Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 15:04:32 Player: f3-rnm Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (240) 1200 Value Destroyed (10519) 10519 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3733) 3733 TOTAL SCORE: 23532 Bonus ------- High Alert Combat Kills 1686 Follower Combat Kills 640 Entered Garrisons 200 Used RIF Installer 500 Registered with UFD 300 Scanned by Researcher 500 Friendly Fire -93 Cogmind --------- Core Integrity 0/1300 Matter 222/300 Energy 40/100 System Corruption 18% Temperature Cool (18) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Energy Well (336) Experimental Terrain Scanner Experimental Terrain Scan Processor Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Target Analyzer Improved Weapon Cycler Transmission Jammer Advanced Focal Shield A0-MCA's Component Scanner > --- WEAPON ----------- Mass Driver Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Overtuned Huge Scrapsphere Advanced Cryofiber Web Advanced Heat Sink Improved Energy Well Improved Energy Well High-capacity Matter Pod Experimental Terrain Scanner Experimental Terrain Scan Processor Improved Utility Shielding Graphene Brace Advanced Shield Generator High-powered Tractor Beam Cooled Phase Gun Cooled Phase Gun Cooled Phase Gun Cooled Phase Gun Helical Railgun Fusion Bomb Launcher Improved Datajack Powered Hammer Self-destruct Interrupter [Rating: 149] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Wheel Overtuned Huge Scrapsphere Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . . . . 4 . . . 4 2 2 . . . . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . 2 . Utility 8 | . . . . . 2 . . . 3 1 2 . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Attached 274 | 6 7 3 . 3 36 20 6 30 58 17 6 19 6 6 2 2 4 23 20 Power 26 | 1 . 1 . . 3 2 . 2 7 . 2 1 1 2 . . . 1 3 Engine 8 | 1 . 1 . . . 2 . 2 2 . . . . . . . . . . Core 10 | . . . . . 3 . . . 5 . 1 1 . . . . . . . Reactor 8 | . . . . . . . . . . . 1 . 1 2 . . . 1 3 Propulsion 63 | 2 2 . . 1 7 4 5 15 12 4 1 1 . . . 2 . 3 4 Treads 43 | 2 2 . . 1 4 4 3 9 9 3 1 1 . . . 1 . 1 2 Leg 1 | . . . . . 1 . . . . . . . . . . . . . . Wheel 11 | . . . . . 2 . . . 3 1 . . . . . 1 . 2 2 Hover 2 | . . . . . . . . 2 . . . . . . . . . . . Flight 6 | . . . . . . . 2 4 . . . . . . . . . . . Utility 80 | 1 3 . . 1 7 3 . 5 17 6 3 9 3 2 1 . 2 11 6 Device 51 | . 2 . . 1 2 1 . 1 12 6 3 7 2 . 1 . 2 7 4 Storage 7 | 1 1 . . . 1 . . 2 1 . . . 1 . . . . . . Processor 10 | . . . . . 2 . . . 3 . . . . 1 . . . 3 1 Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . Protection 11 | . . . . . 2 2 . 2 1 . . 1 . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 2 2 . 1 19 11 1 8 22 7 . 8 2 2 1 . 2 8 7 Energy Gun 35 | . . . . . 12 1 1 2 9 2 . . . . . . . 4 4 Energy Cannon 19 | . 2 1 . 1 . . . . 3 3 . 7 . . . . 1 . 1 Ballistic Gun 16 | 2 . . . . . 1 . 5 4 1 . 1 1 1 . . . . . Ballistic Cannon 14 | . . . . . . 5 . . 2 . . . 1 1 1 . 1 2 1 Launcher 7 | . . 1 . . 1 2 . . 1 . . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 9 | . . . . . 5 2 . . 2 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . 1 . . 1 1 1 . . . . . . . . . Unidentified Prototypes 17 | . . . . . 2 4 2 . 7 1 . . . . . . . 1 . Parts Lost 74 | . . 1 . 1 6 5 . . 22 1 . 7 2 1 . . . 6 22 Power 10 | . . 1 . . 1 . . . 3 . . . . . . . . . 5 Propulsion 21 | . . . . 1 3 3 . . 7 . . 1 . . . . . 1 5 Utility 29 | . . . . . 2 2 . . 5 . . 6 . 1 . . . 5 8 Weapon 14 | . . . . . . . . . 7 1 . . 2 . . . . . 4 Highest Loss Streak 18 | . . 1 . 1 4 1 . . 18 1 . 3 1 1 . . . 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 99 100 100 96 93 99 89 88 88 87 81 82 81 89 89 86 84 59 Engine 6 | . 14 13 14 14 4 8 9 8 4 . . . . . . . . . . Core 1 | . . . . . 4 . . . 4 11 8 10 5 2 . . . . . Reactor 1 | . . . . . . . . . . . 1 . 4 7 10 10 10 9 6 Treads 21 | . 27 28 28 28 18 27 35 31 21 12 8 4 5 5 5 10 10 11 . Wheel 2 | . . . . . 7 4 . . 1 3 5 5 5 5 5 . . 1 6 Device 18 | . 12 14 14 14 16 9 18 10 16 23 31 26 36 31 31 31 28 25 18 Storage 7 | . 14 14 14 14 9 9 9 7 6 5 5 5 5 5 5 5 5 4 3 Processor 8 | . . . . . 