Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 10:28:46

Player: 3.14

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (235)     1175
Value Destroyed (10744)    10744
Prototype IDs (45)         900
Alien Tech Used (5)        1000
Bonus (15580)              15580
              TOTAL SCORE: 38499

 Bonus
-------
High Alert Combat Kills    2523
Follower Combat Kills      1631
Entered Garrisons          200
Entered DSFs               1000
Met Imprinter              300
Was Imprinted              300
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -374

 Cogmind 
---------
Core Integrity             889/1600
Matter                     288/300
Energy                     98/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (6) ---
          Biometal Medium Treads
          Biometal Heavy Treads
>         --- UTILITY (12) -----
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
  Armored Medium Treads
          Sigix Broadsword
          Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
  Experimental Biometal Leg
  Experimental Biometal Leg
  Experimental Biometal Leg
               Myomer Exoskeleton
>              --- UTILITY ----------
         Large Storage Unit
       Zionite Biocell
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
               Core Analyzer
  Experimental Actuator Array
               SHELL Armor
      Advanced Force Field
      Improved System Guard
>              --- WEAPON -----------
               Plasma Sword
               Nanosword
               Sigix Broadsword
>              --- INVENTORY --------
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
               Biometal Leg
               Centrium Leg
         Large Storage Unit
      Advanced Gravity Neutralizer
      Advanced Force Field
               Sigix Broadsword
               Sigix Containment Pod
[Rating: 235]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Improved Antigrav System
Utility                    Improved Melee Analysis Suite
  Device                   Experimental Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Lance
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   2   .   2   .   .   2   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   1   .   1   .   .   .   2   .   2   .   .   1   .   .   .   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             308  | 6   9   9   1   2   22  16  31  .   3   2   2   10  19  7   1   2   14  45  25  34  3   22  23  
  Power                    44   | 1   1   2   .   .   2   1   .   .   .   1   .   .   4   .   .   1   1   9   4   8   .   3   6   
    Engine                 9    | 1   1   1   .   .   2   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Core                   7    | .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   2   .   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   4   8   .   3   6   
  Propulsion               98   | 2   1   1   .   .   7   10  11  .   .   .   .   4   4   1   1   .   5   15  12  11  1   7   5   
    Treads                 21   | 2   1   1   .   .   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Leg                    34   | .   .   .   .   .   .   5   11  .   .   .   .   4   4   1   1   .   1   .   .   .   .   6   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   15  12  11  1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  95   | 1   3   .   1   .   6   .   13  .   .   1   2   2   7   6   .   1   5   17  3   10  1   11  5   
    Device                 29   | .   1   .   .   .   .   .   2   .   .   .   1   .   3   2   .   .   2   8   .   3   .   5   2   
    Storage                11   | 1   1   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   1   
    Processor              19   | .   1   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   1   4   2   1   .   3   2   
    Hackware               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             33   | .   .   .   .   .   4   .   5   .   .   1   1   1   2   4   .   1   2   4   1   5   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   4   6   .   2   7   5   7   .   3   .   .   4   4   .   .   .   3   4   6   5   1   1   7   
    Energy Gun             4    | 1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   4   2   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        35   | .   .   .   .   .   3   2   5   .   2   .   .   2   .   .   .   .   1   2   4   5   1   1   7   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   2   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   .   .   4   2   5   1   7   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
    System Corruption      22   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   11  1   .   .   .   .   .   .   .   .   
Parts Lost                 60   | .   .   1   .   .   2   .   1   .   .   .   .   9   .   .   .   .   5   15  5   9   2   .   11  
  Power                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   .   3   
  Propulsion               20   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   6   2   4   1   .   3   
  Utility                  20   | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   5   .   4   1   .   4   
  Weapon                   12   | .   .   1   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   2   2   .   .   .   1   
  Highest Loss Streak      11   | .   .   1   .   .   2   .   1   .   .   .   .   6   .   .   .   .   4   11  3   5   2   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   98  99  100 100 99  97  96  100 99  100 88  95  95  100 100 100 95  96  98  91  84  77  58  
  Engine                   4    | .   14  10  .   .   8   9   7   7   7   7   6   6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   3   14  14  .   .   .   .   .   .   .   .   4   5   5   10  5   1   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   9   8   8   8   8   
  Treads                   8    | .   27  27  28  28  26  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Leg                      12   | .   .   .   .   .   .   13  30  30  30  30  26  24  23  23  23  21  7   .   .   .   .   12  12  
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  27  27  25  22  1   .   
