Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 20:42:04 Player: Man of Plasma Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (324) 324 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 969 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 270/300 Energy 10/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Propulsion Shielding > --- WEAPON (2) ------- Medium Laser Small Laser > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Large Storage Unit Signal Interpreter Hacking Suite Heavy Particle Cannon Mining Laser Hammer Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Sensor Array > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Large Storage Unit Signal Interpreter Propulsion Shielding Hacking Suite Medium Laser Small Laser Mining Laser Hammer Proton Bomb Trap Proton Bomb Trap [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 6 4 6 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 2 | 2 . . . Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 5 | 2 1 1 1 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 1 2 3 Power 2 | . 1 . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 2 | . . . 2 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Backups 7 | 1 5 10 11 Power . | . 1 . 1 Propulsion . | . . . 1 Utility 3 | . 2 4 4 Weapon 2 | . 1 4 4 Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power 1 | . . . 1 Propulsion . | . . . . Utility 4 | . . . 4 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 93 | . 95 97 80 Engine 11 | . 10 14 9 Treads 12 | . 28 2 . Leg 14 | . . 24 28 Device 10 | . 12 12 . Storage 14 | . 14 14 14 Energy Gun 14 | . 14 14 16 Ballistic Gun 13 | . 13 14 10 Peak Build Rating 12 | 6 7 12 11 Average Rating 8 | 4 6 9 10 On Entrance 6 | . 6 7 11 Naked Turns . | . . . . Heaviest Build 29 | 13 29 28 27 Greatest Support 40 | 40 40 25 25 Greatest Overweight (x) 9 | 1 . 9 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 14 | 2 8 14 14 Average Carried 8 | 1 5 11 13 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 2 8 14 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 351 | 161 132 58 . Remotely . | . . . . Salvage Created 320 | . 188 92 40 Parts 18 | . 10 6 2 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . . 4 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 8 | . 5 2 1 Melee 1 | . 1 . . Guns 7 | . 4 2 1 Classes Destroyed 2 | . 2 . . Operator 1 | . 1 . . Grunt 8 | . 5 2 1 Best Kill Streak 2 | . 2 2 1 Combat Bots Only 2 | . 2 2 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 95 | . 50 13 32 Missed 19 | . 11 3 5 Hits 76 | . 39 10 27 Projectile 76 | . 39 10 27 Damage Taken 1059 | . 452 207 400 Core 264 | . 54 74 136 Absorbed by Shields . | . . . . Redirected to Shielding 19 | . . . 19 Core Remaining (%) 100 | 100 . . . Volleys Fired 51 | . 28 6 17 Largest 2 | . 2 2 2 Hottest 90 | . 70 70 90 Shots Fired 99 | . 56 12 31 Gun 99 | . 56 12 31 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 38 | . 28 6 4 Thermal 61 | . 28 6 27 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | . 8 4 5 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 63 | . 45 9 9 Core Hits 25 | . 16 5 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 1 1 Burn 4 | . 2 1 1 Melee Attacks 1 | . 1 . . Impact 1 | . 1 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 705 | . 480 98 127 Guns 682 | . 457 98 127 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 23 | . 23 . . Kinetic 240 | . 174 49 17 Thermal 442 | . 283 49 110 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 11 | . 11 . . Targets Rammed 12 | . 12 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 252 | . 252 181 14 Average Temperature 87 | . 92 92 7 Received Heat Transfer 567 | . 252 81 234 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1554 | . 999 222 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 64 | . 64 56 . Initial 16 | . . 16 . Average 14 | . 21 8 . Influence Increases 249 | . 179 50 20 Destroy 0b10 Robot/C 160 | . 100 40 20 Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 30 | . 20 10 . Successful Hack 39 | . 39 . . Disable Machine 15 | . 15 . . Influence Decreases 249 | . 136 93 20 Entered New Map 27 | . . 27 . Time Decay 182 | . 126 56 . Lost Part 40 | . 