Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.11 @ 23:09:30

Player: SL7205

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (103)     515
Value Destroyed (3035)     3035
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 6514

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             384/700
Matter                     240/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Deuterium Engine
  Improved Cooling System
   Compact Battery (300)
  Advanced Sensor Array

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Weight Redist. System
    Advanced Signal Interpreter
    Improved Terrain Scanner
             Target Analyzer
             Transmission Jammer
    Improved Propulsion Shielding
    Improved Light Armor Plating
>            --- WEAPON -----------
   Precision Shock Rifle
             Flak Gun
>            --- INVENTORY --------
             Deuterium Engine
    Improved Cooling System
     Compact Battery
     Compact Matter Pod
    Advanced Sensor Array
    Advanced Terrain Scan Processor
    Improved EM Pulse Cannon
             Flak Cannon
    Advanced Assault Cannon
             Remote Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             79   | 8   6   20  5   18  20  2   
  Power                    8    | 1   1   2   .   3   1   .   
    Engine                 8    | 1   1   2   .   3   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 3   2   5   .   4   3   .   
    Treads                 16   | 2   2   5   .   4   3   .   
    Leg                    1    | 1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 2   1   5   3   6   6   .   
    Device                 7    | 1   .   .   2   2   2   .   
    Storage                4    | 1   1   1   .   .   1   .   
    Processor              4    | .   .   2   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   .   2   1   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   8   2   5   10  2   
    Energy Gun             5    | 2   1   1   .   .   1   .   
    Energy Cannon          13   | .   1   4   .   2   5   1   
    Ballistic Gun          11   | .   .   3   1   3   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   .   2   .   
Parts Lost                 16   | .   .   2   4   3   .   7   
  Power                    2    | .   .   .   .   2   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  6    | .   .   1   2   .   .   3   
  Weapon                   6    | .   .   1   1   1   .   3   
  Highest Loss Streak      7    | .   .   1   3   2   .   7   
Average Slot Usage (%)     98   | .   99  99  90  99  99  94  
  Engine                   9    | .   14  11  11  8   7   6   
  Treads                   18   | .   28  22  14  17  14  14  
  Device                   17   | .   14  2   13  25  27  21  
  Storage                  9    | .   14  11  11  9   7   6   
  Processor                12   | .   .   22  7   9   15  14  
  Protection               8    | .   .   8   11  10  9   14  
  Energy Gun               3    | .   20  4   .   .   .   6   
  Energy Cannon            7    | .   7   11  2   6   5   .   
  Ballistic Gun            7    | .   .   6   13  10  7   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             49   | 10  26  37  38  42  49  46  
  Greatest Support         49   | 40  40  43  42  40  49  49  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  9   
  Most Carried             10   | 5   10  10  10  10  10  10  
  Average Carried          9    | 3   7   9   9   9   9   9   
  Final Capacity           10   | 6   10  10  10  10  10  4   
  Final Carried            10   | 5   10  10  10  10  10  4   

 Class Distribution 
--------------------
 46% | Scavenger-Skirmisher
 28% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Waste

