Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 03:14:20 Player: Thqwib Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (151) 755 Value Destroyed (6268) 6268 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2160) 2160 TOTAL SCORE: 15123 Bonus ------- High Alert Combat Kills 364 Follower Combat Kills 1177 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -481 Cogmind --------- Core Integrity 593/1150 Matter 9/300 Energy 170/170 System Corruption 8% Temperature Cool (0) Movement Rolling (100) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- Light Neutrino Core > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (9) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- Enhanced Coil Gun Enhanced Gauss Cannon Impact Mace > --- INVENTORY (10) --- Compact Wheel Compact Wheel Advanced Cryofiber Web Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Experimental Cooling System Medium Storage Unit 0b10 Decoder Chip [Generic] Improved Targeting Computer Recoil Nullifier Improved Propulsion Shielding Improved Remote Force Field > --- WEAPON ----------- Matter Neutralizer Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Myomer Leg Improved Phase Shifter Advanced Focal Shield Improved Force Field Matter Neutralizer Enhanced Gauss Cannon Precision Grenade Launcher Impact Mace [Rating: 117] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Heavy Riot Gun Energy Cannon Matter Neutralizer Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Slots Evolved 12 | . . 2 2 2 2 . . . . 2 . 2 . Power 2 | . . . . 1 . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . . . . . Utility 7 | . . 1 1 . 2 . . . . 2 . 1 . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 250 | . 10 19 26 29 15 20 4 2 36 2 16 71 . Power 33 | . . 4 3 4 2 1 1 . 8 . . 10 . Engine 15 | . . 3 . 1 2 1 1 . 6 . . 1 . Core 15 | . . 1 3 3 . . . . 2 . . 6 . Reactor 3 | . . . . . . . . . . . . 3 . Propulsion 60 | . 7 4 11 10 2 8 1 . 5 . 4 8 . Treads 22 | . 2 . . 4 2 8 1 . 5 . . . . Leg 30 | . 5 4 8 6 . . . . . . 4 3 . Wheel 7 | . . . 3 . . . . . . . . 4 . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . Utility 74 | . 1 5 5 8 5 5 1 . 6 2 6 30 . Device 43 | . . 2 2 4 4 . . . 3 1 4 23 . Storage 4 | . . 2 . . . . . . . . . 2 . Processor 7 | . . . . 1 . 3 1 . . . . 2 . Hackware . | . . . . . . . . . . . . . . Protection 20 | . 1 1 3 3 1 2 . . 3 1 2 3 . Artifact . | . . . . . . . . . . . . . . Weapon 83 | . 2 6 7 7 6 6 1 2 17 . 6 23 . Energy Gun 5 | . 1 2 . . . . . . 1 . . 1 . Energy Cannon 11 | . 1 . . . . . . . 4 . 2 4 . Ballistic Gun 28 | . . 4 3 3 3 5 . 1 2 . . 7 . Ballistic Cannon 17 | . . . 2 1 1 . 1 . 4 . 2 6 . Launcher 9 | . . . 1 1 1 . . . 5 . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 11 | . . . . 2 1 1 . 1 . . 1 5 . Slashing Weapon 1 | . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 2 . . . . . . . 8 . Corrupted Parts 5 | . . . . . 2 . . . 1 . 1 1 . System Corruption 16 | . . . . . 4 . . . 4 . 4 4 . Parts Lost 35 | . . 3 6 1 . 6 . . 5 . . 13 1 Power 6 | . . 1 . . . . . . 1 . . 4 . Propulsion 7 | . . . 3 . . 2 . . 1 . . . 1 Utility 18 | . . 1 2 1 . 4 . . 2 . . 8 . Weapon 4 | . . 1 1 . . . . . 