Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 10:28:46 Player: 3.14 Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (235) 1175 Value Destroyed (10744) 10744 Prototype IDs (45) 900 Alien Tech Used (5) 1000 Bonus (15580) 15580 TOTAL SCORE: 38499 Bonus ------- High Alert Combat Kills 2523 Follower Combat Kills 1631 Entered Garrisons 200 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -374 Cogmind --------- Core Integrity 889/1600 Matter 288/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal Medium Treads Biometal Heavy Treads > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Sigix Broadsword Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Myomer Exoskeleton > --- UTILITY ---------- Large Storage Unit Zionite Biocell Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Experimental Actuator Array SHELL Armor Advanced Force Field Improved System Guard > --- WEAPON ----------- Plasma Sword Nanosword Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Leg Centrium Leg Large Storage Unit Advanced Gravity Neutralizer Advanced Force Field Sigix Broadsword Sigix Containment Pod [Rating: 235] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Micro Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Antigrav System Utility Improved Melee Analysis Suite Device Experimental Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Lance Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Slots Evolved 18 | . . . . . 4 . 2 . . . 2 . 2 . . 2 . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 4 | . . . . . 1 . 1 . . . . . . . . . . 2 . . . . . Utility 10 | . . . . . 1 . 1 . . . 2 . 2 . . 1 . . . 2 . . 1 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 308 | 6 9 9 1 2 22 16 31 . 3 2 2 10 19 7 1 2 14 45 25 34 3 22 23 Power 44 | 1 1 2 . . 2 1 . . . 1 . . 4 . . 1 1 9 4 8 . 3 6 Engine 9 | 1 1 1 . . 2 1 . . . 1 . . 1 . . . . 1 . . . . . Core 7 | . . 1 . . . . . . . . . . 3 . . 1 . 2 . . . . . Reactor 28 | . . . . . . . . . . . . . . . . . 1 6 4 8 . 3 6 Propulsion 98 | 2 1 1 . . 7 10 11 . . . . 4 4 1 1 . 5 15 12 11 1 7 5 Treads 21 | 2 1 1 . . 7 5 . . . . . . . . . . . . . . . 1 4 Leg 34 | . . . . . . 5 11 . . . . 4 4 1 1 . 1 . . . . 6 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . . . . . . . . . . . . . . . . . 4 15 12 11 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 95 | 1 3 . 1 . 6 . 13 . . 1 2 2 7 6 . 1 5 17 3 10 1 11 5 Device 29 | . 1 . . . . . 2 . . . 1 . 3 2 . . 2 8 . 3 . 5 2 Storage 11 | 1 1 . 1 . . . 3 . . . . . 1 . . . . . . 1 . 2 1 Processor 19 | . 1 . . . . . 3 . . . . 1 1 . . . 1 4 2 1 . 3 2 Hackware 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . Protection 33 | . . . . . 4 . 5 . . 1 1 1 2 4 . 1 2 4 1 5 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 4 6 . 2 7 5 7 . 3 . . 4 4 . . . 3 4 6 5 1 1 7 Energy Gun 4 | 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 4 2 . 2 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 2 . . . 1 1 . . . . . 1 . . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 2 1 . . . . . . . . . . . 1 . . . . Slashing Weapon 35 | . . . . . 3 2 5 . 2 . . 2 . . . . 1 2 4 5 1 1 7 Piercing Weapon 8 | . . . . . . . . . 1 . . 2 3 . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . 1 . . . . . . . 2 2 . . . 4 2 5 1 7 2 Corrupted Parts 3 | . . . . . . . . . . . . 1 . 1 1 . . . . . . . . System Corruption 22 | . . . . . . . . . . . . 10 . 11 1 . . . . . . . . Parts Lost 60 | . . 1 . . 2 . 1 . . . . 9 . . . . 5 15 5 9 2 . 11 Power 8 | . . . . . . . . . . . . . . . . . 1 2 1 1 . . 3 Propulsion 20 | . . . . . . . . . . . . 3 . . . . 1 6 2 4 1 . 3 Utility 20 | . . . . . . . 1 . . . . 2 . . . . 3 5 . 4 1 . 4 Weapon 12 | . . 1 . . 2 . . . . . . 4 . . . . . 2 2 . . . 1 Highest Loss Streak 11 | . . 1 . . 2 . 1 . . . . 6 . . . . 4 11 3 5 2 . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 99 100 100 99 97 96 100 99 100 88 95 95 100 100 100 95 96 98 91 84 77 58 Engine 4 | . 14 10 . . 8 9 7 7 7 7 6 6 . . . . . . . . . . . Core 1 | . . 3 14 14 . . . . . . . . 4 5 5 10 5 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 6 9 8 8 8 8 Treads 8 | . 27 27 28 28 26 12 . . . . . . . . . . . . . . . . 1 Leg 12 | . . . . . . 13 30 30 30 30 26 24 23 23 23 21 7 . . . . 12 12 Hover 4 | . . . . . . . . . . . . . . . . . 13 27 27 25 22 1 . Device 3 | . . . . . . . . . . . 