  Device                   3    | .   .   .   .   .   .   .   .   .   .   .   2   6   11  5   5   5   5   7   4   6   4   9   7   
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   7   6   6   5   5   5   5   5   4   4   4   4   4   3   
  Processor                13   | .   11  14  14  14  7   .   8   15  15  15  13  20  20  23  23  21  23  21  23  18  13  16  13  
  Hackware                 2    | .   .   .   .   .   3   18  4   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   
  Protection               5    | .   .   .   .   .   7   .   9   7   7   7   6   5   5   10  11  15  10  4   4   9   17  9   3   
  Energy Gun               1    | .   2   5   14  4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   25  21  .   19  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          12   | .   .   .   .   .   12  26  25  30  24  23  20  15  8   5   5   5   4   5   8   8   8   8   7   
  Piercing Weapon          4    | .   .   .   .   .   .   .   .   .   5   7   6   8   12  17  17  15  15  12  7   4   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 11  18  19  49  49  61  61  50  45  47  55  57  57  72  57  52  73  73  71  64  76  73  119 136 
  Greatest Support         215  | 40  40  40  40  40  60  60  66  61  61  61  61  66  69  73  80  80  80  71  71  74  74  184 215 
  Greatest Overweight (x)  3    | 2   .   .   1   1   1   1   .   .   .   .   .   1   1   .   .   .   2   1   .   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   10  17  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  6   5   12  
  Most Carried             20   | 4   10  10  12  16  20  20  19  15  15  15  15  15  15  15  15  14  15  15  15  15  15  7   15  
  Average Carried          13   | 2   7   9   10  14  18  19  14  15  14  15  14  12  12  14  15  13  14  11  14  14  6   4   8   
  Final Capacity           20   | 8   10  10  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   15  5   
  Final Carried            20   | 4   10  10  12  16  20  20  15  15  15  15  15  12  15  15  15  13  14  15  14  15  4   7   5   

 Class Distribution 
--------------------
 35% | Mutant
 22% | Scavenger-Mutant
 18% | Scavenger-Gladiator
  9% | Hacker-Mutant
  4% | Scavenger-Gunner
  3% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
       Hacker-Mutant | -8/Storage
           Gladiator | -7/Factory
              Mutant | -7/Lower Caves
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
              Mutant | -6/Factory
    Scavenger-Mutant | -6/DSF
              Mutant | -5/Factory
    Scavenger-Mutant | -5/Upper Caves
    Scavenger-Mutant | -5/Upper Caves
    Scavenger-Mutant | -4/Factory
              Mutant | -4/DSF
    Scavenger-Mutant | -3/Research
    Scavenger-Mutant | -3/Quarantine
 Scavenger-Gladiator | -2/Research
 Scavenger-Gladiator | -2/Garrison
 Scavenger-Gladiator | -2/Testing
 Scavenger-Gladiator | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Qua  Res  Gar  Tes  Acc  
Matter Collected           3841  | 264  230  168  100  1    368  195  291  .    49   20   .    65   266  75   .    .    257  437  202  418  .    237  198  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13353 | 80   538  406  .    5    713  976  1066 .    .    81   .    146  288  518  17   .    434  2062 473  2034 .    1328 2188 
  Parts                    694   | 1    33   22   .    5    39   44   50   .    .    6    .    12   12   31   .    .    23   90   34   124  .    52   116  
Haulers Intercepted        10    | .    2    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    2    .    
Recyclers Shooed           4     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43    | .    .    .    .    .    .    .    .    .    1    7    .    .    .    35   .    .    .    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc 
Combat Hostiles Destroyed  172  | .   13  10  .   3   10  10  15  .   .   1   .   2   1   7   .   .   8   19  9   22  .   12  30  
  Melee                    132  | .   .   .   .   .   5   8   15  .   .   1   .   2   .   7   .   .   6   19  6   21  .   12  30  
  Guns                     27   | .   13  9   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   1   .   3   .   2   .   .   .   .   .   .   1   .   .   .   2   .   3   1   .   .   .   
Classes Destroyed          20   | 1   3   1   .   .   3   1   4   .   .   .   .   1   .   1   .   .   2   1   2   .   .   .   .   
  Worker                   13   | .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   1   .   3   .   2   3   
  Builder                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   3   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   2   .   
  Recycler                 21   | 1   1   .   .   .   2   4   4   .   .   .   .   .   .   .   .   .   .   4   .   3   .   1   1   
  Mechanic                 2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Swarmer                  36   | .   6   3   .   3   .   2   4   .   .   .   .   .   .   .   .   .   .   4   6   3   .   .   5   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    49   | .   7   7   .   .   5   4   4   .   .   1   .   .   1   1   .   .   .   6   .   .   .   7   6   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Sentry                   21   | .   .   .   .   .   5   4   2   .   .   .   .   1   .   1   .   .   .   3   .   3   .   .   2   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   4   
  Programmer               41   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   5   3   11  .   5   12  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   3   4   .   3   3   4   5   .   .   1   .   1   2   3   .   .   3   8   4   11  .   5   8   
  Combat Bots Only         8    | .   3   3   .   3   2   4   4   .   .   1   .   1   1   3   .   .   3   6   3   8   .   3   4   
Max Kills in Single Turn   2    | 1   2   2   .   2   1   1   1   .   .   1   .   1   1   1   1   .   2   2   1   1   .   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   .   .   
  Melee                    2    | .   .   .   .   .   1   1   1   .   .   1   .   1   .   1   .   .   1   2   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Qua  Res  Gar  Tes  Acc  
Damage Taken               22463 | .    456  496  .    23   630  677  682  .    .    57   64   1347 129  818  .    .    1585 2125 832  3247 230  608  8457 
  Core                     2464  | .    70   101  .    9    89   151  35   .    .    .    .    189  .    153  .    .    295  307  113  216  .    25   711  
  Absorbed by Shields      2520  | .    .    .    .    .    .    .    72   .    .    .    .    .    .    .    .    .    .    .    .    .    .    183  2265 
  Redirected to Shielding  132   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    98   .    .    .    .    .    .    
  Regen/Repaired (Parts)   4526  | .    92   .    .    .    107  158  .    .    .    .    .    .    .    .    .    .    .    .    22   1406 18   271  2452 
Core Remaining (%)         70    | 100  .    .    .    28   .    56   .    .    .    95   .    77   .    .    84   .    74   .    67   .    .    67   55   
Volleys Fired              115   | 5    40   30   .    2    19   2    .    .    .    .    .    .    4    .    .    .    9    .    4    .    .    .    .    