1 . . 1 . Highest Loss Streak 4 | . . 2 3 1 . 4 . . 2 . . 4 1 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 96 96 92 97 99 98 100 100 99 100 99 92 49 Engine 7 | . 14 7 6 2 1 5 6 13 12 11 11 3 . Core 3 | . . 3 2 9 11 6 5 . . . . 4 5 Reactor 1 | . . . . . . . . . . . . 5 . Treads 14 | . 3 . . 2 26 25 26 26 26 23 19 . . Leg 10 | . 24 33 22 27 . . . . . . 3 18 . Device 11 | . . 11 7 11 19 12 6 6 7 17 20 22 . Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 4 5 Processor 10 | . . . . 3 4 6 13 20 18 11 11 10 5 Protection 7 | . 10 7 14 6 7 12 12 6 5 11 7 3 . Energy Gun 1 | . 8 11 5 . . . . . 2 . . . . Energy Cannon 1 | . 6 3 . . . . . . 3 11 4 1 . Ballistic Gun 8 | . 13 7 13 2 12 12 13 13 6 . . 3 5 Ballistic Cannon 4 | . . . 4 14 . . 1 3 3 5 9 8 5 Impact Weapon 1 | . . . . . 4 5 4 2 . . . . 5 Peak Build Rating 117 | 6 9 13 26 46 62 64 67 68 70 78 97 117 31 Average Rating 60 | 6 7 10 20 34 56 59 64 67 66 77 84 101 30 On Entrance 45 | 6 6 7 13 24 46 61 64 67 68 69 78 97 31 Naked Turns 9 | . . . . . . . . . . . . 9 . Heaviest Build 103 | 13 18 25 36 46 56 56 56 53 64 78 81 103 35 Greatest Support 112 | 20 46 30 42 112 112 112 112 112 112 104 104 103 64 Greatest Overweight (x) 1 | . 1 . 1 1 . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 10 10 10 10 10 10 9 10 Most Carried 10 | 6 8 7 10 10 10 8 8 10 10 8 10 10 3 Average Carried 7 | 6 7 5 7 8 7 5 5 9 9 7 9 7 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 6 7 8 10 8 4 8 10 9 7 10 3 3 Class Distribution -------------------- 21% | Scavenger-Mutant 18% | Derelict-Gunner 16% | Derelict-Mutant 11% | Mutant 11% | Tank 9% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Tank | -5/DSF Tank | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Matter Collected 5844 | 200 196 133 698 641 511 377 137 42 911 . 348 1650 . Remotely . | . . . . . . . . . . . . . . Salvage Created 6946 | . 430 513 827 825 683 495 114 . 1292 . 370 1309 88 Parts 305 | . 30 41 48 41 22 24 5 . 26 . 18 48 2 Haulers Intercepted 6 | . . . 1 1 . . . . . . 1 3 . Recyclers Shooed 8 | . . 1 2 2 1 . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . 19 5 . 46 . . . 1 Prevented 6 | . . . . . . . . . 6 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Combat Hostiles Destroyed 124 | . 10 13 16 14 8 9 2 . 22 . 5 23 2 Melee 2 | . . . 2 . . . . . . . . . . Guns 60 | . 6 11 9 2 5 8 2 . 7 . . 8 2 Cannons 51 | . 4 2 5 12 . . . . 8 . 5 15 . AOE 8 | . . . . . 3 . . . 5 . . . . Classes Destroyed 20 | . 1 3 4 3 . 3 . . 3 . 1 2 . Worker 5 | . . . 2 3 . . . . . . . . . Builder 2 | . . . . 1 . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 6 | . . . 1 1 . . . . . . 1 3 . Recycler 11 | . . 2 1 4 1 . . . 2 . . 1 . Mechanic 1 | . . . . . . . . . . . . 1 . Swarmer 22 | . . 8 . 3 . 1 . . 2 . . 7 1 Grunt 52 | . 10 3 8 5 7 2 1 . 10 . . 5 1 Brawler 3 | . . . . . . 1 . . 2 . . . . Duelist 7 | . . . 1 . . 2 1 . 3 . . . . Protector 1 | . . . . . . . . . 1 . . . . Sentry 18 | . . 2 7 2 1 2 . . 1 . . 3 . Specialist 2 | . . . . . . . . . . . 2 . . Hunter 7 | . . . . 1 . . . . 2 . 1 3 . Programmer 9 | . . . . 3 . . . . . . 2 4 . Behemoth 1 | . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . 1 . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 13 | . 6 5 6 13 4 7 2 . 5 . 2 4 1 Combat Bots Only 7 | . 6 4 6 4 4 7 2 . 5 . 2 4 1 Max Kills in Single Turn 3 | . 1 1 1 2 2 1 1 . 3 . 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 2 | . . . . . 2 . . . 2 . . . . Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Hostile Shots Fired 1175 | . 44 94 101 124 72 75 4 . 149 . 23 470 19 Missed 345 | . 8 28 23 30 23 18 1 . 36 . 9 163 6 Damage Taken 11814 | . 426 723 1290 1043 631 1072 92 . 2497 . 160 3637 243 Core 1277 | . 32 61 85 189 35 162 . . 156 . . 540 17 Absorbed by Shields 1479 | . . . . 195 122 6 . . . . 166 990 . Redirected to Shielding 312 | . . . . . 48 55 . . 12 . 64 133 . Ignored by Resistances 761 | . . . . . . . . . . . . 761 . Regen/Repaired (Parts) 43 | . . . . . . . . . . . . 43 . Core Remaining (%) 83 | 100 87 84 84 73 . . . . 58 . 100 . . Volleys Fired 382 | . 32 48 50 51 13 23 3 . 61 . 12 84 5 Largest 3 | . 2 2 3 3 3 2 3 . 3 . 3 3 2 Hottest 263 | . 80 100 111 111 99 60 108 . 263 . 263 219 87 Shots Fired 914 | . 57 96 125 127 34 42 10 . 158 . 34 221 10 Gun 458 | . 44 81 93 25 31 42 7 . 62 . . 68 5 Cannon 433 | . 13 15 30 102 . . 3 . 80 . 32 153 5 Launcher 20 | . . . 2 . 3 . . . 13 . 2 . . Special 3 | . . . . . . . . . 3 . . . . Kinetic 695 | . 32 36 97 127 31 42 10 . 93 . 22 195 10 Thermal 186 | . 25 54 26 . . . . . 45 . 10 26 . Explosive 17 | . . . 2 . . . . . 13 . 2 . . Electromagnetic 16 | . . 6 . . 3 . . . 7 . . . . Robot Hit Streak 16 | . 10 8 12 12 9 11 5 . 12 . 15 16 3 Robot Miss Streak 9 | . 2 8 9 4 1 1 3 . 5 . 1 3 2 Penetration Max 1 | . . . . 1 1 1 1 . . . 1 1 . Secondary Targets 10 | . 1 4 . . 1 3 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . 1 . . . . Shots Hit Robots 614 | . 41 52 94 75 27 37 6 . 115 . 27 136 4 Core Hits 293 | . 18 23 50 35 18 15 4 . 65 . 10 52 3 Critical Kills 9 | . . . 1 . 1 1 1 . 2 . . 3 . Critical Parts Destroyed 12 | . . . 1 . . 1 . . . . . 10 . Critical Strikes 48 | . . . 4 4 1 2 1 . 4 . 2 30 . Burn 1 | . . . 1 . . . . . . . . . . Meltdown 2 | . . . . . . . . . 2 . . . . Destroy 20 | . . . 2 . 1 2 1 . . . . 14 . Blast 24 | . . . . 4 . . . . 2 . 2 16 . Sever 1 | . . . 1 . . . . . . . . . . Melee Attacks 39 | . . . 6 3 8 3 . 2 . . 1 16 . Impact 31 | . . . . 1 8 3 . 2 . . 1 16 . Slashing 8 | . . . 6 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16939 | . 567 633 1934 1745 893 988 137 . 3985 . 1301 4636 120 Guns 6152 | . 409 423 1153 246 530 868 112 . 979 . . 1342 90 Cannons 8082 | . 158 210 450 1499 . . 25 . 1705 . 998 3007 30 Explosions 2146 | . . . 66 . 269 . . . 1273 . 303 235 . Melee 479 | . . . 265 . 94 120 . . . . . . . Ramming 52 | . . . . . . . . . . . . 52 . Kinetic 11308 | . 301 111 1314 1745 530 868 137 . 1547 . 658 3977 120 Thermal 3195 | . 266 442 289 . . . . . 1251 . 340 607 . Explosive 1497 | . . . 66 . . . . . 1128 . 303 . . Electromagnetic 408 | . . 80 . . 269 . . . 59 . . . . Impact 214 | . . . . . 94 120 . . . . . . . Slashing 265 | . . . 265 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 5 4 10 10 10 4 . 4 8 8 Average Corruption 6 | . . . . 3 3 7 10 10 4 . 