Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 15:45:15

Player: OccultOnion

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (205)      205
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1135

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     277/300
Energy                     67/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
         Aluminum Leg
>        --- UTILITY (3) ------
   Large Storage Unit
         Targeting Computer
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
  Medium Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Wheel
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   8   4   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 2    | 1   1   .   
    Leg                    2    | .   .   2   
    Wheel                  2    | 1   1   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  4    | 2   2   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             5    | 2   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   8   6   
  Power                    2    | .   1   1   
  Propulsion               6    | .   3   3   
  Utility                  1    | .   1   .   
  Weapon                   5    | .   3   2   
  Highest Loss Streak      6    | .   6   6   
Average Slot Usage (%)     80   | .   91  44  
  Engine                   10   | .   13  4   
  Treads                   11   | .   14  5   
  Leg                      1    | .   .   4   
  Wheel                    9    | .   12  .   
  Flight                   2    | .   1   6   
  Device                   9    | .   12  .   
  Storage                  13   | .   14  11  
  Processor                3    | .   1   11  
  Energy Gun               17   | .   22  1   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 11  23  19  
  Greatest Support         20   | 16  20  20  
  Greatest Overweight (x)  6    | .   2   6   
  Average Overweight (x)   .    | .   1   1   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 5   9   10  
  Most Carried             6    | 5   6   2   
  Average Carried          3    | 2   4   1   
  Final Capacity           10   | 6   10  10  
  Final Carried            3    | 3   2   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           305  | 261 44  .   
  Remotely                 .    | .   .   .   
Salvage Created            225  | 79  95  51  
  Parts                    9    | 2   5   2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  4    | .   3   1   
  Guns                     3    | .   2   1   
  AOE                      1    | .   1   .   
Classes Destroyed          3    | 2   1   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Grunt                    4    | .   3   1   
Best Kill Streak           2    | 1   2   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1468 | .   720 748 
  Core                     628  | .   211 417 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         57   | 100 15  .   
Volleys Fired              42   | 16  21  5   
  Largest                  2    | 2   2   1   
  Hottest                  90   | 90  90  65  
Shots Fired                71   | 32  34  5   
  Gun                      71   | 32  34  5   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  67   | 32  34  1   
  Explosive                .    | .   .   .   
  Electromagnetic          4    | .   .   4   
  Robot Hit Streak         8    | 5   8   4   
  Robot Miss Streak        3    | 3   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           39   | 16  20  3   
  Core Hits                14   | 3   8   3   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           872  | 191 606 75  
  Guns                     527  | 191 262 74  
  Cannons                  .    | .   .   .   
  Explosions               344  | .   344 .   
  Melee                    .    | .   .   .   
  Ramming                  1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Thermal                  467  | 191 262 14  
  Explosive                344  | .   344 .   
  Electromagnetic          60   | .   .   60  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            119  | .   119 .   
  Projectiles              .    | .   .   .   
  Explosions               119  | .   119 .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      232  | .   232 .   
  Shots                    3    | .   3   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        289  | 180 289 17  
  Average Temperature      85   | 70  106 5   
  Received Heat Transfer   603  | .   270 333 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | 1   1   .   
  Heat Transferred         1251 | 496 718 37  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             106  | 10  106 40  
  Average Influence        28   | 3   40  25  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   15  5   
  Peak Tracking Total      6    | .   6   5   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               2    | .   2   .   
  Failed                   12   | .   12  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               551  | 146 309 96  
Spaces Moved               334  | 82  213 39  
  Core                     15   | 4   .   11  
  Treads                   29   | .   19  10  
  Legs                     18   | .   .   18  
  Wheels                   272  | 78  194 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  150 
  Average Speed            116  | 97  109 197 
  Slowest Speed            350  | 100 160 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 4   48  8   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          56   | .   56  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      56   | .   56  .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      424  | 116 256 52  
  Wait                     5    | .   5   .   
  Move                     332  | 81  212 39  
  Hop                      .    | .   .   .   
  Pick Up                  21   | 11  7   3   
  Fast Attach              .    | .   .   .   
  Attach                   18   | 7   7   4   
  Detach                   1    | .   1   .   
  Swap                     1    | .   1   .   
  Drop                     3    | 1   2   .   
  Fire                     42   | 16  21  5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  147 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 9)
  421 | -10/Materials | Core integrity fell below 50%
  443 | -10/Materials | Discovered new exit (range 9)
  450 | -10/Materials | Core integrity fell below 20%
  454 | -10/Materials | Lost 6 parts (1p2n1u2w)
  456 | -10/Materials | Entered another Materials area
  456 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  519 | -9/Materials  | Core integrity fell below 50%
  523 | -9/Materials  | Core integrity fell below 20%
  552 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00451_ U-05 Engineer lays Concrete.
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
00473_ K-01 Serf cleans the Fusion Modulator.
00473_ K-01 Serf collects debris.
00475_ K-01 Serf cleans the Fusion Modulator.
00477_ K-01 Serf collects debris. <x2>
00480_ Aluminum Leg destroyed.
00481_ K-01 Serf collects debris. <x4>
00492_ Slammed into K-01 Serf.
00498_ Lgt. Ion Engine destroyed.
00503_ Lgt. Treads destroyed.
00512_ Flight Unit destroyed.
00514_ Acquired Hvy. EM Pulse Gun.
00534_ G-47 Trooper destroyed.
00535_ Hvy. EM Pulse Gun destroyed.
00539_ Acquired Aluminum Leg.
00544_ Acquired Particle Gun.
00547_ Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserTrapKinecellerator
  Manual?         0
Play Time         00:06:44
  Cumulative      26.2 hours
  Start           2020.01.13 @ 15:39:21
  End             2020.01.13 @ 15:45:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          34
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f463eff-c3a9-4d0f-a07e-3003868b45d0