  Largest                  4     | 2    2    2    .    1    4    1    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    
  Hottest                  105   | 60   60   60   .    30   105  36   .    .    .    .    .    .    36   .    .    .    36   .    36   .    .    .    .    
Shots Fired                238   | 10   80   54   .    2    73   2    .    .    .    .    .    .    4    .    .    .    9    .    4    .    .    .    .    
  Gun                      214   | 10   80   51   .    .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 24    | .    .    3    .    2    .    2    .    .    .    .    .    .    4    .    .    .    9    .    4    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  191   | 5    71   45   .    .    70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  23    | 5    9    6    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                24    | .    .    3    .    2    .    2    .    .    .    .    .    .    4    .    .    .    9    .    4    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | 3    16   14   .    .    13   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robot Miss Streak        3     | 1    2    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    3    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           654   | 6    59   38   .    .    72   40   50   .    .    15   .    32   7    18   1    .    28   74   15   71   .    33   95   
  Core Hits                323   | 2    29   25   .    4    38   19   20   .    .    3    .    5    5    11   1    .    14   37   15   31   .    19   45   
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         58    | .    .    .    .    .    .    6    4    .    .    3    .    4    .    1    .    .    1    12   .    5    .    2    20   
    Smash                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  49    | .    .    .    .    .    .    3    4    .    .    3    .    3    .    .    .    .    1    10   .    3    .    2    20   
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    2    .    .    .    
Melee Attacks              794   | .    .    .    .    .    29   63   79   .    5    17   .    33   10   32   1    .    29   107  50   135  2    61   141  
  Impact                   17    | .    .    .    .    .    .    15   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 651   | .    .    .    .    .    29   48   77   .    4    14   .    23   8    19   1    .    16   73   38   119  1    50   131  
  Piercing                 126   | .    .    .    .    .    .    .    .    .    1    3    .    10   2    13   .    .    13   34   12   16   1    11   10   
  Sneak Attacks            76    | .    .    .    .    .    6    14   10   .    .    .    .    .    2    2    1    .    4    9    3    11   .    7    7    
    Combat Hostiles        5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Follow-up Attacks        139   | .    .    .    .    .    2    13   12   .    .    10   .    10   1    5    .    .    11   21   2    16   .    9    27   
Damage Inflicted           33711 | 79   658  679  .    146  1271 2127 2636 .    .    613  .    1055 668  902  93   .    1601 3790 1200 5993 .    3050 7150 
  Guns                     1591  | 79   649  393  .    .    470  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1467  | .    .    286  .    146  .    254  .    .    .    .    .    .    259  .    .    .    203  .    246  .    .    .    73   
  Melee                    30422 | .    .    .    .    .    783  1870 2636 .    .    613  .    1055 409  902  93   .    1398 3790 954  5993 .    3050 6876 
  Ramming                  231   | .    9    .    .    .    18   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    201  
  Kinetic                  1397  | 67   571  337  .    .    422  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  267   | 12   78   56   .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Explosive                1394  | .    .    286  .    146  .    254  .    .    .    .    .    .    259  .    .    .    203  .    246  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   540   | .    .    .    .    .    .    491  49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 27480 | .    .    .    .    .    783  1379 2587 .    .    511  .    795  365  700  93   .    968  3082 877  5622 .    2919 6799 
  Piercing                 2402  | .    .    .    .    .    .    .    .    .    .    102  .    260  44   202  .    .    430  708  77   371  .    131  77   
Highest Corruption         27    | .    .    .    .    .    .    2    1    1    1    .    .    13   .    13   14   .    2    7    1    16   16   18   27   
  Average Corruption       8     | .    .    .    .    .    .    2    1    1    1    .    .    11   .    11   13   .    1    3    1    11   16   11   22   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  108   | .    .    .    .    .    .    7    1    .    2    .    .    6    .    20   .    .    3    5    .    12   6    24   22   
    Message Errors         26    | .    .    .    .    .    .    1    .    .    1    .    .    1    .    7    .    .    2    3    .    1    .    5    5    
    Matter Fused           13    | .    .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    .    1    1    .    2    .    2    3    
    Heat Flow Errors       13    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    .    .    .    .    3    5    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    3    .    4    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    2    1    .    .    .    .    .    .    7    .    .    .    1    .    4    1    4    2    
    Data Loss (major)      8     | .    .    .    .    .    .    1    .    .    1    .    .    1    .    1    .    .    .    .    .    1    1    2    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    8    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3669  | .    .    .    .    .    96   320  531  .    .    23   .    43   .    88   .    .    147  298  165  840  .    355  763  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    8    
  Melee                    3659  | .    .    .    .    .    96   320  531  .    .    23   .    43   .    88   .    .    147  298  163  840  .    355  755  
Knockbacks                 4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      442   | .    .    51   .    .    .    .    .    .    .    .    .    .    10   .    .    .    188  .    47   .    .    .    146  
  Shots                    10    | .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    2    .    .    .    1    
  Rammed                   15    | 1    4    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             24    | 1    4    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Kicked                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332   | .    87   61   .    .    283  247  4    .    .    2    .    145  .    190  .    .    17   332  .    92   321  195  247  
  Average Temperature      81    | .    31   15   .    .    98   112  4    .    .    2    .    73   .    80   .    .    13   114  .    21   148  85   104  
  Received Heat Transfer   2604  | .    249  249  .    .    297  270  150  .    .    30   .    213  9    108  .    .    262  231  .    99   54   74   309  
  Effects                  7     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         486   | 25   175  125  .    .    111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Qua  Res  Gar  Tes  Acc  
Peak Influence             1474 | 5    215  359  .    97   321  456  430  .    .    .    106  103  468  .    .    107  363  621  803  1016 822  759  1474 
  Initial                  749  | .    3    51   .    .    37   51   91   .    .    .    101  74   6    .    .    107  78   195  348  376  749  462  455  
  Average                  377  | 1    101  260  .    78   86   317  248  .    .    .    101  47   223  .    .    107  198  347  610  694  774  620  911  
Maximum Alert Level        4    | .    1    1    .    .    1    2    2    .    .    .    .    .    2    .    .    .    1    2    3    3    3    3    4    
  Low Security (%)         34   | 100  91   26   .    100  87   10   31   .    .    .    100  100  42   .    .    100  57   5    .    .    .    .    .    
