Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.20 @ 18:16:09 Player: derk Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (197) 985 Value Destroyed (7909) 7909 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2219) 2219 TOTAL SCORE: 15813 Bonus ------- High Alert Combat Kills 810 Follower Combat Kills 481 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 100 Friendly Fire -172 Cogmind --------- Core Integrity 0/1000 Matter 299/400 Energy 79/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Medium Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Wave Gun Flak Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Variable Charge Gun Quantum Rifle Heavy Phase Cannon > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Enhanced Armored Leg Armored Wheel High-capacity Battery Compact Battery Medium Matter Pod Advanced Sensor Array High-powered Shock Rifle High-powered Shock Rifle Wave Gun Gauss Rifle Flak Gun Advanced EMP Blaster Mini Grenade Launcher Improved Remote Datajack Power Sword [Rating: 86] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 2 . 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . . . Utility 7 | . . 2 1 2 2 . . . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 244 | 6 17 19 40 29 15 35 39 23 8 13 Power 23 | 1 1 3 3 2 2 4 5 1 1 . Engine 13 | 1 1 3 . 2 2 3 1 . . . Core 10 | . . . 3 . . 1 4 1 1 . Reactor . | . . . . . . . . . . . Propulsion 61 | 2 7 7 11 6 3 15 4 5 . 1 Treads 15 | . 4 2 3 1 . . 3 2 . . Leg 34 | . . 2 6 4 3 15 1 2 . 1 Wheel 12 | 2 3 3 2 1 . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 78 | 1 4 5 13 12 9 8 9 10 3 4 Device 34 | . . 3 2 7 3 3 6 7 2 1 Storage 11 | 1 4 . 2 . . . 1 2 . 1 Processor 9 | . . 1 2 2 2 1 . 1 . . Hackware 2 | . . . . 1 1 . . . . . Protection 22 | . . 1 7 2 3 4 2 . 1 2 Artifact . | . . . . . . . . . . . Weapon 82 | 2 5 4 13 9 1 8 21 7 4 8 Energy Gun 20 | 1 2 2 2 . . 1 9 3 . . Energy Cannon 6 | . . . 1 2 . . . 2 1 . Ballistic Gun 34 | 1 2 2 6 5 1 4 8 1 1 3 Ballistic Cannon 2 | . 1 . . . . . . . . 1 Launcher 11 | . . . 4 . . 2 2 1 1 1 Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon 4 | . . . . 1 . 1 2 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 . . . Parts Lost 81 | . 7 5 12 4 2 14 12 9 1 15 Power 5 | . 1 . 2 . 1 1 . . . . Propulsion 21 | . 3 2 5 . 1 5 . 2 . 3 Utility 26 | . . 1 3 1 . 6 4 4 . 7 Weapon 29 | . 3 2 2 3 . 2 8 3 1 5 Highest Loss Streak 15 | . 3 3 8 1 1 5 3 4 1 15 Average Slot Usage (%) 96 | . 86 96 97 98 99 97 97 98 99 97 Engine 4 | . 13 11 2 6 5 3 . . . . Core 5 | . . . 5 . . 2 10 11 11 10 Treads 7 | . 9 16 5 7 . . 7 14 11 10 Leg 8 | . . 2 11 13 19 19 8 . . . Wheel 3 | . 17 1 8 . . . . 1 5 4 Device 10 | . . 11 4 5 10 7 18 19 16 19 Storage 15 | . 23 22 18 15 13 13 11 12 15 10 Processor 15 | . . 2 9 22 25 22 17 16 17 12 Protection 6 | . . 6 12 7 8 13 2 . 1 5 Energy Gun 3 | . 8 8 1 . . 1 3 4 5 4 Energy Cannon 2 | . . . 3 6 . . . 1 4 4 Ballistic Gun 8 | . 10 13 10 7 11 9 9 6 1 3 Launcher 1 | . . . 3 . . . 1 3 2 1 Naked Turns 17 | . . . . . . . . . . 17 Heaviest Build 123 | 12 41 54 92 90 81 81 92 123 115 109 Greatest Support 81 | 20 40 40 45 60 60 60 81 81 12 20 Greatest Overweight (x) 13 | . 13 3 4 7 2 4 3 9 9 9 Average Overweight (x) 2 | . . 1 2 1 1 1 1 3 8 7 Largest Inventory Capacity 18 | 6 16 16 18 18 18 18 18 18 18 18 Average Capacity 17 | 5 12 16 17 18 18 18 18 18 18 17 Most Carried 18 | 6 16 16 18 18 18 18 18 18 18 18 Average Carried 16 | 3 9 14 15 16 17 17 16 16 17 17 Final Capacity 18 | 6 16 16 18 18 18 18 18 18 18 4 Final Carried 18 | 6 15 16 17 17 17 18 17 18 18 3 Class Distribution -------------------- 43% | Mutant 28% | Scavenger-Mutant 8% | Scavenger-Skirmisher 8% | Scavenger-Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Matter Collected 5519 | 264 436 347 753 482 323 1071 1014 624 205 . Remotely . | . . . . . . . . . . . Salvage Created 9765 | 110 597 711 1530 937 510 1979 1644 1139 556 52 Parts 430 | 4 17 49 100 45 14 65 75 38 21 2 Haulers Intercepted 5 | . 