Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.06 @ 16:16:24 Player: lcbb_tuk Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1133) 1133 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4068 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Electrolaser Heavy Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Target Analyzer Light Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun Shock Rifle Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 3 | . . 1 . 1 1 Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon 1 | . . 1 . . . Parts Attached 57 | 6 1 11 2 21 16 Power 11 | 1 . 4 1 4 1 Engine 9 | 1 . 4 1 3 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 8 | 2 . 1 1 4 . Treads 6 | 2 . 1 1 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 19 | 1 1 2 . 7 8 Device 5 | . 1 1 . 1 2 Storage 2 | 1 . 1 . . . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 9 | . . . . 4 5 Artifact . | . . . . . . Weapon 19 | 2 . 4 . 6 7 Energy Gun 5 | . . 1 . 1 3 Energy Cannon 6 | . . . . 4 2 Ballistic Gun 8 | 2 . 3 . 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 1 3 2 16 Power 7 | . . . 2 2 3 Propulsion 3 | . . . 1 . 2 Utility 5 | . . . . . 5 Weapon 7 | . . 1 . . 6 Highest Loss Streak 14 | . . 1 3 2 14 Average Slot Usage (%) 88 | . 91 93 96 94 68 Engine 15 | . 14 20 18 16 4 Core 3 | . . . . 5 7 Treads 16 | . 28 22 21 11 10 Flight 2 | . . . . 6 . Device 5 | . 6 6 11 . 10 Storage 9 | . 14 11 11 9 7 Processor 3 | . . . . 8 1 Protection 4 | . . . . 8 5 Energy Gun 1 | . . 1 . . 5 Energy Cannon 5 | . . . . 11 5 Ballistic Gun 19 | . 28 31 33 14 4 Naked Turns . | . . . . . . Heaviest Build 60 | 12 13 30 29 60 59 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 14 | 3 . . . 4 14 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 Most Carried 10 | 2 3 9 9 10 10 Average Carried 6 | 1 2 4 8 7 5 Final Capacity 10 | 6 6 10 10 10 10 Final Carried 9 | 2 3 9 6 8 1 Class Distribution -------------------- 41% | Tank 18% | Mutant 14% | Scavenger-Gunner 11% | Gunner 7% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1041 | 116 . 174 198 308 245 Remotely . | . . . . . . Salvage Created 1411 | . . 283 31 462 635 Parts 67 | . . 16 . 30 21 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 30 | . . 8 3 10 9 Guns 17 | . . 8 3 3 3 Cannons 10 | . . . . 7 3 AOE 2 | . . . . . 2 Classes Destroyed 11 | . . 2 2 4 3 Worker 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Mechanic 1 | . . . . 1 . Watcher 2 | . . . . 1 1 Swarmer 10 | . . 4 . 3 3 Grunt 4 | . . . . 2 2 Sentry 10 | . . 4 . 4 2 Demolisher 1 | . . . 1 . . Hunter 3 | . . . . 1 2 Assembled 2 | . . . 2 . . Best Kill Streak 5 | . . 5 3 3 5 Combat Bots Only 5 | . . 5 3 3 3 Max Kills in Single Turn 5 | . . 1 1 2 5 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3492 | . 19 268 389 936 1880 Core 1155 | . . 15 79 354 707 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 100 . 76 35 . Volleys Fired 100 | . . 20 11 31 38 Largest 3 | . . 3 3 3 3 Hottest 160 | . . 90 60 153 160 Shots Fired 260 | . . 57 33 92 78 Gun 201 | . . 57 33 61 50 Cannon 59 | . . . . 31 28 Launcher . | . . . . . . Special . | . . . . . . Kinetic 154 | . . 48 33 61 12 Thermal 85 | . . 9 . 31 45 Explosive . | . . . . . . Electromagnetic 21 | . . . . . 21 Robot Hit Streak 24 | . . 24 11 12 16 Robot Miss Streak 3 | . . 3 1 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 192 | . . 46 26 61 59 Core Hits 74 | . . 17 9 25 23 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3030 | . . 445 200 956 1429 Guns 1639 | . . 444 196 390 609 Cannons 1078 | . . . . 566 512 Explosions 308 | . . . . . 308 Melee . | . . . . . . Ramming 5 | . . 1 4 . . Kinetic 1071 | . . 381 196 390 104 Thermal 1709 | . . 63 . 566 1080 Explosive . | . . . . . . Electromagnetic 245 | . . . . . 245 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 2 3 . . Average Corruption 1 | . . 1 2 . . Corruption Purged . | . . . . . . Effects 1 | . . 1 . . . Message Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 64 | . . . . 42 22 Projectiles 62 | . . . . 42 20 Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . 1 1 1 . Targets Rammed 3 | . . 1 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 771 | . . 280 . 771 624 Average Temperature 234 | . . 128 . 229 269 Received Heat Transfer 795 | . . 72 . 234 489 Effects 59 | . . . . 26 33 Shutdowns 22 | . . . . 13 9 Energy Bleed 10 | . . . . 5 5 Interference 7 | . . . . 1 6 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . 1 4 Damage (minor) 4 | . . . . 2 2 Damage (major) 4 | . . . . . 4 Damage (core) 5 | . . . . 4 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 1 4 Heat Transferred 2557 | . . 185 . 777 1595 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 647 | . . 230 34 178 647 Initial 39 | . . . 24 7 39 Average 87 | . . 