Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 16:07:22

Player: trisiak

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (24)       4800
Robots Destroyed (343)     1715
Value Destroyed (18331)    18331
Prototype IDs (73)         1460
Alien Tech Used (4)        800
Bonus (11196)              11196
              TOTAL SCORE: 42302

 Bonus
-------
Triggered High Security    500
Triggered Max Security     2000
High Alert Combat Kills    2632
Follower Combat Kills      664
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1214
Used Core Reset Matrix     3000
Friendly Fire              -714

 Cogmind 
---------
Core Integrity             0/1450
Matter                     121/300
Energy                     78/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (12) -----
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
       Advanced ECM Suite
                Antimissile System
                Quantum Rifle
                HERF Cannon

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
        Armored Medium Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Energy Well
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Phase Shifter
       Improved Medium Armor Plating
       Improved Powered Armor
          Light Regenerative Plating
       Improved Focal Shield
       Advanced Force Field
>               --- WEAPON -----------
                Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
>               --- INVENTORY --------
          Heavy Antimatter Reactor
           Mini Fusion Reactor
          Heavy Siege Treads
  High-capacity Storage Unit
       Advanced Terrain Scanner
                Seismic Detector
       Improved Particle Charger
       Improved Weapon Cycler
       Improved Medium Armor Plating
      Makeshift Ablative Armor
       Advanced Thermal Shield
                Phase Gun
                Vortex Rail
                HERF Cannon
                Latent Energy Streamer
                Micro-nuke Launcher
                Micro-nuke Launcher
      Makeshift Hammer
[Rating: 176]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
  Artifact                 Spacefold Activator
Weapon                     Phase Cannon
  Energy Gun               Quantum Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Qua Sec 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   2   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   2   2   .   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             825  | 2   11  7   12  6   55  34  18  2   65  92  9   11  5   45  55  83  29  18  40  48  54  112 4   8   
  Power                    64   | .   1   1   .   .   7   1   .   .   7   10  .   .   .   6   7   2   .   2   1   3   1   14  .   1   
    Engine                 28   | .   1   .   .   .   7   1   .   .   4   7   .   .   .   5   3   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   1   .   .   .   .   .   .   2   2   .   .   .   1   4   1   .   2   .   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   3   1   14  .   1   
  Propulsion               87   | .   2   2   7   .   14  2   .   .   6   7   1   1   .   5   4   9   3   2   5   2   2   11  1   1   
    Treads                 44   | .   2   .   .   .   8   .   .   .   3   5   .   .   .   .   1   5   2   2   4   1   2   9   .   .   
    Leg                    12   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   1   1   .   
    Wheel                  25   | .   .   2   3   .   6   2   .   .   1   2   1   1   .   1   .   3   1   .   1   .   .   1   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  379  | 1   1   1   1   .   14  13  12  .   31  37  5   2   .   23  32  42  14  8   16  36  29  56  1   4   
    Device                 272  | 1   .   .   .   .   8   10  7   .   20  21  5   2   .   16  27  30  11  7   10  33  22  40  .   2   
    Storage                26   | .   1   .   1   .   .   .   1   .   3   4   .   .   .   2   4   4   .   1   2   .   .   3   .   .   
    Processor              12   | .   .   1   .   .   1   .   1   .   1   2   .   .   .   .   .   2   .   .   1   .   2   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             66   | .   .   .   .   .   5   3   3   .   7   10  .   .   .   5   1   5   3   .   3   3   5   13  .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   295  | 1   7   3   4   6   20  18  6   2   21  38  3   8   5   11  12  30  12  6   18  7   22  31  2   2   
    Energy Gun             99   | .   .   .   .   .   4   4   4   .   7   7   1   2   1   6   5   16  6   3   8   1   10  12  .   2   
    Energy Cannon          79   | .   .   .   2   3   1   4   1   2   5   22  1   5   3   4   6   3   2   1   2   2   2   7   1   .   
    Ballistic Gun          28   | 1   3   2   2   3   12  2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Launcher               25   | .   1   .   .   .   .   1   .   .   4   2   .   1   .   1   .   2   .   .   5   .   3   5   .   .   
    Special Weapon         3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          24   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   7   7   1   .   
    Slashing Weapon        31   | .   .   .   .   .   3   7   1   .   2   6   1   .   1   .   .   7   3   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   3   .   5   1   .   .   .   2   .   .   .   1   2   2   .   .   7   3   1   2   1   .   
  Corrupted Parts          9    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   3   .   .   1   1   .   .   .   .   .   .   
    System Corruption      55   | .   .   .   .   .   .   .   .   .   12  8   .   .   .   20  .   .   10  5   .   .   .   .   .   .   
Parts Lost                 98   | .   .   .   .   1   6   .   .   .   18  4   .   .   .   5   14  2   2   1   .   .   5   36  .   4   
  Power                    17   | .   .   .   .   1   1   .   .   .   4   2   .   .   .   .   2   .   .   1   .   .   .   6   .   .   
  Propulsion               23   | .   .   .   .   .   2   .   .   .   2   1   .   .   .   3   5   .   1   .   .   .   .   5   .   4   
  Utility                  41   | .   .   .   .   .   1   .   .   .   9   1   .   .   .   2   4   2   1   .   .   .   3   18  .   .   
  Weapon                   17   | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   2   7   .   .   
  Highest Loss Streak      19   | .   .   .   .   1   2   .   .   .   11  2   .   .   .   3   9   1   1   1   .   .   1   19  .   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Average Slot Usage (%)     89   | .   99  100 95  84  87  86  84  69  79  88  85  80  78  90  97  94  95  100 97  94  94  86  20  21  
  Engine                   6    | .   14  .   .   .   15  15  15  15  7   7   13  13  13  10  4   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   13  14  14  .   .   .   .   3   1   .   .   .   1   5   6   5   7   7   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   1   5   2   1   5   9   9   .   .   
  Treads                   10   | .   26  15  .   .   9   1   .   .   5   17  2   .   .   .   .   7   13  21  21  20  19  13  .   .   
  Leg                      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   10  17  .   .   .   .   .   .   .   7   7   
  Wheel                    5    | .   .   12  27  28  7   7   7   7   4   4   16  13  13  6   .   6   2   .   .   .   .   .   4   3   
  Device                   17   | .   14  13  .   .   6   17  22  23  8   17  13  13  13  18  23  22  22  24  25  31  23  23  .   .   
  Storage                  7    | .   14  14  14  14  9   7   7   7   6   4   6   6   6   6   10  7   10  6   6   5   4   4   .   .   
  Processor                5    | .   .   .   10  .   .   .   6   7   7   .   6   6   6   6   4   8   10  10  10  10  16  10  3   3   
  Protection               7    | .   .   .   .   .   10  12  .   .   8   9   6   6   6   5   5   11  8   10  8   4   6   9   .   .   
  Energy Gun               5    | .   .   .   .   .   2   3   11  .   7   2   3   .   .   7   4   9   9   12  10  10  10  7   .   .   
  Energy Cannon            6    | .   .   .   .   1   1   3   7   .   8   14  8   12  11  5   7   3   2   .   .   2   .   2   .   .   
