Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 23:15:46 Player: Bathcat Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2081) 2081 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 5497 Bonus ------- High Alert Combat Kills 101 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 168/300 Energy 63/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Transmission Jammer Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Sensor Array Armor Integrity Analyzer > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Light Treads Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Transmission Jammer Light Armor Plating Lightning Gun Arc Projector Heavy Particle Gun High-powered Shotgun Rocket Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 2 | . . . 1 1 . . Parts Attached 67 | . 22 6 22 4 2 11 Power 10 | . 2 . 4 1 1 2 Engine 7 | . . . 4 1 . 2 Core 3 | . 2 . . . 1 . Reactor . | . . . . . . . Propulsion 16 | . 8 1 6 . . 1 Treads 11 | . 6 . 4 . . 1 Leg 5 | . 2 1 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 4 3 4 1 . . Device 1 | . . . 1 . . . Storage 6 | . 3 . 2 1 . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 29 | . 8 2 8 2 1 8 Energy Gun 4 | . . . . . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 3 . 5 . 1 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 13 | . 5 2 2 2 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 32 | . 2 . 9 1 . 20 Power 6 | . . . 2 . . 4 Propulsion 7 | . . . 3 . . 4 Utility 3 | . . . 1 . . 2 Weapon 16 | . 2 . 3 1 . 10 Highest Loss Streak 18 | . 1 . 4 1 . 18 Average Slot Usage (%) 94 | . 96 93 93 97 99 89 Engine 5 | . 4 . 7 14 13 6 Core 6 | . 9 11 . . . 5 Treads 15 | . 24 . 2 23 23 19 Leg 11 | . 2 33 24 . . . Device 2 | . . . 4 7 7 6 Storage 17 | . 17 22 18 15 15 14 Processor 7 | . 8 2 9 7 7 7 Protection 1 | . . 2 3 . . . Ballistic Gun 15 | . 14 9 13 23 24 24 Ballistic Cannon 1 | . . . 7 . . . Launcher 7 | . 11 12 1 4 5 . Naked Turns . | . . . . . . . Heaviest Build 65 | 10 43 46 65 65 55 53 Greatest Support 66 | 20 46 39 66 66 66 66 Greatest Overweight (x) 14 | . 14 1 1 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 6 16 16 18 18 14 14 Average Capacity 12 | 6 8 16 14 14 14 13 Most Carried 16 | 6 14 16 14 14 14 14 Average Carried 10 | 6 6 13 12 12 13 12 Final Capacity 18 | 6 16 16 18 14 14 8 Final Carried 14 | 6 13 13 13 14 14 6 Class Distribution -------------------- 68% | Mutant 19% | Scavenger-Gunner 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Gar Matter Collected 1600 | 212 269 184 489 50 101 295 Remotely . | . . . . . . . Salvage Created 2159 | 96 382 425 609 85 101 461 Parts 122 | 1 32 18 44 2 4 21 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 56 | . 13 10 13 2 2 16 Guns 25 | . 6 1 7 . 2 9 Cannons 5 | . . . 5 . . . AOE 26 | . 7 9 1 2 . 7 Classes Destroyed 11 | 1 3 2 3 . . 2 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 2 | 1 . . 1 . . . Watcher 6 | . 3 1 2 . . . Swarmer 19 | . 5 3 6 . . 5 Grunt 22 | . 8 4 . 2 1 7 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . . 1 Sentry 12 | . . 2 7 . 1 2 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | 1 4 8 8 2 1 9 Combat Bots Only 9 | . 4 7 5 2 1 9 Max Kills in Single Turn 3 | 1 3 2 3 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded 3 | . 3 2 1 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Damage Taken 4700 | . 431 311 1023 269 244 2422 Core 974 | . 80 28 145 . . 721 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 68 93 73 . . . Volleys Fired 141 | 4 41 17 36 6 9 28 Largest 4 | 2 2 2 3 2 4 4 Hottest 120 | 60 53 63 92 56 98 120 Shots Fired 265 | 8 56 28 79 8 28 58 Gun 186 | 8 48 9 40 6 28 47 Cannon 34 | . . . 34 . . . Launcher 45 | . 8 19 5 2 . 11 Special . | . . . . . . . Kinetic 206 | 4 48 9 74 6 28 37 Thermal 6 | 4 . . . . . 2 Explosive 22 | . 7 2 . 2 . 11 Electromagnetic 31 | . 1 17 5 . . 8 Robot Hit Streak 17 | 3 6 7 10 3 17 11 Robot Miss Streak 4 | 1 3 4 4 4 3 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 172 | 5 34 17 48 4 19 45 Core Hits 117 | 2 26 16 27 3 6 37 Critical Hits 3 | . . . 