8 9 9 9 14 11 10 8 5 7 10 10 10 14 14 Protection 2 | . . . . . 1 6 . 3 3 . . 2 . . 5 5 5 1 . Energy Gun 3 | . . . . . 14 1 8 4 2 7 3 . 3 . . . . 5 3 Energy Cannon 5 | . 19 25 28 28 2 . . . 3 4 5 9 2 . . . 2 . . Ballistic Gun 4 | . 8 . . . . 5 9 9 2 2 5 3 6 4 4 . . . . Ballistic Cannon 2 | . . . . . . 9 . . . . . . . 9 10 15 12 8 1 Peak Build Rating 149 | 6 12 12 11 12 31 32 36 34 98 105 116 124 124 124 124 126 127 149 134 Average Rating 58 | 4 10 11 11 11 26 29 34 29 63 97 108 113 119 118 123 125 123 138 87 On Entrance 68 | . 6 12 11 11 12 29 32 34 33 90 95 115 124 122 124 124 126 126 134 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 159 | 14 54 54 54 55 101 110 100 100 118 123 142 159 151 147 152 152 154 152 138 Greatest Support 225 | 40 40 40 40 40 40 92 92 88 140 125 20 75 75 75 75 150 150 225 32 Greatest Overweight (x) 39 | . 1 1 1 1 6 6 1 26 10 39 7 7 7 6 7 1 1 8 8 Average Overweight (x) 2 | . . 1 1 1 4 3 1 . 3 4 5 6 6 1 1 1 1 . 4 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 20 20 20 24 25 25 22 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 3 20 20 19 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 15 19 19 18 23 24 24 21 23 24 24 23 24 24 24 24 23 24 23 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 20 19 19 20 23 25 24 25 25 25 24 25 25 25 25 24 25 24 25 Class Distribution -------------------- 63% | Mutant 30% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Matter Collected 6837 | 203 421 90 . 11 414 843 262 210 905 524 259 429 56 413 155 . 356 1102 184 Remotely 400 | . . . . . . . . . . . . . . . . . . 400 . Salvage Created 11703 | . 513 135 . 49 1297 881 . . 1804 974 552 1940 524 242 36 . 333 1712 711 Parts 536 | . 35 9 . 10 66 51 . . 95 46 33 57 22 7 . . 7 73 25 Haulers Intercepted 9 | . 1 . . . 2 4 . . . . . . 1 . . . . 1 . Recyclers Shooed 6 | . . . . . . 1 . . 3 . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . . . 12 3 . 4 . . Prevented 6 | . . . . . . . . . . . . . . . 4 . 2 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 193 | . 10 9 . 4 25 21 . . 30 20 6 16 6 4 1 . 3 28 10 Guns 85 | . 4 . . . 16 3 . . 16 16 3 3 4 3 1 . . 10 6 Cannons 68 | . 6 5 . 4 . 15 . . 7 3 3 7 2 1 . . 2 13 . AOE 20 | . . 4 . . 5 3 . . 4 . . . . . . . . 4 . Classes Destroyed 21 | . 5 1 . . 3 2 . . 7 1 . . . . . . . 1 1 Worker 11 | . . . . . . 3 . . 6 . 1 . . . . . . . 1 Builder 11 | . . . . . 3 2 . . 4 1 . . . . . . . 1 . Tunneler 2 | . . . . . . . . . 1 1 . . . . . . . . . Hauler 9 | . 1 . . . 2 4 . . . . . . 1 . . . . 1 . Recycler 9 | . 1 1 . . . 2 . . 1 . . . 1 . . . . 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . 1 . . . 1 1 . . . . . . . . . Watcher 4 | . 2 . . . . . . . . . . . . . . . . 2 . Swarmer 40 | . 3 5 . 4 3 4 . . . 5 . . 3 . . . . 10 3 Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . Grunt 94 | . 7 . . . 17 14 . . 13 13 4 8 2 3 . . . 10 3 Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . Protector 3 | . . . . . . . . . 1 1 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 13 | . . . . . 5 2 . . . . . 1 . . 1 . . 2 2 Specialist 5 | . . . . . . . . . 5 . . . . . . . . . . Hunter 11 | . . . . . . 1 . . 2 . . 6 . . . . 2 . . Programmer 17 | . . . . . . . . . 6 . . 1 1 1 . . . 6 2 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . Behemoth 3 | . . . . . . . . . 1 . 1 . . . . . 1 . . Packrat 2 | . . . . . . . . . . . . . . . . . 2 . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 4 4 . 4 5 8 . . 8 5 3 6 4 3 1 . 2 6 6 Combat Bots Only 8 | . 3 4 . 4 4 3 . . 8 5 3 6 3 3 1 . 2 5 6 Max Kills in Single Turn 5 | . 1 3 . 2 2 4 . . 5 2 1 1 2 1 1 . 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 2 3 . . 2 . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Hostile Shots Fired 1301 | . 49 22 . 26 113 95 . . 277 67 21 184 14 33 14 . 58 146 182 Missed 393 | . 15 6 . 7 33 30 . . 74 18 6 76 4 7 9 . 21 43 44 Damage Taken 17218 | . 364 336 . 149 1327 1073 . . 4185 928 383 1796 199 517 100 . 532 1899 3430 Core 2600 | . 41 46 . 15 132 105 . . 587 56 59 153 5 66 23 . . 236 1076 Absorbed by Shields 644 | . . . . . . . . . 4 16 . 252 . . . . 