  Level 1                  25   | .    8    73   .    .    12   49   64   .    .    .    .    .    39   .    .    .    42   63   9    6    .    .    .    
  Level 2                  23   | .    .    .    .    .    .    39   3    .    .    .    .    .    17   .    .    .    .    30   62   40   .    67   32   
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   52   100  32   29   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    4    1    .    .    3    2    4    .    .    .    .    2    2    .    .    .    3    6    2    9    .    5    7    
  Investigation            5    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Extermination            10   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    2    .    3    2    
  Reinforcement            26   | .    3    .    .    .    2    2    2    .    .    .    .    2    1    .    .    .    3    1    .    6    .    2    2    
  Assault                  4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Garrison                 5    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc 
Distress Signals           19   | .   2   .   .   .   5   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              390  | .   21  12  .   3   31  24  23  .   .   7   .   11  15  9   .   .   13  37  23  47  11  19  84  
  Peak Tracking Total      19   | .   4   4   .   3   6   4   5   .   .   4   .   7   4   3   .   .   5   11  6   8   8   4   19  
  Tactical Retreats        27   | .   1   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   3   3   2   3   1   .   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc 
Traps Triggered            14   | .   1   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   1   2   1   3   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc 
Machines Disabled          20   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   9   .   .   6   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc 
Machines Accessed          34   | .   3   .   1   .   3   8   4   .   1   .   1   .   1   1   .   1   .   1   6   1   .   1   1   
  Terminals                21   | .   2   .   .   .   2   7   2   .   .   .   1   .   1   .   .   1   .   .   5   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
Total Hacks                95   | .   8   .   1   .   11  32  14  .   6   .   2   .   2   2   .   2   .   2   8   1   .   2   2   
  Successful               68   | .   6   .   1   .   8   22  11  .   6   .   1   .   1   2   .   1   .   .   6   1   .   1   1   
  Failed                   26   | .   2   .   .   .   3   9   3   .   .   .   1   .   1   .   .   1   .   2   2   .   .   1   1   
    Catastrophic           5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   5   .   .   .   4   13  1   .   .   .   .   .   6   .   .   .   .   20  11  9   .   6   26  
  Terminals                49   | .   6   .   .   .   6   20  4   .   .   .   2   .   2   .   .   2   .   .   7   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   2   .   .   .   5   12  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   
Terminal Hacks             35   | .   2   .   1   .   4   9   2   .   6   .   1   .   1   2   .   1   .   .   6   .   .   .   .   
  Record                   8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   
  Part Schematic           10   | .   1   .   .   .   2   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   2   .   .   .   4   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           10   | .   1   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   9    | .   1   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   .   .   .   2   5   3   .   .   .   1   .   1   .   .   .   .   1   2   .   .   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   48   | .   1   .   .   .   2   1   2   .   22  .   .   .   .   .   .   .   .   10  7   .   .   3   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   1   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     294  | .   26  .   .   .   52  216 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Qua  Res  Gar  Tes  Acc  
Total Allies               31   | .    .    1    .    2    .    10   .    .    4    .    .    .    2    .    .    .    .    5    .    3    .    .    4    
  Largest Group            10   | .    .    1    .    2    2    10   .    .    4    4    3    3    2    2    .    .    .    3    .    2    .    .    2    
  Highest-Rated Group      288  | .    .    31   .    45   45   173  .    .    148  148  111  111  170  170  .    .    .    288  .    269  .    .    244  
  Highest-Rated Ally       269  | .    .    31   .    31   31   29   .    .    38   38   38   38   85   85   .    .    .    103  .    269  .    .    122  
Zionite Dispatches         10   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    3    .    .    4    
  Heavy                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Recon                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Melee Resupply           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               223  | .    .    2    .    .    31   90   .    .    .    15   .    5    35   5    .    .    .    22   .    16   .    .    2    
  Total Damage             8341 | .    .    44   .    .    511  1028 .    .    .    441  .    421  2172 350  .    .    .    1158 .    1870 .    .    346  
  Kills                    50   | .    .    1    .    .    5    13   .    .    .    3    .    2    16   2    .    .    .    4    .    4    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac DSF Fac Upp Upp Fac DSF Res Qua Res Gar Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Zionite Intel Received     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   1   3   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Qua  Res  Gar  Tes  Acc  
Turns Passed               12101 | 105  790  259  402  328  1131 1146 1048 47   1001 398  98   176  403  653  12   13   277  626  438  869  101  791  989  
Spaces Moved               8470  | 50   375  99   192  132  517  405  619  41   824  266  79   75   245  485  8    3    162  719  559  970  192  626  827  
  Core                     388   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    383  
  Treads                   1588  | 45   375  99   192  132  517  222  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Legs                     3928  | .    .    .    .    .    .    183  619  41   824  266  79   75   245  485  8    3    51   .    .    .    .    611  438  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2566  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  719  559  970  192  15   .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            35    | 50   160  160  160  240  160  160  90   117  117  117  117  107  120  120  115  115  103  35   38   38   36   43   50   
  Average Speed            102   | 154  160  160  208  240  169  180  113  117  117  117  117  123  135  120  119  115  108  43   40   38   41   93   73   
  Slowest Speed            240   | 160  160  160  240  240  240  240  127  117  117  117  117  192  195  122  120  115  196  112  46   105  105  100  200  
  Overloaded Moves         26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Exploration Rate (%)       41    | 5    60   25   60   37   41   44   19   8    86   56   4    74   12   65   2    .    78   22   69   31   59   62   26   
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     4     | .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    .    1    1    .    .    .    1    1    1    .    .    1    1    .    .    1    .    
