Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 23:34:17 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (127) 635 Value Destroyed (5223) 5223 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2428) 2428 TOTAL SCORE: 13766 Bonus ------- High Alert Combat Kills 1389 Follower Combat Kills 1025 Met Imprinter 300 Was Imprinted 300 Friendly Fire -586 Cogmind --------- Core Integrity 866/1150 Matter 223/300 Energy 333/665 System Corruption 3% Temperature Danger (499) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Myomer Leg Myomer Leg > --- UTILITY (9) ------ Improved Cooling System High-capacity Storage Unit Energy Well Advanced Weight Redist. System Layered Light Armor Plating Graphene Brace System Guard > --- WEAPON (5) ------- Thermic Laser Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY (20) --- Armored Huge Wheel Armored Huge Wheel Large Storage Unit Improved Matter Compressor (22) Improved Trap Scanner System Shield Trap Extractor (4/4 Shock) Variable Charge Gun Long-range Proton Cannon Matter Neutralizer Precision Grenade Launcher Precision Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Energy Well Layered Heavy Armor Plating Graphene Brace System Guard > --- WEAPON ----------- Thermic Laser Thermic Laser Zionite Phaser-S Zionite Phaser-S Matter Neutralizer > --- INVENTORY -------- Neutrino Core Centrium Wheel Large Storage Unit Improved Matter Compressor Improved Trap Scanner Enhanced Optical Array Layered Light Armor Plating Layered Light Armor Plating System Shield Trap Extractor Thermic Laser Thermic Laser Thermic Laser Variable Charge Gun Long-range Proton Cannon Precision Grenade Launcher Precision Grenade Launcher Improved Datajack [Rating: 113] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor System Guard Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Light Cannon Energy Gun Thermic Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 7 | . . . . . . . 4 . . 2 1 Weapon 3 | . . . . . . . 2 . . . 1 Parts Attached 164 | 8 10 8 23 3 6 4 43 2 18 25 14 Power 13 | 1 . . 3 . 1 . 2 . 2 3 1 Engine 7 | 1 . . 3 . 1 . . . 1 1 . Core 2 | . . . . . . . 1 . . . 1 Reactor 4 | . . . . . . . 1 . 1 2 . Propulsion 37 | 3 4 4 6 . . 4 10 . . 2 4 Treads 7 | . . . . . . 3 4 . . . . Leg 15 | . 2 2 6 . . 1 . . . . 4 Wheel 15 | 3 2 2 . . . . 6 . . 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 66 | 2 4 4 6 1 3 . 23 . 8 10 5 Device 36 | 1 2 1 6 . 1 . 13 . 5 5 2 Storage 7 | 1 1 . . . . . 3 . . . 2 Processor 3 | . . 1 . . . . . . 1 1 . Hackware 1 | . . . . . . . 1 . . . . Protection 19 | . 1 2 . 1 2 . 6 . 2 4 1 Artifact . | . . . . . . . . . . . . Weapon 48 | 2 2 . 8 2 2 . 8 2 8 10 4 Energy Gun 28 | 2 . . 6 . . . 3 . 6 8 3 Energy Cannon 2 | . . . . . . . . . . 1 1 Ballistic Gun 5 | . . . . . . . 3 . 2 . . Ballistic Cannon 4 | . 2 . . 2 . . . . . . . Launcher 7 | . . . . . 2 . 2 2 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . . . . . Unidentified Prototypes 14 | . . . 3 . 2 . 5 . 1 2 1 Parts Lost 27 | . . . 1 1 . . 9 . 3 8 5 Power 2 | . . . . . . . 1 . . 1 . Propulsion 5 | . . . . . . . 2 . . 1 2 Utility 13 | . . . 1 . . . 4 . 2 4 2 Weapon 7 | . . . . 1 . . 2 . 1 2 1 Highest Loss Streak 5 | . . . 1 1 . . 3 . 2 5 3 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 89 | . 100 100 99 99 93 100 70 79 81 81 83 Engine 7 | . 14 14 11 11 11 11 1 . . . . Reactor 1 | . . . . . . . 2 . 4 4 5 Treads 3 | . . . . . . 30 4 . . . . Leg 21 | . 9 . 43 44 44 13 1 . . . 10 Wheel 6 | . 18 28 . . . . 9 13 13 10 5 Device 8 | . 12 11 8 8 . . 13 6 11 17 19 Storage 11 | . 14 14 11 11 11 11 10 13 13 11 10 Protection 5 | . 