Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 23:31:33 Player: User Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2538) 2538 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 4946 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 164/300 Energy 153/160 System Corruption 0% Temperature Cool (291) Movement Treading (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Beam Rifle Heavy Particle Cannon Datajack > --- INVENTORY (10) --- Improved Heat Sink Compact Battery (300) Utility Shielding Improved Medium Armor Plating Relay Coupler [NC] (31) Relay Coupler [Swarmer] (36) Relay Coupler [Specialist] (24) Relay Coupler [Hunter] (18) Heavy EM Pulse Gun Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Particle Cannon Datajack > --- INVENTORY -------- Improved Heat Sink Compact Battery Utility Shielding Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Specialist] Relay Coupler [Hunter] Heavy EM Pulse Gun Flak Cannon [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 68 | 5 5 15 26 17 Power 8 | . . 1 5 2 Engine 5 | . . 1 4 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 16 | 2 1 2 9 2 Treads 5 | . . . 3 2 Leg 11 | 2 1 2 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 2 4 6 5 Device 3 | . 1 1 1 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 12 | . . 3 4 5 Artifact . | . . . . . Weapon 26 | 2 2 8 6 8 Energy Gun 14 | 2 2 4 2 4 Energy Cannon 7 | . . 3 2 2 Ballistic Gun 2 | . . 1 1 . Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 40 | . 2 12 15 11 Power 6 | . . 2 2 2 Propulsion 11 | . 1 2 5 3 Utility 7 | . . 3 2 2 Weapon 16 | . 1 5 6 4 Highest Loss Streak 8 | . 1 7 8 7 Average Slot Usage (%) 90 | . 94 85 91 89 Engine 10 | . 13 5 14 3 Core 2 | . . . 1 14 Treads 9 | . . . 15 20 Leg 13 | . 28 21 7 . Device 5 | . 10 6 4 . Storage 10 | . 14 11 8 9 Protection 11 | . . 12 13 17 Energy Gun 14 | . 27 14 8 13 Energy Cannon 7 | . . 11 9 6 Ballistic Gun 1 | . . 2 1 . Ballistic Cannon 2 | . . . 5 1 Naked Turns . | . . . . . Heaviest Build 50 | 7 22 32 46 50 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 10 | . 1 3 10 2 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 5 9 10 9 10 Most Carried 10 | 4 10 10 10 10 Average Carried 8 | 2 8 8 8 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 3 8 10 10 10 Class Distribution -------------------- 42% | Scavenger-Tank 34% | Mutant 12% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1189 | 203 96 178 479 233 Remotely . | . . . . . Salvage Created 2937 | . 354 652 1470 461 Parts 163 | . 16 48 74 25 Haulers Intercepted 4 | . . 1 3 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 50 | . 9 12 20 9 Melee 1 | . . . . 1 Guns 29 | . 9 9 7 4 Cannons 19 | . . 3 13 3 AOE 1 | . . . . 1 Classes Destroyed 11 | . 4 3 3 1 Worker 2 | . . . 2 . Builder 3 | . . 2 1 . Hauler 4 | . . 1 3 . Recycler 3 | . . . 3 . Operator 2 | . 1 . 1 . Watcher 7 | . 1 3 3 . Swarmer 9 | . 3 3 3 . Grunt 24 | . 6 6 8 4 Brawler 1 | . . . . 1 Duelist 2 | . . . 2 . Sentry 14 | . . 3 7 4 Best Kill Streak 6 | . 4 6 4 4 Combat Bots Only 6 | . 4 6 3 4 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4265 | . 334 853 1712 1366 Core 682 | . 66 53 273 290 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 73 86 . . Volleys Fired 205 | . 43 48 83 31 Largest 3 | . 2 3 3 3 Hottest 176 | . 100 173 164 176 Shots Fired 451 | . 85 108 189 69 Gun 275 | . 85 71 80 39 Cannon 176 | . . 37 109 30 Launcher . | . . . . . Special . | . . . . . Kinetic 79 | . . 20 46 13 Thermal 252 | . 85 57 79 31 Explosive . | . . . . . Electromagnetic 120 | . . 31 64 25 Robot Hit Streak 12 | . 9 12 6 8 Robot Miss Streak 7 | . 5 4 7 2 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 250 | . 48 61 98 43 Core Hits 122 | . 21 25 57 19 Critical Hits 4 | . . 1 3 . Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4832 | . 