Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 23:28:56

Player: CoolCatCid

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (16)      80
Value Destroyed (272)      272
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1300)               1300
              TOTAL SCORE: 8072

 Bonus
-------
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
           Disruptor Cannon
  Advanced Plasma Cannon
           Minigun
     Heavy Gauss Cannon

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
            VTOL Module
     Cooled VTOL Module
     Cooled VTOL Module
     Cooled VTOL Module
>           --- UTILITY ----------
      Small Storage Unit
            Recoil Stabilizer
            Transmission Jammer
   Improved Light Armor Plating
  Makeshift System Shield
>           --- WEAPON -----------
            Shock Rifle
            Field Laser
  Precision Assault Rifle
>           --- INVENTORY --------
      Light Deuterium Engine
            Cooling System
   Improved Signal Interpreter
      Heavy Particle Cannon
            Minigun
[Rating: 47]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Field Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Precision Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             55   | 6   2   3   6   1   10  7   3   .   1   5   .   2   .   9   .   .   .   .   
  Power                    7    | 1   .   1   .   .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   
    Engine                 6    | 1   .   1   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   .   .   2   1   3   .   .   1   .   .   .   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   1   3   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  17   | 1   .   1   3   1   2   3   .   .   .   1   .   2   .   3   .   .   .   .   
    Device                 7    | .   .   .   2   .   1   2   .   .   .   .   .   .   .   2   .   .   .   .   
    Storage                4    | 1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   1   3   .   5   3   .   .   .   2   .   .   .   3   .   .   .   .   
    Energy Gun             5    | 1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   1   1   2   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   1   .   2   1   .   .   .   1   .   .   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   .   .   .   .   .   5   1   .   .   3   .   .   4   .   5   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   2   
  Utility                  8    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   1   .   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   .   3   1   .   .   3   .   .   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   85  85  90  99  98  95  93  84  73  40  40  46  35  54  58  50  35  23  
  Engine                   5    | .   14  14  14  14  3   .   .   .   1   5   6   6   3   4   5   5   .   .   
  Core                     2    | .   .   .   .   .   5   7   7   7   5   .   .   .   .   .   .   .   .   .   
  Wheel                    14   | .   28  28  28  28  26  23  12  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   3   16  30  26  17  20  20  15  16  17  14  11  5   
  Device                   7    | .   .   .   6   3   8   14  15  15  12  1   .   .   .   9   11  9   5   2   
  Storage                  7    | .   14  14  14  14  9   7   4   .   .   4   6   6   6   5   5   5   5   3   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   6   8   10  11  11  11  9   
  Hackware                 4    | .   .   .   .   9   9   7   7   7   7   6   6   6   1   .   .   .   .   .   
  Protection               3    | .   .   .   .   .   8   7   7   7   6   .   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   14  11  .   .   .   13  11  7   4   .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   2   16  27  28  17  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   11  .   .   .   9   4   7   7   6   1   .   .   .   4   5   2   .   .   
Peak Build Rating          47   | 6   8   10  28  17  28  40  47  43  43  29  24  31  31  41  37  37  26  27  
  Average Rating           26   | 4   6   8   13  15  25  36  40  43  38  24  24  28  17  34  37  33  26  17  
  On Entrance              23   | .   6   8   10  17  15  28  39  43  43  22  24  24  31  13  37  37  26  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 12  14  16  20  18  28  30  27  19  19  14  14  14  14  15  15  15  6   6   
  Greatest Support         36   | 26  26  20  20  20  36  36  36  19  19  14  14  14  14  16  16  16  12  12  
  Greatest Overweight (x)  3    | 3   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   7   8   8   8   6   5   5   7   8   8   8   8   8   8   8   7   
  Most Carried             8    | 6   8   8   8   8   8   8   8   5   5   7   7   8   8   8   6   6   6   8   
  Average Carried          6    | 2   7   7   7   7   7   7   6   5   4   6   7   7   8   5   6   6   6   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   8   8   5   5   4   7   7   8   8   6   6   6   6   5   

 Class Distribution 
--------------------
 35% | Sprinter
 35% | Mutant
 17% | Tank
 11% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
       Tank | -7/Factory
       Tank | -7/Lower Caves
   Sprinter | -7/Data Miner
   Sprinter | -6/Proximity Caves
   Sprinter | -6/Factory
   Sprinter | -6/Garrison
   Sprinter | -6/Factory
   Sprinter | -6/DSF
   Sprinter | -5/Factory
   Sprinter | -5/Upper Caves
     Mutant | -5/Upper Caves
     Mutant | -5/Zhirov
     Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Matter Collected           793  | 201 .   106 .   73  48  .   242 .   .   73  .   .   .   .   .   .   .   50  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            398  | .   .   101 .   65  48  .   105 .   .   79  .   .   .   .   .   .   .   .   