1 1 2 2 4 11 11 13 9 5 4 Energy Gun 9 | . 6 . 16 17 . . 5 6 18 20 20 Ballistic Cannon 7 | . 21 28 4 4 18 . . . . . . Launcher 3 | . . . . . 3 22 2 10 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 122 | 13 52 52 57 57 65 65 85 74 82 113 122 Greatest Support 109 | 26 20 20 40 40 40 68 104 56 56 56 109 Greatest Overweight (x) 4 | . 2 2 1 1 1 1 3 1 1 2 4 Average Overweight (x) 1 | . . 2 1 1 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 17 19 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 9 18 18 19 19 19 17 20 19 17 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 17 18 19 19 20 20 20 20 17 20 15 Class Distribution -------------------- 61% | Mutant 16% | Tank 11% | Messiah-Tank 3% | Gunner 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Waste Messiah-Tank | -6/Factory Pyromaniac-Tank | -5/Factory Messiah-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Matter Collected 2771 | 247 277 38 312 134 44 164 424 . 582 447 102 Remotely . | . . . . . . . . . . . . Salvage Created 5336 | 59 291 12 648 173 . 105 1648 . 471 939 990 Parts 242 | 6 21 3 31 10 . 3 70 . 25 40 33 Haulers Intercepted 5 | . 1 . . . . . 1 . . . 3 Recyclers Shooed 6 | . . . . . . . 3 . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . . . . Prevented 2 | . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 104 | . 6 3 14 12 . 3 27 . 9 21 9 Guns 67 | . . . 13 9 . . 14 . 8 16 7 Cannons 13 | . 6 3 1 3 . . . . . . . AOE 20 | . . . . . . 3 13 . . 4 . Classes Destroyed 20 | 1 6 . 1 1 . 1 6 . . 3 1 Worker 4 | . . . . . . . 3 . . 1 . Builder 1 | . . . . . . . . . . . 1 Tunneler 4 | 4 . . . . . . . . . . . Hauler 5 | . 1 . . . . . 1 . . . 3 Recycler 2 | . 1 . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . 1 . Operator 2 | . 1 . . . . . . . 1 . . Watcher 6 | . 1 . 3 . . . 2 . . . . Swarmer 25 | . 3 3 3 7 . . 2 . 3 4 . Grunt 40 | . 3 . 7 . . 1 12 . 4 7 6 Brawler 1 | . . . . . . . . . . 1 . Duelist 4 | . . . . . . . 1 . . 3 . Sentry 9 | . . . 4 . . . . . 2 2 1 Specialist 3 | . . . . . . . 3 . . . . Hunter 9 | . . . . . . 2 4 . . 3 . Programmer 5 | . . . . . . . 3 . . . 2 Heavy 1 | . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 . Z-Light 4 | . . . . . . . 4 . . . . Assembled 5 | . . . . 5 . . . . . . . Best Kill Streak 22 | 4 5 2 3 3 . 2 22 . 5 5 8 Combat Bots Only 11 | . 4 2 3 3 . 2 11 . 5 4 7 Max Kills in Single Turn 7 | 1 1 1 2 1 . 2 7 . 2 2 1 Gunslinging 1 | . . . 1 . . . . . 1 1 . Exploded 6 | . . . . . . 2 6 . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Hostile Shots Fired 684 | . 17 12 48 46 . 14 213 1 95 147 91 Missed 179 | . 4 3 12 14 . 5 63 . 25 39 14 Damage Taken 9078 | . 139 71 450 403 . 202 2642 31 964 2273 1903 Core 1255 | . 51 17 33 109 . 39 257 31 149 285 284 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 370 | . . . . . . . 111 . 109 150 . Core Remaining (%) 69 | 100 . 72 . . . 54 . . 48 71 . Volleys Fired 255 | 5 23 6 28 29 . 4 45 3 30 53 29 Largest 5 | 2 2 2 2 2 . 2 3 4 4 4 5 Hottest 400 | 80 80 70 110 110 . 72 250 175 287 340 400 Shots Fired 634 | 10 46 12 53 58 1 8 63 12 98 177 96 Gun 530 | 10 10 . 49 44 . . 43 12 98 171 93 Cannon 70 | . 36 12 4 14 1 . . . . . 3 Launcher 34 | . . . . . . 8 20 . . 6 . Special . | . . . . . . . . . . . . Kinetic 93 | . 36 12 4 14 1 . . 9 17 . . Thermal 449 | 10 10 . 49 44 . . 43 3 81 146 63 Explosive 34 | . . . . . . 8 20 . . 6 . Electromagnetic . | . . . . . . . . . . . . Phasic 58 | . . . . . . . . . . 25 33 Robot Hit Streak 21 | 5 5 5 21 4 . 9 7 6 8 7 11 Robot Miss Streak 8 | 2 3 2 3 5 . . 8 1 5 4 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 13 | . . . 