Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.11 @ 23:09:30 Player: SL7205 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (3035) 3035 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6514 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 384/700 Matter 240/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Improved Cooling System Compact Battery (300) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Terrain Scanner Target Analyzer Transmission Jammer Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Flak Gun > --- INVENTORY -------- Deuterium Engine Improved Cooling System Compact Battery Compact Matter Pod Advanced Sensor Array Advanced Terrain Scan Processor Improved EM Pulse Cannon Flak Cannon Advanced Assault Cannon Remote Datajack [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 . 2 2 . Weapon . | . . . . . . . Parts Attached 79 | 8 6 20 5 18 20 2 Power 8 | 1 1 2 . 3 1 . Engine 8 | 1 1 2 . 3 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 3 2 5 . 4 3 . Treads 16 | 2 2 5 . 4 3 . Leg 1 | 1 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 1 5 3 6 6 . Device 7 | 1 . . 2 2 2 . Storage 4 | 1 1 1 . . 1 . Processor 4 | . . 2 . 1 1 . Hackware . | . . . . . . . Protection 8 | . . 2 1 3 2 . Artifact . | . . . . . . . Weapon 31 | 2 2 8 2 5 10 2 Energy Gun 5 | 2 1 1 . . 1 . Energy Cannon 13 | . 1 4 . 2 5 1 Ballistic Gun 11 | . . 3 1 3 4 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 . . 2 . Parts Lost 16 | . . 2 4 3 . 7 Power 2 | . . . . 2 . . Propulsion 2 | . . . 1 . . 1 Utility 6 | . . 1 2 . . 3 Weapon 6 | . . 1 1 1 . 3 Highest Loss Streak 7 | . . 1 3 2 . 7 Average Slot Usage (%) 98 | . 99 99 90 99 99 94 Engine 9 | . 14 11 11 8 7 6 Treads 18 | . 28 22 14 17 14 14 Device 17 | . 14 2 13 25 27 21 Storage 9 | . 14 11 11 9 7 6 Processor 12 | . . 22 7 9 15 14 Protection 8 | . . 8 11 10 9 14 Energy Gun 3 | . 20 4 . . . 6 Energy Cannon 7 | . 7 11 2 6 5 . Ballistic Gun 7 | . . 6 13 10 7 6 Naked Turns . | . . . . . . . Heaviest Build 49 | 10 26 37 38 42 49 46 Greatest Support 49 | 40 40 43 42 40 49 49 Greatest Overweight (x) 1 | . . . 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 9 | 3 7 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 5 10 10 10 10 10 4 Class Distribution -------------------- 46% | Scavenger-Skirmisher 28% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Matter Collected 1908 | 221 119 303 246 554 465 . Remotely . | . . . . . . . Salvage Created 4255 | 95 461 1395 216 1409 679 . Parts 255 | 11 26 85 13 87 33 . Haulers Intercepted 11 | . 2 6 . 1 2 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 77 | . 9 23 13 22 10 . Guns 37 | . 5 9 9 8 6 . Cannons 36 | . 4 14 2 12 4 . AOE 3 | . . . 2 1 . . Classes Destroyed 14 | 2 4 1 3 2 2 . Worker 4 | . . . 1 3 . . Tunneler 3 | 2 . . . 1 . . Hauler 11 | . 2 6 . 1 2 . Recycler 3 | 1 . 1 . 1 . . Operator 2 | . . . . 2 . . Watcher 10 | . 1 5 . 3 1 . Swarmer 11 | . 2 6 3 . . . Grunt 41 | . 7 11 1 17 5 . Brawler 1 | . . . . . 1 . Sentry 11 | . . 6 . 4 1 . Demolisher 2 | . . . 2 . . . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 3 . Assembled 7 | . . . 7 . . . Best Kill Streak 5 | 3 3 5 3 5 2 . Combat Bots Only 5 | . 3 5 3 4 2 . Max Kills in Single Turn 2 | 1 1 1 2 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Damage Taken 2516 | . 133 724 470 497 433 259 Core 549 | . 16 93 43 81 102 214 Absorbed by Shields 75 | . . . 26 49 . . Core Remaining (%) 86 | 100 93 . 66 85 . . Volleys Fired 272 | 5 32 82 41 69 42 1 Largest 2 | 2 2 2 2 2 2 1 Hottest 116 | 80 100 116 86 94 103 30 Shots Fired 515 | 10 61 161 68 130 84 1 Gun 311 | 10 44 79 50 85 43 . Cannon 195 | . 17 82 13 42 41 . Launcher 8 | . . . 