Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 20:59:31 Player: Runagate Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (4965) 4965 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 11863 Bonus ------- High Alert Combat Kills 48 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 264/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Experimental Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Improved Phase Shifter Light Assault Rifle Grenade Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Power Amplifier Cooling System High-capacity Storage Unit Large Battery Advanced Signal Interpreter IFF Parser Core Analyzer Weapon Cycler System Shield > --- WEAPON ----------- Improved Medium Laser Advanced Beam Rifle Quantum Rifle HERF Cannon > --- INVENTORY -------- Heavy Ion Engine Fission Core Fission Core Neutrino Core Neutrino Core Energy Well Advanced ECM Suite Improved Phase Shifter Advanced Beam Rifle Light Assault Rifle Grenade Launcher Improved Plasma Cutter [Rating: 107] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Enhanced Coil Gun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . 1 . 1 . Utility 7 | . . 1 1 1 2 1 . 1 . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 133 | 8 9 25 33 6 11 20 3 4 14 Power 19 | 1 2 3 3 2 3 1 1 . 3 Engine 8 | 1 1 2 1 1 1 . 1 . . Core 9 | . 1 1 2 1 2 1 . . 1 Reactor 2 | . . . . . . . . . 2 Propulsion 31 | 2 2 6 11 1 3 2 . . 4 Treads 1 | . . . 1 . . . . . . Leg 30 | 2 2 6 10 1 3 2 . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | 3 3 4 7 1 5 10 1 3 4 Device 24 | 2 1 1 4 . 1 9 1 3 2 Storage 8 | 1 1 3 1 . 1 . . . 1 Processor 7 | . 1 . 1 1 2 1 . . 1 Hackware 1 | . . . . . 1 . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 42 | 2 2 12 12 2 . 7 1 1 3 Energy Gun 39 | 2 2 12 11 2 . 7 1 1 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 1 | . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 2 2 . 1 1 . . 3 Corrupted Parts 3 | . . . . . . . . . 3 System Corruption 16 | . . . . . . . . . 16 Parts Lost 32 | . . 1 9 . . 5 1 . 16 Power 2 | . . . 1 . . . . . 1 Propulsion 14 | . . . 5 . . 2 1 . 6 Utility 7 | . . 1 1 . . . . . 5 Weapon 9 | . . . 2 . . 3 . . 4 Highest Loss Streak 9 | . . 1 3 . . 3 1 . 9 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 1 7 13 14 14 15 18 19 19 13 Power 2 | . 1 1 1 1 1 3 4 4 3 Propulsion 1 | . 1 2 . . 1 2 2 1 . Utility 4 | . 3 4 4 4 3 3 6 7 4 Weapon 6 | . 1 5 7 8 9 8 5 6 4 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 1 7 3 . 1 . . 1 4 Power 4 | . . 3 . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . Utility 7 | . 1 2 1 . 1 . . 1 1 Weapon 4 | . . 1 2 . . . . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 99 97 99 97 99 97 96 68 Engine 4 | . 12 6 5 6 1 . 5 4 1 Core 3 | . 1 4 3 . 4 5 5 4 3 Leg 29 | . 28 33 35 30 25 28 24 27 17 Device 17 | . 4 19 16 22 20 18 21 20 14 Storage 8 | . 14 11 9 7 6 5 5 4 5 Processor 8 | . 9 2 8 7 12 15 10 9 6 Hackware 1 | . . . . . 4 5 5 4 3 Energy Gun 19 | . 28 22 17 23 19 16 20 19 11 Peak Build Rating 107 | 7 11 20 32 43 58 81 89 106 107 Average Rating 41 | 5 7 16 25 38 50 70 86 97 72 On Entrance 44 | . 7 10 18 30 42 58 81 89 106 Naked Turns 130 | . . . . . . . . . 130 Heaviest Build 100 | 12 20 37 37 39 60 69 80 88 100 Greatest Support 116 | 20 20 36 54 64 77 100 99 113 116 Greatest Overweight (x) 22 | 1 . 1 1 . . 22 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 20 20 Average Capacity 15 | 7 9 14 15 15 16 20 20 20 16 Most Carried 20 | 4 10 15 15 15 20 20 20 20 19 Average Carried 14 | 1 7 13 14 14 15 18 19 19 13 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 5 Final Carried 20 | 3 9 15 15 15 20 20 20 19 5 Class Distribution -------------------- 27% | Scavenger-Mutant 25% | Skirmisher 24% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Skirmisher | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 2418 | 280 104 387 419 91 209 630 73 . 