2 1 2 . . . . . . . Recyclers Shooed 4 | . . . . . . 3 1 . . . Parts Field Recycled 2 | . . . . . . . . 2 . . Retrieved Matter 40 | . . . . . . . . 40 . . Parts Self-Destructed 100 | . . . . . . . . 18 10 72 Prevented 56 | . . . . . . . . 18 8 30 Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Combat Hostiles Destroyed 169 | . 10 15 33 18 10 29 28 16 9 1 Melee 3 | . . . . . . 3 . . . . Guns 114 | . 7 14 17 6 10 21 24 8 7 . Cannons 18 | . 3 . 2 12 . . . . . 1 AOE 31 | . . 1 13 . . 5 3 7 2 . Classes Destroyed 14 | 2 3 2 4 1 . 1 . 1 . . Worker 6 | . . . 2 1 . . 3 . . . Builder 5 | . . . 2 . . 1 2 . . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 5 | . 2 1 2 . . . . . . . Recycler 6 | 1 1 1 . . . 2 1 . . . Watcher 3 | . 1 . 1 . . 1 . . . . Swarmer 31 | . . 3 12 . 3 . 7 . 6 . Grunt 87 | . 10 8 11 10 6 20 10 9 2 1 Brawler 5 | . . . 1 . . . 2 2 . . Duelist 4 | . . . . . . 1 1 2 . . Sentry 24 | . . 4 8 2 . 6 1 2 1 . Hunter 5 | . . . 1 2 . 1 1 . . . Programmer 12 | . . . . 4 1 . 6 . 1 . Behemoth 1 | . . . . . . . . 1 . . Thug 1 | . . . . . . 1 . . . . Best Kill Streak 7 | 2 3 6 7 6 6 4 7 6 5 1 Combat Bots Only 7 | . 3 5 7 5 6 4 5 6 5 1 Max Kills in Single Turn 3 | 2 1 1 3 2 1 2 2 2 1 1 Gunslinging 1 | . . . . . . . 1 1 . . Exploded 3 | . . 1 3 . . 1 1 2 1 . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Damage Taken 16402 | 28 765 1218 2883 1272 950 2824 2551 1400 324 2187 Core 2429 | . 139 228 364 113 177 380 279 139 27 583 Absorbed by Shields 347 | . . . . . . 10 . . 337 . Core Remaining (%) 56 | 100 44 43 33 83 . 34 . . . . Volleys Fired 543 | 4 68 49 72 60 29 113 81 42 17 8 Largest 3 | 2 2 2 2 2 2 2 3 3 3 3 Hottest 285 | 60 65 90 101 115 56 119 163 285 186 178 Shots Fired 1025 | 8 112 97 126 116 58 194 189 64 45 16 Gun 861 | 8 92 97 89 59 58 179 186 48 34 11 Cannon 117 | . 20 . 21 57 . . . 7 9 3 Launcher 45 | . . . 16 . . 15 3 9 2 . Special 2 | . . . . . . . . . . 2 Kinetic 673 | 4 78 66 80 59 58 164 107 39 12 6 Thermal 148 | . . . 21 57 . 15 27 12 13 3 Explosive 19 | . . . 2 . . 14 3 . . . Electromagnetic 183 | 4 34 31 23 . . 1 52 13 20 5 Robot Hit Streak 25 | 3 9 25 13 20 14 20 20 17 16 8 Robot Miss Streak 6 | 1 3 5 5 2 6 6 6 2 5 1 Penetration Max 1 | . . . . 1 . 1 1 . . . Secondary Targets 15 | . . 4 3 . 1 . 4 2 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 1 1 . Shots Hit Robots 804 | 6 76 77 81 90 49 172 152 53 36 12 Core Hits 561 | 3 31 31 64 37 40 162 115 48 28 2 Critical Hits 6 | . . . 1 . . . 3 2 . . Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 1 . . Melee Attacks 28 | . . . . 1 . 18 4 . 3 2 Impact 1 | . . . . 1 . . . . . . Slashing 5 | . . . . . . . . . 3 2 Piercing 22 | . . . . . . 18 4 . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22093 | 105 986 1255 2695 2363 1117 5645 4239 2197 1156 335 Guns 13563 | 48 702 1114 874 792 1117 3772 3310 1125 538 171 Cannons 2710 | . 228 . 457 1565 . . . 225 135 100 Explosions 4903 | 57 56 141 1342 . . 1332 929 847 135 64 Melee 889 | . . . . . . 541 . . 348 . Ramming 28 | . . . 22 6 . . . . . . Kinetic 10705 | 18 529 722 818 792 1117 3387 2103 893 260 66 Thermal 4604 | 57 56 141 745 1565 . 385 730 549 212 164 Explosive 1906 | . . . 128 . . 1246 532 . . . Electromagnetic 3961 | 30 401 392 982 . . 86 874 755 336 105 Impact . | . . . . . . . . . . . Slashing 348 | . . . . . . . . . 348 . Piercing 541 | . . . . . . 541 . . . . Highest Corruption 22 | . 2 . 3 . 1 1 10 16 18 22 Average Corruption 6 | . 2 . 2 . 