Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.16 @ 16:09:01 Player: Lolterzard Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (267) 1335 Value Destroyed (7270) 7270 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 13277 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1000 Matter 10/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Rolling (130) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheel Wheel > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (5) ------- Autogun Rocket Array > --- INVENTORY (25) --- Micro Fission Core Wheel Wheel Gravmag Array Gravmag Array Gravmag Array Gravmag Array Kinecellerator Phase Shifter Heavy Assault Rifle Gauss Rifle Grenade Launcher Grenade Launcher Grenade Launcher Improved Grenade Launcher Rocket Array Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Wheel Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Precision Energy Filter > --- WEAPON ----------- Advanced Plasma Cannon Flak Gun Antimatter Cannon > --- INVENTORY -------- Kinecellerator Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Improved Medium Laser Heavy Laser Advanced Plasma Cannon Autogun Grenade Launcher Grenade Launcher Grenade Launcher Improved Grenade Launcher Rocket Array Rocket Array Rocket Array Rocket Array Long-range Missile Launcher Precision Rocket Launcher [Rating: 62] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 2 . 1 1 . . . . . Utility 2 | . . . . 1 1 . . . . . Weapon 3 | . . . 2 . . . . . . 1 Parts Attached 177 | 8 9 12 22 19 65 . 4 . . 38 Power 23 | 1 2 2 1 1 9 . . . . 7 Engine 15 | 1 2 1 1 1 6 . . . . 3 Core 8 | . . 1 . . 3 . . . . 4 Reactor . | . . . . . . . . . . . Propulsion 58 | 2 2 4 10 11 22 . 1 . . 6 Treads 1 | . . . . . . . . . . 1 Leg 1 | . . . . . . . . . . 1 Wheel 56 | 2 2 4 10 11 22 . 1 . . 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 3 1 1 2 4 12 . 1 . . 4 Device 7 | 2 . . . . 3 . . . . 2 Storage 4 | 1 1 . . . 1 . . . . 1 Processor 4 | . . . . . 3 . 1 . . . Hackware . | . . . . . . . . . . . Protection 13 | . . 1 2 4 5 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 68 | 2 4 5 9 3 22 . 2 . . 21 Energy Gun 14 | 1 1 1 . 2 2 . . . . 7 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 42 | 1 2 3 9 1 17 . . . . 9 Ballistic Cannon 4 | . 1 . . . 1 . 2 . . . Launcher 6 | . . 1 . . 2 . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . 3 . . . . 1 Parts Lost 119 | . 4 2 11 9 43 5 1 2 . 42 Power 14 | . 2 . . . 2 2 1 . . 7 Propulsion 38 | . . 1 5 3 21 1 . . . 7 Utility 19 | . . 1 1 3 7 . . 2 . 5 Weapon 48 | . 2 . 5 3 13 2 . . . 23 Highest Loss Streak 18 | . 2 1 3 5 8 5 1 2 . 18 To Critical Strikes 4 | . . . 1 . 1 . . . . 2 Average Backups 19 | 4 8 22 24 22 23 24 19 20 21 15 Power 1 | . 1 1 2 2 2 1 . . . . Propulsion . | 2 . . . 1 . 1 1 1 1 . Utility 2 | . 3 4 5 4 1 . . . 1 1 Weapon 14 | 1 3 15 15 13 18 21 18 19 19 12 Tool/Special . | . . . . . . . . . . . Unused Backups 37 | . 4 6 3 2 6 . . . . 16 Power 5 | . . 1 . 2 1 . . . . 1 Propulsion 12 | . 4 . . . 1 . . . . 7 Utility 6 | . . 1 2 . 1 . . . . 2 Weapon 14 | . . 4 1 . 3 . . . . 6 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 93 97 96 91 88 67 61 61 60 37 Engine 4 | . 13 3 1 7 4 3 . . . 2 Core 2 | . . 7 7 . 1 . 3 . . . Wheel 25 | . 22 42 33 32 31 21 14 20 20 6 Device 5 | . 14 6 . . 5 4 . . . 4 Storage 9 | . 14 10 9 7 7 13 13 6 6 6 Protection 5 | . . 4 8 12 10 . . . . . Energy Gun 2 | . 1 . . 5 3 . . . . 1 Ballistic Gun 16 | . 13 16 34 24 21 16 4 6 6 4 Ballistic Cannon 4 | . 