3 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4599 | 47 825 717 959 178 343 1530 Guns 1899 | 47 382 51 376 31 343 669 Cannons 387 | . . . 387 . . . Explosions 2313 | . 443 666 196 147 . 861 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2151 | 14 382 51 763 31 343 567 Thermal 191 | 33 . 98 43 . . 17 Explosive 1507 | . 426 38 35 147 . 861 Electromagnetic 750 | . 17 530 118 . . 85 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Effects 5 | . . . 5 . . . Message Errors 3 | . . . 3 . . . Data Loss (minor) 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 63 | . . 8 54 . . 1 Projectiles 6 | . . . 6 . . . Explosions 57 | . . 8 48 . . 1 Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 460 | . 68 66 271 . . 55 Shots 21 | . 4 5 9 . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 223 | . 7 4 45 9 141 223 Average Temperature 42 | . 2 2 13 6 59 60 Received Heat Transfer 912 | . 108 36 144 162 93 369 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 362 | 75 . 150 100 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 1 2 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Peak Influence 502 | 5 273 352 502 253 191 498 Initial 200 | . 3 . 148 200 115 124 Average 172 | 2 74 128 328 231 138 241 Maximum Alert Level 2 | . 1 1 2 1 . 2 Low Security (%) 70 | 100 98 85 27 8 100 64 Level 1 19 | . 1 14 43 91 . 13 Level 2 9 | . . . 29 . . 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 5 . 1 1 . Investigation 3 | . 1 2 . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 3 . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 21 17 17 2 2 25 Peak Tracking Total 9 | . 5 5 7 2 2 9 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Traps Triggered 5 | . 4 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Disabled 6 | . . 2 4 . . . Max in Single Turn 2 | . . 2 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Accessed 14 | . 6 4 3 . 1 . Terminals 8 | . 5 1 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 29 | . 15 8 5 . 1 . Successful 24 | . 12 6 5 . 1 . Failed 5 | . 3 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 17 | . 12 2 3 . . . Fabricators . | . . . . . . . Repair Stations 6 | . 3 1 2 . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 10 1 3 . . . Record 9 | . 5 1 3 . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 2 2 . . . Full Trace Events 3 | . 1 1 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 52 | . 26 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Gar Turns Passed 3000 | 28 1239 384 750 170 134 295 Spaces Moved 1530 | 13 663 211 374 90 62 117 Core 2 | . 1 . . . . 1 Treads 883 | . 583 . 32 90 62 116 Legs 645 | 13 79 211 342 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 160 Average Speed 152 | 120 159 149 137 160 160 163 Slowest Speed 750 | 120 750 150 180 160 160 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 2 58 26 35 4 10 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 191 | . 48 20 55 17 . 51 Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE 187 | . 48 20 51 17 . 51 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Total 1964 | 18 789 255 536 107 80 179 Wait 156 | . 35 7 83 5 5 21 Move 1524 | 12 662 210 373 89 61 117 Hop . | . . . . . . . Pick Up 38 | 1 12 6 14 3 1 1 Fast Attach 24 | . 16 3 3 1 1 . Attach 33 | . 4 3 14 2 . 10 Detach 12 | . 6 2 3 . . 1 Swap 10 | . 2 . 5 1 1 1 Drop 26 | 1 11 7 5 . 2 . Fire 141 | 4 41 17 36 6 9 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Repaired Grenade Launcher? 325 | -10/Materials | Build established: Mutant 812 | -10/Materials | Discovered new exit (range 17) 1268 | -10/Materials | Entered another Materials area 1268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1556 | -9/Materials | Discovered new exit (range 15) 1643 | -9/Materials | Destroyed 7 combat bots 1652 | -9/Materials | Entered another Materials area 1652 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1688 | -8/Materials | Repaired Assault Rifle? 