  Ballistic Gun            3    | .   17  27  27  26  19  10  .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   3   4   3   7   1   1   6   6   6   6   4   1   .   .   .   .   .   .   .   .   
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   4   
Heaviest Build             277  | 14  52  50  208 216 230 259 255 235 262 277 103 99  99  107 115 130 129 118 126 131 155 168 14  4   
  Greatest Support         190  | 20  40  40  60  32  43  28  28  28  58  108 56  56  56  70  70  148 132 114 114 111 116 190 3   3   
  Greatest Overweight (x)  23   | .   1   3   6   6   14  22  9   8   23  4   2   1   1   6   5   7   7   1   1   1   1   1   4   1   
  Average Overweight (x)   2    | .   .   1   1   6   12  9   8   7   4   2   1   1   1   1   1   2   2   .   .   .   1   .   .   .   
Largest Inventory Capacity 35   | 8   20  20  35  35  35  35  35  35  35  35  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Average Capacity         22   | 8   17  20  23  35  35  35  35  35  30  20  20  20  20  20  20  20  20  20  20  20  20  19  5   5   
  Most Carried             35   | 7   20  20  24  26  35  35  35  35  35  35  20  20  20  20  20  20  20  20  20  20  20  20  4   5   
  Average Carried          21   | 6   11  19  20  25  31  34  34  34  27  19  19  19  19  19  19  19  19  19  19  19  19  18  3   4   
  Final Capacity           35   | 8   20  20  35  35  35  35  35  35  35  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            35   | 7   20  20  24  26  35  35  35  35  32  20  20  20  20  20  18  20  20  20  20  19  20  19  4   5   

 Class Distribution 
--------------------
 22% | Mutant
 13% | Tank
  8% | Hauler-Mutant
  7% | Scavenger-Assassin
  6% | Scavenger-Mutant
  6% | Assassin
  5% | Scavenger-Tank
  5% | Hauler-Tank
  5% | Skirmisher
  4% | Hauler-Skirmisher
  3% | Hauler-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
  Hauler-Skirmisher | -8/Materials
    Hauler-Assassin | -7/Factory
  Hauler-Skirmisher | -7/Lower Caves
    Hauler-Assassin | -7/Data Miner
        Hauler-Tank | -6/Proximity Caves
               Tank | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Lower Caves
             Mutant | -6/Zion
             Mutant | -5/Proximity Caves
 Scavenger-Assassin | -5/Factory
               Tank | -4/Factory
         Skirmisher | -4/Upper Caves
   Trapper-Assassin | -4/Upper Caves
 Scavenger-Assassin | -4/Warlord
         Skirmisher | -3/Proximity Caves
   Scavenger-Mutant | -3/Research
               Tank | -2/Research
             Mutant | -2/Quarantine
             Mutant | -2/Section 7

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  
Matter Collected           12478 | 252  281  133  308  36   1098 704  498  .    1032 1384 143  246  72   562  816  1064 304  220  485  504  654  1662 20   .    
  Remotely                 455   | .    .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    359  .    .    
Salvage Created            18141 | 89   619  91   .    194  1481 724  314  .    896  2980 43   260  .    1220 1213 1951 101  107  520  777  2117 2444 .    .    
  Parts                    781   | 4    54   3    .    10   84   32   6    .    43   136  1    11   .    29   64   68   .    5    25   19   111  76   .    .    
Haulers Intercepted        10    | .    2    .    .    .    4    1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           5     | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      99    | .    .    .    .    .    .    .    7    .    38   .    1    1    1    20   .    .    10   4    .    17   .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    .    3    .    5    .    .    1    .    7    .    .    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Qua Sec 
Combat Hostiles Destroyed  310  | .   20  2   .   11  23  12  4   .   20  46  1   .   .   20  21  32  1   2   9   7   34  45  .   .   
  Melee                    4    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     132  | .   9   2   .   1   14  9   3   .   5   7   .   .   .   11  7   17  1   2   .   5   27  12  .   .   
  Cannons                  73   | .   7   .   .   .   .   3   1   .   5   26  1   .   .   3   10  5   .   .   .   1   .   11  .   .   
  AOE                      82   | .   4   .   .   10  8   .   .   .   9   6   .   .   .   5   1   4   .   .   9   .   7   19  .   .   
Classes Destroyed          24   | 2   5   .   .   1   5   1   .   .   2   2   .   .   .   .   .   .   1   .   1   .   2   2   .   .   
  Worker                   7    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   4   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  53   | .   9   .   .   4   4   .   4   .   6   2   .   .   .   6   .   6   .   .   2   .   5   5   .   .   
  Grunt                    98   | .   11  2   .   .   12  6   .   .   5   22  .   .   .   5   4   10  1   .   2   4   3   11  .   .   
  Brawler                  13   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   1   .   .   2   .   1   3   .   .   
  Duelist                  7    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Sentry                   23   | .   .   .   .   .   4   2   .   .   1   4   .   .   .   1   .   3   .   .   .   1   2   5   .   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Hunter                   20   | .   .   .   .   .   2   .   .   .   4   1   .   .   .   3   1   .   .   .   2   .   2   5   .   .   
  Programmer               69   | .   .   .   .   .   .   4   .   .   1   15  1   .   .   .   15  12  .   2   .   2   16  1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 2   3   2   .   7   4   3   2   .   5   6   1   .   .   5   3   5   1   2   8   2   7   9   .   .   
  Combat Bots Only         9    | .   3   2   .   7   4   3   2   .   5   4   1   .   .   5   3   4   1   2   8   2   7   9   .   .   
Max Kills in Single Turn   7    | 1   2   1   .   7   4   2   2   .   3   5   1   1   .   2   1   2   1   1   6   1   2   2   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   2   .   .   7   4   .   .   .   3   3   .   .   .   2   1   2   .   .   6   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   Upp   War   Pro   Res   Res   Qua   Sec   
Hostile Shots Fired        2525  | .     48    21    .     7     80    66    25    .     270   320   4     .     .     184   254   157   29    16    79    62    277   511   14    101   
  Missed                   894   | .     10    5     .     3     26    28    7     .     105   92    2     .     .     49    76    43    14    2     42    37    143   173   4     33    
Damage Taken               24833 | .     376   227   .     62    755   681   187   .     2643  2673  24    .     .     1473  2079  1389  255   274   352   254   1394  7867  348   1520  
  Core                     3415  | .     51    54    .     15    67    110   43    .     414   166   .     .     .     216   287   114   .     .     .     .     57    804   23    994   
  Absorbed by Shields      8793  | .     .     .     .     .     84    173   72    .     354   1337  8     .     .     828   1164  465   .     .     344   239   1319  2406  .     .     
  Reduced by Siege Mode    228   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     210   .     .     
  Redirected to Shielding  306   | .     .     .     .     .     35    27    8     .     63    .     .     .     .     .     .     .     .     .     .     .     .     173   .     .     
  Ignored by Resistances   2654  | .     .     .     .     .     .     4     11    .     290   39    .     .     .     246   717   455   17    76    .     91    210   498   .     .     
