Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 06:03:44 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2316) 2316 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5806 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 721/850 Matter 157/300 Energy 50/100 System Corruption 0% Temperature Warning (355) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON (6) ------- Pulse Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Carbon-fiber Leg Medium Storage Unit Field Recycling Unit (18) Gauss Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Minigun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Medium Storage Unit Field Recycling Unit Gauss Rifle [Rating: 54] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Visual Processing Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . . 2 Weapon 4 | . . 1 2 1 . Parts Attached 78 | 7 3 27 23 7 11 Power 8 | 1 . 2 4 . 1 Engine 4 | 1 . 2 . . 1 Core 4 | . . . 4 . . Reactor . | . . . . . . Propulsion 20 | 2 1 9 3 2 3 Treads 4 | . . 4 . . . Leg 16 | 2 1 5 3 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 1 7 7 2 3 Device 10 | 1 . 3 4 1 1 Storage 4 | 1 1 1 1 . . Processor 3 | . . 1 2 . . Hackware 2 | . . . . 1 1 Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 28 | 2 1 9 9 3 4 Energy Gun 5 | 1 . 2 2 . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 21 | 1 1 6 7 2 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . 1 . . . . System Corruption 8 | . 8 . . . . Parts Lost 17 | . 1 6 2 . 8 Power 3 | . . 1 . . 2 Propulsion 4 | . . 3 . . 1 Utility 3 | . . 1 . . 2 Weapon 7 | . 1 1 2 . 3 Highest Loss Streak 3 | . 1 2 2 . 3 To Critical Strikes . | . . . . . . Average Backups 5 | . 1 7 5 4 4 Power . | . . . . . . Propulsion . | . . . 1 . . Utility 2 | . . 3 2 4 2 Weapon 1 | . 1 3 . . . Tool/Special . | . . . . . . Unused Backups 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . 1 . . Weapon 2 | . . 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 91 99 96 95 Engine 4 | . 14 6 1 . . Core 3 | . . . 7 7 4 Leg 20 | . 28 18 18 22 19 Device 9 | . 14 9 7 6 6 Storage 6 | . 14 11 . . . Processor 8 | . . 9 15 7 6 Hackware 2 | . . . . 6 11 Protection 2 | . . 1 3 . 6 Energy Gun 6 | . 7 7 1 7 6 Ballistic Gun 29 | . 20 23 42 32 31 Peak Build Rating 54 | 7 7 21 26 36 54 Average Rating 20 | 5 6 13 23 30 47 On Entrance 15 | . 7 7 19 24 36 Avg Prop Armor Cover (%) 7 | . 7 11 . . 3 Naked Turns . | . . . . . . Heaviest Build 36 | 13 13 29 30 28 36 Greatest Support 55 | 20 20 44 25 40 55 Greatest Overweight (x) 2 | . 1 2 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 Average Capacity 7 | 6 8 9 5 5 5 Most Carried 10 | . 4 10 9 5 5 Average Carried 5 | . 2 7 4 4 4 Final Capacity 10 | 8 8 10 10 5 5 Final Carried 10 | . 3 10 6 5 4 Class Distribution -------------------- 30% | Skirmisher 24% | Scavenger-Executioner 18% | Mutant 10% | Scavenger-Gunner 8% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2182 | 241 63 510 852 42 474 Remotely . | . . . . . . Salvage Created 2759 | 124 389 630 1123 144 349 Parts 196 | 5 33 66 64 10 18 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled 4 | . . . 4 . . Retrieved Matter 92 | . . . 92 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 60 | . 9 19 24 2 6 Guns 56 | . 6 18 24 2 6 Cannons 1 | . . 1 . . . AOE 3 | . 3 . . . . Classes Destroyed 13 | 2 5 3 . 1 2 Worker 2 | . 1 . . 1 . Builder 7 | . 2 3 2 . . Tunneler 4 | 1 1 1 . . 1 Hauler 1 | . . 1 . . . Recycler 4 | 1 . 1 1 1 . Operator 2 | . 1 1 . . . Watcher 3 | . . 