Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.05 @ 12:35:51 Player: INDIGOMOOD Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3306) 3306 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (486) 486 TOTAL SCORE: 8357 Bonus ------- Entered DSFs 500 Friendly Fire -14 Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 86/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor Neutrino Core > --- PROPULSION ------- Antigrav System Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Small Matter Pod Improved Weapon Cycler Layered Light Armor Plating Recalibrator > --- WEAPON ----------- Magnetic Acceleration Cannon Enhanced Gauss Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- VSS Leg Armored Leg Improved VSS Leg Heavy Missile Launcher [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Armored Leg Hover Unit Linear Gravjet Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Slots Evolved 11 | . 1 2 2 2 2 . 2 Power 2 | . . 1 . 1 . . . Propulsion 2 | . . . . 1 1 . . Utility 6 | . 1 1 2 . . . 2 Weapon 1 | . . . . . 1 . . Parts Attached 115 | 8 8 13 28 7 2 22 27 Power 20 | 2 1 1 6 2 . 4 4 Engine 10 | 2 . 1 3 2 . 1 1 Core 10 | . 1 . 3 . . 3 3 Reactor . | . . . . . . . . Propulsion 31 | 2 1 3 7 1 1 2 14 Treads 17 | 2 1 3 7 1 1 2 . Leg 9 | . . . . . . . 9 Wheel . | . . . . . . . . Hover 5 | . . . . . . . 5 Flight . | . . . . . . . . Utility 39 | 2 2 4 11 3 . 12 5 Device 24 | . 1 4 6 2 . 8 3 Storage 4 | 1 . . . 1 . 1 1 Processor 3 | . . . 2 . . 1 . Hackware 2 | . . . 2 . . . . Protection 6 | 1 1 . 1 . . 2 1 Artifact . | . . . . . . . . Weapon 25 | 2 4 5 4 1 1 4 4 Energy Gun 8 | . 2 2 1 1 . 2 . Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 7 | 2 . 2 1 . . 2 . Ballistic Cannon 3 | . . . 1 . . . 2 Launcher 3 | . 1 . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . . Unidentified Prototypes 2 | . . 1 . 1 . . . Corrupted Parts 6 | . . . . . . 1 5 System Corruption 18 | . . . . . . 1 17 Parts Lost 8 | . . . . . . . 8 Power 2 | . . . . . . . 2 Propulsion . | . . . . . . . . Utility 3 | . . . . . . . 3 Weapon 3 | . . . . . . . 3 Highest Loss Streak 5 | . . . . . . . 5 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 99 98 99 99 100 84 49 Engine 9 | . 9 8 9 18 18 13 . Core 5 | . 2 10 6 2 . . 9 Treads 16 | . 24 20 16 21 25 21 . Leg 1 | . . . . . . . 7 Hover 1 | . . . . . . . 9 Device 11 | . 6 20 10 9 12 15 5 Storage 7 | . 12 10 8 6 6 5 2 Processor 3 | . . . 8 7 6 . . Hackware 6 | . . . 14 14 12 5 . Protection 8 | . 18 10 7 4 . 3 3 Energy Gun 5 | . 9 9 . 11 12 9 . Energy Cannon 2 | . . . 7 . . . . Ballistic Gun 5 | . 14 10 6 . . 1 . Ballistic Cannon 1 | . . . 1 2 . . 6 Naked Turns 72 | . . . . . . 17 55 Heaviest Build 66 | 20 24 37 39 42 43 66 56 Greatest Support 112 | 40 40 44 56 84 112 112 63 Greatest Overweight (x) 3 | . 1 . . . . 3 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 5 Average Capacity 9 | 9 10 10 10 9 10 9 5 Most Carried 10 | 4 8 10 10 10 9 10 5 Average Carried 5 | 2 5 8 5 8 8 7 1 Final Capacity 10 | 10 10 10 10 10 10 5 5 Final Carried 10 | 3 8 9 10 10 8 . . Class Distribution -------------------- 92% | Hacker-Mutant 7% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Matter Collected 2838 | 237 267 255 586 70 . 387 1036 Remotely 155 | . . . 85 70 . . . Salvage Created 3850 | . 415 654 1136 111 . 495 1039 Parts 204 | . 20 27 67 5 . 34 51 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled 3 | . . 