2 6 11 5 5 5 5 7 4 6 4 9 7 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 6 6 5 5 5 5 5 4 4 4 4 4 3 Processor 13 | . 11 14 14 14 7 . 8 15 15 15 13 20 20 23 23 21 23 21 23 18 13 16 13 Hackware 2 | . . . . . 3 18 4 . . . . . . . . . . . 4 2 . . . Protection 5 | . . . . . 7 . 9 7 7 7 6 5 5 10 11 15 10 4 4 9 17 9 3 Energy Gun 1 | . 2 5 14 4 2 . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 25 21 . 19 21 . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 12 26 25 30 24 23 20 15 8 5 5 5 4 5 8 8 8 8 7 Piercing Weapon 4 | . . . . . . . . . 5 7 6 8 12 17 17 15 15 12 7 4 4 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 11 18 19 49 49 61 61 50 45 47 55 57 57 72 57 52 73 73 71 64 76 73 119 136 Greatest Support 215 | 40 40 40 40 40 60 60 66 61 61 61 61 66 69 73 80 80 80 71 71 74 74 184 215 Greatest Overweight (x) 3 | 2 . . 1 1 1 1 . . . . . 1 1 . . . 2 1 . 1 1 . 3 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 17 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 6 5 12 Most Carried 20 | 4 10 10 12 16 20 20 19 15 15 15 15 15 15 15 15 14 15 15 15 15 15 7 15 Average Carried 13 | 2 7 9 10 14 18 19 14 15 14 15 14 12 12 14 15 13 14 11 14 14 6 4 8 Final Capacity 20 | 8 10 10 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 15 5 Final Carried 20 | 4 10 10 12 16 20 20 15 15 15 15 15 12 15 15 15 13 14 15 14 15 4 7 5 Class Distribution -------------------- 35% | Mutant 22% | Scavenger-Mutant 18% | Scavenger-Gladiator 9% | Hacker-Mutant 4% | Scavenger-Gunner 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/DSF Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -2/Garrison Scavenger-Gladiator | -2/Testing Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Matter Collected 3841 | 264 230 168 100 1 368 195 291 . 49 20 . 65 266 75 . . 257 437 202 418 . 237 198 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13353 | 80 538 406 . 5 713 976 1066 . . 81 . 146 288 518 17 . 434 2062 473 2034 . 1328 2188 Parts 694 | 1 33 22 . 5 39 44 50 . . 6 . 12 12 31 . . 23 90 34 124 . 52 116 Haulers Intercepted 10 | . 2 . . . . 3 . . . . . . 2 . . . . 1 . . . 2 . Recyclers Shooed 4 | . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . 1 7 . . . 35 . . . . . . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Combat Hostiles Destroyed 172 | . 13 10 . 3 10 10 15 . . 1 . 2 1 7 . . 8 19 9 22 . 12 30 Melee 132 | . . . . . 5 8 15 . . 1 . 2 . 7 . . 6 19 6 21 . 12 30 Guns 27 | . 13 9 . . 5 . . . . . . . . . . . . . . . . . . AOE 13 | . . 1 . 3 . 2 . . . . . . 1 . . . 2 . 3 1 . . . Classes Destroyed 20 | 1 3 1 . . 3 1 4 . . . . 1 . 1 . . 2 1 2 . . . . Worker 13 | . . . . . 1 1 2 . . . . . . . . . . 1 . 3 . 2 3 Builder 6 | . . . . . . . . . . . . . . . . . . . 1 2 . . 3 Tunneler 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . Hauler 10 | . 2 . . . . 3 . . . . . . 2 . . . . 1 . . . 2 . Recycler 21 | 1 1 . . . 2 4 4 . . . . . . . . . . 4 . 3 . 1 1 Mechanic 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 3 | . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . Swarmer 36 | . 6 3 . 3 . 2 4 . . . . . . . . . . 4 6 3 . . 5 Cutter 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Grunt 49 | . 7 7 . . 5 4 4 . . 1 . . 1 1 . . . 6 . . . 7 6 Duelist 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . Sentry 21 | . . . . . 5 4 2 . . . . 1 . 1 . . . 3 . 3 . . 2 Specialist 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . Hunter 13 | . . . . . . . 2 . . . . . . 2 . . . . . 5 . . 4 Programmer 41 | . . . . . . . 2 . . . . . . 3 . . . 5 3 11 . 5 12 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 3 4 . 3 3 4 5 . . 1 . 1 2 3 . . 3 8 4 11 . 5 8 Combat Bots Only 8 | . 3 3 . 3 2 4 4 . . 1 . 1 1 3 . . 3 6 3 8 . 3 4 Max Kills in Single Turn 2 | 1 2 2 . 2 1 1 1 . . 1 . 1 1 1 1 . 2 2 1 1 . 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 . 1 . . . . . . 1 . . . 2 . 1 1 . . . Melee 2 | . . . . . 1 1 1 . . 1 . 1 . 1 . . 1 2 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Damage Taken 22463 | . 456 496 . 23 630 677 682 . . 57 64 1347 129 818 . . 1585 2125 832 3247 230 608 8457 Core 2464 | . 70 101 . 9 89 151 35 . . . . 189 . 153 . . 295 307 113 216 . 25 711 Absorbed by Shields 2520 | . . . . . . . 72 . . . . . . . . . . . . . . 183 2265 Redirected to Shielding 132 | . . . . . . . . . . . . . . 34 . . 98 . . . . . . Regen/Repaired (Parts) 4526 | . 92 . . . 107 158 . . . . . . . . . . . . 