12 5 . . . . 16 20 20 2 Peak Build Rating 62 | 7 8 19 27 38 47 47 39 38 36 62 Average Rating 25 | 5 6 15 24 32 33 37 35 35 35 26 On Entrance 24 | . 7 8 19 25 32 47 20 38 35 36 Avg Prop Armor Cover (%) 5 | 22 5 4 . 5 2 . . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 125 | 13 91 94 105 117 123 112 113 107 104 125 Greatest Support 90 | 20 20 40 40 62 90 74 48 48 48 58 Greatest Overweight (x) 36 | 3 30 3 5 5 9 3 3 2 2 36 Average Overweight (x) 2 | . 3 2 2 2 1 1 2 2 2 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 24 25 25 24 25 25 25 25 25 Most Carried 25 | 7 18 25 25 25 25 25 23 20 22 23 Average Carried 19 | 5 8 22 24 22 23 24 19 20 21 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 18 25 25 22 24 24 20 20 22 21 Class Distribution -------------------- 40% | Scavenger-Tank 27% | Mutant 16% | Scavenger-Gunner 11% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Matter Collected 8544 | 199 669 747 1390 1087 3322 . 88 110 41 891 Remotely 2067 | . . . . . 2067 . . . . . Salvage Created 10285 | 154 635 1016 1810 1675 3608 . 101 150 . 1136 Parts 601 | 21 43 60 123 98 192 . 9 5 . 50 Haulers Intercepted 12 | . 1 5 5 . 1 . . . . . Recyclers Shooed 15 | . 3 . . 3 8 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 5 3 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Combat Hostiles Destroyed 151 | . 16 15 28 18 37 . 4 5 . 28 Guns 111 | . 9 9 28 18 36 . 2 2 . 7 Cannons 31 | . 7 6 . . . . 2 3 . 13 AOE 8 | . . . . . . . . . . 8 Classes Destroyed 16 | 2 7 3 3 1 . . . . . . Worker 30 | . 2 3 4 13 7 . . . . 1 Builder 20 | . . 3 3 3 8 . 2 . . 1 Tunneler 14 | 4 . 2 2 . 4 . . . . 2 Hauler 12 | . 1 5 5 . 1 . . . . . Recycler 20 | 1 1 . . 6 10 . . . . 2 Mechanic 3 | . 1 . . . 2 . . . . . Operator 4 | . 1 . 1 1 . . . . . 1 Watcher 13 | . 3 3 1 3 2 . . . . 1 Swarmer 47 | . 9 . 3 3 13 . 4 3 . 12 Grunt 59 | . 7 11 10 9 14 . . 1 . 7 Brawler 2 | . . . 2 . . . . . . . Duelist 3 | . . 1 1 1 . . . . . . Sentry 16 | . . 3 9 1 1 . . 1 . 1 Specialist 2 | . . . 2 . . . . . . . Hunter 13 | . . . 1 2 6 . . . . 4 Programmer 9 | . . . . 2 3 . . . . 4 Best Kill Streak 13 | 5 4 8 5 13 7 . 6 5 . 10 Combat Bots Only 10 | . 3 4 4 2 6 . 4 5 . 10 Max Kills in Single Turn 4 | 1 2 1 2 2 2 . 2 1 . 4 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Hostile Shots Fired 1192 | . 78 66 139 140 383 6 16 16 9 339 Missed 342 | . 24 23 45 30 112 1 4 7 6 90 Hits 850 | . 54 43 94 110 271 5 12 9 3 249 Melee 19 | . . 4 4 6 . 5 . . . . Projectile 831 | . 54 39 90 104 271 . 12 9 3 249 Critical Strikes 23 | . 1 . 5 1 6 2 . . . 8 Actively Blocked 1 | . . . . . 1 . . . . . Part Disruptions 1 | . . . . . 1 . . . . . Damage Taken 14303 | . 608 591 1526 1653 4463 201 198 389 34 4640 Core 2422 | . 127 97 283 102 656 34 31 72 17 1003 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 167 | . . . 5 . 102 . . . . 60 Regen/Repaired (Parts) 964 | . 32 413 73 . 446 . . . . . Core Remaining (%) 60 | 100 49 75 48 85 . . . . 4 . Volleys Fired 623 | 7 69 79 102 88 192 . 6 5 . 75 Largest 5 | 2 2 2 4 4 4 . 4 4 . 5 Hottest 328 | 60 60 50 97 158 166 . 135 135 . 328 Shots Fired 1976 | 14 137 154 376 339 710 . 23 21 2 200 Gun 1755 | 14 93 102 376 339 708 . 6 6 1 110 Cannon 207 | . 44 49 . . . . 17 15 1 81 Launcher 14 | . . 3 . . 2 . . . . 9 Special . | . . . . . . . . . . . Kinetic 1789 | 7 112 151 376 287 660 . 23 21 2 150 Thermal 128 | . 15 . . 52 31 . . . . 30 Explosive 14 | . . 3 . . 2 . . . . 9 Electromagnetic 45 | 7 10 . . . 17 . . . . 11 Robot Hit Streak 26 | 7 9 11 19 15 26 . 