Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 23:15:46

Player: Bathcat

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (67)      335
Value Destroyed (2081)     2081
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (301)                301
              TOTAL SCORE: 5497

 Bonus
-------
High Alert Combat Kills    101
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     168/300
Energy                     63/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
                Armor Integrity Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (8) ----
       Improved Deuterium Engine
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Transmission Jammer
          Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
       Improved Sensor Array
                Armor Integrity Analyzer
>               --- WEAPON -----------
          Heavy Assault Rifle
   High-powered Shotgun
   High-powered Shotgun
       Enhanced Autogun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Deuterium Engine
          Light Treads
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Transmission Jammer
          Light Armor Plating
                Lightning Gun
                Arc Projector
          Heavy Particle Gun
   High-powered Shotgun
                Rocket Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   
Parts Attached             67   | .   22  6   22  4   2   11  
  Power                    10   | .   2   .   4   1   1   2   
    Engine                 7    | .   .   .   4   1   .   2   
    Core                   3    | .   2   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | .   8   1   6   .   .   1   
    Treads                 11   | .   6   .   4   .   .   1   
    Leg                    5    | .   2   1   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | .   4   3   4   1   .   .   
    Device                 1    | .   .   .   1   .   .   .   
    Storage                6    | .   3   .   2   1   .   .   
    Processor              2    | .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | .   8   2   8   2   1   8   
    Energy Gun             4    | .   .   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   3   .   5   .   1   2   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               13   | .   5   2   2   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   
Parts Lost                 32   | .   2   .   9   1   .   20  
  Power                    6    | .   .   .   2   .   .   4   
  Propulsion               7    | .   .   .   3   .   .   4   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   16   | .   2   .   3   1   .   10  
  Highest Loss Streak      18   | .   1   .   4   1   .   18  
Average Slot Usage (%)     94   | .   96  93  93  97  99  89  
  Engine                   5    | .   4   .   7   14  13  6   
  Core                     6    | .   9   11  .   .   .   5   
  Treads                   15   | .   24  .   2   23  23  19  
  Leg                      11   | .   2   33  24  .   .   .   
  Device                   2    | .   .   .   4   7   7   6   
  Storage                  17   | .   17  22  18  15  15  14  
  Processor                7    | .   8   2   9   7   7   7   
  Protection               1    | .   .   2   3   .   .   .   
  Ballistic Gun            15   | .   14  9   13  23  24  24  
  Ballistic Cannon         1    | .   .   .   7   .   .   .   
  Launcher                 7    | .   11  12  1   4   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             65   | 10  43  46  65  65  55  53  
  Greatest Support         66   | 20  46  39  66  66  66  66  
  Greatest Overweight (x)  14   | .   14  1   1   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   16  16  18  18  14  14  
  Average Capacity         12   | 6   8   16  14  14  14  13  
  Most Carried             16   | 6   14  16  14  14  14  14  
  Average Carried          10   | 6   6   13  12  12  13  12  
  Final Capacity           18   | 6   16  16  18  14  14  8   
  Final Carried            14   | 6   13  13  13  14  14  6   