73 221 78 Reduced by Siege Mode 25 | . . . . . . . . . . . . . . . . . 25 . . Redirected to Shielding 186 | . . . . . . . . . 104 . . . . . . . . 82 . Ignored by Resistances 373 | . . . . . . . . . . . . . . . 13 . 180 180 . Regen/Repaired (Parts) 242 | . 158 . . . . . . . . 16 1 47 20 . . . . . . Core Remaining (%) 68 | 100 . . . 59 . . . 56 30 94 . . . . . . 73 . . Volleys Fired 743 | . 39 19 . 6 90 66 . . 127 34 26 83 16 19 6 3 19 87 103 Largest 3 | . 2 2 . 2 2 2 . . 2 3 3 3 3 3 3 1 3 3 3 Hottest 240 | . 128 128 . 136 123 110 . . 240 240 195 235 235 153 147 65 179 182 78 Shots Fired 1473 | . 78 33 . 12 160 131 . . 213 98 78 206 44 47 16 3 41 208 105 Gun 763 | . 24 . . . 154 34 . . 119 66 43 58 28 30 5 . . 111 91 Cannon 694 | . 54 30 . 12 1 96 . . 92 32 35 148 16 17 11 3 41 94 12 Launcher 15 | . . 3 . . 5 1 . . 2 . . . . . . . . 2 2 Special 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic 562 | . 24 . . . . 128 . . 70 19 43 64 23 33 16 3 33 94 12 Thermal 842 | . 54 30 . 12 155 2 . . 128 79 35 110 21 14 . . . 111 91 Explosive 15 | . . 3 . . 5 1 . . 2 . . . . . . . . 2 2 Electromagnetic 53 | . . . . . . . . . 13 . . 32 . . . . 8 . . Robot Hit Streak 27 | . 10 6 . 4 14 13 . . 27 8 17 15 11 12 4 . 12 13 11 Robot Miss Streak 8 | . 2 3 . 3 3 8 . . 3 4 3 4 3 2 3 . 1 4 3 Penetration Max 1 | . . . . . . . . . . 1 1 . 1 . 1 . . . . Secondary Targets 6 | . . . . . 2 . . . 3 . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . . 1 . . . . . . . . 1 . Capacitor 85 | . . . . . . . . . . . . . . . . . . . 85 Shots Hit Robots 951 | . 45 18 . 5 106 103 . 1 157 57 54 111 27 29 8 . 32 131 67 Core Hits 528 | . 18 12 . 4 50 112 . . 92 52 19 40 12 10 4 . 10 65 28 Critical Kills 14 | . . . . . . . . . 2 2 . 9 . . . . 1 . . Critical Parts Destroyed 9 | . . . . . . . . . . . . 5 1 . 1 . 2 . . Critical Strikes 69 | . . . . . 5 . . . 8 4 2 17 3 2 3 . 6 14 5 Burn 29 | . . . . . 5 . . . 6 2 . . 2 1 . . . 8 5 Meltdown 8 | . . . . . . . . . 1 1 . 6 . . . . . . . Destroy 19 | . . . . . . . . . 1 1 . 8 1 . 2 . 6 . . Blast 10 | . . . . . . . . . . . 2 . . 1 1 . . 6 . Corrupt 3 | . . . . . . . . . . . . 3 . . . . . . . Melee Attacks 30 | . . . . . 9 4 . 1 16 . . . . . . . . . . Impact 25 | . . . . . 8 4 . . 13 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 . 1 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29857 | . 753 698 . 123 2731 2152 . . 5924 1858 1782 3729 844 755 335 . 1193 4868 2112 Guns 12287 | . 191 . . . 1914 303 . . 2194 1333 849 760 452 452 120 . . 1939 1780 Cannons 13667 | . 562 340 . 123 21 1561 . . 2317 445 933 2969 355 303 215 . 1193 2288 42 Explosions 3684 | . . 358 . . 796 224 . . 1313 25 . . 37 . . . . 641 290 Melee 158 | . . . . . . 58 . . 100 . . . . . . . . . . Ramming 61 | . . . . . . 6 . . . 55 . . . . . . . . . Kinetic 9714 | . 191 . . . . 1848 . . 1065 219 981 800 367 583 335 . 995 2288 42 Thermal 15833 | . 562 340 . 123 1935 16 . . 3881 1559 801 2285 440 172 . . . 1939 1780 Explosive 3030 | . . 358 . . 796 224 . . 721 . . . . . . . . 641 290 Electromagnetic 1061 | . . . . . . . . . 157 25 . 644 37 . . . 198 . . Impact 158 | . . . . . . 58 . . 100 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . 7 . . . 2 3 3 3 3 13 18 Average Corruption 4 | . . . . . . . . . 4 . . . 2 2 3 3 3 11 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 146 | . . . . . . . . . 37 . . . 7 26 8 3 23 25 17 Message Errors 35 | . . . . . . . . . 10 . . . 1 5 1 1 7 7 3 Matter Fused 31 | . . . . . . . . . 7 . . . 6 9 2 1 5 1 . Heat Flow Errors 15 | . . . . . . . . . 2 . . . . 3 . 1 4 2 3 Energy Discharges 19 | . . . . . . . . . 6 . . . . 2 4 . 2 5 . Parts Rejected 4 | . . . . . . . . . 1 . . . . . . . 1 . 2 Parts Fused 5 | . . . . . . . . . 3 . . . . 1 . . 1 . . Data Loss (minor) 13 | . . . . . . . . . 2 . . . . 2 . . 2 3 4 Data Loss (major) 7 | . . . . . . . . . 1 . . . . 3 1 . 1 1 . Misfires 5 | . . . . . . . . . 3 . . . . . . . . 1 1 Alerts 3 | . . . . . . . . . . . . . . 1 . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . 2 . . . . . . . . 3 3 Overload Shots 21 | . . . . . . . . . 14 . . . . . . . . 6 1 Effects 2 | . . . . . . . . . 