3 . . . Swarmer 18 | . 3 12 3 . . Grunt 22 | . 6 3 11 . 2 Duelist 1 | . . . . . 1 Sentry 14 | . . 4 10 . . Hunter 4 | . . . . 2 2 Heavy 1 | . . . . . 1 Best Kill Streak 11 | 2 4 6 11 2 4 Combat Bots Only 10 | . 3 4 10 1 4 Max Kills in Single Turn 3 | 1 3 3 2 1 2 Gunslinging 1 | . . 1 . . . Exploded 3 | . 3 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 314 | . 33 111 75 12 83 Missed 96 | . 11 39 23 4 19 Hits 218 | . 22 72 52 8 64 Projectile 218 | . 22 72 52 8 64 Critical Strikes 8 | . . 2 2 . 4 Part Disruptions 1 | . 1 . . . . Damage Taken 3475 | . 430 728 760 125 1432 Core 587 | . 62 250 135 11 129 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 48 | . . . . 48 . Core Remaining (%) 77 | 100 75 37 75 98 . Volleys Fired 167 | 4 35 56 42 5 25 Largest 6 | 2 2 3 5 6 6 Hottest 185 | 60 60 115 142 185 185 Shots Fired 584 | 8 67 164 203 28 114 Gun 579 | 8 67 159 203 28 114 Cannon 5 | . . 5 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 490 | 4 49 115 202 23 97 Thermal 71 | . . 48 1 5 17 Explosive . | . . . . . . Electromagnetic 23 | 4 18 1 . . . Robot Hit Streak 16 | 2 7 8 11 7 16 Robot Miss Streak 15 | 1 4 15 5 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . 1 6 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 347 | 4 38 87 133 15 70 Core Hits 203 | 2 22 70 68 9 32 Critical Kills 4 | . . . 3 . 1 Critical Parts Destroyed 4 | . . . 2 . 2 Critical Strikes 8 | . . . 5 . 3 Destroy 8 | . . . 5 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5320 | 55 710 1043 1816 283 1413 Guns 4947 | 55 494 972 1816 197 1413 Cannons 71 | . . 71 . . . Explosions 302 | . 216 . . 86 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4120 | 28 330 604 1802 147 1209 Thermal 876 | . 180 428 14 50 204 Explosive 86 | . . . . 86 . Electromagnetic 238 | 27 200 11 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 10 . . . . Average Corruption 9 | . 9 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 10 . . . . Message Errors 5 | . 5 . . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 2 | . 2 . . . . Data Loss (major) 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 36 | . 36 . . . . Projectiles . | . . . . . . Explosions 36 | . 36 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 160 | . 160 . . . . Shots 4 | . 4 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 402 | . 114 206 402 144 363 Average Temperature 76 | . 27 44 98 66 123 Received Heat Transfer 900 | . 120 177 360 . 243 Effects 2 | . . . 2 . . Interference 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1385 | . 200 593 37 111 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 79 | 100 100 75 44 100 100 Level 1 14 | . . 24 27 . . Level 2 6 | . . . 27 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 458 | 5 184 270 458 186 116 Initial 186 | . . 38 97 186 60 Average 130 | . 94 119 241 111 57 Influence Increases 1806 | 10 284 574 627 129 182 Destroy 0b10 Robot/C 1200 | . 180 380 480 40 120 Destroy 0b10 Robot/NC 115 | 10 25 50 15 10 5 Destroy Leader 308 | . 40 98 110 20 40 Successful Hack 10 | . . . . 10 . Disable Machine 60 | . 30 . . 30 . Destroy Structure 38 | . 9 1 7 19 2 Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 45 | . . 15 15 . 15 Influence Decreases 1776 | 10 192 435 448 414 277 Entered New Map 477 | . . 54 134 224 65 Time Decay 1157 | 10 182 331 294 190 150 Lost Part 142 | . 10 50 20 . 62 Squads Dispatched 11 | . 2 1 4 2 2 Investigation 3 | . 1 . 1 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 1 . . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 14 37 28 4 12 Peak Tracking Total 6 | . 4 5 6 2 5 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . 2 . . 2 . Max in Single Turn 2 | . 2 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 1 1 3 2 . Terminals 6 | . 1 1 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 1 1 7 7 . Successful 3 | . . . 1 2 . Failed 13 | . 1 1 6 5 . Catastrophic 7 | . 1 . 4 2 . Database Lockouts . | . . . . . . Manual 13 | . 1 1 7 4 . Terminals 13 | . 1 1 7 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 3 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 13 | . . . . 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2223 | 32 462 1044 657 28 . Optics 1556 | . . 871 657 28 . Terrain 141 | . . . 141 . . Seismic 770 | 32 462 276 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2981 | 85 462 1044 657 383 350 Spaces Moved 1654 | 56 269 538 340 268 183 Core 6 | 6 . . . . . Treads 53 | . . 53 . . . Legs 1595 | 50 269 485 340 268 183 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 131 | 112 122 147 131 120 120 Slowest Speed 260 | 120 190 260 190 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 62 34 28 7 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . 6 . . 24 . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . 6 . . 24 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2112 | 66 336 678 463 320 249 Wait 125 | . 26 23 25 27 24 Move 1649 | 55 268 537 339 267 183 Hop . | . . . . . . Pick Up 23 | . 3 12 4 4 . Fast Attach 29 | 7 . 9 6 3 4 Attach 17 | . 1 5 4 3 4 Detach . | . . . . . . Swap 45 | . 2 16 18 3 6 Drop 57 | . 1 20 25 8 3 Fire 167 | 4 35 56 42 5 25 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 281 | -10/Materials | System corruption reached 10% 301 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 7) 516 | -10/Materials | Discovered new exit (range 7) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1020 | -9/Materials | Build established: Skirmisher 1240 | -9/Materials | Core integrity fell below 50% 1517 | -9/Materials | Discovered new exit (range 8) 1592 | -9/Materials | Entered another Materials area 1592 | -8/Materials | Evolved 2 slots: Weapon x2 1815 | -8/Materials | Garrison activated, responded to threat 1889 | -8/Materials | Destroyed 7 combat bots 2028 | -8/Materials | Destroyed 10 combat bots 2210 | -8/Materials | Discovered new exit (range 11) 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2346 | -7/Factory | Repaired Aluminum Leg 2539 | -7/Factory | Discovered new exit (range 13) 2547 | -7/Factory | Build established: Scavenger-Executioner 2632 | -7/Factory | Entered another Factory area 2632 | -6/Factory | Evolved 2 slots: Utility x2 2927 | -6/Factory | Lost 3 parts (1p2u) 2982 | -6/Factory | Self-destructed Last Messages --------------- 02942_ Minigun destroyed. 02945_ R-10 Processor collects Seismic Detector. 02945_ K-01 Serf collects debris. 02963_ Slug penetrates Wall. 02963_ Slug penetrates G-50 Soldier. 02963_ G-50 Soldier suffers critical hit (Destroy). 02963_ Destroyed Carbon-fiber Leg. 02965_ G-50 Soldier destroyed. 02967_ Slug penetrates Wall. 02967_ Slug penetrates G-50 Soldier. 02969_ Flexi-carbon Leg destroyed. 02971_ Slug penetrates G-50 Soldier. 02974_ G-50 Soldier suffers critical hit (Destroy). 02974_ G-50 Soldier destroyed. 02978_ Slug penetrates G-50 Soldier. 02978_ Destroyed Adv. Heat Sink. 02978_ Slug penetrates G-50 Soldier. 02982_ R-10 Processor collects Adv. Heat Sink. 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