  Parts                    21   | .   .   4   .   4   1   .   9   .   .   3   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  13   | .   .   2   .   4   .   .   4   .   .   3   .   .   .   .   .   .   .   .   
  Guns                     6    | .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   2   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   .   2   .   4   .   .   4   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   3   .   4   2   .   4   .   .   3   .   .   .   .   .   .   .   .   
  Combat Bots Only         4    | .   .   2   .   4   .   .   4   .   .   3   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   .   1   .   1   2   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        400  | .    1    22   .    16   .    6    32   .    85   26   4    .    7    6    5    28   .    162  
  Missed                   192  | .    1    2    .    6    .    3    9    .    43   7    1    .    2    1    1    17   .    99   
Damage Taken               3284 | .    .    172  .    82   .    18   317  .    683  300  57   .    164  101  71   216  .    1103 
  Core                     1622 | .    .    46   .    25   .    .    41   .    257  89   38   .    108  40   .    79   .    899  
  Absorbed by Shields      56   | .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    71   100  .    .    .    57   .    .    .    72   .    .    .    .    .    
Volleys Fired              29   | .    .    6    .    5    2    .    9    .    .    7    .    .    .    .    .    .    .    .    
  Largest                  3    | .    .    2    .    2    3    .    3    .    .    2    .    .    .    .    .    .    .    .    
  Hottest                  163  | .    .    108  .    136  163  .    141  .    .    100  .    .    .    .    .    .    .    .    
Shots Fired                69   | .    .    12   .    10   6    .    27   .    .    14   .    .    .    .    .    .    .    .    
  Gun                      42   | .    .    6    .    .    2    .    27   .    .    7    .    .    .    .    .    .    .    .    
  Cannon                   27   | .    .    6    .    10   4    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    2    .    9    .    .    7    .    .    .    .    .    .    .    .    
  Thermal                  36   | .    .    6    .    10   4    .    9    .    .    7    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15   | .    .    6    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    4    .    3    2    .    5    .    .    3    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    .    3    .    2    2    .    2    .    .    4    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           35   | .    .    6    .    5    2    .    16   .    .    6    .    .    .    .    .    .    .    .    
  Core Hits                19   | .    .    3    .    4    2    .    6    .    .    4    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           720  | .    .    129  .    103  59   .    292  .    .    137  .    .    .    .    .    .    .    .    
  Guns                     417  | .    .    25   .    .    13   .    292  .    .    87   .    .    .    .    .    .    .    .    
  Cannons                  303  | .    .    104  .    103  46   .    .    .    .    50   .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  228  | .    .    .    .    .    13   .    128  .    .    87   .    .    .    .    .    .    .    .    
  Thermal                  423  | .    .    104  .    103  46   .    120  .    .    50   .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          69   | .    .    25   .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        437  | .    .    288  .    335  192  .    437  .    9    98   .    .    .    .    .    1    .    138  
  Average Temperature      142  | .    .    144  .    195  101  .    177  .    4    50   .    .    .    .    .    1    .    72   
  Received Heat Transfer   303  | .    .    .    .    .    .    .    .    .    159  18   27   .    .    .    .    63   .    36   
  Effects                  3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         777  | .    .    185  .    185  74   .    259  .    .    74   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Peak Influence             414  | .   22  68  .   90  46  45  .   .   .   414 163 85  59  90  .   .   .   .   
