Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 15:50:15 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (172) 860 Value Destroyed (7185) 7185 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2497) 2497 TOTAL SCORE: 14002 Bonus ------- High Alert Combat Kills 1097 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 43/700 Matter 0/300 Energy 160/160 System Corruption 20% Temperature Cool (97) Movement Rolling (230) Ox15 Location -7/Waste Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Relay Coupler [NC] (15) > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (42) --- Armored Huge Wheel High-capacity Storage Unit High-capacity Battery (400) High-capacity Matter Pod (200) Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scanner Improved Light Armor Plating Hacking Suite Relay Coupler [NC] (32) Relay Coupler [NC] (35) Relay Coupler [NC] (28) Relay Coupler [NC] (32) Relay Coupler [NC] (31) Relay Coupler [NC] (30) Relay Coupler [NC] (28) Relay Coupler [NC] (25) Relay Coupler [Grunt] (25) Relay Coupler [Grunt] (26) Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (21) Relay Coupler [Specialist] (24) Relay Coupler [Hunter] (21) Shock Rifle Shock Rifle Heavy Laser Ion Cannon Ion Cannon Autogun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Rocket Launcher Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Relay Coupler [Hunter] > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Armored Wheel Armored Huge Wheel Improved Heat Sink High-capacity Battery High-capacity Matter Pod Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Plasma Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Rocket Launcher Improved Datajack Katana [Rating: 39] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Slots Evolved 6 | . . . 2 2 . . . 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 2 . . . 2 . Weapon . | . . . . . . . . . . Parts Attached 165 | 6 21 4 21 7 22 2 32 42 8 Power 9 | 1 1 . 2 . 1 . 1 3 . Engine 6 | 1 1 . 2 . 1 . 1 . . Core 3 | . . . . . . . . 3 . Reactor . | . . . . . . . . . . Propulsion 33 | 2 7 . 3 1 3 . 6 11 . Treads 28 | . 7 . 3 1 3 . 6 8 . Leg . | . . . . . . . . . . Wheel 5 | 2 . . . . . . . 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | 1 4 . 7 4 7 1 7 19 1 Device 13 | . 2 . 1 1 3 . 2 4 . Storage 12 | 1 2 . 1 1 2 . . 5 . Processor 3 | . . . . . 1 . . 2 . Hackware 4 | . . . . . 1 . . 2 1 Protection 19 | . . . 5 2 . 1 5 6 . Artifact . | . . . . . . . . . . Weapon 72 | 2 9 4 9 2 11 1 18 9 7 Energy Gun 29 | 1 9 . 4 2 5 . 4 2 2 Energy Cannon 11 | . . . 4 . 3 . 1 2 1 Ballistic Gun 5 | 1 . . 1 . . . 3 . . Ballistic Cannon 7 | . . 2 . . 1 . 1 3 . Launcher 7 | . . 1 . . 1 . 4 1 . Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon 10 | . . 1 . . 1 1 5 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 5 | . . . 3 1 . . . 1 . Parts Lost 48 | . 5 2 4 2 8 . 8 18 1 Power 6 | . . . 1 . 1 . 1 3 . Propulsion 14 | . 2 . . 1 1 . 4 6 . Utility 10 | . . . . 1 3 . 1 5 . Weapon 18 | . 3 2 3 . 3 . 2 4 1 Highest Loss Streak 8 | . 3 1 2 2 3 . 6 8 1 Average Slot Usage (%) 97 | . 94 100 97 99 99 100 98 95 99 Engine 9 | . 14 14 10 9 8 9 9 4 . Treads 19 | . 26 28 22 17 17 18 17 13 . Device 10 | . 9 14 11 9 12 9 9 7 7 Storage 28 | . 15 14 21 27 29 36 36 37 38 Processor 3 | . . . . . 8 5 . 4 7 Protection 4 | . . . 