Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 15:53:10 Player: Shin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (195) 975 Value Destroyed (8154) 8154 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2997) 2997 TOTAL SCORE: 16386 Bonus ------- High Alert Combat Kills 2492 Follower Combat Kills 305 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 79/100 System Corruption 11% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Advanced Cryofiber Web Advanced Heat Sink Improved Coolant Injector Matter Compressor (250) Target Analyzer Weapon Cycler Reaction Control System Improved Hardlight Generator Improved Field Recycling Unit (0) Tesla Rifle Katana Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator Improved Weapon Cycler Improved Thermal Shield > --- WEAPON ----------- Hardcell Cannon Heavy Linear Accelerator > --- INVENTORY -------- Armored Medium Treads Flexi-carbon Leg Centrium Wheel Advanced Cryofiber Web Advanced Heat Sink Improved Coolant Injector Matter Compressor Target Analyzer Core Analyzer Weapon Cycler Advanced Transmission Jammer Reaction Control System Cloaking Device Improved Hardlight Generator Long-range Tractor Beam Improved Field Recycling Unit Tesla Rifle Disruptor Cannon Coil Gun Hypervelocity Mass Driver Heavy Linear Accelerator Katana [Rating: 105] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/NC] Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Linear Accelerator Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . Utility 6 | . . 1 . . 2 . 2 1 Weapon 1 | . . 1 . . . . . . Parts Attached 132 | . . 27 3 17 9 21 14 41 Power 14 | . . 2 . 2 . 4 1 5 Engine 5 | . . 2 . 1 . 2 . . Core 3 | . . . . 1 . 1 . 1 Reactor 6 | . . . . . . 1 1 4 Propulsion 35 | . . 8 . 8 2 5 1 11 Treads 11 | . . 7 . 2 . . . 2 Leg 20 | . . . . 6 2 5 1 6 Wheel 4 | . . 1 . . . . . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | . . 7 . 2 4 3 7 17 Device 27 | . . 5 . 2 1 1 3 15 Storage 3 | . . 2 . . . . . 1 Processor 5 | . . . . . 2 . 2 1 Hackware 1 | . . . . . . . 1 . Protection 4 | . . . . . 1 2 1 . Artifact . | . . . . . . . . . Weapon 43 | . . 10 3 5 3 9 5 8 Energy Gun 13 | . . 8 1 2 1 1 . . Energy Cannon 3 | . . . 1 1 . . . 1 Ballistic Gun 6 | . . 1 . . . 2 2 1 Ballistic Cannon 15 | . . . . 1 1 4 3 6 Launcher 2 | . . 1 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 5 . . . . . . Parts Lost 54 | . . 4 3 2 . 6 5 34 Power 7 | . . . . . . . 1 6 Propulsion 14 | . . . . 2 . 2 . 10 Utility 16 | . . . . . . 1 3 12 Weapon 17 | . . 4 3 . . 3 1 6 Highest Loss Streak 15 | . . 1 2 1 . 3 2 15 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 85 97 98 99 99 95 92 86 Engine 5 | . 14 11 11 5 7 2 . . Reactor 2 | . . . . . . 2 6 9 Treads 5 | . . 17 22 4 . . . . Leg 19 | . 28 2 . 30 29 29 26 15 Device 17 | . . 20 22 18 14 15 17 16 Storage 8 | . 14 11 11 9 7 7 6 4 Processor 7 | . . . . . 13 7 16 17 Protection 1 | . . . . . 1 7 2 . Energy Gun 12 | . 14 29 23 20 8 1 . . Energy Cannon 2 | . . . 7 6 7 . . . Ballistic Gun 2 | . 14 2 . . . 6 2 . Ballistic Cannon 4 | . . . . . 5 6 8 9 Naked Turns . | . . . . . . . . . Heaviest Build 163 | 13 13 100 101 101 105 132 141 163 Greatest Support 88 | 20 20 43 43 88 53 76 81 83 Greatest Overweight (x) 42 | . . 4 2 2 2 2 1 42 Average Overweight (x) 1 | . . 