  Regen/Repaired (Parts)   1443  | .     .     .     .     .     97    .     .     .     .     104   .     .     .     80    308   388   .     29    156   2     .     279   .     .     
Core Remaining (%)         71    | 100   .     .     .     52    87    .     .     .     19    .     .     .     .     55    71    .     .     .     .     90    95    .     .     .     
Volleys Fired              936   | 8     58    11    .     4     56    40    6     .     71    206   1     3     .     50    68    80    10    9     11    28    71    144   1     .     
  Largest                  3     | 2     2     2     .     2     3     3     2     .     3     3     2     1     .     2     3     3     3     3     2     3     3     3     1     .     
  Hottest                  286   | 40    100   40    .     60    112   191   122   .     212   260   170   85    .     175   175   220   231   269   182   286   282   279   88    .     
Shots Fired                1806  | 16    86    21    .     5     128   89    10    .     132   382   9     5     .     89    127   179   18    20    15    55    183   236   1     .     
  Gun                      1032  | 16    56    21    .     2     123   67    9     .     59    59    2     .     .     52    58    139   12    20    8     47    167   115   .     .     
  Cannon                   694   | .     24    .     .     3     5     16    1     .     66    321   7     5     .     34    69    33    6     .     3     8     8     84    1     .     
  Launcher                 77    | .     3     .     .     .     .     6     .     .     7     2     .     .     .     3     .     7     .     .     4     .     8     37    .     .     
  Special                  3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  288   | 16    80    21    .     2     103   41    .     .     14    .     .     .     .     .     .     10    1     .     .     .     .     .     .     .     
  Thermal                  1393  | .     3     .     .     .     20    42    10    .     105   378   9     5     .     83    127   162   17    20    8     55    175   174   .     .     
  Explosive                77    | .     3     .     .     .     .     6     .     .     7     2     .     .     .     3     .     7     .     .     4     .     8     37    .     .     
  Electromagnetic          44    | .     .     .     .     3     5     .     .     .     6     2     .     .     .     3     .     .     .     .     3     .     .     21    1     .     
  Entropic                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
  Robot Hit Streak         33    | 7     7     5     .     3     8     13    4     .     22    14    4     5     .     14    11    17    2     4     4     10    29    33    .     .     
  Robot Miss Streak        5     | 2     2     2     .     .     4     3     2     .     4     5     2     .     .     3     4     4     2     2     3     2     3     4     1     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Secondary Targets        14    | .     .     1     .     .     4     1     1     .     .     1     .     .     .     2     .     .     .     .     .     1     2     1     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     1     1     1     .     .     1     .     .     .     1     .     .     .     .     .     1     1     1     .     .     
Shots Hit Robots           1138  | 10    53    14    .     2     76    53    11    .     86    205   5     7     .     65    79    124   10    13    7     49    127   142   .     .     
  Core Hits                723   | 3     31    6     .     19    50    29    6     .     48    86    1     2     .     44    33    105   4     4     30    15    77    130   .     .     
  Critical Kills           8     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     1     .     .     .     .     .     2     .     .     
  Critical Parts Destroyed 4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     
  Critical Strikes         48    | .     2     .     .     .     2     4     1     .     4     9     .     .     .     3     8     5     3     2     .     2     .     3     .     .     
    Burn                   29    | .     .     .     .     .     2     4     1     .     4     4     .     .     .     2     5     3     2     2     .     .     .     .     .     .     
    Meltdown               8     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     1     .     .     .     .     .     2     .     .     
    Destroy                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Smash                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Sever                  5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     2     .     1     .     .     .     .     .     .     .     
    Detonate               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Melee Attacks              237   | .     .     3     .     .     16    15    5     .     .     37    2     7     .     12    48    24    4     .     6     8     11    26    .     13    
  Impact                   67    | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     8     11    26    .     13    
  Slashing                 170   | .     .     .     .     .     16    15    5     .     .     37    2     7     .     12    48    24    4     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            10    | .     .     .     .     .     3     .     .     .     .     2     .     .     .     .     .     3     2     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           49205 | 108   930   167   .     735   2763  1175  437   .     3204  7999  155   532   .     2887  2676  3906  366   446   1668  2179  5401  11471 .     .     
  Guns                     17692 | 108   409   167   .     11    1103  969   120   .     711   858   18    .     .     843   962   2422  132   446   109   1181  4331  2792  .     .     
  Cannons                  11808 | .     278   .     .     8     8     179   28    .     1371  5080  137   31    .     421   1430  642   31    .     8     209   132   1815  .     .     
  Explosions               16013 | .     243   .     .     716   1369  27    .     .     1122  1585  .     .     .     967   47    584   .     .     1551  .     938   6864  .     .     
  Melee                    3692  | .     .     .     .     .     283   .     289   .     .     476   .     501   .     656   237   258   203   .     .     789   .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2844  | 108   687   167   .     11    829   582   .     .     235   .     .     .     .     .     .     225   .     .     .     .     .     .     .     .     
  Thermal                  27479 | .     .     .     .     .     274   566   148   .     1836  6065  155   31    .     1396  2439  2839  163   446   998   1390  4463  4270  .     .     
  Explosive                9428  | .     243   .     .     .     .     27    .     .     622   88    .     .     .     468   .     584   .     .     526   .     938   5932  .     .     
  Electromagnetic          5530  | .     .     .     .     724   1377  .     .     .     511   1370  .     .     .     367   .     .     .     .     144   .     .     1037  .     .     
  Impact                   789   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     789   .     .     .     .     
  Slashing                 2903  | .     .     .     .     .     283   .     289   .     .     476   .     501   .     656   237   258   203   .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 232   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     232   .     .     
Highest Corruption         34    | .     .     .     .     5     14    5     5     5     29    20    20    20    20    29    34    5     10    12    12    4     .     24    25    5     
  Average Corruption       8     | .     .     .     .     2     11    3     5     5     13    7     20    20    20    12    11    2     4     7     9     3     .     6     10    1     
  Corruption Purged        18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     8     .     .     .     .     
  Corruption Blocked       40    | .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     15    17    .     .     
  Effects                  984   | .     .     .     .     6     96    34    22    9     95    247   58    44    6     48    132   53    16    34    16    10    .     55    2     1     
    Message Errors         239   | .     .     .     .     1     19    9     3     .     26    71    11    12    1     11    34    13    4     10    3     1     .     10    .     .     
    Matter Fused           222   | .     .     .     .     2     24    9     9     4     20    52    11    12    2     11    24    12    2     8     7     2     .     9     1     1     
    Heat Flow Errors       118   | .     .     .     .     .     7     3     2     2     16    30    8     7     1     8     11    10    3     3     1     2     .     4     .     .     
    Energy Discharges      130   | .     .     .     .     1     17    5     5     3     9     24    11    .     2     4     19    5     4     6     4     3     .     8     .     .     
    Parts Rejected         10    | .     .     .     .     1     3     .     .     .     2     2     .     .     .     .     1     .     .     .     .     .     .     1     .     .     
    Parts Fused            5     | .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     1     1     .     .     .     .     .     .     .     .     
    Data Loss (minor)      121   | .     .     .     .     .     9     2     2     .     12    31    9     8     .     5     16    7     1     4     1     1     .     12    1     .     