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  
Matter Collected           1908 | 221  119  303  246  554  465  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4255 | 95   461  1395 216  1409 679  .    
  Parts                    255  | 11   26   85   13   87   33   .    
Haulers Intercepted        11   | .    2    6    .    1    2    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Combat Hostiles Destroyed  77   | .   9   23  13  22  10  .   
  Guns                     37   | .   5   9   9   8   6   .   
  Cannons                  36   | .   4   14  2   12  4   .   
  AOE                      3    | .   .   .   2   1   .   .   
Classes Destroyed          14   | 2   4   1   3   2   2   .   
  Worker                   4    | .   .   .   1   3   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   
  Hauler                   11   | .   2   6   .   1   2   .   
  Recycler                 3    | 1   .   1   .   1   .   .   
  Operator                 2    | .   .   .   .   2   .   .   
  Watcher                  10   | .   1   5   .   3   1   .   
  Swarmer                  11   | .   2   6   3   .   .   .   
  Grunt                    41   | .   7   11  1   17  5   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   11   | .   .   6   .   4   1   .   
  Demolisher               2    | .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   3   .   
  Assembled                7    | .   .   .   7   .   .   .   
Best Kill Streak           5    | 3   3   5   3   5   2   .   
  Combat Bots Only         5    | .   3   5   3   4   2   .   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  
Damage Taken               2516 | .    133  724  470  497  433  259  
  Core                     549  | .    16   93   43   81   102  214  
  Absorbed by Shields      75   | .    .    .    26   49   .    .    
Core Remaining (%)         86   | 100  93   .    66   85   .    .    
Volleys Fired              272  | 5    32   82   41   69   42   1    
  Largest                  2    | 2    2    2    2    2    2    1    
  Hottest                  116  | 80   100  116  86   94   103  30   
Shots Fired                515  | 10   61   161  68   130  84   1    
  Gun                      311  | 10   44   79   50   85   43   .    
  Cannon                   195  | .    17   82   13   42   41   .    
  Launcher                 8    | .    .    .    5    3    .    .    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  211  | .    .    34   50   85   42   .    
  Thermal                  194  | 10   61   97   .    .    26   .    
  Explosive                8    | .    .    .    5    3    .    .    
  Electromagnetic          101  | .    .    30   13   42   16   .    
  Robot Hit Streak         32   | 9    32   26   17   23   19   2    
  Robot Miss Streak        4    | .    2    3    2    3    4    .    
  Penetration Max          1    | .    .    .    .    1    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           400  | 9    50   132  50   93   65   1    
  Core Hits                179  | 4    23   48   26   51   27   .    
  Critical Hits            10   | .    .    2    .    1    7    .    
  Critical Kills           2    | .    .    .    .    1    1    .    
  Critical Parts Destroyed 7    | .    .    2    .    .    5    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8111 | 104  622  2226 971  2487 1693 8    
  Guns                     4035 | 104  390  935  581  1037 988  .    
  Cannons                  3488 | .    232  1246 158  1147 705  .    
  Explosions               580  | .    .    45   232  303  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    .    .    8    
  Kinetic                  3045 | .    .    473  581  1037 954  .    
  Thermal                  2404 | 104  622  1123 .    86   469  .    
  Explosive                449  | .    .    .    232  217  .    .    
  Electromagnetic          2205 | .    .    630  158  1147 270  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    13   .    .    .    
  Average Corruption       11   | .    .    .    11   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    22   .    .    .    
    Message Errors         3    | .    .    .    3    .    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    
    Energy Discharges      4    | .    .    .    4    .    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
    Misfires               2    | .    .    .    2    .    .    .    
    Misdirections          1    | .    .    .    1    .    .    .    
    Targeting Errors       5    | .    .    .    5    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            75   | .    .    43   .    29   3    .    
  Projectiles              75   | .    .    43   .    29   3    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    .    15   43   .    4    
  Shots                    2    | .    .    .    1    1    .    .    
  Rammed                   4    | .    .    1    .    .    .    3    
Targets Rammed             4    | .    .    1    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        372  | 36   287  372  223  203  264  .    
  Average Temperature      78   | 19   97   103  53   55   52   .    
  Received Heat Transfer   916  | .    87   297  40   312  180  .    
  Effects                  1    | .    .    1    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              9    | .    .    4    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             11   | .    2    7    .    .    2    .    
  Heat Transferred         4724 | 225  1356 2427 .    50   666  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Peak Influence             461  | 15  255 461 283 407 290 21  
  Initial                  105  | .   8   40  105 27  19  6   
  Average                  174  | 5   102 276 161 185 111 7   
Maximum Alert Level        2    | .   1   2   1   2   1   .   
  Low Security (%)         60   | 100 90  20  85  56  80  100 
  Level 1                  33   | .   9   58  14  41  19  .   
  Level 2                  5    | .   .   20  .   1   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   3   1   5   3   .   
  Investigation            7    | .   2   2   1   .   2   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            6    | .   .   1   .   5   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was 
Distress Signals           7    | .   1   1   .   5   .   .   
Communications Jammed      2    | .   .   .   .   .   2   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              130  | .   12  35  20  44  15  4   
  Peak Tracking Total      7    | .   3   7   5   5   4   4   
  Tactical Retreats        13   | .   .   2   1   6   4   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Was 
Machines Disabled          3    | .   .   1   .   1   1   .   
  Max in Single Turn       1    | .   .   1   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was 
Machines Accessed          33   | .   7   10  2   7   7   .   
  Terminals                18   | .   5   6   2   3   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          4    | .   1   1   .   1   1   .   