1 2 1 1 1 1 6 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 Average Capacity 22 | 8 8 14 25 25 25 25 25 24 Most Carried 25 | 6 6 19 22 25 25 25 25 25 Average Carried 20 | 6 6 10 18 24 24 24 23 22 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 Final Carried 25 | 6 6 19 22 25 25 25 24 11 Class Distribution -------------------- 24% | Scavenger-Skirmisher 24% | Skirmisher 20% | Gunner 10% | Scavenger-Mutant 9% | Scavenger-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Matter Collected 5344 | 200 . 373 162 155 143 825 1188 2298 Remotely 1183 | . . . . . . . . 1183 Salvage Created 6833 | . 35 1561 172 791 270 614 902 2488 Parts 319 | . 5 100 11 38 12 20 44 89 Haulers Intercepted 9 | . . 6 . 3 . . . . Recyclers Shooed 5 | . . 1 . . . . . 4 Parts Field Recycled 14 | . . . . . . . . 14 Retrieved Matter 295 | . . . . . . . . 295 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Combat Hostiles Destroyed 141 | . 1 29 6 10 6 18 22 49 Guns 45 | . 1 22 4 9 3 6 . . Cannons 80 | . . . . 1 1 9 22 47 AOE 11 | . . 6 2 . 1 . . 2 Classes Destroyed 15 | . 1 7 1 1 1 1 3 . Worker 10 | . . 3 . . . . 2 5 Builder 8 | . . 1 1 . . . 1 5 Hauler 9 | . . 6 . 3 . . . . Recycler 14 | . . 4 1 2 . . 1 6 Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . 1 . . . . Watcher 11 | . . 1 . 4 . . 1 5 Swarmer 20 | . . 12 4 . . 1 . 3 Grunt 65 | . 1 9 1 7 . 9 11 27 Brawler 2 | . . . . . . . 1 1 Duelist 8 | . . . 1 . . 1 3 3 Protector 1 | . . . . . . . 1 . Sentry 22 | . . 8 . 3 4 3 1 3 Hunter 6 | . . . . . . 3 1 2 Programmer 17 | . . . . . 2 1 4 10 Best Kill Streak 11 | . 1 7 6 5 2 5 6 11 Combat Bots Only 7 | . 1 7 4 3 2 5 4 6 Max Kills in Single Turn 4 | . 1 4 1 1 1 1 2 2 Gunslinging 2 | . . 2 . . . . . . Exploded 4 | . . 4 1 . 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Damage Taken 11469 | . 334 926 249 616 629 1458 1898 5359 Core 1906 | . 49 146 17 93 193 187 218 1003 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1399 | . . 50 . . 74 . 331 944 Core Remaining (%) 73 | 100 80 . 59 83 . 45 74 . Volleys Fired 426 | . 7 77 15 49 25 63 66 124 Largest 3 | . 2 3 3 3 3 3 2 2 Hottest 211 | . 60 189 189 194 211 211 148 149 Shots Fired 983 | . 14 205 28 147 71 157 128 233 Gun 503 | . 14 204 26 114 33 80 24 8 Cannon 477 | . . . . 33 38 77 104 225 Launcher 3 | . . 1 2 . . . . . Special . | . . . . . . . . . Kinetic 518 | . 7 36 . . 13 102 128 232 Thermal 408 | . . 122 26 147 58 55 . . Explosive 3 | . . 1 2 . . . . . Electromagnetic 54 | . 7 46 . . . . . 1 Robot Hit Streak 26 | . 3 26 5 12 13 18 9 9 Robot Miss Streak 6 | . 3 5 3 5 6 6 3 3 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 5 | . . 5 . . . . . . Max Gunslinging Chain 2 | . . 2 . . . . . . Shots Hit Robots 606 | . 6 130 15 90 39 91 88 147 Core Hits 272 | . 3 59 9 36 14 38 43 70 Critical Kills 5 | . . . . . . 1 . 4 Critical Parts Destroyed 7 | . . . . . . . . 7 Critical Strikes 47 | . . 4 1 3 2 6 6 25 Burn 10 | . . 3 1 3 2 1 . . Meltdown 1 | . . . . . . 1 . . Destroy 11 | . . . . . . . . 11 Blast 24 | . . . . . . 4 6 14 Corrupt 1 | . . 1 . . . . . . Melee Attacks 20 | . . . . 2 4 14 . . Impact . | . . . . . . . . . Slashing 20 | . . . . 2 4 14 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 23938 | . 84 2354 466 1638 986 2421 5193 10796 Guns 5751 | . 74 2002 303 1290 448 1024 508 102 Cannons 17056 | . . . . 348 398 1397 4610 10303 Explosions 1106 | . . 345 163 . 140 . 