4 6 8 Corruption Purged 5 | . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 164 | . . . . 11 1 37 26 6 18 . 7 55 3 Message Errors 39 | . . . . 2 1 7 6 1 7 . 2 12 1 Matter Fused 34 | . . . . 1 . 10 4 2 1 . 2 12 2 Heat Flow Errors 24 | . . . . 5 . 5 4 . 2 . 1 7 . Energy Discharges 20 | . . . . 2 . 4 4 1 2 . . 7 . Parts Rejected 3 | . . . . . . 1 . . 1 . . 1 . Parts Fused 2 | . . . . . . 1 . . . . 1 . . Data Loss (minor) 22 | . . . . 1 . 6 4 . 3 . . 8 . Data Loss (major) 7 | . . . . . . 3 2 1 . . . 1 . Misfires 2 | . . . . . . . 1 . . . . 1 . Alerts 4 | . . . . . . . . 1 1 . 1 1 . Misdirections 1 | . . . . . . . 1 . . . . . . Weapon Failures 6 | . . . . . . . . . 1 . . 5 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 245 | . . 9 . 7 64 . . . 47 . 26 92 . Projectiles 96 | . . 9 . 7 . . . . 18 . 26 36 . Explosions 80 | . . . . . . . . . 29 . . 51 . Melee 69 | . . . . . 64 . . . . . . 5 . Knockbacks 85 | . . . 13 24 1 2 1 . 10 . 2 32 . Impact 5 | . . . . . 1 2 . . . . . 2 . Kinetic 70 | . . . 9 21 . . 1 . 9 . 2 28 . Secondary 10 | . . . 4 3 . . . . 1 . . 2 . Self-Inflicted Damage 148 | . . . 36 . . . . . 38 . . 74 . Shots 4 | . . . 2 . . . . . 1 . . 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . 3 . Kicked 3 | . . . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 346 | . 315 192 292 264 57 237 265 . 317 . 88 346 9 Average Temperature 83 | . 128 70 87 44 22 91 102 . 91 . 19 87 5 Received Heat Transfer 2731 | . 252 174 612 239 273 230 9 . 554 . 47 299 42 Effects 11 | . . . 4 . . . . . . . . 7 . Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 9 | . . . 3 . . . . . . . . 6 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 7 | . . . . . 2 . . . 1 . . 4 . Impact Corruptions 5 | . . . . . 3 1 . . . . . 1 . Robots Melted 2 | . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . Parts Melted 4 | . . 2 . . . . . . 2 . . . . Heat Transferred 5050 | . 583 981 703 . . . . . 1745 . 333 705 . Parts Sabotaged 4 | . . . . . 3 . . . . . . 1 . Parts Stolen 2 | . . . . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Peak Influence 1071 | . 296 436 477 383 354 . . . . 128 350 1071 . Initial 217 | . . 61 103 217 61 . . . . 128 93 183 . Average 286 | . 111 218 242 220 140 . . . . 128 218 442 . Maximum Alert Level 3 | . 1 2 2 1 1 . . . . . 1 3 . Low Security (%) 42 | 100 94 41 43 22 72 . . . . 100 44 34 . Level 1 37 | . 5 52 46 77 27 . . . . . 55 14 . Level 2 11 | . . 6 9 . . . . . . . . 26 . Level 3 8 | . . . . . . . . . . . . 23 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . Squads Dispatched 34 | . 6 2 1 4 4 . . . 4 . 1 12 . Investigation 13 | . 5 . . 1 2 . . . 3 . . 2 . Extermination 4 | . . . . 1 . . . . . . . 3 . Reinforcement 13 | . 1 2 1 2 1 . . . 1 . 1 4 . Assault 4 | . . . . . 1 . . . . . . 3 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Distress Signals 10 | . . 1 3 2 . . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 239 | . 13 24 24 20 10 14 3 . 43 . 9 74 5 Peak Tracking Total 17 | . 7 7 7 5 4 7 3 . 8 . 3 17 4 Tactical Retreats 16 | . . . 2 1 . 1 1 . . . . 11 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Traps Triggered 6 | . 1 1 . 1 1 . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Machines Disabled 15 | . . . . 1 1 1 . . 2 . 1 9 . Max in Single Turn 1 | . . . . 1 1 1 . . 1 . 1 1 . Garrison Access 2 | . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Machines Accessed 35 | . 7 3 2 5 5 1 2 . 3 1 . 6 . Terminals 14 | . 5 3 . 2 2 . . . 1 1 . . . Fabricators 4 | . . . . 1 . . . . 1 . . 2 . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 7 | . 2 . . 1 2 . . . 1 . . 1 . Scanalyzers 3 | . . . 2 . . . . . . . . 1 . Garrison Access 2 | . . . . 1 1 . . . . . . . . Total Hacks 96 | . 20 6 6 16 14 1 8 . 8 1 . 16 . Successful 51 | . 12 2 4 8 5 1 8 . 3 1 . 7 . Failed 45 | . 8 4 2 8 9 . . . 5 . . 9 . Catastrophic 9 | . 2 1 . 4 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 46 | . 15 3 . 8 7 . . 6 . 2 . 5 . Terminals 38 | . 14 6 . 9 7 . . . 1 1 . . . Fabricators 11 | . . . . 3 . . . . 2 . . 6 . Repair Stations 7 | . . . . . . . . . . . . 7 . Recycling Units 19 | . 6 . . 3 4 . . . 5 . . 1 . Scanalyzers 8 | . . . 6 . . . . . . . . 2 . Garrison Access 4 | . . . . 1 3 . . . . . . . . Terminal Hacks 19 | . 4 1 . 3 . 1 8 . 1 1 . . . Record 7 | . . . . . . . 7 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . Open Door 3 | . . . . . . 1 1 . 1 . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . . . . 2 . Load Schematic 2 | . . . . 1 . . . . . . . 1 . Build 2 | . . . . 1 . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 9 | . 2 . . 2 3 . . . 2 . . . . Report Inventory 6 | . 2 . . 1 2 . . . 1 . . . . Retrieve Components 3 | . . . . 1 1 . . . 1 . . . . Scanalyzer 6 | . . . 4 . . . . . . . . 2 . Insert Component 3 | . . . 2 . . . . . . . . 1 . Analyze 3 | . . . 2 . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . 6 1 . 1 1 . . . . . . . . Terminals 6 | . 3 1 . 1 1 . . . . . . . . Botnet 6 | . 3 1 . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 6 3 . 5 4 . . . 3 . . 6 . Full Trace Events 8 | . 2 . . 1 1 . . . 2 . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 2 . . . . 16 . . . . . Parts Built 4 | . . . . 2 . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 168 | . . . . 73 . . . . . . . 95 . Total Part Build Rating 16 | . . . . 6 . . . . . . . 10 . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 31 | . . . . . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 14 | . . . . 3 2 . . . 9 . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . 1 . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 4 2 . . . . . . 3 . Machine Destruction 5 | . . . . . 2 . . . . . . 3 . Programmers 4 | . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . 2 . . 8 . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Total Allies 19 | . . . . . . 2 . 4 8 2 . 3 . Largest Group 6 | . . . . . . 2 . 4 6 2 2 3 . Highest-Rated Group 253 | . . . . . . 58 . 159 206 102 102 253 . Highest-Rated Ally 103 | . . . . . . 29 . 40 43 51 51 103 . Zionite Dispatches 3 | . . . . . . . . . . 1 . 2 . Heavy 1 | . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . 1 . Ally Attacks 156 | . . . . . . 9 . . 88 . 25 34 . Total Damage 4872 | . . . . . . 152 . . 2279 . 730 1711 . Kills 32 | . . . . . . 1 . . 18 . 