Scrap Searched             7     | .    .    1    .    .    .    .    .    .    3    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 93    | .    .    8    .    .    1    3    9    .    .    2    .    .    2    3    .    .    .    12   12   31   1    1    8    
Terrain Destroyed          286   | .    .    24   .    11   1    31   9    .    .    2    .    .    18   3    .    .    86   12   27   31   1    1    29   
  Melee                    79    | .    .    .    .    .    1    3    9    .    .    2    .    .    2    3    .    .    .    12   6    31   1    1    8    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      207   | .    .    24   .    11   .    28   .    .    .    .    .    .    16   .    .    .    86   .    21   .    .    .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  DSF  Res  Qua  Res  Gar  Tes  Acc  
Total                      10847 | 65   492  150  195  141  706  755  866  40   860  344  84   133  310  535  9    12   240  935  717  1267 210  752  1029 
  Wait                     1050  | .    43   6    .    2    84   260  133  .    22   66   3    23   11   16   .    8    11   71   59   136  .    45   51   
  Move                     8446  | 50   374  98   191  131  516  404  618  40   823  265  78   74   244  484  7    2    161  718  558  970  189  625  826  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  160   | 4    11   2    2    4    20   13   13   .    3    1    1    4    10   3    .    .    12   20   13   11   1    4    8    
  Fast Attach              98    | 6    3    3    .    .    4    6    7    .    2    .    .    .    5    2    .    .    4    8    8    13   .    15   12   
  Attach                   91    | .    1    2    .    .    7    4    6    .    .    .    1    9    4    1    .    2    4    21   4    12   3    .    10   
  Detach                   13    | .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    1    1    2    .    .    5    
  Swap                     122   | .    5    4    1    2    11   6    18   .    1    2    1    1    10   4    1    .    6    16   13   11   1    7    1    
  Drop                     202   | .    10   5    1    .    19   18   20   .    6    3    .    .    13   6    .    .    16   11   25   19   3    19   8    
  Fire                     115   | 5    40   30   .    2    19   2    .    .    .    .    .    .    4    .    .    .    9    .    4    .    .    .    .    
  Melee                    515   | .    .    .    .    .    24   41   50   .    3    7    .    22   8    19   1    .    16   69   32   93   1    37   92   
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Crush                    7     | .    4    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / DSF)
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/DSF
-3/Research
-3/Quarantine
-2/Research
-2/Garrison (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   106 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   585 | -10/Materials      | Discovered new exit (range 14)
   668 | -10/Materials      | Discovered new exit (range 12)
   846 | -10/Materials      | Repaired Lgt. Treads
   870 | -10/Materials      | Discovered new exit (range 13)
   896 | -10/Materials      | Entered Mines
   897 | -10/Mines          | Met a Derelict testing a Signal Generator
   960 | -10/Mines          | Discovered new exit (range 6)
   973 | -10/Mines          | Core integrity fell below 50%
  1140 | -10/Mines          | Discovered new exit (range 9)
  1155 | -10/Mines          | Entered Exiles
  1195 | -10/Exiles         | Met 8R-AWN
  1221 | -10/Exiles         | Met EX-HEX
  1315 | -10/Exiles         | Met EX-DEC
  1372 | -10/Exiles         | Met EX-BIN
  1420 | -10/Exiles         | Learned location of Zion (-7)
  1535 | -10/Exiles         | Discovered new exit (range 10)
  1557 | -10/Exiles         | Entered Mines
  1861 | -9/Mines           | Discovered new exit (range 10)
  1885 | -9/Mines           | Entered Materials
  1885 | -8/Materials       | Accompanied by 2 allies
  1885 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  1890 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2042 | -8/Materials       | Discovered new exit (range 10)
  2174 | -8/Materials       | Build established: Scavenger-Gunner
  2319 | -8/Materials       | Repaired Lgt. Assault Rifle
  2346 | -8/Materials       | Repaired Lgt. Treads
  2505 | -8/Materials       | Discovered new exit (range 13)
  2760 | -8/Materials       | Build established: Scavenger-Mutant
  2928 | -8/Materials       | Garrison activated, responded to threat
  3016 | -8/Materials       | Entered Storage
  3017 | -8/Storage         | Identified exit to Recycling
  3031 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3031 | -8/Storage         | Central database locked down
  3232 | -8/Storage         | Repaired Katana
  3260 | -8/Storage         | Repaired Aluminum Leg
  3537 | -8/Storage         | Build established: Hacker-Mutant
  3740 | -8/Storage         | Repaired Katana
  3779 | -8/Storage         | Repaired Titanium Leg
  3819 | -8/Storage         | Repaired Titanium Leg
  3858 | -8/Storage         | Repaired Hvy. Mace
  4100 | -8/Storage         | Discovered new exit (range 16)
  4162 | -8/Storage         | Entered Factory
  4162 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4207 | -7/Factory         | Identified exit to Lower Caves
  4777 | -7/Factory         | Fabricated Imp. Melee Analysis Suite?