 Class Distribution 
--------------------
 68% | Mutant
 19% | Scavenger-Gunner
 11% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Sto Gar 
Matter Collected           1600 | 212 269 184 489 50  101 295 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2159 | 96  382 425 609 85  101 461 
  Parts                    122  | 1   32  18  44  2   4   21  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar 
Combat Hostiles Destroyed  56   | .   13  10  13  2   2   16  
  Guns                     25   | .   6   1   7   .   2   9   
  Cannons                  5    | .   .   .   5   .   .   .   
  AOE                      26   | .   7   9   1   2   .   7   
Classes Destroyed          11   | 1   3   2   3   .   .   2   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Watcher                  6    | .   3   1   2   .   .   .   
  Swarmer                  19   | .   5   3   6   .   .   5   
  Grunt                    22   | .   8   4   .   2   1   7   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   12   | .   .   2   7   .   1   2   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | 1   4   8   8   2   1   9   
  Combat Bots Only         9    | .   4   7   5   2   1   9   
Max Kills in Single Turn   3    | 1   3   2   3   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 3    | .   3   2   1   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Gar  
Damage Taken               4700 | .    431  311  1023 269  244  2422 
  Core                     974  | .    80   28   145  .    .    721  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  68   93   73   .    .    .    
Volleys Fired              141  | 4    41   17   36   6    9    28   
  Largest                  4    | 2    2    2    3    2    4    4    
  Hottest                  120  | 60   53   63   92   56   98   120  
Shots Fired                265  | 8    56   28   79   8    28   58   
  Gun                      186  | 8    48   9    40   6    28   47   
  Cannon                   34   | .    .    .    34   .    .    .    
  Launcher                 45   | .    8    19   5    2    .    11   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  206  | 4    48   9    74   6    28   37   
  Thermal                  6    | 4    .    .    .    .    .    2    
  Explosive                22   | .    7    2    .    2    .    11   
  Electromagnetic          31   | .    1    17   5    .    .    8    
  Robot Hit Streak         17   | 3    6    7    10   3    17   11   
  Robot Miss Streak        4    | 1    3    4    4    4    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           172  | 5    34   17   48   4    19   45   
  Core Hits                117  | 2    26   16   27   3    6    37   
  Critical Hits            3    | .    .    .    3    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4599 | 47   825  717  959  178  343  1530 
  Guns                     1899 | 47   382  51   376  31   343  669  
  Cannons                  387  | .    .    .    387  .    .    .    
  Explosions               2313 | .    443  666  196  147  .    861  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2151 | 14   382  51   763  31   343  567  
  Thermal                  191  | 33   .    98   43   .    .    17   
  Explosive                1507 | .    426  38   35   147  .    861  
  Electromagnetic          750  | .    17   530  118  .    .    85   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    5    .    .    .    
    Message Errors         3    | .    .    .    3    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            63   | .    .    8    54   .    .    1    
  Projectiles              6    | .    .    .    6    .    .    .    
  Explosions               57   | .    .    8    48   .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      460  | .    68   66   271  .    .    55   
  Shots                    21   | .    4    5    9    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        223  | .    7    4    45   9    141  223  
  Average Temperature      42   | .    2    2    13   6    59   60   
  Received Heat Transfer   912  | .    108  36   144  162  93   369  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         362  | 75   .    150  100  .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    1    2    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar 
Peak Influence             502  | 5   273 352 502 253 191 498 
  Initial                  200  | .   3   .   148 200 115 124 
  Average                  172  | 2   74  128 328 231 138 241 
Maximum Alert Level        2    | .   1   1   2   1   .   2   
  Low Security (%)         70   | 100 98  85  27  8   100 64  
  Level 1                  19   | .   1   14  43  91  .   13  
  Level 2                  9    | .   .   .   29  .   .   22  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   5   .   1   1   .   
  Investigation            3    | .   1   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   3   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto Gar 
Distress Signals           4    | .   1   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              84   | .   21  17  17  2   2   25  
  Peak Tracking Total      9    | .   5   5   7   2   2   9   
  Tactical Retreats        3    | .   .   1   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar 
Traps Triggered            5    | .   4   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto Gar 
Machines Disabled          6    | .   .   2   4   .   .   .   
  Max in Single Turn       2    | .   .   2   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto Gar 
Machines Accessed          14   | .   6   4   3   .   1   .   