1 1 . . . . 3 5 3 Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 1 1 Shots Hit Robots 396 | 6 21 8 35 27 . 6 49 10 59 108 67 Core Hits 269 | 4 12 3 20 14 . 10 84 1 24 65 32 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 31 | . . . 1 . . . . 1 4 16 9 Burn 30 | . . . 1 . . . . 1 4 15 9 Intensify 1 | . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14549 | 78 331 139 772 566 . 848 5205 254 1196 3474 1686 Guns 9176 | 78 45 . 718 414 . . 2522 254 1196 2316 1633 Cannons 618 | . 286 139 54 139 . . . . . . . Explosions 4742 | . . . . . . 848 2683 . . 1158 53 Melee . | . . . . . . . . . . . . Ramming 13 | . . . . 13 . . . . . . . Kinetic 1020 | . 286 139 54 139 . . . 200 202 . . Thermal 8275 | 78 45 . 718 414 . . 3343 54 994 1821 808 Explosive 3868 | . . . . . . 848 1862 . . 1158 . Electromagnetic 53 | . . . . . . . . . . . 53 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 1320 | . . . . . . . . . . 495 825 Highest Corruption 5 | . . . 1 1 1 . 3 3 3 5 3 Average Corruption 1 | . . . 1 1 1 . 1 3 3 5 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . . . . 3 1 . 1 1 14 1 . Message Errors 5 | . . . . 1 . . . . 4 . . Matter Fused 6 | . . . . 1 . . . . 4 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 2 | . . . . 1 . . . . 1 . . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . 3 . . Misfires 1 | . . . . . 1 . . . . . . Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 229 | . . . . . . 48 179 . . 2 . Projectiles . | . . . . . . . . . . . . Explosions 229 | . . . . . . 48 179 . . 2 . Melee . | . . . . . . . . . . . . Knockbacks 6 | . 3 3 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 6 | . 3 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 87 | . . . . . . 38 . . . 20 29 Shots 4 | . . . . . . 2 . . . 1 1 Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . Kicked 2 | . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 693 | 54 96 36 288 288 . 57 516 18 644 668 693 Average Temperature 154 | 25 37 16 98 123 . 23 102 10 264 174 280 Received Heat Transfer 1932 | . 48 . 153 . . 9 300 . 432 615 375 Effects 39 | . . . 3 1 . . 6 . 5 7 17 Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 4 | . . . . 1 . . . . . 1 2 Interference 11 | . . . 3 . . . 2 . . 1 5 Matter Decay 5 | . . . . . . . . . 1 3 1 Short Circuit 5 | . . . . . . . 1 . 1 . 3 Damage (minor) 4 | . . . . . . . . . 3 . 1 Damage (major) 7 | . . . . . . . 3 . . . 4 Damage (core) 2 | . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 1 1 2 Combat Hostiles 4 | . . . . . . . . . 1 1 2 Parts Melted 43 | . . . 4 . . . 8 . 5 14 12 Heat Transferred 16815 | 175 100 . 1295 703 . . 4200 250 2233 4759 3100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Peak Influence 1573 | 20 252 197 287 271 . . 987 345 376 1573 1083 Initial 770 | . 13 97 . 75 . . 19 345 241 172 770 Average 390 | 5 116 163 110 165 . . 365 345 299 1157 845 Maximum Alert Level 4 | . 1 . 1 1 . . 3 1 1 4 3 Low Security (%) 46 | 100 82 100 86 55 . . 38 . 13 4 . Level 1 24 | . 17 . 13 44 . . 18 100 86 . . Level 2 5 | . . . . . . . 23 . . 2 . Level 3 17 | . . . . . . . 19 . . 38 100 Level 4 6 | . . . . . . . . . . 53 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 . . . 8 . 2 5 5 Investigation 4 | . . . 1 . . . 1 . 2 . . Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 10 | . 1 . . . . . 5 . . 2 2 Assault 5 | . . . . . . . 1 . . 3 1 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . 1 . Haulers Reinforced 2 | . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Distress Signals 8 | . 1 . 1 . . . 4 . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 195 | . 