22 1406 18 271 2452 Core Remaining (%) 70 | 100 . . . 28 . 56 . . . 95 . 77 . . 84 . 74 . 67 . . 67 55 Volleys Fired 115 | 5 40 30 . 2 19 2 . . . . . . 4 . . . 9 . 4 . . . . Largest 4 | 2 2 2 . 1 4 1 . . . . . . 1 . . . 1 . 1 . . . . Hottest 105 | 60 60 60 . 30 105 36 . . . . . . 36 . . . 36 . 36 . . . . Shots Fired 238 | 10 80 54 . 2 73 2 . . . . . . 4 . . . 9 . 4 . . . . Gun 214 | 10 80 51 . . 73 . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . 3 . 2 . 2 . . . . . . 4 . . . 9 . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 191 | 5 71 45 . . 70 . . . . . . . . . . . . . . . . . . Thermal 23 | 5 9 6 . . 3 . . . . . . . . . . . . . . . . . . Explosive 24 | . . 3 . 2 . 2 . . . . . . 4 . . . 9 . 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 3 16 14 . . 13 . . . . . . . . . . . 1 . . . . . . Robot Miss Streak 3 | 1 2 1 . . 2 . . . . . . . . . . . 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 3 2 . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 654 | 6 59 38 . . 72 40 50 . . 15 . 32 7 18 1 . 28 74 15 71 . 33 95 Core Hits 323 | 2 29 25 . 4 38 19 20 . . 3 . 5 5 11 1 . 14 37 15 31 . 19 45 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 58 | . . . . . . 6 4 . . 3 . 4 . 1 . . 1 12 . 5 . 2 20 Smash 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Sever 49 | . . . . . . 3 4 . . 3 . 3 . . . . 1 10 . 3 . 2 20 Impale 6 | . . . . . . . . . . . . 1 . 1 . . . 2 . 2 . . . Melee Attacks 794 | . . . . . 29 63 79 . 5 17 . 33 10 32 1 . 29 107 50 135 2 61 141 Impact 17 | . . . . . . 15 2 . . . . . . . . . . . . . . . . Slashing 651 | . . . . . 29 48 77 . 4 14 . 23 8 19 1 . 16 73 38 119 1 50 131 Piercing 126 | . . . . . . . . . 1 3 . 10 2 13 . . 13 34 12 16 1 11 10 Sneak Attacks 76 | . . . . . 6 14 10 . . . . . 2 2 1 . 4 9 3 11 . 7 7 Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . . 4 . . . . . . Follow-up Attacks 139 | . . . . . 2 13 12 . . 10 . 10 1 5 . . 11 21 2 16 . 9 27 Damage Inflicted 33711 | 79 658 679 . 146 1271 2127 2636 . . 613 . 1055 668 902 93 . 1601 3790 1200 5993 . 3050 7150 Guns 1591 | 79 649 393 . . 470 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1467 | . . 286 . 146 . 254 . . . . . . 259 . . . 203 . 246 . . . 73 Melee 30422 | . . . . . 783 1870 2636 . . 613 . 1055 409 902 93 . 1398 3790 954 5993 . 3050 6876 Ramming 231 | . 9 . . . 18 3 . . . . . . . . . . . . . . . . 201 Kinetic 1397 | 67 571 337 . . 422 . . . . . . . . . . . . . . . . . . Thermal 267 | 12 78 56 . . 48 . . . . . . . . . . . . . . . . . 73 Explosive 1394 | . . 286 . 146 . 254 . . . . . . 259 . . . 203 . 246 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 540 | . . . . . . 491 49 . . . . . . . . . . . . . . . . Slashing 27480 | . . . . . 783 1379 2587 . . 511 . 795 365 700 93 . 968 3082 877 5622 . 2919 6799 Piercing 2402 | . . . . . . . . . . 102 . 260 44 202 . . 430 708 77 371 . 131 77 Highest Corruption 27 | . . . . . . 2 1 1 1 . . 13 . 13 14 . 2 7 1 16 16 18 27 Average Corruption 8 | . . . . . . 2 1 1 1 . . 11 . 11 13 . 1 3 1 11 16 11 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 108 | . . . . . . 7 1 . 2 . . 6 . 20 . . 3 5 . 12 6 24 22 Message Errors 26 | . . . . . . 1 . . 1 . . 1 . 7 . . 2 3 . 1 . 5 5 Matter Fused 13 | . . . . . . 2 . . . . . 1 . 1 . . 1 1 . 2 . 2 3 Heat Flow Errors 13 | . . . . . . 1 . . . . . 1 . 2 . . . . . . 3 5 1 Energy Discharges 11 | . . . . . . . . . . . . 1 . 1 . . . . . 3 . 4 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 22 | . . . . . . 2 1 . . . . . . 7 . . . 1 . 4 1 4 2 Data Loss (major) 8 | . . . . . . 1 . . 1 . . 1 . 1 . . . . . 1 1 2 . Alerts 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 Misdirections 12 | . . . . . . . . . . . . 1 . . . . . . . 1 1 1 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3669 | . . . . . 96 320 531 . . 23 . 43 . 88 . . 147 298 165 840 . 355 763 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 10 | . . . . . . . . . . . . . . . . . . . 2 . . . 8 Melee 3659 | . . . . . 96 320 531 . . 23 . 43 . 88 . . 147 298 163 840 . 355 755 Knockbacks 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 Impact 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 442 | . . 51 . . . . . . . . . . 10 . . . 188 . 47 . . . 146 Shots 10 | . . 2 . . . . . . . . . . 1 . . . 4 . 2 . . . 1 Rammed 15 | 1 4 . . . 2 1 . . . . . . . . . . . . . . . . 7 Targets Rammed 24 | 1 4 . . . 