3 7 . 14 Robot Miss Streak 13 | 1 4 3 4 8 6 . 9 13 . 9 Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 20 | . . . 4 6 9 . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 . . . . 1 Shots Hit Robots 1134 | 10 74 98 237 176 393 . 10 12 . 124 Core Hits 547 | 5 35 42 78 76 171 . 10 10 . 120 Critical Kills 5 | . . . 1 2 2 . . . . . Critical Parts Destroyed 5 | . . . 2 . 3 . . . . . Critical Strikes 26 | 1 1 2 3 7 10 . . . . 2 Burn 12 | . . . . 5 5 . . . . 2 Destroy 10 | . . . 3 2 5 . . . . . Blast 3 | . 1 2 . . . . . . . . Corrupt 1 | 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19034 | 126 1052 1545 3468 3021 6185 . 186 345 . 3106 Guns 15757 | 126 694 923 3468 2948 6185 . 102 84 . 1227 Cannons 2375 | . 358 605 . . . . 84 261 . 1067 Explosions 811 | . . 17 . . . . . . . 794 Melee . | . . . . . . . . . . . Ramming 91 | . . . . 73 . . . . . 18 Kinetic 16466 | 42 858 1528 3468 2444 5776 . 186 345 . 1819 Thermal 1211 | . 111 . . 504 190 . . . . 406 Explosive 811 | . . 17 . . . . . . . 794 Electromagnetic 455 | 84 83 . . . 219 . . . . 69 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . 2 . 1 2 4 19 19 22 22 3 Average Corruption 5 | . 2 . 1 1 2 14 19 21 22 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 142 | . 14 . 5 13 46 9 9 15 22 9 Message Errors 31 | . 6 . . 4 3 1 3 4 7 3 Matter Fused 26 | . 5 . . 2 7 2 1 1 5 3 Heat Flow Errors 16 | . . . 1 1 9 2 1 1 1 . Energy Discharges 13 | . . . 1 . 7 . 1 3 1 . Parts Rejected 3 | . . . . 1 1 1 . . . . Data Loss (minor) 22 | . 1 . 1 2 7 . 2 2 5 2 Data Loss (major) 7 | . 1 . . . 3 . . 1 1 1 Misfires 10 | . . . 1 1 4 . . 2 2 . Alerts 6 | . 1 . . 1 3 1 . . . . Misdirections 2 | . . . . . . 2 . . . . Weapon Failures 6 | . . . 1 1 2 . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 45 | . . 13 . 18 . . . 5 . 9 Projectiles 18 | . . 13 . . . . . 5 . . Explosions 9 | . . . . . . . . . . 9 Melee 18 | . . . . 18 . . . . . . Knockbacks 33 | . 2 3 . . . . 5 1 . 22 Impact 1 | . . . . . . . . . . 1 Kinetic 29 | . 2 3 . . . . 4 1 . 19 Secondary 3 | . . . . . . . 1 . . 2 Self-Inflicted Damage 251 | . . . . 36 . . . . . 215 Shots 8 | . . . . . . . . . . 8 Rammed 4 | . . . . 3 . . . . . 1 Targets Rammed 10 | . . . . 3 . . . . . 7 Kicked 6 | . . . . . . . . . . 6 Crushed . | . . . . . . . . . . . Highest Temperature 550 | 15 71 12 282 550 533 119 137 132 223 328 Average Temperature 81 | 10 37 2 52 113 88 64 72 35 112 64 Received Heat Transfer 2922 | . 291 225 531 363 642 . . 6 . 864 Effects 25 | . . . . 14 10 . . . . 1 Shutdowns 3 | . . . . 2 1 . . . . . Energy Bleed 7 | . . . . 2 4 . . . . 1 Interference 3 | . . . . 1 2 . . . . . Matter Decay 3 | . . . . 2 1 . . . . . Short Circuit 3 | . . . . 2 1 . . . . . Damage (minor) 3 | . . . . 2 1 . . . . . Damage (major) 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 6 | . . . . 2 3 . . . . 1 Heat Transferred 3421 | . 250 . . 1443 777 . . . . 951 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Maximum Alert Level 2 | . . . 1 1 2 . . . . 2 Low Security (%) 71 | 100 100 100 68 90 69 100 100 . . 17 Level 1 27 | . . . 31 9 26 . . . . 82 Level 2 1 | . . . . . 3 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 415 | 15 106 141 335 220 407 141 85 . . 415 Initial 141 | . 3 35 35 89 77 141 7 . . . Average 133 | 3 24 90 152 120 146 86 29 . . 254 Influence Increases 5316 | 25 501 568 914 618 1260 . 105 100 . 1225 Destroy 0b10 Robot/C 3020 | . 320 300 560 360 740 . 80 100 . 560 Destroy 0b10 Robot/NC 580 | 25 45 80 80 130 170 . 