Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.21 @ 14:44:20 Player: birb Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (166) 830 Value Destroyed (9733) 9733 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (8605) 8605 TOTAL SCORE: 27228 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2954 Follower Combat Kills 2313 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1434 Friendly Fire -1496 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 85/100 System Corruption 11% Temperature Cool (10) Movement Walking (120) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (5) ------- Enhanced Nova Cannon Enhanced Coil Gun Compact Mass Driver > --- INVENTORY (20) --- Light Antimatter Reactor Particle Reactor Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Advanced Force Booster Plasma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Compact Mass Driver Compact Mass Driver Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Superdense Plating > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Chain Missile Launcher CR-A16's Behemoth Slayer > --- INVENTORY -------- Quantum Reactor Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Advanced Target Analyzer Advanced Force Booster Advanced Phase Shifter Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon [Rating: 183] Favorites ----------- Power Zionite Light DM Reactor Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Centrium Leg Leg Centrium Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Helical Railgun Ballistic Cannon Heavy Autocannon Launcher Micro-nuke Launcher Special Weapon Improved Remote Datajack Slashing Weapon Plasma Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Slots Evolved 14 | . . 2 . . . 6 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 2 . . . . . . . . . . . . Utility 7 | . . 1 . . . 1 . . . . 1 . . . . 2 2 . Weapon 3 | . . . . . . 2 . . . . 1 . . . . . . . Parts Attached 160 | 6 3 . . 5 4 8 1 3 . 5 16 2 4 9 4 26 1 63 Power 19 | 1 . . . 1 1 1 . . . 1 1 . . 2 . 3 . 8 Engine 3 | 1 . . . 1 . . . . . 1 . . . . . . . . Core 4 | . . . . . 1 1 . . . . . . . 1 . 1 . . Reactor 12 | . . . . . . . . . . . 1 . . 1 . 2 . 8 Propulsion 38 | 2 2 . . 1 . 4 . . . 1 2 2 1 . 1 8 . 14 Treads . | . . . . . . . . . . . . . . . . . . . Leg 22 | . . . . . . 1 . . . 1 2 2 1 . 1 . . 14 Wheel 4 | 2 . . . . . 2 . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . 8 . . Flight 4 | . 2 . . 1 . 1 . . . . . . . . . . . . Utility 57 | 1 1 . . 2 1 2 1 2 . 2 11 . 2 2 2 7 1 20 Device 29 | . 1 . . 2 1 1 . 1 . 1 4 . 2 1 . 3 1 11 Storage 2 | 1 . . . . . . . . . . . . . . . . . 1 Processor 8 | . . . . . . . 1 . . . 1 . . . . 1 . 5 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 17 | . . . . . . 1 . 1 . 1 6 . . 1 2 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 . . . 1 2 1 . 1 . 1 2 . 1 5 1 8 . 21 Energy Gun 9 | 2 . . . . . 1 . . . . 1 . 1 2 . . . 2 Energy Cannon 11 | . . . . . . . . . . . . . . . . 2 . 9 Ballistic Gun 5 | . . . . . 2 . . . . . . . . . 1 . . 2 Ballistic Cannon 5 | . . . . . . . . . . . . . . 1 . 2 . 2 Launcher 5 | . . . . . . . . 1 . . . . . 1 . . . 3 Special Weapon 2 | . . . . . . . . . . . 1 . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 7 | . . . . 1 . . . . . 1 . . . . . 2 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 1 . 2 . . . . 6 1 . 4 1 3 . 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . System Corruption 4 | . . . . . . . . . . . . . . . 4 . . . Parts Lost 48 | . . . . . . 1 . 1 . 1 2 . 2 1 4 7 . 29 Power 7 | . . . . . . . . . . 1 1 . . . 1 . . 4 Propulsion 5 | . . . . . . . . . . . 1 . . 1 1 1 . 1 Utility 23 | . . . . . . 1 . 1 . . . . 2 . 2 4 . 13 Weapon 13 | . . . . . . . . . . . . . . . . 2 . 11 Highest Loss Streak 7 | . . . . . . 1 . 1 . 1 1 . 2 1 3 2 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 5 | . . 1 1 1 1 4 4 3 4 3 4 5 4 4 3 3 2 10 Power . | . . . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . 1 1 . . . 2 1 1 1 . . . . . 1 1 3 Utility . | . . . . . . . . . . . 1 2 1 . . . . 1 Weapon 2 | . . . . . 1 2 2 1 3 2 2 2 2 3 3 2 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . . . 1 . 2 . 1 . . 1 . . 1 1 2 . 20 Power 4 | . . . . . . . . . . . . . . . . . . 4 Propulsion 11 | . . . . . . . . 1 . . 1 . . . . 1 . 8 Utility 5 | . . . . 1 . 2 . . . . . . . . 1 . . 1 Weapon 9 | . . . . . . . . . . . . . . 1 . 1 . 