225 Remotely . | . . . . . . . . . . Salvage Created 6601 | 185 415 1838 1589 112 318 1104 73 . 967 Parts 321 | 18 17 107 78 5 14 44 1 . 37 Haulers Intercepted 12 | . 2 5 5 . . . . . . Recyclers Shooed 7 | . . 3 1 . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 101 | . 6 33 24 2 3 20 1 . 12 Guns 89 | . 5 31 22 2 3 18 1 . 7 Cannons 4 | . . . . . . . . . 4 AOE 1 | . . . . . . 1 . . . Classes Destroyed 15 | 2 4 5 3 1 . . . . . Worker 13 | . 1 4 5 . 2 1 . . . Builder 3 | . . 1 1 . . . . . 1 Tunneler 5 | 5 . . . . . . . . . Hauler 12 | . 2 5 5 . . . . . . Recycler 6 | 1 . 2 2 . . . . . 1 Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 16 | . 2 5 3 1 2 3 . . . Swarmer 23 | . . 9 4 . . 7 . . 3 Grunt 35 | . 6 14 14 . . 1 . . . Brawler 2 | . . 2 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 20 | . . 7 5 . 3 4 1 . . Hunter 11 | . . . 1 1 . . . . 9 Programmer 9 | . . . . 1 . 8 . . . Best Kill Streak 9 | 6 2 6 9 1 1 4 1 . 5 Combat Bots Only 5 | . 2 4 5 1 1 4 1 . 4 Max Kills in Single Turn 2 | 2 1 2 2 1 1 2 1 . 1 Gunslinging 1 | . . 1 . . . 1 . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Hostile Shots Fired 827 | . 25 130 139 11 45 103 6 . 368 Missed 269 | . 8 34 41 3 15 27 2 . 139 Hits 558 | . 17 96 98 8 30 76 4 . 229 Melee 4 | . . 4 . . . . . . . Projectile 554 | . 17 92 98 8 30 76 4 . 229 Critical Strikes 14 | . . 2 2 1 . 4 . . 5 Damage Taken 8040 | . 240 1099 1323 112 213 1685 88 . 3280 Core 2083 | . 86 258 160 49 40 176 . . 1314 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 310 | . 51 24 . . 100 135 . . . Core Remaining (%) 80 | 100 65 35 70 93 95 82 100 . . Volleys Fired 382 | 9 31 99 121 8 15 51 2 . 46 Largest 4 | 2 2 2 2 3 3 3 4 . 4 Hottest 321 | 90 90 121 134 178 177 207 288 . 321 Shots Fired 863 | 18 62 196 221 24 45 141 8 . 148 Gun 835 | 18 62 196 220 24 42 139 8 . 126 Cannon 22 | . . . . . . . . . 22 Launcher 6 | . . . 1 . 3 2 . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 827 | 18 62 196 220 24 42 131 8 . 126 Explosive 6 | . . . 1 . 3 2 . . . Electromagnetic 30 | . . . . . . 8 . . 22 Robot Hit Streak 20 | 5 14 10 16 11 12 20 7 . 8 Robot Miss Streak 9 | 3 3 9 3 3 2 4 . . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 1 3 2 . . 3 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . 1 Shots Hit Robots 594 | 9 50 138 167 17 28 99 6 . 80 Core Hits 292 | 8 21 84 61 5 15 57 4 . 37 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 50 | . 4 12 16 3 3 8 1 . 3 Burn 50 | . 4 12 16 3 3 8 1 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11435 | 126 617 2164 2938 339 562 2227 121 . 2341 Guns 10667 | 118 610 2129 2901 339 562 2088 121 . 1799 Cannons 495 | . . . . . . . . . 495 Explosions 138 | . . . . . . 138 . . . Melee . | . . . . . . . . . . Ramming 135 | 8 7 35 37 . . 1 . . 47 Kinetic . | . . . . . . . . . . Thermal 10567 | 118 610 2129 2901 339 562 1988 121 . 1799 Explosive 138 | . . . . . . 138 . . . Electromagnetic 595 | . . . . . . 100 . . 495 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . . 3 . . . 10 . . 32 Average Corruption 6 | . . 3 . . . 6 . . 21 Corruption Purged 15 | . . . . . . 15 . . . Corruption Blocked . | . . . . . . . . . . Effects 99 | . . 31 . . . 45 . . 23 Message Errors 23 | . . 7 . . . 13 . . 3 Matter Fused 24 | . . 7 . . . 14 . . 3 Heat Flow Errors 4 | . . 3 . . . 1 . . . Energy Discharges 12 | . . 5 . . . 