Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 21:21:08 Player: Sineso Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1995) 1995 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 4994 Bonus ------- High Alert Combat Kills 309 Cogmind --------- Core Integrity 463/700 Matter 252/350 Energy 150/150 System Corruption 13% Temperature Cool (6) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Small Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Compact Wheel Compact Wheel Launcher Guidance Computer Improved Shield Generator Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Reaction Control System Utility Shielding Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Autogun Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Launcher Guidance Computer Launcher Guidance Computer Light Armor Plating Improved Shield Generator EMP Blaster EMP Blaster [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 89 | 6 9 31 25 18 Power 13 | 1 1 4 1 6 Engine 6 | 1 1 4 . . Core 7 | . . . 1 6 Reactor . | . . . . . Propulsion 26 | 2 2 14 6 2 Treads 5 | . . 4 1 . Leg 7 | . . . 5 2 Wheel 6 | 2 2 2 . . Hover 4 | . . 4 . . Flight 4 | . . 4 . . Utility 25 | 1 2 7 10 5 Device 7 | . 1 1 4 1 Storage 4 | 1 1 . 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 13 | . . 6 4 3 Artifact . | . . . . . Weapon 25 | 2 4 6 8 5 Energy Gun 4 | 2 . . 1 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 10 | . 3 4 3 . Ballistic Cannon . | . . . . . Launcher 10 | . 1 2 3 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 39 | . . 9 11 19 Power 7 | . . 3 . 4 Propulsion 11 | . . 3 4 4 Utility 12 | . . 1 4 7 Weapon 9 | . . 2 3 4 Highest Loss Streak 9 | . . 3 9 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 96 85 90 79 Engine 5 | . 13 9 2 . Core 5 | . . . 6 13 Treads 7 | . . 17 6 . Leg 10 | . . . 17 20 Wheel 4 | . 28 2 . . Hover 3 | . . 10 . . Device 8 | . 13 4 12 8 Storage 10 | . 14 11 9 8 Processor 2 | . . . 7 2 Protection 11 | . . 12 11 13 Energy Gun 1 | . 9 . . . Ballistic Gun 10 | . 15 14 9 5 Launcher 2 | . 1 1 4 3 Naked Turns . | . . . . . Heaviest Build 44 | 10 17 31 42 44 Greatest Support 60 | 32 32 60 60 37 Greatest Overweight (x) 7 | . . 2 7 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 3 8 10 10 10 Average Carried 7 | . 5 6 8 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | . 7 8 10 5 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1794 | 215 149 523 481 426 Remotely . | . . . . . Salvage Created 2683 | . 169 636 1187 691 Parts 163 | . 19 58 59 27 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 7 17 17 9 Guns 28 | . 4 10 8 6 Cannons 6 | . . . 6 . AOE 15 | . 3 7 2 3 Classes Destroyed 12 | . 3 5 3 1 Worker 8 | . . 4 . 4 Builder 6 | . . 6 . . Tunneler 1 | . . . 1 . Recycler 6 | . 1 . 3 2 Watcher 3 | . . 1 2 . Swarmer 15 | . 6 6 . 3 Grunt 23 | . 1 7 12 3 Brawler 2 | . . 1 . 1 Sentry 7 | . . 3 3 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 7 | . 5 7 6 4 Combat Bots Only 6 | . 4 5 6 3 Max Kills in Single Turn 5 | . 3 5 2 2 Gunslinging . | . . . . . Exploded 4 | . 2 4 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4633 | . 276 971 1687 1699 Core 928 | . 95 230 366 237 Absorbed by Shields 589 | . . . 224 365 Redirected to Shielding 74 | . . 23 9 42 Core Remaining (%) 59 | 100 62 42 33 . Volleys Fired 212 | 1 14 68 67 62 Largest 2 | 2 2 2 2 2 Hottest 83 | 80 80 53 83 73 Shots Fired 290 | 2 28 78 111 71 Gun 218 | 2 24 69 72 51 Cannon 26 | . . . 26 . Launcher 46 | . 4 9 13 20 Special . | . . . . . Kinetic 193 | . 8 69 72 44 Thermal 44 | 2 16 . 26 . Explosive 15 | . 4 9 . 2 Electromagnetic 38 | . . . 13 25 Robot Hit Streak 16 | 1 3 16 16 9 Robot Miss Streak 5 | 1 5 3 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 184 | 1 10 53 78 42 Core Hits 129 | . 