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 66 66 97 96 67 64 66 66 65 72 73 80 82 75 86 73 87 Engine 2 | . 14 11 11 11 . . . . . . 5 5 5 3 . . . . Core 3 | . . . . . 10 11 13 13 13 12 3 . . 1 5 5 4 . Reactor 3 | . . . . . . . . . . . . 5 5 5 2 2 4 8 Leg 13 | . . . . . . 5 6 6 6 6 12 20 29 28 18 . . 21 Wheel 2 | . 26 . . . . 5 13 13 13 13 6 . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 19 16 1 Flight 4 | . 1 22 22 31 33 12 . . . . . . . . . . . . Device 15 | . 12 11 11 31 33 19 13 15 20 20 13 11 13 17 9 6 15 13 Processor 5 | . . . . . . . 4 3 . . 3 5 5 5 5 9 9 15 Protection 5 | . . . . . . 5 6 5 6 6 9 10 7 5 9 13 4 1 Energy Gun 5 | . 28 22 22 14 7 5 6 4 6 5 5 7 7 5 . 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 2 9 7 Ballistic Gun 1 | . . . . . 11 . . . . . . . . . 4 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 5 2 . 1 Special Weapon 1 | . . . . . . . . . . . 3 . . 3 4 1 . . Piercing Weapon 3 | . . . . 7 . . . 1 . . . 2 2 . 3 7 4 7 Peak Build Rating 183 | 6 7 6 6 28 32 78 78 78 78 80 94 96 99 114 113 125 110 183 Average Rating 93 | 4 6 6 6 25 29 66 77 75 78 77 85 88 95 99 94 114 108 152 On Entrance 61 | . 6 6 6 6 28 32 73 78 78 78 78 85 96 99 110 91 108 110 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 250 | 11 12 7 7 13 17 47 46 47 47 56 66 59 66 112 109 82 77 250 Greatest Support 150 | 26 26 8 8 12 12 56 56 56 56 56 63 94 99 99 79 58 56 150 Greatest Overweight (x) 5 | . 2 . . 1 1 3 . . . . 1 . . 1 2 5 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . 1 . Largest Inventory Capacity 20 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 Average Capacity 6 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 14 Most Carried 20 | . 1 1 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 Average Carried 5 | . . 1 1 4 4 4 4 4 5 4 4 5 4 4 4 4 3 11 Final Capacity 20 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 Final Carried 20 | . 1 1 1 5 5 5 5 5 5 5 5 5 5 5 4 3 3 20 Class Distribution -------------------- 27% | Scavenger-Tank 18% | Tank 14% | Mutant 10% | Messiah-Skirmisher 7% | Scavenger-Mutant 5% | Scavenger-Gladiator 4% | Scavenger-Skirmisher 3% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Hacker-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gladiator | -3/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Matter Collected 4426 | 147 123 . . 70 102 90 10 45 . 60 286 79 29 239 827 509 21 1789 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8536 | . 235 . . . 123 216 48 96 . 436 661 421 285 364 771 846 140 3894 Parts 310 | . 13 . . . 1 7 . 6 . 28 30 15 3 7 21 35 4 140 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . 3 . 3 5 . 25 . 17 2 . 18 . . . Prevented 11 | . . . . . 10 . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Combat Hostiles Destroyed 145 | . 4 . . . 2 3 . 1 . 11 8 5 3 10 19 17 2 60 Melee 15 | . . . . . . . . 1 . . . . . . 4 3 . 7 Guns 36 | . 4 . . . 2 3 . . . 10 6 5 3 1 2 . . . Cannons 53 | . . . . . . . . . . . . . . 1 9 7 1 35 AOE 27 | . . . . . . . . . . . . . . 8 4 6 1 8 Classes Destroyed 25 | . 3 . . . 1 . 1 1 . 3 2 1 . 4 2 3 . 4 Builder 1 | . . . . . . . . . . . . . . . . 1 . . Hauler 2 | . 1 . . . . . . . . . . . . . . 1 . . Mechanic 4 | . . . . . . . . . . . . . . 1 1 . . 2 Operator 2 | . . . . . . . . . . . . . . . . 1 . 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . Watcher 8 | . 1 . . . . 1 . . . . 3 . . . . 1 . 2 Swarmer 23 | . . . . . . . . . . 5 . 4 2 . 1 6 . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 48 | . 4 . . . 1 3 . . . . 2 . . 5 4 2 . 27 Brawler 7 | . . . . . . . . . . . . . . . 2 . . 5 Duelist 15 | . . . . . . . . . . . . . . . 5 . . 10 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 9 | . . . . . . . . . . 1 1 1 1 . 2 2 . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 Specialist 4 | . . . . . . . . . . . . . . 2 . 2 . . Hunter 8 | . . . . . 1 . . . . 2 2 . . . . . 2 1 Programmer 16 | . . . . . . . . . . . 2 . . . 5 3 . 6 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . Behemoth 4 | . . . . . . . . 1 . 1 1 . . . . 1 . . Armor Guard 2 | . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . 2 . . . . Z-Light 1 | . . . . . . . . . . . 1 . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . 2 . . . . . . . . . . . Packrat 5 | . . . . . . . . . . . . 3 2 . . . . . Bouncer 1 | . . . . . . . . . . . . . . 1 . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . 1 Knight 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 4 . . . 1 2 . 1 . 5 3 4 2 10 6 7 2 7 Combat Bots Only 9 | . 3 . . . 1 2 . 1 . 5 2 4 2 9 6 7 2 7 Max Kills in Single Turn 10 | . 1 . . . 1 1 1 1 . 1 2 2 1 10 2 6 2 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . Exploded 8 | . . . . . . . . . . . . . . 8 2 6 1 3 Melee 1 | . . . . . . . . 1 . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Hostile Shots Fired 1195 | . 12 4 . . 20 36 . 39 . 52 71 14 17 26 106 126 . 672 Missed 370 | . 1 2 . . 9 17 . 9 . 15 26 5 3 10 30 48 . 195 Hits 825 | . 11 2 . . 11 19 . 30 . 37 45 9 14 16 76 78 . 477 Melee 63 | . . . . . . . . . . . . . . . 13 . . 50 Projectile 762 | . 11 2 . . 11 19 . 30 . 37 45 9 14 16 63 78 . 427 AOE 12 | . . . . . . . . . . . . . . . . . . 12 Critical Strikes 54 | . . . . . . . . . . 1 . . 1 . 11 3 . 38 Actively Blocked 3 | . . . . . . . . . . . . . . . 1 1 . 1 Damage Taken 15779 | . 91 24 . . 147 156 . 604 . 479 654 108 234 267 1459 1486 . 10070 Core 1930 | . 17 24 . . 34 4 . 45 . 49 122 25 17 18 137 127 . 1311 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 364 | . . . . . . . . . . . 120 25 26 . 21 75 . 97 Ignored by Resistances 4274 | . 30 6 . . 40 48 . 162 . 152 186 33 63 71 409 414 . 2660 Regen/Repaired (Parts) 58 | . . . . . . . . . . . . . . 58 . . . . Core Remaining (%) 87 | 100 93 . . . 85 . . . . 88 . . . . 68 88 . . Volleys Fired 289 | . 23 1 . . 16 6 2 1 . 13 19 7 6 6 30 26 1 132 Largest 5 | . 2 1 . . 2 1 1 1 . 1 2 2 1 2 3 3 3 5 Hottest 418 | . 90 50 . . 78 250 250 250 . 250 310 310 250 250 274 370 370 418 Shots Fired 571 | . 44 1 . . 24 6 2 1 . 13 21 10 7 8 56 55 3 320 Gun 179 | . 44 1 . . 24 6 2 1 . 13 20 10 7 3 25 8 . 15 Cannon 359 | . . . . . . . . . . . . . . 2 23 42 2 290 Launcher 25 | . . . . . . . . . . . . . . 1 3 5 1 15 Special 8 | . . . . . . . . . . . 1 . . 2 5 . . . Kinetic 147 | . . . . . 13 . . . . . . . . 2 48 20 . 64 Thermal 374 | . 44 1 . . 11 6 2 1 . 13 20 10 7 3 . 29 2 225 Explosive 20 | . . . . . . . . . . . . . . 1 3 5 1 10 Electromagnetic 21 | . . . . . . . . . . . . . . . . . . 21 Entropic 1 | . . . . . . . . . . . . . . . . 1 . . Robot Hit Streak 32 | . 12 . . . 7 6 3 . . 10 9 8 11 9 8 11 12 32 Robot Miss Streak 12 | . 3 . . . 4 4 2 . . 7 12 6 6 4 3 5 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . 1 Secondary Targets 1 | . . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 455 | . 30 . . . 17 6 2 8 . 13 16 7 10 6 49 53 1 237 Core Hits 329 | . 12 . . . 10 9 2 4 . 21 21 17 10 25 38 23 2 135 Critical Kills 7 | . . . . . . . . . . . . . . . 1 . . 6 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 36 | . . . . . . . . 1 . . . . . . 9 7 . 19 Meltdown 6 | . . . . . . . . . . . . . . . . . . 6 Destroy 3 | . . . . . . . . . . . . . . . 1 1 . 1 Blast 6 | . . . . . . . . . . . . . . . 3 2 . 1 Sever 3 | . . . . . . . . . . . . . . . . 3 . . Impale 18 | . . . . . . . . 1 . . . . . . 5 1 . 11 Melee Attacks 101 | . . . . . . . . 9 . 1 4 1 4 . 11 25 . 46 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . . . . . . . 17 . . Piercing 84 | . . . . . . . . 9 . 1 4 1 4 . 11 8 . 46 Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . 5 . 6 Damage Inflicted 25722 | . 352 . . . 295 458 101 279 . 772 1136 559 509 1911 3720 3026 111 12493 Guns 5280 | . 352 . . . 295 455 101 . . 772 1136 559 384 309 488 137 . 292 Cannons 11655 | . . . . . . . . . . . . . . 67 1386 1071 36 9095 Explosions 6343 | . . . . . . . . . . . . . . 1535 1518 1067 75 2148 Melee 2441 | . . . . . . . . 279 . . . . 125 . 328 751 . 958 Ramming 3 | . . . . . . 3 . . . . . . . . . . . . Kinetic 4467 | . . . . . 182 . . . . . . . . 67 1874 556 . 1788 Thermal 12261 | . 352 . . . 113 455 101 . . 772 1136 559 384 309 . 865 36 7179 Explosive 5490 | . . . . . . . . . . . . . . 1535 1518 854 75 1508 Electromagnetic 1060 | . . . . . . . . . . . . . . . . . . 1060 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 561 | . . . . . . . . . . . . . . . . 561 . . Piercing 1880 | . . . . . . . . 279 . . . . 125 . 328 190 . 958 Highest Corruption 11 | . 1 . . . . . . . . . 5 5 5 5 8 2 . 11 Average Corruption 5 | . 1 . . . . . . . . . 4 5 5 4 6 1 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 151 | . 1 . . . . . . . . . 10 21 17 2 35 3 . 62 Message Errors 39 | . . . . . . . . . . . 3 7 5 . 10 . . 14 Matter Fused 31 | . . . . . . . . . . . 