4 9 . Allies Corrupted 2 | . . . . . . . . . 2 . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 70 | . . . . . . . . . . 1 8 61 . Traps 4 | . . . . . . . . . . . . 4 . Items 52 | . . . . . . . . . . 1 8 43 . Machines 8 | . . . . . . . . . . . . 8 . Patrols 2 | . . . . . . . . . . . . 2 . Guards 4 | . . . . . . . . . . . . 4 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Turns Passed 11374 | 3 460 504 791 1208 474 1344 722 1718 1720 19 275 2068 68 Spaces Moved 6472 | 3 275 251 358 676 242 755 437 1037 857 11 128 1393 49 Core 56 | . . . . . . . . . . . . 56 . Treads 3494 | . 4 . . 51 242 755 437 1037 857 11 100 . . Legs 2638 | 3 271 251 307 625 . . . . . . 28 1153 . Wheels 194 | . . . 51 . . . . . . . . 94 49 Hover . | . . . . . . . . . . . . . . Flight 90 | . . . . . . . . . . . . 90 . Fastest Speed 35 | 120 120 120 93 115 160 160 160 160 160 162 120 35 100 Average Speed 141 | 120 120 120 154 122 160 160 160 160 160 162 154 109 100 Slowest Speed 256 | 120 190 120 190 240 160 160 160 160 162 162 256 190 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 2 51 21 32 23 5 90 64 84 72 1 91 31 7 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 4 | . 2 . . . . 1 . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 10 | . . . . . . 4 2 1 3 . . . . Spaces Dug 23 | . . . . 2 4 . . . . . 1 16 . Terrain Destroyed 180 | . . . 20 3 7 1 1 . 31 . 17 89 11 Melee 23 | . . . . 2 4 . . . . . 1 16 . Projectile 77 | . . . 1 1 3 1 1 . 4 . 4 51 11 AOE 80 | . . . 19 . . . . . 27 . 12 22 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac DSF Fac Upp Total 7837 | 2 349 364 481 942 287 840 452 1092 1066 12 175 1717 58 Wait 381 | . 12 27 12 144 . 27 5 49 6 . . 95 4 Move 6458 | 2 274 250 357 675 241 754 436 1036 856 10 127 1391 49 Hop . | . . . . . . . . . . . . . . Pick Up 88 | . 7 8 12 15 2 . 3 2 12 . 7 20 . Fast Attach 73 | . 5 6 9 7 5 6 1 1 8 . 5 20 . Attach 62 | . 2 5 7 5 3 5 1 . 8 2 1 23 . Detach 8 | . . 1 . . . . 1 . 1 . . 5 . Swap 115 | . 3 8 10 17 7 9 2 1 20 . 10 28 . Drop 145 | . 14 11 18 25 8 5 . 1 20 . 12 31 . Fire 382 | . 32 48 50 51 13 23 3 . 61 . 12 84 5 Melee 39 | . . . 6 3 8 3 . 2 . . 1 16 . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 3 . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . Rewire 82 | . . . . . . 8 . . 74 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 767 | -9/Materials | Build established: Scavenger-Mutant 911 | -9/Materials | Discovered new exit (range 14) 968 | -9/Materials | Entered another Materials area 968 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1241 | -8/Materials | Discovered new exit (range 4) 1253 | -8/Materials | Build established: Scavenger-Tank 1714 | -8/Materials | Lost 3 parts (1n1u1w) 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1870 | -7/Factory | Build established: Scavenger-Mutant 1951 | -7/Factory | Fabricated Imp. Light Armor Plating? 