Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 23:22:05 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3820) 3820 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1958) 1958 TOTAL SCORE: 9043 Bonus ------- High Alert Combat Kills 698 Follower Combat Kills 560 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 331/700 Matter 216/300 Energy 100/100 System Corruption 3% Temperature Cool (-182) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Advanced VSS Leg > --- UTILITY (5) ------ Advanced Cryofiber Web Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Chainsword > --- INVENTORY (8) ---- Improved Deuterium Engine Improved Deuterium Engine Xenon Bombardment Thruster Advanced Cooling System Advanced Weight Redist. System Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Dispersion Rifle Heavy Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Advanced Cooling System Heavy Assault Cannon Chainsword [Rating: 61] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 3 | . . 1 2 . . . Weapon 1 | . . 1 . . . . Parts Attached 111 | 6 13 22 20 10 24 16 Power 23 | 1 4 10 2 . 3 3 Engine 14 | 1 4 6 1 . . 2 Core 8 | . . 4 1 . 2 1 Reactor 1 | . . . . . 1 . Propulsion 42 | 2 4 7 5 5 10 9 Treads 10 | . . 5 5 . . . Leg 24 | 2 4 2 . . 9 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . . . 5 1 2 Utility 20 | 1 2 1 7 2 6 1 Device 10 | . . 1 3 . 6 . Storage 4 | 1 1 . . 2 . . Processor 5 | . 1 . 3 . . 1 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 26 | 2 3 4 6 3 5 3 Energy Gun 2 | 1 . . . . 1 . Energy Cannon 6 | . . 2 4 . . . Ballistic Gun 13 | 1 2 2 2 3 2 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 1 1 . . Parts Lost 14 | . . 1 1 . 2 10 Power 2 | . . . . . . 2 Propulsion 8 | . . . . . 2 6 Utility 1 | . . . 1 . . . Weapon 3 | . . 1 . . . 2 Highest Loss Streak 6 | . . 1 1 . 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 99 96 98 97 89 Engine 5 | . 14 6 8 . . 3 Core 2 | . . 4 . 7 6 . Treads 4 | . . 9 16 . . . Leg 14 | . 28 12 . . 10 27 Flight 5 | . . . . 28 18 . Device 7 | . . 11 8 7 7 7 Storage 9 | . 14 11 9 7 7 7 Processor 18 | . 13 11 22 23 23 23 Energy Gun 2 | . 13 . . . . 4 Energy Cannon 6 | . . 15 17 8 . . Ballistic Gun 10 | . 11 17 9 13 12 . Ballistic Cannon 1 | . . . . . 1 6 Piercing Weapon 1 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 40 | 12 16 27 35 24 40 40 Greatest Support 64 | 20 20 40 42 24 61 64 Greatest Overweight (x) 2 | 1 . 2 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 1 7 7 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 7 8 5 8 6 Class Distribution -------------------- 24% | Scavenger-Gunner 22% | Gunner 18% | Sprinter 17% | Mutant 10% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2233 | 260 174 570 304 27 404 494 Remotely . | . . . . . . . Salvage Created 3545 | . 394 902 757 27 397 1068 Parts 182 | . 12 56 34 1 16 63 Haulers Intercepted 7 | . 1 3 2 . . 1 Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 70 | . 5 19 13 . 9 24 Melee 9 | . . . 1 . 6 2 Guns 27 | . 4 10 5 . 3 5 Cannons 29 | . . 9 6 . . 14 AOE 4 | . . . 1 . . 3 Classes Destroyed 14 | . 4 3 1 . 1 5 Worker 4 | . . 2 . . . 2 Builder 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Hauler 7 | . 1 3 2 . . 1 Recycler 4 | . 1 . 1 . . 2 Watcher 5 | . 1 3 . 1 . . Swarmer 20 | . . 8 3 . 4 5 Grunt 36 | . 5 9 7 . 4 11 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 5 | . . 2 1 . . 2 Hunter 3 | . . . 2 . . 1 Programmer 3 | . . . . . 1 2 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 2 6 7 1 4 6 Combat Bots Only 6 | . 2 4 6 . 4 5 Max Kills in Single Turn 3 | . 1 2 1 1 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee 1 | . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 377 | . 