Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 05:14:37 Player: King Curtis Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1045) 1045 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4060 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Disposable Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink Structural Scanner YOLO Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Disposable Heat Sink Large Storage Unit Targeting Computer > --- WEAPON ----------- Arc Projector YOLO Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Improved Heat Sink Structural Scanner Gatling Laser [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 2 . . . . Weapon 1 | . . . . . . . 1 Parts Attached 60 | 6 4 . 9 3 5 4 29 Power 6 | 1 . . 1 . . . 4 Engine 5 | 1 . . 1 . . . 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 2 . . 1 9 Treads 3 | . . . 2 . . . 1 Leg 8 | . . . . . . 1 7 Wheel 5 | 2 2 . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 . 3 2 1 2 4 Device 8 | . . . 2 1 . 1 4 Storage 3 | 1 1 . . . 1 . . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 24 | 2 1 . 3 1 4 1 12 Energy Gun 10 | 2 1 . . . . . 7 Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 9 | . . . 2 1 2 1 3 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 31 | . . . 6 3 . . 22 Power 4 | . . . . . . . 4 Propulsion 10 | . . . 2 1 . . 7 Utility 4 | . . . 1 1 . . 2 Weapon 13 | . . . 3 1 . . 9 Highest Loss Streak 10 | . . . 2 3 . . 10 Average Slot Usage (%) 87 | . 82 85 85 96 70 96 86 Engine 10 | . 14 14 11 11 11 11 7 Treads 9 | . . . 8 21 11 11 3 Leg 6 | . . . . . . 8 17 Wheel 3 | . 28 28 9 . . . . Device 14 | . . . 15 10 11 21 17 Storage 10 | . 14 14 11 11 11 11 9 Processor 9 | . . . 9 11 11 10 9 Protection 2 | . . . . 9 . . . Energy Gun 4 | . 25 28 7 . . . 5 Energy Cannon 3 | . . . . . 5 11 2 Ballistic Gun 8 | . . . 6 11 10 11 9 Launcher 1 | . . . . . . . 4 Impact Weapon 3 | . . . 6 10 . . . Naked Turns . | . . . . . . . . Heaviest Build 37 | 13 25 25 27 30 29 30 37 Greatest Support 46 | 20 20 20 46 46 20 20 45 Greatest Overweight (x) 7 | . 3 1 2 1 1 1 7 Average Overweight (x) . | . . 1 . . 1 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 Most Carried 10 | 6 6 5 9 9 9 10 10 Average Carried 7 | 3 5 5 6 7 8 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 6 5 5 7 8 9 10 5 Class Distribution -------------------- 59% | Mutant 30% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 950 | 217 62 21 94 62 . 98 396 Remotely . | . . . . . . . . Salvage Created 1511 | . 63 103 245 56 . 91 953 Parts 97 | . 7 2 22 5 . 7 54 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 28 | . 2 2 6 3 . 4 11 Melee 1 | . . . 1 . . . . Guns 19 | . 2 2 5 3 . 1 6 Cannons 5 | . . . . . . 3 2 AOE 2 | . . . . . . . 2 Classes Destroyed 11 | . 2 1 3 . . 1 4 Worker 3 | . 1 . . . . . 2 Builder 5 | . . . . . . . 5 Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 4 | . . . 1 . . . 3 Swarmer 12 | . 2 . 4 2 . 3 1 Grunt 9 | . . 2 . 1 . . 6 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . 2 . . . 2 Hunter 2 | . . . . . . 1 1 Best Kill Streak 5 | . 2 2 4 2 . 3 5 Combat Bots Only 4 | . 2 2 4 2 . 3 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 3663 | . 30 95 489 441 . 129 2479 Core 783 | . 17 51 116 32 . 17 550 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . 72 . . . 58 . Volleys Fired 139 | . 12 8 43 15 . 8 53 Largest 3 | . 2 2 2 1 . 2 3 Hottest 155 | . 100 90 90 20 . 88 155 Shots Fired 240 | . 18 16 59 15 . 16 116 Gun 196 | . 18 16 59 15 . 8 80 Cannon 17 | . . . . . . 8 9 Launcher 27 | . . . . . . . 27 Special . | . . . . . . . . Kinetic 86 | . . . 23 15 . 8 40 Thermal 75 | . 17 8 13 . . 8 29 Explosive . | . . . . . . . . Electromagnetic 79 | . 1 8 23 . . . 47 Robot Hit Streak 13 | . 5 5 11 4 . 5 13 Robot Miss Streak 5 | . 1 3 5 4 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 155 | . 