  4868 | -7/Factory         | Build established: Gladiator
  5210 | -7/Factory         | Entered Lower Caves
  5245 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5257 | -7/Lower Caves     | Entered Zion
  5308 | -7/Zion            | System corruption cleaned by Quarantine Array
  5324 | -7/Zion            | Build established: Mutant
  5332 | -7/Zion            | Learned location of Warlord (-4)
  5396 | -7/Zion            | Discovered new exit (range 15)
  5582 | -7/Zion            | Learned location of 1 exit from Proximity Caves
  5671 | -7/Zion            | Learned location of Armory (-4)
  5887 | -7/Zion            | Imprinted
  5889 | -7/Zion            | Declared Zion's savior
  6111 | -7/Zion            | Learned 4 Factory zone layouts
  6258 | -7/Zion            | Entered Proximity Caves
  6258 | -6/Proximity Caves | Accompanied by 4 allies
  6259 | -6/Proximity Caves | Identified exit to Factory
  6464 | -6/Proximity Caves | Spotted B-75 Beast
  6475 | -6/Proximity Caves | Allies destroyed B-75 Beast
  6656 | -6/Proximity Caves | Entered Factory
  6656 | -6/Factory         | Accompanied by 3 allies
  6656 | -6/Factory         | Evolved 2 slots: Utility x2
  6657 | -6/Factory         | Identified exit to Factory
  6749 | -6/Factory         | Identified exit to DSF
  6754 | -6/Factory         | Entered DSF
  6754 | -6/DSF             | Accompanied by 3 allies
  6761 | -6/DSF             | System corruption reached 10%
  6775 | -6/DSF             | Additional patrols routed to DSF
  6864 | -6/DSF             | Lost 6 parts (1n1u4w)
  6914 | -6/DSF             | Discovered exit to Factory (range 14)
  6930 | -6/DSF             | Entered Factory
  6930 | -5/Factory         | Evolved 2 slots: Utility x2
  6940 | -5/Factory         | Lost 3 parts (2n1u)
  6986 | -5/Factory         | Zion Heavy squad teleported in
  7293 | -5/Factory         | Discovered new exit (range 10)
  7300 | -5/Factory         | Garrison activated, responded to threat
  7333 | -5/Factory         | Entered Upper Caves
  7333 | -5/Upper Caves     | Accompanied by 2 allies
  7402 | -5/Upper Caves     | Found Prototype Protection
  7402 | -5/Upper Caves     | Identified Zio. Weapon Casing
  7406 | -5/Upper Caves     | System corruption reached 10%
  7480 | -5/Upper Caves     | Spotted B-75 Beast
  7508 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7833 | -5/Upper Caves     | Build established: Scavenger-Mutant
  7957 | -5/Upper Caves     | Discovered new exit (range 8)
  7986 | -5/Upper Caves     | Entered another Upper Caves area
  7993 | -5/Upper Caves     | Discovered new exit (range 3)
  7998 | -5/Upper Caves     | Entered Factory
  7998 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  8011 | -4/Factory         | Identified exit to DSF
  8011 | -4/Factory         | Entered DSF
  8042 | -4/DSF             | Additional patrols routed to DSF
  8272 | -4/DSF             | Discovered new exit (range 16)
  8288 | -4/DSF             | Entered Research
  8288 | -3/Research        | Evolved 2 slots: Propulsion x2
  8308 | -3/Research        | Lost 4 parts (1p1n2u)
  8311 | -3/Research        | Retrieved Zion intel report: Guard Positions
  8405 | -3/Research        | Build established: Mutant
  8429 | -3/Research        | Lost 3 parts (2n1u)
  8480 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
  8481 | -3/Research        | Zion Light squad teleported in
  8595 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
  8635 | -3/Research        | Garrison activated, responded to threat
  8756 | -3/Research        | Lost 11 parts (2p4n4u1w)
  8825 | -3/Research        | Build established: Scavenger-Mutant
  8851 | -3/Research        | Spotted B-86 Titan
  8853 | -3/Research        | Retrieved Zion intel report: Active Terminals
  8854 | -3/Research        | Zion Heavy squad teleported in
  8910 | -3/Research        | Discovered new exit (range 11)
  8914 | -3/Research        | Entered Quarantine
  8945 | -3/Quarantine      | Found Alien Impact Weapon
  8964 | -3/Quarantine      | Found Alien Artifact
  8970 | -3/Quarantine      | Found Alien Artifact
  8976 | -3/Quarantine      | Found Alien Artifact
  8977 | -3/Quarantine      | Found Alien Artifact
  8999 | -3/Quarantine      | Found Alien Artifact
  9129 | -3/Quarantine      | Met incapacitated Sigix Warrior
  9129 | -3/Quarantine      | Lockdown squad dispatched
  9131 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
  9132 | -3/Quarantine      | Unlocked Sigix quarantine chamber
  9191 | -3/Quarantine      | Cryocooling Duct disabled
  9195 | -3/Quarantine      | First assault squad dispatched
  9204 | -3/Quarantine      | Identified Core Stripper
  9206 | -3/Quarantine      | Ambient heat levels rising (+20)
  9206 | -3/Quarantine      | Non-combat units ordered to evacuate