1 1 5 15 17 11 Corruption Purged . | . . . . . . . . . . . Effects 191 | . 1 . 22 . . 5 30 88 42 3 Message Errors 41 | . . . 9 . . 3 6 12 10 1 Matter Fused 32 | . . . 4 . . . 8 15 4 1 Heat Flow Errors 19 | . 1 . 3 . . . 2 9 4 . Energy Discharges 21 | . . . 4 . . 1 2 8 5 1 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . 1 6 1 . Data Loss (major) 6 | . . . . . . . 1 3 2 . Misfires 3 | . . . . . . . 1 1 1 . Alerts 4 | . . . . . . . . 2 2 . Misdirections 15 | . . . . . . . . 12 3 . Targeting Errors 32 | . . . 1 . . 1 5 17 8 . Weapon Failures 9 | . . . 1 . . . 3 3 2 . Overload Shots 5 | . . . . 3 . . . 2 . . Overflow Damage 335 | . 18 . 68 15 . 99 25 16 94 . Projectiles 26 | . . . . 15 . . . . 11 . Explosions 161 | . 18 . 61 . . 41 25 16 . . Melee 148 | . . . 7 . . 58 . . 83 . Knockbacks 5 | . 5 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . 5 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1270 | 29 17 230 585 . . 140 146 123 . . Shots 39 | 1 1 4 19 . . 4 4 6 . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 259 | 52 146 32 259 224 8 152 143 212 108 86 Average Temperature 43 | 26 38 12 55 36 8 55 86 80 17 33 Received Heat Transfer 4392 | . 417 399 927 438 306 1110 309 339 24 123 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . 1 1 . . Combat Hostiles 3 | . . . 1 . . . 1 1 . . Parts Fried 14 | . 4 2 . . . . 5 2 1 . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . 1 2 . 2 1 1 2 . Heat Transferred 6499 | 50 100 150 1079 1963 . 875 1250 546 311 175 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 21 | 1 2 3 10 . . . 3 1 . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Peak Influence 779 | 10 220 280 583 315 390 704 779 . . . Average Influence 255 | 4 89 146 335 107 241 362 483 . . . Maximum Alert Level 3 | . 1 1 2 1 1 3 3 . . . Low Security (%) 47 | 100 91 79 24 81 41 20 . . . . Level 1 30 | . 8 20 36 18 58 51 30 . . . Level 2 20 | . . . 38 . . 27 58 . . . Level 3 1 | . . . . . . . 10 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 48 | . 3 3 8 5 6 12 11 . . . Investigation 13 | . . 1 3 1 1 7 . . . . Extermination 8 | . . . . 3 1 . 4 . . . Reinforcement 18 | . 3 2 3 1 1 4 4 . . . Assault 2 | . . . 1 . . 1 . . . . Garrison 7 | . . . 1 . 3 . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . 1 2 . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Distress Signals 8 | . 2 . . 1 . 4 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 295 | . 25 24 66 28 12 59 38 17 9 17 Peak Tracking Total 14 | . 4 4 11 4 4 9 7 5 5 14 Tactical Retreats 29 | . 3 . 15 3 . 4 3 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Traps Triggered 10 | . 1 . 3 . . 5 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . Triggered 31 | . . . 1 . . . . . 1 29 Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Machines Disabled 20 | . 2 2 7 . . 4 5 . . . Max in Single Turn 4 | . 2 1 2 . . 1 4 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Machines Accessed 39 | . 5 3 5 6 4 10 1 . . 5 Terminals 26 | . 5 2 4 3 2 9 1 . . . Fabricators 3 | . . . . 1 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 4 | . . 1 1 2 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 126 | . 17 10 25 20 8 34 2 . . 10 Successful 74 | . 11 6 16 15 4 12 . . . 10 Failed 52 | . 6 4 9 5 4 22 2 . . . Catastrophic 5 | . 1 1 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 4 1 6 7 4 11 . . . . Terminals 88 | . 17 5 19 6 6 33 2 . . . Fabricators 5 | . . . . 3 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 22 | . . 5 6 11 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 37 | . 11 2 7 . 1 6 . . . 10 Record 10 | . . . . . . 2 . . . 8 Part Schematic 2 | . 2 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . Open Door 3 | . . . . . . 1 . . . 