    Data Loss (major)      34    | .     .     .     .     .     6     2     .     .     3     10    .     3     .     3     5     .     .     .     .     .     .     2     .     .     
    Misfires               49    | .     .     .     .     .     4     1     .     .     2     14    7     2     .     3     6     4     2     2     .     .     .     2     .     .     
    Alerts                 26    | .     .     .     .     1     4     .     1     .     2     6     1     .     .     2     5     .     .     1     .     .     .     3     .     .     
    Misdirections          4     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     
    Weapon Failures        26    | .     .     .     .     .     2     3     .     .     2     5     .     .     .     1     9     1     .     .     .     1     .     2     .     .     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1867  | .     28    .     .     .     99    .     42    .     118   324   .     268   .     236   65    25    52    .     23    331   42    214   .     .     
  Projectiles              465   | .     .     .     .     .     .     .     .     .     99    232   .     25    .     17    30    25    .     .     .     .     .     37    .     .     
  Explosions               367   | .     28    .     .     .     16    .     .     .     19    32    .     .     .     .     30    .     .     .     23    .     42    177   .     .     
  Melee                    1035  | .     .     .     .     .     83    .     42    .     .     60    .     243   .     219   5     .     52    .     .     331   .     .     .     .     
Knockbacks                 2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1113  | .     .     .     .     .     .     1     .     .     92    139   .     .     .     128   170   208   .     .     .     .     .     375   .     .     
  Shots                    25    | .     .     .     .     .     .     1     .     .     3     2     .     .     .     4     2     5     .     .     .     .     .     8     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        479   | .     20    25    .     24    479   270   176   225   358   414   253   220   145   401   362   438   138   371   178   200   200   231   .     .     
  Average Temperature      89    | .     7     11    .     12    100   81    55    118   99    90    101   88    77    129   105   76    48    118   76    58    61    76    .     .     
  Received Heat Transfer   3770  | .     144   129   .     .     318   135   .     .     411   875   .     .     .     155   203   161   42    12    20    32    67    922   18    126   
  Effects                  20    | .     .     .     .     .     4     .     .     .     3     6     .     .     .     4     2     1     .     .     .     .     .     .     .     .     
    Shutdowns              5     | .     .     .     .     .     1     .     .     .     .     2     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
    Energy Bleed           6     | .     .     .     .     .     1     .     .     .     1     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     
    Interference           6     | .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     4     .     .     
  Total Turns              144   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     .     96    .     .     
  Longest Duration         58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     58    .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Parts Fried              13    | .     .     .     .     .     5     .     .     .     .     3     .     .     .     1     .     .     .     .     .     2     .     2     .     .     
  Impact Corruptions       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     
Robots Melted              19    | .     .     .     .     .     .     .     .     .     1     7     .     .     .     .     3     5     .     .     .     1     .     2     .     .     
  Combat Hostiles          17    | .     .     .     .     .     .     .     .     .     1     5     .     .     .     .     3     5     .     .     .     1     .     2     .     .     
  Parts Melted             108   | .     .     .     .     .     1     4     2     .     6     20    .     .     .     3     16    20    2     3     .     5     22    4     .     .     
  Heat Transferred         37516 | .     .     .     .     .     740   1184  333   .     2899  8242  185   50    .     2190  3633  5863  420   629   748   1582  4714  4104  .     .     
Parts Sabotaged            12    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     4     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     
Latent Energy Used         2560  | .     .     .     .     257   831   .     .     .     348   400   .     .     .     205   .     .     .     .     193   .     .     326   .     .     
  LE Corruption            48    | .     .     .     .     5     14    .     .     .     8     6     .     .     .     5     .     .     .     .     4     .     .     6     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  
Peak Influence             1810 | 10   375  132  .    74   326  164  .    .    .    1480 .    .    .    .    387  983  .    .    .    .    453  1789 1810 1793 
  Initial                  1100 | .    6    82   .    .    4    114  .    .    .    .    .    .    .    .    140  184  .    .    .    .    74   252  1100 1100 
  Average                  317  | 6    150  63   .    5    125  87   .    .    .    467  .    .    .    .    129  212  .    .    .    .    296  707  1642 1655 
Maximum Alert Level        5    | .    1    .    .    .    1    .    .    .    .    4    .    .    .    .    1    3    .    .    .    .    2    5    5    5    
  Low Security (%)         56   | 100  59   100  .    100  83   100  .    .    .    45   .    .    .    .    75   51   .    .    .    .    26   16   .    .    
  Level 1                  22   | .    40   .    .    .    16   .    .    .    .    16   .    .    .    .    24   35   .    .    .    .    45   33   .    .    
  Level 2                  5    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    6    .    .    .    .    28   9    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    6    .    .    .    .    .    3    .    .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   99   
Squads Dispatched          125  | .    5    .    .    .    3    10   .    .    1    36   .    .    .    1    11   19   .    .    .    .    11   3    12   13   
  Investigation            25   | .    2    .    .    .    1    5    .    .    .    8    .    .    .    .    1    5    .    .    .    .    1    2    .    .    
  Extermination            40   | .    .    .    .    .    .    4    .    .    .    16   .    .    .    .    9    5    .    .    .    .    6    .    .    .    
  Reinforcement            18   | .    3    .    .    .    2    1    .    .    .    3    .    .    .    .    1    2    .    .    .    .    4    1    .    1    
  Assault                  33   | .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    4    .    .    .    .    .    .    12   12   
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    1    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Qua Sec 
Distress Signals           18   | .   4   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   9   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              517  | .   32  2   .   11  25  16  6   .   29  72  1   .   .   31  35  43  8   2   18  9   35  73  11  58  
  Peak Tracking Total      42   | .   5   2   .   13  3   2   4   .   7   7   1   .   .   10  8   4   4   2   12  4   7   12  14  42  
  Tactical Retreats        38   | .   .   .   .   1   3   .   1   .   2   4   .   .   .   7   1   3   1   .   2   1   2   5   4   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Qua Sec 
Traps Triggered            10   | .   1   .   .   .   .   3   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Reused                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   5   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   5   1   .   12  .   .   .   .   .   
Most Traps Carried         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   8   8   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Qua Sec 
Machines Disabled          45   | .   1   .   .   .   3   .   .   .   1   16  1   .   .   1   5   7   1   .   .   .   .   7   .   2   
  Max in Single Turn       4    | .   1   .   .   .   1   .   .   .   1   3   1   .   .   1   2   4   1   .   .   .   .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Qua Sec 
Machines Accessed          74   | .   6   .   5   .   6   9   1   4   .   17  1   .   .   1   7   11  .   1   2   .   1   2   .   .   
  Terminals                33   | .   4   .   .   .   4   5   .   .   .   12  .   .   .   .   2   6   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          11   | .   2   .   .   .   .   2   .   .   .   1   .   .   .   .   4   1   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   1   .   .   
Total Hacks                221  | .   17  .   20  .   17  26  2   28  .   46  7   .   .   1   11  36  .   1   3   .   2   4   .   .   
  Successful               141  | .   12  .   20  .   11  10  2   28  .   19  7   .   .   1   6   21  .   1   3   .   .   .   .   .   