75 383 Melee . | . . . . . . . . . Ramming 25 | . 10 7 . . . . . 8 Kinetic 17294 | . 25 184 . . 101 1477 5118 10389 Thermal 5183 | . . 1413 303 1638 885 944 . . Explosive 760 | . . 214 163 . . . . 383 Electromagnetic 676 | . 49 536 . . . . 75 16 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . 4 4 . 1 1 3 11 Average Corruption 2 | . . 3 4 . 1 1 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 122 | . . 34 15 . . 24 24 25 Message Errors 34 | . . 8 6 . . 6 4 10 Matter Fused 36 | . . 11 1 . . 8 12 4 Heat Flow Errors 9 | . . 1 2 . . 2 1 3 Energy Discharges 15 | . . 4 2 . . 3 4 2 Parts Rejected 3 | . . 1 . . . . . 2 Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 14 | . . 5 2 . . 4 1 2 Data Loss (major) 4 | . . 2 . . . . 1 1 Misfires 3 | . . 1 . . . 1 1 . Alerts 1 | . . . 1 . . . . . Weapon Failures 2 | . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1996 | . . . 24 5 85 5 493 1384 Projectiles 1838 | . . . . 5 . 5 493 1335 Explosions 158 | . . . 24 . 85 . . 49 Melee . | . . . . . . . . . Knockbacks 87 | . . . . . 1 6 31 49 Impact . | . . . . . . . . . Kinetic 81 | . . . . . 1 6 30 44 Secondary 6 | . . . . . . . 1 5 Self-Inflicted Damage 287 | . . 20 17 . 171 . . 79 Shots 5 | . . 1 1 . 2 . . 1 Rammed 2 | . . 1 . . . . . 1 Targets Rammed 3 | . 1 1 . . . . . 1 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 588 | . 64 588 191 268 210 198 256 490 Average Temperature 92 | . 23 108 60 76 92 78 106 94 Received Heat Transfer 3202 | . 129 375 42 333 108 471 511 1233 Effects 21 | . . 14 . 1 . . 1 5 Shutdowns 4 | . . 1 . . . . . 3 Energy Bleed 3 | . . . . 1 . . 1 1 Interference 6 | . . 6 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 2 | . . 1 . . . . . 1 Damage (major) 4 | . . 4 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions 2 | . . . . . . . 1 1 Robots Melted 5 | . . 1 . . 1 3 . . Combat Hostiles 5 | . . 1 . . 1 3 . . Parts Melted 26 | . . 7 2 7 6 4 . . Heat Transferred 11346 | . . 3234 740 3663 1673 2036 . . Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Peak Influence 1669 | . 65 459 270 208 192 1639 1131 1669 Initial 860 | . . 27 140 27 40 144 860 553 Average 452 | . 24 246 197 63 47 853 898 751 Maximum Alert Level 5 | . . 2 1 1 . 5 4 5 Low Security (%) 38 | 100 100 38 44 97 100 2 . . Level 1 18 | . . 48 55 2 . 21 . 10 Level 2 15 | . . 12 . . . 11 . 61 Level 3 16 | . . . . . . 35 88 3 Level 4 7 | . . . . . . 23 11 15 Level 5 2 | . . . . . . 4 . 8 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 36 | . 2 3 . 2 4 . 9 16 Investigation 5 | . . 3 . . . . 1 1 Extermination 10 | . . . . . 2 . 4 4 Reinforcement 9 | . 2 . . 2 . . 2 3 Assault 8 | . . . . . . . 2 6 Garrison 4 | . . . . . 2 . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Distress Signals 12 | . . 5 . 2 . 4 1 . Communications Jammed 5 | . . . . . . . . 5 Distress Signals 5 | . . . . . . . . 5 Times Spotted 261 | . 13 56 6 23 9 32 38 84 Peak Tracking Total 10 | . 9 10 4 4 3 7 6 10 Tactical Retreats 15 | . . 2 . . . 3 5 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Traps Triggered 10 | . 1 3 . 1 . 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Machines Disabled 19 | . . . . 1 2 5 5 6 Max in Single Turn 2 | . . . . 1 2 1 1 2 Garrison Access 1 | . . . . . . . . 1 Garrison Relay 4 | . . . . . . 4 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Machines Accessed 41 | . 