  Initial                  163  | .   .   8   .   .   35  .   .   .   .   53  163 85  59  30  .   .   .   .   
  Average                  64   | .   7   53  .   76  32  13  .   .   .   193 163 85  43  58  .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Low Security (%)         91   | 100 100 100 .   100 100 100 .   .   .   45  100 100 100 100 .   .   .   .   
  Level 1                  7    | .   .   .   .   .   .   .   .   .   .   48  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   .   1   .   .   .   4   .   .   .   1   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   1   3   .   8   1   2   10  .   13  22  7   .   2   4   2   26  .   15  
  Peak Tracking Total      25   | .   3   3   .   16  1   1   4   .   6   9   8   .   1   3   1   25  .   12  
  Tactical Retreats        23   | .   .   1   .   1   .   1   2   .   3   7   .   .   2   .   1   4   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Traps Triggered            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Machines Accessed          14   | .   1   1   1   .   2   1   .   4   1   1   1   1   .   .   .   .   .   .   
  Terminals                7    | .   1   .   .   .   2   1   .   .   1   .   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   2   1   9   .   2   4   .   29  8   1   2   4   .   .   .   .   .   .   
  Successful               55   | .   1   1   9   .   2   3   .   29  8   1   .   1   .   .   .   .   .   .   
  Failed                   7    | .   1   .   .   .   .   1   .   .   .   .   2   3   .   .   .   .   .   .   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   2   .   .   .   2   4   .   .   8   .   2   4   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             54   | .   1   1   9   .   2   3   .   29  8   .   .   1   .   .   .   .   .   .   
  Record                   32   | .   .   .   9   .   1   3   .   11  8   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Fac DSF Fac Upp Upp Zhi Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   2   .   1   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               3936 | 70   155  337  281  172  442  489  385  29   280  410  31   37   57   321  120  122  4    194  
Spaces Moved               6299 | 49   170  374  327  189  300  519  730  109  1010 694  106  109  120  332  375  351  10   425  
  Core                     138  | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2129 | 34   170  374  327  189  300  519  216  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4032 | .    .    .    .    .    .    .    514  109  1010 694  106  109  120  332  375  351  10   302  
  Fastest Speed            26   | 50   80   80   80   80   80   86   26   26   26   29   29   29   29   32   32   32   37   35   
  Average Speed            49   | 112  86   80   80   80   85   86   43   26   27   29   29   29   34   32   32   34   37   45   
  Slowest Speed            200  | 200  90   80   80   80   86   86   94   26   94   32   29   29   104  32   32   37   37   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    19   69   65   49   29   10   78   74   94   21   31   3    79   9    66   59   7    64   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    1    .    .    1    1    .    .    .    1    1    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    .    1    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    2    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Total                      7069 | 61   179  401  349  200  479  564  776  108  1011 880  105  113  135  548  374  350  9    427  
  Wait                     578  | .    .    12   .    1    155  16   28   .    .    172  .    .    .    194  .    .    .    .    
  Move                     6271 | 48   169  373  326  188  299  518  729  108  1009 683  105  108  119  331  374  350  9    425  
  Hop                      5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 7    5    2    5    2    7    12   .    .    .    5    .    3    .    7    .    .    .    2    
  Fast Attach              23   | 5    .    2    5    1    3    3    1    .    .    1    .    .    .    2    .    .    .    .    
  Attach                   25   | 1    .    1    1    .    4    2    2    .    1    4    .    2    .    7    .    .    .    .    
  Detach                   8    | .    .    .    2    .    .    .    2    .    .    2    .    .    .    2    .    .    .    .    
  Swap                     7    | .    2    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     51   | .    3    5    10   3    6    11   5    .    1    1    .    .    1    5    .    .    .    .    
