Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 13:04:54 Player: meta Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1782) 1782 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4452 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 71/300 Energy 32/100 System Corruption 12% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- Field Laser > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Transmission Jammer Utility Shielding Reactive Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Flak Cannon > --- INVENTORY -------- Advanced Treads Relay Coupler [Demolisher] Recalibrator Heavy EM Shotgun Field Laser Gatling Laser Improved EM Pulse Cannon Flak Gun Assault Cannon Assault Cannon Flak Cannon Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 89 | 8 12 20 22 27 Power 10 | 1 2 2 3 2 Engine 9 | 1 2 2 3 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 23 | 3 2 10 4 4 Treads 17 | . . 9 4 4 Leg . | . . . . . Wheel 6 | 3 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 2 3 2 7 9 Device 8 | 1 1 2 . 4 Storage 5 | 1 1 . 1 2 Processor 1 | . . . . 1 Hackware 3 | . . . 3 . Protection 6 | . 1 . 3 2 Artifact . | . . . . . Weapon 33 | 2 5 6 8 12 Energy Gun 8 | . 3 2 . 3 Energy Cannon 5 | . . . 2 3 Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon 10 | . 1 1 5 3 Launcher 5 | . 1 2 1 1 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 26 | . 4 3 2 17 Power 4 | . 1 1 . 2 Propulsion 6 | . 1 2 . 3 Utility 7 | . 1 . 1 5 Weapon 9 | . 1 . 1 7 Highest Loss Streak 9 | . 4 1 1 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 99 98 98 77 Engine 12 | . 13 11 17 6 Treads 17 | . . 18 26 17 Wheel 8 | . 27 12 . . Device 6 | . 12 11 . 5 Storage 10 | . 14 11 9 7 Hackware 8 | . . . 16 13 Protection 8 | . 1 11 9 11 Energy Gun 4 | . 14 6 . 1 Energy Cannon 1 | . . . 1 3 Ballistic Gun 1 | . 7 . . 1 Ballistic Cannon 9 | . 2 11 15 4 Launcher 1 | . 3 1 . . Peak Build Rating 40 | 7 9 17 33 40 Average Rating 20 | 4 7 12 28 29 On Entrance 13 | . 7 9 17 33 Naked Turns . | . . . . . Heaviest Build 177 | 13 24 30 56 177 Greatest Support 69 | 32 32 69 69 66 Greatest Overweight (x) 18 | . 1 1 . 18 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 30 | 8 10 10 15 30 Average Capacity 11 | 6 9 10 12 15 Most Carried 14 | 5 10 10 13 14 Average Carried 8 | 2 6 9 9 8 Final Capacity 15 | 8 10 10 15 15 Final Carried 11 | 3 8 9 11 . Class Distribution -------------------- 52% | Mutant 47% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1861 | 313 251 358 615 324 Remotely 190 | 124 66 . . . Salvage Created 1714 | 144 306 538 515 211 Parts 111 | 7 26 36 33 9 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | 1 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 54 | . 15 9 23 7 Guns 13 | . 9 . . 4 Cannons 29 | . 1 3 23 2 AOE 12 | . 5 6 . 1 Classes Destroyed 9 | 2 2 2 2 1 Builder 6 | . . 6 . . Tunneler 2 | 2 . . . . Recycler 3 | 1 . 1 . 1 Watcher 1 | . . . 1 . Swarmer 26 | . 9 3 13 1 Grunt 9 | . 6 . 2 1 Sentry 12 | . . 6 6 . Hunter 4 | . . . 2 2 Programmer 3 | . . . . 3 Best Kill Streak 8 | 1 6 8 4 2 Combat Bots Only 6 | . 6 3 4 2 Max Kills in Single Turn 4 | 1 4 3 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 505 | . 85 39 135 246 Missed 123 | . 24 14 39 46 Damage Taken 4969 | . 609 379 1081 2900 Core 1038 | . 128 44 149 717 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . . . 9 16 Ignored by Resistances 93 | . . . 30 63 Regen/Repaired (Parts) 142 | . 28 . 114 . Core Remaining (%) 77 | 100 48 89 72 . Volleys Fired 160 | 7 32 16 62 43 Largest 2 | 2 2 2 2 2 Hottest 113 | 40 80 95 113 109 Shots Fired 288 | 11 63 29 120 65 Gun 112 | 11 54 3 19 25 Cannon 157 | . 