3 4 1 . 7 1 . 15 Heat Flow Errors 19 | . . . . . . . . . . . 1 4 3 . 6 2 . 3 Energy Discharges 13 | . . . . . . . . . . . 1 2 2 . 3 . . 5 Parts Rejected 6 | . . . . . . . . . . . . . . . 1 . . 5 Parts Fused 2 | . . . . . . . . . . . . . 1 . 1 . . . Data Loss (minor) 17 | . . . . . . . . . . . 2 1 3 1 3 . . 7 Data Loss (major) 10 | . 1 . . . . . . . . . . 1 1 . 2 . . 5 Misfires 6 | . . . . . . . . . . . . 1 1 1 . . . 3 Alerts 2 | . . . . . . . . . . . . 1 . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . . . . . 1 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 907 | . . . . . . . . . . . . . . 14 308 180 . 405 Projectiles 469 | . . . . . . . . . . . . . . . 121 22 . 326 Explosions 239 | . . . . . . . . . . . . . . 14 131 84 . 10 Melee 199 | . . . . . . . . . . . . . . . 56 74 . 69 Knockbacks 21 | . . . . . . . . . . . . . . . 5 1 . 15 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . . . . . . 4 1 . 14 Secondary 2 | . . . . . . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 296 | . . . . . . 1 . . . . . . . . 48 155 . 92 Shots 11 | . . . . . . . . . . . . . . . 1 3 . 7 Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 1203 | . 338 8 . . 88 296 96 100 . 352 328 310 361 224 374 206 . 1203 Average Temperature 140 | . 157 6 . . 33 104 53 56 . 135 87 113 147 89 110 67 . 214 Received Heat Transfer 2592 | . 66 9 . . 27 60 . 84 . 33 48 . 63 . 223 144 . 1835 Effects 35 | . . . . . . . . . . 2 . . 1 . 3 . . 29 Shutdowns 9 | . . . . . . . . . . . . . . . . . . 9 Energy Bleed 5 | . . . . . . . . . . 2 . . . . 1 . . 2 Interference 7 | . . . . . . . . . . . . . . . 1 . . 6 Matter Decay 3 | . . . . . . . . . . . . . . . 1 . . 2 Short Circuit 3 | . . . . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . 1 . . . . . . 9 Combat Hostiles 10 | . . . . . . . . . . . 1 . . . . . . 9 Parts Melted 32 | . 1 . . . 1 . . . . 2 7 1 1 . 1 . . 18 Heat Transferred 13744 | . 942 . . . 333 675 150 . . 1125 1600 824 575 462 . 866 37 6155 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Maximum Alert Level 5 | . . . . . . . . . . . . . . . . 3 2 5 Low Security (%) 45 | 100 100 100 100 . . 100 . . . . 100 . . . . 51 . . Level 1 7 | . . . . . . . . . . . . . . . . 14 64 8 Level 2 9 | . . . . . . . . . . . . . . . . 26 35 9 Level 3 17 | . . . . . . . . . . . . . . . . 6 . 37 Level 4 10 | . . . . . . . . . . . . . . . . . . 23 Level 5 6 | . . . . . . . . . . . . . . . . . . 15 High Security 2 | . . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1872 | . 99 28 2 . . 68 . . . . 120 . . . . 787 452 1872 Initial 353 | . . 28 2 . . 25 . . . . 16 . . . . . 353 196 Average 554 | . 40 21 2 . . 12 . . . . 20 . . . . 272 378 1106 Influence Increases 6768 | . 149 . . . 265 160 . 30 . 220 357 110 60 265 435 1437 119 3161 Destroy 0b10 Robot/C 3900 | . 80 . . . 180 80 . 20 . 180 200 100 60 200 380 660 40 1720 Destroy 0b10 Robot/NC 125 | . 10 . . . . 5 . . . 10 20 . . 5 5 35 . 35 Destroy Leader 658 | . 14 . . . 50 12 . 10 . 30 68 10 . . 50 156 10 248 Allied During Kill 320 | . . . . . 35 3 . . . . 6 . . . . 72 5 199 Disable Machine 270 | . . . . . . . . . . . 9 . . . . 126 . 135 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . 150 . . Destroy Structure 670 | . . . . . . . . . . . 24 . . . . 178 64 404 Lose Combat Pursuer 675 | . 45 . . . . 60 . . . . 30 . . 60 . 60 . 420 Influence Decreases 4951 | . 70 71 6 2 218 185 22 30 . 190 297 200 60 125 575 660 464 1776 Entered New Map 947 | . . 51 6 2 . 22 11 . . . 14 41 . . 140 . 424 236 Time Decay 3164 | . 70 20 . . 178 113 11 30 . 180 233 159 40 115 365 460 40 1150 Lost Part 450 | . . . . . . 10 . . . 10 10 . 20 10 30 70 . 290 Lost Ally 390 | . . . . . 40 40 . . . . 40 . . . 40 130 . 100 Squads Dispatched 31 | . 1 . . . . 2 . . . . 1 . . . 1 10 . 16 Investigation 2 | . 1 . . . . 1 . . . . . . . . . . . . Extermination 7 | . . . . . . . . . . . 1 . . . . 3 . 3 Reinforcement 7 | . . . . . . 1 . . . . . . . . . 5 . 1 Assault 15 | . . . . . . . . . . . . . . . 1 2 . 12 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . 2 . 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Distress Signals 17 | . 1 1 . . . 1 . . . . 4 . . 3 . 2 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 9 7 . . 9 15 . 1 . 11 24 5 3 43 19 44 2 156 Peak Tracking Total 21 | . 4 9 . . 3 5 . 1 . 5 6 4 3 21 9 8 2 15 Tactical Retreats 26 | . 2 . . . . 2 . . . . 2 . . 3 . 1 . 