  Failed                   80   | .   5   .   .   .   6   16  .   .   .   27  .   .   .   .   5   15  .   .   .   .   2   4   .   .   
    Catastrophic           12   | .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   2   2   .   .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   60   | .   5   .   1   .   10  10  .   .   .   21  .   .   .   .   4   8   .   .   1   .   .   .   .   .   
  Terminals                103  | .   10  .   .   .   13  15  .   .   .   36  .   .   .   .   5   24  .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Recycling Units          24   | .   7   .   .   .   .   5   .   .   .   3   .   .   .   .   4   3   .   .   .   .   2   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   4   .   .   .   .   .   2   .   .   
Terminal Hacks             92   | .   3   .   20  .   3   4   2   28  .   8   7   .   .   1   1   11  .   1   3   .   .   .   .   .   
  Record                   45   | .   .   .   19  .   .   1   2   10  .   1   7   .   .   1   1   1   .   .   2   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   .   .   2   1   .   3   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   5   .   .   .   .   1   .   .   .   1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         8    | .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   4   .   .   .   4   4   .   .   .   6   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Terminals                20   | .   3   .   .   .   4   3   .   .   .   5   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   3   .   .   .   4   3   .   .   .   1   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   6   .   .   .   3   9   .   .   .   16  .   .   .   .   4   9   .   .   .   .   1   1   .   .   
  Full Trace Events        20   | .   1   .   .   .   1   3   .   .   .   7   .   .   .   .   1   5   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   .   10  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     162  | .   .   .   .   .   32  .   .   .   .   60  .   .   .   .   .   70  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          138  | .   138 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         138  | .   138 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   3   .   5   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  
Total Allies               19   | .    .    .    .    .    .    .    .    .    3    3    3    .    .    2    .    .    3    .    5    .    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    2    1    3    3    .    2    .    .    3    2    5    .    .    .    .    .    
  Highest-Rated Group      269  | .    .    .    .    .    .    .    .    .    96   26   60   60   .    60   .    .    87   58   269  .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    .    96   26   20   20   .    30   .    .    29   29   65   .    .    .    .    .    
Total Orders               28   | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    13   .    6    .    1    .    .    
  STAY                     6    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  FOLLOW                   5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    4    .    1    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    
Ally Attacks               80   | .    .    .    .    .    .    .    .    .    20   .    .    .    .    6    .    .    5    .    49   .    .    .    .    .    
  Total Damage             2942 | .    .    .    .    .    .    .    .    .    704  .    .    .    .    238  .    .    139  .    1861 .    .    .    .    .    
  Kills                    15   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    11   .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   .   .   .   .   .   3   .   2   .   3   1   2   3   .   .   2   1   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   2   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  
Turns Passed               49511 | 68   1654 813  1145 814  2600 2467 1110 316  2904 8851 1391 1020 1548 1953 4359 4039 2240 1142 1553 1943 2097 3030 223  231  
Spaces Moved               23612 | 35   654  455  861  361  673  851  459  131  1378 4021 1059 794  1329 1052 1676 1945 1128 435  793  663  718  1528 317  296  
  Core                     757   | .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    86   317  296  
  Treads                   7888  | .    612  119  .    .    51   .    .    .    183  1527 .    .    .    .    37   621  687  435  793  663  718  1442 .    .    
  Legs                     2093  | 35   42   .    9    .    .    .    .    .    .    .    .    .    .    368  1639 .    .    .    .    .    .    .    .    .    
  Wheels                   12265 | .    .    336  852  361  622  851  459  131  528  2494 1059 794  1329 684  .    1324 441  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   609   | .    .    .    .    .    .    .    .    .    609  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            34    | 120  120  115  90   190  190  220  205  205  34   125  111  111  115  115  190  141  158  161  161  163  243  50   50   50   
  Average Speed            175   | 120  216  157  127  190  317  244  220  205  177  172  116  114  115  153  219  166  187  203  176  220  243  156  50   62   
  Slowest Speed            970   | 120  240  240  190  190  565  410  235  220  970  322  125  115  115  410  490  490  241  241  243  243  243  245  250  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       5     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Exploration Rate (%)       59    | 3    85   77   93   61   47   22   56   74   99   53   96   77   86   72   25   26   83   81   78   81   8    44   38   19   
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     11    | .    .    .    .    .    .    1    2    1    1    .    2    .    2    .    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    1    1    .    .    1    .    .    .    1    .    .    .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    .    .    1    1    .    1    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             33    | .    .    1    .    1    .    .    1    .    4    .    4    6    3    4    .    .    4    1    .    4    .    .    .    .    
Spaces Dug                 416   | .    3    1    .    4    38   105  .    .    8    95   2    4    .    1    41   51   2    .    6    .    11   33   .    11   
Terrain Destroyed          1536  | .    17   1    .    13   86   128  .    .    58   296  4    5    .    57   121  175  5    4    49   13   104  389  .    11   
  Melee                    162   | .    .    1    .    .    9    15   .    .    .    27   2    1    .    1    39   20   .    .    6    .    11   19   .    11   
  Projectile               285   | .    3    .    .    .    2    6    .    .    9    134  2    4    .    13   27   11   5    4    2    13   24   26   .    .    
  AOE                      1089  | .    14   .    .    13   75   107  .    .    49   135  .    .    .    43   55   144  .    .    41   .    69   344  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  
Total                      29820 | 45   801  529  911  482  1019 1155 536  180  1705 5553 1208 894  1349 1274 2173 2567 1231 675  935  1071 902  1921 376  328  
  Wait                     3391  | .    61   47   5    110  159  153  40   42   123  1083 127  52   9    83   285  356  21   200  14   302  23   39   53   4    
  Move                     23585 | 34   653  454  860  360  672  849  458  130  1375 4020 1058 793  1328 1051 1675 1944 1127 434  792  662  717  1527 316  296  
  Hop                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  307   | 1    14   3    21   2    26   29   1    2    36   52   3    4    1    15   10   23   9    5    9    5    9    27   .    .    
  Fast Attach              228   | 1    1    .    5    1    15   2    4    .    17   25   3    9    5    7    29   22   7    2    14   8    9    30   3    9    
  Attach                   123   | .    .    .    4    .    13   4    1    2    14   12   1    .    .    6    8    9    3    1    3    2    10   28   2    .    
  Detach                   74    | .    1    .    5    .    12   1    1    2    2    7    2    2    .    .    4    4    1    .    10   3    5    9    1    2    
  Swap                     478   | 1    10   7    3    5    28   28   13   .    34   55   5    2    .    33   18   52   19   15   23   38   35   54   .    .    
  Drop                     365   | .    3    4    8    .    22   33   5    2    12   56   6    14   6    13   28   39   12   9    26   14   12   37   .    4    
  Fire                     936   | 8    58   11   .    4    56   40   6    .    71   206  1    3    .    50   68   80   10   9    11   28   71   144  1    .    
  Melee                    237   | .    .    3    .    .    16   15   5    .    .    37   2    7    .    12   48   24   4    .    6    8    11   26   .    13   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    
  Rewire                   70    | .    .    .    .    .    .    .    2    .    20   .    .    8    .    4    .    .    16   .    19   1    .    .    .    .    