  9237 | -3/Quarantine      | Lost 3 parts (1n2w)
  9237 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
  9267 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
  9274 | -3/Quarantine      | Spotted Alpha 7
  9276 | -3/Quarantine      | Found Alien Slashing Weapon
  9317 | -3/Quarantine      | Identified Sigix Broadsword
  9334 | -3/Quarantine      | Found Alien Artifact
  9347 | -3/Quarantine      | Discovered new exit (range 7)
  9352 | -3/Quarantine      | Entered Research
  9352 | -2/Research        | Evolved 2 slots: Utility x2
  9367 | -2/Research        | Identified Subatomic Replicator
  9367 | -2/Research        | Used Subatomic Replicator to replicate Sigix Broadsword
  9377 | -2/Research        | Zion Experimental squad teleported in
  9499 | -2/Research        | Spotted B-90 Cyclops
  9624 | -2/Research        | Build established: Scavenger-Gladiator
  9753 | -2/Research        | Destroyed 8 combat bots
  9753 | -2/Research        | Lost 5 parts (1p2n2u)
  9778 | -2/Research        | Spotted B-90 Cyclops
  9844 | -2/Research        | Zion Recon squad teleported in
  9998 | -2/Research        | Zion Heavy squad teleported in
 10072 | -2/Research        | Identified Transdimensional Reconstructor (x2)
 10072 | -2/Research        | Warped through subspace
 10073 | -2/Research        | System corruption reached 10%
 10134 | -2/Research        | First assault squad dispatched
 10221 | -2/Research        | Identified exit to Garrison
 10221 | -2/Research        | Entered Garrison
 10238 | -2/Garrison        | Spotted B-90 Cyclops
 10242 | -2/Garrison        | Triggered checkpoint
 10271 | -2/Garrison        | Discovered new exit (range 15)
 10277 | -2/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10278 | -2/Garrison        | Attempted to install RIF, but system incompatible
 10288 | -2/Garrison        | Identified Hpw. Transdimensional Reconstructor
 10288 | -2/Garrison        | Warped through subspace
 10306 | -2/Garrison        | Triggered checkpoint
 10316 | -2/Garrison        | Discovered new exit (range 15)
 10322 | -2/Garrison        | Entered Testing
 10333 | -2/Testing         | Found Prototype Leg
 10333 | -2/Testing         | Identified Myomer Exoskeleton
 10630 | -2/Testing         | Retrieved Zion intel report: Unaware Analyses
 10686 | -2/Testing         | Found Prototype Protection
 10686 | -2/Testing         | Identified SHELL Armor
 10706 | -2/Testing         | Found Prototype Device
 10706 | -2/Testing         | Identified Exp. Actuator Array
 10713 | -2/Testing         | Spotted Striker
 10714 | -2/Testing         | Spotted Striker
 11091 | -2/Testing         | Discovered new exit (range 12)
 11113 | -2/Testing         | Entered Access
 11113 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 11261 | -1/Access          | Zion Melee Resupply teleported in
 11269 | -1/Access          | Found Prototype Slashing Weapon
 11269 | -1/Access          | Identified Nanosword
 11316 | -1/Access          | Spotted B-99 Colossus
 11657 | -1/Access          | Energy Cycler disabled
 11676 | -1/Access          | Zion Melee Resupply teleported in
 11686 | -1/Access          | P-80 Master assimilated allied EF-T9R(A)
 11739 | -1/Access          | System corruption reached 10%
 11787 | -1/Access          | Lost 5 parts (1p3u1w)
 11863 | -1/Access          | First assault squad dispatched
 11865 | -1/Access          | Released all parts (16)
 11899 | -1/Access          | Zion Recon squad teleported in
 11948 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 11992 | -1/Access          | Crushed by falling debris
 11997 | -1/Access          | Retrieved Zion intel report: Component Stockpiles
 11998 | -1/Access          | Zion Heavy squad teleported in
 12033 | -1/Access          | Spotted B-99 Colossus
 12034 | -1/Access          | Retrieved Zion intel report: Prototype Stockpiles
 12100 | -1/Access          | Discovered new exit (range 6)
 12102 | ***                | Destroyed 0B10!

 Last Messages 
---------------
12070_ System corrupted: Matter fused (-10).
12072_ Slammed into C-57 Dissector.
12072_ Destroyed Imp. Melee Analysis Suite.
12072_ C-57 Dissector system corrupted by crushing effect.
12072_ Biometal Heavy Treads broken.
12072_ Destabilizing: Short circuit.
12073_ C-57 Dissector system terminally corrupted.
12073_ Acquired 42 matter.
12088_ ALERT: Rogue bot located, Programmers report to Access Zone 5Z.
12089_ VI:KN9WOQ4AXUIXE2XN QG4
12093_ C-30 ARC bursts open, deploying its payload.
12093_ G-73 Enforcer unfolds itself. <x3>
12093_ B-74 Champion unfolds itself.
12093_ I-47 Archangel unfolds itself.
12096_ Detecting system override signal.
12096_ Critical hit (Burn: +37). <x2>
12100_ The Access Shell folds into the floor.
12100_ EXIT=FOUND
12100_ Adv. Heavy Treads destroyed.