10 10 20 Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 12 2 2 Peak Tracking Total 4 | . 4 2 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 2 | . . 2 2 Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 4 | . 3 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 20 1 . Successful 15 | . 14 1 . Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 15 | . 15 . . Terminals 20 | . 20 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Locate Traps 2 | . 2 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 10 . . Terminals 10 | . 10 . . Assimilate 3 | . 3 . . Botnet 3 | . 3 . . Operators 1 | . 1 . . Skim 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 647 | . 328 319 . Sensors 647 | . 328 319 . Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 2 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 919 | 72 366 355 126 Spaces Moved 385 | 45 143 156 41 Core 12 | 10 . 2 . Treads 182 | 35 143 4 . Legs 191 | . . 150 41 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 190 190 Average Speed 174 | 137 160 195 190 Slowest Speed 500 | 160 160 500 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 36 40 6 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 526 | 52 219 194 61 Wait 45 | . 24 21 . Move 382 | 44 142 155 41 Hop . | . . . . Pick Up 13 | 2 6 5 . Fast Attach 9 | 6 1 2 . Attach 4 | . . 1 3 Detach . | . . . . Swap 7 | . 4 3 . Drop 2 | . 1 1 . Fire 51 | . 28 6 17 Melee 1 | . 1 . . Ram . | . . . . Kick . | . . . . Crush 12 | . 12 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 8) 384 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Entered Mines 541 | -10/Mines | Found a hidden stash of uninstalled traps 628 | -10/Mines | Learned location of Storage (-7) 682 | -10/Mines | Discovered new exit (range 10) 691 | -10/Mines | Learned Materials terminal intel 715 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 759 | -10/Mines | Core integrity fell below 50% 794 | -10/Mines | Entered Subcaves 903 | -10/Subcaves | Core integrity fell below 20% 919 | -10/Subcaves | Lost 3 parts (1p2w) 920 | -10/Subcaves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00765_ The unstable cave ceiling collapses. 00765_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 00808_ Acquired derelict log, extracted data. World map updated: -8/Materials. 00872_ G-34 Mercenary suffers critical hit (Burn). 00873_ Lgt. Ion Engine destroyed. 00878_ G-34 Mercenary destroyed. 00878_ Switching to secondary target: G-47 Trooper. 00879_ Subatomizers dissect the Ion Engine. 00881_ Lgt. Assault Rifle destroyed. 00888_ Particle Gun destroyed. 00891_ Ion Engine fries itself beyond repair. 00894_ Subatomizers dissect the Aluminum Leg. 00896_ Aluminum Leg fries itself beyond repair. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????##??????????????????????????? | | ??????????????????# ##????????????????????????? | | ??????????????????# ????????????????????????? | | ?????????????????## ???????????????????#####? | | ???????????????### ????######????????## ## | | ??????????????## ??### ##?????### # | | ??????????????# ### #????## | | ??????????????# ##???# # | | ???????????????? ##### #? | | ?????????????????# ## ## | | ???????????????????# # | | ???????????????????# ## # | | ???????????????????# #?## ### | | ???????????????##### @ #???## #?## | | ???????????????# ##### #### | | ???????????????# ## # | | ???????????????# # | | ???????????????# ## ### | | ???????????????# #?# ###?# # | | ???????????????###??# #???# ## ## | | ????????????????????# ### #? | | ???????????????????# ### ### ## #? | | ???????????????????# ##?##??## #? | | ???????????????????##g ????????### #? | | ????????????????????# %??????????# ### #? | | ???????????????????? ??????????###??# #? | | ???????????????????? ???????????????? #? | | ???????????????????? ???????????????? ## | | ????????????????????# ???????????????? ##?# | | ???????????????????? ?????????????????#??? | | ????????????????????? ?????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MachineTargetingPower Manual? 0 Play Time 00:09:09 Cumulative 28.8 hours Start 2025.06.19 @ 20:33:38 End 2025.06.19 @ 20:42:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5427af3f-a589-42ae-bdaa-0d1e3febc064