Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.23 @ 11:00:43 Player: Back to the Scrapyard Result: Destroyed by CL-ANK with CL-ANK's Mallet Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1254) 1254 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 3299 Bonus ------- Friendly Fire -30 Cogmind --------- Core Integrity 0/400 Matter 24/500 Energy 78/100 System Corruption 1% Temperature Cool (0) Movement Core (1450) Ox28 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- Spread Laser > --- INVENTORY (25) --- Large Storage Unit Seismic Detector Hacking Suite Tractor Beam Spread Laser Spread Laser Spread Laser Spread Laser Improved Assault Rifle Light Cannon Grenade Launcher Rocket Launcher Datajack Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Particle Charger > --- WEAPON ----------- Spread Laser Spread Laser Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Large Storage Unit Seismic Detector Tractor Beam Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Spread Laser Pulse Rifle Pulse Rifle Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Light Cannon Grenade Launcher Rocket Launcher Plasma Cutter Heavy Hammer [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 44 | 7 8 . 11 6 8 4 Power 6 | 1 1 . 1 1 1 1 Engine 6 | 1 1 . 1 1 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 2 . 2 1 2 . Treads 7 | . 2 . 2 1 2 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 3 . 4 . 1 . Device 6 | 1 1 . 4 . . . Storage 4 | 1 2 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 . 4 4 4 3 Energy Gun 10 | 1 2 . 2 2 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . 1 . 1 . Ballistic Cannon 3 | . . . 1 1 1 . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 27 | . 2 . 6 4 9 6 Power 6 | . 1 . 1 1 2 1 Propulsion 7 | . 1 . 1 . 4 1 Utility 5 | . . . 3 . 1 1 Weapon 9 | . . . 1 3 2 3 Highest Loss Streak 7 | . 1 . 1 2 7 6 To Critical Strikes 6 | . . . . . 4 2 Average Backups 19 | 3 13 18 23 24 21 17 Power 2 | . 1 3 2 1 1 . Propulsion 2 | 2 3 2 2 2 1 . Utility 3 | . 1 2 3 5 4 4 Weapon 10 | . 6 10 13 13 12 10 Tool/Special . | . . . . . . . Unused Backups 23 | . 2 . 12 1 . 8 Power 1 | . . . 1 . . . Propulsion 2 | . . . 2 . . . Utility 4 | . 1 . . . . 3 Weapon 16 | . 1 . 9 1 . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 99 100 93 99 78 78 Engine 11 | . 13 14 10 11 4 7 Treads 18 | . 12 28 19 21 15 11 Leg 4 | . 15 . . . . . Device 16 | . 14 14 18 22 15 11 Storage 12 | . 14 14 11 11 16 22 Energy Gun 21 | . 22 28 22 21 8 15 Ballistic Gun 2 | . 5 . . 2 4 . Ballistic Cannon 6 | . . . 10 8 10 11 Peak Build Rating 18 | 7 11 11 18 18 17 14 Average Rating 13 | 4 9 11 15 17 14 12 On Entrance 10 | . 7 11 11 17 17 10 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 99 | 15 92 90 96 94 94 99 Greatest Support 40 | 20 40 40 40 40 40 20 Greatest Overweight (x) 4 | . 4 2 4 4 4 4 Average Overweight (x) 2 | . 1 2 2 2 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 6 21 25 25 25 25 25 Most Carried 25 | 7 19 18 25 25 24 19 Average Carried 19 | 4 13 18 23 24 21 16 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 18 18 25 24 19 15 Class Distribution -------------------- 42% | Mutant 37% | Gunner 19% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 952 | 237 184 10 327 177 17 . Remotely . | . . . . . . . Salvage Created 1533 | 39 428 . 823 215 28 . Parts 116 | 6 34 . 52 24 . . Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 53 | . 13 . 22 10 8 . Guns 39 | . 13 . 14 10 2 . Cannons 8 | . . . 8 . . . AOE 6 | . . . . . 6 . Classes Destroyed 11 | 1 5 . 3 1 1 . Worker 5 | . . . 3 2 . . Tunneler 3 | 2 . . . 1 . . Hauler 5 | . 2 . 3 . . . Recycler 3 | . 1 . 2 . . . Operator 3 | . 2 . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 22 | . 8 . 7 7 . . Grunt 17 | . 5 . 10 2 . . Duelist 1 | . . . . 1 . . Sentry 5 | . . . 5 . . . Assembled 7 | . . . . . 7 . Best Kill Streak 7 | 2 6 . 4 5 7 . Combat Bots Only 7 | . 6 . 4 4 7 . Max Kills in Single Turn 3 | 2 2 . 2 2 3 . Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 314 | . 81 . 88 56 85 4 Missed 93 | . 28 . 26 17 22 . Hits 221 | . 53 . 62 39 63 4 Melee 8 | . . . . 2 2 4 Projectile 213 | . 53 . 62 37 61 . Critical Strikes 29 | . 1 . . 1 23 4 Damage Taken 3420 | . 491 . 739 466 1249 475 Core 546 | . 36 . 78 46 242 144 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 85 . . . . Volleys Fired 142 | 1 41 . 49 16 34 1 Largest 3 | 2 2 . 3 3 3 1 Hottest 160 | 60 130 . 160 160 130 65 Shots Fired 359 | 2 82 . 141 47 86 1 Gun 243 | 2 82 . 