649 889 2359 935 Guns 2191 | . 647 545 627 372 Cannons 2282 | . . 309 1507 466 Explosions 351 | . . 35 220 96 Melee . | . . . . . Ramming 8 | . 2 . 5 1 Kinetic 691 | . . 107 468 116 Thermal 2735 | . 647 476 1005 607 Explosive . | . . . . . Electromagnetic 1398 | . . 306 881 211 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 . . . Average Corruption 4 | . 4 . . . Corruption Purged . | . . . . . Effects 26 | . 26 . . . Message Errors 3 | . 3 . . . Matter Fused 3 | . 3 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 5 | . 5 . . . Data Loss (minor) 5 | . 5 . . . Targeting Errors 9 | . 9 . . . Overload Shots . | . . . . . Overflow Damage 88 | . . 14 69 5 Projectiles 74 | . . . 69 5 Explosions 14 | . . 14 . . Melee . | . . . . . Knockbacks 11 | . . . 10 1 Impact . | . . . . . Kinetic 10 | . . . 9 1 Secondary 1 | . . . 1 . Self-Inflicted Damage 254 | . 1 . 99 154 Shots 3 | . . . 1 2 Rammed 2 | . 1 . 1 . Targets Rammed 4 | . 1 . 2 1 Kicked . | . . . . . Crushed 2 | . . . 1 1 Highest Temperature 699 | . 120 440 437 699 Average Temperature 167 | . 37 134 151 290 Received Heat Transfer 1716 | . 138 318 702 558 Effects 73 | . . 4 9 60 Shutdowns 22 | . . . 5 17 Energy Bleed 7 | . . . 1 6 Interference 6 | . . . . 6 Matter Decay 8 | . . . 1 7 Short Circuit 9 | . . . 2 7 Damage (minor) 9 | . . 4 . 5 Damage (major) 10 | . . . . 10 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 2 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 1 2 Heat Transferred 5486 | . 1818 1062 1631 975 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 1 3 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 542 | . 194 242 307 542 Initial 144 | . . 39 1 144 Average 175 | . 84 125 176 384 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 70 | 100 100 96 65 4 Level 1 19 | . . 3 34 31 Level 2 9 | . . . . 63 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 22 18 38 15 Peak Tracking Total 6 | . 4 3 4 6 Tactical Retreats 6 | . 1 . 3 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 10 | . 4 . 2 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 8 | . . . 5 3 Max in Single Turn 3 | . . . 3 2 Garrison Relay 1 | . . . . 1 Phase Generator 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 14 | . 7 1 6 . Terminals 10 | . 5 1 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 16 2 21 . Successful 27 | . 10 . 17 . Failed 12 | . 6 2 4 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 10 2 15 . Fabricators . | . . . . . Repair Stations 8 | . 4 . 4 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 17 | . 5 . 12 . Record 5 | . 1 . 4 . Branch Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Dispatch Records 2 | . 2 . . . Transport Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 3 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 1 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 78 | . 26 . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat . | . . . . . Combat 2 | . . . . 2 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3864 | 57 780 827 1627 573 Spaces Moved 1894 | 45 430 421 757 241 Core 20 | 13 . . 7 . Treads 786 | . . . 545 241 Legs 1088 | 32 430 421 205 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 160 Average Speed 156 | 99 141 150 166 176 Slowest Speed 550 | 120 150 210 550 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 79 38 53 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 127 | . . 3 31 93 Melee . | . . . . . Projectile 13 | . . . 13 . AOE 114 | . . 3 18 93 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2401 | 57 517 523 978 326 Wait 103 | . 26 16 52 9 Move 1890 | 44 429 420 756 241 Hop . | . . . . . Pick Up 96 | 8 11 19 43 15 Fast Attach . | . . . . . Attach 55 | 5 5 14 21 10 Detach . | . . . . . Swap 13 | . . 1 5 7 Drop 29 | . 