Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.15 @ 16:22:59 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1391) 1391 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3931 Bonus ------- None Cogmind --------- Core Integrity 625/700 Matter 241/300 Energy 150/150 System Corruption 0% Temperature Cool (12) Movement Flying (356) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (6) --- Armored Wheel Armored Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- Gauss Cannon Power Maul > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Micro Nuclear Core Armored Wheel Core Analyzer Light Armor Plating Heavy Armor Plating Heavy Armor Plating Hacking Suite Relay Coupler [Grunt] (16) Light EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Flak Cannon Proton Missile Launcher Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Huge Storage Unit Seismic Detector Heavy Armor Plating > --- WEAPON ----------- Gauss Cannon Power Maul > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Micro Nuclear Core Armored Wheel Core Analyzer Light Armor Plating Heavy Armor Plating Heavy Armor Plating Hacking Suite Relay Coupler [Grunt] Light EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Flak Cannon Proton Missile Launcher Improved Grenade Launcher Mining Laser [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 4 | . . 2 . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 39 | 7 3 14 10 5 Power 5 | 1 . 3 1 . Engine 4 | 1 . 3 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 . 8 . 4 Treads 2 | 2 . . . . Leg 4 | . . 4 . . Wheel 4 | . . 4 . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 9 | 2 2 . 5 . Device 4 | 1 1 . 2 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 11 | 2 1 3 4 1 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon 3 | . . 1 1 1 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . . 3 4 1 Power 1 | . . 1 . . Propulsion 3 | . . 2 1 . Utility 4 | . . . 3 1 Weapon . | . . . . . Highest Loss Streak 4 | . . 2 4 1 To Critical Strikes . | . . . . . Average Backups 15 | 3 13 14 18 18 Power 2 | . 3 2 2 2 Propulsion 3 | 1 5 3 4 1 Utility 3 | . 1 3 6 6 Weapon 4 | 1 3 3 6 8 Tool/Special . | . . . . . Unused Backups 27 | . 2 10 1 14 Power 7 | . 1 3 . 3 Propulsion 4 | . . 4 . . Utility 7 | . . 2 . 5 Weapon 9 | . 1 1 1 6 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 99 98 98 90 Engine 9 | . 14 10 6 . Core 1 | . . . 2 7 Treads 12 | . 27 16 . . Leg 11 | . . 25 . . Wheel 12 | . . . 35 15 Flight 1 | . . . . 28 Device 13 | . 14 11 16 7 Storage 10 | . 14 11 9 7 Protection 3 | . . . 8 6 Ballistic Gun 11 | . 25 11 6 . Ballistic Cannon 3 | . . 7 . 7 Launcher 3 | . . 3 8 . Peak Build Rating 42 | 7 9 19 33 42 Average Rating 17 | 5 8 12 27 41 On Entrance 13 | . 7 9 19 31 Avg Prop Armor Cover (%) 10 | . . 11 . 5 Naked Turns . | . . . . . Heaviest Build 112 | 14 29 36 111 112 Greatest Support 48 | 40 40 48 48 20 Greatest Overweight (x) 5 | . . 3 3 5 Average Overweight (x) 1 | . . 1 2 5 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 17 | 7 14 15 24 25 Most Carried 25 | 5 15 15 25 21 Average Carried 16 | 3 14 14 21 20 Final Capacity 25 | 8 15 15 25 25 Final Carried 22 | 5 15 14 22 21 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1173 | 240 106 474 292 61 Remotely . | . . . . . Salvage Created 1443 | 36 49 758 556 44 Parts 75 | 7 7 34 24 3 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 3 17 8 1 Guns 10 | . 3 6 1 . Cannons 9 | . . 5 3 1 AOE 10 | . . 6 4 . Classes Destroyed 8 | 1 1 4 1 1 Tunneler 3 | 3 . . . . Watcher 4 | . . 2 2 . Swarmer 3 | . 3 . . . Grunt 13 | . . 11 2 . Brawler 1 | . . . 1 . Duelist 3 | . . 2 1 . Sentry 8 | . . 4 4 . Programmer 1 | . . . . 1 Best Kill Streak 7 | 1 3 7 3 1 Combat Bots Only 7 | . 3 7 2 1 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 201 | . 16 78 89 18 Missed 59 | . 3 24 27 5 Hits 142 | . 13 54 62 13 Melee 21 | . . 8 13 . Projectile 121 | . 13 46 49 13 Critical Strikes 13 | . . 1 9 3 Damage Taken 2524 | . 98 926 1194 306 Core 314 | . . 126 113 75 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 41 | . 41 . . . Core Remaining (%) 86 | 100 100 68 79 . Volleys Fired 122 | 13 10 46 45 8 Largest 2 | 2 2 2 2 1 Hottest 65 | 60 60 56 65 40 Shots Fired 208 | 26 20 90 64 8 Gun 112 | 26 20 46 20 . Cannon 70 | . . 36 26 8 Launcher 26 | . . 8 18 . Special . | . . . . . Kinetic 148 | 13 17 82 28 8 Thermal 34 | 13 3 . 18 . Explosive . | . . . . . Electromagnetic 26 | . . 8 18 . Robot Hit Streak 18 | 7 8 18 15 3 Robot Miss Streak 12 | 2 4 3 5 12 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 142 | 19 7 61 52 3 Core Hits 61 | 4 3 27 26 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . 2 1 . Blast 2 | . . 2 . . Smash 1 | . . . 1 . Melee Attacks 3 | . . . 3 . Impact 3 | . . . 3 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3046 | 226 77 1238 1412 93 Guns 990 | 226 77 448 239 . Cannons 1173 | . . 504 576 93 Explosions 802 | . . 286 516 . Melee 81 | . . . 81 . Ramming . | . . . . . Kinetic 1652 | 126 43 952 438 93 Thermal 603 | 100 34 28 441 . Explosive . | . . . . . Electromagnetic 710 | . . 258 452 . Impact 81 | . . . 81 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . 1 12 . Average Corruption 4 | . . 1 11 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 2 2 . Message Errors 1 | . . 1 . . Matter Fused 2 | . . 1 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 57 | . . 15 42 . Projectiles 15 | . . 15 . . Explosions 3 | . . . 3 . Melee 39 | . . . 39 . Knockbacks 7 | . . 3 2 2 Impact . | . . . . . Kinetic 6 | . . 2 2 2 Secondary 1 | . . 1 . . Self-Inflicted Damage 229 | . . 95 24 110 Shots 7 | . . 4 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 223 | . . 21 223 24 Average Temperature 77 | . . 6 101 9 Received Heat Transfer 669 | . . 264 405 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 2 | . . 1 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 968 | 225 75 50 618 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 4 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 88 | 100 100 74 94 100 Level 1 11 | . . 25 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 311 | 5 71 311 220 119 Initial 122 | . . . 122 94 Average 74 | . 10 105 82 87 Influence Increases 1205 | 15 76 574 464 76 Destroy 0b10 Robot/C 580 | . 60 340 160 20 Destroy 0b10 Robot/NC 35 | 15 . 10 10 . Destroy Leader 178 | . 10 94 64 10 Successful Hack 35 | . 5 18 12 . Disable Machine 120 | . . 60 30 30 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 32 | . 1 7 8 16 Lose Combat Pursuer 75 | . . 45 30 . Influence Decreases 1125 | 15 76 283 547 204 Entered New Map 283 | . . . 169 114 Time Decay 762 | 15 76 253 338 80 Lost Part 80 | . . 30 40 10 Squads Dispatched 6 | . . 2 4 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 7 26 27 2 Peak Tracking Total 8 | . 4 5 8 1 Tactical Retreats 5 | . . 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 4 3 2 Max in Single Turn 2 | . . 2 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 4 5 1 . Terminals 6 | . 2 3 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 27 | . 7 16 4 . Successful 18 | . 6 10 2 . Failed 8 | . 1 5 2 . Catastrophic 3 | . 1 2 . . Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 15 | . 3 8 4 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 2 | . 1 1 . . Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 4 2 . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . . 1 . . Registered Components 1 | . . . 1 . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 5 | . . 5 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 4 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2818 | 79 528 1225 813 173 Seismic 2818 | 79 528 1225 813 173 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2960 | 190 528 1225 844 173 Spaces Moved 981 | 88 207 378 274 34 Core 4 | 4 . . . . Treads 291 | 84 207 . . . Legs 368 | . . 368 . . Wheels 284 | . . 10 274 . Hover . | . . . . . Flight 34 | . . . . 34 Fastest Speed 50 | 50 160 80 80 436 Average Speed 166 | 155 160 189 110 436 Slowest Speed 436 | 160 160 330 125 436 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 7 35 43 26 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 29 | . . 5 8 16 Melee 1 | . . . 1 . Projectile 5 | . . 1 3 1 AOE 23 | . . 4 4 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2099 | 113 386 805 746 49 Wait 872 | . 149 326 397 . Move 977 | 87 206 377 273 34 Hop . | . . . . . Pick Up 53 | 6 13 20 12 2 Fast Attach 9 | 6 1 2 . . Attach 15 | 1 . 7 4 3 Detach . | . . . . . Swap 19 | . 3 7 7 2 Drop 29 | . 4 20 5 . Fire 122 | 13 10 46 45 8 Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 10) 700 | -10/Materials | Repaired Lgt. Treads 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Propulsion x2 967 | -9/Materials | Identified exit to Materials 1391 | -9/Materials | Destroyed 7 combat bots 1561 | -9/Materials | Central database locked down 1944 | -9/Materials | Entered another Materials area 1944 | -8/Materials | Evolved 2 slots: Utility x2 2699 | -8/Materials | Garrison activated, responded to threat 2735 | -8/Materials | System corruption reached 10% 2765 | -8/Materials | Lost 4 parts (1n3u) 2773 | -8/Materials | Discovered new exit (range 10) 2788 | -8/Materials | Entered Factory 2788 | -7/Factory | Evolved 2 slots: Propulsion x2 2961 | -7/Factory | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 02809_ ALERT: All DSF locations entering lockdown mode. 02830_ Acquired Gauss Cannon. 02836_ P-60 Hacker knocked back. 02838_ Slug penetrates P-60 Hacker. 02838_ P-60 Hacker destroyed. 02838_ Pressure Siphon disabled. 02853_ Acquired 35 matter. 02856_ R-06 Scavenger collects Gravmag System. 02859_ R-06 Scavenger collects Target Analyzer. 02862_ Acquired Mic. Nuclear Core. 02863_ Acquired 6 matter. 02868_ Acquired 9 matter. 02881_ Acquired 8 matter. 02924_ W-25 Informer knocked back. 02935_ Acquired 3 matter. 02959_ Power Conduit explodes. 02959_ Hvy. Armor Plating destroyed. 02959_ Destroyed Hvy. Armor Plating. 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Treads | 70% | -10/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeflectorKineticAxe Manual? 0 Play Time 00:33:59 Cumulative 74.9 hours Start 2026.04.15 @ 15:48:20 End 2026.04.15 @ 16:22:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 9b4b7f1a-2ced-4349-8af8-965424419112