3 16 . 7 3 3 6 3 Terminals 22 | . 2 10 . 4 . 3 3 . Fabricators 2 | . . . . . . . 2 . Repair Stations 8 | . 1 2 . . 2 . 1 2 Recycling Units 5 | . . 2 . 2 . . . 1 Scanalyzers 3 | . . 2 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 122 | . 7 51 . 22 6 5 18 13 Successful 71 | . 2 33 . 12 5 3 5 11 Failed 51 | . 5 18 . 10 1 2 13 2 Catastrophic 6 | . 1 1 . 2 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 47 | . 1 17 . 14 . 1 14 . Terminals 63 | . 4 31 . 11 . 5 12 . Fabricators 3 | . . . . . . . 3 . Repair Stations 25 | . 3 6 . . 5 . 3 8 Recycling Units 19 | . . 5 . 9 . . . 5 Scanalyzers 11 | . . 9 . 2 . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 22 | . 1 14 . 4 . 3 . . Prototype ID Bank 1 | . . . . 1 . . . . Branch Access Points 3 | . 1 1 . 1 . . . . Emergency Access Points 2 | . . 1 . . . 1 . . Terminal Index 1 | . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 3 | . . 2 . 1 . . . . Transport Status 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Zone Layout 4 | . . 4 . . . . . . Garrison Registry 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 17 | . . 3 . . 4 . 2 8 Scan Component 9 | . . 2 . . 2 . 1 4 Repair 8 | . . 1 . . 2 . 1 4 Recycling Unit Hacks 7 | . . 2 . 2 . . . 3 Process 1 | . . . . . . . . 1 Report Inventory 4 | . . 2 . 1 . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 9 | . . 9 . . . . . . Insert Component 5 | . . 5 . . . . . . Analyze 4 | . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 14 | . 1 5 . 6 . . 2 . Terminals 8 | . 1 3 . 2 . . 2 . Botnet 8 | . 1 3 . 2 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . 2 . 4 . . . . Reject 3 | . . 1 . 2 . . . . Mask 3 | . . 1 . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 36 | . 3 14 . 6 2 2 6 3 Full Trace Events 6 | . 1 3 . . . . 1 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . 1 . . 2 . 1 4 Time 318 | . . 38 . . 52 . 34 194 Parts Recycled . | . . . . . . . . . Recycled Matter 296 | . . . . . . . . 296 Retrieved Matter 62 | . . . . . . . . 62 Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed 4 | . . 4 . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . Parts Damaged 2 | . . 2 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 17 | . . . . . . 17 . . Machine Destruction 17 | . . . . . . 17 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 160 | . . . . . . 160 . . Highest-Rated Ally 80 | . . . . . . 80 . . Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . . . 25 . . Total Damage 1109 | . . . . . . 1109 . . Kills 10 | . . . . . . 10 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Turns Passed 16060 | 2 333 3727 500 2751 1497 2508 1928 2814 Spaces Moved 6360 | 2 254 1762 141 1035 493 946 858 869 Core 7 | . . . . . . . . 7 Treads 1273 | . . 1028 141 104 . . . . Legs 4064 | 2 254 209 . 931 493 946 858 371 Wheels 1016 | . . 525 . . . . . 491 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 110 | 120 120 110 320 190 190 185 185 170 Average Speed 212 | 120 120 179 320 242 225 230 185 251 Slowest Speed 2150 | 120 120 480 320 320 260 266 185 2150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 2 41 85 34 54 10 86 21 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 18 | . . . . 2 5 2 5 4 Terrain Destroyed 230 | . . 21 17 2 38 6 34 112 Melee 6 | . . . . 2 4 . . . Projectile 97 | . . . . . 