2 . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 2 . . . . . . . . . . Overflow Damage 532 | . 5 44 . . 29 18 . . 296 15 . 18 4 . . . 4 99 . Projectiles 175 | . 5 19 . . . . . . 30 . . 18 . . . . 4 99 . Explosions 324 | . . 25 . . 29 . . . 266 . . . 4 . . . . . . Melee 33 | . . . . . . 18 . . . 15 . . . . . . . . . Knockbacks 74 | . . . . . . 39 . . 17 1 . . . 1 1 . . 14 1 Impact 2 | . . . . . . 1 . . . 1 . . . . . . . . . Kinetic 71 | . . . . . . 37 . . 17 . . . . 1 1 . . 14 1 Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 707 | . . 60 . . 103 3 . . 313 72 . . 17 . . . . . 139 Shots 12 | . . 2 . . 2 . . . 4 1 . . 1 . . . . . 2 Rammed 3 | . . 1 . . . 1 . . . 1 . . . . . . . . . Targets Rammed 3 | . . 1 . . . 1 . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 48 . . 36 17 19 . . 449 156 200 402 27 110 . 147 194 183 260 Average Temperature 64 | . 22 . . 16 3 6 . . 66 52 59 98 8 47 . 101 53 40 77 Received Heat Transfer 3521 | . 174 9 . . 621 477 . . 817 229 105 225 39 147 18 . 39 177 444 Effects 1 | . . . . . . . . . 1 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . 2 . . Total Turns 33 | . . . . . . . . . . . . . . . . . 33 . . Longest Duration 22 | . . . . . . . . . . . . . . . . . 22 . . Robots Corrupted 7 | . . . . . . 1 . . 1 1 . 3 . . . . 1 . . Combat Hostiles 5 | . . . . . . . . . 1 . . 3 . . . . 1 . . Parts Fried 12 | . . . . . . 1 . . . 4 . 4 . . . . 3 . . Impact Corruptions 2 | . . . . . . 1 . . . 1 . . . . . . . . . Robots Melted 19 | . . . . . 4 . . . 2 1 . 6 1 . . . . 1 4 Combat Hostiles 15 | . . . . . 4 . . . 2 1 . 3 . . . . . 1 4 Parts Melted 73 | . 3 3 . . 8 . . . 20 3 4 15 1 . . . . 8 8 Heat Transferred 24774 | . 1147 666 . 222 4144 37 . . 4722 2453 1184 2884 803 444 . . . 3219 2849 Parts Sabotaged 2 | . . . . . . . . . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Peak Influence 1299 | . 138 75 . 90 580 581 192 . 403 1138 1168 1299 885 . . . . 527 445 Initial 817 | . . . . . 35 245 182 . . 197 557 817 681 . . . . . 233 Average 283 | . 37 38 . 15 139 426 41 . 136 891 768 1080 797 . . . . 235 317 Maximum Alert Level 4 | . . . . . 2 2 . . 2 4 4 4 3 . . . . 2 2 Low Security (%) 60 | 100 100 100 . 100 76 . 100 . 76 2 . . . . . . . 51 . Level 1 12 | . . . . . 14 36 . . 21 9 . . . . . . . 21 81 Level 2 12 | . . . . . 8 63 . . 1 5 54 . 20 . . . . 27 18 Level 3 11 | . . . . . . . . . . 67 31 62 79 . . . . . . Level 4 3 | . . . . . . . . . . 15 14 37 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . . 6 3 . . 9 8 2 . 2 . . . . 4 5 Investigation 7 | . 1 . . . . 1 . . . 3 1 . 1 . . . . . . Extermination 6 | . . . . . . . . . 2 . . . . . . . . 2 2 Reinforcement 16 | . . . . . 4 1 . . 7 1 . . 1 . . . . 1 1 Assault 5 | . . . . . . . . . . 3 1 . . . . . . 1 . Garrison 6 | . . . . . 2 1 . . . 1 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . 3 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Distress Signals 13 | . 2 2 . . 3 3 . . 1 1 . . . . . . . 1 . Communications Jammed 8 | . . . . . . . . . . . 6 . . . . . . 1 1 Distress Signals 7 | . . . . . . . . . . . 5 . . . . . . 1 1 Times Spotted 274 | . 13 12 . 4 38 31 . . 40 30 19 17 7 4 5 . 3 36 15 Peak Tracking Total 8 | . 3 6 . 4 5 5 . . 8 5 5 4 3 3 3 . 2 4 6 Tactical Retreats 16 | . 1 1 . . 3 2 . . 2 2 . 2 . . 1 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Traps Triggered 13 | . 1 . . . . 3 . . . 3 . 4 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . . . . . . . . Triggered 6 | . . 1 . . . . . . 2 . . . . . 3 . . . . Most Traps Carried 2 | . . . . . . . . 2 2 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Machines Disabled 34 | . 1 . . . 1 2 . . 9 8 9 . 2 1 . . . . 1 Max in Single Turn 7 | . 1 . . . 1 1 . . 7 3 1 . 2 1 . . . . 1 Garrison Access 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Machines Accessed 39 | . 6 . 1 . 4 3 7 4 1 4 2 2 1 . 1 . . 2 1 Terminals 24 | . 5 . . . 3 3 6 . . 2 . 2 1 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . 1 . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 1 . . . . . . . 1 Total Hacks 89 | . 10 . 1 . 7 5 11 34 1 7 3 4 1 . 