  Recycling Units          5    | .   1   1   .   2   1   .   
  Scanalyzers              5    | .   .   2   .   1   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                102  | .   19  28  6   27  22  .   
  Successful               69   | .   12  17  3   21  16  .   
  Failed                   33   | .   7   11  3   6   6   .   
    Catastrophic           3    | .   .   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   5   8   1   8   1   .   
  Terminals                51   | .   14  13  6   14  4   .   
  Fabricators              4    | .   .   .   .   .   4   .   
  Repair Stations          14   | .   2   2   .   6   4   .   
  Recycling Units          13   | .   3   3   .   5   2   .   
  Scanalyzers              20   | .   .   10  .   2   8   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             25   | .   7   4   3   9   2   .   
  Record                   1    | .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   1   .   2   .   .   
  Level Access Points      2    | .   .   .   .   2   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             5    | .   2   .   .   1   2   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   2   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       14   | .   2   2   .   6   4   .   
  Scan Component           7    | .   1   1   .   3   2   .   
  Repair                   7    | .   1   1   .   3   2   .   
Recycling Unit Hacks       6    | .   1   1   .   3   1   .   
  Retrieve Matter          2    | .   1   .   .   1   .   .   
  Retrieve Components      4    | .   .   1   .   2   1   .   
Scanalyzer                 15   | .   .   7   .   2   6   .   
  Insert Component         8    | .   .   4   .   1   3   .   
  Analyze                  7    | .   .   3   .   1   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   3   .   1   1   .   
  Terminals                5    | .   2   2   .   1   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   
    Detonate               3    | .   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   1   .   
    Monitor                2    | .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         26   | .   4   9   2   6   5   .   
  Full Trace Events        7    | .   2   2   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   3   .   1   2   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Matter                 102  | .   .   .   .   .   102 .   
    Time                   25   | .   .   .   .   .   25  .   
  Total Part Build Rating  2    | .   .   .   .   .   2   .   
Parts Repaired             7    | .   1   1   .   3   2   .   
  Time                     187  | .   26  13  .   96  52  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   10  .   2   9   .   
Parts Scanalyzed           8    | .   .   4   .   1   3   .   
  Part Schematics Acquired 6    | .   .   3   .   1   2   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  
Turns Passed               5910 | 80   622  1480 504  1793 1276 155  
Spaces Moved               2743 | 42   301  711  225  759  613  92   
  Core                     16   | 16   .    .    .    .    .    .    
  Treads                   2719 | 18   301  711  225  759  613  92   
  Legs                     8    | 8    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  152  152  160  160  160  
  Average Speed            163  | 110  160  157  171  165  170  160  
  Slowest Speed            180  | 160  160  160  180  180  180  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    49   60   48   54   15   47   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          74   | .    .    1    45   28   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      74   | .    .    1    45   28   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  
Total                      3691 | 64   382  919  276  1182 770  98   
  Wait                     473  | .    30   65   3    309  66   .    
  Move                     2738 | 41   300  710  224  758  613  92   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  61   | 9    9    18   2    14   9    .    
  Fast Attach              24   | 4    1    3    1    7    8    .    
  Attach                   22   | 4    2    4    2    6    2    2    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     33   | .    3    13   2    5    10   .    
  Drop                     64   | 1    5    23   1    14   20   .    
  Fire                     272  | 5    32   82   41   69   42   1    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 14)
  302 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 13)
  508 | -10/Materials | Repaired Sml. Laser
  598 | -10/Materials | Discovered new exit (range 8)
  703 | -10/Materials | Entered another Materials area
  703 | -9/Materials  | Evolved 2 slots: Utility x2
  762 | -9/Materials  | Repaired Lgt. Treads
 1006 | -9/Materials  | Build established: Scavenger-Skirmisher
 1174 | -9/Materials  | Discovered new exit (range 5)
 1611 | -9/Materials  | Build established: Mutant
 1746 | -9/Materials  | Discovered new exit (range 12)
 1890 | -9/Materials  | Identified exit to Mines
 2011 | -9/Materials  | Discovered new exit (range 10)
 2183 | -9/Materials  | Entered Mines
 2184 | -9/Mines      | Assembled infested the area
 2356 | -9/Mines      | System corruption reached 10%
 2389 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2389 | -9/Mines      | Lost 3 parts (1n2u)
 2440 | -9/Mines      | Discovered new exit (range 10)
 2571 | -9/Mines      | Learned location of Zion (-7)
 2588 | -9/Mines      | Build established: Scavenger-Mutant
 2687 | -9/Mines      | Entered Materials
 2687 | -8/Materials  | Evolved 2 slots: Utility x2
 3071 | -8/Materials  | Identified exit to Factory
 3315 | -8/Materials  | Build established: Scavenger-Skirmisher
 4106 | -8/Materials  | Repaired Lgt. Treads
 4134 | -8/Materials  | Repaired Lgt. Treads
 4179 | -8/Materials  | Repaired Gauss Rifle
 4480 | -8/Materials  | Entered Factory
 4480 | -7/Factory    | Evolved 2 slots: Utility x2
 5212 | -7/Factory    | Repaired Lgt. Treads?
 5251 | -7/Factory    | Repaired Lgt. Treads
 5289 | -7/Factory    | Fabricated Ion Engine (x2)
 5598 | -7/Factory    | Build established: Scavenger-Mutant
 5756 | -7/Factory    | Sucked down chute
 5756 | -7/Factory    | Entered Waste
 5816 | -7/Waste      | Spotted C-40 Crusher
 5820 | -7/Waste      | Spotted C-40 Crusher
 5822 | -7/Waste      | Spotted C-40 Crusher
 5824 | -7/Waste      | Spotted C-40 Crusher
 5876 | -7/Waste      | Spotted C-40 Crusher
 5896 | -7/Waste      | Spotted C-40 Crusher
 5900 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5903 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5905 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5906 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5908 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5909 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5911 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5911 | -7/Waste      | Self-destructed