2 1 . . . . . . . . . . . . . . . . 16 Kicked 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 332 | . 87 61 . . 283 247 4 . . 2 . 145 . 190 . . 17 332 . 92 321 195 247 Average Temperature 81 | . 31 15 . . 98 112 4 . . 2 . 73 . 80 . . 13 114 . 21 148 85 104 Received Heat Transfer 2604 | . 249 249 . . 297 270 150 . . 30 . 213 9 108 . . 262 231 . 99 54 74 309 Effects 7 | . . . . . 1 . . . . . . . . . . . . 5 . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . 4 . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 486 | 25 175 125 . . 111 . . . . . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Peak Influence 1474 | 5 215 359 . 97 321 456 430 . . . 106 103 468 . . 107 363 621 803 1016 822 759 1474 Initial 749 | . 3 51 . . 37 51 91 . . . 101 74 6 . . 107 78 195 348 376 749 462 455 Average 377 | 1 101 260 . 78 86 317 248 . . . 101 47 223 . . 107 198 347 610 694 774 620 911 Maximum Alert Level 4 | . 1 1 . . 1 2 2 . . . . . 2 . . . 1 2 3 3 3 3 4 Low Security (%) 34 | 100 91 26 . 100 87 10 31 . . . 100 100 42 . . 100 57 5 . . . . . Level 1 25 | . 8 73 . . 12 49 64 . . . . . 39 . . . 42 63 9 6 . . . Level 2 23 | . . . . . . 39 3 . . . . . 17 . . . . 30 62 40 . 67 32 Level 3 12 | . . . . . . . . . . . . . . . . . . . 28 52 100 32 29 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . 38 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 4 1 . . 3 2 4 . . . . 2 2 . . . 3 6 2 9 . 5 7 Investigation 5 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . 2 Extermination 10 | . . . . . . . 1 . . . . . . . . . . 1 1 2 . 3 2 Reinforcement 26 | . 3 . . . 2 2 2 . . . . 2 1 . . . 3 1 . 6 . 2 2 Assault 4 | . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 Garrison 5 | . . . . . 1 . . . . . . . 1 . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Distress Signals 19 | . 2 . . . 5 1 1 . . . . . 1 . . . . . 1 . . 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 21 12 . 3 31 24 23 . . 7 . 11 15 9 . . 13 37 23 47 11 19 84 Peak Tracking Total 19 | . 4 4 . 3 6 4 5 . . 4 . 7 4 3 . . 5 11 6 8 8 4 19 Tactical Retreats 27 | . 1 . . . . . 3 . . 1 . . . . . . 3 3 2 3 1 . 10 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Traps Triggered 14 | . 1 . . . . 1 1 . . . 1 1 . . . . 1 2 1 3 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Machines Disabled 20 | . . . . . . 1 . . . . . . 1 1 . . . . 9 . . 6 2 Max in Single Turn 1 | . . . . . . 1 . . . . . . . 1 . . . . 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Machines Accessed 34 | . 3 . 1 . 3 8 4 . 1 . 1 . 1 1 . 1 . 1 6 1 . 1 1 Terminals 21 | . 2 . . . 2 7 2 . . . 1 . 1 . . 1 . . 5 . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 1 . . . . . . . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Total Hacks 95 | . 8 . 1 . 11 32 14 . 6 . 2 . 2 2 . 2 . 2 8 1 . 2 2 Successful 68 | . 6 . 1 . 8 22 11 . 6 . 1 . 1 2 . 1 . . 6 1 . 1 1 Failed 26 | . 2 . . . 3 9 3 . . . 1 . 1 . . 1 . 2 2 . . 1 1 Catastrophic 5 | . . . . . 1 2 . . . . . . . . . . . 2 . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 101 | . 5 . . . 4 13 1 . . . . . 6 . . . . 20 11 9 . 6 26 Terminals 49 | . 6 . . . 6 20 4 . . . 2 . 2 . . 2 . . 7 . . . . Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Repair Stations 22 | . 2 . . . 5 12 . . . . . . . . . . . . 1 . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 2 . 1 . . 2 Terminal Hacks 35 | . 2 . 1 . 4 9 2 . 6 . 1 . 1 2 . 1 . . 6 . . . . Record 8 | . . . 1 . . . . . . . . . . 2 . . . . 5 . . . . Part Schematic 10 | . 1 . . . 2 1 . . 6 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . 3 . . . . . . . . . . . . 1 . . . . Open DSF 3 | . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . . . 1 3 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 19 | . 2 . . . 4 12 . . . . . . . . . . . . . . . 1 . Scan Component 10 | . 1 . . . 2 6 . . . . . . . . . . . . . . . 1 . Repair 9 | . 1 . . . 2 6 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Analyze 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 Terminals 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . . . 2 5 3 . . . 1 . 1 . . . . 1 2 . . 1 . Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . 1 . . . 2 1 2 . 22 . . . . . . . . 10 7 . . 3 . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Parts Repaired 9 | . 1 . . . 2 6 . . . . . . . . . . . . . . . . . Time 294 | . 26 . . . 