Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 16:46:17 Player: ToBeDefined Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (1811) 1811 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5472 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Force Booster Hardened Heavy Armor Plating Force Field > --- WEAPON ----------- Gauss Cannon Magnetic Acceleration Cannon Heavy Mace Power Maul > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Heat Sink Weight Redist. System Advanced Weight Redist. System Improved Terrain Scanner Seismic Detector Targeting Computer Core Analyzer Improved Light Armor Plating Reactive Plating Shield Generator Beam Rifle Heavy Particle Cannon Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Autogun Autogun Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Force Booster Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . 2 . . . 1 Utility 3 | . . . . . 2 1 Weapon 2 | . . . 2 . . . Parts Attached 75 | 9 4 11 6 13 14 18 Power 8 | 1 1 2 . 2 . 2 Engine 4 | 1 1 1 . . . 1 Core 4 | . . 1 . 2 . 1 Reactor . | . . . . . . . Propulsion 17 | 2 2 2 1 6 2 2 Treads 6 | . 2 2 . 2 . . Leg 9 | 2 . . . 3 2 2 Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 1 | . . . 1 . . . Utility 26 | 2 . 2 2 4 8 8 Device 12 | 1 . . . 2 5 4 Storage 4 | 1 . 1 1 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 9 | . . . 1 1 3 4 Artifact . | . . . . . . . Weapon 24 | 4 1 5 3 1 4 6 Energy Gun 5 | 3 . . . . . 2 Energy Cannon 4 | . . . . . 2 2 Ballistic Gun 6 | 1 . 3 1 1 . . Ballistic Cannon 2 | . . . . . . 2 Launcher 4 | . 1 1 1 . 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 3 | . . . . . 2 1 System Corruption 16 | . . . . . 9 7 Parts Lost 39 | . 4 4 2 6 . 23 Power 6 | . 1 1 . 2 . 2 Propulsion 14 | . 2 1 2 3 . 6 Utility 10 | . . 1 . . . 9 Weapon 9 | . 1 1 . 1 . 6 Highest Loss Streak 17 | . 4 2 2 4 . 17 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 84 | . 98 86 86 78 93 73 Engine 2 | . 13 6 . . . . Core 5 | . . 3 9 5 7 5 Treads 10 | . 13 32 25 11 . . Leg 14 | . 13 . . 9 28 19 Device 6 | . 14 5 . 2 6 8 Storage 8 | . 14 12 9 9 7 5 Protection 5 | . . . 4 . 11 8 Energy Gun 2 | . 20 1 . . . 2 Energy Cannon 2 | . . . . . 8 3 Ballistic Gun 4 | . . 9 11 8 4 . Ballistic Cannon 2 | . . . . . . 7 Launcher 7 | . 7 11 16 18 3 . Impact Weapon 7 | . . . 5 9 11 9 Peak Build Rating 48 | 7 8 14 23 25 39 48 Average Rating 25 | 5 7 11 19 20 32 40 On Entrance 15 | . 7 8 14 19 24 39 Naked Turns 16 | . . . . . . 16 Heaviest Build 103 | 13 13 26 43 61 88 103 Greatest Support 80 | 20 40 80 60 62 46 55 Greatest Overweight (x) 6 | 4 1 . 1 2 2 6 Average Overweight (x) . | . . . . 1 1 2 Largest Inventory Capacity 20 | 8 8 10 15 20 20 20 Average Capacity 15 | 7 8 8 12 18 20 18 Most Carried 20 | 8 8 10 14 20 20 20 Average Carried 15 | 4 7 8 11 18 19 17 Final Capacity 20 | 8 8 10 15 20 20 5 Final Carried 20 | 7 8 10 14 20 20 . Class Distribution -------------------- 31% | Mutant 24% | Scavenger-Gladiator 14% | Bomber 9% | Scavenger-Bomber 9% | Gunner 5% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Bomber | -8/Storage Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1834 | 283 104 167 70 418 240 552 Remotely . | . . . . . . . Salvage Created 2646 | 102 64 452 70 646 240 1072 Parts 133 | 10 12 33 5 32 4 37 Haulers Intercepted 3 | . . 2 . . . 1 Recyclers Shooed 4 | . 1 1 . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 43 | . 6 11 2 12 5 7 Melee 2 | . . . 1 . . 1 Guns 13 | . 2 5 . 6 . . Cannons 3 | . . . . . . 3 AOE 17 | . 4 6 . 6 . 1 Classes Destroyed 13 | 3 1 5 . 2 1 1 Worker 16 | 1 1 6 . 4 . 4 Builder 6 | . . 2 . 1 . 3 Tunneler 2 | 2 . . . . . . Hauler 3 | . . 2 . . . 1 Recycler 7 | 1 . 1 . 1 . 4 Mechanic 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . . 1 1 . . 1 Swarmer 16 | . 6 6 1 3 . . Grunt 13 | . . 3 . 5 4 1 Sentry 8 | . . 2 1 4 . 1 Hunter 1 | . . . . . 1 . Programmer 5 | . . . . . . 5 Best Kill Streak 15 | 2 4 15 2 7 2 7 Combat Bots Only 5 | . 