11 5 20 17 . 8 52 5 14 46 17 Peak Tracking Total 12 | . 4 3 6 5 . 3 12 5 5 7 9 Tactical Retreats 14 | . 2 1 2 3 . . 1 . . 4 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Traps Triggered 6 | . . . 2 . . . 2 . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 27 | . . . 27 . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted 4 | . . . 4 . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 4 4 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Machines Disabled 40 | . 1 . 2 1 . . 9 . 2 24 1 Max in Single Turn 7 | . 1 . 1 1 . . 7 . 1 3 1 Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Machines Accessed 10 | . 2 . 5 . . . 1 . . . 2 Terminals 7 | . 2 . 4 . . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 32 | . 7 . 19 . . . 1 . . . 5 Successful 18 | . 2 . 14 . . . 1 . . . 1 Failed 14 | . 5 . 5 . . . . . . . 4 Catastrophic 2 | . 1 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 5 . 2 . 1 . 6 . 8 4 . Terminals 21 | . 7 . 10 . . . . . . . 4 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 9 | . . . 9 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 2 . 5 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 2 . 5 . . . 1 . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 3 . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 4 . 14 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Total Allies 17 | . . . . . 4 . 6 . 3 4 . Largest Group 8 | . . . . . 4 4 8 . 3 4 . Highest-Rated Group 455 | . . . . . 150 150 455 . 210 272 . Highest-Rated Ally 85 | . . . . . 39 39 70 . 70 85 . Zionite Dispatches 6 | . . . . . . . 2 . 2 2 . Heavy 1 | . . . . . . . . . . 1 . Light 3 | . . . . . . . 2 . 1 . . Recon 1 | . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . 1 . Total Orders 8 | . . . . . . . 5 . 1 . 2 ROAM 1 | . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . 1 . 1 . 1 RETURN 4 | . . . . . . . 3 . . . 1 Ally Attacks 204 | . . . . . . 12 113 . 33 46 . Total Damage 6714 | . . . . . . 310 2481 . 658 3265 . Kills 38 | . . . . . . 5 13 . 5 15 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . . . . Drone Launches 5 | . . . . . . . 3 . 1 . 1 Drone Recoveries 4 | . . . . . . . 3 . 1 . . Zionite Intel Received 1 | . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Turns Passed 7758 | 77 285 452 1026 547 1799 611 1116 88 658 672 427 Spaces Moved 4144 | 51 168 372 415 230 936 343 607 66 395 366 195 Core 1 | 1 . . . . . . . . . . . Treads 401 | . . . . . . 332 69 . . . . Legs 1698 | . 47 . 415 230 936 11 . . . . 59 Wheels 2044 | 50 121 372 . . . . 538 66 395 366 136 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 190 190 190 163 115 115 115 115 115 Average Speed 150 | 84 103 110 190 190 190 168 129 115 115 115 140 Slowest Speed 260 | 90 120 110 190 190 190 245 243 115 115 130 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 34 84 45 55 89 54 20 60 15 12 6 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 4 | . 1 1 1 . . . . . 1 . . Unknown Exits Taken 5 | 1 . . . 1 1 1 . . . 1 . Scrap Searched 3 | . . 1 . 1 1 . . . . . . Spaces Dug 3 | . . . . . . . . . . . 3 Terrain Destroyed 251 | . . . 2 8 . 70 71 . . 90 10 Melee . | . . . . . . . . . . . . Projectile 27 | . . . 2 8 . . . . . 7 10 AOE 224 | . . . . . . 70 71 . . 83 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Total 5141 | 71 233 400 601 280 962 368 840 70 535 495 286 Wait 336 | 3 10 12 74 16 2 9 91 . 72 16 31 Move 4134 | 50 167 371 414 229 935 342 607 65 394 365 195 Hop . | . . . . . . . . . . . . Pick Up 80 | 4 14 1 15 1 5 2 21 . 4 10 3 Fast Attach 79 | 8 4 1 7 . 4 4 20 . 11 12 8 Attach 48 | . . 