Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 16:44:36 Player: Scarlet Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (78) 390 Value Destroyed (2334) 2334 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 4565 Bonus ------- High Alert Combat Kills 141 Cogmind --------- Core Integrity 0/550 Matter 197/300 Energy 17/100 System Corruption 7% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Missile Launcher > --- INVENTORY (15) --- Medium Storage Unit Relay Coupler [NC] (17) Relay Coupler [Sentry] (14) Relay Coupler [Heavy] (9) Light EM Pulse Cannon Datajack Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Reflective Plating Insulated Plating > --- WEAPON ----------- Lightning Gun Light EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Medium Storage Unit Heavy Armor Plating Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Heavy] Shock Rifle Light EM Pulse Cannon Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Datajack Mining Laser Plasma Cutter [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 53 | 6 8 22 17 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 . 11 1 Treads . | . . . . Leg 13 | 2 . 10 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 11 | 1 3 2 5 Device 2 | . 1 . 1 Storage 3 | 1 1 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 5 | . 1 1 3 Artifact . | . . . . Weapon 24 | 2 5 8 9 Energy Gun 12 | 1 5 4 2 Energy Cannon 3 | . . 2 1 Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 4 | . . . 4 Special Weapon 2 | . . . 2 Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 4 1 Parts Lost 21 | . . 3 18 Power 2 | . . . 2 Propulsion 5 | . . . 5 Utility 5 | . . 1 4 Weapon 9 | . . 2 7 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Backups 9 | . 7 9 9 Power . | . . . . Propulsion . | . 1 1 . Utility 1 | . 1 . 1 Weapon 5 | . 3 6 5 Tool/Special . | . . . . Unused Backups 12 | . 3 1 8 Power 1 | . 1 . . Propulsion 1 | . . 1 . Utility 4 | . 1 . 3 Weapon 5 | . 1 . 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 97 | . 99 98 94 Engine 10 | . 14 11 8 Leg 31 | . 28 32 33 Device 10 | . 11 11 8 Storage 11 | . 14 11 9 Processor 1 | . . 4 . Protection 8 | . 2 5 16 Energy Gun 12 | . 27 13 1 Energy Cannon 8 | . . 8 14 Peak Build Rating 27 | 6 10 14 27 Average Rating 14 | 4 9 12 20 On Entrance 7 | . 6 10 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 47 | 13 22 25 47 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 14 | . 1 7 14 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 10 | 6 9 10 12 Most Carried 15 | . 10 10 15 Average Carried 9 | . 7 9 10 Final Capacity 15 | 8 10 10 15 Final Carried 10 | . 10 10 7 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 787 | 218 110 265 194 Remotely . | . . . . Salvage Created 3127 | . 391 1385 1351 Parts 155 | . 25 80 50 Haulers Intercepted 5 | . 2 3 . Recyclers Shooed 5 | . . 3 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 58 | . 8 23 27 Guns 30 | . 8 19 3 Cannons 10 | . . 4 6 AOE 13 | . . . 13 Classes Destroyed 12 | . 4 5 3 Worker 1 | . . . 1 Builder 3 | . . 1 2 Tunneler 1 | . . 1 . Hauler 5 | . 2 3 . Recycler 5 | . . 3 2 Mechanic 1 | . . . 1 Watcher 4 | . 1 3 . Swarmer 13 | . 2 7 4 Grunt 34 | . 6 11 17 Brawler 2 | . . 1 1 Protector 1 | . . . 1 Sentry 8 | . . 4 4 Best Kill Streak 8 | . 4 7 8 Combat Bots Only 8 | . 4 6 8 Max Kills in Single Turn 5 | . 1 2 5 Gunslinging 1 | . . 1 . Exploded 5 | . . . 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 327 | . 28 94 205 Missed 105 | . 11 26 68 Hits 222 | . 17 68 137 Melee 16 | . . . 16 Projectile 206 | . 17 68 121 Critical Strikes 10 | . . 4 6 Damage Taken 3340 | . 229 714 2397 Core 652 | . 28 69 555 Absorbed by Shields . | . . . . Ignored by Resistances 104 | . . . 104 Core Remaining (%) 90 | 100 88 82 . Volleys Fired 185 | . 28 78 79 Largest 2 | . 2 2 2 Hottest 112 | . 110 112 112 Shots Fired 279 | . 41 139 99 Gun 186 | . 41 120 25 Cannon 65 | . . 19 46 Launcher 13 | . . . 13 Special 15 | . . . 15 Kinetic . | . . . . Thermal 107 | . 28 64 15 Explosive 9 | . . . 9 Electromagnetic 163 | . 13 75 75 Robot Hit Streak 14 | . 9 6 14 Robot Miss Streak 6 | . 5 6 2 Penetration Max . | . . . . Secondary Targets 5 | . 1 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 176 | . 25 87 64 Core Hits 116 | . 17 50 49 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5066 | . 397 1527 3142 Guns 1900 | . 368 1096 436 Cannons 956 | . . 309 647 Explosions 2099 | . . 113 1986 Melee . | . . . . Ramming 60 | . 29 9 22 Kinetic . | . . . . Thermal 1108 | . 213 613 282 Explosive 1222 | . . . 1222 Electromagnetic 2676 | . 155 905 1616 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 1 . 7 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 4 . 3 Message Errors 2 | . 1 . 1 Matter Fused 2 | . 1 . 1 Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 63 | . . . 63 Projectiles . | . . . . Explosions 63 | . . . 63 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 201 | . . . 201 Shots 9 | . . . 9 Rammed 1 | . . . 1 Targets Rammed 21 | . 9 3 9 Kicked 20 | . 9 3 8 Crushed . | . . . . Highest Temperature 257 | . 