  Trap                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Tes)
-2/Research
-2/Quarantine
-2/Section 7

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 3)
    69 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Build established: Mutant
   409 | -10/Materials      | Discovered new exit (range 4)
   688 | -10/Materials      | Discovered new exit (range 8)
  1047 | -10/Materials      | Discovered new exit (range 5)
  1524 | -10/Materials      | Discovered new exit (range 3)
  1723 | -10/Materials      | Entered Mines
  2097 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2097 | -10/Mines          | Discovered new exit (range 5)
  2302 | -10/Mines          | Discovered new exit (range 15)
  2392 | -10/Mines          | Discovered new exit (range 8)
  2476 | -10/Mines          | Discovered new exit (range 4)
  2535 | -10/Mines          | Identified exit to Exiles
  2536 | -10/Mines          | Entered Exiles
  2565 | -10/Exiles         | Met 8R-AWN
  2584 | -10/Exiles         | Met EX-HEX
  2666 | -10/Exiles         | Met EX-DEC
  2692 | -10/Exiles         | Visited The Gauntlet
  2977 | -10/Exiles         | Met EX-BIN
  3000 | -10/Exiles         | Aligned with FarCom system
  3002 | -10/Exiles         | Given EX-Vault access code
  3056 | -10/Exiles         | Opened EX-Vault
  3067 | -10/Exiles         | Found Prototype Energy Cannon
  3067 | -10/Exiles         | Identified Latent Energy Streamer
  3098 | -10/Exiles         | Found Prototype Energy Cannon
  3098 | -10/Exiles         | Identified YOLO Cannon
  3111 | -10/Exiles         | Found Prototype Leg
  3111 | -10/Exiles         | Identified Potential Leg
  3114 | -10/Exiles         | Found Potential Leg
  3199 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3280 | -10/Exiles         | Discovered new exit (range 15)
  3295 | -10/Exiles         | Identified exit to Mines
  3655 | -10/Exiles         | Discovered exit to Mines (range 14)
  3670 | -10/Exiles         | Build established: Hauler-Mutant
  3681 | -10/Exiles         | Left Exiles lab with Latent Energy Streamer
  3681 | -10/Exiles         | Entered Mines
  3817 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4395 | -9/Mines           | Discovered new exit (range 12)
  4478 | -9/Mines           | Assembled infested the area
  4495 | -9/Mines           | Entered Materials
  4495 | -8/Materials       | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  4509 | -8/Materials       | Destroyed 7 combat bots
  4781 | -8/Materials       | Build established: Hauler-Skirmisher
  4813 | -8/Materials       | System corruption reached 10%
  5461 | -8/Materials       | Build established: Hauler-Mutant
  6388 | -8/Materials       | Repaired Imp. Treads
  6447 | -8/Materials       | Build established: Hauler-Skirmisher
  6767 | -8/Materials       | Discovered new exit (range 4)
  7095 | -8/Materials       | Entered Factory
  7095 | -7/Factory         | Evolved 2 slots: Utility x2
  8112 | -7/Factory         | Build established: Hauler-Assassin
  8314 | -7/Factory         | Discovered new exit (range 15)
  8338 | -7/Factory         | Identified exit to Lower Caves
  8541 | -7/Factory         | Discovered new exit (range 13)
  9087 | -7/Factory         | Build established: Hauler-Mutant
  9412 | -7/Factory         | Crushed by falling debris
  9562 | -7/Factory         | Entered Lower Caves
 10170 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 10201 | -7/Lower Caves     | Build established: Hauler-Skirmisher
 10231 | -7/Lower Caves     | Learned location of Zion (-6)
 10277 | -7/Lower Caves     | Learned Factory emergency access door positions
 10490 | -7/Lower Caves     | Murdered 3 allies
 10672 | -7/Lower Caves     | Entered Data Miner
 10672 | -7/Data Miner      | Discovered new exit (range 6)
 10714 | -7/Data Miner      | Met Data Miner
 10716 | -7/Data Miner      | Build established: Hauler-Assassin
 10777 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10777 | -7/Data Miner      | Learned location of Section 7 (-2)
 10881 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10988 | -7/Data Miner      | Entered Proximity Caves
 11368 | -6/Proximity Caves | Learned location of Extension (-4)
 11671 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11865 | -6/Proximity Caves | Spotted B-75 Beast
 11960 | -6/Proximity Caves | Build established: Hauler-Mutant
 12218 | -6/Proximity Caves | Lost 6 parts (1p1n4u)
 12221 | -6/Proximity Caves | Destroyed B-75 Beast
 12643 | -6/Proximity Caves | System corruption reached 10%
 12644 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 12655 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12655 | -6/Proximity Caves | Core integrity fell below 50%
 12661 | -6/Proximity Caves | Crushed by falling debris
 12681 | -6/Proximity Caves | Core integrity fell below 20%
 12728 | -6/Proximity Caves | Lost 11 parts (3p1n4u3w)
 12889 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 12943 | -6/Proximity Caves | Build established: Mutant
 13408 | -6/Proximity Caves | Build established: Hauler-Tank
 13542 | -6/Proximity Caves | Discovered new exit (range 15)
 13892 | -6/Proximity Caves | Entered Factory
 13892 | -6/Factory         | Evolved 2 slots: Propulsion x2
 13894 | -6/Factory         | Loaded intel: 205 non-interactive machine locations
 14590 | -6/Factory         | Build established: Hauler-Mutant
 15464 | -6/Factory         | Repaired Adv. Beam Rifle?
