Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 22:29:52 Player: SureStep Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2649) 2649 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 5573 Bonus ------- High Alert Combat Kills 404 Cogmind --------- Core Integrity 474/550 Matter 300/300 Energy 240/240 System Corruption 2% Temperature Cool (9) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Advanced Targeting Computer Maneuvering Thrusters > --- WEAPON (3) ------- Particle Cannon Particle Cannon Particle Cannon > --- INVENTORY (10) --- Cooled Ion Engine Titanium Leg Advanced Weight Redist. System Advanced Targeting Computer Transmission Jammer Improved ECM Suite Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Transmission Jammer Thief Drone Bay > --- WEAPON ----------- Particle Cannon Particle Cannon EMP Blaster > --- INVENTORY -------- Ion Engine Titanium Leg Advanced Weight Redist. System Advanced Terrain Scanner Improved ECM Suite Maneuvering Thrusters Particle Cannon Particle Cannon EMP Blaster [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Flight Unit Improved Flight Unit Utility Thief Drone Bay Device Thief Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 49 | 6 3 4 22 14 Power 5 | 1 . 1 2 1 Engine 4 | 1 . 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . 1 9 2 Treads . | . . . . . Leg 13 | 2 . 1 8 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 12 | 1 1 1 4 5 Device 7 | . . 1 2 4 Storage 3 | 1 . . 2 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 18 | 2 2 1 7 6 Energy Gun 2 | 2 . . . . Energy Cannon 9 | . 2 . 4 3 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 7 | . . 1 3 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 6 | . 1 . 2 3 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . 1 . . 1 Weapon 4 | . . . 2 2 Highest Loss Streak 2 | . 1 . 1 2 Average Slot Usage (%) 94 | . 96 96 91 98 Engine 10 | . 14 14 10 1 Core 1 | . . . . 7 Leg 27 | . 28 28 27 26 Device 16 | . . 10 20 19 Storage 11 | . 14 14 10 9 Protection 1 | . 11 . . . Energy Gun 1 | . 9 . . . Energy Cannon 15 | . 17 23 11 19 Launcher 7 | . . 4 9 7 Naked Turns . | . . . . . Heaviest Build 42 | 13 20 21 37 42 Greatest Support 51 | 20 20 20 51 51 Greatest Overweight (x) 7 | 4 . 1 7 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 8 | 5 6 6 8 10 Most Carried 10 | 3 6 6 10 10 Average Carried 5 | . 2 4 6 8 Final Capacity 10 | 6 6 6 10 10 Final Carried 9 | . 6 4 9 7 Class Distribution -------------------- 86% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1427 | 233 52 30 745 367 Remotely . | . . . . . Salvage Created 2745 | . 318 . 1728 699 Parts 147 | . 18 . 82 47 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 62 | . 5 . 37 20 Guns 2 | . 2 . . . Cannons 25 | . 2 . 16 7 AOE 34 | . . . 21 13 Classes Destroyed 13 | . 3 . 8 2 Worker 4 | . 2 . 1 1 Builder 3 | . . . 1 2 Tunneler 2 | . . . 1 1 Hauler 6 | . 1 . 5 . Recycler 4 | . . . 4 . Operator 2 | . . . 1 1 Watcher 5 | . . . 4 1 Swarmer 7 | . . . 3 4 Grunt 41 | . 5 . 25 11 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 11 | . . . 8 3 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 3 . 7 7 Combat Bots Only 5 | . 2 . 5 5 Max Kills in Single Turn 5 | . 1 . 5 4 Gunslinging . | . . . . . Exploded 4 | . . . 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1747 | . 189 . 939 619 Core 272 | . . . 196 76 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . 100 51 . Volleys Fired 170 | . 33 . 107 30 Largest 3 | . 2 . 2 3 Hottest 204 | . 136 . 136 204 Shots Fired 312 | . 65 . 161 86 Gun 32 | . 32 . . . Cannon 208 | . 33 . 111 64 Launcher 72 | . . . 50 22 Special . | . . . . . Kinetic . | . . . . . Thermal 208 | . 33 . 111 64 Explosive 67 | . . . 45 22 Electromagnetic 37 | . 32 . 5 . Robot Hit Streak 8 | . 7 . 8 8 Robot Miss Streak 4 | . 4 . 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 185 | . 33 . 99 53 Core Hits 119 | . 11 . 65 43 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6295 | . 546 . 3812 1937 Guns 280 | . 280 . . . Cannons 2795 | . 266 . 1707 822 Explosions 3211 | . . . 2096 1115 Melee . | . . . . . Ramming 9 | . . . 9 . Kinetic . | . . . . . Thermal 3110 | . 266 . 2022 822 Explosive 2831 | . . . 1716 1115 Electromagnetic 345 | . 280 . 65 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 16 | . . . 12 4 Message Errors 5 | . . . 5 . Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . 2 . Data Loss (minor) 4 | . . . 3 1 Targeting Errors 2 | . . . 2 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 194 | . 23 . 158 13 Projectiles 106 | . 23 . 72 11 Explosions 88 | . . . 86 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 212 | . . . 137 75 Shots 10 | . . . 7 3 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 525 | . 339 . 158 525 Average Temperature 102 | . 124 . 26 166 Received Heat Transfer 558 | . 99 . 288 171 Effects 10 | . 3 . . 7 Shutdowns 2 | . . . . 2 Energy Bleed 4 | . 2 . . 2 Interference 2 | . 1 . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 7 | . 3 . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 . 4 2 Heat Transferred 5232 | . 481 . 3271 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 864 | . 167 34 779 864 Initial 328 | . . 34 . 328 Average 305 | . 74 15 380 574 Maximum Alert Level 3 | . . . 3 3 Low Security (%) 44 | 100 100 100 26 . Level 1 20 | . . . 34 9 Level 2 23 | . . . 25 70 Level 3 10 | . . . 14 19 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 . 8 4 Investigation 10 | . 2 . 6 2 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 2 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 20 . 39 26 Peak Tracking Total 5 | . 4 . 4 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 6 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 20 | . 3 . 14 3 Max in Single Turn 3 | . 2 . 3 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 21 | . 5 1 12 3 Terminals 16 | . 5 . 9 2 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 74 | . 15 1 44 14 Successful 51 | . 9 1 30 11 Failed 23 | . 6 . 14 3 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 47 | . 15 . 27 5 Fabricators . | . . . . . Repair Stations 23 | . . . 14 9 Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 29 | . 9 1 16 3 Record 1 | . . . 1 . Prototype ID Bank 6 | . . . 5 1 Open Door 1 | . . 1 . . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . . 1 Scanalyzer Index 1 | . . . . 1 Alert Level 3 | . 2 . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 3 | . 1 . 2 . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Security Status 1 | . 1 . . . Surveillance Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 21 | . . . 13 8 Scan Component 11 | . . . 7 4 Repair 10 | . . . 6 4 Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 16 | . 3 . 10 3 Full Trace Events 14 | . 2 . 9 3 Feedback Events 2 | . . . 1 1 Corruption 2 | . . . 1 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 10 | . . . 6 4 Time 363 | . . . 204 159 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 11 | . . . 4 7 EXPLORE 6 | . . . 3 3 RETURN 5 | . . . 1 4 Ally Attacks 5 | . . . 3 2 Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches 7 | . . . 3 4 Drone Recoveries 7 | . . . 3 4 Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5330 | 65 655 869 3002 739 Spaces Moved 2969 | 34 398 483 1781 273 Core 16 | 15 . . 1 . Treads . | . . . . . Legs 2953 | 19 398 483 1780 273 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 130 Average Speed 131 | 130 120 139 132 131 Slowest Speed 400 | 250 120 150 400 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 4 73 78 98 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 548 | . . . 333 215 Melee . | . . . . . Projectile 2 | . . . 1 1 AOE 546 | . . . 332 214 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 4118 | 54 512 682 2277 593 Wait 822 | 9 68 187 307 251 Move 2965 | 33 397 482 1780 273 Hop . | . . . . . Pick Up 63 | 6 8 3 33 13 Fast Attach . | . . . . . Attach 50 | 6 3 4 23 14 Detach 17 | . 2 2 7 6 Swap . | . . . . . Drop 30 | . 1 4 19 6 Fire 170 | . 33 . 107 30 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 9) 442 | -10/Materials | Identified exit to Materials 721 | -10/Materials | Entered Mines 726 | -10/Mines | Discovered exit to Materials (range 14) 744 | -10/Mines | Learned Materials security intel 745 | -10/Mines | Met a Derelict bent on vengeance 931 | -10/Mines | Learned location of Zion (-6) 933 | -10/Mines | Found the Drone Emporium 937 | -10/Mines | Found Prototype Device 938 | -10/Mines | Identified Thief Drone Bay 1042 | -10/Mines | Found a hidden stash of uninstalled traps 1319 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1536 | -10/Mines | Assembled infested the area 1590 | -10/Mines | Entered Materials 1590 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1959 | -9/Materials | Repaired Rocket Launcher 1993 | -9/Materials | Repaired Particle Cannon 2045 | -9/Materials | Discovered new exit (range 30) 2587 | -9/Materials | Discovered new exit (range 16) 2684 | -9/Materials | Repaired Rocket Launcher 2724 | -9/Materials | Repaired Titanium Leg 2764 | -9/Materials | Repaired Titanium Leg 2798 | -9/Materials | Repaired Particle Cannon 3359 | -9/Materials | Discovered new exit (range 16) 3884 | -9/Materials | Identified exit to Mines 4122 | -9/Materials | Discovered new exit (range 8) 4592 | -9/Materials | Entered another Materials area 4592 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4771 | -8/Materials | Repaired Rocket Launcher 4811 | -8/Materials | Repaired Maneuvering Thrusters 4868 | -8/Materials | Repaired Cld. Ion Engine 4907 | -8/Materials | Repaired Titanium Leg 5098 | -8/Materials | Build established: Gunner 5298 | -8/Materials | Garrison activated, responded to threat 5331 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Structural Scanner. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+157). A-02 Transporter calls for garrison support. ALERT: Activating Garrison Access M001. K-01 Serf collects debris. U-05 Engineer lays Concrete. 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