32 40 72 . 60 173 Missed 138 | . 6 15 17 . 29 71 Damage Taken 3855 | . 318 271 775 . 660 1831 Core 594 | . 74 18 133 . 139 230 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 84 | . . . 84 . . . Core Remaining (%) 85 | 100 70 95 75 . . . Volleys Fired 173 | . 28 42 31 6 14 52 Largest 3 | . 2 3 3 3 2 2 Hottest 156 | . 70 154 156 149 53 148 Shots Fired 388 | . 54 126 75 18 29 86 Gun 236 | . 54 80 31 6 29 36 Cannon 152 | . . 46 44 12 . 50 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 225 | . 26 80 31 6 29 53 Thermal 104 | . 28 16 21 6 . 33 Explosive . | . . . . . . . Electromagnetic 59 | . . 30 23 6 . . Robot Hit Streak 21 | . 7 6 9 2 21 14 Robot Miss Streak 9 | . 2 3 4 9 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 242 | . 33 67 44 5 35 58 Core Hits 124 | . 14 31 24 2 15 38 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 4 | . 1 . . . . 3 Critical Strikes 16 | . 3 1 . . 1 11 Burn 2 | . 2 . . . . . Destroy 4 | . . 1 . . . 3 Blast 8 | . . . . . . 8 Smash 1 | . 1 . . . . . Impale 1 | . . . . . 1 . Melee Attacks 104 | . 7 . . . 93 4 Impact 7 | . 7 . . . . . Slashing 4 | . . . . . . 4 Piercing 93 | . . . . . 93 . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 6814 | . 429 1363 1066 132 912 2912 Guns 2482 | . 398 732 284 34 429 605 Cannons 3101 | . . 597 702 98 . 1704 Explosions 600 | . . 34 58 . . 508 Melee 588 | . 24 . . . 483 81 Ramming 43 | . 7 . 22 . . 14 Kinetic 3413 | . 198 732 284 34 429 1736 Thermal 1521 | . 200 136 322 20 . 843 Explosive 238 | . . . . . . 238 Electromagnetic 1011 | . . 495 438 78 . . Impact 24 | . 24 . . . . . Slashing 81 | . . . . . . 81 Piercing 483 | . . . . . 483 . Highest Corruption 3 | . . . . . 2 3 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 8 13 Message Errors 7 | . . . . . 3 4 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 3 | . . . . . 1 2 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . 1 1 Alerts 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 154 | . 24 40 . 5 . 85 Projectiles 89 | . . 40 . 5 . 44 Explosions 41 | . . . . . . 41 Melee 24 | . 24 . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 260 | . . . . . . 260 Shots 4 | . . . . . . 4 Rammed 2 | . . . 2 . . . Targets Rammed 9 | . 3 . 3 . . 3 Kicked 6 | . 3 . . . . 3 Crushed 1 | . . . 1 . . . Highest Temperature 285 | . 198 285 249 242 135 218 Average Temperature 70 | . 57 59 80 126 56 75 Received Heat Transfer 1185 | . 201 69 297 . 162 456 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . 3 3 1 . . . Impact Corruptions 2 | . 2 . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 5 | . 5 . . . . . Heat Transferred 2520 | . 740 185 531 37 . 1027 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 1316 | . 117 420 363 248 1104 1316 Initial 579 | . . 49 163 151 183 579 Average 473 | . 56 252 244 221 792 914 Maximum Alert Level 4 | . . 2 1 1 4 4 Low Security (%) 29 | 100 100 26 32 16 9 . Level 1 31 | . . 70 67 83 6 . Level 2 10 | . . 2 . . 25 21 Level 3 20 | . . . . . 49 45 Level 4 8 | . . . . . 8 33 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 4 2 . . 6 Investigation 4 | . 1 1 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 9 | . 2 3 1 . . 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 5 | . . 1 1 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 7 28 15 2 25 39 Peak Tracking Total 8 | . 2 4 6 2 3 8 Tactical Retreats 4 | . 1 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 13 | . . 1 1 . 9 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 27 | . . 3 . 3 6 15 Max in Single Turn 3 | . . 1 . 3 1 3 Garrison Relay 4 | . . . . . 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 20 | . 5 4 4 4 1 2 Terminals 12 | . 3 3 2 2 1 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . 1 1 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 53 | . 21 8 9 8 3 4 Successful 25 | . 10 3 6 4 . 2 Failed 28 | . 11 5 3 4 3 2 Catastrophic 4 | . 1 1 . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 15 6 3 5 3 1 Fabricators 3 | . . . . . . 3 Repair Stations 7 | . . 2 5 . . . Recycling Units 7 | . 6 . 1 . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 12 | . 6 3 2 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Locate Traps 2 | . . . 2 . . . Surveillance Status 1 | . . 1 . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 3 | . 1 1 . 1 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 5 | . 4 . 1 . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 3 | . 2 . 1 . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 3 2 2 1 2 Full Trace Events 4 | . 2 . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 84 | . . . . . . 84 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 1 | . . . 1 . . . Time 53 | . . . 53 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 22 | . 15 . 7 . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 18 | . . . . . 18 . Machine Destruction 18 | . . . . . 18 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 175 | . . . . . 175 . Highest-Rated Ally 95 | . . . . . 95 . Total Orders . | . . . . . . . Ally Attacks 40 | . . . . . 40 . Total Damage 1668 | . . . . . 1668 . Kills 16 | . . . . . 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 4944 | 60 681 1120 765 207 1190 921 Spaces Moved 3562 | 43 320 522 374 460 1262 581 Core 7 | 7 . . . . . . Treads 595 | . . 221 374 . . . Legs 1551 | 36 320 301 . . 313 581 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1409 | . . . . 460 949 . Fastest Speed 31 | 50 120 120 152 31 31 90 Average Speed 94 | 112 120 177 157 31 53 102 Slowest Speed 260 | 120 120 260 240 31 122 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 60 47 29 15 85 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 21 | . 3 . . . 18 . Terrain Destroyed 216 | . 3 2 9 . 18 184 Melee 21 | . 3 . . . 18 . Projectile 19 | . . . . . . 19 AOE 176 | . . 2 9 . . 165 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 4678 | 52 556 643 496 516 1623 792 Wait 386 | . 156 15 40 20 45 110 Move 3553 | 42 319 521 373 456 1261 581 Hop 2 | . . . . 2 . . Pick Up 82 | 4 13 15 14 8 16 12 Fast Attach 35 | 6 1 8 8 2 5 5 Attach 17 | . . 3 1 5 4 4 Detach 1 | . . . . 1 . . Swap 60 | . 12 12 11 3 15 7 Drop 112 | . 17 27 15 13 26 14 Fire 173 | . 28 42 31 6 14 52 Melee 104 | . 7 . . . 93 4 Ram . | . . . . . . . Kick 6 | . 3 . . . . 3 Crush 3 | . . . 3 . . . Escape Stasis 144 | . . . . . 144 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 10) 705 | -10/Materials | Discovered new exit (range 12) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 987 | -9/Materials | Build established: Scavenger-Gunner 1858 | -9/Materials | Discovered new exit (range 4) 1862 | -9/Materials | Entered another Materials area 1862 | -8/Materials | Evolved 2 slots: Utility x2 1863 | -8/Materials | Discovered new exit (range 6) 1981 | -8/Materials | Identified exit to Storage 2480 | -8/Materials | Repaired Broken Adv. Treads 2561 | -8/Materials | Build established: Gunner 2578 | -8/Materials | Discovered new exit (range 20) 2625 | -8/Materials | Identified exit to Factory 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Propulsion x2 2834 | -7/Factory | Identified exit to Garrison 2834 | -7/Factory | Entered Garrison 2866 | -7/Garrison | Found embedded Infiltrators 2915 | -7/Garrison | Build established: Sprinter 2946 | -7/Garrison | Triggered checkpoint 2967 | -7/Garrison | Garrison Relay disabled 3012 | -7/Garrison | Triggered checkpoint 3082 | -7/Garrison | Triggered