4 . . 3 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 14 | . . 5 . . . 5 . . 4 Data Loss (major) 4 | . . . . . . 4 . . . Misfires 2 | . . 1 . . . . . . 1 Alerts 1 | . . 1 . . . . . . . Misdirections 5 | . . . . . . . . . 5 Weapon Failures 7 | . . 1 . . . 4 . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 2 | . . . . . . 2 . . . Projectiles . | . . . . . . . . . . Explosions 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . 4 . . 22 Shots 1 | . . . . . . 1 . . . Rammed 8 | . . . . . . . . . 8 Targets Rammed 21 | 1 2 5 4 . . 1 . . 8 Kicked 13 | 1 2 5 4 . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 248 | 214 138 225 129 . . 165 217 . 248 Average Temperature 54 | 92 39 58 38 . . 70 113 . 71 Received Heat Transfer 1377 | . 123 348 630 . 54 117 18 . 87 Effects 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . 1 2 2 1 . 1 . . . Combat Hostiles 6 | . 1 2 2 . . 1 . . . Parts Melted 60 | . 3 11 17 1 6 20 1 . 1 Heat Transferred 25382 | 322 1908 5592 7363 851 1258 4274 335 . 3479 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Maximum Alert Level 2 | . . 2 2 . . . . . . Low Security (%) 82 | 100 100 74 37 100 100 100 100 100 100 Level 1 11 | . . 22 35 . . . . . . Level 2 5 | . . 3 27 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 444 | 20 55 425 444 185 30 127 44 . 70 Initial 185 | . . . 176 185 14 . 44 . . Average 98 | 4 12 147 272 47 4 42 10 . 22 Influence Increases 3203 | 30 186 977 903 68 130 560 39 . 310 Destroy 0b10 Robot/C 2020 | . 120 660 480 40 60 400 20 . 240 Destroy 0b10 Robot/NC 285 | 30 25 85 90 5 20 20 . . 10 Destroy Leader 536 | . 28 180 136 22 34 96 10 . 30 Successful Hack 112 | . 13 48 21 . 3 18 9 . . Disable Machine 45 | . . . 45 . . . . . . Destroy Structure 55 | . . 4 11 1 13 26 . . . Lose Combat Pursuer 150 | . . . 120 . . . . . 30 Influence Decreases 3187 | 30 184 560 913 446 161 468 131 . 294 Entered New Map 534 | . . 2 243 224 17 . 48 . . Time Decay 2423 | 30 184 551 580 222 144 438 80 . 194 Lost Part 230 | . . 7 90 . . 30 3 . 100 Squads Dispatched 22 | . . 2 4 2 1 6 . . 7 Investigation 2 | . . . 1 1 . . . . . Extermination 7 | . . . . 1 1 3 . . 2 Reinforcement 13 | . . 2 3 . . 3 . . 5 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 7 | . . 2 . . . 3 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 9 44 42 3 5 30 4 . 26 Peak Tracking Total 9 | . 2 5 5 1 1 5 4 . 9 Tactical Retreats 8 | . . . 6 . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 6 | . 1 . . . . 4 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 4 | . . 1 3 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 41 | . 7 8 9 4 4 8 1 . . Terminals 31 | . 6 6 9 2 1 6 1 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 1 2 . 1 2 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . Total Hacks 103 | . 21 20 20 8 11 19 4 . . Successful 58 | . 14 13 11 2 7 9 2 . . Failed 45 | . 7 7 9 6 4 10 2 . . Catastrophic 8 | . 1 1 1 2 . 2 1 . . Database Lockouts . | . . . . . . . . . . Manual 66 | . 15 11 20 4 2 10 4 . . Terminals 70 | . 17 14 20 3 2 10 4 . . Fabricators . | . . . . . . . . . . Repair Stations 27 | . 4 6 . 1 8 8 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . 4 1 1 . . . Terminal Hacks 7 | . 3 4 . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 20 | . 4 3 . . 7 6 . . . Scan Component 11 | . 2 2 . . 4 3 . . . Repair 9 | . 2 1 . . 3 3 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . Seal Access 2 | . . . . 1 . 1 . . . Unauthorized Hacks 29 | . 7 6 11 1 . 2 2 . . Terminals 28 | . 7 6 11 . . 2 2 . . Botnet 7 | . 2 1 3 . . . 1 . . Skim 21 | . 5 5 8 . . 