Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 12:40:28 Player: jes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (4445) 4445 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1232) 1232 TOTAL SCORE: 8327 Bonus ------- High Alert Combat Kills 532 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 89/550 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit Core Analyzer Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Coil Gun > --- INVENTORY (20) --- Deuterium Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Relay Coupler [NC] (24) Relay Coupler [NC] (22) Pulse Rifle Advanced Beam Cannon Mini Grenade Launcher Datajack Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Armored Treads Heat Sink Disposable Heat Sink Disposable Heat Sink Core Analyzer Phase Shifter Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle Pulse Rifle Advanced Beam Cannon Coil Gun Mini Grenade Launcher Datajack Power Sword [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 79 | . 9 33 . 16 21 Power 10 | . 1 6 . 3 . Engine 9 | . 1 6 . 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 20 | . 5 8 . 3 4 Treads 17 | . 5 7 . 3 2 Leg . | . . . . . . Wheel 3 | . . 1 . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 30 | . 2 13 . 6 9 Device 16 | . 2 5 . 5 4 Storage 2 | . . 1 . . 1 Processor 4 | . . 3 . . 1 Hackware 1 | . . . . . 1 Protection 7 | . . 4 . 1 2 Artifact . | . . . . . . Weapon 19 | . 1 6 . 4 8 Energy Gun 5 | . 1 2 . 1 1 Energy Cannon 4 | . . 1 . . 3 Ballistic Gun 7 | . . 3 . 2 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . 1 . . 2 Parts Lost 25 | . . 7 . 6 12 Power 2 | . . . . 1 1 Propulsion 6 | . . 2 . 1 3 Utility 11 | . . 2 . 3 6 Weapon 6 | . . 3 . 1 2 Highest Loss Streak 10 | . . 2 . 2 10 To Critical Strikes 3 | . . 3 . . . Average Backups 14 | . 7 9 14 17 18 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 2 2 3 1 . Utility 6 | . 1 1 5 8 10 Weapon 4 | . 2 3 4 5 5 Tool/Special . | . . . . . . Unused Backups 26 | . 12 6 . 2 6 Power 3 | . 2 . . . 1 Propulsion 7 | . 6 1 . . . Utility 11 | . 2 4 . 1 4 Weapon 5 | . 2 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 98 98 81 99 98 Engine 9 | . 14 11 9 8 8 Treads 22 | . 17 18 18 26 21 Leg 1 | . 10 . . . . Wheel 1 | . . 3 . . 4 Device 19 | . 12 11 9 23 24 Storage 10 | . 14 11 9 9 9 Processor 4 | . . 12 9 3 . Protection 7 | . . 6 9 9 8 Energy Gun 4 | . 11 5 . 2 1 Energy Cannon 6 | . . 6 9 6 11 Ballistic Gun 9 | . 16 10 9 8 5 Peak Build Rating 35 | . 10 23 23 35 35 Average Rating 25 | . 8 16 23 32 31 On Entrance 16 | 6 6 10 23 23 31 Avg Prop Armor Cover (%) 10 | . . 8 . . 16 Naked Turns . | . . . . . . Heaviest Build 69 | 11 15 63 63 69 68 Greatest Support 60 | 20 46 46 40 60 60 Greatest Overweight (x) 5 | . . 1 1 1 5 Average Overweight (x) . | . . . 1 1 2 Largest Inventory Capacity 20 | . 8 20 20 20 20 Average Capacity 16 | . 8 11 20 20 20 Most Carried 20 | . 8 14 15 19 20 Average Carried 14 | . 7 9 14 17 18 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 18 | 6 8 14 15 18 11 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1898 | 200 223 546 . 624 305 Remotely 117 | . . 117 . . . Salvage Created 4473 | . 411 1296 . 1382 1384 Parts 216 | . 26 76 . 63 51 Haulers Intercepted 6 | . 1 4 . . 1 Recyclers Shooed 7 | . . 4 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 83 | . 6 27 . 31 19 Guns 49 | . 6 21 . 17 5 Cannons 31 | . . 5 . 12 14 Classes Destroyed 14 | . 5 4 . 4 1 Worker 1 | . . 1 . . . Builder 2 | . 1 1 . . . Tunneler 1 | . 1 . . . . Hauler 6 | . 1 4 . . 1 Recycler 5 | . . 2 . . 3 Carrier 1 | . . . . . 1 Watcher 11 | . 3 5 . 2 1 Swarmer 25 | . . 16 . 9 . Grunt 34 | . 6 2 . 14 12 Brawler 5 | . . . . 1 4 Duelist 3 | . . . . 2 1 Sentry 14 | . . 9 . 