3 . . . . . Retrieved Matter 44 | . . 44 . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 72 | . 9 11 25 2 . 11 14 Guns 31 | . 7 10 4 1 . 9 . Cannons 27 | . . . 19 1 . . 7 AOE 12 | . 2 1 . . . 2 7 Classes Destroyed 14 | . 4 2 4 . . 1 3 Worker 8 | . . . 1 . . . 7 Builder 7 | . 3 . 1 . . . 3 Tunneler 2 | . . . 2 . . . . Recycler 4 | . . 1 . . . . 3 Watcher 8 | . 2 1 3 . . . 2 Swarmer 18 | . 2 . 6 . . 6 4 Grunt 35 | . 7 8 13 2 . 2 3 Brawler 1 | . . . 1 . . . . Protector 1 | . . . . . . . 1 Sentry 8 | . . 3 4 . . . 1 Specialist 1 | . . . . . . . 1 Hunter 3 | . . . 1 . . 2 . Programmer 4 | . . . . . . . 4 Heavy 1 | . . . . . . 1 . Best Kill Streak 12 | . 3 4 5 2 . 3 12 Combat Bots Only 8 | . 3 4 5 2 . 3 8 Max Kills in Single Turn 2 | . 2 1 2 1 . 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 1 1 . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Damage Taken 5465 | . 246 190 1004 52 . 1313 2660 Core 1884 | . 44 10 171 . . 652 1007 Absorbed by Shields 341 | . . 56 . . . 285 . Redirected to Shielding 46 | . . 5 38 3 . . . Regen/Repaired (Parts) 123 | . 6 . 62 55 . . . Core Remaining (%) 78 | 100 82 97 68 100 . 23 . Volleys Fired 239 | . 31 36 80 8 . 34 50 Largest 3 | . 2 2 2 2 . 2 3 Hottest 156 | . 60 68 119 99 . 75 156 Shots Fired 432 | . 54 57 160 17 . 65 79 Gun 246 | . 51 57 64 9 . 65 . Cannon 158 | . . . 96 8 . . 54 Launcher 28 | . 3 . . . . . 25 Special . | . . . . . . . . Kinetic 216 | . 38 36 80 8 . . 54 Thermal 111 | . . . 80 . . 31 . Explosive 12 | . 3 . . . . . 9 Electromagnetic 93 | . 13 21 . 9 . 34 16 Robot Hit Streak 33 | . 33 22 33 13 . 31 33 Robot Miss Streak 3 | . 2 1 2 1 . 3 2 Penetration Max 1 | . . . 1 . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 349 | . 44 52 122 15 . 51 65 Core Hits 181 | . 22 20 47 5 . 24 63 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 2 1 . . 2 Meltdown 2 | . . . 2 . . . . Blast 3 | . . . . 1 . . 2 Melee Attacks 2 | . 2 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9779 | . 806 797 2880 261 . 858 4177 Guns 2938 | . 565 728 817 89 . 739 . Cannons 3712 | . . . 2063 172 . . 1477 Explosions 3088 | . 241 69 . . . 119 2659 Melee . | . . . . . . . . Ramming 41 | . . . . . . . 41 Kinetic 3662 | . 397 448 1168 172 . . 1477 Thermal 2569 | . 193 69 1712 . . 557 38 Explosive 1914 | . 48 . . . . . 1866 Electromagnetic 1593 | . 168 280 . 89 . 301 755 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . . . 1 . 1 26 Average Corruption 5 | . . . . 1 . 1 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . 1 . 4 29 Message Errors 5 | . . . . . . 1 4 Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . 1 . . . Misdirections 5 | . . . . . . . 5 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 151 | . . . 31 . . . 120 Projectiles 75 | . . . 31 . . . 44 Explosions 76 | . . . . . . . 76 Melee . | . . . . . . . . Knockbacks 17 | . . . 2 1 . . 14 Impact . | . . . . . . . . Kinetic 16 | . . . 2 1 . . 13 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 384 | . 6 16 . . . . 362 Shots 24 | . 1 1 . . . . 22 Rammed 10 | . . . . . . . 10 Targets Rammed 11 | . . . . . . . 11 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 13280 | . 51 100 297 393 . 13280 470 Average Temperature 1087 | . 17 36 93 210 . 3000 166 Received Heat Transfer 1249 | . 231 133 693 45 . 6 141 Effects 83 | . . . . 4 . 64 15 Shutdowns 8 | . . . . 1 . 3 4 Energy Bleed 11 | . . . . 1 . 