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Patch 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 6 7 6 3 4 5 1 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . 2 1 . . 3 2 . . . Time 294 | . 52 16 . . 90 136 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Active Infowar (turns) 7959 | 27 586 2013 780 810 1061 1953 297 195 237 Optics 2308 | . . . . . 932 1376 . . . Sensors 2428 | . . . . . . 1805 297 195 131 IFF 106 | . . . . . . . . . 106 Seismic 4538 | 27 57 1756 780 810 1058 50 . . . T.N.C. 950 | . 529 421 . . . . . . . Cloaking 1 | . . . . . 1 . . . . ECM 2 | . . . . . . 2 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 9623 | 108 730 2110 1783 830 1061 1953 297 195 556 Spaces Moved 5382 | 52 382 951 988 623 671 1068 217 142 288 Core 169 | 2 . . . . . 4 . . 163 Treads 1 | . . . 1 . . . . . . Legs 5212 | 50 382 951 987 623 671 1064 217 142 125 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 126 125 125 126 50 Average Speed 132 | 121 120 168 123 125 127 132 125 126 87 Slowest Speed 1150 | 190 120 190 240 127 130 1150 126 128 196 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 77 78 64 12 14 30 4 6 41 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 16 | . . . 9 . 7 . . . . Terrain Destroyed 37 | . . . 9 . 19 9 . . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . 2 . . . . AOE 35 | . . . 9 . 17 9 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Total 7124 | 75 590 1263 1337 646 839 1482 238 156 498 Wait 956 | 2 153 128 152 2 123 300 11 . 85 Move 5374 | 52 381 950 987 622 670 1067 216 141 288 Hop . | . . . . . . . . . . Pick Up 55 | 3 6 17 10 . 6 7 3 3 . Fast Attach 36 | 7 . 2 7 . 3 5 . 4 8 Attach 35 | . . 3 6 2 1 10 3 2 8 Detach 1 | . . 1 . . . . . . . Swap 145 | 1 11 32 27 11 16 37 2 3 5 Drop 71 | 1 6 26 23 1 5 4 1 3 1 Fire 382 | 9 31 99 121 8 15 51 2 . 46 Melee . | . . . . . . . . . . Ram 8 | . . . . . . . . . 8 Kick 12 | . 2 5 4 . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . 49 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / Low) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Discovered new exit (range 8) 343 | -10/Materials | Build established: Mutant 390 | -10/Materials | Identified exit to Mines 445 | -10/Materials | Discovered new exit (range 12) 650 | -10/Materials | Repaired Aluminum Leg 652 | -10/Materials | Learned Storage emergency access door positions 678 | -10/Materials | Repaired Seismic Detector 697 | -10/Materials | Discovered new exit (range 13) 718 | -10/Materials | Loaded intel: 8 terminal locations 739 | -10/Materials | Learned 2 Mines zone layouts 752 | -10/Materials | Learned Materials terminal intel 775 | -10/Materials | Loaded intel: 11 interactive machine locations 806 | -10/Materials | Learned 4 Recycling zone layouts 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 840 | -9/Materials | Loaded intel: 10 terminal locations 1032 | -9/Materials | Build established: Scavenger-Mutant 1251 | -9/Materials | Discovered new exit (range 12) 1597 | -9/Materials | Discovered new exit (range 16) 1918 | -9/Materials | Repaired Cooling System 2030 | -9/Materials | Discovered new exit (range 15) 2099 | -9/Materials | Build established: Mutant 2316 | -9/Materials | Core integrity fell below 50% 2651 | -9/Materials | Learned location of 1 exit from Recycling 2684 | -9/Materials | Discovered new exit (range 15) 2690 | -9/Materials | Learned location of 1 exit from Storage 2717 | -9/Materials | Learned Storage machine intel 2734 | -9/Materials | Learned Storage emergency access door positions 2741 | -9/Materials | Learned location of 1 exit from Recycling 2785 | -9/Materials | Identified exit to