Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 21:21:08

Player: Sineso

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (1995)     1995
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (309)                309
              TOTAL SCORE: 4994

 Bonus
-------
High Alert Combat Kills    309

 Cogmind 
---------
Core Integrity             463/700
Matter                     252/350
Energy                     150/150
System Corruption          13%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (6) ------
    Medium Storage Unit
     Small Matter Pod
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
   Compact Wheel
   Compact Wheel
           Launcher Guidance Computer
  Improved Shield Generator
           Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
           Reaction Control System
           Utility Shielding
  Improved Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Autogun
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Launcher Guidance Computer
           Launcher Guidance Computer
     Light Armor Plating
  Improved Shield Generator
           EMP Blaster
           EMP Blaster
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Shield Generator
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  4    | .   .   1   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             89   | 6   9   31  25  18  
  Power                    13   | 1   1   4   1   6   
    Engine                 6    | 1   1   4   .   .   
    Core                   7    | .   .   .   1   6   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   2   14  6   2   
    Treads                 5    | .   .   4   1   .   
    Leg                    7    | .   .   .   5   2   
    Wheel                  6    | 2   2   2   .   .   
    Hover                  4    | .   .   4   .   .   
    Flight                 4    | .   .   4   .   .   
  Utility                  25   | 1   2   7   10  5   
    Device                 7    | .   1   1   4   1   
    Storage                4    | 1   1   .   1   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             13   | .   .   6   4   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   4   6   8   5   
    Energy Gun             4    | 2   .   .   1   1   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          10   | .   3   4   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               10   | .   1   2   3   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 39   | .   .   9   11  19  
  Power                    7    | .   .   3   .   4   
  Propulsion               11   | .   .   3   4   4   
  Utility                  12   | .   .   1   4   7   
  Weapon                   9    | .   .   2   3   4   
  Highest Loss Streak      9    | .   .   3   9   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   96  85  90  79  
  Engine                   5    | .   13  9   2   .   
  Core                     5    | .   .   .   6   13  
  Treads                   7    | .   .   17  6   .   
  Leg                      10   | .   .   .   17  20  
  Wheel                    4    | .   28  2   .   .   
  Hover                    3    | .   .   10  .   .   
  Device                   8    | .   13  4   12  8   
  Storage                  10   | .   14  11  9   8   
  Processor                2    | .   .   .   7   2   
  Protection               11   | .   .   12  11  13  
  Energy Gun               1    | .   9   .   .   .   
  Ballistic Gun            10   | .   15  14  9   5   
  Launcher                 2    | .   1   1   4   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 10  17  31  42  44  
  Greatest Support         60   | 32  32  60  60  37  
  Greatest Overweight (x)  7    | .   .   2   7   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  
  Most Carried             10   | 3   8   10  10  10  
  Average Carried          7    | .   5   6   8   6   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | .   7   8   10  5   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1794 | 215  149  523  481  426  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2683 | .    169  636  1187 691  
  Parts                    163  | .    19   58   59   27   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  50   | .   7   17  17  9   
  Guns                     28   | .   4   10  8   6   
  Cannons                  6    | .   .   .   6   .   
  AOE                      15   | .   3   7   2   3   
Classes Destroyed          12   | .   3   5   3   1   
  Worker                   8    | .   .   4   .   4   
  Builder                  6    | .   .   6   .   .   
  Tunneler                 1    | .   .   .   1   .   
  Recycler                 6    | .   1   .   3   2   
  Watcher                  3    | .   .   1   2   .   
  Swarmer                  15   | .   6   6   .   3   
  Grunt                    23   | .   1   7   12  3   
  Brawler                  2    | .   .   1   .   1   
  Sentry                   7    | .   .   3   3   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           7    | .   5   7   6   4   