2 Branch Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 9 | . 5 . 2 . 1 1 . . . . Patrol Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . Fabricator Hacks 3 | . . . . 2 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 2 | . . . . 1 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 20 | . . 4 6 10 . . . . . . Insert Component 9 | . . 2 3 4 . . . . . . Analyze 11 | . . 2 3 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 37 | . . 1 7 8 5 16 . . . . Terminals 12 | . . . 3 2 2 5 . . . . Track 5 | . . . 2 1 . 2 . . . . Assimilate 2 | . . . . 1 1 . . . . . Botnet 5 | . . . 1 . 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Extract 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 4 3 5 6 3 8 1 . . . Full Trace Events 11 | . . 2 1 . 1 7 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter 252 | . . . . . 252 . . . . . Time 134 | . . . . . 134 . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . 2 2 3 5 . . . . . . Parts Built 1 | . . . . 1 . . . . . . Matter 102 | . . . . 102 . . . . . . Time 25 | . . . . 25 . . . . . . Total Part Build Rating 1 | . . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 9 | . . 2 3 4 . . . . . . Part Schematics Acquired 9 | . . 2 3 4 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 9 | . . . . . . 7 . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Total Allies 12 | . . . . 1 . 9 . 2 . . Largest Group 5 | . . . . 1 . 5 . 2 1 . Highest-Rated Group 144 | . . . . 26 . 144 . 58 29 . Highest-Rated Ally 31 | . . . . 26 . 31 . 29 29 . Total Orders 1 | . . . . 1 . . . . . . GOTO 1 | . . . . 1 . . . . . . Ally Attacks 96 | . . . . . . 72 . 22 2 . Total Damage 1677 | . . . . . . 1287 . 352 38 . Kills 16 | . . . . . . 16 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Turns Passed 12474 | 68 953 810 1638 2343 462 1777 1312 1308 597 1206 Spaces Moved 6000 | 51 669 334 734 1120 206 742 524 612 302 706 Core 41 | 1 1 . . . . . . . . 39 Treads 1779 | . 136 235 298 467 . . 210 433 . . Legs 2225 | . . 54 330 577 206 742 314 . . 2 Wheels 1955 | 50 532 45 106 76 . . . 179 302 665 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 160 150 150 150 170 170 50 Average Speed 161 | 79 104 168 175 171 156 154 168 186 170 164 Slowest Speed 700 | 80 700 210 240 250 185 240 230 190 180 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 5 91 28 46 31 6 68 12 73 53 85 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . 1 2 Known Exits Taken 5 | . . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . Scrap Searched 8 | . . . . . . . . 5 3 . Spaces Dug 23 | . . . 5 1 . 10 2 3 . 2 Terrain Destroyed 382 | 5 4 56 102 4 . 145 42 7 5 12 Melee 15 | . . . . 1 . 10 2 . . 2 Projectile 19 | . . . 4 3 . . 3 4 5 . AOE 348 | 5 4 56 98 . . 135 37 3 . 10 Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp War Total 7789 | 68 821 486 964 1435 289 1146 781 712 343 744 Wait 620 | . 39 61 73 181 30 122 109 5 . . Move 5990 | 50 668 333 733 1119 205 741 523 611 301 706 Hop . | . . . . . . . . . . . Pick Up 122 | 7 19 13 22 18 2 9 12 11 6 3 Fast Attach 65 | 6 4 4 9 9 5 8 10 5 1 4 Attach 73 | . 6 8 12 9 5 7 11 9 1 5 Detach 7 | . . . . 3 2 . 1 1 . . Swap 106 | . 7 7 19 11 5 20 18 9 6 4 Drop 126 | 1 10 11 23 23 6 13 12 8 7 12 Fire 543 | 4 68 49 72 60 29 113 81 42 17 8 Melee 28 | . . . . 1 . 18 4 . 3 2 Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 29 | . . . . . . 29 . . . . Rewire 77 | . . . . . . 66 . 11 . . Trap 1 | . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 404 | -10/Materials | Lost 3 parts (1p2w) 578 | -10/Materials | Discovered new exit (range 15) 652 | -10/Materials | Discovered new exit (range 9) 765 | -10/Materials | Core integrity fell below 50% 825 | -10/Materials | Lost 3 parts (2n1w) 833 | -10/Materials | Discovered new exit (range 13) 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Utility x2 1128 | -9/Materials | Identified exit to Mines 1128 | -9/Materials | Identified exit to Storage 1386 | -9/Materials | Discovered new exit (range 13) 1618 | -9/Materials | Lost 3 parts (1n1u1w) 1656 | -9/Materials | Core integrity fell below 50% 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2516 | -8/Materials | Garrison activated, responded to threat 2594 | -8/Materials | Destroyed 7 combat bots 2608 | -8/Materials | Core integrity fell below 50% 2622 | -8/Materials | Lost 8 parts (1p4n1u2w) 3393 | -8/Materials | Discovered new exit (range 7) 3407 | -8/Materials | Identified exit to Factory 3432 | -8/Materials | First assault squad dispatched 3470 | -8/Materials | Entered Factory 3470 | -7/Factory | Evolved 2 slots: Utility x2 3756 | -7/Factory | Build established: Skirmisher 3959 | -7/Factory | Discovered new exit (range 3) 4450 | -7/Factory | Build established: Mutant 5676 | -7/Factory | Fabricated Hcp. Storage Unit? 5785 | -7/Factory | Discovered new exit (range 4) 5788 | -7/Factory | Identified exit to Factory 5813 | -7/Factory | Entered another Factory area 5813 | -6/Factory | Evolved 2 slots: Utility x2 5912 | -6/Factory | Garrison activated, responded to threat 6244 | -6/Factory | Discovered new exit (range 13) 6263 | -6/Factory | Identified exit to Extension 6275 | -6/Factory | Entered Extension 6477 | -6/Extension | Build established: Scavenger-Mutant 6663 | -6/Extension | Rescued a captive Derelict 6668 | -6/Extension | Rescued a captive Derelict 6750 | -6/Extension | Disrupted transfer network 6834 | -6/Extension | Spotted B-75 Beast 7013 | -6/Extension | Build established: Mutant 7316 | -6/Extension | Build established: Scavenger-Mutant 7675 | -6/Extension | First assault squad dispatched 7739 | -6/Extension | Core integrity fell below 50% 7939 | -6/Extension | Lost 5 parts (2n2u1w) 8035 | -6/Extension | Discovered new exit (range 10) 8037 | -6/Extension | Discovered new exit (range 6) 8045 | -6/Extension | Identified exit to Cetus 8049 | -6/Extension | Identified exit to Factory 8052 | -6/Extension | Entered Factory 8052 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8187 | -5/Factory | Discovered new exit (range 8) 8199 | -5/Factory | Identified exit to Upper Caves 8268 | -5/Factory | Build established: Scavenger-Skirmisher 8708 | -5/Factory | Lost 3 parts (2u1w) 8872 | -5/Factory | Garrison activated, responded to threat 9137 | -5/Factory | Lost 3 parts (3w) 9247 | -5/Factory | Build established: Scavenger-Mutant 9364 | -5/Factory | System corruption reached 10% 9364 | -5/Factory | Entered Upper Caves 9418 | -5/Upper Caves | Lost 3 parts (3u) 9470 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9615 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9664 | -5/Upper Caves | Learned Factory terminal intel 10005 | -5/Upper Caves | Spotted B-75 Beast 10293 | -5/Upper Caves | Destroyed B-75 Beast 10321 | -5/Upper Caves | Lost 4 parts (2n2w) 10567 | -5/Upper Caves | Discovered new exit (range 10) 10672 | -5/Upper Caves | Build established: Scavenger-Gunner 10672 | -5/Upper Caves | Entered another Upper Caves area 10672 | -5/Upper Caves | Accompanied by 1 ally 10703 | -5/Upper Caves | Discovered new exit (range 8) 10943 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11026 | -5/Upper Caves | Learned location of Armory (-3) 11139 | -5/Upper Caves | Build established: Scavenger-Mutant 11259 | -5/Upper Caves | Discovered new exit (range 7) 11269 | -5/Upper Caves | Entered Warlord 11332 | -5/Warlord | System corruption cleaned by Quarantine Array 11411 | -5/Warlord | Met Warlord 11436 | -5/Warlord | Warlord's base attacked