9 1 Interference 11 | . . . . 1 . 6 4 Matter Decay 7 | . . . . . . 7 . Short Circuit 9 | . . . . . . 5 4 Damage (minor) 11 | . . . . 1 . 10 . Damage (major) 21 | . . . . . . 19 2 Damage (core) 5 | . . . . . . 5 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 1 3 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 12 | . 2 . 7 . . 3 . Heat Transferred 3978 | . 300 50 2627 . . 951 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 3 2 . . . 1 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Peak Influence 395 | . 231 205 244 100 . 279 395 Initial 108 | . . . 61 35 . . 108 Average 90 | . 95 54 73 60 . 165 146 Maximum Alert Level 1 | . 1 1 1 . . 1 1 Low Security (%) 87 | 100 96 90 95 100 100 63 66 Level 1 12 | . 3 9 4 . . 36 33 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 14 | . 1 3 3 1 . 1 5 Investigation 6 | . 1 2 2 . . . 1 Extermination 2 | . . . . 1 . . 1 Reinforcement 6 | . . 1 1 . . 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Distress Signals 6 | . 1 1 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 13 12 30 3 . 13 37 Peak Tracking Total 7 | . 3 3 6 2 . 3 7 Tactical Retreats 2 | . . . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Traps Triggered 6 | . 1 1 . 2 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . 1 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Machines Disabled 12 | . . . 2 . . . 10 Max in Single Turn 3 | . . . 1 . . . 3 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Machines Accessed 19 | . 3 5 7 2 1 . 1 Terminals 13 | . 2 4 4 1 1 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 75 | . 10 17 35 6 1 . 6 Successful 65 | . 8 15 29 6 1 . 6 Failed 10 | . 2 2 6 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 52 | . 7 13 21 4 1 . 6 Fabricators . | . . . . . . . . Repair Stations 9 | . 3 . 4 2 . . . Recycling Units 4 | . . 4 . . . . . Scanalyzers 10 | . . . 10 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 46 | . 6 11 18 4 1 . 6 Record 18 | . 4 5 4 3 . . 2 Robot Schematic 1 | . . . . . . . 1 Prototype ID Bank 3 | . 1 1 1 . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 3 | . . 2 1 . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 2 | . . . . . . . 2 Security Status 1 | . . . 1 . . . . Patrol Status 1 | . . . . . . . 1 Transport Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 2 | . . . 2 . . . . Assault Status 1 | . . . 1 . . . . Recall Assault 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . 4 2 . . . Scan Component 4 | . 1 . 2 1 . . . Repair 4 | . 1 . 2 1 . . . Recycling Unit Hacks 4 | . . 4 . . . . . Recycle Component 3 | . . 3 . . . . . Process 1 | . . 1 . . . . . Scanalyzer 7 | . . . 7 . . . . Insert Component 3 | . . . 3 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 4 6 2 . . 1 Full Trace Events 7 | . 2 2 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . 2 1 . . . Time 91 | . 13 . 52 26 . . . Parts Recycled 3 | . . 3 . . . . . Recycled Matter 22 | . . 22 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat . | . . . . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . parse_system 2 | . 2 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Turns Passed 6220 | 188 839 1046 1943 587 6 709 902 Spaces Moved 2951 | 110 389 558 840 282 3 292 477 Core 146 | 9 . . . . . 60 77 Treads 2405 | 101 389 558 840 282 3 232 . Legs 241 | . . . . . . . 241 Wheels . | . . . . . . . . Hover 159 | . . . . . . . 