 Last Messages 
---------------
05908_ Jacked C-40 Crusher...
>>parse_system
Reading system data...
New IDs:
  Antimatter Reactor
05908_ Imp. Terrain Scanner crushed.
05908_ Lrg. Storage Unit crushed.
05908_ Remote Datajack crushed.
05909_ Slammed into C-40 Crusher.
05909_ Adv. Signal Interpreter permanently disabled.
05909_ Destabilizing: Short circuit.
05909_ Plasma Cannon crushed.
05909_ Remote Datajack crushed.
05909_ Com. Matter Pod crushed.
05909_ Transmission Jammer crushed.
05909_ Broken Adv. Signal Interpreter crushed.
05910_ Slammed into C-40 Crusher.
05911_ Adv. Terrain Scan Processor crushed.
05911_ Adv. Assault Cannon crushed.
05911_ Imp. Propulsion Shielding crushed.

 Map 
-----
+----------------------------------------------------+
| ???????#     =! #????????????????????????????????? |
| ???????#        #??????????#?????????????????????? |
| ????????        ???????#?????????????????????????? |
| ????????       ??????######??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| #######??#    #????#?#    ##?????? ??????????????? |
|       #??#    #????#?#    #??????????????????????? |
|       #??#    #??????#    #??????????????????????? |
|       ####    ########    #????#?????????????????? |
|                           #??????????????????????? |
|                           #??#???????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
|       ####    ########    ##????#????????????????? |
|       #??#    #??#???#    #????#?? ??????????????? |
|       #?##    #??????#    #??????????????????????? |
| #######??#    #????#?#    #????????? ????????????? |
| ???????###    #??#?#?#    #?#???#????????????????? |
| ???????#      #?#?#?##    #?#????????????????????? |
| ???????#      #??????#    ##?????????????????????? |
| ?#?????#      #??????#  CC#??????????????????????? |
| ???????#      #???##?#  CC#??????????????????????? |
| ???????###    #??????#  CC#??????????????????????? |
| ?????#???#    #??????#  CC#?????#????????????????? |
| #????????#    #???#?## CC!#??#???????????????????? |
| ??????#??#    ####???# CC@#??#?????? ????????????? |
| ???????###    ########  CC########    #??????????? |
| ???????#                CC             |?????????? |
| ???????#                                ?????????? |
| ????#??#      =                         ?????????? |
| ???????#                               ??????????? |
| ???????###    ########    ########    #??????????? |
| ?#???????#    ##?????#    #??????? ?  ???????????? |
| ?????????#    #??#???#    ##?????????????????????? |
| ?????????#    #??????#    ##?????????????????????? |
| ???#?????#    ???????#    #??????????????????????? |
| ?????????#####?#?????      ?#????????????????????? |
| ?????????????????????       ?????????????????????? |
| ???????????????#????        #????????????????????? |
| ????????????????????        #????????????????????? |
| ????????????????????      ! #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????#   !    #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????##########????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
Jamming Range              8
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                50
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
              Shotgun | -9/Materials | Scanalyzed
           Ion Engine | -9/Materials | Scanalyzed
 Imp. Terrain Scanner | -9/Materials | Scanalyzed
  Transmission Jammer | -8/Materials | Scanalyzed
          Flak Cannon | -7/Factory   | Scanalyzed
         Med. Battery | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Ion Engine | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronFieldAxe
  Manual?         0
Play Time         00:53:35
  Cumulative      61.1 hours
  Start           2021.07.11 @ 21:37:41
  End             2021.07.11 @ 23:09:30
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          42
  Rogue           14
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          60
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fd290cc-fdf3-4d70-8067-9b651ca64833