1 . . 3 1 Successful 69 | . 9 . 1 . 6 3 6 34 . 2 2 1 1 . 1 . . 2 1 Failed 20 | . 1 . . . 1 2 5 . 1 5 1 3 . . . . . 1 . Catastrophic 5 | . . . . . . . . . . 3 . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 24 | . 5 . . . . 5 11 . . 2 1 . . . . . . . . Terminals 36 | . 5 . . . 6 5 9 . . 3 . 4 1 . . . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 5 . . . . . . . 1 . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 2 2 . . . . . . . 1 Terminal Hacks 47 | . . . 1 . 5 1 . 34 . 1 . 1 1 . 1 . . 2 . Record 27 | . . . 1 . . . . 26 . . . . . . . . . . . Robot Analysis 8 | . . . . . 1 . . 7 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . Alert Level 4 | . . . . . 2 1 . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 . . . . . . . 1 Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 Unauthorized Hacks 15 | . 5 . . . . 2 6 . . 1 1 . . . . . . . . Terminals 12 | . 5 . . . . 2 5 . . . . . . . . . . . . Skim 12 | . 5 . . . . 2 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 1 . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . Scrapoids 2 | . . . . . . . . . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . . . 2 3 5 . 1 2 1 1 1 . . . . 1 . Full Trace Events 3 | . . . . . . . . . . 2 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Hacked 4 | . . . . . . . . 1 2 . . . . . . . . 1 . Non-combat 3 | . . . . . . . . . 2 . . . . . . . . 1 . Combat 1 | . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . 1 2 . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . . . . . . . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Total Allies 16 | . . 2 . . . . . . . 5 5 . . 4 . . . . . Largest Group 5 | . . 2 2 . . . . . . 5 5 2 . 4 4 . . . . Highest-Rated Group 235 | . . 51 51 . . . . . . 235 235 101 . 133 133 . . . . Highest-Rated Ally 54 | . . 31 31 . . . . . . 47 54 54 . 46 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 173 | . . . . . . . . . . 67 72 10 . . 24 . . . . Total Damage 4263 | . . . . . . . . . . 1723 1621 219 . . 700 . . . . Kills 25 | . . . . . . . . . . 12 10 . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Robot Analysis Total 8 | . . . . . 1 . . 7 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Turns Passed 22599 | 86 1467 1443 466 238 1567 1277 1971 5024 1757 665 315 1050 456 1337 612 198 1056 1271 343 Spaces Moved 10236 | 50 497 500 195 89 634 464 632 3322 566 370 174 487 278 552 235 79 408 626 78 Core 352 | 4 . . . . . . . 340 . 1 . . . . . . . . 7 Treads 6234 | 46 497 500 195 89 86 243 632 1806 350 65 . 43 5 472 230 79 408 488 . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 2474 | . . . . . 548 221 . . 216 304 174 444 273 80 5 . . 138 71 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1176 | . . . . . . . . 1176 . . . . . . . . . . . Fastest Speed 28 | 50 160 240 240 240 175 175 236 28 160 120 120 130 130 130 140 240 240 160 50 Average Speed 183 | 151 225 240 240 240 186 216 237 147 195 139 125 155 134 224 245 240 240 160 156 Slowest Speed 2000 | 160 240 240 240 240 480 240 240 1350 320 2000 140 320 320 240 320 240 240 220 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 68 96 55 22 45 56 94 89 14 7 7 56 10 71 48 11 62 18 8 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 10 | . 1 . 1 . . . 2 5 . . . . . 1 . . . . . Known Exits Taken 11 | . . 1 . . 1 . 1 . 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 . 1 . 1 . . . . . . . . . Scrap Searched 11 | . . 2 . . . . . 4 . . . . . 2 1 . 2 . . Spaces Dug 52 | . . . . . 7 . . . 15 1 . 6 2 2 . 2 . 9 8 Terrain Destroyed 388 | . . 35 . . 33 6 . . 84 15 6 61 14 8 3 2 3 71 47 Melee 14 | . . . . . 6 . . . 8 . . . . . . . . . . Projectile 186 | . . . . . 6 . . . 29 13 6 61 14 8 3 2 3 33 8 AOE 188 | . . 35 . . 21 6 . . 47 2 . . . . . . . 38 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Gar Fac Upp Upp War Pro Res Tes Total 13079 | 58 766 709 194 103 848 617 1102 3449 990 458 241 695 343 628 263 88 463 782 282 Wait 1327 | . 193 187 . . 35 26 463 1 175 15 16 52 34 14 17 . 25 6 68 Move 10218 | 49 496 499 194 88 633 463 631 3321 565 369 174 486 277 551 234 78 407 625 78 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 226 | 3 23 . . 