52 216 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Total Allies 31 | . . 1 . 2 . 10 . . 4 . . . 2 . . . . 5 . 3 . . 4 Largest Group 10 | . . 1 . 2 2 10 . . 4 4 3 3 2 2 . . . 3 . 2 . . 2 Highest-Rated Group 288 | . . 31 . 45 45 173 . . 148 148 111 111 170 170 . . . 288 . 269 . . 244 Highest-Rated Ally 269 | . . 31 . 31 31 29 . . 38 38 38 38 85 85 . . . 103 . 269 . . 122 Zionite Dispatches 10 | . . . . . . . . . . . . . 1 . . . . 2 . 3 . . 4 Heavy 4 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 223 | . . 2 . . 31 90 . . . 15 . 5 35 5 . . . 22 . 16 . . 2 Total Damage 8341 | . . 44 . . 511 1028 . . . 441 . 421 2172 350 . . . 1158 . 1870 . . 346 Kills 50 | . . 1 . . 5 13 . . . 3 . 2 16 2 . . . 4 . 4 . . . Allies Corrupted 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 3 . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . 4 2 . . 1 3 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Turns Passed 12101 | 105 790 259 402 328 1131 1146 1048 47 1001 398 98 176 403 653 12 13 277 626 438 869 101 791 989 Spaces Moved 8470 | 50 375 99 192 132 517 405 619 41 824 266 79 75 245 485 8 3 162 719 559 970 192 626 827 Core 388 | 5 . . . . . . . . . . . . . . . . . . . . . . 383 Treads 1588 | 45 375 99 192 132 517 222 . . . . . . . . . . . . . . . . 6 Legs 3928 | . . . . . . 183 619 41 824 266 79 75 245 485 8 3 51 . . . . 611 438 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 2566 | . . . . . . . . . . . . . . . . . 111 719 559 970 192 15 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 160 160 160 240 160 160 90 117 117 117 117 107 120 120 115 115 103 35 38 38 36 43 50 Average Speed 102 | 154 160 160 208 240 169 180 113 117 117 117 117 123 135 120 119 115 108 43 40 38 41 93 73 Slowest Speed 240 | 160 160 160 240 240 240 240 127 117 117 117 117 192 195 122 120 115 196 112 46 105 105 100 200 Overloaded Moves 26 | . . . . . . . . . . . . . . . . . . . . . 26 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration Rate (%) 41 | 5 60 25 60 37 41 44 19 8 86 56 4 74 12 65 2 . 78 22 69 31 59 62 26 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . . 3 . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 . . 1 1 . . . . 1 . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 . . . 1 1 1 . . 1 1 . . 1 . Scrap Searched 7 | . . 1 . . . . . . 3 1 . . . 2 . . . . . . . . . Spaces Dug 93 | . . 8 . . 1 3 9 . . 2 . . 2 3 . . . 12 12 31 1 1 8 Terrain Destroyed 286 | . . 24 . 11 1 31 9 . . 2 . . 18 3 . . 86 12 27 31 1 1 29 Melee 79 | . . . . . 1 3 9 . . 2 . . 2 3 . . . 12 6 31 1 1 8 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 207 | . . 24 . 11 . 28 . . . . . . 16 . . . 86 . 21 . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc Total 10847 | 65 492 150 195 141 706 755 866 40 860 344 84 133 310 535 9 12 240 935 717 1267 210 752 1029 Wait 1050 | . 43 6 . 2 84 260 133 . 22 66 3 23 11 16 . 8 11 71 59 136 . 45 51 Move 8446 | 50 374 98 191 131 516 404 618 40 823 265 78 74 244 484 7 2 161 718 558 970 189 625 826 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 4 11 2 2 4 20 13 13 . 3 1 1 4 10 3 . . 12 20 13 11 1 4 8 Fast Attach 98 | 6 3 3 . . 4 6 7 . 2 . . . 5 2 . . 4 8 8 13 . 15 12 Attach 91 | . 1 2 . . 7 4 6 . . . 1 9 4 1 . 2 4 21 4 12 3 . 10 Detach 13 | . 1 . . . . . 1 . . . . . 1 . . . 1 1 1 2 . . 5 Swap 122 | . 5 4 1 2 11 6 18 . 1 2 1 1 10 4 1 . 6 16 13 11 1 7 1 Drop 202 | . 10 5 1 . 19 18 20 . 6 3 . . 13 6 . . 16 11 25 19 3 19 8 Fire 115 | 5 40 30 . 2 19 2 . . . . . . 4 . . . 9 . 4 . . . . Melee 515 | . . . . . 24 41 50 . 3 7 . 22 8 19 1 . 16 69 32 93 1 37 92 Ram 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Kick 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Crush 7 | . 4 . . . 2 1 . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research -2/Garrison (discovered 2 exits: *Tes x2) -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 14) 668 | -10/Materials | Discovered new exit (range 12) 846 | -10/Materials | Repaired Lgt. Treads 870 | -10/Materials | Discovered new exit (range 13) 896 | -10/Materials | Entered Mines 897 | -10/Mines | Met a Derelict testing a Signal Generator 960 | -10/Mines | Discovered new exit (range 6) 973 | -10/Mines | Core integrity fell below 50% 1140 | -10/Mines | Discovered new exit (range 9) 1155 | -10/Mines | Entered Exiles 1195 | -10/Exiles | Met 8R-AWN 1221 | -10/Exiles | Met EX-HEX 1315 | -10/Exiles | Met EX-DEC 