  Terminals                8    | .   5   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                29   | .   15  8   5   .   1   .   
  Successful               24   | .   12  6   5   .   1   .   
  Failed                   5    | .   3   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                17   | .   12  2   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   3   1   2   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             14   | .   10  1   3   .   .   .   
  Record                   9    | .   5   1   3   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   .   
  Scan Component           2    | .   1   .   1   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   2   2   .   .   .   
  Full Trace Events        3    | .   1   1   1   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   
  Time                     52   | .   26  .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Gar  
Turns Passed               3000 | 28   1239 384  750  170  134  295  
Spaces Moved               1530 | 13   663  211  374  90   62   117  
  Core                     2    | .    1    .    .    .    .    1    
  Treads                   883  | .    583  .    32   90   62   116  
  Legs                     645  | 13   79   211  342  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  160  160  160  
  Average Speed            152  | 120  159  149  137  160  160  163  
  Slowest Speed            750  | 120  750  150  180  160  160  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 2    58   26   35   4    10   29   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          191  | .    48   20   55   17   .    51   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    .    .    
  AOE                      187  | .    48   20   51   17   .    51   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto Gar 
Total                      1964 | 18  789 255 536 107 80  179 
  Wait                     156  | .   35  7   83  5   5   21  
  Move                     1524 | 12  662 210 373 89  61  117 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | 1   12  6   14  3   1   1   
  Fast Attach              24   | .   16  3   3   1   1   .   
  Attach                   33   | .   4   3   14  2   .   10  
  Detach                   12   | .   6   2   3   .   .   1   
  Swap                     10   | .   2   .   5   1   1   1   
  Drop                     26   | 1   11  7   5   .   2   .   
  Fire                     141  | 4   41  17  36  6   9   28  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   29 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Repaired Grenade Launcher?
  325 | -10/Materials | Build established: Mutant
  812 | -10/Materials | Discovered new exit (range 17)
 1268 | -10/Materials | Entered another Materials area
 1268 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1556 | -9/Materials  | Discovered new exit (range 15)
 1643 | -9/Materials  | Destroyed 7 combat bots
 1652 | -9/Materials  | Entered another Materials area
 1652 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1688 | -8/Materials  | Repaired Assault Rifle?
 1943 | -8/Materials  | Lost 3 parts (1p1n1w)
 2001 | -8/Materials  | Lost 4 parts (1n1u2w)
 2276 | -8/Materials  | Discovered new exit (range 5)
 2297 | -8/Materials  | Build established: Gunner
 2402 | -8/Materials  | Entered Factory
 2402 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2481 | -7/Factory    | Discovered new exit (range 15)
 2572 | -7/Factory    | Entered Storage
 2639 | -7/Storage    | Build established: Scavenger-Gunner
 2648 | -7/Storage    | Garrison activated, responded to threat
 2704 | -7/Storage    | Identified exit to Garrison
 2706 | -7/Storage    | Entered Garrison
 2752 | -7/Garrison   | Triggered checkpoint
 2790 | -7/Garrison   | Triggered checkpoint
 2926 | -7/Garrison   | Triggered checkpoint
 2957 | -7/Garrison   | Triggered checkpoint
 2980 | -7/Garrison   | Triggered checkpoint
 2981 | -7/Garrison   | Destroyed 9 combat bots
 2987 | -7/Garrison   | Core integrity fell below 50%
 2996 | -7/Garrison   | Core integrity fell below 20%
 3001 | -7/Garrison   | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
02972_ Acquired 68 matter.
02973_ Acquired 54 matter.
02978_ Lgt. Deuterium Engine destroyed.
02979_ The unstable cave ceiling collapses.
02979_ Gatling Laser crushed.
02980_ Beams of light sweep through the air. An alarm sounds.
02980_ Imp. Treads destroyed.
02980_ Arc Projector destroyed.
02980_ Ion Engine destroyed.
02980_ Particle Gun destroyed.
02984_ Identified Hvy. Particle Gun.
02984_ Imp. Sensor Array permanently disabled.
02984_ Malfunction: Power surge.
02985_ Broken Imp. Sensor Array destroyed.
02989_ S-27 Virus destroyed.
02989_ Faulty Hvy. Particle Gun destroyed.
02989_ Lightning Gun destroyed.
02999_ S-27 Virus destroyed.
02999_ Lrg. Storage Unit destroyed.
03000_ ALERT: Garrison interior compromised.

 Map 
-----
+----------------------------------------------------+
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| ???????#  #?## ##       #????????????????????????? |
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|         ^              ##????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                40
Armor Integrity Analysis   33
Recoil Reduction           3

 Item Schematics 
-----------------
 Sml. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              DerelictModifiedSystem
  Manual?         0
Play Time         01:38:57
  Cumulative      9.1 hours
  Start           2021.07.08 @ 21:44:53
  End             2021.07.17 @ 23:15:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b78d3113-49d2-461d-be20-415b258f6b56