 08226_ Penetrated by Slug. 08227_ Lgt. Treads destroyed. 08228_ S-27 Virus destroyed. 08232_ Slug penetrates Wall. 08234_ Autogun fries itself beyond repair. 08237_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#????????# | | ??????????????????#?????????#????????????????#???# | | ?????????????????????????????????????????????????# | | #?#?????????#????????????????????????????????????? | | ??????????????#??????????#?????????#?????????#??#? | | ???#?????#??#?????#?????#????#???????#??#????????# | | ???????#???????????????#?#?????????#???#??#??????# | | ?????????#???##??##?????#?????????##?????????????# | | ?????????????????#????????????????????#?#??????#?# | | ?????#?????????????????????#????????#??????????#?? | | ??????????????????#?????#?#??????????#???##??????? | | ???#??#????#??????????##?????#??#????????????????? | | ?????????????????????#?#???#??????????????????#??? | | ???????????????##????????##??#######???????????#?? | | ????#???#####????#????######?# ##??########??? | | ???????## #????????## ### #### ##?# | | ???##### ##?###???# # ### | | ?#?## #??????#?# #??# # ### | | ???# ##?###?????# #### ##### # # ## | | #??## ##?## ##???????# ! # ### | | ????# #?## ###?#??## | | ????# ### ##??##/ ## ###### | | ????# ##?#! ### #????## #### | | ????# ###!| #?# ##?????###??# | | ????## ### < #?# ##????????#??# | | ?????## ## ###@ # # #????????????# | | ?#????# ### sl ;## ?#?????? ???# | | ??????####?## *% g bg #### ???????????## | | ???????#????## ### #######?? ???????##??# | | ??????????#?### ### #?????? ???????????## | | ??????#?????# #???? ??????#????? | | #???????? ####### #??? ?#?????????? | | #???#?# ?????# #??# #??????????? | | ?##??# ## ????"# #???#### #?????????#? | | ????## #??# ????# #??#???## ???????????? | | ?????# ????# ????? #??????#?????#????????? | | ?????##???? # ???? ?????#?????#?????????? | | ##?????????? #"???? #?#???????????????#??? | | ??????????# ####??? ##????? ??????????????? | | ???????? ?# ?????? #???#????? ???????????? | | ??????????? ??????? ##?????????????????????? | | ? ??? ??#? #????? ? ????????????????????????? | | ?????????? #?????????? ????????????????????????? | | ?????????? #????????????????#???????????????????? | | ?????????? ???? ??????#?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 450 Resistance: EX 25 Power Shielding 66 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceExperimentalDatajack Manual? 0 Play Time 00:41:46 Cumulative 138.4 hours Start 2020.12.14 @ 14:24:12 End 2020.12.14 @ 15:10:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 137 Adventurer 0 Explorer 7 Win Type - Total 2 Types 0/0/2/0/0/0/0/0/0 Lore% 58 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32349935-9bf2-4e17-9531-9fec6698949f