Materials 2949 | -9/Materials | Entered another Materials area 2949 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3205 | -8/Materials | Discovered new exit (range 8) 3257 | -8/Materials | Build established: Scavenger-Mutant 3845 | -8/Materials | Lost 3 parts (1n1u1w) 3976 | -8/Materials | Lost 3 parts (2n1w) 4125 | -8/Materials | Discovered new exit (range 8) 4589 | -8/Materials | Build established: Mutant 4616 | -8/Materials | Learned location of Lower Caves (-6) 4648 | -8/Materials | Learned Storage trap positions 4677 | -8/Materials | Identified exit to Factory 4678 | -8/Materials | Learned location of 1 exit from Recycling 4679 | -8/Materials | Learned Storage garrison access intel 4732 | -8/Materials | Entered Factory 4732 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4733 | -7/Factory | Identified exit to Factory 4733 | -7/Factory | Identified exit to Lower Caves 5023 | -7/Factory | Build established: Gunner 5562 | -7/Factory | Entered another Factory area 5562 | -6/Factory | Evolved 2 slots: Utility x2 5563 | -6/Factory | Identified exit to Factory 5725 | -6/Factory | Repaired Aluminum Leg 5753 | -6/Factory | Repaired Aluminum Leg 5940 | -6/Factory | Repaired Titanium Leg 6315 | -6/Factory | Discovered exit to Factory (range 21) 6362 | -6/Factory | Found Prototype Processor 6362 | -6/Factory | Identified Exp. Targeting Computer 6545 | -6/Factory | Cargo convoy interrupted 6623 | -6/Factory | Entered another Factory area 6623 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7176 | -5/Factory | Build established: Skirmisher 7434 | -5/Factory | Lost 3 parts (2n1w) 7516 | -5/Factory | Repaired Titanium Leg 7555 | -5/Factory | Repaired Cryofiber Web 7749 | -5/Factory | System corruption reached 10% 8520 | -5/Factory | Discovered new exit (range 11) 8528 | -5/Factory | Discovered new exit (range 13) 8532 | -5/Factory | Identified exit to Factory 8576 | -5/Factory | Entered another Factory area 8576 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8688 | -4/Factory | Discovered new exit (range 4) 8699 | -4/Factory | Identified exit to Research 8873 | -4/Factory | Entered Research 8873 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9024 | -3/Research | Discovered new exit (range 15) 9044 | -3/Research | Identified exit to Quarantine 9068 | -3/Research | Entered Quarantine 9263 | -3/Quarantine | Lost 5 parts (3n2u) 9329 | -3/Quarantine | System corruption reached 10% 9386 | -3/Quarantine | Lost 9 parts (3n3u3w) 9411 | -3/Quarantine | Scanned by Researcher 9485 | -3/Quarantine | Released all parts (17) 9497 | -3/Quarantine | Core integrity fell below 50% 9558 | -3/Quarantine | System corruption reached 30% 9609 | -3/Quarantine | Core integrity fell below 20% 9617 | -3/Quarantine | Found Prototype Processor 9617 | -3/Quarantine | Identified Exp. Target Analyzer 9624 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09605_ Slug penetrates Wall. 09605_ Slug penetrates Door. 09605_ Slug penetrates Wall. 09605_ Slug penetrates Scanalyzer. 09607_ System corrupted: Energy discharge (-27). 09608_ Penetrated by Slug. 09608_ Slug penetrates Wall. 09608_ Penetrated by Slug. 09609_ Slug penetrates Wall. 09609_ Penetrated by Slug. 09612_ Slug penetrates Wall. 09615_ Q568-e: IFF CHECK FAIL. 09617_ Acquired Prototype Processor. 09617_ Identified Exp. Target Analyzer. 09618_ Repair Station disabled. 09621_ Slug penetrates Repair Station. 09622_ Slug penetrates Wall. 09622_ Slug penetrates Antimatter Diverter. 09624_ System corrupted: Matter fused (-7). 09624_ Slug penetrates Repair Station. 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