1 6 34 56 AOE 127 | . . 21 17 . 33 . . 56 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Gar Fac Fac Total 8022 | 1 269 2178 164 1176 814 1132 1040 1248 Wait 828 | . 8 255 . 22 274 15 87 167 Move 6353 | 1 253 1761 140 1034 493 945 857 869 Hop . | . . . . . . . . . Pick Up 143 | . . 34 6 27 6 20 11 39 Fast Attach 21 | . . 6 . . 2 7 2 4 Attach 61 | . . 10 3 6 3 4 9 26 Detach 1 | . . . . . . . 1 . Swap 50 | . . 11 . 11 4 10 3 11 Drop 91 | . . 23 . 25 3 29 4 7 Fire 426 | . 7 77 15 49 25 63 66 124 Melee 20 | . . . . 2 4 14 . . Ram 1 | . . . . . . . . 1 Kick 1 | . 1 . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 25 | . . . . . . 25 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 54 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 600 | -9/Materials | Discovered new exit (range 16) 1061 | -9/Materials | Build established: Skirmisher 1252 | -9/Materials | Discovered new exit (range 16) 1379 | -9/Materials | Discovered new exit (range 8) 1409 | -9/Materials | Build established: Mutant 1479 | -9/Materials | Identified exit to Mines 1678 | -9/Materials | Discovered new exit (range 4) 1831 | -9/Materials | Repaired Pulse Rifle 2108 | -9/Materials | Build established: Skirmisher 2357 | -9/Materials | Destroyed 7 combat bots 4063 | -9/Materials | Entered Mines 4490 | -9/Mines | Discovered new exit (range 6) 4563 | -9/Mines | Entered Materials 4563 | -8/Materials | Evolved 2 slots: Propulsion x2 5244 | -8/Materials | Build established: Scavenger-Skirmisher 7123 | -8/Materials | Discovered new exit (range 5) 7314 | -8/Materials | Entered Factory 7314 | -7/Factory | Evolved 2 slots: Utility x2 8136 | -7/Factory | Repaired Aluminum Leg 8163 | -7/Factory | Repaired Aluminum Leg 8574 | -7/Factory | Discovered new exit (range 20) 8663 | -7/Factory | Identified exit to Storage 8681 | -7/Factory | Garrison activated, responded to threat 8811 | -7/Factory | Identified exit to Garrison 8811 | -7/Factory | Entered Garrison 8887 | -7/Garrison | Build established: Scavenger-Tank 9038 | -7/Garrison | Lost 3 parts (1n2w) 9128 | -7/Garrison | Triggered checkpoint 9274 | -7/Garrison | Triggered checkpoint 9381 | -7/Garrison | Garrison Relay disabled 9398 | -7/Garrison | Found embedded Infiltrators 9410 | -7/Garrison | Triggered checkpoint 9604 | -7/Garrison | Triggered checkpoint 9698 | -7/Garrison | Discovered new exit (range 12) 9710 | -7/Garrison | Discovered new exit (range 71) 9710 | -7/Garrison | Discovered new exit (range 38) 9710 | -7/Garrison | Discovered new exit (range 17) 9754 | -7/Garrison | Triggered checkpoint 9827 | -7/Garrison | Garrison Relay disabled 9950 | -7/Garrison | Triggered checkpoint 10049 | -7/Garrison | Identified exit to Factory 10155 | -7/Garrison | Core integrity fell below 50% 10248 | -7/Garrison | Triggered checkpoint 10289 | -7/Garrison | Garrison Relay disabled 10569 | -7/Garrison | Build established: Scavenger-Mutant 10769 | -7/Garrison | Garrison Relay disabled 11319 | -7/Garrison | Entered Factory 11319 | -6/Factory | Evolved 2 slots: Utility x2 12019 | -6/Factory | First assault squad dispatched 12437 | -6/Factory | Repaired Hvy. Linear Accelerator 12462 | -6/Factory | Build established: Gunner 13100 | -6/Factory | Discovered new exit (range 9) 13201 | -6/Factory | Identified exit to Factory 13247 | -6/Factory | Entered another Factory area 13247 