4 5 2 3 2 2 Max Kills in Single Turn 5 | 1 2 5 1 3 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . 2 . 1 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 659 | . 117 89 48 34 36 335 Missed 165 | . 40 22 13 10 5 75 Damage Taken 5863 | . 621 750 313 477 401 3301 Core 1192 | . 112 143 34 33 14 856 Absorbed by Shields 134 | . . . . . . 134 Ignored by Resistances 62 | . . . . . . 62 Regen/Repaired (Parts) 54 | . . . . . 54 . Core Remaining (%) 80 | 100 55 64 . 87 98 . Volleys Fired 175 | 17 21 44 1 37 9 46 Largest 3 | 2 2 2 1 3 2 3 Hottest 188 | 80 80 53 23 89 150 188 Shots Fired 270 | 34 39 59 1 49 17 71 Gun 180 | 34 35 41 1 35 4 30 Cannon 54 | . . . . . 13 41 Launcher 34 | . 4 16 . 14 . . Special 2 | . . 2 . . . . Kinetic 114 | 1 . 41 1 35 4 32 Thermal 106 | 33 35 2 . . 13 23 Explosive 34 | . 4 16 . 14 . . Electromagnetic 16 | . . . . . . 16 Robot Hit Streak 12 | 7 4 5 . 12 1 7 Robot Miss Streak 6 | 2 4 4 1 1 6 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 192 | 23 16 29 4 46 12 62 Core Hits 118 | 5 11 33 2 33 . 34 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 5 | . . . 1 . 1 3 Critical Strikes 10 | . . . 1 . 1 8 Burn 1 | . . . . . . 1 Blast 3 | . . . . . . 3 Smash 6 | . . . 1 . 1 4 Melee Attacks 58 | . . . 7 8 9 34 Impact 58 | . . . 7 8 9 34 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 12 | . . . . 5 . 7 Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . . . 2 3 Damage Inflicted 6994 | 262 368 1122 167 1731 505 2839 Guns 1486 | 262 173 265 . 426 14 346 Cannons 660 | . . . . . 75 585 Explosions 2055 | . 195 857 . 681 . 322 Melee 2714 | . . . 140 624 416 1534 Ramming 79 | . . . 27 . . 52 Kinetic 1122 | . . 265 . 426 14 417 Thermal 856 | 262 173 . . . 75 346 Explosive 2024 | . 195 857 . 681 . 291 Electromagnetic 199 | . . . . . . 199 Impact 2714 | . . . 140 624 416 1534 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 27 | . . 2 . . 9 27 Average Corruption 9 | . . 2 . . 4 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 47 | . . 2 . . 9 36 Message Errors 9 | . . . . . 1 8 Matter Fused 10 | . . 1 . . 1 8 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 9 | . . . . . 1 8 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . 1 . . 2 4 Misfires 4 | . . . . . 2 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 1079 | . 23 . 46 202 120 688 Projectiles . | . . . . . . . Explosions 68 | . 23 . . 12 . 33 Melee 1011 | . . . 46 190 120 655 Knockbacks 12 | . . . . 2 2 8 Impact 8 | . . . . 2 2 4 Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 365 | . . 63 . 139 . 163 Shots 8 | . . 2 . 4 . 2 Rammed 27 | . . . 5 . . 22 Targets Rammed 27 | . . . 5 . . 22 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 549 | 54 126 23 5 37 342 549 Average Temperature 104 | 21 44 11 3 13 117 151 Received Heat Transfer 791 | . . 192 45 144 153 257 Effects 14 | . . . . . . 14 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 16 | . . . 2 4 5 5 Combat Hostiles 8 | . . . 1 . 5 2 Parts Fried 21 | . . . 1 3 4 13 Impact Corruptions 40 | . . . 3 9 8 20 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1753 | 600 400 . . . 111 642 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 451 | 20 149 451 223 395 230 160 Initial 165 | . 13 62 141 93 165 . Average 129 | 6 91 193 184 209 122 62 Maximum Alert Level 2 | . . 2 1 1 1 . Low Security (%) 73 | 100 100 54 50 41 74 100 Level 1 25 | . . 42 49 59 25 . Level 2 . | . . 2 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 . 1 2 5 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 7 | . . 2 . 1 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 7 | . 1 3 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 12 19 8 18 8 13 Peak Tracking Total 7 | . 7 6 4 4 3 3 Tactical Retreats 7 | . 1 . 2 2 2 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 12 | . 1 2 . 4 . 5 Max in Single Turn 2 | . 1 1 . 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 10 | . 1 4 . . 3 2 Terminals 6 | . 1 3 . . 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . . 1 1 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 2 19 . . 6 3 Successful 18 | . 1 13 . . 4 . Failed 12 | . 1 6 . . 2 3 Catastrophic 4 | . 1 . . . 1 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 2 16 . . 2 . Fabricators . | . . . . . . . Repair Stations 8 | . . 3 . . 4 1 Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 12 . . 1 . Record 5 | . . 5 . . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . . 2 . . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Surveillance Status 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 1 . . 3 . Scan Component 3 | . . 1 . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 4 . . 2 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . . 3 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 3773 | 161 368 468 314 700 801 961 Spaces Moved 1459 | 75 210 208 162 248 309 247 Core 24 | 17 . . . . . 7 Treads 626 | . 101 208 162 155 . . Legs 809 | 58 109 . . 93 309 240 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 152 190 50 Average Speed 193 | 115 139 160 164 215 209 266 Slowest Speed 540 | 250 190 160 240 260 260 540 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 6 38 33 14 37 5 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 211 | . 6 85 . 81 . 39 Melee . | . . . . . . . Projectile 11 | . . . . . . 11 AOE 200 | . 6 85 . 81 . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 2055 | 115 246 285 195 358 437 419 Wait 154 | . 5 1 2 34 75 37 Move 1453 | 74 209 207 161 247 308 247 Hop . | . . . . . . . Pick Up 75 | 14 6 12 8 14 11 10 Fast Attach 19 | . . 5 3 5 4 2 Attach 35 | 8 4 3 2 5 3 10 Detach 2 | 1 . . . . 1 . Swap 21 | 1 . 3 1 3 7 6 Drop 41 | . 1 10 5 5 12 8 Fire 175 | 17 21 44 1 37 9 46 Melee 53 | . . . 7 8 7 31 Ram 22 | . . . . . . 22 Kick . | . . . . . . . Crush 5 | . . . 5 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 384 | -10/Materials | Lost 4 parts (1p2n1w) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x2 935 | -9/Materials | Discovered new exit (range 16) 983 | -9/Materials | Identified exit to Materials 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Weapon x2 1110 | -8/Materials | Discovered new exit (range 7) 1312 | -8/Materials | Entered Storage 1760 | -8/Storage | Build established: Bomber 1763 | -8/Storage | Lost 4 parts (1p2n1w) 1953 | -8/Storage | Discovered new exit (range 15) 2012 | -8/Storage | Entered Factory 2012 | -7/Factory | Evolved 2 slots: Utility x2 2193 | -7/Factory | Discovered new exit (range 6) 2315 | -7/Factory | Repaired Imp. Grenade Launcher 2721 | -7/Factory | Build established: Scavenger-Gladiator 2813 | -7/Factory | Entered another Factory area 2813 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3163 | -6/Factory | System corruption reached 10% 3712 | -6/Factory | Core integrity fell below 50% 3758 | -6/Factory | Core integrity fell below 20% 3774 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Slammed into H-66 Slayer. Adv. Weight Redist. System broken. Destabilizing: Short circuit. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Destabilizing: System corrupted (+1). Slammed into H-66 Slayer. System corrupted: Energy discharge (-11). Slammed into H-66 Slayer. Destabilizing: System corrupted (+2). Slammed into H-66 Slayer. Destabilizing: Core damaged (-42). Penetrated by Slug. Broken Adv. Weight Redist. System destroyed. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. 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[! | | ??????????????????????????????????????? # | | ??????????????????????????????????????### | | ????????????????????????????????????????########+# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 750 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Shopping List Challenges ------------ None Game ------ Seed SupersonicElectronCompressor Manual? 0 Play Time 01:08:53 Cumulative 13.0 hours Start 2025.02.22 @ 15:33:13 End 2025.02.22 @ 16:46:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4f22074f-87aa-4388-ae55-ddf5f0465c43