by MAIN.C 11786 | -5/Warlord | Warlord forces counterattacked 11815 | -5/Warlord | Learned location of Command (-1) 11815 | -5/Warlord | Learned Armory trap positions 11817 | -5/Warlord | Learned 4 Armory zone layouts 11817 | -5/Warlord | Learned 4 Armory zone layouts 11817 | -5/Warlord | Learned 4 Testing zone layouts 11819 | -5/Warlord | Learned Quarantine security intel 11819 | -5/Warlord | Learned Factory repair station intel 11857 | -5/Warlord | Found Signal Generator 11907 | -5/Warlord | Build established: Scavenger-Gunner 12390 | -5/Warlord | Spotted Striker 12413 | -5/Warlord | Spotted B-86 Titan 12424 | -5/Warlord | Core integrity fell below 50% 12440 | -5/Warlord | Spotted B-75 Beast 12445 | -5/Warlord | Spotted Striker 12455 | -5/Warlord | Spotted Executioner 12458 | -5/Warlord | Core integrity fell below 20% 12475 | -5/Warlord | Opened side exit 12475 | -5/Warlord | Destroyed by Striker with Plasma Lance Last Messages --------------- 12458_ Slug penetrates Wall. 12458_ Knocked back. 12458_ Enh. Armored Leg destroyed. 12460_ P-80 Master resets B-75 Beast, system corruption cleaned. 12461_ Striker triggered Fire Trap. 12461_ Burning plasma bursts from the floor. 12461_ Striker triggered Fire Trap. 12461_ Burning plasma bursts from the floor. 12462_ Striker overheating. 12463_ Striker heat damages Lgt. Quantum Reactor, Prototype Protection, Impulse Thruster Array. 12463_ Striker overheating. 12465_ Striker heat damages Prototype Piercing Weapon. 12465_ Striker overheating. 12466_ The tunnel wall slides away. 12469_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 12470_ Striker suffers critical hit. 12475_ The tunnel wall slides away. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????###??????????????????????????????? | | ??############X#############??????????????????? | | "?# #??????????????????? | | "?# #??????????????????? | | # ##################K #??????????????????? | | # #???????????????#K #??????????????????? | | + ##???????????????#@ #??????????????????? | | "## #????????????????# #??????????????????? | | ??# ######???????????# #??????????????????? | | ??# #???????????# #??????????????????? | | ??# #??????????? ??????????????????? | | ??# """ #??????????? ??????????????????? | | ??# """ #??????????? ##?????????????????? | | ??# """ #??????????? ??????????????????? | | ??# """ #??????????? ??????????????????? | | ??# """ #??????????? =??????????????????? | | ??# #??????????### ??????????????????? | | ### #?????????????# =?????????????????? | | !!] ######??????????????#%?????????????????? | | !]& #???????????????????? ??###???????????? | | !! #???????????????????? ?? ??????##??? | | ! #?????????????????????? ### ?????? ##? | | #???""?????????????????? ?????? ?? | | # #??#""#?????????????????# #????? ?? | | # #??#""#?????????????????# ????? #?? | | # #??#""#??????????????????# ##??? #?? | | # #??#""#???????????????????# #??? ##? | | # #######""#####????????????????# ##?? #? | | # "" "############??????# ### #?? | | ! # "" """"""""""""#???????# # #??? | | # "" """"""""""""#?####?## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 33 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 525 Resistance: KI 30 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Imp. Datajack | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Adv. Terrain Scanner | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Great Maul | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Brute Force Challenges ------------ None Game ------ Seed NuclearWeldingDrive Manual? 0 Play Time 02:21:53 Cumulative 45.9 hours Start 2020.01.19 @ 19:52:58 End 2020.01.20 @ 18:16:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3554a85-04a1-4d2c-976e-80390cc19242