154 24 45 193 Maximum Alert Level 2 | . . 1 . . 2 Low Security (%) 83 | 100 100 56 100 100 59 Level 1 15 | . . 43 . . 37 Level 2 . | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 . 1 5 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 1 11 7 16 15 Peak Tracking Total 5 | . 1 5 4 3 4 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 11 | . 2 5 . 1 3 Terminals 5 | . 1 2 . 1 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 41 | . 4 23 . 5 9 Successful 33 | . 2 20 . 4 7 Failed 8 | . 2 3 . 1 2 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 19 | . 2 9 . 5 3 Fabricators 4 | . . . . . 4 Repair Stations 8 | . . 8 . . . Recycling Units 6 | . 2 4 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 12 | . 1 6 . 4 1 Record 7 | . . 6 . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 8 | . . 8 . . . Scan Component 4 | . . 4 . . . Repair 4 | . . 4 . . . Recycling Unit Hacks 5 | . 1 4 . . . Retrieve Matter 4 | . 1 3 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 2 | . . . . . 2 Unlock Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 5 . 1 2 Full Trace Events 3 | . . 1 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 1 | . . . . . 1 Matter 376 | . . . . . 376 Time 194 | . . . . . 194 Total Part Build Rating 2 | . . . . . 2 Parts Repaired 4 | . . 4 . . . Time 104 | . . 104 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . 7 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2593 | 79 201 488 336 974 515 Spaces Moved 1181 | 47 114 234 185 441 160 Core 60 | 28 . . . . 32 Treads 995 | 19 114 234 185 315 128 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 126 | . . . . 126 . Fastest Speed 50 | 50 160 160 160 160 180 Average Speed 175 | 139 160 160 160 185 208 Slowest Speed 750 | 200 160 160 160 360 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 31 28 48 29 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . . 6 10 Melee . | . . . . . . Projectile 9 | . . . . 6 3 AOE 7 | . . . . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1513 | 58 132 307 205 536 275 Wait 113 | 4 17 26 4 10 52 Move 1176 | 46 113 233 184 440 160 Hop . | . . . . . . Pick Up 23 | 2 1 10 1 8 1 Fast Attach 25 | 6 1 3 . 11 4 Attach 17 | . . 2 2 5 8 Detach 16 | . . . . 12 4 Swap 15 | . . 6 . 5 4 Drop 25 | . . 6 2 13 4 Fire 100 | . . 20 11 31 38 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 1 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 14) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 468 | -9/Materials | Discovered new exit (range 11) 507 | -9/Materials | Repaired Lgt. Assault Rifle 507 | -9/Materials | Repaired Lgt. Assault Rifle 507 | -9/Materials | Repaired Lgt. Ion Engine 533 | -9/Materials | Repaired Lgt. Ion Engine 769 | -9/Materials | Entered Mines 770 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 943 | -9/Mines | Build established: Scavenger-Gunner 962 | -9/Mines | Discovered new exit (range 5) 1002 | -9/Mines | Assembled infested the area 1005 | -9/Mines | Learned location of Zion (-7) 1073 | -9/Mines | Lost 3 parts (2p1n) 1105 | -9/Mines | Entered Materials 1105 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1811 | -8/Materials | Build established: Tank 1852 | -8/Materials | Core integrity fell below 50% 1991 | -8/Materials | Discovered new exit (range 7) 2079 | -8/Materials | Entered Factory 2079 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2254 | -7/Factory | Garrison activated, responded to threat 2474 | -7/Factory | Local fabrication network quarantined 2494 | -7/Factory | Core integrity fell below 50% 2504 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 2529 | -7/Factory | Core integrity fell below 20% 2533 | -7/Factory | Identified exit to Garrison 2554 | -7/Factory | Lost 14 parts (2p1n5u6w) 2594 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02527_ K-01 Serf collects debris. 02532_ U-05 Engineer lays Concrete. 02533_ Connecting with Garrison Access... >>Couplers Installed: Relay Coupler [Hunter] (12) Relay Coupler [NC] (23) Relay Coupler [Hunter] (12) >>Unlock Access door unlocked. 02533_ EXIT=UNLOCKED: GARRISON 02534_ Connecting with Garrison Access... 02534_ U-05 Engineer lays Concrete. 02535_ K-01 Serf collects debris. 02536_ U-05 Engineer lays Concrete. 02539_ K-01 Serf collects debris. 02542_ U-05 Engineer lays Concrete. 02543_ K-01 Serf collects debris. 02562_ U-05 Engineer lays Concrete. 02592_ K-01 Serf collects debris. 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"?#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 30 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkIntegrityRigger Manual? 0 Play Time 00:33:56 Cumulative 25.8 hours Start 2021.02.06 @ 15:41:07 End 2021.02.06 @ 16:16:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a39c0c5-d7b7-4458-bc76-9b18b6c016e3