Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 18:16:48 Player: celerysam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (26) 130 Value Destroyed (1236) 1236 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (875) 875 TOTAL SCORE: 6101 Bonus ------- Follower Combat Kills 175 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Relay Coupler [Behemoth] (4) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Magnetic Acceleration Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System Gravmag System Gravmag System Cooled Airjet > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Small Storage Unit Transmission Jammer System Shield > --- WEAPON ----------- Phase Cannon Katana > --- INVENTORY -------- Ion Engine Armored Wheel Hover Unit Nuclear Pulse Thruster Thermic Laser Heavy Machine Gun Improved Grenade Launcher Improved Datajack [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . . . Power 1 | . . . . 1 . . . . . Propulsion 4 | . . 2 . . 1 1 . . . Utility 3 | . . . . 1 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 78 | 6 3 10 . 6 18 7 2 7 19 Power 11 | 1 . 3 . 1 1 1 . 1 3 Engine 9 | 1 . 3 . . 1 1 . . 3 Core 2 | . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 1 5 . 2 9 2 1 2 5 Treads 6 | . . 2 . 1 1 . . . 2 Leg 6 | 2 1 . . 1 2 . . . . Wheel 5 | . . 3 . . 1 . . . 1 Hover 11 | . . . . . 5 2 1 2 1 Flight 1 | . . . . . . . . . 1 Utility 17 | 1 1 . . 1 4 2 1 2 5 Device 9 | . . . . 1 2 2 1 1 2 Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . 2 . . . . Hackware 3 | . . . . . . . . 1 2 Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 21 | 2 1 2 . 2 4 2 . 2 6 Energy Gun 7 | 2 . 1 . 1 1 . . . 2 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 5 | . 1 . . 1 2 . . . 1 Ballistic Cannon 2 | . . 1 . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . 1 Unidentified Prototypes 3 | . . 1 . . 1 . . 1 . Parts Lost 42 | . 2 2 . 5 3 . 1 . 29 Power 7 | . 1 1 . . 1 . . . 4 Propulsion 15 | . . 1 . 3 . . . . 11 Utility 11 | . . . . . 2 . . . 9 Weapon 9 | . 1 . . 2 . . 1 . 5 Highest Loss Streak 14 | . 1 2 . 5 1 . 1 . 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 92 98 100 82 94 97 98 99 61 Engine 8 | . 13 10 11 9 5 6 6 6 8 Core 3 | . . . . 2 7 6 6 6 1 Treads 8 | . . 18 11 8 12 . . . 5 Leg 9 | . 28 14 . 2 12 . . . . Wheel 7 | . . 9 33 18 7 . . . 3 Hover 7 | . . . . . 1 40 40 40 6 Device 6 | . . . . 7 11 10 13 13 5 Storage 12 | . 25 22 22 18 9 6 6 6 5 Processor 3 | . . . . . 7 13 13 6 . Hackware 1 | . . . . . . . . 4 8 Energy Gun 8 | . 16 15 11 7 7 2 . . 5 Ballistic Gun 4 | . 7 1 . 4 6 6 4 . 1 Ballistic Cannon 1 | . . 4 11 5 . . . . 1 Peak Build Rating 63 | 6 7 12 12 17 35 52 53 63 63 Average Rating 24 | 4 6 10 12 14 27 46 51 58 34 On Entrance 25 | . 6 6 12 12 17 35 52 50 63 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 14 17 17 17 23 23 28 26 34 43 Greatest Support 55 | 20 20 42 42 42 33 50 54 55 51 Greatest Overweight (x) 7 | 1 . . . 1 2 . . . 7 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 6 7 8 7 7 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 6 8 8 8 8 3 Class Distribution -------------------- 71% | Mutant 23% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Sprinter | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Matter Collected 1422 | 220 232 152 . 106 325 39 . 61 287 Remotely . | . . . . . . . . . . Salvage Created 1193 | . 220 286 . 60 337 12 . 61 217 Parts 50 | . 7 20 . 2 9 . . 4 8 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 22 | . 5 5 . 