92 36 30 1 Cannon 110 | . . . 49 11 50 . Launcher 5 | . . . . . 5 . Special 1 | . . . . . 1 . Kinetic 164 | 1 22 . 49 16 76 . Thermal 166 | . 41 . 88 31 5 1 Explosive 5 | . . . . . 5 . Electromagnetic 24 | 1 19 . 4 . . . Robot Hit Streak 23 | 1 10 . 23 14 14 1 Robot Miss Streak 13 | . 13 . 10 4 4 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 2 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 257 | 1 53 . 107 31 64 1 Core Hits 236 | 2 52 . 115 39 28 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 3 1 1 . Destroy 1 | . . . . . 1 . Blast 4 | . . . 3 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4334 | 27 704 . 1782 481 1338 2 Guns 2740 | 27 698 . 1236 356 421 2 Cannons 1226 | . . . 535 71 620 . Explosions 341 | . . . . 54 287 . Melee . | . . . . . . . Ramming 17 | . 6 . 11 . . . Kinetic 1731 | 15 88 . 535 88 1005 . Thermal 2104 | . 443 . 1220 393 46 2 Explosive 287 | . . . . . 287 . Electromagnetic 195 | 12 167 . 16 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 1 Average Corruption 1 | . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . 8 2 4 3 4 2 Message Errors 6 | . 1 1 2 1 1 . Matter Fused 2 | . 1 . . 1 . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 1 | . . . 1 . . . Parts Rejected 1 | . 1 . . . . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 9 | . 3 1 1 1 2 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . 35 2 . Projectiles . | . . . . . . . Explosions 37 | . . . . 35 2 . Melee . | . . . . . . . Knockbacks 12 | . . . 3 2 7 . Impact . | . . . . . . . Kinetic 12 | . . . 3 2 7 . Secondary . | . . . . . . . Self-Inflicted Damage 121 | . . . . 45 76 . Shots 3 | . . . . 1 2 . Rammed 2 | . . . 2 . . . Targets Rammed 7 | . 4 . 3 . . . Kicked 4 | . 4 . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 306 | . 260 . 306 60 51 4 Average Temperature 68 | . 49 . 89 20 30 4 Received Heat Transfer 708 | . 153 . 309 126 120 . Effects 2 | . . . 2 . . . Energy Bleed 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2653 | . 555 . 1535 480 82 1 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 165 | 10 145 . 162 165 . . Initial 59 | . . . . 59 . . Average 50 | 1 41 . 65 76 . . Influence Increases 1275 | 10 363 . 631 271 . . Destroy 0b10 Robot/C 900 | . 260 . 440 200 . . Destroy 0b10 Robot/NC 105 | 10 25 . 55 15 . . Destroy Leader 194 | . 54 . 110 30 . . Successful Hack 44 | . 24 . 20 . . . Disable Machine 15 | . . . . 15 . . Destroy Structure 17 | . . . 6 11 . . Influence Decreases 1275 | 10 363 . 478 424 . . Entered New Map 94 | . . . . 94 . . Time Decay 1081 | 10 353 . 418 300 . . Lost Part 100 | . 10 . 60 30 . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 35 . 38 9 8 6 Peak Tracking Total 9 | . 8 . 4 4 9 8 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 6 | . . . . 1 5 . Max in Single Turn 2 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 15 | . 7 . 8 . . . Terminals 14 | . 7 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 17 . 33 . . . Successful 24 | . 9 . 15 . . . Failed 25 | . 8 . 17 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . 1 . . . Manual 46 | . 17 . 29 . . . Terminals 44 | . 17 . 27 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 4 . . . Robot Analysis 5 | . 2 . 3 . . . Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 6 . 7 . . . Terminals 13 | . 6 . 7 . . . Operators 2 | . 1 . 1 . . . Skim 11 | . 5 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 11 | . 4 . 7 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 564 | 10 502 . 52 . . . Seismic 564 | 10 502 . 52 . . . Robot Analysis Total 5 | . 2 . 3 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 5188 | 85 1397 512 1953 662 486 93 Spaces Moved 1469 | 63 451 161 496 185 95 18 Core 16 | 16 . . . . . . Treads 1143 | . 188 161 496 185 95 18 Legs 310 | 47 263 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 320 320 320 320 480 Average Speed 311 | 102 271 320 344 321 394 480 Slowest Speed 480 | 120 480 320 480 480 480 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 80 42 46 40 21 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 6 | . 1 2 3 . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 30 | . . . . 11 19 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 29 | . . . . 11 18 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 1794 | 80 541 160 635 217 138 23 Wait 44 | . 8 . 32 4 . . Move 1463 | 62 450 160 495 184 94 18 Hop . | . . . . . . . Pick Up 64 | 10 21 . 28 5 . . Fast Attach 4 | 3 . . 