5 3 . . Special 1 | . . . . . . 1 Kinetic 211 | . . 34 50 85 42 . Thermal 194 | 10 61 97 . . 26 . Explosive 8 | . . . 5 3 . . Electromagnetic 101 | . . 30 13 42 16 . Robot Hit Streak 32 | 9 32 26 17 23 19 2 Robot Miss Streak 4 | . 2 3 2 3 4 . Penetration Max 1 | . . . . 1 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 400 | 9 50 132 50 93 65 1 Core Hits 179 | 4 23 48 26 51 27 . Critical Hits 10 | . . 2 . 1 7 . Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 7 | . . 2 . . 5 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8111 | 104 622 2226 971 2487 1693 8 Guns 4035 | 104 390 935 581 1037 988 . Cannons 3488 | . 232 1246 158 1147 705 . Explosions 580 | . . 45 232 303 . . Melee . | . . . . . . . Ramming 8 | . . . . . . 8 Kinetic 3045 | . . 473 581 1037 954 . Thermal 2404 | 104 622 1123 . 86 469 . Explosive 449 | . . . 232 217 . . Electromagnetic 2205 | . . 630 158 1147 270 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 13 . . . Average Corruption 11 | . . . 11 . . . Corruption Purged . | . . . . . . . Effects 22 | . . . 22 . . . Message Errors 3 | . . . 3 . . . Matter Fused 2 | . . . 2 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 4 | . . . 4 . . . Data Loss (minor) 2 | . . . 2 . . . Data Loss (major) 1 | . . . 1 . . . Misfires 2 | . . . 2 . . . Misdirections 1 | . . . 1 . . . Targeting Errors 5 | . . . 5 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 75 | . . 43 . 29 3 . Projectiles 75 | . . 43 . 29 3 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . . 15 43 . 4 Shots 2 | . . . 1 1 . . Rammed 4 | . . 1 . . . 3 Targets Rammed 4 | . . 1 . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 372 | 36 287 372 223 203 264 . Average Temperature 78 | 19 97 103 53 55 52 . Received Heat Transfer 916 | . 87 297 40 312 180 . Effects 1 | . . 1 . . . . Shutdowns 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 9 | . . 4 . 5 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 2 7 . . 2 . Heat Transferred 4724 | 225 1356 2427 . 50 666 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Peak Influence 461 | 15 255 461 283 407 290 21 Initial 105 | . 8 40 105 27 19 6 Average 174 | 5 102 276 161 185 111 7 Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 60 | 100 90 20 85 56 80 100 Level 1 33 | . 9 58 14 41 19 . Level 2 5 | . . 20 . 1 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 3 1 5 3 . Investigation 7 | . 2 2 1 . 2 . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . 1 . 5 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Distress Signals 7 | . 1 1 . 5 . . Communications Jammed 2 | . . . . . 2 . Distress Signals . | . . . . . . . Times Spotted 130 | . 12 35 20 44 15 4 Peak Tracking Total 7 | . 3 7 5 5 4 4 Tactical Retreats 13 | . . 2 1 6 4 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Machines Disabled 3 | . . 1 . 1 1 . Max in Single Turn 1 | . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Machines Accessed 33 | . 7 10 2 7 7 . Terminals 18 | . 5 6 2 3 2 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 1 . 1 1 . Recycling Units 5 | . 1 1 . 2 1 . Scanalyzers 5 | . . 2 . 1 2 . Garrison Access . | . . . . . . . Total Hacks 102 | . 19 28 6 27 22 . Successful 69 | . 12 17 3 21 16 . Failed 33 | . 7 11 3 6 6 . Catastrophic 3 | . . 1 1 1 . . Database Lockouts . | . . . . . . . Manual 23 | . 5 8 1 8 1 . Terminals 51 | . 14 13 6 14 4 . Fabricators 4 | . . . . . 4 . Repair Stations 14 | . 2 2 . 6 4 . Recycling Units 13 | . 3 3 . 5 2 . Scanalyzers 20 | . . 10 . 2 8 . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 7 4 3 9 2 . Record 1 | . 1 . . . . . Prototype ID Bank 4 | . 1 1 . 2 . . Level Access Points 2 | . . . . 2 . . Branch Access Points 2 | . . 1 . 1 . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 2 | . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 5 | . 2 . . 1 2 . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . . 2 1 . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 14 | . 2 2 . 6 4 . Scan Component 7 | . 1 1 . 3 2 . Repair 7 | . 1 1 . 3 2 . Recycling Unit Hacks 6 | . 1 1 . 3 1 . Retrieve Matter 2 | . 1 . . 1 . . Retrieve Components 4 | . . 1 . 2 1 . Scanalyzer 15 | . . 7 . 2 6 . Insert Component 8 | . . 4 . 1 3 . Analyze 7 | . . 3 . 1 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 3 . 1 1 . Terminals 5 | . 2 2 . 1 . . Assimilate 1 | . . . . 1 . . Botnet 1 | . . 1 . . . . Detonate 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . 1 . Monitor 2 | . . 1 . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 4 9 2 6 5 . Full Trace Events 7 | . 2 2 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 3 . 1 2 . Parts Built 2 | . . . . . 2 . Matter 102 | . . . . . 102 . Time 25 | . . . . . 25 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired 7 | . 1 1 . 3 2 . Time 187 | . 26 13 . 96 52 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 21 | . . 10 . 2 9 . Parts Scanalyzed 8 | . . 4 . 1 3 . Part Schematics Acquired 6 | . . 3 . 1 2 . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Turns Passed 5910 | 80 622 1480 504 1793 1276 155 Spaces Moved 2743 | 42 301 711 225 759 613 92 Core 16 | 16 . . . . . . Treads 2719 | 18 301 711 225 759 613 92 Legs 8 | 8 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 152 152 160 160 160 Average Speed 163 | 110 160 157 171 165 170 160 Slowest Speed 180 | 160 160 160 180 180 180 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 49 60 48 54 15 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 74 | . . 1 45 28 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 74 | . . 1 45 28 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Total 3691 | 64 382 919 276 1182 770 98 Wait 473 | . 30 65 3 309 66 . Move 2738 | 41 300 710 224 758 613 92 Hop . | . . . . . . . Pick Up 61 | 9 9 18 2 14 9 . Fast Attach 24 | 4 1 3 1 7 8 . Attach 22 | 4 2 4 2 6 2 2 Detach . | . . . . . . . Swap 33 | . 3 13 2 5 10 . Drop 64 | 1 5 23 1 14 20 . Fire 272 | 5 32 82 41 69 42 1 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 13) 508 | -10/Materials | Repaired Sml. Laser 598 | -10/Materials | Discovered new exit (range 8) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Utility x2 762 | -9/Materials | Repaired Lgt. Treads 1006 | -9/Materials | Build established: Scavenger-Skirmisher 1174 | -9/Materials | Discovered new exit (range 5) 1611 | -9/Materials | Build established: Mutant 1746 | -9/Materials | Discovered new exit (range 12) 1890 | -9/Materials | Identified exit to Mines 2011 | -9/Materials | Discovered new exit (range 10) 2183 | -9/Materials | Entered Mines 2184 | -9/Mines | Assembled infested the area 2356 | -9/Mines | System corruption reached 10% 2389 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2389 | -9/Mines | Lost 3 parts (1n2u) 2440 | -9/Mines | Discovered new exit (range 10) 2571 | -9/Mines | Learned location of Zion (-7) 2588 | -9/Mines | Build established: Scavenger-Mutant 2687 | -9/Mines | Entered Materials 2687 | -8/Materials | Evolved 2 slots: Utility x2 3071 | -8/Materials | Identified exit to Factory 3315 | -8/Materials | Build established: Scavenger-Skirmisher 4106 | -8/Materials | Repaired Lgt. Treads 4134 | -8/Materials | Repaired Lgt. Treads 4179 | -8/Materials | Repaired Gauss Rifle 4480 | -8/Materials | Entered Factory 4480 | -7/Factory | Evolved 2 slots: Utility x2 5212 | -7/Factory | Repaired Lgt. Treads? 