11 43 48 27 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 1 1 . Meltdown 1 | . . . 1 . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4124 | 12 244 1234 1548 1086 Guns 2064 | 12 116 660 712 564 Cannons 502 | . . . 502 . Explosions 1527 | . 128 574 318 507 Melee . | . . . . . Ramming 31 | . . . 16 15 Kinetic 1878 | . 14 660 712 492 Thermal 710 | 12 102 . 508 88 Explosive 773 | . 128 574 . 71 Electromagnetic 732 | . . . 312 420 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 1 1 13 Average Corruption 6 | . . 1 1 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . 5 1 27 Message Errors 6 | . . 2 . 4 Matter Fused 10 | . . . 1 9 Heat Flow Errors 4 | . . 1 . 3 Energy Discharges 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . 2 . . Misdirections 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 33 | . . . 18 15 Projectiles 18 | . . . 18 . Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 345 | . . 19 79 247 Shots 23 | . . 3 7 13 Rammed . | . . . . . Targets Rammed 3 | . . . 2 1 Kicked 3 | . . . 2 1 Crushed . | . . . . . Highest Temperature 245 | 18 108 114 245 222 Average Temperature 50 | 12 37 25 68 42 Received Heat Transfer 1230 | . 18 357 634 221 Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . 1 . . . Heat Transferred 1264 | 25 225 . 864 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 3 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 796 | . 348 796 599 483 Initial 272 | . . 146 272 272 Average 403 | . 171 551 431 340 Maximum Alert Level 3 | . 1 3 2 2 Low Security (%) 9 | 100 48 5 . . Level 1 48 | . 51 28 36 86 Level 2 28 | . . 23 63 13 Level 3 13 | . . 42 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 2 4 2 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 5 | . . 1 3 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 1 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 15 37 28 29 Peak Tracking Total 12 | . 4 7 7 12 Tactical Retreats 16 | . 2 7 2 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . 1 1 2 2 Max in Single Turn 2 | . 1 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 1 . 2 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 12 | . 3 . 6 3 Successful 9 | . 2 . 5 2 Failed 3 | . 1 . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 7 | . 3 . 4 . Recycling Units . | . . . . . Scanalyzers 5 | . . . 2 3 Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . 3 . Scan Component 3 | . 1 . 2 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 2 2 Insert Component 2 | . . . 1 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time 70 | . 26 . 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2820 | 63 322 886 753 796 Spaces Moved 1810 | 51 260 657 429 413 Core 8 | 6 . . 2 . Treads 321 | . . 246 75 . Legs 765 | . . . 352 413 Wheels 315 | 45 260 10 . . Hover 396 | . . 396 . . Flight 5 | . . 5 . . Fastest Speed 50 | 50 90 52 110 110 Average Speed 115 | 94 96 101 124 145 Slowest Speed 400 | 100 100 180 400 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 44 44 37 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 124 | . 6 55 11 52 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 123 | . 6 55 10 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2280 | 64 304 806 560 546 Wait 49 | 1 1 19 2 26 Move 1806 | 50 259 656 428 413 Hop . | . . . . . Pick Up 79 | 6 16 20 22 15 Fast Attach 6 | . 1 2 3 . Attach 55 | 6 4 16 15 14 Detach 7 | . . 3 2 2 Swap 28 | . 4 13 7 4 Drop 35 | . 5 9 12 9 Fire 212 | 1 14 68 67 62 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . 2 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 189 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 745 | -9/Materials | Lost 3 parts (1p1n1w) 786 | -9/Materials | First assault squad dispatched 952 | -9/Materials | Core integrity fell below 50% 1192 | -9/Materials | Build established: Scavenger-Mutant 1198 | -9/Materials | Discovered new exit (range 5) 1272 | -9/Materials | Entered another Materials area 1272 | -8/Materials | Evolved 2 slots: Utility x2 1312 | -8/Materials | Discovered new exit (range 16) 1546 | -8/Materials | Lost 9 parts (4n3u2w) 1630 | -8/Materials | Core integrity fell below 50% 1942 | -8/Materials | Discovered new exit (range 11) 2025 | -8/Materials | Entered Factory 2025 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2285 | -7/Factory | System corruption reached 10% 2415 | -7/Factory | Build established: Mutant 2657 | -7/Factory | Lost 4 parts (1n3u) 2736 | -7/Factory | Lost 4 parts (2p1n1w) 2819 | -7/Factory | Cargo convoy interrupted 2821 | -7/Factory | Self-destructed Last Messages --------------- 02791_ Lgt. Armor Plating destroyed. 02791_ Destroyed Lgt. Armor Plating. 02791_ Penetrated by Slug. 02791_ Carbon-fiber Leg destroyed. 02791_ K-01 Serf destroyed. 02797_ Penetrated by Slug. 02812_ R-06 Scavenger collects Corrupted Wheel. 02814_ K-01 Serf cleans the Nuclear Reactor. 02815_ U-05 Engineer builds a Wall. 02816_ Slug penetrates Wall. 02818_ C-30 ARC bursts open, deploying its payload. 02818_ X-67 Chaingunner unfolds itself. 02818_ H-55 Commando unfolds itself. 02818_ P-60 Hacker unfolds itself. 02818_ C-30 ARC bursts open, deploying its payload. 02818_ H-55 Commando unfolds itself. 02818_ K-01 Serf collects debris. 02819_ ALERT: Cargo convoy interrupted, initiating access lockdown. 02819_ K-01 Serf collects debris. 02821_ EMP Blaster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????????ik???????????????????????? | | ???????????????????????#% ???????????????????????? | | ???????????????????????#ihk??????????????????????? | | ???????????????????????#x k??????????????????????? | | ?????????????????? ????#hh"??????????????????????? | | ?????????????????? ????# "?????"????????????????? | | ?????? ??????????? ????#hA""" """????????????????? | | ?????" ##########+##### ???????????????? | | ?????? ^ t """ """????????????????? | | ???????? """ """ ???????????????? | | ????????? ^ """ ""?????????????????? | | ?????????? ?? ???????????????????? | | ????????????? ???? ?????????????????????? | | ???????????????# #######@#######????????????????? | | ???????????????# #????????????????? | | ???????????????# # #????????????????? | | ???????????????## # k #????????????????? | | ????????????????#!# """ """ """ #????????????????? | | ????????????????#=# """ """ """ #????????????????? | | ????????????????# # """ """ """ #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # """ """ """ ?????????????????? | | ????????????????# # """ """ """ ?????????????????? | | ????????????????#%# """ """ ""???????????????????? | | ???????????????# # ? ???????????????????????? | | ???????????????# ###############????????????????? | | ???????????????# ## #????????????????? | | ???????????????# ## """ """ #????????????????? | | ???????????????# ## """ """ #????????????????? | | ???????????????# ## """ """ #????????????????? | | ???????????????# ## #????????????????? | | #??????????????# ## """ """ #????????????????? | | +??????????????# ## """ """ #????????????????? | | #??????????????# ## """ """ #????????????????? | | ###########????# ## #????????????????? | | # """ """ #????# ## #????????????????? | | # """ """ #????# ## #????????????????? | | # """ """ #????# ## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Utility Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 59 Recoil Reduction 3 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed LaserTransportReconstructor Manual? 0 Play Time 01:01:48 Cumulative 24.2 hours Start 2022.12.16 @ 19:59:50 End 2022.12.16 @ 21:21:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe3057a3-b8db-4e4e-b6b8-2f5e7b1958af