2861 | -7/Factory | Build established: Scavenger-Gunner 2861 | -7/Factory | Discovered new exit (range 9) 2934 | -7/Factory | Discovered new exit (range 16) 2967 | -7/Factory | Entered another Factory area 2967 | -6/Factory | Evolved 2 slots: Utility x2 3247 | -6/Factory | Build established: Scavenger-Mutant 3289 | -6/Factory | Identified exit to Garrison 3433 | -6/Factory | Discovered new exit (range 5) 3441 | -6/Factory | Entered Lower Caves 3574 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3766 | -6/Lower Caves | Build established: Mutant 3886 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3927 | -6/Lower Caves | System corruption reached 10% 3954 | -6/Lower Caves | Destroyed 7 combat bots 3957 | -6/Lower Caves | Lost 4 parts (1n3u) 4197 | -6/Lower Caves | Build established: Scavenger-Mutant 4399 | -6/Lower Caves | Discovered new exit (range 5) 4785 | -6/Lower Caves | Entered another Lower Caves area 4789 | -6/Lower Caves | Build established: Derelict-Mutant 5038 | -6/Lower Caves | Learned location of 1 exit from Factory 5038 | -6/Lower Caves | Learned Research trap positions 5038 | -6/Lower Caves | Learned Factory emergency access door positions 5038 | -6/Lower Caves | Learned Research security intel 5038 | -6/Lower Caves | Learned Armory terminal intel 5370 | -6/Lower Caves | Discovered new exit (range 15) 5507 | -6/Lower Caves | Entered Zion 5639 | -6/Zion | Discovered new exit (range 12) 5699 | -6/Zion | Build established: Derelict-Gunner 5733 | -6/Zion | System corruption cleaned by Quarantine Array 5833 | -6/Zion | Learned Factory emergency access door positions 6595 | -6/Zion | Met Imprinter 6628 | -6/Zion | Imprinted 6630 | -6/Zion | Declared Zion's savior 6709 | -6/Zion | Build established: Derelict-Mutant 6959 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6994 | -6/Zion | Received a hallucinogenic algorithm 7225 | -6/Zion | Entered Proximity Caves 7225 | -5/Proximity Caves | Accompanied by 4 allies 7420 | -5/Proximity Caves | Spotted B-75 Beast 7433 | -5/Proximity Caves | Allies destroyed B-75 Beast 7648 | -5/Proximity Caves | Lost 3 allies 7721 | -5/Proximity Caves | Build established: Derelict-Gunner 8121 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 8133 | -5/Proximity Caves | Spotted B-75 Beast 8152 | -5/Proximity Caves | Destroyed B-75 Beast 8423 | -5/Proximity Caves | Discovered new exit (range 7) 8817 | -5/Proximity Caves | Lost 4 allies 8889 | -5/Proximity Caves | Build established: Scavenger-Gunner 8945 | -5/Proximity Caves | Entered Factory 8945 | -5/Factory | Evolved 2 slots: Utility x2 8946 | -5/Factory | Identified exit to Factory 8957 | -5/Factory | Zion Hacker squad teleported in 8964 | -5/Factory | Identified exit to DSF 8964 | -5/Factory | Entered DSF 8964 | -5/DSF | Accompanied by 2 allies 8986 | -5/DSF | Additional patrols routed to DSF 9176 | -5/DSF | Sterilization system engaged 9196 | -5/DSF | Ambient heat levels rising (+10) 9211 | -5/DSF | Ambient heat levels rising (+10) 9214 | -5/DSF | Discovered exit to Factory (range 15) 9226 | -5/DSF | Ambient heat levels rising (+10) 9239 | -5/DSF | Entered Factory 9239 | -4/Factory | Accompanied by 1 ally 9239 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9480 | -4/Factory | Build established: Tank 9513 | -4/Factory | Zion Heavy squad teleported in 9807 | -4/Factory | P-70 Sage assimilated allied 0R-XIU(Z) 9874 | -4/Factory | Found Prototype Protection 