3 2 Specialist 1 | . . . . 1 . Hunter 1 | . . . . 1 . Best Kill Streak 9 | . 4 9 . 4 7 Combat Bots Only 8 | . 2 8 . 4 6 Max Kills in Single Turn 2 | . 2 2 . 2 2 Gunslinging 1 | . . 1 . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 544 | . 45 175 . 142 182 Missed 120 | . 13 38 . 29 40 Hits 424 | . 32 137 . 113 142 Melee 14 | . . . . 3 11 Projectile 410 | . 32 137 . 110 131 Critical Strikes 21 | . . 6 . 9 6 Damage Taken 5959 | . 400 1482 . 1638 2439 Core 808 | . 34 313 . 153 308 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 147 | . . . . . 147 Core Remaining (%) 69 | 100 86 21 . . . Volleys Fired 315 | . 36 110 . 108 61 Largest 2 | . 2 2 . 2 2 Hottest 136 | . 70 100 . 96 136 Shots Fired 591 | . 72 209 . 189 121 Gun 399 | . 72 186 . 118 23 Cannon 185 | . . 23 . 64 98 Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 258 | . 51 90 . 94 23 Thermal 326 | . 21 119 . 88 98 Explosive 7 | . . . . 7 . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 7 24 . 25 18 Robot Miss Streak 7 | . 4 3 . 7 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . 1 3 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 400 | . 45 154 . 106 95 Core Hits 168 | . 21 52 . 54 41 Critical Kills 5 | . . . . 3 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 1 6 . 3 2 Burn 7 | . 1 6 . . . Meltdown 3 | . . . . 2 1 Destroy 2 | . . . . 1 1 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7059 | . 611 2142 . 2153 2153 Guns 4049 | . 611 1687 . 1233 518 Cannons 3005 | . . 455 . 920 1630 Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 2748 | . 420 752 . 1058 518 Thermal 4306 | . 191 1390 . 1095 1630 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 1 6 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . 16 6 Message Errors 6 | . . . . 4 2 Matter Fused 2 | . . . . 1 1 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 5 | . . . . 5 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 3 | . . . . 2 1 Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 13 | . . 12 . . 1 Projectiles 13 | . . 12 . . 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 81 | . . . . 81 . Shots 2 | . . . . 2 . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 274 | . 15 105 . 233 274 Average Temperature 54 | . 6 29 . 36 115 Received Heat Transfer 2409 | . 231 270 . 666 1242 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . 1 . 2 1 Combat Hostiles 3 | . . 1 . 2 . Parts Melted 25 | . 2 9 . 8 6 Heat Transferred 9620 | . 629 3922 . 2109 2960 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 5 | . . 1 . 5 3 Low Security (%) 33 | . 100 60 100 13 . Level 1 15 | . . 39 . 11 . Level 2 18 | . . . . 21 53 Level 3 19 | . . . . 24 46 Level 4 7 | . . . . 15 . Level 5 6 | . . . . 13 . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1953 | . 50 376 58 1953 951 Initial 951 | . . . 58 27 951 Average 569 | . 16 187 52 852 729 Influence Increases 3634 | . 246 852 4 1986 546 Destroy 0b10 Robot/C 1680 | . 120 540 . 620 400 Destroy 0b10 Robot/NC 130 | . 30 65 . 10 25 Destroy Leader 290 | . 28 158 . 20 84 Successful Hack 85 | . 53 10 4 14 4 Disable Machine 120 | . . 30 . 60 30 Anti-Garrison Action 1150 | . . . . 1150 . Destroy Structure 104 | . . 4 . 97 3 Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 45 | . 15 30 . . . Influence Decreases 2959 | . 246 713 101 75 1824 Entered New Map 1098 | . . . 81 15 1002 Time Decay 1151 | . 246 493 20 . 392 Lost Part 250 | . . 70 . 60 120 Lost Ally 10 | . . . . . 10 Purge Threat 450 | . . 150 . . 300 Squads Dispatched 7 | . . . . . 7 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault 3 | . . . . . 3 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 12 | . . 2 . 7 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 142 | . 14 36 . 