2 5 16 6 Fire 205 | . 43 48 83 31 Melee 2 | . . . . 2 Ram . | . . . . . Kick 1 | . 1 . . . Crush 3 | . . . 2 1 Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 454 | -10/Materials | Repaired Med. Laser 557 | -10/Materials | Discovered new exit (range 13) 723 | -10/Materials | Discovered new exit (range 11) 784 | -10/Materials | Discovered new exit (range 15) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 989 | -9/Materials | Discovered new exit (range 13) 1175 | -9/Materials | Lost 7 parts (1p2n1u3w) 1279 | -9/Materials | Discovered new exit (range 8) 1575 | -9/Materials | Discovered new exit (range 16) 1665 | -9/Materials | Entered another Materials area 1665 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1833 | -8/Materials | Lost 3 parts (1n2w) 1913 | -8/Materials | Lost 4 parts (1n2u1w) 2207 | -8/Materials | Lost 8 parts (2p3n3w) 2393 | -8/Materials | Repaired Core Shielding 2436 | -8/Materials | Repaired Lrg. Storage Unit 2716 | -8/Materials | Build established: Scavenger-Tank 3201 | -8/Materials | Identified exit to Garrison 3292 | -8/Materials | Entered Garrison 3320 | -8/Garrison | Phase Generator disabled 3377 | -8/Garrison | Core integrity fell below 50% 3453 | -8/Garrison | Lost 7 parts (2n1u4w) 3614 | -8/Garrison | Triggered checkpoint 3684 | -8/Garrison | Garrison Relay disabled 3788 | -8/Garrison | Triggered checkpoint 3816 | -8/Garrison | Triggered checkpoint 3816 | -8/Garrison | Triggered checkpoint 3843 | -8/Garrison | Core integrity fell below 20% 3865 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Dropped Imp. Light Armor Plating. Acquired Imp. Medium Armor Plating. Beams of light sweep through the air. An alarm sounds. G-47 Trooper destroyed. Lgt. Nuclear Core destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-20). Beam Rifle permanently disabled. Overheating: Short circuit. Overheating: Core damaged (-99). Jacked G-47 Trooper... >>parse_system Reading system data... Overheating: System interference. Hvy. Particle Cannon temporarily disabled. Overheating: Matter decay (-25). Overheating: Energy bleed (-31). Power failure, Lgt. Nuclear Core shutdown. Lgt. Treads destroyed. Overheating: Energy bleed (-33). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###????#####?????????????????????? | | ????????????????! !????# !!#???????#####?????????? | | ????????????????! !????#! !#???????#"""#?????????? | | ????????????????! !????# !!#???????# "#?????????? | | ????????????????# #????## ########## "#?????????? | | ????????????????# #?????# [ == #?????????? | | ????????????????# #?????# ###### ### #?????????? | | ????????????????# #?????# #????# #?#"""#?????????? | | ????????????????# #?????#@#????# #?#####?????????? | | ???????????????## ##???## ##???# #???????????????? | | ???????????????# #???# g #???# #???????????????? | | ??????## ##### #####g ##### #???????????????? | | ??????+ *%= g #???????????????? | | ??????########################## #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ????????#####??????????????????# #???????????????? | | ????????# # #???####???????????# #???????????????? | | ????##### # ##### ############# ##########??????? | | ????# #??????? | | ????# #??????? | | ????# ^^ #??????? | | ????# # # ##### ##### ##### ###### #??????? | | ????# # # #???# #???# #???# #?????? #??????? | | ????## ######???# #???## ##???# #????????#??????? | | ###### ######???# ###### #????# #???????????????? | | # # ##??# #????# ???????????????? | | # # # # #?## ###### #????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Challenges ------------ None Game ------ Seed PlasmaDamperLance Manual? 0 Play Time 00:50:31 Cumulative 6.7 hours Start 2021.07.13 @ 22:41:30 End 2021.07.13 @ 23:31:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7cfd362-2a69-45ff-b8ff-704dc502be14