9892 | -4/Factory | Identified Zio. Weapon Casing 10188 | -4/Factory | Zion Kinetic Resupply teleported in 10423 | -4/Factory | Lost 3 parts (1p2u) 10521 | -4/Factory | Terminal network hard line cut 10727 | -4/Factory | Build established: Scavenger-Tank 10921 | -4/Factory | Repaired Imp. Phase Shifter 10934 | -4/Factory | Spotted B-86 Titan 10989 | -4/Factory | First assault squad dispatched 11094 | -4/Factory | Released all parts (12) 11120 | -4/Factory | Crushed by falling debris 11123 | -4/Factory | Lost 4 parts (2p1u1w) 11273 | -4/Factory | Fabricated Cloaking Device? 11298 | -4/Factory | Discovered new exit (range 10) 11307 | -4/Factory | Entered Upper Caves 11375 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11375 | -4/Upper Caves | Self-destructed Last Messages --------------- 11283_ Acquired Enh. Gauss Cannon. 11284_ W-44 Eye sends out distress signal. 11298_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 11308_ WEG% FEW=YB&NK2EV 11326_ System corrupted: Matter fused (-9). 11333_ Slug penetrates Wall. 11336_ Slug penetrates HJ-95A(S). 11336_ S-27 Virus destroyed. 11338_ Slug penetrates HJ-95A(S). 11338_ Com. Wheel destroyed. 11347_ Slug penetrates 79-EWK(S). 11347_ 79-EWK(S) suffers critical hit (Destroy). 11348_ System corrupted: Matter fused (-6). 11348_ 79-EWK(S) destroyed. 11369_ Slug penetrates G-67 Veteran. 11372_ G-67 Veteran destroyed. 11372_ Slug penetrates Wall. 11375_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????? #???????????????????????????????????? | | ??????? ???? ??????????????????????????????? | | ????$ ##? #?????????????????????????????? | | ?? "# #?????????????????????????????? | | ??? # #?????????????????????????????? | | ???? # ????????????????????????????? | | ???? ?????????????????????????????? | | ????? ?????????????????????????????? | | ?????? ??????????????????????????????? | | ??????# ??##???????????????????????????? | | ??????# #?? ##??????????????????????????? | | ??????# ### ##?????????????????????????? | | ???????# #?????????????????????????? | | ???????## %= #?????????????????????????? | | ????????"" ! % ######????????????????????? | | ????????#" !%! ### ##???????????????????? | | ??????### ### #???????????????????? | | ?????## ## ### ###?????????????????? | | ????## ### #; @ ##????????????????? | | ???## ##?# #; ##???????????????? | | ??## #### ##gg ## #???????????????? | | ?## Y[## #### #??????????????? | | ## #####??## #??????????????? | | # ########;; #???????#####??????????????? | | ###??????? # ##??????????????????????????? | | ###??????????######???????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 50 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Antimatter Reactor | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Imp. Light Armor Plating | x2 | -7/Factory Cloaking Device | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring GoHome() Challenges ------------ None Game ------ Seed AntigravExplosiveSlayer Manual? 0 Play Time 03:16:58 Cumulative 52.6 hours Start 2024.10.31 @ 13:17:12 End 2024.11.01 @ 03:14:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7ad252aa-5a26-4020-8ddb-cbf7e690d057