9 17 3 3 6 6 . Energy Gun 10 | . 25 16 11 11 6 14 8 3 2 Energy Cannon 3 | . . . 6 6 5 . . 3 2 Ballistic Cannon 2 | . . 6 1 . . . 3 6 . Slashing Weapon 2 | . . . . . 5 3 3 . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 164 | 9 52 55 88 105 129 131 135 164 155 Greatest Support 40 | 26 40 40 40 40 40 40 40 40 22 Greatest Overweight (x) 13 | . 2 1 2 2 3 3 6 13 7 Average Overweight (x) 2 | . . 1 1 2 2 3 3 4 7 Largest Inventory Capacity 42 | 6 12 12 20 26 34 34 34 42 42 Average Capacity 27 | 5 10 12 19 25 28 34 34 40 42 Most Carried 42 | 6 12 12 20 26 34 34 34 42 38 Average Carried 26 | 3 9 11 18 21 27 34 33 39 37 Final Capacity 42 | 6 12 12 20 26 34 34 34 42 42 Final Carried 38 | 6 12 12 19 26 34 34 34 38 37 Class Distribution -------------------- 69% | Hauler-Mutant 19% | Mutant 11% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Matter Collected 3005 | 279 276 225 315 70 271 . 677 892 . Remotely . | . . . . . . . . . . Salvage Created 5376 | 101 426 250 1382 286 824 . 685 1422 . Parts 294 | 7 30 16 74 12 38 . 51 66 . Haulers Intercepted 8 | . 1 . 4 1 . . . 2 . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Combat Hostiles Destroyed 137 | . 13 8 25 5 27 . 33 26 . Guns 62 | . 13 4 14 2 15 . 9 5 . Cannons 48 | . . 3 11 2 5 . 7 20 . AOE 26 | . . 1 . 1 7 . 16 1 . Classes Destroyed 15 | 2 5 1 2 . 2 . 1 2 . Worker 4 | . . 1 2 . . . . 1 . Builder 2 | . . . . . . . . 2 . Tunneler 4 | 2 . 1 . . . . . 1 . Hauler 8 | . 1 . 4 1 . . . 2 . Recycler 9 | 1 1 1 . . . . . 6 . Operator 2 | . 1 . 1 . . . . . . Watcher 6 | . 2 . 3 . . . . 1 . Swarmer 43 | . 3 4 . . 14 . 15 7 . Saboteur 4 | . . . . . . . 4 . . Grunt 61 | . 10 4 19 5 6 . 7 10 . Brawler 5 | . . . . . 1 . 2 2 . Duelist 6 | . . . 1 . . . 3 2 . Sentry 13 | . . . 5 . 5 . 2 1 . Hunter 3 | . . . . . 1 . . 2 . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 8 | 2 3 4 4 3 8 . 8 7 . Combat Bots Only 8 | . 3 2 3 3 8 . 8 6 . Max Kills in Single Turn 4 | 1 2 2 1 2 2 . 4 2 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 . 1 2 . 4 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Damage Taken 8819 | . 621 262 1091 393 1472 . 1445 3411 124 Core 1340 | . 51 45 226 49 104 . 208 614 43 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 59 | 100 . 61 43 . . . 34 . . Volleys Fired 469 | 19 45 23 95 14 69 . 68 98 38 Largest 2 | 2 2 2 2 2 2 . 2 2 2 Hottest 143 | 60 130 115 143 136 136 . 112 141 100 Shots Fired 850 | 38 79 43 176 28 127 . 128 188 43 Gun 486 | 38 79 28 98 8 91 . 93 41 10 Cannon 343 | . . 12 78 20 32 . 27 145 29 Launcher 17 | . . 3 . . 4 . 8 2 . Special 4 | . . . . . . . . . 4 Kinetic 201 | 19 . 12 11 . 4 . 49 106 . Thermal 529 | 19 79 28 165 20 38 . 71 80 29 Explosive 17 | . . 3 . . 4 . 8 2 . Electromagnetic 99 | . . . . 8 81 . . . 10 Robot Hit Streak 34 | 15 15 10 23 15 14 . 8 15 34 Robot Miss Streak 14 | 2 14 11 3 1 9 . 6 6 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . . 1 1 4 . 2 . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . . Shots Hit Robots 603 | 29 69 33 117 24 78 . 77 129 47 Core Hits 335 | 7 70 24 50 13 42 . 63 59 7 Critical Hits 20 | . . . 4 3 7 . . 5 1 Critical Kills 2 | . . . . . 1 . . 1 . Critical Parts Destroyed 17 | . . . 4 3 6 . . 4 . Melee Attacks 70 | . . 14 . . 30 2 12 5 7 Impact . | . . . . . . . . . . Slashing 65 | . . 