12100_ Biometal Medium Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ??????????+  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ??????###???????????????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  """T"""          "??????????????????? |
| ??????????#  """ """          "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????# %                 "??????????????????? |
| ??????????# gg         c ""   "??????????????????? |
| ??????????# g            @"   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#i                  "??????????????????? |
| ??????????#    b              "??????????????????? |
| ??????????#   s               "??????????????????? |
| ??????????# s####### ##########??????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  #?############??????????????????????? |
| ??????????#  #            #??????????????????????? |
| ??????????#  #            #??????????????????????? |
| ??????????+  +        "" ????????????????????????? |
| ??????????#  #        "" ????????????????????????? |
| ??????????#  #        "" ????????????????????????? |
| ??????????#  #?       Y" ????????????????????????? |
| ??????????#  #?       ""?????????????????????????? |
| ??????????#  #??      ""?????????????????????????? |
| ??????????#  #??      ""?????????????????????????? |
| ??????????#  #???       ?????????????????????????? |
| ??????????#  #???        ????????????????????????? |
| ??????????#  #????        ???????????????????????? |
| #+#???????#  #????#+#####????????????????????????? |
| # #???????#  #???????????????????????????????????? |
| # #???????#  #???????????????????????????????????? |
| # #########  #???????????????????????????????????? |
|              #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          63
Energy Capacity            1120
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Corruption Containment     12
Armor Coverage             900
Resistance: KI             30
Resistance: EM             25
Weapon Shielding           100
Melee Speed Boost          40
Phase Shifting             15
Evasion (%)                80
Targeting Accuracy         5
Melee Accuracy             26
Target Analysis            12
Core Analysis              9
Recoil Reduction           6
Offensive Hacking          20
Authchip Count             3

 Item Schematics 
-----------------
              Hcp. Storage Unit | -10/Materials | Hacked
                         Scythe | -8/Materials  | Hacked
                        VSS Leg | -8/Materials  | Hacked
           Melee Analysis Suite | -8/Storage    | Hacked
                     Chainsword | -7/Factory    | Scanalyzed
      Imp. Melee Analysis Suite | -7/Factory    | Scanalyzed
                Hvy. Beamcaster | -7/Zion       | Free
                    Arc Thrower | -7/Zion       | Free
                   Battle Rifle | -7/Zion       | Free
                       Riot Gun | -7/Zion       | Free
                  Battle Cannon | -7/Zion       | Free
                    Enh. Flamer | -7/Zion       | Free
           Adv. Terrain Scanner | -7/Zion       | Archive
       Lyr. Light Armor Plating | -7/Zion       | Archive
                    Gauss Rifle | -7/Zion       | Archive
                  Phase Shifter | -7/Zion       | Archive
              Mak. Power Source | -7/Zion       | Archive
            EM Disruption Field | -7/Zion       | Archive
                  Weapon Cycler | -7/Zion       | Archive
         Field Propulsion Drive | -7/Zion       | Archive
   Imp. Shock Absorption System | -7/Zion       | Archive
                  Gatling Laser | -7/Zion       | Archive
                Cloaking Device | -7/Zion       | Archive
                  Energy Filter | -7/Zion       | Archive
                 Adv. Heat Sink | -7/Zion       | Archive
             Hvy. Plasma Cannon | -7/Zion       | Archive
                   Gauss Cannon | -7/Zion       | Archive
             Imp. KE Penetrator | -7/Zion       | Archive
    Cld. Field Propulsion Drive | -3/Research   | Z-intel
            Centrium Greatsword | -3/Research   | Z-intel
                Coolant Network | -3/Research   | Z-intel
          Exp. Coolant Injector | -3/Research   | Z-intel
      Exp. Melee Analysis Suite | -3/Research   | Z-intel
              Cld. Plasma Rifle | -3/Research   | Z-intel
     Enh. Armored Medium Treads | -3/Research   | Z-intel
          Enh. Flexi-carbon Leg | -3/Research   | Z-intel
        Imp. Matter Neutralizer | -3/Research   | Z-intel
       Tactical Quantum Warhead | -3/Research   | Z-intel
             Cld. Proton Cannon | -3/Quarantine | Archive
          Centrium Heavy Treads | -3/Quarantine | Archive
                 Exp. Heat Sink | -3/Quarantine | Archive
           Particle Accelerator | -3/Quarantine | Archive
          Cld. Impulse Thruster | -3/Quarantine | Archive
                Adv. Myomer Leg | -3/Quarantine | Archive
 Adv. Dynamic Insulation System | -3/Quarantine | Archive
        Com. Linear Accelerator | -2/Testing    | Archive
                 Exp. ECM Suite | -2/Testing    | Archive
   Centrium Heavy Armor Plating | -2/Testing    | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -7/Zion       | Archive
  H-55 Commando | -7/Zion       | Archive
 T-07 Excavator | -3/Quarantine | Archive

 Fabricated
------------
 Imp. Melee Analysis Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
Core Stripper
Sigix Broadsword
Subatomic Replicator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherHeartShielding
  Manual?         0
Play Time         01:56:05
  Cumulative      704.7 hours
  Start           2022.04.04 @ 22:26:37
  End             2022.04.05 @ 10:28:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1079
  Rogue           1079
  Adventurer      0
  Explorer        0
Win Type          3
  Total           67
  Types           41/1/9/12/4/0/0/0/0
Lore%             88
Gallery%          89
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e51d0d8d-06de-4337-9844-434317a9ef77