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13400 | -5/Factory | Repaired Hardcell Cannon 13470 | -5/Factory | Repaired Hvy. Linear Accelerator 13509 | -5/Factory | Repaired Imp. Sensor Array 14717 | -5/Factory | Repaired Huge Storage Unit 15267 | -5/Factory | Garrison activated, responded to threat 15647 | -5/Factory | First assault squad dispatched 15803 | -5/Factory | Core integrity fell below 50% 15815 | -5/Factory | Lost 10 parts (5n3u2w) 16055 | -5/Factory | Core integrity fell below 20% 16059 | -5/Factory | System corruption reached 10% 16061 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16044_ K-01 Serf collects debris. 16048_ L-41 Fighter suffers critical hit (Burn). 16050_ Disruptor Cannon destroyed. 16051_ K-01 Serf collects debris. 16053_ Adv. Targeting Computer destroyed. 16053_ Imp. Signal Interpreter destroyed. 16053_ Adv. Transmission Jammer destroyed. 16053_ System corrupted by crushing effect (+3). 16053_ System corrupted by crushing effect (+2). 16053_ System corrupted by crushing effect (+1). 16054_ Adv. Heat Sink destroyed. 16054_ M-13 Machinist fits Backup Power I on G-50 Soldier. 16055_ M-13 Machinist repairs L-41 Fighter. 16056_ K-01 Serf collects debris. 16058_ Critical hit (Smash). 16058_ Core Analyzer destroyed. 16058_ System corrupted by crushing effect (+3). 16059_ System corrupted: Imp. Thermal Shield rejected. 16060_ Adv. Targeting Computer severed. 16060_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?? ## [ " # ######"########????? | | ?? ## "Y" # #??##?##???????????? | | ### ?? ## """ # ############???????? | | ??? ?#######+############ %" = ? | | ??? ??????? #######???## ############???????? | | ???######??# #??????????# ! ### #??????????????? | | ???# # ############^ ^ #?#"#####??????????? | | ???# + + #% %^^#? ???????????? | | ???#! [! # ### #!" #? = ""???????????? | | ???# [!??# #?# #=%"%%#% ""???????????? | | ???# ????# #?# =# % # """??????????? | | ???##??????# ### !=/%[%%[+% #?????????? | | ???????????# ###% [#=![ =# ""???????????? | | ???????????# %+% #% % # [ ""???????????? | | ?????? "# #[ # =/% # "????????????? | | ????????? T# %# #/*%k # ?????????????? | | ????????? "# = ########## %%k%###"##?????????????? | | ???????????#% #????????#![m%g# ? ???????????????? | | ???????????# #????????#|g= m/[% ????????????? | | ???????????# #????????# ! # ! #?????????? | | ???????????/ #????????# # #?????????? | | ???????????# #????????# [ #? #?????????? | | ???????????# #??""????#mg #?? ??????????? | | ???????????# #??""""??# g #??? ???????????? | | ???????????# #? """" #lb #??? ????????????? | | ???????????# #? """" /@ #??????????????????? | | ???????????# #? """" # #??????????????????? | | ???????????# #??""""??# #??????????????????? | | ???????????? ???""????# #??????????????????? | | ????????????????????????# =% #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# % #??????????????????? | | ????????????????????????# R +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 37 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Authchip Count 6 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed MomentumAbsorptionReplicator Manual? 0 Play Time 02:20:18 Cumulative 105.0 hours Start 2023.03.04 @ 13:32:48 End 2023.03.04 @ 15:53:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70bf49b3-d0e3-427b-b48b-334fdc49ff95