14 . . 30 2 12 . 7 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 1 6 Combat Hostiles 6 | . . . . . . . . . 6 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13762 | 254 821 640 2375 583 2159 . 2340 3477 1113 Guns 5137 | 254 816 220 1325 135 889 . 882 606 10 Cannons 5765 | . . 147 1044 348 477 . 437 2648 664 Explosions 2464 | . . 273 . 100 749 . 1021 200 121 Melee 349 | . . . . . 31 . . . 318 Ramming 47 | . 5 . 6 . 13 . . 23 . Kinetic 3195 | 92 . 147 204 . 64 . 585 2103 . Thermal 7183 | 162 816 220 2165 448 702 . 734 1151 785 Explosive 1954 | . . 273 . . 460 . 1021 200 . Electromagnetic 1034 | . . . . 135 889 . . . 10 Impact . | . . . . . . . . . . Slashing 349 | . . . . . 31 . . . 318 Piercing . | . . . . . . . . . . Highest Corruption 20 | . 1 1 . . . . . 6 20 Average Corruption 2 | . 1 1 . . . . . 5 13 Corruption Purged . | . . . . . . . . . . Effects 52 | . 5 2 . . . . . 31 14 Message Errors 11 | . 2 2 . . . . . 6 1 Matter Fused 10 | . . . . . . . . 9 1 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 2 | . 1 . . . . . . 1 . Data Loss (minor) 8 | . 2 . . . . . . 4 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . . . . . . . 3 . Targeting Errors 14 | . . . . . . . . 5 9 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 321 | . . 76 21 11 99 . 26 88 . Projectiles 135 | . . . 21 11 15 . . 88 . Explosions 186 | . . 76 . . 84 . 26 . . Melee . | . . . . . . . . . . Knockbacks 45 | . . 7 . . 2 . 13 23 . Impact . | . . . . . . . . . . Kinetic 41 | . . 7 . . 2 . 11 21 . Secondary 4 | . . . . . . . 2 2 . Self-Inflicted Damage 356 | . . . . . 167 . 69 34 86 Shots 9 | . . . . . 5 . 2 1 1 Rammed 5 | . 1 . 1 . 2 . . 1 . Targets Rammed 6 | . 1 . 1 . 2 . . 2 . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 342 | 40 342 174 288 206 156 . 108 330 174 Average Temperature 87 | 11 131 46 100 114 39 . 33 81 79 Received Heat Transfer 2421 | . 297 72 423 225 306 . 459 639 . Effects 10 | . 5 . 4 . . . . 1 . Energy Bleed 2 | . 1 . . . . . . 1 . Interference 8 | . 4 . 4 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 16 | . . . 5 1 1 . 2 7 . Heat Transferred 13015 | 375 1213 561 4144 729 1040 . 1591 2189 1173 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 4 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Peak Influence 1452 | 15 143 130 451 279 1305 642 1452 1069 498 Average Influence 648 | 5 65 58 127 235 999 638 989 710 455 Maximum Alert Level 4 | . . . 2 1 4 2 4 3 2 Low Security (%) 29 | 100 100 100 79 33 1 . . . . Level 1 6 | . . . 17 66 3 . . 6 25 Level 2 17 | . . . 2 . 7 100 27 46 74 Level 3 19 | . . . . . 20 . 33 46 . Level 4 27 | . . . . . 66 . 39 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 4 1 6 . . . . 8 . Investigation 5 | . 1 1 1 . . . . 2 . Extermination 2 | . . . . . . . . 2 . Reinforcement 11 | . 3 . 5 . . . . 3 . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Distress Signals 2 | . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 213 | . 25 12 45 5 46 . 28 47 5 Peak Tracking Total 9 | . 5 3 4 3 9 . 5 8 3 Tactical Retreats 35 | . . 3 5 . 18 . 4 5 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Traps Triggered 27 | . 3 . 1 . 11 . 8 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Machines Disabled 20 | . . . 3 . 9 . 7 1 . Max in Single Turn 2 | . . . 