1372 | -10/Exiles | Met EX-BIN 1420 | -10/Exiles | Learned location of Zion (-7) 1535 | -10/Exiles | Discovered new exit (range 10) 1557 | -10/Exiles | Entered Mines 1861 | -9/Mines | Discovered new exit (range 10) 1885 | -9/Mines | Entered Materials 1885 | -8/Materials | Accompanied by 2 allies 1885 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1890 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2042 | -8/Materials | Discovered new exit (range 10) 2174 | -8/Materials | Build established: Scavenger-Gunner 2319 | -8/Materials | Repaired Lgt. Assault Rifle 2346 | -8/Materials | Repaired Lgt. Treads 2505 | -8/Materials | Discovered new exit (range 13) 2760 | -8/Materials | Build established: Scavenger-Mutant 2928 | -8/Materials | Garrison activated, responded to threat 3016 | -8/Materials | Entered Storage 3017 | -8/Storage | Identified exit to Recycling 3031 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3031 | -8/Storage | Central database locked down 3232 | -8/Storage | Repaired Katana 3260 | -8/Storage | Repaired Aluminum Leg 3537 | -8/Storage | Build established: Hacker-Mutant 3740 | -8/Storage | Repaired Katana 3779 | -8/Storage | Repaired Titanium Leg 3819 | -8/Storage | Repaired Titanium Leg 3858 | -8/Storage | Repaired Hvy. Mace 4100 | -8/Storage | Discovered new exit (range 16) 4162 | -8/Storage | Entered Factory 4162 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4207 | -7/Factory | Identified exit to Lower Caves 4777 | -7/Factory | Fabricated Imp. Melee Analysis Suite? 4868 | -7/Factory | Build established: Gladiator 5210 | -7/Factory | Entered Lower Caves 5245 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5257 | -7/Lower Caves | Entered Zion 5308 | -7/Zion | System corruption cleaned by Quarantine Array 5324 | -7/Zion | Build established: Mutant 5332 | -7/Zion | Learned location of Warlord (-4) 5396 | -7/Zion | Discovered new exit (range 15) 5582 | -7/Zion | Learned location of 1 exit from Proximity Caves 5671 | -7/Zion | Learned location of Armory (-4) 5887 | -7/Zion | Imprinted 5889 | -7/Zion | Declared Zion's savior 6111 | -7/Zion | Learned 4 Factory zone layouts 6258 | -7/Zion | Entered Proximity Caves 6258 | -6/Proximity Caves | Accompanied by 4 allies 6259 | -6/Proximity Caves | Identified exit to Factory 6464 | -6/Proximity Caves | Spotted B-75 Beast 6475 | -6/Proximity Caves | Allies destroyed B-75 Beast 6656 | -6/Proximity Caves | Entered Factory 6656 | -6/Factory | Accompanied by 3 allies 6656 | -6/Factory | Evolved 2 slots: Utility x2 6657 | -6/Factory | Identified exit to Factory 6749 | -6/Factory | Identified exit to DSF 6754 | -6/Factory | Entered DSF 6754 | -6/DSF | Accompanied by 3 allies 6761 | -6/DSF | System corruption reached 10% 6775 | -6/DSF | Additional patrols routed to DSF 6864 | -6/DSF | Lost 6 parts (1n1u4w) 6914 | -6/DSF | Discovered exit to Factory (range 14) 6930 | -6/DSF | Entered Factory 6930 | -5/Factory | Evolved 2 slots: Utility x2 6940 | -5/Factory | Lost 3 parts (2n1u) 6986 | -5/Factory | Zion Heavy squad teleported in 7293 | -5/Factory | Discovered new exit (range 10) 7300 | -5/Factory | Garrison activated, responded to threat 7333 | -5/Factory | Entered Upper Caves 7333 | -5/Upper Caves | Accompanied by 2 allies 7402 | -5/Upper Caves | Found Prototype Protection 7402 | -5/Upper Caves | Identified Zio. Weapon Casing 7406 | -5/Upper Caves | System corruption reached 10% 7480 | -5/Upper Caves | Spotted B-75 Beast 7508 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7833 | -5/Upper Caves | Build established: Scavenger-Mutant 7957 | -5/Upper Caves | Discovered new exit (range 8) 7986 | -5/Upper Caves | Entered another Upper Caves area 7993 | -5/Upper Caves | Discovered new exit (range 3) 7998 | -5/Upper Caves | Entered Factory 7998 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8011 | -4/Factory | Identified exit to DSF 8011 | -4/Factory | Entered DSF 8042 | -4/DSF | Additional patrols routed to DSF 8272 | -4/DSF | Discovered new exit (range 16) 8288 | -4/DSF | Entered Research 8288 | -3/Research | Evolved 2 slots: Propulsion x2 8308 | -3/Research | Lost 4 parts (1p1n2u) 8311 | -3/Research | Retrieved Zion intel report: Guard Positions 8405 | -3/Research | Build established: Mutant 8429 | -3/Research | Lost 3 parts (2n1u) 8480 | -3/Research | Retrieved Zion intel report: Prototype