3 16 101 37 Launcher 19 | . 6 10 . 3 Special . | . . . . . Kinetic 191 | 11 34 16 87 43 Thermal 62 | . 23 3 19 17 Explosive 19 | . 6 10 . 3 Electromagnetic 16 | . . . 14 2 Robot Hit Streak 11 | 5 11 5 6 9 Robot Miss Streak 10 | 1 4 2 10 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 182 | 9 34 16 77 46 Core Hits 142 | 4 20 24 57 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 2 . Burn 1 | . . . 1 . Blast 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4060 | 104 704 785 1349 1118 Guns 958 | 104 364 14 160 316 Cannons 2022 | . 35 173 1189 625 Explosions 1047 | . 305 598 . 144 Melee . | . . . . . Ramming 33 | . . . . 33 Kinetic 2179 | 104 228 173 1017 657 Thermal 621 | . 171 14 160 276 Explosive 1047 | . 305 598 . 144 Electromagnetic 180 | . . . 172 8 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . 1 . 12 Average Corruption 2 | . . 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . . 14 . 34 Message Errors 6 | . . 1 . 5 Matter Fused 11 | . . 2 . 9 Heat Flow Errors 5 | . . 1 . 4 Energy Discharges 6 | . . 4 . 2 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 6 | . . 4 . 2 Data Loss (major) 7 | . . 1 . 6 Misfires 1 | . . . . 1 Alerts 1 | . . 1 . . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 70 | . . 10 20 40 Projectiles 60 | . . . 20 40 Explosions 10 | . . 10 . . Melee . | . . . . . Knockbacks 40 | . 1 . 31 8 Impact 1 | . . . . 1 Kinetic 34 | . 1 . 26 7 Secondary 5 | . . . 5 . Self-Inflicted Damage 140 | . 19 16 . 105 Shots 6 | . 2 1 . 3 Rammed 9 | . . . . 9 Targets Rammed 9 | . . . . 9 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 331 | . 225 220 312 331 Average Temperature 85 | . 92 49 85 101 Received Heat Transfer 390 | . 147 108 117 18 Effects 5 | . . . 2 3 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 1 1 Interference 1 | . . . 1 . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1289 | . 400 37 481 371 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 330 | 15 330 229 261 112 Initial 102 | . 9 10 18 102 Average 82 | 7 107 74 94 52 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 93 | 100 88 96 90 100 Level 1 6 | . 11 3 9 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 2 2 2 Investigation 2 | . 1 . 1 . Extermination 2 | . . . . 2 Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 2 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 30 11 43 25 Peak Tracking Total 9 | . 7 4 5 9 Tactical Retreats 4 | . 2 . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 1 2 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . 2 7 . 2 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled 5 | . . 5 . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 9 3 7 2 Terminals 14 | . 6 3 3 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 39 | . 12 3 22 2 Successful 30 | . 9 3 17 1 Failed 9 | . 3 . 5 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 6 3 6 2 Fabricators . | . . . . . Repair Stations 7 | . 2 . 5 . Recycling Units 13 | . 4 . 9 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 3 5 1 Record 1 | . 1 . . . Alert Level 4 | . 2 1 1 . Locate Traps 6 | . 1 2 2 1 Maintenance Status 1 | . . . 1 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 2 . 5 . Scan Component 4 | . 1 . 3 . Repair 3 | . 1 . 2 . Recycling Unit Hacks 8 | . 3 . 5 . Report Inventory 4 | . 2 . 2 . Retrieve Matter 2 | . 1 . 1 . Retrieve Components 2 | . . . 2 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 3 4 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 102 | . 26 . 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 220 | . 