16 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Traps Triggered 7 | . 1 . . . . 1 . . . . 1 . . . . 1 . 3 Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Machines Disabled 34 | . . . . . . . . . . . 1 1 . . 2 15 . 15 Max in Single Turn 10 | . . . . . . . . . . . 1 1 . . 1 10 . 3 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Machines Accessed 13 | . 1 . . 1 . 1 1 . 4 . 1 1 . 3 . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Total Hacks 47 | . 3 . . 2 . 4 1 . 26 . 1 1 . 9 . . . . Successful 41 | . . . . 2 . 1 1 . 26 . 1 1 . 9 . . . . Failed 6 | . 3 . . . . 3 . . . . . . . . . . . . Catastrophic 2 | . 1 . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 34 | . . . . . . . . . . . 7 . . . . 11 5 11 Terminals 3 | . 3 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 39 | . . . . 2 . . 1 . 26 . . 1 . 9 . . . . Record 14 | . . . . . . . . . 9 . . 1 . 4 . . . . Part Schematic 12 | . . . . 2 . . . . 10 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . 4 . . . . Open Door 2 | . . . . . . . 1 . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . . . . . . . . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 2 . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . 17 . . . . 10 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Total Allies 26 | . . . . 4 . . . . . . 3 . . . 2 10 1 6 Largest Group 5 | . . . . 4 4 2 . . . . 3 . . . 2 4 1 5 Highest-Rated Group 538 | . . . . 152 152 73 . . . . 210 . . . 78 288 269 538 Highest-Rated Ally 269 | . . . . 40 40 40 . . . . 70 . . . 48 103 269 269 Zionite Dispatches 10 | . . . . . . . . . . . 2 . . . . 4 1 3 Heavy 2 | . . . . . . . . . . . . . . . . 1 . 1 Light 2 | . . . . . . . . . . . 1 . . . . 1 . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . 1 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 8 | . . . . . . 1 . . . . 1 . 5 . . 1 . . ROAM 1 | . . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . 3 . . . . . RETURN 3 | . . . . . . 1 . . . . 1 . 1 . . . . . Ally Attacks 268 | . . . . . 46 6 . . . . 30 . . . 9 59 1 117 Total Damage 14022 | . . . . . 1083 141 . . . . 565 . . . 340 2633 84 9176 Kills 59 | . . . . . 7 1 . . . . 3 . . . . 20 . 28 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Allies Melted 4 | . . . . . . . . . . . . . . 2 . 2 . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Active Infowar (turns) 9550 | . 184 44 4 1075 425 472 375 529 75 653 1091 965 235 . . 882 84 2457 Optics 4136 | . . . . . . . 375 338 . . . . . . . 882 84 2457 Sensors 4248 | . 184 44 4 1075 425 472 . . . . 844 965 235 . . . . . IFF 1166 | . . . . . . . . 191 75 653 247 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 3 . . 1 1 . 2 . 2 1 . 1 . . . Drone Launches 4 | . . . . . . 1 . . . . 1 . 2 . . . . . Drone Recoveries 4 | . . . . . . 1 . . . . 1 . 2 . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 1 . . . . 1 . 1 Main Access 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Turns Passed 12853 | 46 193 44 4 1075 425 572 446 530 75 653 1091 965 628 1302 1208 1055 84 2457 Spaces Moved 9409 | 43 132 97 4 1353 392 330 434 468 76 497 754 757 403 901 563 781 51 1373 Core 3 | 3 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 4413 | . . . . . . 38 . . . . 467 757 403 901 563 20 . 1264 Wheels 2129 | 40 124 . . . . 203 434 468 76 497 287 . . . . . . . Hover 921 | . . . . . . . . . . . . . . . . 761 51 109 Flight 1943 | . 8 97 4 1353 392 89 . . . . . . . . . . . . Fastest Speed 34 | 50 37 37 37 34 34 100 100 100 100 100 100 120 120 124 180 48 42 42 Average Speed 112 | 86 88 37 37 71 81 147 100 100 100 100 119 120 122 127 189 107 121 125 Slowest Speed 460 | 90 200 37 37 117 114 284 100 100 100 100 183 120 124 190 260 460 181 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 22 15 4 88 56 10 65 75 68 64 16 82 73 70 81 33 3 63 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 5 | . . . . 2 . . . 1 1 . . 1 . . . . . . Known Exits Taken 8 | . . . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 15 | . . . . 3 1 . 2 3 . 2 . 2 2 . . . . . Spaces Dug 7 | . . . . . . . . . . . 1 . . . . 3 . 3 Terrain Destroyed 428 | . . . . . . . . . . . 3 2 . 3 63 65 31 261 Melee 5 | . . . . . . . . . . . 1 . . . . 3 . 1 Projectile 89 | . . . . . . . . . . . 2 2 . 1 21 16 . 47 AOE 334 | . . . . . . . . . . . . . . 2 42 46 31 213 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Arm Total 10884 | 48 164 101 5 1459 474 398 440 510 75 614 877 791 513 1043 630 898 69 1775 Wait 691 | . 