 15662 | -6/Factory         | Discovered new exit (range 6)
 15832 | -6/Factory         | Build established: Scavenger-Tank
 16586 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 18200 | -6/Factory         | Build established: Tank
 19289 | -6/Factory         | Garrison activated, responded to threat
 19579 | -6/Factory         | Discovered new exit (range 16)
 20122 | -6/Factory         | Garrison activated, responded to threat
 20630 | -6/Factory         | Build established: Scavenger-Skirmisher
 21027 | -6/Factory         | System corruption reached 10%
 21242 | -6/Factory         | First assault squad dispatched
 21741 | -6/Factory         | Build established: Mutant
 22080 | -6/Factory         | Identified exit to Lower Caves
 22193 | -6/Factory         | Build established: Assassin
 22743 | -6/Factory         | Entered Lower Caves
 22847 | -6/Lower Caves     | Learned Factory emergency access door positions
 23008 | -6/Lower Caves     | A Commander dispatched an escort
 23032 | -6/Lower Caves     | Learned Armory trap positions
 23032 | -6/Lower Caves     | Learned Factory garrison access intel
 23032 | -6/Lower Caves     | Learned Research garrison access intel
 23042 | -6/Lower Caves     | Build established: Mutant
 23366 | -6/Lower Caves     | Learned location of 1 exit from Factory
 23415 | -6/Lower Caves     | Learned Factory trap positions
 23437 | -6/Lower Caves     | Discovered new exit (range 9)
 24134 | -6/Lower Caves     | Entered another Lower Caves area
 24134 | -6/Lower Caves     | Accompanied by 3 allies
 24135 | -6/Lower Caves     | Commander's escort returned to base
 24135 | -6/Lower Caves     | Commander's escort returned to base
 24135 | -6/Lower Caves     | Commander's escort returned to base
 24157 | -6/Lower Caves     | Discovered new exit (range 20)
 24274 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24639 | -6/Lower Caves     | Learned Factory terminal intel
 24695 | -6/Lower Caves     | Spotted B-75 Beast
 25058 | -6/Lower Caves     | Discovered new exit (range 9)
 25154 | -6/Lower Caves     | Entered Zion
 25175 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 25236 | -6/Zion            | Discovered new exit (range 13)
 25289 | -6/Zion            | System corruption cleaned by Quarantine Array
 25655 | -6/Zion            | Learned Factory terminal intel
 25807 | -6/Zion            | Learned Factory emergency access door positions
 25946 | -6/Zion            | Rebuked by Imprinter
 26103 | -6/Zion            | Given A8's code to call for help
 26702 | -6/Zion            | Entered Proximity Caves
 26843 | -5/Proximity Caves | Found Alien Artifact
 26962 | -5/Proximity Caves | Spotted B-75 Beast
 27006 | -5/Proximity Caves | Identified Dimensional Node Initializer
 27006 | -5/Proximity Caves | Initialized slip node
 27432 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 27799 | -5/Proximity Caves | Lost 3 parts (2n1u)
 27940 | -5/Proximity Caves | Learned 4 Factory zone layouts
 27948 | -5/Proximity Caves | Identified exit to Factory
 28312 | -5/Proximity Caves | Build established: Scavenger-Mutant
 28655 | -5/Proximity Caves | Entered Factory
 28655 | -5/Factory         | Evolved 2 slots: Utility x2
 28656 | -5/Factory         | Identified exit to Upper Caves
 28658 | -5/Factory         | Loaded intel: 103 trap records
 28660 | -5/Factory         | Loaded intel: 26 terminal locations
 28661 | -5/Factory         | Loaded intel: 4 garrison access locations
 28950 | -5/Factory         | Build established: Scavenger-Assassin
 31126 | -5/Factory         | Build established: Scavenger-Mutant
 31448 | -5/Factory         | System corruption reached 10%
 32773 | -5/Factory         | Discovered new exit (range 10)
 32798 | -5/Factory         | System corruption reached 30%
 32828 | -5/Factory         | Lost 9 parts (2p3n1u3w)
 33014 | -5/Factory         | Entered another Factory area
 33014 | -4/Factory         | Evolved 2 slots: Utility x2
 33016 | -4/Factory         | Loaded intel: 28 terminal locations
 33038 | -4/Factory         | Build established: Tank
 33482 | -4/Factory         | Discovered new exit (range 13)
 33491 | -4/Factory         | Identified exit to Upper Caves
 33491 | -4/Factory         | Identified exit to Extension
 33491 | -4/Factory         | Identified exit to Armory
 34671 | -4/Factory         | Build established: Mutant
 34792 | -4/Factory         | Discovered new exit (range 11)
 34824 | -4/Factory         | Identified exit to Research
 35010 | -4/Factory         | Found Powered Armor
 35060 | -4/Factory         | Build established: Assassin
 35705 | -4/Factory         | Discovered exit to Research (range 5)
 36159 | -4/Factory         | Build established: Tank
 36764 | -4/Factory         | First assault squad dispatched
 36795 | -4/Factory         | Repaired Cld. Pulse Rifle
 36839 | -4/Factory         | Garrison activated, responded to threat
 37053 | -4/Factory         | Entered Upper Caves
 37366 | -4/Upper Caves     | Build established: Skirmisher
 37431 | -4/Upper Caves     | Learned Research terminal intel
 37449 | -4/Upper Caves     | Learned location of Testing (-3)
 37835 | -4/Upper Caves     | Encountered a Warlord checkpoint
 37907 | -4/Upper Caves     | Discovered new exit (range 16)
 38101 | -4/Upper Caves     | Identified exit to Upper Caves
 38296 | -4/Upper Caves     | Build established: Derelict-Skirmisher
 38788 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 38818 | -4/Upper Caves     | System corruption reached 10%
 38979 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 39034 | -4/Upper Caves     | Build established: Trapper-Skirmisher
 39293 | -4/Upper Caves     | Entered another Upper Caves area
 39293 | -4/Upper Caves     | Accompanied by 2 allies
 39490 | -4/Upper Caves     | Build established: Trapper-Assassin
 39491 | -4/Upper Caves     | Discovered exit to Research (range 31)
 40297 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 40346 | -4/Upper Caves     | Discovered new exit (range 8)
 40356 | -4/Upper Caves     | Identified exit to Warlord
 40435 | -4/Upper Caves     | Entered Warlord
 40529 | -4/Warlord         | Discovered new exit (range 9)
 40542 | -4/Warlord         | Identified exit to Proximity Caves
 40774 | -4/Warlord         | System corruption cleaned by Quarantine Array
 40956 | -4/Warlord         | Build established: Scavenger-Assassin
 41266 | -4/Warlord         | Build established: Scavenger-Skirmisher
 41316 | -4/Warlord         | Warlord's base attacked by MAIN.C
 41338 | -4/Warlord         | Found Prototype Energy Gun
 41338 | -4/Warlord         | Identified Vortex Rail
 41351 | -4/Warlord         | Found Prototype Piercing Weapon
 41351 | -4/Warlord         | Identified Vortex Lance
 41498 | -4/Warlord         | Met Warlord
 41514 | -4/Warlord         | Opened Warlord's prototype stash
 41534 | -4/Warlord         | Found Prototype Reactor
 41534 | -4/Warlord         | Identified Vortex Chain Reactor
 41540 | -4/Warlord         | Found Prototype Device
 41540 | -4/Warlord         | Identified Exp. Phase Shifter
 41558 | -4/Warlord         | Found Prototype Device
 41558 | -4/Warlord         | Identified System Purifier
 41666 | -4/Warlord         | Warlord forces counterattacked
 41720 | -4/Warlord         | Spotted Striker
 41733 | -4/Warlord         | Spotted B-90 Cyclops
 41786 | -4/Warlord         | Lost 10 allies
 41835 | -4/Warlord         | Lost 6 allies
 41853 | -4/Warlord         | Spotted Striker
 41857 | -4/Warlord         | Spotted Executioner
 41861 | -4/Warlord         | Allies destroyed Striker