1 6 . . 1 4 Melee 1 | . . . . . . . . . 1 Guns 14 | . 5 1 . 1 6 . . . 1 Cannons 5 | . . 3 . . . . . 1 1 AOE 1 | . . 1 . . . . . . . Classes Destroyed 7 | . 1 3 . 1 2 . . . . Worker 1 | . . 1 . . . . . . . Builder 1 | . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . Grunt 17 | . 5 3 . 1 5 . . 1 2 Sentry 4 | . . 2 . . . . . . 2 Programmer 1 | . . . . . 1 . . . . Best Kill Streak 3 | . 3 3 . 1 3 . . 1 2 Combat Bots Only 3 | . 3 2 . 1 3 . . 1 2 Max Kills in Single Turn 2 | . 2 2 . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Hostile Shots Fired 463 | . 56 37 . 50 70 . 2 23 225 Missed 142 | . 11 16 . 15 28 . 1 11 60 Damage Taken 5049 | . 497 275 . 551 631 . 57 119 2919 Core 1266 | . 124 36 . 117 131 . . . 858 Absorbed by Shields 30 | . . . . . . . . . 30 Core Remaining (%) 80 | 100 50 . 91 78 81 . . . . Volleys Fired 128 | . 21 15 . 14 46 2 . 5 25 Largest 2 | . 2 2 . 2 2 1 . 1 2 Hottest 138 | . 90 80 . 80 90 28 . 85 138 Shots Fired 217 | . 32 30 . 18 90 2 . 5 40 Gun 175 | . 32 15 . 9 89 2 . . 28 Cannon 41 | . . 15 . 9 . . . 5 12 Launcher . | . . . . . . . . . . Special 1 | . . . . . 1 . . . . Kinetic 105 | . 7 15 . 16 45 2 . . 20 Thermal 90 | . 21 . . . 44 . . 5 20 Explosive . | . . . . . . . . . . Electromagnetic 21 | . 4 15 . 2 . . . . . Robot Hit Streak 9 | . 9 6 . 5 8 1 . 2 6 Robot Miss Streak 5 | . 1 2 . 4 5 1 . 1 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 166 | . 26 23 . 13 56 4 . 3 41 Core Hits 57 | . 11 12 . 4 16 . . 2 12 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . 3 . . . 4 . . . 6 Burn 10 | . 3 . . . 3 . . . 4 Destroy 1 | . . . . . 1 . . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 24 | . . . . . . 3 . . 21 Impact . | . . . . . . . . . . Slashing 20 | . . . . . . . . . 20 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . 3 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3222 | . 356 445 . 203 1079 21 . 90 1028 Guns 2259 | . 356 239 . 114 1079 21 . . 450 Cannons 620 | . . 175 . 89 . . . 90 266 Explosions 31 | . . 31 . . . . . . . Melee 312 | . . . . . . . . . 312 Ramming . | . . . . . . . . . . Kinetic 1555 | . 87 175 . 181 693 21 . . 398 Thermal 1039 | . 214 31 . . 386 . . 90 318 Explosive . | . . . . . . . . . . Electromagnetic 316 | . 55 239 . 22 . . . . . Impact . | . . . . . . . . . . Slashing 312 | . . . . . . . . . 312 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 7 . . 2 2 Average Corruption 2 | . . . . . 4 . . 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . . 6 . . 1 3 Message Errors 2 | . . . . . 2 . . . . Matter Fused 2 | . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . 1 . 3 . . . . 2 Impact . | . . . . . . . . . . Kinetic 6 | . . 1 . 3 . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 633 | . 285 127 . 12 63 . . 69 633 Average Temperature 139 | . 123 51 . 6 30 . . 36 233 Received Heat Transfer 2469 | . 282 117 . 324 297 . . 39 1410 Effects 11 | . 1 . . . . . . . 10 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 2 | . 1 . . . . . . . 1 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 3 | . 1 . . . 1 . . . 1 Heat Transferred 3294 | . 851 50 . . 1147 . . 111 1135 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Peak Influence 283 | . 155 233 113 90 111 80 43 155 283 Initial 108 | . . 65 90 43 40 35 28 23 108 Average 83 | . 51 106 90 61 62 51 35 54 178 Maximum Alert Level 1 | . . 1 . . . . . . 1 Low Security (%) 93 | 100 100 85 100 100 100 100 100 100 71 Level 1 6 | . . 14 . . . . . . 28 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 2 1 . 