51 41 Peak Tracking Total 9 | . 4 9 . 6 8 Tactical Retreats 17 | . 1 1 . 11 4 ECM-based Alert Blocks 37 | . . . . 27 10 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 6 | . . . . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 16 | . . 2 . 12 2 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 4 | . . . . 4 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 20 | . 6 7 1 3 3 Terminals 16 | . 5 5 . 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Total Hacks 75 | . 28 27 1 6 13 Successful 40 | . 12 19 1 2 6 Failed 33 | . 15 7 . 4 7 Catastrophic 10 | . 3 2 . 2 3 Database Lockouts 2 | . 1 1 . . . Manual 27 | . 16 4 . 1 6 Terminals 55 | . 24 12 . 6 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 15 | . . 15 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 24 | . 10 6 . 2 6 Record 1 | . 1 . . . . Part Schematic 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . . 1 . 1 . Terminal Index 2 | . 1 . . . 1 Scanalyzer Index 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Unreport Threat 3 | . . 1 . . 2 Locate Traps 5 | . 3 1 . . 1 Surveillance Status 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 2 | . 1 . . . 1 Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . 13 . . . Insert Component 4 | . . 4 . . . Analyze 6 | . . 6 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 5 6 . 3 3 Full Trace Events 4 | . 1 . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 formatsys_low 1 | . . . . . 1 Relay Couplers Released 16 | . . . . 16 . Machine Destruction 16 | . . . . 16 . Attached 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 23 | . . . . . 23 Highest-Rated Ally 23 | . . . . . 23 Total Orders 1 | . . . . . 1 AID 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 4235 | . . 414 . 2944 877 Optics 260 | . . 260 . . . Seismic 154 | . . 154 . . . ECM 3821 | . . . . 2944 877 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 6108 | . 715 1475 41 2946 931 Spaces Moved 2274 | 1 359 583 16 1006 309 Core . | . . . . . . Treads 1819 | . 241 375 16 1006 181 Legs 119 | 1 118 . . . . Wheels 336 | . . 208 . . 128 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 105 | 120 120 105 250 232 150 Average Speed 203 | 120 146 167 250 244 204 Slowest Speed 250 | 120 160 250 250 250 232 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 2 51 46 3 94 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 156 | . . . . 153 3 Melee 2 | . . . . . 2 Projectile 3 | . . . . 2 1 AOE 151 | . . . . 151 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3164 | . 484 887 17 1301 475 Wait 357 | . 53 108 . 139 57 Move 2270 | . 358 582 16 1005 309 Hop . | . . . . . . Pick Up 49 | . 13 21 1 12 2 Fast Attach 21 | . 1 9 . 5 6 Attach 26 | . . 8 . 7 11 Detach 12 | . . 5 . 3 4 Swap 46 | . 9 19 . 8 10 Drop 55 | . 14 25 . 8 8 Fire 315 | . 36 110 . 108 61 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis 6 | . . . . 6 . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 13) 123 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 524 | -10/Materials | Central database locked down 524 | -10/Materials | Discovered new exit (range 13) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Utility x2 877 | -9/Materials | Discovered new exit (range 16) 1093 | -9/Materials | Discovered new exit (range 17) 1188 | -9/Materials | Destroyed 8 combat bots 1211 | -9/Materials | Core integrity fell below 50% 1544 | -9/Materials | Build established: Scavenger-Mutant 1668 | -9/Materials | Discovered new exit (range 16) 1965 | -9/Materials | Central database locked down 2056 | -9/Materials | Build established: Mutant 2132 | -9/Materials | Discovered new exit (range 9) 2191 | -9/Materials | Entered another Materials area 2191 