257 144 153 Average Temperature 47 | . 62 40 50 Received Heat Transfer 1266 | . 42 288 936 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Robots Corrupted 5 | . . . 5 Combat Hostiles 5 | . . . 5 Parts Fried 19 | . . 3 16 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2235 | . 518 1382 335 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 3 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 1 3 Low Security (%) 72 | 100 100 60 60 Level 1 20 | . . 39 21 Level 2 6 | . . . 16 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 714 | . 80 250 714 Initial 100 | . . . 100 Average 124 | . 16 163 180 Influence Increases 2048 | . 211 724 1113 Destroy 0b10 Robot/C 1140 | . 160 460 520 Destroy 0b10 Robot/NC 105 | . 15 55 35 Destroy Leader 268 | . 36 112 120 Successful Hack 32 | . . 9 23 Disable Machine 120 | . . 75 45 Anti-Garrison Action 150 | . . . 150 Destroy Structure 83 | . . 13 70 Lose Combat Pursuer 150 | . . . 150 Influence Decreases 1330 | . 211 486 633 Entered New Map 138 | . . . 138 Time Decay 982 | . 211 456 315 Lost Part 210 | . . 30 180 Squads Dispatched 12 | . 2 2 8 Investigation 5 | . 1 2 2 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 91 | . 18 28 45 Peak Tracking Total 12 | . 3 5 12 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . . 4 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . . 5 4 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 18 | . 5 5 8 Terminals 14 | . 3 4 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 46 | . 11 13 22 Successful 15 | . 3 3 9 Failed 31 | . 8 10 13 Catastrophic 11 | . 5 3 3 Database Lockouts . | . . . . Manual 27 | . 7 8 12 Terminals 40 | . 8 12 20 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 3 1 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . . 2 7 Level Access Points 2 | . . 1 1 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Reprogram Traps 1 | . . . 1 Zone Layout 4 | . . 1 3 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . 3 1 2 Report Inventory 3 | . 1 1 1 Retrieve Matter 1 | . 1 . . Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 3 5 8 Full Trace Events 8 | . 2 4 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 14 | . 7 . 7 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4135 | 51 1218 1266 1600 Spaces Moved 1990 | 38 569 689 694 Core 11 | 6 . 1 4 Treads . | . . . . Legs 1979 | 32 569 688 690 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 144 | 108 169 120 150 Slowest Speed 750 | 120 190 400 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . . 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 57 52 44 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 101 | . . 10 91 Melee . | . . . . Projectile 1 | . . . 1 AOE 100 | . . 10 90 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2936 | 44 782 990 1120 Wait 597 | 1 142 167 287 Move 1987 | 37 568 688 694 Hop . | . . . . Pick Up 29 | . 14 3 12 Fast Attach 23 | 6 3 9 5 Attach 15 | . 1 5 9 Detach 10 | . 3 6 1 Swap 30 | . 4 13 13 Drop 39 | . 10 18 11 Fire 185 | . 28 78 79 Melee . | . . . . Ram 1 | . . . 1 Kick 20 | . 9 3 8 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: Fac x3 / Sto) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 15) 481 | -10/Materials | Discovered new exit (range 10) 1132 | -10/Materials | Discovered new exit (range 5) 1270 | -10/Materials | Entered another Materials area 1270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -9/Materials | Discovered new exit (range 7) 1699 | -9/Materials | Build established: Scavenger-Mutant 1724 | -9/Materials | Discovered new exit (range 7) 1920 | -9/Materials | Identified exit to Materials 2536 | -9/Materials | Entered another Materials area 2536 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3416 | -8/Materials | Destroyed 7 combat bots 3624 | -8/Materials | Identified exit to Storage 3624 | -8/Materials | Identified exit to Factory 3830 | -8/Materials | Garrison activated, responded to threat 3900 | -8/Materials | Destroyed 8 combat bots 4050 | -8/Materials | Destroyed 7 combat bots 4057 | -8/Materials | Lost 9 parts (1p4n2u2w) 4097 | -8/Materials | Core integrity fell below 50% 4123 | -8/Materials | Core integrity fell below 20% 4136 | -8/Materials | Destroyed self with Missile Launcher Last Messages --------------- 04101_ R-06 Scavenger collects Corrupted Imp. Heat Sink. 04105_ R-06 Scavenger collects Imp. Heat Sink. 04106_ Deuterium Engine destroyed. 04110_ B-36 Bruiser heat short circuits Rnf. Ion Engine. 04110_ Plasma Cutter destroyed. 04112_ G-47 Trooper IFF system glitched. 04113_ Kicked G-50 Soldier. 04114_ Aluminum Leg destroyed. 04115_ Slammed into G-50 Soldier. 04120_ G-50 Soldier misfires. 04121_ The unstable cave ceiling collapses. 04121_ G-47 Trooper crushed by falling debris. 04125_ BCPC T FQ6 7MJF%1UX90HWRY#M2LAE 04126_ G-50 Soldier system terminally corrupted. 04134_ Lightning Gun destroyed. 04134_ System corrupted by crushing effect (+4). 04136_ G-47 Trooper destroyed. 04136_ Destroyed Imp. Recalibrator. 04136_ Machine Analyzer fried. 04136_ M-28 Smith destroyed. 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