1 5 1 1 . 17 . 5 12 6 Detach 28 | 1 2 1 2 . 2 . 7 . 3 8 2 Swap 37 | . 6 6 11 2 1 . 6 2 2 1 . Drop 106 | . 7 1 18 . 12 6 26 . 14 10 12 Fire 255 | 5 23 6 28 29 . 4 45 3 30 53 29 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . Rewire 1 | . . . . . . 1 . . . . . Trap 27 | . . . 27 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 363 | -10/Materials | Entered Mines 584 | -10/Mines | Discovered new exit (range 8) 793 | -10/Mines | Discovered new exit (range 5) 800 | -10/Mines | Identified exit to Materials 815 | -10/Mines | Entered Materials 815 | -9/Materials | Evolved 2 slots: Propulsion x2 873 | -9/Materials | Identified exit to Mines 873 | -9/Materials | Identified exit to Storage 1288 | -9/Materials | Discovered new exit (range 3) 1841 | -9/Materials | Entered Mines 2209 | -9/Mines | Assembled infested the area 2351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2388 | -9/Mines | Entered Zion 2419 | -7/Zion | Given the Hacking Drone Bay 2419 | -7/Zion | Found Prototype Device 2419 | -7/Zion | Identified Hacking Drone Bay 2477 | -7/Zion | System corruption cleaned by Quarantine Array 2530 | -7/Zion | Learned location of Warlord (-5) 2558 | -7/Zion | Discovered new exit (range 14) 2596 | -7/Zion | Found Prototype Energy Gun 2834 | -7/Zion | Received a visual enhancement algorithm 3015 | -7/Zion | Given A8's code to call for help 3156 | -7/Zion | Learned Factory emergency access door positions 3767 | -7/Zion | Imprinted 3769 | -7/Zion | Declared Zion's savior 4187 | -7/Zion | Entered Proximity Caves 4187 | -6/Proximity Caves | Accompanied by 4 allies 4646 | -6/Proximity Caves | Discovered new exit (range 6) 4703 | -6/Proximity Caves | Learned 8 Factory zone layouts 4798 | -6/Proximity Caves | Entered Factory 4798 | -6/Factory | Accompanied by 3 allies 4798 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 4799 | -6/Factory | Identified exit to Factory 4801 | -6/Factory | Identified Storm Laser 4945 | -6/Factory | Zion Light squad teleported in 5103 | -6/Factory | Build established: Tank 5215 | -6/Factory | Zion Light squad teleported in 5319 | -6/Factory | Discovered new exit (range 13) 5450 | -6/Factory | Lost 3 allies 5540 | -6/Factory | Cargo convoy interrupted 5591 | -6/Factory | Lost 4 allies 5636 | -6/Factory | Lost 3 parts (1p2n) 5684 | -6/Factory | Found Prototype Protection 5722 | -6/Factory | Destroyed 11 combat bots 5765 | -6/Factory | Identified Zio. Weapon Casing 5787 | -6/Factory | Lost 3 parts (2u1w) 5848 | -6/Factory | First assault squad dispatched 5914 | -6/Factory | Sucked down chute 5914 | -6/Factory | Entered Waste 5924 | -6/Waste | Spotted C-40 Crusher 5924 | -6/Waste | Spotted C-40 Crusher 5924 | -6/Waste | Spotted C-40 Crusher 5937 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5958 | -6/Waste | Spotted C-40 Crusher 5959 | -6/Waste | Spotted C-40 Crusher 5972 | -6/Waste | Spotted C-40 Crusher 5985 | -6/Waste | Discovered new exit (range 16) 6002 | -6/Waste | Entered Factory 6068 | -6/Factory | Zion Light squad teleported in 6349 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6350 | -6/Factory | Zion Recon squad teleported in 6580 | -6/Factory | Discovered exit to Factory (range 16) 6644 | -6/Factory | Core integrity fell below 50% 6660 | -6/Factory | Entered another Factory area 6660 | -5/Factory | Evolved 2 slots: Utility x2 6661 | -5/Factory | Identified exit to Upper Caves 6677 | -5/Factory | Zion Heavy squad teleported in 6705 | -5/Factory | Spotted B-75 Beast 6708 | -5/Factory | Destroyed B-75 Beast 6796 | -5/Factory | Lost 3 parts (1p1n1u) 6960 | -5/Factory | First assault squad dispatched 6975 | -5/Factory | Zion Hacker squad teleported in 7022 | -5/Factory | Lost 4 allies 7086 | -5/Factory | Lost 5 parts (3u2w) 7166 | -5/Factory | Found Zio. Weapon Casing 7322 | -5/Factory | Discovered new exit (range 10) 7332 | -5/Factory | Entered another Factory area 7332 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7472 | -4/Factory | Build established: Messiah-Tank 7628 | -4/Factory | First assault squad dispatched 7694 | -4/Factory | Garrison activated, responded to threat 7732 | -4/Factory | Destroyed 7 combat bots 7759 | -4/Factory | Self-destructed Last Messages --------------- 07751_ Y-64 Sentinel heat damages Imp. Treads, Adv. Heat Sink, Neutrino Core. 07751_ Myomer Leg destroyed. 07751_ Penetrated by Slug. 07752_ Zio. Heavy DM Reactor broken. 07752_ Overheating: Short circuit. 07752_ Y-64 Sentinel heat damages core (-15). 07753_ Overheating: Energy bleed (-57). 07754_ Y-64 Sentinel heat damages Adv. Heat Sink, Wave Gun. 07754_ Dropped Broken Zio. Heavy DM Reactor. 07754_ Penetrated by Slug. 07755_ K-01 Serf collects debris. 07756_ Y-64 Sentinel heat damages Imp. Medium Armor Plating. 07757_ Penetrated by Slug. 07757_ Slug penetrates Wall. 07758_ Y-64 Sentinel heat spikes uncontrollably. 07759_ Y-64 Sentinel heat damages core (-13). 07759_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# ############## | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #?############ | | ??????????????????????????????# #?# | | ??????????????????????????????+ #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# ! | | ??????????????????????????????# #?# = | | ??????????????????????????????# #?# ==!! | | ??????????????????????????????# ??# == = | | ??????????????????????????????# ??# | | ??????????????????????????????# ??# | | ??????????????????????????????# ??# | | ??????????????????????????????# ??# | | ??????????????????????????????# ??# | | ??????????????????????????????# ############## | | ??????????????????????????????# ![ /= | | ??????????????????????????????# /[/ | | ??????????????????????????????# | | ????????????????????????###???# | | ????????????????????????# ???# | | ????????????????????????#;############ ####### | | ????????????????????????#@* =# #?????? | | ????????????????????????#[ #! #?????? | | ????????????????????????# w %[+%% #?????? | | ????????????????????????#! g=%%#! #?????? | | ????????????????????????# %!=# #?????? | | ????????????????????????# *=# #?????? | | ????????????????????????# k # #?????? | | ????????????????????????# # #?????? | | ????????????????????????#%Y # #?????? | | ????????????????????????#p # #?????? | | ???????????????????? [/% k # #?????? | | ?????????????????? [#= # #?????? | | ??????????????????? ############## #?????? | | ?????????????????? ?+????????????# #?????? | | ??????????????????#####??????????????? #?????? | | ?????????????????????????????????????? ?????? | | ?????????????????????????????????????? ?????? | | ?????????????????????????????????????? ??????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 35 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 55 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Component Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Point Defense System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisGravitonLoader Manual? 0 Play Time 01:28:18 Cumulative 144.5 hours Start 2024.07.05 @ 22:01:58 End 2024.07.05 @ 23:34:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 78 Adventurer 32 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 2e01705e-cf2a-4729-9dc3-d567071278e7