Schematics 8481 | -3/Research | Zion Light squad teleported in 8595 | -3/Research | Retrieved Zion intel report: Unaware Analyses 8635 | -3/Research | Garrison activated, responded to threat 8756 | -3/Research | Lost 11 parts (2p4n4u1w) 8825 | -3/Research | Build established: Scavenger-Mutant 8851 | -3/Research | Spotted B-86 Titan 8853 | -3/Research | Retrieved Zion intel report: Active Terminals 8854 | -3/Research | Zion Heavy squad teleported in 8910 | -3/Research | Discovered new exit (range 11) 8914 | -3/Research | Entered Quarantine 8945 | -3/Quarantine | Found Alien Impact Weapon 8964 | -3/Quarantine | Found Alien Artifact 8970 | -3/Quarantine | Found Alien Artifact 8976 | -3/Quarantine | Found Alien Artifact 8977 | -3/Quarantine | Found Alien Artifact 8999 | -3/Quarantine | Found Alien Artifact 9129 | -3/Quarantine | Met incapacitated Sigix Warrior 9129 | -3/Quarantine | Lockdown squad dispatched 9131 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9132 | -3/Quarantine | Unlocked Sigix quarantine chamber 9191 | -3/Quarantine | Cryocooling Duct disabled 9195 | -3/Quarantine | First assault squad dispatched 9204 | -3/Quarantine | Identified Core Stripper 9206 | -3/Quarantine | Ambient heat levels rising (+20) 9206 | -3/Quarantine | Non-combat units ordered to evacuate 9237 | -3/Quarantine | Lost 3 parts (1n2w) 9237 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 9267 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9274 | -3/Quarantine | Spotted Alpha 7 9276 | -3/Quarantine | Found Alien Slashing Weapon 9317 | -3/Quarantine | Identified Sigix Broadsword 9334 | -3/Quarantine | Found Alien Artifact 9347 | -3/Quarantine | Discovered new exit (range 7) 9352 | -3/Quarantine | Entered Research 9352 | -2/Research | Evolved 2 slots: Utility x2 9367 | -2/Research | Identified Subatomic Replicator 9367 | -2/Research | Used Subatomic Replicator to replicate Sigix Broadsword 9377 | -2/Research | Zion Experimental squad teleported in 9499 | -2/Research | Spotted B-90 Cyclops 9624 | -2/Research | Build established: Scavenger-Gladiator 9753 | -2/Research | Destroyed 8 combat bots 9753 | -2/Research | Lost 5 parts (1p2n2u) 9778 | -2/Research | Spotted B-90 Cyclops 9844 | -2/Research | Zion Recon squad teleported in 9998 | -2/Research | Zion Heavy squad teleported in 10072 | -2/Research | Identified Transdimensional Reconstructor (x2) 10072 | -2/Research | Warped through subspace 10073 | -2/Research | System corruption reached 10% 10134 | -2/Research | First assault squad dispatched 10221 | -2/Research | Identified exit to Garrison 10221 | -2/Research | Entered Garrison 10238 | -2/Garrison | Spotted B-90 Cyclops 10242 | -2/Garrison | Triggered checkpoint 10271 | -2/Garrison | Discovered new exit (range 15) 10277 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10278 | -2/Garrison | Attempted to install RIF, but system incompatible 10288 | -2/Garrison | Identified Hpw. Transdimensional Reconstructor 10288 | -2/Garrison | Warped through subspace 10306 | -2/Garrison | Triggered checkpoint 10316 | -2/Garrison | Discovered new exit (range 15) 10322 | -2/Garrison | Entered Testing 10333 | -2/Testing | Found Prototype Leg 10333 | -2/Testing | Identified Myomer Exoskeleton 10630 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 10686 | -2/Testing | Found Prototype Protection 10686 | -2/Testing | Identified SHELL Armor 10706 | -2/Testing | Found Prototype Device 10706 | -2/Testing | Identified Exp. Actuator Array 10713 | -2/Testing | Spotted Striker 10714 | -2/Testing | Spotted Striker 11091 | -2/Testing | Discovered new exit (range 12) 11113 | -2/Testing | Entered Access 11113 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11261 | -1/Access | Zion Melee Resupply teleported in 11269 | -1/Access | Found Prototype Slashing Weapon 11269 | -1/Access | Identified Nanosword 11316 | -1/Access | Spotted B-99 Colossus 11657 | -1/Access | Energy Cycler disabled 11676 | -1/Access | Zion Melee Resupply teleported in 11686 | -1/Access | P-80 Master assimilated allied EF-T9R(A) 11739 | -1/Access | System corruption reached 10% 11787 | -1/Access | Lost 5 parts (1p3u1w) 11863 | -1/Access | First assault squad dispatched 11865 | -1/Access | Released all parts (16) 11899 | -1/Access | Zion Recon squad teleported in 11948 | -1/Access | Retrieved Zion intel report: Active Garrisons 11992 | -1/Access | Crushed by falling debris 11997 | -1/Access | Retrieved Zion intel report: Component Stockpiles 11998 | -1/Access | Zion Heavy squad teleported in 12033 | -1/Access | Spotted B-99 Colossus 12034 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 12100 | -1/Access | Discovered new exit (range 6) 12102 | *** | Destroyed 0B10! Last Messages --------------- 12070_ System corrupted: Matter fused (-10). 