  Fire                     29   | .    .    6    .    5    2    .    9    .    .    7    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves (discovered 2 exits: Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Low x2 / Gar)
-6/Garrison
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   41 | -11/Scrapyard      | Discovered new exit (range 15)
   71 | -11/Scrapyard      | Entered Materials
  170 | -10/Materials      | Identified exit to Mines
  226 | -10/Materials      | Entered Mines
  258 | -10/Mines          | Learned 8 Materials zone layouts
  280 | -10/Mines          | Found the Drone Emporium
  285 | -10/Mines          | Found Prototype Device
  306 | -10/Mines          | Build established: Mutant
  492 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  559 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  559 | -10/Mines          | Discovered new exit (range 5)
  563 | -10/Mines          | Entered Exiles
  575 | -10/Exiles         | Identified Bomb Drone Bay
  597 | -10/Exiles         | Met 8R-AWN
  622 | -10/Exiles         | Discovered new exit (range 14)
  660 | -10/Exiles         | Met EX-HEX
  690 | -10/Exiles         | Met EX-BIN
  699 | -10/Exiles         | Aligned with FarCom system
  699 | -10/Exiles         | Given EX-Vault access code
  719 | -10/Exiles         | Opened EX-Vault
  722 | -10/Exiles         | Found Prototype Device
  722 | -10/Exiles         | Identified Skeleton Box
  727 | -10/Exiles         | Found Prototype Ballistic Gun
  727 | -10/Exiles         | Identified AWS/Gauss
  762 | -10/Exiles         | Exiles lab attacked by MAIN.C
  829 | -10/Exiles         | Discovered new exit (range 11)
  844 | -10/Exiles         | Stole two prototypes: Skeleton Box, AWS/Gauss
  844 | -10/Exiles         | Entered Mines
  906 | -9/Mines           | Found a hidden stash of uninstalled traps
  929 | -9/Mines           | Assembled infested the area
  934 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  955 | -9/Mines           | Identified exit to Materials
 1016 | -9/Mines           | Entered Materials
 1016 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1017 | -8/Materials       | Identified exit to Factory
 1323 | -8/Materials       | Build established: Skirmisher
 1426 | -8/Materials       | Discovered exit to Factory (range 16)
 1458 | -8/Materials       | Entered Factory
 1458 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1460 | -7/Factory         | FarCom data flow suspended
 1750 | -7/Factory         | Build established: Tank
 1857 | -7/Factory         | Discovered new exit (range 4)
 1947 | -7/Factory         | Entered Lower Caves
 1947 | -7/Lower Caves     | Spotted JQ-NTN(f)
 1947 | -7/Lower Caves     | Spotted Q8-1JP(f)
 1949 | -7/Lower Caves     | Encountered a Master Thief
 1949 | -7/Lower Caves     | Encountered a Master Thief
 1950 | -7/Lower Caves     | Rigged Lgt. Fission Core stolen by Master Thief
 2280 | -7/Lower Caves     | Identified exit to Lower Caves
 2281 | -7/Lower Caves     | Learned location of Zion (-6)
 2330 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2332 | -7/Lower Caves     | Entered Data Miner
 2332 | -7/Data Miner      | Discovered new exit (range 6)
 2337 | -7/Data Miner      | Met Data Miner
 2345 | -7/Data Miner      | Learned location of Section 7 (-2)
 2345 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2351 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2361 | -7/Data Miner      | Entered Proximity Caves
 2383 | -6/Proximity Caves | Identified exit to Factory
 2383 | -6/Proximity Caves | Learned 8 Research zone layouts
 2383 | -6/Proximity Caves | Learned Factory trap positions
 2383 | -6/Proximity Caves | Learned Research trap positions
 2383 | -6/Proximity Caves | Learned Factory garrison access intel
 2462 | -6/Proximity Caves | Learned Factory security intel
 2463 | -6/Proximity Caves | Build established: Sprinter
 2513 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2590 | -6/Proximity Caves | Spotted B-75 Beast
 2634 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
 2641 | -6/Proximity Caves | Entered Factory
 2641 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2642 | -6/Factory         | Identified exit to Lower Caves