10 9 42 7 . 8 79 Core Hits 75 | . 3 4 13 3 . 5 47 Critical Hits 3 | . . . . . . . 3 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Melee Attacks 8 | . . . 7 1 . . . Impact 8 | . . . 7 1 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3009 | . 111 121 560 77 . 144 1996 Guns 1577 | . 111 121 483 77 . 18 767 Cannons 375 | . . . . . . 126 249 Explosions 980 | . . . . . . . 980 Melee 77 | . . . 77 . . . . Ramming . | . . . . . . . . Kinetic 586 | . . . 167 77 . 18 324 Thermal 940 | . 111 39 125 . . 126 539 Explosive . | . . . . . . . . Electromagnetic 1406 | . . 82 191 . . . 1133 Impact 77 | . . . 77 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . . . . . 73 Projectiles . | . . . . . . . . Explosions 73 | . . . . . . . 73 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 52 | . . . . . . . 52 Shots 8 | . . . . . . . 8 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 219 | . 156 214 107 2 . 48 219 Average Temperature 58 | . 54 100 45 1 . 24 75 Received Heat Transfer 891 | . . 54 81 . . . 756 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 9 | . . 1 2 . . . 6 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2068 | . 333 111 370 . . 222 1032 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 216 | . 92 135 216 62 . 100 161 Initial 52 | . . 35 52 12 . . . Average 53 | . 46 105 119 31 . 29 46 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 96 | 100 100 100 79 100 . 100 100 Level 1 3 | . . . 20 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 1 . . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 2 | . . . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 66 | . 6 3 11 6 . 4 36 Peak Tracking Total 10 | . 5 2 4 3 . 3 10 Tactical Retreats 9 | . 1 1 . 2 . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . . 2 . . . . 2 Max in Single Turn 2 | . . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 10 | . 2 1 4 . . . 3 Terminals 8 | . 2 1 2 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 6 2 6 . . . 9 Successful 11 | . 3 1 2 . . . 5 Failed 12 | . 3 1 4 . . . 4 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 13 | . 2 . 3 . 1 . 7 Terminals 20 | . 6 2 3 . . . 9 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 1 . . . . 5 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 2 | . . . . . . . 2 Branch Access Points 2 | . 1 . . . . . 1 Emergency Access Points 2 | . . . . . . . 2 Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Components 2 | . . . 2 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 9 | . 2 1 3 . . . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . . . 13 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3693 | 59 178 135 500 796 463 529 1033 Spaces Moved 2046 | 57 151 91 301 470 250 219 507 Core 30 | 5 1 . 20 . . . 4 Treads 1189 | . . . 94 470 250 219 156 Legs 319 | . . . . . . . 319 Wheels 508 | 52 150 91 187 . . . 28 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 80 160 180 180 120 Average Speed 142 | 77 82 90 112 161 180 180 142 Slowest Speed 400 | 80 200 90 160 180 180 180 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 35 27 30 88 61 36 49 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 4 | . . . . 2 . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . . . . . . 27 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 27 | . . . . . . . 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2598 | 68 185 127 393 494 265 341 725 Wait 275 | . 17 29 23 3 . 103 100 Move 2039 | 56 150 90 300 469 249 218 507 Hop . | . . . . . . . . Pick Up 47 | 6 1 . 9 2 5 5 19 Fast Attach 19 | 6 2 . 3 . 2 . 6 Attach 35 | . 2 . 6 2 3 3 19 Detach 3 | . . . . . . . 3 Swap 6 | . . . . 1 . 1 4 Drop 27 | . 1 . 2 1 6 3 14 Fire 139 | . 12 8 43 15 . 8 53 Melee 8 | . . . 