  Combat Bots Only         6    | .   4   5   6   3   
Max Kills in Single Turn   5    | .   3   5   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   4   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               4633 | .    276  971  1687 1699 
  Core                     928  | .    95   230  366  237  
  Absorbed by Shields      589  | .    .    .    224  365  
  Redirected to Shielding  74   | .    .    23   9    42   
Core Remaining (%)         59   | 100  62   42   33   .    
Volleys Fired              212  | 1    14   68   67   62   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  83   | 80   80   53   83   73   
Shots Fired                290  | 2    28   78   111  71   
  Gun                      218  | 2    24   69   72   51   
  Cannon                   26   | .    .    .    26   .    
  Launcher                 46   | .    4    9    13   20   
  Special                  .    | .    .    .    .    .    
  Kinetic                  193  | .    8    69   72   44   
  Thermal                  44   | 2    16   .    26   .    
  Explosive                15   | .    4    9    .    2    
  Electromagnetic          38   | .    .    .    13   25   
  Robot Hit Streak         16   | 1    3    16   16   9    
  Robot Miss Streak        5    | 1    5    3    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           184  | 1    10   53   78   42   
  Core Hits                129  | .    11   43   48   27   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         2    | .    .    1    1    .    
    Meltdown               1    | .    .    .    1    .    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4124 | 12   244  1234 1548 1086 
  Guns                     2064 | 12   116  660  712  564  
  Cannons                  502  | .    .    .    502  .    
  Explosions               1527 | .    128  574  318  507  
  Melee                    .    | .    .    .    .    .    
  Ramming                  31   | .    .    .    16   15   
  Kinetic                  1878 | .    14   660  712  492  
  Thermal                  710  | 12   102  .    508  88   
  Explosive                773  | .    128  574  .    71   
  Electromagnetic          732  | .    .    .    312  420  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    1    1    13   
  Average Corruption       6    | .    .    1    1    11   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    .    5    1    27   
    Message Errors         6    | .    .    2    .    4    
    Matter Fused           10   | .    .    .    1    9    
    Heat Flow Errors       4    | .    .    1    .    3    
    Energy Discharges      3    | .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    2    
    Misfires               2    | .    .    2    .    .    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            33   | .    .    .    18   15   
  Projectiles              18   | .    .    .    18   .    
  Explosions               15   | .    .    .    .    15   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      345  | .    .    19   79   247  
  Shots                    23   | .    .    3    7    13   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    .    2    1    
  Kicked                   3    | .    .    .    2    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        245  | 18   108  114  245  222  
  Average Temperature      50   | 12   37   25   68   42   
  Received Heat Transfer   1230 | .    18   357  634  221  
  Effects                  4    | .    .    .    4    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1264 | 25   225  .    864  150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    3    2    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             796  | .   348 796 599 483 
  Initial                  272  | .   .   146 272 272 
  Average                  403  | .   171 551 431 340 
Maximum Alert Level        3    | .   1   3   2   2   
  Low Security (%)         9    | 100 48  5   .   .   
  Level 1                  48   | .   51  28  36  86  
  Level 2                  28   | .   .   23  63  13  
  Level 3                  13   | .   .   42  .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   2   4   2   
  Investigation            1    | .   .   .   1   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   .   1   3   1   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           6    | .   1   2   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              109  | .   15  37  28  29  
  Peak Tracking Total      12   | .   4   7   7   12  
  Tactical Retreats        16   | .   2   7   2   5   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          6    | .   1   1   2   2   
  Max in Single Turn       2    | .   1   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          4    | .   1   .   2   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   3   .   6   3   
  Successful               9    | .   2   .   5   2   
