Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 22:29:52

Player: SureStep

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (88)      440
Value Destroyed (2649)     2649
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (404)                404
              TOTAL SCORE: 5573

 Bonus
-------
High Alert Combat Kills    404

 Cogmind 
---------
Core Integrity             474/550
Matter                     300/300
Energy                     240/240
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (4) ------
           Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
           Maneuvering Thrusters
>          --- WEAPON (3) -------
           Particle Cannon
           Particle Cannon
           Particle Cannon
>          --- INVENTORY (10) ---
    Cooled Ion Engine
           Titanium Leg
  Advanced Weight Redist. System
  Advanced Targeting Computer
           Transmission Jammer
  Improved ECM Suite
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Transmission Jammer
           Thief Drone Bay
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
           EMP Blaster
>          --- INVENTORY --------
           Ion Engine
           Titanium Leg
  Advanced Weight Redist. System
  Advanced Terrain Scanner
  Improved ECM Suite
           Maneuvering Thrusters
           Particle Cannon
           Particle Cannon
           EMP Blaster
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Flight Unit              Improved Flight Unit
Utility                    Thief Drone Bay
  Device                   Thief Drone Bay
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             49   | 6   3   4   22  14  
  Power                    5    | 1   .   1   2   1   
    Engine                 4    | 1   .   1   2   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   1   9   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    13   | 2   .   1   8   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  12   | 1   1   1   4   5   
    Device                 7    | .   .   1   2   4   
    Storage                3    | 1   .   .   2   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   2   1   7   6   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          9    | .   2   .   4   3   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   .   1   3   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   .   
Parts Lost                 6    | .   1   .   2   3   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   1   .   .   1   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      2    | .   1   .   1   2   
Average Slot Usage (%)     94   | .   96  96  91  98  
  Engine                   10   | .   14  14  10  1   
  Core                     1    | .   .   .   .   7   
  Leg                      27   | .   28  28  27  26  
  Device                   16   | .   .   10  20  19  
  Storage                  11   | .   14  14  10  9   
  Protection               1    | .   11  .   .   .   
  Energy Gun               1    | .   9   .   .   .   
  Energy Cannon            15   | .   17  23  11  19  
  Launcher                 7    | .   .   4   9   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 13  20  21  37  42  
  Greatest Support         51   | 20  20  20  51  51  
  Greatest Overweight (x)  7    | 4   .   1   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  
  Average Capacity         8    | 5   6   6   8   10  
  Most Carried             10   | 3   6   6   10  10  
  Average Carried          5    | .   2   4   6   8   
  Final Capacity           10   | 6   6   6   10  10  
  Final Carried            9    | .   6   4   9   7   