 41873 | -4/Warlord         | Allies destroyed Executioner
 41893 | -4/Warlord         | Spotted Executioner
 41895 | -4/Warlord         | Destroyed Executioner
 41915 | -4/Warlord         | Lost 5 allies
 41918 | -4/Warlord         | Destroyed 8 combat bots
 41927 | -4/Warlord         | Spotted B-90 Cyclops
 41928 | -4/Warlord         | Spotted B-90 Cyclops
 41930 | -4/Warlord         | Spotted B-86 Titan
 41981 | -4/Warlord         | Lost 3 allies
 41988 | -4/Warlord         | Entered Proximity Caves
 42683 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 42740 | -3/Proximity Caves | Build established: Assassin
 43236 | -3/Proximity Caves | Build established: Skirmisher
 43815 | -3/Proximity Caves | Discovered exit to Research (range 19)
 43931 | -3/Proximity Caves | Entered Research
 43931 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 43932 | -3/Research        | Loaded intel: 22 terminal locations
 43933 | -3/Research        | Loaded intel: 4 garrison access locations
 44257 | -3/Research        | Build established: Scavenger-Assassin
 44271 | -3/Research        | Discovered new exit (range 16)
 44345 | -3/Research        | Identified exit to Research
 44507 | -3/Research        | Discovered new exit (range 7)
 44610 | -3/Research        | Identified exit to Testing
 44649 | -3/Research        | Destroyed 7 combat bots
 44898 | -3/Research        | Found Quantum Capacitor
 46028 | -3/Research        | Entered another Research area
 46028 | -2/Research        | Warlord forces began assault on 0b10
 46028 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 46138 | -2/Research        | Research machine network offline
 46376 | -2/Research        | Lost 3 allies
 46426 | -2/Research        | Borebot progress halted
 46505 | -2/Research        | Borebot progress halted
 46625 | -2/Research        | Build established: Scavenger-Gunner
 46893 | -2/Research        | Warlord destroyed during the assault
 47169 | -2/Research        | Found Imp. Powered Armor
 47209 | -2/Research        | Build established: Assassin
 47269 | -2/Research        | Spotted Striker
 47274 | -2/Research        | Spotted Executioner
 47277 | -2/Research        | Spotted Striker
 47278 | -2/Research        | Spotted Executioner
 47297 | -2/Research        | Destroyed Executioner
 47297 | -2/Research        | Destroyed Executioner
 47302 | -2/Research        | Spotted Executioner
 47304 | -2/Research        | Destroyed Executioner
 47319 | -2/Research        | Destroyed Executioner
 47389 | -2/Research        | Lost 6 allies
 47566 | -2/Research        | Spotted Striker
 47570 | -2/Research        | Destroyed Striker
 47574 | -2/Research        | Crushed by falling debris
 47575 | -2/Research        | Crushed by falling debris
 47608 | -2/Research        | Crushed by falling debris
 47624 | -2/Research        | Destroyed 9 combat bots
 47639 | -2/Research        | Lost 4 parts (1n2u1w)
 47771 | -2/Research        | Destroyed Striker
 47840 | -2/Research        | Spotted Striker
 47863 | -2/Research        | Destroyed Striker
 47899 | -2/Research        | Lost 4 parts (1p3u)
 47920 | -2/Research        | Destroyed 7 combat bots
 47953 | -2/Research        | Spotted Striker
 47962 | -2/Research        | Destroyed Striker
 48070 | -2/Research        | Spotted Striker
 48082 | -2/Research        | Destroyed Striker
 48144 | -2/Research        | Build established: Tank
 48641 | -2/Research        | Discovered new exit (range 5)
 48643 | -2/Research        | Identified exit to Quarantine
 48710 | -2/Research        | Spotted B-90 Cyclops
 48807 | -2/Research        | High security lockdown imminent
 48819 | -2/Research        | Lost 6 parts (1p1n3u1w)
 48887 | -2/Research        | High security lockdown engaged
 48972 | -2/Research        | System corruption reached 10%
 49012 | -2/Research        | Released all parts (6)
 49015 | -2/Research        | Core integrity fell below 50%
 49039 | -2/Research        | Lost 19 parts (4p3n7u5w)
 49058 | -2/Research        | Entered Quarantine
 49059 | -2/Quarantine      | Maximum security lockdown engaged
 49076 | -2/Quarantine      | Spotted Alpha 7
 49085 | -2/Quarantine      | Build established: Mutant
 49145 | -2/Quarantine      | Found Alien Artifact
 49145 | -2/Quarantine      | Identified Core Reset Matrix
 49145 | -2/Quarantine      | Used Core Reset Matrix
 49149 | -2/Quarantine      | Detected hypermatrix surge
 49149 | -2/Quarantine      | Sensed 11 artifacts in vicinity
 49168 | -2/Quarantine      | Spotted Fortress
 49203 | -2/Quarantine      | Discovered new exit (range 5)
 49204 | -2/Quarantine      | Identified exit to Section 7
 49281 | -2/Quarantine      | Entered Section 7
 49282 | -2/Section 7       | Maximum security lockdown engaged
 49282 | -2/Section 7       | Sensed 21 artifacts in vicinity
 49287 | -2/Section 7       | Spotted S7 Guard
 49291 | -2/Section 7       | Found Core Regenerator
 49291 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 49428 | -2/Section 7       | Found Spacefold Activator
 49496 | -2/Section 7       | Spotted Alpha 7
 49497 | -2/Section 7       | Spotted Alpha 7
 49504 | -2/Section 7       | Spotted Executioner
 49504 | -2/Section 7       | Spotted Striker
 49505 | -2/Section 7       | Spotted Striker
 49510 | -2/Section 7       | Core integrity fell below 20%
 49510 | -2/Section 7       | Spotted B-90 Cyclops
 49512 | -2/Section 7       | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
49508_ Spacefold Activator blown off.
49508_ E-15 Imp destroyed.
49509_ Slug penetrates B-74 Champion.
49509_ B-74 Champion suffers critical hit (Destroy).
49509_ B-74 Champion destroyed.
49509_ Penetrated by Slug.
49509_ Critical hit (Burn: +37). <x2>
49510_ Acquired Unknown Flight Unit.
49510_ Identified Cesium-ion Thruster.
49510_ Cesium-ion Thruster destroyed.
49510_ C-30 ARC bursts open, deploying its payload.
49510_ G-73 Enforcer unfolds itself. <x3>
49510_ B-74 Champion unfolds itself.
49510_ E-15 Imp unfolds itself.
49511_ W-44 Eye sends out distress signal.
49511_ Slug penetrates P-80 Master.
49511_ C-30 ARC bursts open, deploying its payload.
49511_ G-73 Enforcer unfolds itself. <x4>
49511_ I-47 Archangel unfolds itself.
[Achievement: 40k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????     ???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Coolant Potential          65
Energy Generation          75
Energy Capacity            1540
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
Additional Mass Support    16
Base Temperature (-)       200
Corruption Block           17
Armor Coverage             1550
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                63
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           5
Particle Charging          20
Offensive Hacking          10
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Reset Matrix
Core Regenerator
Spacefold Activator

 Achievements 
--------------
40k Club
Alien Roots
Can't Touch This
Charge!!!
GoHome()
Hunted
Leap Before You Look
Let's See Who's Tougher
More Power To You
Nope
Ooh, Shiny!
Preemptive Strike
Reappropriation
Safety First

 Challenges 
------------
None

 Game 
------
Seed              AerolevSlugFlamer
  Manual?         0
Play Time         13:02:00
  Cumulative      94.0 hours
  Start           2024.05.09 @ 19:22:43
  End             2024.05.16 @ 16:07:22
Sessions          35
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           11
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          47
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c5e945ee-b9f8-48f7-b0bd-01dfba79e300