4 23 17 . 56 25 9 7 15 5 2 2 2 5 22 6 Fast Attach 95 | 6 5 . . . 8 11 . 23 20 5 1 4 2 4 . . . 3 3 Attach 90 | . . 1 . 2 9 3 1 5 20 6 3 11 3 . 1 2 1 8 14 Detach 10 | . . . . . . . . . 4 1 . 2 . . . . . . 3 Swap 89 | . 2 2 . 1 19 6 5 2 18 6 2 4 1 2 1 . 3 12 3 Drop 191 | . 8 . . 2 22 20 2 40 18 12 12 14 5 5 2 3 3 19 4 Fire 743 | . 39 19 . 6 90 66 . . 127 34 26 83 16 19 6 3 19 87 103 Melee 30 | . . . . . 9 4 . 1 16 . . . . . . . . . . Ram 2 | . . . . . . 1 . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . 24 . . . . . . . Rewire 30 | . . . . . . . . . . . . . . 30 . . . . . Trap 2 | . . . . . . . . . 2 . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -4/Factory (discovered 2 exits: Res / Gar) -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / *Tes) -3/Testing History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 752 | -10/Materials | Discovered new exit (range 12) 940 | -10/Materials | Discovered new exit (range 7) 1154 | -10/Materials | Repaired Lgt. Treads 1182 | -10/Materials | Repaired Lgt. Treads 1275 | -10/Materials | Learned location of Recycling (-8) 1297 | -10/Materials | Discovered new exit (range 12) 1314 | -10/Materials | Identified exit to Subcaves 1344 | -10/Materials | Learned Storage stockpile data 1364 | -10/Materials | Identified exit to Materials 1375 | -10/Materials | Learned location of 2 exits from Mines 1384 | -10/Materials | Learned location of 2 exits from Mines 1554 | -10/Materials | Entered Mines 1555 | -10/Mines | Identified exit to Exiles 1587 | -10/Mines | Assembled infested the area 2183 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2997 | -10/Mines | Entered Exiles 2997 | -10/Exiles | Accompanied by 2 allies 3027 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3057 | -10/Exiles | Met 8R-AWN 3096 | -10/Exiles | Met EX-HEX 3170 | -10/Exiles | Met EX-BIN 3230 | -10/Exiles | Met EX-DEC 3240 | -10/Exiles | Learned location of Zion (-6) 3437 | -10/Exiles | Discovered new exit (range 12) 3463 | -10/Exiles | Entered Mines 3470 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3475 | -9/Mines | Met a Derelict bent on vengeance 3687 | -9/Mines | Discovered new exit (range 5) 3701 | -9/Mines | Entered Materials 3701 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3767 | -8/Materials | Identified exit to Storage 5113 | -8/Materials | Lost 4 parts (3n1u) 5268 | -8/Materials | Entered Storage 5486 | -8/Storage | Garrison activated, responded to threat 5977 | -8/Storage | Used back door to open Recycling access 5977 | -8/Storage | Discovered new exit (range 4) 6545 | -8/Storage | Entered Recycling 7535 | -8/Recycling | Discovered new exit (range 14) 7599 | -8/Recycling | Scanned before Scraplab entrance 7860 | -8/Recycling | Learned Factory stockpile data 7929 | -8/Recycling | Learned 4 Factory zone layouts 7986 | -8/Recycling | Identified exit to Scraptown 8035 | -8/Recycling | Learned location of Extension (-5) 8076 | -8/Recycling | Learned 2 Storage zone layouts 8128 | -8/Recycling | Learned Factory scanalyzer intel 8490 | -8/Recycling | Entered Scraplab 8516 | -8/Recycling | Entered Scraptown 8819 | -8/Scraptown | Visited UFD Registry 8819 | -8/Scraptown | Registered with UFD as "Gaussbay" 8870 | -8/Scraptown | Visited LU-1G1's Boring Crew 8904 | -8/Scraptown | Visited Scrap Suit Storage 8937 | -8/Scraptown | Visited A0-MCA Data Center 8965 | -8/Scraptown | Visited Analyses Database 8996 | -8/Scraptown | Visited Derelict Rescue Squad 9029 | -8/Scraptown | Visited Abandonware Association 9059 | -8/Scraptown | Visited Infowarlord's Domain 9128 | -8/Scraptown | Visited Science Guys 9168 | -8/Scraptown | Visited Cartography Club 9279 | -8/Scraptown | Visited TADAMA 9321 | -8/Scraptown | Visited Symbiants 9364 | -8/Scraptown | Visited Comm Corps 9468 | -8/Scraptown | Visited Spacefarers 9508 | -8/Scraptown | Visited Junk Repository 9538 | -8/Scraptown | Visited Scrapoid Research Area 11126 | -8/Scraptown | Discovered new exit (range 11) 11278 | -8/Scraptown | Given an A rating by A0-MCA 11324 | -8/Scraptown | Build established: Sprinter 11334 | -8/Scraptown | Discovered new exit (range 5) 11686 | -8/Scraptown | Build established: Mutant 11977 | -8/Scraptown | Found A0-MCA's Component Scanner 12058 | -8/Scraptown | Found DRS Beacon 12364 | -8/Scraptown | Learned location of Storage (-8) 12364 | -8/Scraptown | Learned location of Proximity Caves (-4) 12364 | -8/Scraptown | Learned location of Cetus (-5) 12364 | -8/Scraptown | Learned location of Archives (-5) 12364 | -8/Scraptown | Learned 12 Materials zone layouts 12364 | -8/Scraptown | Learned 4 Access zone layouts 12364 | -8/Scraptown | Learned 8 Lower Caves zone layouts 12364 | -8/Scraptown | Learned 16 Lower Caves zone layouts 12364 | -8/Scraptown | Learned 8 Upper Caves zone layouts 12364 | -8/Scraptown | Learned 16 Upper Caves zone layouts 12364 | -8/Scraptown | Learned 20 Upper Caves zone layouts 12364 | -8/Scraptown | Learned 24 Upper Caves zone layouts 12364 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 12364 | -8/Scraptown | Learned 4 Armory zone layouts 12364 | -8/Scraptown | Learned location of 3 exits from Factory 12364 | -8/Scraptown | Learned location of 1 exit from Lower Caves 12364 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 12392 | -8/Scraptown | Found Deep Structural Scanner 12825 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 12825 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 13357 | -8/Scraptown | Found Exp. Terrain Scanner 13431 | -8/Scraptown | Found DRS Beacon 13540 | -8/Scraptown | Entered Factory 13540 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 13541 | -6/Factory | Identified exit to Factory 13544 | -6/Factory | Loaded intel: 4 scanalyzer locations 13811 | -6/Factory | Lost 3 parts (2n1u) 14321 | -6/Factory | Cargo convoy interrupted 14393 | -6/Factory | Destroyed 8 combat bots 14473 | -6/Factory | Lost 18 parts (3p5n4u6w) 14529 | -6/Factory | Found Prototype Processor 14529 | -6/Factory | Identified Exp. Target Analyzer 14654 | -6/Factory | Core integrity fell below 50% 14993 | -6/Factory | Spotted B-75 Beast 15194 | -6/Factory | Destroyed B-75 Beast 15297 | -6/Factory | Entered another Factory area 15297 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15373 | -5/Factory | Discovered new exit (range 13) 15380 | -5/Factory | Garrison activated, responded to threat 15381 | -5/Factory | Scrapoid reinforcements arrived 15421 | -5/Factory | Found Scrap Suit 15595 | -5/Factory | Lost 3 allies 15597 | -5/Factory | First assault squad dispatched 15615 | -5/Factory | Build established: Scavenger-Gunner 15962 | -5/Factory | Entered another Factory area 15962 | -4/Factory | Evolved 2 slots: Utility x2 15963 | -4/Factory | Identified exit to Research 16102 | -4/Factory | Scrapoid reinforcements arrived 16157 | -4/Factory | Spotted B-86 Titan 16176 | -4/Factory | Destroyed B-86 Titan 16212 | -4/Factory | First assault squad dispatched 16275 | -4/Factory | Identified exit to Garrison 16277 | -4/Factory | Entered Garrison 16277 | -4/Garrison | Accompanied by 2 allies 16327 | -4/Garrison | Triggered checkpoint 16476 | -4/Garrison | Found Scrap Suit 16480 | -4/Garrison | Lost 3 parts (3u) 16691 | -4/Garrison | Triggered checkpoint 16763 | -4/Garrison | Triggered checkpoint 16829 | -4/Garrison | Discovered new exit (range 12) 16995 | -4/Garrison | Triggered checkpoint 17017 | -4/Garrison | Triggered checkpoint 17108 | -4/Garrison | Discovered new exit (range 11) 17295 | -4/Garrison | Installed Relay Interface Framework 17327 | -4/Garrison | Entered Factory 17444 | -4/Factory | Found Exp. Terrain Scan Processor 17629 | -4/Factory | Identified exit to Upper Caves 17783 | -4/Factory | Entered Upper Caves 17784 | -4/Upper Caves | Identified exit to Upper Caves 17794 | -4/Upper Caves | Activated DRS Beacon 18718 | -4/Upper Caves | Learned location of Quarantine (-2) 18949 | -4/Upper Caves | Learned Research emergency access door positions 19120 | -4/Upper Caves | Entered another Upper Caves area 19120 | -4/Upper Caves | Accompanied by 4 allies 19121 | -4/Upper Caves | Identified exit to Warlord 19562 