 Class Distribution 
--------------------
 86% | Mutant
 10% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1427 | 233  52   30   745  367  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2745 | .    318  .    1728 699  
  Parts                    147  | .    18   .    82   47   
Haulers Intercepted        6    | .    1    .    5    .    
Recyclers Shooed           4    | .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  62   | .   5   .   37  20  
  Guns                     2    | .   2   .   .   .   
  Cannons                  25   | .   2   .   16  7   
  AOE                      34   | .   .   .   21  13  
Classes Destroyed          13   | .   3   .   8   2   
  Worker                   4    | .   2   .   1   1   
  Builder                  3    | .   .   .   1   2   
  Tunneler                 2    | .   .   .   1   1   
  Hauler                   6    | .   1   .   5   .   
  Recycler                 4    | .   .   .   4   .   
  Operator                 2    | .   .   .   1   1   
  Watcher                  5    | .   .   .   4   1   
  Swarmer                  7    | .   .   .   3   4   
  Grunt                    41   | .   5   .   25  11  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   .   8   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   3   .   7   7   
  Combat Bots Only         5    | .   2   .   5   5   
Max Kills in Single Turn   5    | .   1   .   5   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1747 | .    189  .    939  619  
  Core                     272  | .    .    .    196  76   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         83   | 100  .    100  51   .    
Volleys Fired              170  | .    33   .    107  30   
  Largest                  3    | .    2    .    2    3    
  Hottest                  204  | .    136  .    136  204  
Shots Fired                312  | .    65   .    161  86   
  Gun                      32   | .    32   .    .    .    
  Cannon                   208  | .    33   .    111  64   
  Launcher                 72   | .    .    .    50   22   
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  208  | .    33   .    111  64   
  Explosive                67   | .    .    .    45   22   
  Electromagnetic          37   | .    32   .    5    .    
  Robot Hit Streak         8    | .    7    .    8    8    
  Robot Miss Streak        4    | .    4    .    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           185  | .    33   .    99   53   
  Core Hits                119  | .    11   .    65   43   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6295 | .    546  .    3812 1937 
  Guns                     280  | .    280  .    .    .    
  Cannons                  2795 | .    266  .    1707 822  
  Explosions               3211 | .    .    .    2096 1115 
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    9    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  3110 | .    266  .    2022 822  
  Explosive                2831 | .    .    .    1716 1115 
  Electromagnetic          345  | .    280  .    65   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    2    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  16   | .    .    .    12   4    
    Message Errors         5    | .    .    .    5    .    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      4    | .    .    .    3    1    
    Targeting Errors       2    | .    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            194  | .    23   .    158  13   
  Projectiles              106  | .    23   .    72   11   
  Explosions               88   | .    .    .    86   2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      212  | .    .    .    137  75   
  Shots                    10   | .    .    .    7    3    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        525  | .    339  .    158  525  
  Average Temperature      102  | .    124  .    26   166  
  Received Heat Transfer   558  | .    99   .    288  171  
  Effects                  10   | .    3    .    .    7    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           4    | .    2    .    .    2    
    Interference           2    | .    1    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              7    | .    3    .    4    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    1    .    4    2    
  Heat Transferred         5232 | .    481  .    3271 1480 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             864  | .   167 34  779 864 
  Initial                  328  | .   .   34  .   328 
  Average                  305  | .   74  15  380 574 
Maximum Alert Level        3    | .   .   .   3   3   
  Low Security (%)         44   | 100 100 100 26  .   
  Level 1                  20   | .   .   .   34  9   
  Level 2                  23   | .   .   .   25  70  
  Level 3                  10   | .   .   .   14  19  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   3   .   8   4   
  Investigation            10   | .   2   .   6   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           7    | .   2   .   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | .   20  .   39  26  
  Peak Tracking Total      5    | .   4   .   4   5   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   
  Reused                   1    | .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          20   | .   3   .   14  3   
  Max in Single Turn       3    | .   2   .   3   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          21   | .   5   1   12  3   
  Terminals                16   | .   5   .   9   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                74   | .   15  1   44  14  
  Successful               51   | .   9   1   30  11  
  Failed                   23   | .   6   .   14  3   
    Catastrophic           3    | .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                47   | .   15  .   27  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          23   | .   .   .   14  9   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             29   | .   9   1   16  3   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        6    | .   .   .   5   1   
  Open Door                1    | .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   1   
  Alert Level              3    | .   2   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             3    | .   1   .   2   .   
  Reprogram Traps          1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Security Status          1    | .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    2    | .   1   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       21   | .   .   .   13  8   