3 6 2 95 57 37 . 13 . 93 63 21 95 111 9 18 14 54 Move 9388 | 42 131 92 3 1352 391 330 433 467 75 496 753 756 402 900 562 780 50 1373 Hop 2 | . . 2 . . . . . . . . . . . . . . . . Pick Up 83 | . 1 . . 4 . 6 2 7 . . 1 . . 6 2 3 . 51 Fast Attach 103 | 6 3 . . 2 1 8 1 2 . 2 9 4 2 3 7 20 1 32 Attach 36 | . . . . 1 . 1 . 3 . 1 . . 1 2 3 2 2 20 Detach 7 | . . . . . 1 . . . . 1 1 . 1 . 1 . 1 1 Swap 68 | . . . . 2 4 . . . . 3 18 1 1 6 1 7 . 25 Drop 119 | . 3 . . 3 4 10 2 8 . 4 9 1 1 9 4 17 . 44 Fire 289 | . 23 1 . . 16 6 2 1 . 13 19 7 6 6 30 26 1 132 Melee 85 | . . . . . . . . 9 . 1 4 1 4 . 11 17 . 38 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 5) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 278 | -9/Materials | Discovered new exit (range 16) 284 | -9/Materials | Entered Mines 285 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 288 | -9/Mines | Entered Zion 315 | -7/Zion | Build established: Mutant 320 | -7/Zion | Given the Hacking Drone Bay 320 | -7/Zion | Found Prototype Device 320 | -7/Zion | Identified Hacking Drone Bay 322 | -7/Zion | Discovered new exit (range 14) 432 | -7/Zion | Learned location of Quarantine (-2) 457 | -7/Zion | Received a visual enhancement algorithm 462 | -7/Zion | Found CR-A16's Pointy Stick 535 | -7/Zion | Given A8's code to call for help 559 | -7/Zion | Met Imprinter 613 | -7/Zion | Found Prototype Energy Gun 791 | -7/Zion | Learned Factory emergency access door positions 1092 | -7/Zion | Imprinted 1094 | -7/Zion | Declared Zion's savior 1363 | -7/Zion | Entered Proximity Caves 1363 | -6/Proximity Caves | Accompanied by 4 allies 1760 | -6/Proximity Caves | Discovered new exit (range 10) 1788 | -6/Proximity Caves | Entered Factory 1788 | -6/Factory | Accompanied by 2 allies 1788 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 1790 | -6/Factory | Identified Storm Laser 2001 | -6/Factory | Identified exit to DSF 2177 | -6/Factory | Build established: Tank 2354 | -6/Factory | Discovered new exit (range 7) 2360 | -6/Factory | Entered Lower Caves 2537 | -6/Lower Caves | Learned Factory emergency access door positions 2661 | -6/Lower Caves | Discovered new exit (range 16) 2806 | -6/Lower Caves | Entered another Lower Caves area 2860 | -6/Lower Caves | Spotted B-75 Beast 2933 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 2933 | -6/Lower Caves | Destroyed B-75 Beast 3096 | -6/Lower Caves | Encountered a Warlord checkpoint 3329 | -6/Lower Caves | Discovered new exit (range 8) 3336 | -6/Lower Caves | Entered Data Miner 3336 | -6/Data Miner | Discovered new exit (range 7) 3355 | -6/Data Miner | Met Data Miner 3373 | -6/Data Miner | Learned location of Section 7 (-2) 3373 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3388 | -6/Data Miner | Received God Mode back door access code from Data Miner 3411 | -6/Data Miner | Entered Proximity Caves 3440 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3571 | -5/Proximity Caves | Identified exit to Factory 4007 | -5/Proximity Caves | Spotted B-75 Beast 4036 | -5/Proximity Caves | Destroyed B-75 Beast 4064 | -5/Proximity Caves | Entered Factory 4064 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4065 | -5/Factory | Identified exit to Upper Caves 4594 | -5/Factory | Spotted B-75 Beast 4600 | -5/Factory | Destroyed B-75 Beast 4753 | -5/Factory | Build established: Scavenger-Skirmisher 4765 | -5/Factory | Retrieved Zion intel report: Main Access 4765 | -5/Factory | Identified exit to Factory 4766 | -5/Factory | Zion Recon squad teleported in 4915 | -5/Factory | Zion Light squad teleported in 4981 | -5/Factory | Found Prototype Protection 4981 | -5/Factory | Identified Zio. Weapon Casing 5025 | -5/Factory | Lost 3 allies 5155 | -5/Factory | Entered Upper Caves 5169 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5287 | -5/Upper Caves | Build established: Messiah-Skirmisher 5423 | -5/Upper Caves | Learned Factory emergency access door positions 5626 | -5/Upper Caves | Found Alien Artifact 5626 | -5/Upper Caves | Identified Dimensional Node Initializer 5626 | -5/Upper Caves | Initialized slip node 5756 | -5/Upper Caves | Encountered a Warlord checkpoint 5992 | -5/Upper Caves | Discovered new exit (range 9) 6000 | -5/Upper Caves | Identified exit to Upper Caves 6120 | -5/Upper Caves | Entered another Upper