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19732 | -4/Upper Caves | Entered Warlord 19733 | -4/Warlord | Identified exit to Proximity Caves 19930 | -4/Warlord | Entered Proximity Caves 20455 | -3/Proximity Caves | Spotted B-86 Titan 20480 | -3/Proximity Caves | Destroyed B-86 Titan 20986 | -3/Proximity Caves | Entered Research 20986 | -3/Research | Evolved 2 slots: Propulsion x2 21027 | -3/Research | Found Fusion Bomb Launcher 21203 | -3/Research | Discovered new exit (range 5) 21246 | -3/Research | Discovered new exit (range 9) 21794 | -3/Research | System corruption reached 10% 21925 | -3/Research | Found Quantum Capacitor 22198 | -3/Research | Identified exit to Armory 22216 | -3/Research | Identified exit to Testing 22236 | -3/Research | First assault squad dispatched 22257 | -3/Research | Entered Testing 22306 | -3/Testing | Lost 5 parts (1p2n2u) 22407 | -3/Testing | Scanned by Researcher 22416 | -3/Testing | Garrison activated, responded to threat 22449 | -3/Testing | Found Null Cannon 22541 | -3/Testing | Lost 7 parts (2p1n3u1w) 22558 | -3/Testing | Core integrity fell below 50% 22592 | -3/Testing | Core integrity fell below 20% 22596 | -3/Testing | Released all parts (9) 22600 | -3/Testing | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 22591_ Graphene Brace destroyed. 22591_ Penetrated by Slug. 22591_ Slug penetrates Earth. 22595_ Particle Reactor destroyed. 22596_ Released A0-MCA's Component Scanner. 22596_ Released Quantum Capacitor. 22596_ Released Adv. Targeting Computer. 22596_ Released Enh. Optical Array. 22596_ Released Huge Storage Unit. 22596_ Released Adv. Target Analyzer. 22596_ Released Med. Treads. 22596_ Released Ovr. Huge Scrapsphere. 22596_ Released Cld. Phase Gun. 22596_ Dropped Adv. Cryofiber Web. 22597_ The unstable cave ceiling collapses. 22597_ Penetrated by Slug. 22597_ Slug penetrates Earth. 22597_ Penetrated by Slug. 22598_ Slug penetrates Y-72 Warden. 22600_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#+###??????????? | | ?????????????????????????????????? ""??????????? | | ????????????????????????????????? """"?????????? | | ???????????????????????????????? ""F ""???????? | | ???????????????#####???????????? """ ???????? | | ???????????????# % #??????????? ?????????? | | ???????????????# %#?????????? ??????????? | | ???????????????# ########### """ "??????????? | | ???????????????# ^ """ "??????????? | | ???????????????# ^^ """ """ #????? | | ???????????????# % % +????? | | ???????????????# % % %% #????? | | ???????????????####+######+###### ##??????????? | | ???????????????###$ # % R #?????#???????????? | | ?????????????????# "# """ #?????????????????? | | ?????????????????# " ""# """ ##????????????????? | | ?????????????????# %"# """ #????????????????? | | ?????????????????##" "" #@ #????????????????? | | ???????????????????# " #????????????????? | | ???????????????????### ##????????????????? | | ?????????????????????# "%##????????????????? | | ???????????????????## YY"" #????????????????? | | ???????????????????# =!Y G #????????????????? | | ???????????????????### ]]! ""[ #????????????????? | | ???????????????????# !!!&Y[" ##????????????????? | | ???????????????????## ![/ ! #????????????????? | | ????????????????????# # = # ##????????????????? | | ???????????????????# # ## # #?????????????????? | | ???????????????????## # ##? #?#?????????????????? | | ???????????????????# #####??##???????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 120 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Hvy. Antimatter Reactor | -3/Testing | Archive Quantum Shading Machine | -3/Testing | Archive Proton Burst Cannon | -3/Testing | Archive Robot Schematics ------------------ L-61 Swordsman | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonGodLegs Manual? 0 Play Time 02:28:39 Cumulative 254.9 hours Start 2025.02.22 @ 12:12:41 End 2025.02.22 @ 15:04:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 231 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 63 Gallery% 82 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1f66834-b074-4d17-929f-6239bd2ea7bb