  Scan Component           11   | .   .   .   7   4   
  Repair                   10   | .   .   .   6   4   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   3   .   10  3   
  Full Trace Events        14   | .   2   .   9   3   
  Feedback Events          2    | .   .   .   1   1   
    Corruption             2    | .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             10   | .   .   .   6   4   
  Time                     363  | .   .   .   204 159 
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               11   | .   .   .   4   7   
  EXPLORE                  6    | .   .   .   3   3   
  RETURN                   5    | .   .   .   1   4   
Ally Attacks               5    | .   .   .   3   2   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             7    | .   .   .   3   4   
  Drone Recoveries         7    | .   .   .   3   4   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               5330 | 65   655  869  3002 739  
Spaces Moved               2969 | 34   398  483  1781 273  
  Core                     16   | 15   .    .    1    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2953 | 19   398  483  1780 273  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  130  
  Average Speed            131  | 130  120  139  132  131  
  Slowest Speed            400  | 250  120  150  400  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       56   | 4    73   78   98   27   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          548  | .    .    .    333  215  
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    1    1    
  AOE                      546  | .    .    .    332  214  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      4118 | 54   512  682  2277 593  
  Wait                     822  | 9    68   187  307  251  
  Move                     2965 | 33   397  482  1780 273  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  63   | 6    8    3    33   13   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   50   | 6    3    4    23   14   
  Detach                   17   | .    2    2    7    6    
  Swap                     .    | .    .    .    .    .    
  Drop                     30   | .    1    4    19   6    
  Fire                     170  | .    33   .    107  30   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 10)
  255 | -10/Materials | Discovered new exit (range 13)
  329 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 9)
  442 | -10/Materials | Identified exit to Materials
  721 | -10/Materials | Entered Mines
  726 | -10/Mines     | Discovered exit to Materials (range 14)
  744 | -10/Mines     | Learned Materials security intel
  745 | -10/Mines     | Met a Derelict bent on vengeance
  931 | -10/Mines     | Learned location of Zion (-6)
  933 | -10/Mines     | Found the Drone Emporium
  937 | -10/Mines     | Found Prototype Device
  938 | -10/Mines     | Identified Thief Drone Bay
 1042 | -10/Mines     | Found a hidden stash of uninstalled traps
 1319 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1536 | -10/Mines     | Assembled infested the area
 1590 | -10/Mines     | Entered Materials
 1590 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1959 | -9/Materials  | Repaired Rocket Launcher
 1993 | -9/Materials  | Repaired Particle Cannon
 2045 | -9/Materials  | Discovered new exit (range 30)
 2587 | -9/Materials  | Discovered new exit (range 16)
 2684 | -9/Materials  | Repaired Rocket Launcher
 2724 | -9/Materials  | Repaired Titanium Leg
 2764 | -9/Materials  | Repaired Titanium Leg
 2798 | -9/Materials  | Repaired Particle Cannon
 3359 | -9/Materials  | Discovered new exit (range 16)
 3884 | -9/Materials  | Identified exit to Mines
 4122 | -9/Materials  | Discovered new exit (range 8)
 4592 | -9/Materials  | Entered another Materials area
 4592 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4771 | -8/Materials  | Repaired Rocket Launcher
 4811 | -8/Materials  | Repaired Maneuvering Thrusters
 4868 | -8/Materials  | Repaired Cld. Ion Engine
 4907 | -8/Materials  | Repaired Titanium Leg
 5098 | -8/Materials  | Build established: Gunner
 5298 | -8/Materials  | Garrison activated, responded to threat
 5331 | -8/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x3>
R-06 Scavenger collects Structural Scanner.
U-05 Engineer lays Concrete. <x6>
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete. <x7>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x5>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x*>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x9>
System corrupted: Heat flow error (+157).
A-02 Transporter calls for garrison support.
ALERT: Activating Garrison Access M001.
K-01 Serf collects debris. <x3>
U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
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| ####     #?????????   ???????????????????????????? |
| * =      #?????????   ???????????????????????????? |
|  [[  [   #?????????   ???????????????????????????? |
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|    #????????#       %   ##?????  #???????????????? |
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| ????????????# "        ## # ##   ####/##?????????? |
| ????????????#          #w                ????????? |
| ????????????#          #  !              ????????? |
| ###????????#           #                 ????????? |
|   #????????##          u   ###########???????????? |
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|   #     #??##          #%=  #????????????????????? |
| " # """ #??#  "        #!  ##????????????????????? |
| " # """ #??## "        #[@  #????????????????????? |
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| ??# """ ##      ! #????#   #?????????????????????? |
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|  ## """ ##  =!!   +                     ?????????? |
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| #=    [                              ????????????? |
| ]                                    ????????????? |
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|             ####????????????????    ?????????????? |
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|    #  +  """   #?????????????????????????????????? |
| !  #  # """""  #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Evasion (%)                43
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              GodManeuveringHumpback
  Manual?         0
Play Time         01:18:52
  Cumulative      29.4 hours
  Start           2020.12.27 @ 22:29:40
  End             2020.12.28 @ 22:29:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ace58130-667c-406b-8ee4-4992c734e854