159 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 145 145 160 160 50 50 Average Speed 146 | 151 161 154 148 160 160 154 104 Slowest Speed 240 | 160 240 160 160 160 160 200 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 6 70 38 56 6 1 95 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 120 | . 21 8 6 . . 4 81 Melee . | . . . . . . . . Projectile 13 | . . . 6 . . . 7 AOE 107 | . 21 8 . . . 4 74 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Total 4491 | 132 545 697 1386 404 4 497 826 Wait 960 | 5 102 60 384 91 . 104 214 Move 2944 | 109 388 557 839 281 2 291 477 Hop . | . . . . . . . . Pick Up 121 | 10 10 16 30 11 . 19 25 Fast Attach 2 | . . . . 1 . . 1 Attach 93 | 7 5 6 20 6 2 21 26 Detach 2 | . 1 . . . . . 1 Swap 20 | 1 3 7 8 . . 1 . Drop 97 | . 3 15 25 6 . 27 21 Fire 239 | . 31 36 80 8 . 34 50 Melee 2 | . 2 . . . . . . Ram 10 | . . . . . . . 10 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 15) 189 | -11/Junkyard | Entered Materials 189 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 462 | -10/Materials | Repaired Lgt. Treads 652 | -10/Materials | Identified exit to Mines 652 | -10/Materials | Discovered exit to Mines (range 7) 854 | -10/Materials | Identified exit to Materials 854 | -10/Materials | Discovered exit to Materials (range 15) 982 | -10/Materials | Discovered exit to Materials (range 8) 1028 | -10/Materials | Entered another Materials area 1028 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1163 | -9/Materials | Identified exit to Mines 1163 | -9/Materials | Discovered exit to Mines (range 15) 1526 | -9/Materials | Identified exit to Materials 1526 | -9/Materials | Discovered exit to Materials (range 15) 2074 | -9/Materials | Entered another Materials area 2074 | -8/Materials | Evolved 2 slots: Utility x2 2643 | -8/Materials | Repaired Ion Engine 2671 | -8/Materials | Repaired Power Shielding? 2871 | -8/Materials | Identified exit to Factory 2871 | -8/Materials | Discovered exit to Factory (range 15) 3993 | -8/Materials | Discovered exit to Factory (range 15) 4017 | -8/Materials | Entered Factory 4017 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4431 | -7/Factory | Repaired Med. Storage Unit 4581 | -7/Factory | Identified exit to Factory 4581 | -7/Factory | Discovered exit to Factory (range 12) 4604 | -7/Factory | Entered another Factory area 4604 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4610 | -6/Factory | Identified exit to DSF 4610 | -6/Factory | Entered DSF 4658 | -6/DSF | Found Hvy. Reflective Plating 4680 | -6/DSF | Additional patrols routed to DSF 5014 | -6/DSF | Identified exit to Factory 5014 | -6/DSF | Discovered exit to Factory (range 14) 5023 | -6/DSF | Sterilization system engaged 5043 | -6/DSF | Ambient heat levels rising (+10) 5058 | -6/DSF | Ambient heat levels rising (+10) 5073 | -6/DSF | Ambient heat levels rising (+10) 5088 | -6/DSF | Ambient heat levels rising (+10) 5103 | -6/DSF | Ambient heat levels rising (+10) 5118 | -6/DSF | Ambient heat levels rising (+10) 5133 | -6/DSF | Ambient heat levels rising (+10) 5148 | -6/DSF | Ambient heat levels rising (+10) 5163 | -6/DSF | Ambient heat levels rising (+10) 5178 | -6/DSF | Ambient heat levels rising (+10) 5193 | -6/DSF | Ambient heat levels rising (+10) 5208 | -6/DSF | Ambient heat levels rising (+10) 5223 | -6/DSF | Ambient heat levels rising (+10) 5228 | -6/DSF | Released all parts (8) 5236 | -6/DSF | Core integrity fell below 50% 5238 | -6/DSF | Ambient heat levels rising (+10) 5253 | -6/DSF | Ambient heat levels rising (+10) 5268 | -6/DSF | Ambient heat levels rising (+10) 5283 | -6/DSF | Ambient heat levels rising (+10) 5298 | -6/DSF | Ambient heat levels rising (+10) 5313 | -6/DSF | Ambient heat levels rising (+10) 5319 | -6/DSF | Entered Factory 5319 | -5/Factory | Evolved 2 slots: Utility x2 5942 | -5/Factory | System corruption reached 10% 6024 | -5/Factory | Destroyed 8 combat bots 6065 | -5/Factory | Cargo convoy interrupted 6123 | -5/Factory | Lost 5 parts (1p1u3w) 6153 | -5/Factory | Core integrity fell below 50% 6211 | -5/Factory | Core integrity fell below 20% 6221 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06160_ 06193_ P-70 Sage destroyed. 06199_ System corrupted: Energy discharge (-33). 06205_ X-67 Chaingunner destroyed. 06211_ Slammed into P-70 Sage. 06211_ Destabilizing: Core damaged (-40). 06212_ Slammed into P-70 Sage. 06213_ Destabilizing: Core damaged (-40). 06214_ Slammed into P-70 Sage. 06217_ System corrupted: Energy discharge (-28). 06217_ Slammed into P-70 Sage. 06218_ Slug penetrates Wall. 06220_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06220_ Slammed into P-70 Sage. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????##############?????????????? | | ??????????????# #?????????????? | | ??????????????# """" #?????????????? | | ??????????????# """" #?????????????? | | ??????????????# """" #?????????????? | | ??????????????# """" #?????????????? | | ??????????????# * #?????????????? | | ??????????????# """" #?????????????? | | ??????????????# """" #?????????????? | | ??????????????# """" #?????????????? | | ??????????????# """" #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????#######+######?????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #??########?????? | | ?????????????????# #? #?????? | | ?????????########### #? #?????? | | ?????????# # # #?????? | | ?????????# #i # #?????? | | ?????????# h/ + #?????? | | ?????????# @p# # """ #?????? | | ?????????# p # # """"" ??????? | | ?????????# # #? """"" ??????? | | ?????????# # ! #?######????????? | | ?????????# # %*########????????? | | ?????????########### = ########## | | ???????????????????# # | | ???????????????????# " " / | | ???????????????????# =% # """ """ | | ???????????????????# [ # """ """ | | ???????????????? ??# | # """ """ | | ???????????????? ?# / # | | ????????????????? # # | | ?????????????????? + # | | ???????????????????# + = | | ???????????????????# # | | ???????????????????# # | | ???????????????????# " # | | ???????????????????# # | | ???????????????????# # | | ???????????????????# # " | | ???????????????????# # | | ???????????????????# ########## | | ???????????????????# #????????? | | ???????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 40 Energy Capacity 1160 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Terrain Scan Processor | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control It's Just You Made in Tau Ceti IV No Signal Oops Please Form A Line Serviceable Loadout Shopping List System Compromised Use The Force Challenges ------------ None Game ------ Seed ZhirovCannonReactor Manual? 0 Play Time 01:34:13 Cumulative 5.2 hours Start 2023.10.03 @ 21:13:01 End 2023.10.05 @ 12:35:51 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de2ebb0d-dbf1-40c7-98c3-1d4914c4d757