 2643 | -6/Factory         | Loaded intel: 96 trap records
 2645 | -6/Factory         | Loaded intel: 4 garrison access locations
 3051 | -6/Factory         | Identified exit to Garrison
 3051 | -6/Factory         | Entered Garrison
 3078 | -6/Garrison        | Discovered new exit (range 14)
 3082 | -6/Garrison        | Entered Factory
 3119 | -6/Factory         | Identified exit to DSF
 3119 | -6/Factory         | Entered DSF
 3141 | -6/DSF             | Additional patrols routed to DSF
 3165 | -6/DSF             | Lost 3 parts (1n2u)
 3172 | -6/DSF             | Discovered new exit (range 12)
 3176 | -6/DSF             | Entered Factory
 3176 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 3482 | -5/Factory         | Discovered new exit (range 16)
 3497 | -5/Factory         | Identified exit to Upper Caves
 3497 | -5/Factory         | Entered Upper Caves
 3563 | -5/Upper Caves     | Learned Factory garrison access intel
 3583 | -5/Upper Caves     | Discovered new exit (range 14)
 3587 | -5/Upper Caves     | Identified exit to Upper Caves
 3617 | -5/Upper Caves     | Entered another Upper Caves area
 3619 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3725 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 3731 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 3737 | -5/Upper Caves     | Discovered new exit (range 5)
 3738 | -5/Upper Caves     | Identified exit to Zhirov
 3739 | -5/Upper Caves     | Entered Zhirov
 3739 | -5/Zhirov          | Discovered new exit (range 3)
 3742 | -5/Zhirov          | Identified exit to Proximity Caves
 3743 | -5/Zhirov          | Entered Proximity Caves
 3752 | -4/Proximity Caves | Unaware initiated a cargo recovery operation
 3838 | -4/Proximity Caves | Ambushed by research squad
 3853 | -4/Proximity Caves | Spotted Executioner
 3887 | -4/Proximity Caves | Lost 3 parts (2n1u)
 3903 | -4/Proximity Caves | Core integrity fell below 50%
 3936 | -4/Proximity Caves | Core integrity fell below 20%
 3937 | -4/Proximity Caves | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
03860_ Penetrated by Slug.
03889_ Imp. Signal Interpreter destroyed.
03894_ Sml. Storage Unit destroyed.
03903_ System corrupted: IFF burst signal emitted.
03917_ Acquired 2 matter.
03918_ Acquired 1 matter.
03921_ Slug penetrates Wall.
03924_ Penetrated by Slug.
03924_ Slug penetrates Wall.
03926_ Acquired 3 matter.
03927_ Acquired 1 matter. <x2>
03933_ Slug penetrates Wall. <x2>
03935_ Penetrated by Slug.
03935_ Slug penetrates Wall.
03935_ Penetrated by Slug. <x3>
03935_ Slug penetrates Wall. <x2>
03936_ Penetrated by Slug. <x2>
03937_ Slug penetrates Wall.
03937_ Slug penetrates H-77 Assassin.
03937_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????????###???????? |
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| ???????????????????????#      ##    #????????##    |
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| ???????????????#                          ##?????? |
| ???????????????#                           #?????? |
| ???????????????# ####    #"#               #?????? |
| ???????????????# ???##   ###              ##?????? |
| ???????????????#?????#   ###             ##??????? |
| ?????????????????????##"###      !    "###???????? |
| ??????????????????????###?#     !]   ###?????????? |
| ??????????????????????????#         "#???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             150
Evasion (%)                64
Recoil Reduction           4
Defensive Hacking          11

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
 Adv. Field Recycling Unit | -7/Data Miner | Free
    Field Propulsion Array | -7/Data Miner | Free
           Hardcell Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
       E-15 Imp | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer
Hunted
Knowing Is Half The Battle
No Signal
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              LongswordRegenerativeCore
  Manual?         0
Play Time         01:39:38
  Cumulative      15.0 hours
  Start           2024.11.23 @ 21:41:20
  End             2024.11.23 @ 23:28:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20f52263-f73d-4cd0-8265-f9da8da54e18