1943 | -8/Materials | Lost 3 parts (1p1n1w) 2001 | -8/Materials | Lost 4 parts (1n1u2w) 2276 | -8/Materials | Discovered new exit (range 5) 2297 | -8/Materials | Build established: Gunner 2402 | -8/Materials | Entered Factory 2402 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2481 | -7/Factory | Discovered new exit (range 15) 2572 | -7/Factory | Entered Storage 2639 | -7/Storage | Build established: Scavenger-Gunner 2648 | -7/Storage | Garrison activated, responded to threat 2704 | -7/Storage | Identified exit to Garrison 2706 | -7/Storage | Entered Garrison 2752 | -7/Garrison | Triggered checkpoint 2790 | -7/Garrison | Triggered checkpoint 2926 | -7/Garrison | Triggered checkpoint 2957 | -7/Garrison | Triggered checkpoint 2980 | -7/Garrison | Triggered checkpoint 2981 | -7/Garrison | Destroyed 9 combat bots 2987 | -7/Garrison | Core integrity fell below 50% 2996 | -7/Garrison | Core integrity fell below 20% 3001 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02972_ Acquired 68 matter. 02973_ Acquired 54 matter. 02978_ Lgt. Deuterium Engine destroyed. 02979_ The unstable cave ceiling collapses. 02979_ Gatling Laser crushed. 02980_ Beams of light sweep through the air. An alarm sounds. 02980_ Imp. Treads destroyed. 02980_ Arc Projector destroyed. 02980_ Ion Engine destroyed. 02980_ Particle Gun destroyed. 02984_ Identified Hvy. Particle Gun. 02984_ Imp. Sensor Array permanently disabled. 02984_ Malfunction: Power surge. 02985_ Broken Imp. Sensor Array destroyed. 02989_ S-27 Virus destroyed. 02989_ Faulty Hvy. Particle Gun destroyed. 02989_ Lightning Gun destroyed. 02999_ S-27 Virus destroyed. 02999_ Lrg. Storage Unit destroyed. 03000_ ALERT: Garrison interior compromised. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? #???????????????????????????? | | ??????????????????? #???????????????????????????? | | ??????????????????? #? ??????????????????????? | | ?????????????????## ## ####??????????????????? | | ?????????????????# ##???????????????? | | ????????????????? ???????????????? | | ????????????????? ? ???????????????? | | ?????????????????# [ ## #? #????????????????? | | ???????????????### %^## ## ###??????????????? | | ???????????????# = #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????? ? ???????????????? | | ?????????????????# ## #?? ####?????????????? | | ???????########### ##[* ## #?????????????? | | ???????# *Y=!% # # #???????????? | | ???????# %=%[l ????????? | | ???????# ###### = !%=l@ # #?????????????? | | ???????? #???# # #s ## #??????????????? | | ???????# #??# # # # #??? ###??????????????? | | ???????# #??### ######?????????????????????? | | ???????# ## ### # # #????????????????????????? | | ???????# ## #????????????????????????? | | ???????# #?## ## #????????????????????????? | | ######## ####### #????????????????????????? | | ^ ##????????????????????????? | | ##?????????????????????????? | | ####### ######### # ##??????????????????????????? | | #?????# #???????### #???????????????????????????? | | #?????# #?????????# #???????????????????????????? | | #?????# #?????????# #???????????????????????????? | | #?????# #?????????# #???????????????????????????? | | #?????# #?????????# #???????????????????????????? | | #?????# #?????????# #???????????????????????????? | | #?????# #?????????# #???????????????????????????? | | #?????# #?????????# #???????????????????????????? | | #?????# ###?????### #???????????????????????????? | | #?????# #?????# =#???????????????????????????? | | #?????# #?????# #???????????????????????????? | | #?????# #?????# #???????????????????????????? | | ##?????# ###?????### #???????????????????????????? | | ???????# #?????????#=#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed DerelictModifiedSystem Manual? 0 Play Time 01:38:57 Cumulative 9.1 hours Start 2021.07.08 @ 21:44:53 End 2021.07.17 @ 23:15:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b78d3113-49d2-461d-be20-415b258f6b56