7 1 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 353 | -10/Mines | Learned Materials interactive machine intel 356 | -10/Mines | Discovered new exit (range 9) 361 | -10/Mines | Assembled infested the area 366 | -10/Mines | Assisted by a Guerilla fighting off Assembled 373 | -10/Mines | Entered Materials 373 | -9/Materials | Evolved 2 slots: Utility x2 374 | -9/Materials | Loaded intel: 18 interactive machine locations 822 | -9/Materials | Discovered new exit (range 16) 871 | -9/Materials | Identified exit to Mines 873 | -9/Materials | Entered Mines 935 | -9/Mines | Received a Mining Laser from a helpful Derelict 1359 | -9/Mines | Learned 2 Materials zone layouts 1587 | -9/Mines | Discovered new exit (range 16) 1624 | -9/Mines | Discovered new exit (range 6) 1641 | -9/Mines | Lost 3 parts (1n1u1w) 1644 | -9/Mines | Identified exit to Materials 1662 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1662 | -9/Mines | Discovered new exit (range 5) 1667 | -9/Mines | Identified exit to Exiles 1669 | -9/Mines | Entered Exiles 1714 | -9/Exiles | Met 8R-AWN 1745 | -9/Exiles | Met EX-HEX 1801 | -9/Exiles | Met EX-BIN 1821 | -9/Exiles | Aligned with FarCom system 1822 | -9/Exiles | Given EX-Vault access code 1864 | -9/Exiles | Opened EX-Vault 1876 | -9/Exiles | Found Prototype Ballistic Gun 1877 | -9/Exiles | Identified AWS/Gauss 1882 | -9/Exiles | Found Prototype Energy Cannon 1883 | -9/Exiles | Identified YOLO Cannon 1890 | -9/Exiles | Found Prototype Storage 1891 | -9/Exiles | Identified Superbattery 1948 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2000 | -9/Exiles | Met EX-DEC 2108 | -9/Exiles | Discovered new exit (range 14) 2128 | -9/Exiles | Identified exit to Mines 2132 | -9/Exiles | Left Exiles lab with YOLO Cannon 2132 | -9/Exiles | Entered Mines 2547 | -8/Mines | Build established: Scavenger-Skirmisher 2601 | -8/Mines | Discovered exit to Materials (range 15) 2661 | -8/Mines | Entered Materials 2661 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2685 | -8/Materials | Discovered new exit (range 16) 2699 | -8/Materials | Identified exit to Factory 3112 | -8/Materials | Identified exit to Storage 3502 | -8/Materials | Lost 9 parts (2p3n4w) 3626 | -8/Materials | Core integrity fell below 50% 3684 | -8/Materials | Core integrity fell below 20% 3694 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03667_ U-05 Engineer lays Concrete. 03667_ Imp. Ion Engine destroyed. 03668_ U-05 Engineer lays Concrete. 03669_ U-05 Engineer builds a Wall. 03669_ U-05 Engineer lays Concrete. 03669_ Aluminum Leg destroyed. 03671_ U-05 Engineer lays Concrete. 03673_ U-05 Engineer destroyed. 03673_ Lgt. Assault Rifle destroyed. 03674_ U-05 Engineer builds a Wall. 03675_ U-05 Engineer lays Concrete. 03678_ U-05 Engineer builds a Wall. 03679_ Lgt. Treads destroyed. 03679_ U-05 Engineer lays Concrete. 03685_ Lgt. Nuclear Core destroyed. 03685_ R-06 Scavenger collects Structural Scanner. 03686_ U-05 Engineer builds a Wall. 03689_ R-06 Scavenger collects Terrain Scan Processor. 03691_ S-10 Pest IFF system glitched. 03692_ R-06 Scavenger collects Wheel. 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"####### #??????????# /#???????????? | | ??????"G???????# #??????????# / #???????????? | | ???????????????# +??????????########???????????? | | ???????????????# % #?????????????????????????????? | | ???????????????# !%#?????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???##"" # #?????????????????????????????? | | ???#### + #?????????????????????????????? | | ???#??# # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronGammaDrive Manual? 0 Play Time 00:46:47 Cumulative 37.8 hours Start 2020.10.11 @ 04:18:51 End 2020.10.11 @ 05:14:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 9 Adventurer 0 Explorer 5 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 36 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 039c07b3-fa0d-4609-9779-ee993ac4381a