1 . 2 . 1 1 . Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 9 | . . . . . 4 . 5 . . Phase Generator 2 | . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Machines Accessed 16 | . 3 2 3 1 . 2 . 5 . Terminals 9 | . 3 1 3 . . 1 . 1 . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 45 | . 6 5 9 1 . 7 . 17 . Successful 24 | . 2 3 4 1 . 4 . 10 . Failed 21 | . 4 2 5 . . 3 . 7 . Catastrophic 4 | . . . 2 . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 12 | . 2 3 5 . . 2 . . . Terminals 28 | . 6 4 9 . . 5 . 4 . Fabricators 10 | . . . . . . . . 10 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 4 | . . . . 1 . 2 . 1 . Terminal Hacks 12 | . 2 3 4 . . 2 . 1 . Part Schematic 2 | . . 1 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . . Open Door 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . Locate Traps 2 | . . . 2 . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . 6 . Load Schematic 2 | . . . . . . . . 2 . Build 4 | . . . . . . . . 4 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . 1 . 2 . 1 . Unlock Access 2 | . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 1 3 1 . 2 . 4 . Full Trace Events 3 | . 1 . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . . . 1 . Parts Built 4 | . . . . . . . . 4 . Matter 408 | . . . . . . . . 408 . Time 152 | . . . . . . . . 152 . Total Part Build Rating 4 | . . . . . . . . 4 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Used RIF Installer 2 | . . . . . 1 . 1 . . Coupler Efficiency 1 | . . . . . . . 1 . . Robots Hacked 8 | . . . . . . . . 4 4 Non-combat 1 | . . . . . . . . 1 . Combat 7 | . . . . . . . . 3 4 Robot Hacks Applied 8 | . . . . . . . . 4 4 find_chute 1 | . . . . . . . . 1 . ignore_targets 4 | . . . . . . . . . 4 formatsys_high 3 | . . . . . . . . 3 . Relay Couplers Released 36 | . . . . . 17 . 19 . . Machine Destruction 36 | . . . . . 17 . 19 . . Attached 4 | . . . . . 1 . . 2 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Total Allies 3 | . . . . . . . . 3 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 32 | . . . . . . . . 32 . Highest-Rated Ally 21 | . . . . . . . . 21 . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 . Total Damage 108 | . . . . . . . . 108 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Turns Passed 14274 | 120 1655 862 1712 368 4165 236 3080 1920 156 Spaces Moved 5643 | 58 808 408 657 148 1616 104 1167 653 24 Core 2 | 2 . . . . . . . . . Treads 5446 | . 763 408 657 148 1616 104 1167 583 . Legs . | . . . . . . . . . . Wheels 195 | 56 45 . . . . . . 70 24 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 180 180 200 200 220 220 155 155 Average Speed 201 | 89 171 180 198 200 205 220 220 223 155 Slowest Speed 280 | 100 200 180 200 200 220 220 280 240 155 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 5 94 93 66 13 99 14 99 15 28 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 6 | . . . . . 3 2 1 . . Terrain Destroyed 387 | . . 41 . 2 176 2 126 34 6 Melee 6 | . . . . . 3 2 1 . . Projectile 10 | . . . . . . . . 10 . AOE 371 | . . 41 . 2 173 . 125 24 6 Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Was Total 7596 | 89 995 472 897 193 2285 108 1532 938 87 Wait 995 | . 97 16 74 9 498 . 216 75 10 Move 5633 | 57 807 407 656 147 1614 103 1165 653 24 Hop . | . . . . . . . . . . Pick Up 135 | 7 13 5 26 13 22 . 