checkpoint 3097 | -7/Garrison | Garrison Relay disabled 3121 | -7/Garrison | Discovered new exit (range 13) 3125 | -7/Garrison | Identified exit to Factory 3162 | -7/Garrison | Triggered checkpoint 3208 | -7/Garrison | Discovered exit to Factory (range 12) 3218 | -7/Garrison | Triggered checkpoint 3222 | -7/Garrison | Garrison Relay disabled 3267 | -7/Garrison | Installed Relay Interface Framework 3330 | -7/Garrison | Triggered checkpoint 3345 | -7/Garrison | Triggered checkpoint 3399 | -7/Garrison | Discovered exit to Factory (range 11) 3418 | -7/Garrison | Triggered checkpoint 3434 | -7/Garrison | Garrison Relay disabled 3446 | -7/Garrison | Triggered checkpoint 3873 | -7/Garrison | Build established: Scavenger-Mutant 4024 | -7/Garrison | Entered Factory 4251 | -7/Factory | Build established: Gunner 4824 | -7/Factory | First assault squad dispatched 4869 | -7/Factory | Fabricated Xenon Bombardment Thruster? 4941 | -7/Factory | Core integrity fell below 50% 4945 | -7/Factory | Self-destructed Last Messages --------------- 04935_ K-01 Serf collects debris. 04936_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04937_ K-01 Serf collects debris. 04937_ Acquired 22 matter. 04937_ U-05 Engineer lays Concrete. 04938_ K-01 Serf collects debris. 04938_ U-05 Engineer lays Concrete. 04940_ K-01 Serf collects debris. 04940_ Xenon Bombardment Thruster destroyed. 04940_ U-05 Engineer lays Concrete. 04941_ The unstable cave ceiling collapses. 04941_ K-01 Serf collects debris. 04941_ U-05 Engineer builds a Wall. 04943_ R-06 Scavenger collects Arm. Treads. 04944_ K-01 Serf collects debris. 04945_ Imp. Deuterium Engine destroyed. 04945_ Autogun destroyed. 04945_ K-01 Serf collects debris. 04945_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????????????##########+################### ##### | | ??????????????# #?????????????# #???? | | ??????????????# """"""" #?????????????# #???? | | ??????????????# """"""" #?????????????? #???? | | ??????????????# ""= """"""" #?????????????? #???? | | ??????????????# "F== """""" #?????????????? #???? | | ??????????????# "" #?????????????? #???? | | ??????????????# "" #?????????????? #???? | | ??????????????# #?????????????? ????? | | ??????????????#######+########???????????????????? | | ????????????????# % ###????????????????????? | | ????????????????# k # #????????????????????? | | ????????????????# # =! !# #????????????????????? | | ?????????######### | =# ########+####????????? | | ????????? =# ???????? | | ????????? %k mu# #?????????? | | ?????????" = gr # #?????????? | | ?????????" /#g g #?????????? | | ?????????T g #?????????? | | ????????"" ### T###?????????? | | ??????? "" g # #????????????????? | | ?????? %! #????????????????? | | ?????? = #????????????????? | | ?????# #????????????????? | | ?????# # # #????????????????? | | ?????# l@ u #????????????????? | | ????????""""""" %! #????????????????? | | ???????????"""" = #????????????????? | | ???????????"""" #????????????????? | | ???????????"""" #????????????????? | | ?????????? + ??????????????? | | ?????????"""""" # ????????????? | | ??????????""""" #? ""??????????? | | ????????????""" ##########+####??? ??????????? | | ????????????""" ???????????????????? ! ????????? | | ???????????? ???????????????????????#????????? | | ???????????"""" ?????????????????????????????????? | | ???????????""""??????????????????????????????????? | | ?????????????"???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicStorageDiverter Manual? 0 Play Time 01:05:38 Cumulative 37.4 hours Start 2024.04.23 @ 22:18:06 End 2024.04.23 @ 23:22:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 41 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0dfa3d5-9807-4aab-aa48-53e0c4afddc8