10 . . 40 Destroy Leader 710 | . 68 96 172 96 166 . 10 . . 102 Successful Hack 83 | . 30 3 4 . 46 . . . . . Disable Machine 285 | . 30 30 45 . 15 . . . . 165 Destroy Structure 308 | . 8 14 8 2 33 . 5 . . 238 Partial Spotted 30 | . . . . . 30 . . . . . Lose Combat Pursuer 300 | . . 45 45 30 60 . . . . 120 Influence Decreases 5095 | 20 421 567 803 656 1016 392 81 135 . 1004 Entered New Map 573 | . 2 50 51 108 82 262 4 14 . . Time Decay 3237 | 20 408 497 492 458 504 80 67 101 . 610 Lost Part 1135 | . 11 20 110 90 430 50 10 20 . 394 Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 32 | . 1 3 3 5 13 . . . . 7 Investigation 4 | . 1 1 . . 1 . . . . 1 Extermination 10 | . . . . 3 4 . . . . 3 Reinforcement 14 | . . 2 3 2 4 . . . . 3 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . . . 1 3 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Distress Signals 11 | . 1 2 2 . 6 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 230 | . 25 25 38 27 57 6 4 5 2 41 Peak Tracking Total 7 | . 4 6 5 4 7 6 4 5 2 6 Tactical Retreats 12 | . . 2 3 1 3 . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Traps Triggered 9 | . 4 . . 2 2 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Machines Disabled 19 | . 2 2 3 . 1 . . . . 11 Max in Single Turn 3 | . 1 1 1 . 1 . . . . 3 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Machines Accessed 36 | . 8 3 8 3 8 . . . 1 5 Terminals 20 | . 6 2 5 3 2 . . . . 2 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 6 | . 1 1 2 . 2 . . . . . Recycling Units 4 | . 1 . . . 1 . . . . 2 Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . . . 2 . . . . 1 Total Hacks 73 | . 15 9 16 3 13 . . . 2 15 Successful 48 | . 10 5 11 1 7 . . . 2 12 Failed 25 | . 5 4 5 2 6 . . . . 3 Catastrophic 2 | . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 31 | . 11 4 9 3 2 . . . . 2 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 14 | . 2 5 3 . 4 . . . . . Recycling Units 14 | . 2 . . . 1 . . . . 11 Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 6 | . . . . . 4 . . . . 2 Terminal Hacks 21 | . 7 2 6 1 2 . . . 2 1 Record 3 | . . . 1 . . . . . 2 . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 5 | . . 1 2 1 . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . 2 3 2 . 3 . . . . . Scan Component 6 | . 1 2 1 . 2 . . . . . Repair 4 | . 1 1 1 . 1 . . . . . Recycling Unit Hacks 13 | . 1 . . . 1 . . . . 11 Recycle Component 1 | . . . . . . . . . . 1 Report Inventory 4 | . . . . . . . . . . 4 Retrieve Matter 4 | . . . . . . . . . . 4 Retrieve Components 4 | . 1 . . . 1 . . . . 2 Scanalyzer 3 | . . . 3 . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 3 1 5 . 4 . . . . 3 Full Trace Events 4 | . 1 1 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . Parts Repaired 4 | . 1 1 1 . 1 . . . . . Time 116 | . 26 26 51 . 13 . . . . . Parts Recycled 1 | . . . . . . . . . . 1 Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 29 | . 9 . . . 10 . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Active Infowar (turns) 2672 | 9 1872 791 . . . . . . . . Seismic 2672 | 9 1872 791 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Turns Passed 12217 | 96 1928 1341 1324 1146 3023 165 225 354 446 2169 Spaces Moved 6639 | 65 874 826 791 704 1816 138 169 290 385 581 Core 117 | 28 41 . . . . . . . . 48 Treads . | . . . . . . . . . . . Legs 21 | . . . . . . . . . . 