  Failed                   3    | .   1   .   1   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   3   .   4   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   3   .   
  Scan Component           3    | .   1   .   2   .   
  Repair                   2    | .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   2   
  Insert Component         2    | .   .   .   1   1   
  Analyze                  2    | .   .   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     70   | .   26  .   44  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   
  Part Schematics Acquired 2    | .   .   .   1   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2820 | 63  322 886 753 796 
Spaces Moved               1810 | 51  260 657 429 413 
  Core                     8    | 6   .   .   2   .   
  Treads                   321  | .   .   246 75  .   
  Legs                     765  | .   .   .   352 413 
  Wheels                   315  | 45  260 10  .   .   
  Hover                    396  | .   .   396 .   .   
  Flight                   5    | .   .   5   .   .   
  Fastest Speed            50   | 50  90  52  110 110 
  Average Speed            115  | 94  96  101 124 145 
  Slowest Speed            400  | 100 100 180 400 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 4   44  44  37  15  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          124  | .   6   55  11  52  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      123  | .   6   55  10  52  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2280 | 64  304 806 560 546 
  Wait                     49   | 1   1   19  2   26  
  Move                     1806 | 50  259 656 428 413 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  79   | 6   16  20  22  15  
  Fast Attach              6    | .   1   2   3   .   
  Attach                   55   | 6   4   16  15  14  
  Detach                   7    | .   .   3   2   2   
  Swap                     28   | .   4   13  7   4   
  Drop                     35   | .   5   9   12  9   
  Fire                     212  | 1   14  68  67  62  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   .   2   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   19 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Discovered new exit (range 16)
  189 | -10/Materials | Discovered new exit (range 16)
  322 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 8)
  386 | -10/Materials | Entered another Materials area
  386 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  745 | -9/Materials  | Lost 3 parts (1p1n1w)
  786 | -9/Materials  | First assault squad dispatched
  952 | -9/Materials  | Core integrity fell below 50%
 1192 | -9/Materials  | Build established: Scavenger-Mutant
 1198 | -9/Materials  | Discovered new exit (range 5)
 1272 | -9/Materials  | Entered another Materials area
 1272 | -8/Materials  | Evolved 2 slots: Utility x2
 1312 | -8/Materials  | Discovered new exit (range 16)
 1546 | -8/Materials  | Lost 9 parts (4n3u2w)
 1630 | -8/Materials  | Core integrity fell below 50%
 1942 | -8/Materials  | Discovered new exit (range 11)
 2025 | -8/Materials  | Entered Factory
 2025 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2285 | -7/Factory    | System corruption reached 10%
 2415 | -7/Factory    | Build established: Mutant
 2657 | -7/Factory    | Lost 4 parts (1n3u)
 2736 | -7/Factory    | Lost 4 parts (2p1n1w)
 2819 | -7/Factory    | Cargo convoy interrupted
 2821 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02791_ Lgt. Armor Plating destroyed.
02791_ Destroyed Lgt. Armor Plating.
02791_ Penetrated by Slug.
02791_ Carbon-fiber Leg destroyed.
02791_ K-01 Serf destroyed.
02797_ Penetrated by Slug. <x2>
02812_ R-06 Scavenger collects Corrupted Wheel.
02814_ K-01 Serf cleans the Nuclear Reactor.
02815_ U-05 Engineer builds a Wall.
02816_ Slug penetrates Wall.
02818_ C-30 ARC bursts open, deploying its payload.
02818_ X-67 Chaingunner unfolds itself.
02818_ H-55 Commando unfolds itself.
02818_ P-60 Hacker unfolds itself. <x2>
02818_ C-30 ARC bursts open, deploying its payload.
02818_ H-55 Commando unfolds itself. <x3>
02818_ K-01 Serf collects debris.
02819_ ALERT: Cargo convoy interrupted, initiating access lockdown.
02819_ K-01 Serf collects debris.
02821_ EMP Blaster destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            250
Matter Stores              300
Matter Capacity            350
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Utility Shielding          33
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                59
Recoil Reduction           3

 Item Schematics 
-----------------
      Aluminum Leg | -8/Materials | Scanalyzed
 Lgt. Nuclear Core | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              LaserTransportReconstructor
  Manual?         0
Play Time         01:01:48
  Cumulative      24.2 hours
  Start           2022.12.16 @ 19:59:50
  End             2022.12.16 @ 21:21:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe3057a3-b8db-4e4e-b6b8-2f5e7b1958af