12072_ Slammed into C-57 Dissector. 12072_ Destroyed Imp. Melee Analysis Suite. 12072_ C-57 Dissector system corrupted by crushing effect. 12072_ Biometal Heavy Treads broken. 12072_ Destabilizing: Short circuit. 12073_ C-57 Dissector system terminally corrupted. 12073_ Acquired 42 matter. 12088_ ALERT: Rogue bot located, Programmers report to Access Zone 5Z. 12089_ VI:KN9WOQ4AXUIXE2XN QG4 12093_ C-30 ARC bursts open, deploying its payload. 12093_ G-73 Enforcer unfolds itself. 12093_ B-74 Champion unfolds itself. 12093_ I-47 Archangel unfolds itself. 12096_ Detecting system override signal. 12096_ Critical hit (Burn: +37). 12100_ The Access Shell folds into the floor. 12100_ EXIT=FOUND 12100_ Adv. Heavy Treads destroyed. 12100_ Biometal Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# % "??????????????????? | | ??????????# gg c "" "??????????????????? | | ??????????# g @" "??????????????????? | | ??????????# "??????????????????? | | ??????????#i "??????????????????? | | ??????????# b "??????????????????? | | ??????????# s "??????????????????? | | ??????????# s####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #?############??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????+ + "" ????????????????????????? | | ??????????# # "" ????????????????????????? | | ??????????# # "" ????????????????????????? | | ??????????# #? Y" ????????????????????????? | | ??????????# #? ""?????????????????????????? | | ??????????# #?? ""?????????????????????????? | | ??????????# #?? ""?????????????????????????? | | ??????????# #??? ?????????????????????????? | | ??????????# #??? ????????????????????????? | | ??????????# #???? ???????????????????????? | | #+#???????# #????#+#####????????????????????????? | | # #???????# #???????????????????????????????????? | | # #???????# #???????????????????????????????????? | | # ######### #???????????????????????????????????? | | #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 63 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 900 Resistance: KI 30 Resistance: EM 25 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 5 Melee Accuracy 26 Target Analysis 12 Core Analysis 9 Recoil Reduction 6 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Scythe | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Melee Analysis Suite | -8/Storage | Hacked Chainsword | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Adv. Terrain Scanner | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Cld. Field Propulsion Drive | -3/Research | Z-intel Centrium Greatsword | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Cld. Plasma Rifle | -3/Research | Z-intel Enh. Armored Medium Treads | -3/Research | Z-intel Enh. Flexi-carbon Leg | -3/Research | Z-intel Imp. Matter Neutralizer | -3/Research | Z-intel Tactical Quantum Warhead | -3/Research | Z-intel Cld. Proton Cannon | -3/Quarantine | Archive Centrium Heavy Treads | -3/Quarantine | Archive Exp. Heat Sink | -3/Quarantine | Archive Particle Accelerator | -3/Quarantine | Archive Cld. Impulse Thruster | -3/Quarantine | Archive Adv. Myomer Leg | -3/Quarantine | Archive Adv. Dynamic Insulation System | -3/Quarantine | Archive Com. Linear Accelerator | -2/Testing | Archive Exp. ECM Suite | -2/Testing | Archive Centrium Heavy Armor Plating | -2/Testing | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive T-07 Excavator | -3/Quarantine | Archive Fabricated ------------ Imp. Melee Analysis Suite | x1 | -7/Factory Alien Tech Used ----------------- Core Stripper Sigix Broadsword Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherHeartShielding Manual? 0 Play Time 01:56:05 Cumulative 704.7 hours Start 2022.04.04 @ 22:26:37 End 2022.04.05 @ 10:28:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1079 Rogue 1079 Adventurer 0 Explorer 0 Win Type 3 Total 67 Types 41/1/9/12/4/0/0/0/0 Lore% 88 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e51d0d8d-06de-4337-9844-434317a9ef77