220 . . . Retrieved Components 12 | . . . 12 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8412 | 86 1621 2053 2963 1689 Spaces Moved 4658 | 51 1490 1325 1186 606 Core 93 | 5 . . . 88 Treads 2203 | . . 499 1186 518 Legs . | . . . . . Wheels 2362 | 46 1490 826 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 158 145 Average Speed 136 | 94 100 123 160 213 Slowest Speed 950 | 100 115 160 163 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 3 95 73 66 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 7 | . . 7 . . Terrain Destroyed 121 | . 36 61 7 17 Melee . | . . . . . Projectile 9 | . . . 7 2 AOE 112 | . 36 61 . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 6183 | 77 1553 1505 2129 919 Wait 1024 | . . . 819 205 Move 4654 | 50 1489 1324 1185 606 Hop . | . . . . . Pick Up 93 | 11 15 22 24 21 Fast Attach . | . . . . . Attach 45 | 7 5 5 6 22 Detach . | . . . . . Swap 45 | 1 7 15 16 6 Drop 46 | 1 5 16 17 7 Fire 160 | 7 32 16 62 43 Melee . | . . . . . Ram 5 | . . . . 5 Kick . | . . . . . Crush 4 | . . . . 4 Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous 106 | . . 106 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 12) 453 | -10/Materials | Lost 4 parts (1p1n1u1w) 978 | -10/Materials | Repaired Com. Wheel 1016 | -10/Materials | Discovered new exit (range 10) 1052 | -10/Materials | Discovered new exit (range 6) 1353 | -10/Materials | Core integrity fell below 50% 1422 | -10/Materials | Discovered new exit (range 5) 1692 | -10/Materials | Discovered new exit (range 5) 1708 | -10/Materials | Entered another Materials area 1708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2547 | -9/Materials | Discovered new exit (range 15) 3153 | -9/Materials | Discovered new exit (range 15) 3388 | -9/Materials | Discovered new exit (range 12) 3761 | -9/Materials | Entered another Materials area 3761 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4263 | -8/Materials | Build established: Hacker-Mutant 5630 | -8/Materials | Repaired Broken Imp. Treads 5665 | -8/Materials | Repaired Imp. Treads 6487 | -8/Materials | Discovered new exit (range 15) 6724 | -8/Materials | Entered Factory 6724 | -7/Factory | Evolved 2 slots: Utility x2 8056 | -7/Factory | System corruption reached 10% 8102 | -7/Factory | Lost 9 parts (3n2u4w) 8108 | -7/Factory | Core integrity fell below 50% 8360 | -7/Factory | Build established: Mutant 8380 | -7/Factory | Cargo convoy interrupted 8401 | -7/Factory | Core integrity fell below 20% 8413 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 08394_ X-62 Marksman unfolds itself. 08394_ P-60 Hacker unfolds itself. 08394_ X-62 Marksman unfolds itself. 08394_ I-36 Angel unfolds itself. 08394_ Penetrated by Slug. 08394_ Hvy. EM Shotgun destroyed. 08397_ System corrupted: Substantial component data lost. 08397_ Slug penetrates P-60 Hacker. 08397_ Acquired 50 matter. 08400_ Wall collapses. 08400_ Penetrated by Slug. 08401_ Core Analyzer destroyed. 08403_ Penetrated by Slug. 08403_ Recalibrator destroyed. 08407_ Slug penetrates Wall. 08409_ Penetrated by Slug. 08410_ U-05 Engineer builds a Wall. 08410_ Slug penetrates Door. 08412_ Slug penetrates P-60 Hacker. 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EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher More Dakka Please Novice Programmer Safety First Storm Trooper System Compromised Tank Use The Force Challenges ------------ None Game ------ Seed PhasingTripodPit Manual? 0 Play Time 01:06:42 Cumulative 3.1 hours Start 2024.08.06 @ 21:30:12 End 2024.08.07 @ 13:04:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a96cd921-7889-4e40-8f21-dd8b9d539dd9