5251 | -7/Factory | Repaired Lgt. Treads 5289 | -7/Factory | Fabricated Ion Engine (x2) 5598 | -7/Factory | Build established: Scavenger-Mutant 5756 | -7/Factory | Sucked down chute 5756 | -7/Factory | Entered Waste 5816 | -7/Waste | Spotted C-40 Crusher 5820 | -7/Waste | Spotted C-40 Crusher 5822 | -7/Waste | Spotted C-40 Crusher 5824 | -7/Waste | Spotted C-40 Crusher 5876 | -7/Waste | Spotted C-40 Crusher 5896 | -7/Waste | Spotted C-40 Crusher 5900 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5903 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5905 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5906 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5908 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5909 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5911 | -7/Waste | Crushed by Compactor (1 part destroyed) 5911 | -7/Waste | Self-destructed Last Messages --------------- 05908_ Jacked C-40 Crusher... >>parse_system Reading system data... New IDs: Antimatter Reactor 05908_ Imp. Terrain Scanner crushed. 05908_ Lrg. Storage Unit crushed. 05908_ Remote Datajack crushed. 05909_ Slammed into C-40 Crusher. 05909_ Adv. Signal Interpreter permanently disabled. 05909_ Destabilizing: Short circuit. 05909_ Plasma Cannon crushed. 05909_ Remote Datajack crushed. 05909_ Com. Matter Pod crushed. 05909_ Transmission Jammer crushed. 05909_ Broken Adv. Signal Interpreter crushed. 05910_ Slammed into C-40 Crusher. 05911_ Adv. Terrain Scan Processor crushed. 05911_ Adv. Assault Cannon crushed. 05911_ Imp. Propulsion Shielding crushed. Map ----- +----------------------------------------------------+ | ???????# =! #????????????????????????????????? | | ???????# #??????????#?????????????????????? | | ???????? ???????#?????????????????????????? | | ???????? ??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | #######??# #????#?# ##?????? ??????????????? | | #??# #????#?# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ######## #????#?????????????????? | | #??????????????????????? | | #??#???????????????????? | | #??????????????????????? | | #??????????????????????? | | #### ######## ##????#????????????????? | | #??# #??#???# #????#?? ??????????????? | | #?## #??????# #??????????????????????? | | #######??# #????#?# #????????? ????????????? | | ???????### #??#?#?# #?#???#????????????????? | | ???????# #?#?#?## #?#????????????????????? | | ???????# #??????# ##?????????????????????? | | ?#?????# #??????# CC#??????????????????????? | | ???????# #???##?# CC#??????????????????????? | | ???????### #??????# CC#??????????????????????? | | ?????#???# #??????# CC#?????#????????????????? | | #????????# #???#?## CC!#??#???????????????????? | | ??????#??# ####???# CC@#??#?????? ????????????? | | ???????### ######## CC######## #??????????? | | ???????# CC |?????????? | | ???????# ?????????? | | ????#??# = ?????????? | | ???????# ??????????? | | ???????### ######## ######## #??????????? | | ?#???????# ##?????# #??????? ? ???????????? | | ?????????# #??#???# ##?????????????????????? | | ?????????# #??????# ##?????????????????????? | | ???#?????# ???????# #??????????????????????? | | ?????????#####?#????? ?#????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????#???? #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? ! #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ! #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Flak Cannon | -7/Factory | Scanalyzed Med. Battery | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronFieldAxe Manual? 0 Play Time 00:53:35 Cumulative 61.1 hours Start 2021.07.11 @ 21:37:41 End 2021.07.11 @ 23:09:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 14 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fd290cc-fdf3-4d70-8067-9b651ca64833