Caves area 6134 | -5/Upper Caves | Discovered exit to Factory (range 14) 6370 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6516 | -5/Upper Caves | Discovered new exit (range 40) 6633 | -5/Upper Caves | Learned Factory emergency access door positions 6675 | -5/Upper Caves | Identified exit to Warlord 6677 | -5/Upper Caves | Build established: Scavenger-Tank 6748 | -5/Upper Caves | Entered Warlord 6828 | -5/Warlord | System corruption cleaned by Quarantine Array 7014 | -5/Warlord | Rebuked by Warlord 7039 | -5/Warlord | Warlord's base attacked by MAIN.C 7175 | -5/Warlord | Found Prototype Energy Gun 7176 | -5/Warlord | Identified Vortex Rifle 7181 | -5/Warlord | Found Vortex Rifle 7389 | -5/Warlord | Warlord forces counterattacked 7714 | -5/Warlord | Warlord base infiltrated, sounded retreat 7720 | -5/Warlord | Spotted Striker 7728 | -5/Warlord | P-80 Master assimilated allied 7J-HXK(Y) 7730 | -5/Warlord | Spotted Executioner 7766 | -5/Warlord | Lost 3 allies 7788 | -5/Warlord | Found Prototype Launcher 7819 | -5/Warlord | Lost 5 allies 7867 | -5/Warlord | Found Prototype Ballistic Cannon 7867 | -5/Warlord | Identified Hvy. Autocannon 7939 | -5/Warlord | Spotted Executioner 7941 | -5/Warlord | Spotted Striker 7942 | -5/Warlord | Spotted Executioner 7942 | -5/Warlord | Spotted Striker 7945 | -5/Warlord | Identified Chain Missile Launcher 7950 | -5/Warlord | Destroyed Executioner 7950 | -5/Warlord | Destroyed DA-YHI(K) 7954 | -5/Warlord | Destroyed Executioner 7975 | -5/Warlord | Destroyed 9 combat bots 7980 | -5/Warlord | Found Prototype Processor 7983 | -5/Warlord | Lost 9 allies 8031 | -5/Warlord | Discovered new exit (range 12) 8039 | -5/Warlord | Spotted B-86 Titan 8039 | -5/Warlord | Spotted B-75 Beast 8039 | -5/Warlord | Spotted Striker 8040 | -5/Warlord | Spotted B-86 Titan 8043 | -5/Warlord | Spotted Executioner 8045 | -5/Warlord | Spotted B-75 Beast 8049 | -5/Warlord | Identified exit to Proximity Caves 8050 | -5/Warlord | Entered Proximity Caves 8075 | -4/Proximity Caves | Lost 4 allies 8347 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8679 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 9036 | -4/Proximity Caves | Learned Research stockpile data 9060 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9237 | -4/Proximity Caves | Discovered exit to Factory (range 12) 9258 | -4/Proximity Caves | Entered Factory 9258 | -4/Factory | Evolved 2 slots: Utility x2 9290 | -4/Factory | Zion Hover Resupply teleported in 9414 | -4/Factory | Incoming assault squad redirected 9596 | -4/Factory | Zion Light squad teleported in 9606 | -4/Factory | Build established: Hacker-Tank 9861 | -4/Factory | Spotted B-86 Titan 9882 | -4/Factory | Destroyed B-86 Titan 9904 | -4/Factory | Lost 3 allies 9963 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9964 | -4/Factory | Zion Fire squad teleported in 9991 | -4/Factory | P-70 Sage assimilated allied AJ-L6K(i) 10138 | -4/Factory | Zion Heavy squad teleported in 10196 | -4/Factory | Found Prototype Protection 10196 | -4/Factory | Identified Zio. Weapon Casing 10228 | -4/Factory | Build established: Scavenger-Mutant 10258 | -4/Factory | First assault squad dispatched 10270 | -4/Factory | Destroyed 7 combat bots 10276 | -4/Factory | Discovered new exit (range 13) 10286 | -4/Factory | Incoming assault squad redirected 10311 | -4/Factory | Identified exit to Research 10313 | -4/Factory | Entered Research 10313 | -3/Research | Evolved 2 slots: Utility x2 10327 | -3/Research | Zion Experimental squad teleported in 10382 | -3/Research | Discovered new exit (range 6) 10384 | -3/Research | Identified exit to Armory 10397 | -3/Research | Entered Armory 10397 | -3/Armory | Accompanied by 1 ally 10399 | -3/Armory | Zion Experimental squad teleported in 10515 | -3/Armory | Found Gamma Bomb Array 10697 | -3/Armory | Found Adv. Force Booster 10784 | -3/Armory | Energy Cycler disabled 11104 | -3/Armory | Found Zio. Weapon Casing 11176 | -3/Armory | Build established: Scavenger-Gladiator 11632 | -3/Armory | Build established: Gladiator 11647 | -3/Armory | First assault squad dispatched 11708 | -3/Armory | Zion Heavy squad teleported in 11836 | -3/Armory | Retrieved Zion intel report: Branch Access 11837 | -3/Armory | Zion Hacker squad teleported in 11853 | -3/Armory | Spotted Armor Guard 11853 | -3/Armory | Spotted Armor Guard 11876 | -3/Armory | Destroyed Armor Guard 11887 | -3/Armory | Destroyed Armor Guard 11899 | -3/Armory | Found Unknown Protection 11899 | -3/Armory | Identified Superdense Plating 12019 | -3/Armory | Lost 3 allies 12181 | -3/Armory | Build established: Scavenger-Tank 12203 | -3/Armory | System corruption reached 10% 12218 | -3/Armory | Incoming assault squad redirected 12254 | -3/Armory | Lost 3 parts (1p1u1w) 12278 | -3/Armory | Incoming assault squad redirected 12279 | -3/Armory | Terminal network hard line cut 12286 | -3/Armory | Core integrity fell below 50% 12366 | -3/Armory | Core integrity fell below 20% 12373 | -3/Armory | Lost 7 parts (2u5w) 12403 | -3/Armory | Destroyed 7 combat bots 12416 | -3/Armory | Incoming assault squad redirected 12714 | -3/Armory | High security lockdown imminent 12794 | -3/Armory | High security lockdown engaged 12854 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12841_ The unstable cave ceiling collapses. 12842_ Enh. Coil Gun destroyed. 12843_ Slug penetrates Wall. 12846_ Slug penetrates Fabricator. 12848_ The unstable cave ceiling collapses. 12848_ C-30 ARC bursts open, deploying its payload. 12848_ S-43 Plague unfolds itself. 12850_ The unstable cave ceiling collapses. 12852_ Adv. Phase Shifter destroyed. 12852_ Fabricator disabled. 12852_ S-43 Plague destroyed. 12853_ Slug penetrates Fabricator. 12854_ Rnf. Quantum Reactor destroyed. 12854_ Exp. Heat Sink destroyed. 12854_ Penetrated by Slug. 12854_ C-30 ARC bursts open, deploying its payload. 12854_ P-80 Master unfolds itself. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ] # #### ===%#????????????# " | | # # "/%#*###??????????# | | """"" !%= =! ##### #!! [ #???????# ### | | """"" [!* ### ## #???????# | | """"" ^ ! *!*#=[ #???????# | | """"" * *=% [%*%*%/%! #???????# """ | | # #[!=%[= #???????# """ | | # # ## //| #???????+ """ | | ## ## //%=#???????# | | #+######### #### ## !! #???????# | | +?????????? # ## /// #??????# !! | | #####??????????? """ # ## /// /???? !! | | ????????????????# Y" # ## # ? | | ????????????????# """ """ + # # | | ????????????????# """ # + #? ######"#### | | ????????????????# """ # ########??#???# ???? | | ????????????????# [ # #????????????#" ????? | | ????????????????# # #????????????##?????? | | ????????????????########### #???????????????????? | | ???????????????????????##?# #???????????????????? | | ????????????????????#### ## #???????????????????? | | ????????????????????# # #???????????????????? | | ????????????????????# # #???????????????????? | | ????????????????????# Y #####???????????????? | | ????????????????????# !! # #??????????????? | | ????????????????????# !!@ ##??????????????? | | ????????????????????# * ##?????????????? | | ????????????????????#ss% ## ##########? | | ????????????????????#%"= hp | | ???????????????# + " p | | ???????????????+ # " ###+############ | | ???????????????# ??# " #?????? | | ???????????????# ??# #?????? | | ??????????????## ?### #?????? | | ??????????????# ??# #?????? | | ????? ????????# ### #?????? | | ????? ????????# "" d #?????? | | ????? ????????# "T g #?????? | | ????? ????????# # H # #?????? | | ????? ????????# ?# o g # [=* #?????? | | ????? ???########+##?# gg =]= #?????? | | ????? ???# = Y !*] #?????? | | ????? ???# #?????? | | ????? ???# #############?????? | | ????? ???# """ !! % ##?????????????????? | | ????# #??# """ !! #?????????????????? | | ???? ??+ """ !! #?????????????????? | | ???? #??# # #?????????????????? | | ???? #??# """ #?????????????????? | | ???? #??# """ # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 45 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 82 Target Analysis 8 Core Analysis 9 Force Boost 40 Offensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Variable Charge Gun | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Spear | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive H-55 Commando | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Explorer Friend Of Zion Overachiever What Is This Thing? Challenges ------------ None Game ------ Seed MissileRiotAnalyzer Manual? 0 Play Time 02:15:49 Cumulative 73.6 hours Start 2025.05.21 @ 12:09:35 End 2025.05.21 @ 14:44:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 0 Adventurer 42 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 52 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc174080-32fd-4550-aa71-a03ae9af4928