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2232 | -8/Materials | Identified exit to Garrison 2232 | -8/Materials | Entered Garrison 2389 | -8/Garrison | Phase Generator disabled 2696 | -8/Garrison | Build established: Scavenger-Mutant 3076 | -8/Garrison | Triggered checkpoint 3133 | -8/Garrison | Build established: Mutant 3150 | -8/Garrison | Garrison Relay disabled 3476 | -8/Garrison | Discovered new exit (range 9) 3720 | -8/Garrison | Triggered checkpoint 3767 | -8/Garrison | Garrison Relay disabled 4112 | -8/Garrison | Triggered checkpoint 4256 | -8/Garrison | Garrison Relay disabled 4304 | -8/Garrison | Discovered new exit (range 10) 4462 | -8/Garrison | Triggered checkpoint 4502 | -8/Garrison | Build established: Scavenger-Mutant 4650 | -8/Garrison | Triggered checkpoint 4692 | -8/Garrison | Garrison Relay disabled 5013 | -8/Garrison | Installed Relay Interface Framework 5178 | -8/Garrison | Entered Materials 5557 | -8/Materials | Build established: Mutant 5578 | -8/Materials | First assault squad dispatched 5633 | -8/Materials | Garrison activated, responded to threat 6054 | -8/Materials | Core integrity fell below 50% 6099 | -8/Materials | Core integrity fell below 20% 6109 | -8/Materials | Self-destructed Last Messages --------------- 06089_ Imp. Heat Sink melted. 06089_ G-47 Trooper destroyed. 06092_ Discarded Relay Coupler [NC]. 06093_ Slug penetrates G-47 Trooper. 06093_ Slug penetrates Wall. 06093_ Critical hit (Burn: +37). 06093_ Hvy. Ion Engine destroyed. 06096_ G-47 Trooper destroyed. 06098_ C-30 ARC bursts open, deploying its payload. 06098_ B-36 Bruiser unfolds itself. 06098_ G-47 Trooper unfolds itself. 06099_ Slammed into B-36 Bruiser. 06100_ Acquired 57 matter. 06102_ Slammed into B-36 Bruiser. 06103_ Acquired 109 matter. 06103_ R-06 Scavenger collects Aluminum Leg. 06106_ Slammed into B-36 Bruiser. 06107_ R-06 Scavenger collects Lgt. Nuclear Core. 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""" ?????????????? | | ??????????????????????????? ???????????? | | ??????????????????????????+ ??????????? | | ##????????????????????????# ??????????? | | #????????????????????????# !!! #??????????? | | #????????????????????????# !! #??????????? | | #????????????????#####???# !! #??????????? | | #????????################# #??????????? | | #????????# #?# %=!==# #??????????? | | #????????# """ #?# *g%= # #??????????? | | #????????# """ #?# "%g%# #??????????? | | #????????# """ #?# *!g@# #??????????? | | ##????????# #?# ""%b/ #??????????? | | #????????# ??# [ r# !! #??????????? | | !#############+############ % !! ############ | | ^ !] *% | | ########+####/####### ######### | | ## # # # +[ = # | | ### """ # # # # # ^ | | #?# """ + # # # "T" #+#########??? | | #?# """ # + + ######### #?????? | | #?# # #! ###### #???##### #?????? | | #?################ #????# ##### * # !!]#?????? | | ########## % ! ## #????# %%% % *+ !!]#?????? | | # """ # ###+####### ##### # !] #?????? | | # """"" # """" +% =% #???## ## #?????? | | # """"" # """" ########### #????# #########?????? | | # """"" # """"!#?????????# #????# #?????????????? | | + """ # #?????????# #????# #?????????????? | | # ########?????????#%#????# #?????????????? | | # #????????????????# #????+ #?????????????? | | # #????????????????# #????# #?????????????? | | # #????????????????# #????+ +?????????????? | | ##########????????????????# #????# #?????????????? | | ???????????????????+##+#### ###### #?????????????? | | ??????????????????# /??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed ArchitectCarbideMinigun Manual? 0 Play Time 01:03:46 Cumulative 144.9 hours Start 2025.11.29 @ 15:53:35 End 2025.11.30 @ 12:40:28 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3db99596-3736-49db-b066-e0b1425d0ac5