13 36 . Fast Attach 32 | 5 14 . 5 1 . 1 2 4 . Attach 55 | 1 4 2 4 5 10 . 8 20 1 Detach 2 | . . . . 1 . . . 1 . Swap 80 | . 3 2 13 1 12 1 22 19 7 Drop 82 | . 11 3 23 2 8 1 10 24 . Fire 469 | 19 45 23 95 14 69 . 68 98 38 Melee 70 | . . 14 . . 30 2 12 5 7 Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 5 | . 1 . 1 . 2 . . 1 . Escape Stasis 36 | . . . . . 20 . 16 . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / Sto) -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Discovered new exit (range 7) 657 | -10/Materials | Lost 3 parts (1n2w) 1044 | -10/Materials | Discovered new exit (range 6) 1195 | -10/Materials | Discovered new exit (range 15) 1776 | -10/Materials | Entered Mines 1787 | -10/Mines | Met a Derelict bent on vengeance 1794 | -10/Mines | Met a Derelict shopkeep closing up shop 1955 | -10/Mines | Discovered new exit (range 11) 2280 | -10/Mines | Excavation squad dispatched 2280 | -10/Mines | A large section of the Mines collapsed 2573 | -10/Mines | Discovered new exit (range 15) 2638 | -10/Mines | Entered Materials 2638 | -9/Materials | Evolved 2 slots: Utility x2 3031 | -9/Materials | Build established: Hauler-Mutant 3437 | -9/Materials | Discovered new exit (range 15) 3599 | -9/Materials | Core integrity fell below 50% 3874 | -9/Materials | Discovered new exit (range 5) 4243 | -9/Materials | Discovered new exit (range 16) 4350 | -9/Materials | Entered another Materials area 4350 | -8/Materials | Evolved 2 slots: Utility x2 4716 | -8/Materials | Identified exit to Garrison 4718 | -8/Materials | Entered Garrison 4794 | -8/Garrison | Triggered checkpoint 4840 | -8/Garrison | Garrison Relay disabled 4929 | -8/Garrison | Triggered checkpoint 5010 | -8/Garrison | Destroyed 8 combat bots 5105 | -8/Garrison | Discovered new exit (range 11) 5272 | -8/Garrison | Triggered checkpoint 5342 | -8/Garrison | Discovered new exit (range 8) 5510 | -8/Garrison | Discovered new exit (range 9) 5536 | -8/Garrison | Installed Relay Interface Framework 5664 | -8/Garrison | Triggered checkpoint 5694 | -8/Garrison | Garrison Relay disabled 5772 | -8/Garrison | Triggered checkpoint 5868 | -8/Garrison | Triggered checkpoint 5906 | -8/Garrison | Garrison Relay disabled 6058 | -8/Garrison | Triggered checkpoint 6110 | -8/Garrison | Lost 3 parts (2u1w) 6116 | -8/Garrison | Garrison Relay disabled 6920 | -8/Garrison | Triggered checkpoint 8495 | -8/Garrison | Phase Generator disabled 8883 | -8/Garrison | Entered Materials 9116 | -8/Materials | Identified exit to Garrison 9119 | -8/Materials | Entered Garrison 9296 | -8/Garrison | Triggered checkpoint 9314 | -8/Garrison | Garrison Relay disabled 9394 | -8/Garrison | Triggered checkpoint 9510 | -8/Garrison | Discovered new exit (range 8) 9588 | -8/Garrison | Triggered checkpoint 9636 | -8/Garrison | Garrison Relay disabled 9743 | -8/Garrison | Triggered checkpoint 9876 | -8/Garrison | Discovered new exit (range 10) 9906 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 9970 | -8/Garrison | Triggered checkpoint 10030 | -8/Garrison | Garrison Relay disabled 10550 | -8/Garrison | Triggered checkpoint 10668 | -8/Garrison | Core integrity fell below 50% 10696 | -8/Garrison | Lost 6 parts (1p2n1u2w) 10744 | -8/Garrison | Triggered checkpoint 10800 | -8/Garrison | Garrison Relay disabled 10905 | -8/Garrison | Discovered new exit (range 10) 10996 | -8/Garrison | Phase Generator disabled 11118 | -8/Garrison | Triggered checkpoint 11342 | -8/Garrison | Destroyed 8 combat bots 11345 | -8/Garrison | Garrison Relay disabled 12199 | -8/Garrison | Entered Factory 12199 | -7/Factory | Evolved 2 slots: Utility x2 12200 | -7/Factory | Identified exit to Storage 12993 | -7/Factory | Discovered new exit (range 9) 12999 | -7/Factory | Build established: Bothacker-Mutant 13039 | -7/Factory | Fabricated Hcp. Storage Unit? 13144 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 13184 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 13282 | -7/Factory | Fabricated Hcp. Storage Unit? 13294 | -7/Factory | Local fabrication network quarantined 13459 | -7/Factory | Lost 8 parts (1p3n3u1w) 13799 | -7/Factory | First assault squad dispatched 13876 | -7/Factory | Core integrity fell below 50% 13955 | -7/Factory | Lost 6 parts (2p2n2u) 13966 | -7/Factory | Core integrity fell below 20% 14119 | -7/Factory | Sucked down chute 14119 | -7/Factory | Entered Waste 14134 | -7/Waste | EMP discharged 14134 | -7/Waste | System corruption reached 10% 14135 | -7/Waste | Spotted C-40 Crusher 14142 | -7/Waste | Spotted C-40 Crusher 14157 | -7/Waste | Spotted C-40 Crusher 14157 | -7/Waste | Spotted C-40 Crusher 14234 | -7/Waste | EMP discharged 14273 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14275 | -7/Waste | Self-destructed Last Messages --------------- 14184_ Broken Wave Gun crushed. 14192_ System corrupted: Shock Rifle targeting data glitched. 14195_ System corrupted: Component data lost. 14198_ Sneak attack on C-40 Crusher. 14200_ System corrupted: Katana targeting data glitched. 14203_ Sneak attack on C-40 Crusher. 14203_ System corrupted: Katana targeting data glitched. 14205_ Sneak attack on C-40 Crusher. 14224_ ALERT: Foreign system detected. Charging EMP. 14225_ System corrupted: Matter fused (-5). 14228_ System corrupted: Ion Cannon targeting data glitched. 14234_ Broken Point Defense System fried beyond repair. 14234_ System corrupted (+8). 14234_ Broken Adv. Field Recycling Unit fried beyond repair. 14234_ System corrupted: Ion Cannon targeting data glitched. 14250_ C-40 Crusher suffers critical hit. 14256_ System corrupted: Ion Cannon targeting data glitched. 14264_ POD3FMXIU C&2EJSBYXW>& WG3ML8TD/ 14273_ Katana crushed. 14273_ Arm. Wheel crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### ######## ???????? | | ???????????# ???????? | | ???????????# CC C ???????? | | ???????????# @CC C ???????? | | ???????????# ???????? | | ???????????# ##;; ######## ???????? | | ???????????# ## ; #????????? ????????? | | ???????????# ## ; #??????????????????? | | ???????????############### #??????????????????? | | ?????????????????????????# #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ???????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Arm. Wheel | -9/Materials | Hacked Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileBarrageSource Manual? 0 Play Time 01:24:54 Cumulative 175.2 hours Start 2020.09.03 @ 13:27:53 End 2020.09.03 @ 15:50:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 62 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b052925-59b2-4538-bf58-54926711a1f6