21 Wheels 6501 | 37 833 826 791 704 1816 138 169 290 385 512 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 100 92 85 97 110 110 110 92 Average Speed 129 | 87 186 111 103 107 100 109 114 110 110 258 Slowest Speed 1850 | 200 1550 125 145 145 205 145 145 110 110 1850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 40 | 4 95 53 72 19 37 79 5 49 29 7 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . . 1 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 185 | . . 9 4 . 25 . 5 2 . 140 Melee . | . . . . . . . . . . . Projectile 26 | . . . 4 . 1 . 5 2 . 14 AOE 159 | . . 9 . . 24 . . . . 126 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Total 8858 | 87 1031 1096 1057 872 2601 151 184 312 407 1060 Wait 1120 | . 49 122 109 39 412 12 . 18 20 339 Move 6630 | 64 873 825 790 703 1816 137 168 289 384 581 Hop . | . . . . . . . . . . . Pick Up 175 | 7 19 40 14 5 66 1 2 . 2 19 Fast Attach 73 | 7 6 3 5 7 28 . 2 . . 15 Attach 92 | 1 5 6 11 11 28 1 6 . . 23 Detach . | . . . . . . . . . . . Swap 54 | . 4 6 10 7 26 . . . . 1 Drop 80 | 1 6 15 16 9 33 . . . . . Fire 623 | 7 69 79 102 88 192 . 6 5 . 75 Melee . | . . . . . . . . . . . Ram 4 | . . . . 3 . . . . . 1 Kick 6 | . . . . . . . . . . 6 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 97 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 471 | -10/Materials | Discovered new exit (range 13) 799 | -10/Materials | Discovered new exit (range 11) 1866 | -10/Materials | Repaired Wheel 1935 | -10/Materials | Core integrity fell below 50% 2025 | -10/Materials | Entered another Materials area 2025 | -9/Materials | Evolved 2 slots: Propulsion x2 2477 | -9/Materials | Build established: Scavenger-Mutant 2947 | -9/Materials | Discovered new exit (range 9) 3109 | -9/Materials | Build established: Mutant 3142 | -9/Materials | Repaired Huge Storage Unit 3366 | -9/Materials | Entered another Materials area 3366 | -8/Materials | Evolved 2 slots: Weapon x2 3683 | -8/Materials | Discovered new exit (range 14) 3832 | -8/Materials | Build established: Scavenger-Tank 3950 | -8/Materials | Lost 3 parts (1n2w) 4026 | -8/Materials | Lost 3 parts (3w) 4360 | -8/Materials | Repaired Imp. Assault Rifle 4628 | -8/Materials | Core integrity fell below 50% 4666 | -8/Materials | Discovered new exit (range 16) 4690 | -8/Materials | Entered Factory 4690 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4828 | -7/Factory | Discovered new exit (range 8) 5076 | -7/Factory | Lost 5 parts (2n2u1w) 5251 | -7/Factory | Discovered new exit (range 2) 5330 | -7/Factory | Lost 3 parts (1n1u1w) 5388 | -7/Factory | Discovered new exit (range 5) 5836 | -7/Factory | Entered another Factory area 5836 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6788 | -6/Factory | Lost 3 parts (1n1u1w) 6905 | -6/Factory | Lost 6 parts (4n2u) 7035 | -6/Factory | Repaired Huge Storage Unit 7697 | -6/Factory | Garrison activated, responded to threat 7810 | -6/Factory | Garrison activated, responded to threat 7868 | -6/Factory | Lost 7 parts (1p4n2w) 8033 | -6/Factory | Lost 5 parts (2n1u2w) 8095 | -6/Factory | Discovered new exit (range 15) 8156 | -6/Factory | Core integrity fell below 50% 8199 | -6/Factory | Lost 8 parts (1p4n1u2w) 8396 | -6/Factory | Lost 3 parts (3w) 8524 | -6/Factory | Lost 3 parts (1u2w) 8623 | -6/Factory | Found Prototype Launcher 8624 | -6/Factory | Identified Rocket Array 8628 | -6/Factory | Found Rocket Array 8635 | -6/Factory | Found Rocket Array 8637 | -6/Factory | Found Rocket Array 8834 | -6/Factory | Build established: Scavenger-Gunner 8859 | -6/Factory | Sucked down chute 8859 | -6/Factory | Entered Waste 8874 | -6/Waste | EMP discharged 8874 | -6/Waste | System corruption reached 10% 8875 | -6/Waste | Spotted C-40 Crusher 8875 | -6/Waste | Spotted C-40 Crusher 8879 | -6/Waste | Spotted C-40 Crusher 8940 | -6/Waste | Spotted C-40 Crusher 8949 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8949 | -6/Waste | Spotted C-40 Crusher 8955 | -6/Waste | Spotted C-40 Crusher 8957 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8960 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8974 | -6/Waste | EMP discharged 8979 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8980 | -6/Waste | Core integrity fell below 20% 9008 | -6/Waste | Discovered new exit (range 12) 9010 | -6/Waste | Lost 5 parts (2p1n2w) 9024 | -6/Waste | Entered Factory 9195 | -6/Factory | Discovered new exit (range 8) 9249 | -6/Factory | Entered Lower Caves 9286 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9290 | -6/Lower Caves | Crushed by falling debris 9567 | -6/Lower Caves | Discovered new exit (range 10) 9603 | -6/Lower Caves | Entered another Lower Caves area 9609 | -6/Lower Caves | Entered a destroyed Warlord outpost 9709 | -6/Lower Caves | Discovered new exit (range 6) 10049 | -6/Lower Caves | Entered Factory 10049 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10116 | -5/Factory | Lost 3 parts (1n1u1w) 10515 | -5/Factory | Destroyed 10 combat bots 10556 | -5/Factory | Lost 18 parts (3p5n10w) 10779 | -5/Factory | Build established: Gunner 11075 | -5/Factory | Core integrity fell below 50% 11146 | -5/Factory | Lost 10 parts (1p1n2u6w) 11318 | -5/Factory | Build established: Mutant 11503 | -5/Factory | Core integrity fell below 20% 11549 | -5/Factory | Lost 5 parts (1p4w) 11926 | -5/Factory | Build established: Scavenger-Mutant 12218 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Accepting Gravmag Array... 11880_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 11885_ U-05 Engineer lays Concrete. 11891_ System corrupted: Matter fused (-5). 11891_ U-05 Engineer lays Concrete. 11892_ U-05 Engineer builds a Wall. 11978_ System corrupted: Component data lost. 11997_ ALERT: Security rotation in progress. 12031_ NWSS:S|BBRE%,GUIV:E5|I 12106_ System corrupted: Substantial component data lost. 12153_ System corrupted: Matter fused (-2). 12178_ AW7VYKEYCL=:FWXRTBF ROH9% 12202_ U-05 Engineer lays Concrete. 12208_ U-05 Engineer builds a Wall. 12212_ U-05 Engineer lays Concrete. 12216_ Com. Matter Pod destroyed. 12216_ Door malfunctions. 12218_ U-05 Engineer lays Concrete. 12218_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????? # " "??????????? | | ????????????? # # " "??????????? | | ????????????????????### "" # " " ???????? | | ???????????????????????# "" ??????????? | | ????????????????#####??# " #?????????????? | | ???????????????? ??# "" #?????????????? | | ??????????????? ?# "" #?????????????? | | ?????????????? ?# | ############### | | ?????????????? # # | | ??????????????"" # ### ########### # | | ??????????????"" # ######??# # | | ??????????????"" ""# # # #??# # | | ??????????????"" ""# # # "" #??# # | | ???????????????? ?? 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Assault Rifle | 47% | -8/Materials Huge Storage Unit | 25% | -6/Factory Studied --------- Wheel | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed ZeronetRecoilPick Manual? 0 Play Time 01:19:52 Cumulative 27.2 hours Start 2026.06.16 @ 14:50:47 End 2026.06.16 @ 16:09:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97216178-14c7-4ed3-95d6-c0713c79f480