1 1 . . . . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 1 . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Distress Signals 7 | . 2 3 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 11 13 . 6 10 1 6 6 23 Peak Tracking Total 10 | . 5 5 . 3 3 1 6 4 10 Tactical Retreats 10 | . . 1 . . . . . 2 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Traps Triggered 7 | . 1 1 . . . 1 . 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Machines Disabled 3 | . . . . . . 2 . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Machines Accessed 6 | . . 1 . . . . . 3 2 Terminals 5 | . . 1 . . . . . 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 8 | . . 1 . . . . . 3 4 Successful 2 | . . . . . . . . 2 . Failed 6 | . . 1 . . . . . 1 4 Catastrophic 2 | . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . 1 . . . . . . . Terminals 7 | . . 1 . . . . . 2 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . 1 . . . . . . 2 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Attached 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Total Allies 5 | . . . 3 . . 1 . . 1 Largest Group 3 | . . . 3 3 1 1 1 . 1 Highest-Rated Group 85 | . . . 40 40 16 29 29 . 85 Highest-Rated Ally 85 | . . . 16 16 16 29 29 . 85 Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . 3 20 2 . . . 3 Total Damage 434 | . . . 15 240 31 . . . 148 Kills 6 | . . . 1 3 . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Turns Passed 2219 | 81 240 300 110 157 673 71 71 157 359 Spaces Moved 1853 | 55 146 208 91 96 397 156 159 356 189 Core 18 | 3 . . . . . . . . 15 Treads 78 | . . 6 . 14 49 . . . 9 Legs 615 | 52 146 134 . . 283 . . . . Wheels 342 | . . 68 91 82 . . . . 101 Hover 786 | . . . . . 65 156 159 356 50 Flight 14 | . . . . . . . . . 14 Fastest Speed 33 | 50 120 93 93 93 43 33 33 35 35 Average Speed 85 | 118 120 112 93 115 123 33 33 36 105 Slowest Speed 400 | 120 120 160 93 240 240 33 38 40 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 38 26 23 19 11 4 74 12 32 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 4 | . . 2 . . . . . 2 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 2 . AOE 2 | . . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Gar Total 2245 | 71 178 248 116 127 497 172 175 382 279 Wait 70 | . 3 . 26 8 11 . 14 . 8 Move 1846 | 54 145 207 90 95 396 156 158 356 189 Hop . | . . . . . . . . . . Pick Up 59 | 11 5 9 . 3 11 2 . 6 12 Fast Attach 22 | . 1 2 . 2 9 1 2 2 3 Attach 34 | 6 1 4 . 4 4 1 . 2 12 Detach . | . . . . . . . . . . Swap 22 | . 1 4 . . 5 5 . 3 4 Drop 37 | . 1 7 . 1 15 2 1 8 2 Fire 128 | . 21 15 . 14 46 2 . 5 25 Melee 24 | . . . . . . 3 . . 21 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x2 564 | -9/Materials | Discovered new exit (range 15) 622 | -9/Materials | Entered Mines 647 | -9/Mines | Learned location of Zion (-7) 647 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 662 | -9/Mines | Discovered new exit (range 15) 707 | -9/Mines | Excavation squad dispatched 707 | -9/Mines | A large section of the Mines collapsed 732 | -9/Mines | Entered Materials 732 | -8/Materials | Accompanied by 3 allies 732 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 803 | -8/Materials | Discovered new exit (range 16) 869 | -8/Materials | Lost 5 parts (3n2w) 889 | -8/Materials | Entered Factory 889 | -7/Factory | Accompanied by 1 ally 889 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -7/Factory | Build established: Scavenger-Mutant 1501 | -7/Factory | Build established: Mutant 1545 | -7/Factory | Discovered new exit (range 13) 1562 | -7/Factory | Entered another Factory area 1562 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -6/Factory | Sucked down chute 1633 | -6/Factory | Entered Waste 1646 | -6/Waste | Spotted C-40 Crusher 1649 | -6/Waste | Spotted C-40 Crusher 1671 | -6/Waste | Spotted C-40 Crusher 1673 | -6/Waste | 1 allies followed down the chute 1673 | -6/Waste | Spotted C-40 Crusher 1676 | -6/Waste | Spotted C-40 Crusher 1677 | -6/Waste | Spotted C-40 Crusher 1680 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1683 | -6/Waste | Discovered new exit (range 14) 1704 | -6/Waste | Entered Factory 1861 | -6/Factory | Identified exit to Garrison 1861 | -6/Factory | Entered Garrison 1869 | -6/Garrison | Triggered checkpoint 1986 | -6/Garrison | Lost 13 parts (2p7n3u1w) 2021 | -6/Garrison | Core integrity fell below 50% 2104 | -6/Garrison | Installed Relay Interface Framework 2115 | -6/Garrison | Garrison Relay disabled 2171 | -6/Garrison | Triggered checkpoint 2171 | -6/Garrison | Spotted B-75 Beast 2194 | -6/Garrison | Core integrity fell below 20% 2209 | -6/Garrison | Triggered checkpoint 2220 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02193_ Critical hit (Burn: +37). 02196_ System corrupted: Energy discharge (-24). 02196_ Relay Coupler [Specialist] destroyed. 02198_ G-50 Soldier destroyed. 02198_ G-50 Soldier knocked back. 02204_ Network quickbooting B-75 Beast, ETC: 5. 02206_ Imp. Light Armor Plating destroyed. 02208_ Imp. Datajack destroyed. 02209_ Beams of light sweep through the air. An alarm sounds. 02209_ B-75 Beast reactivates. 02209_ Gatling Laser destroyed. 02209_ Knocked back. 02218_ Triggered Stasis Trap. 02218_ A bubble of rippling energy engulfs the area. 02218_ Field strength at 94. 02218_ Nuclear Pulse Thruster destroyed. 02218_ Field strength at 80. 02219_ Field strength at 66. 02220_ System Shield destroyed. 02220_ Field strength at 50. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######################??????????? | | ?????????????????# ????????? | | ?????????????????# s @ ss ????????? | | ?????????????????# s ss ????????? | | ?????????????????# s#######++########???????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ???????????????? + #???????????????????????????? | | ??????????????? ## #???????????????????????????? | | ???????????####### #???????????????????????????? | | ???????????# ## #???????????????????????????? | | ##+######### ## #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ? % #???????????????????????????? | | ????### ## ## #???????????????????????????? | | ????### ## ## #???????????????????????????? | | ????# = ^ "???????????????????????????? | | ????#%% %= "???????????????????????????? | | ?#### % "???????????????????????????? | | ?# [* % "???????????????????????????? | | ?#%#### ## ## #???????????????????????????? | | ?# #??# ## ## #???????????????????????????? | | ## #### ??????????????????????????? | | # ????????????????????????? | | ####### ####????????????????????????? | | ??????## ##""""## ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 36 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 58 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 20 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricCompositeLance Manual? 0 Play Time 00:38:56 Cumulative 142.0 hours Start 2024.09.01 @ 17:21:15 End 2024.09.01 @ 18:16:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1c33b92-5d5d-4640-90b9-1b4f8b8e88a9