1 . . . Attach 29 | 4 4 . 7 5 5 4 Detach . | . . . . . . . Swap 17 | . 5 . 5 2 5 . Drop 24 | . 8 . 15 1 . . Fire 142 | 1 41 . 49 16 34 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 4 . . . . . Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 12) 832 | -10/Materials | Discovered new exit (range 11) 1033 | -10/Materials | Discovered new exit (range 16) 1243 | -10/Materials | Learned location of 1 exit from Storage 1290 | -10/Materials | Learned location of 2 exits from Subcaves 1327 | -10/Materials | Learned 2 Mines zone layouts 1346 | -10/Materials | Discovered new exit (range 14) 1355 | -10/Materials | Learned location of Storage (-7) 1371 | -10/Materials | Learned 4 Recycling zone layouts 1379 | -10/Materials | Learned Storage stockpile data 1388 | -10/Materials | Learned 2 Storage zone layouts 1430 | -10/Materials | Identified exit to Materials 1483 | -10/Materials | Entered Mines 1484 | -10/Mines | Identified exit to Subcaves 1995 | -10/Mines | Entered Materials 1995 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1996 | -9/Materials | Identified exit to Mines 2296 | -9/Materials | Build established: Gunner 2451 | -9/Materials | Discovered new exit (range 15) 2527 | -9/Materials | Central database locked down 3088 | -9/Materials | Learned 4 Recycling zone layouts 3138 | -9/Materials | Identified exit to Materials 3176 | -9/Materials | Learned 2 Storage zone layouts 3231 | -9/Materials | Learned location of Recycling (-7) 3253 | -9/Materials | Learned Storage trap positions 3948 | -9/Materials | Entered Mines 4200 | -9/Mines | Discovered exit to Materials (range 8) 4261 | -9/Mines | Build established: Scavenger-Gunner 4465 | -9/Mines | Discovered exit to Materials (range 12) 4597 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4597 | -9/Mines | Discovered new exit (range 5) 4610 | -9/Mines | Entered Exiles 4611 | -9/Exiles | Identified exit to Mines 4690 | -9/Exiles | Met 8R-AWN 4746 | -9/Exiles | Met EX-HEX 4773 | -9/Exiles | Attacked by the Exiles 4796 | -9/Exiles | Core integrity fell below 50% 4814 | -9/Exiles | Destroyed 7 combat bots 4873 | -9/Exiles | Lost 7 parts (2p4n1u) 4886 | -9/Exiles | Destroyed 8R-AWN 4986 | -9/Exiles | Core integrity fell below 20% 5019 | -9/Exiles | Discovered exit to Mines (range 15) 5096 | -9/Exiles | Entered Mines 5165 | -8/Mines | CL-ANK came to Exiles' defense 5189 | -8/Mines | Destroyed by CL-ANK with CL-ANK's Mallet Last Messages --------------- 04985_ Imp. Assault Rifle destroyed. 05005_ Rigged Rnf. Deuterium Engine explodes. 05019_ EXIT=FOUND: MINES 05062_ AXY6EOU1N%>,1LEZW4GMJPRLG3MQAVDIABW A strange signal echoes through the mines. LOCATION=MINES GOAL=ESCAPE 05109_ System corrupted: Substantial component data lost. 05158_ System corrupted: Component data lost. 05165_ CL-ANK: "I came as fast as I could... Wait, it was you!" 05184_ Spread Laser+ destroyed. 05184_ Lgt. Cannon destroyed. 05186_ Critical hit (Smash). 05186_ Lgt. Treads destroyed. 05186_ Ion Engine destroyed. 05187_ Critical hit (Smash). 05187_ Imp. Heat Sink destroyed. 05187_ Spread Laser+ destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????##??????????? | | ????????????????????# ??????????? | | ????????????????????# ?????????? | | ????????????????????# ?????????? | | ???????????????????## ?????????? | | ???????????????????? #??###???? | | ?????????????????????# ## ##??? | | ???????????????????### ##?? | | ???????????????????? #?? | | ???????????????????????# #?? | | ???????????????????????# #??? | | ???????????????????????# t####??? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# ####??? | | ???????????????????????# #??? | | ???????????????????????# @b #??? | | ???????????????????????####ss#??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????# ??? | | ?????????????????????????? ??? | | ?????????????????????????? #?? | | ?????????????????????????? #?? | | ?????????????????????????? #?? | | ?????????????????????????? ?? | | ?????????????????????????? ?? | | ??????????????????????????# #?? | | ??????????????????????????? ##?? | | ??????????????????????????? ???? | | ??????????????????????????? ???? | | ??????????????????????????? ???? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseDimensionalRocket Manual? 0 Play Time 00:25:15 Cumulative 352.5 hours Start 2026.05.23 @ 10:28:19 End 2026.05.23 @ 11:00:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 456 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f4c588a-79cb-4ef1-af42-74ddde05e90d