Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 21:48:08 Player: Flex Pexico Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (3913) 3913 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9793 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 214/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Improved Heavy Machine Gun > --- INVENTORY (5) ---- Improved Ion Engine Dynamic Insulation System High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Fission Core Cold Fusion Reactor > --- PROPULSION ------- Light Treads Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter 0b10 Alert Chip Target Analyzer Transmission Jammer Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- High-powered Field Laser Cooled Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Cold Fusion Reactor Wheel Improved Cooling System Compact Battery High-capacity Matter Pod Transport Network Coupler Core Shielding Reflective Plating Heavy EM Shotgun Heavy Laser Gatling Laser Heavy Ion Cannon Gauss Rifle Mini Grenade Launcher Precision Grenade Launcher Power Maul [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Transmission Jammer Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Slots Evolved 10 | . . . . . 4 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . . . Utility 6 | . . . . . 3 1 1 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 148 | 6 16 . 1 1 23 29 40 21 11 Power 11 | 1 2 . . . 2 1 4 1 . Engine 4 | 1 2 . . . 1 . . . . Core 4 | . . . . . 1 1 2 . . Reactor 3 | . . . . . . . 2 1 . Propulsion 34 | 2 8 . . . 4 9 7 4 . Treads 15 | 1 4 . . . 2 2 6 . . Leg 1 | . . . . . . 1 . . . Wheel 18 | 1 4 . . . 2 6 1 4 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 3 . 1 1 7 10 8 7 2 Device 15 | . 2 . . . 1 5 3 2 2 Storage 5 | 1 1 . 1 . . . . 2 . Processor 3 | . . . . . . 1 2 . . Hackware 2 | . . . . . . . . 2 . Protection 15 | . . . . 1 6 4 3 1 . Artifact . | . . . . . . . . . . Weapon 63 | 2 3 . . . 10 9 21 9 9 Energy Gun 12 | . . . . . . 4 5 3 . Energy Cannon 6 | . 2 . . . 1 . 2 . 1 Ballistic Gun 21 | 2 1 . . . 5 3 4 1 5 Ballistic Cannon 6 | . . . . . . . 3 2 1 Launcher 11 | . . . . . 4 2 2 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . . . . . . 5 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 3 3 1 . Parts Lost 42 | . 1 . . . 5 9 2 9 16 Power 4 | . 1 . . . . 1 . 1 1 Propulsion 15 | . . . . . 2 4 1 4 4 Utility 16 | . . . . . 3 3 1 2 7 Weapon 7 | . . . . . . 1 . 2 4 Highest Loss Streak 11 | . 1 . . . 2 3 1 6 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 90 100 100 100 97 94 99 87 51 Engine 5 | . 13 14 14 14 8 6 . . . Core 4 | . . . . . . . 12 2 . Reactor 1 | . . . . . . . . 7 5 Treads 13 | . 13 14 14 14 15 2 21 9 . Wheel 10 | . 13 14 14 14 10 22 4 9 8 Device 9 | . 3 14 14 7 6 13 15 4 2 Storage 9 | . 18 14 14 14 9 7 6 7 5 Processor 6 | . . . . . . 1 12 17 10 Hackware 1 | . . . . . . . . 10 6 Protection 12 | . . . . 7 28 22 9 1 . Energy Gun 2 | . . . . . . 5 3 2 . Energy Cannon 3 | . 6 14 14 14 4 . 2 2 1 Ballistic Gun 8 | . 19 14 14 14 12 7 3 1 3 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 11 33 29 49 49 82 83 91 85 80 Greatest Support 102 | 20 20 10 10 10 20 46 102 102 40 Greatest Overweight (x) 22 | 2 7 2 4 4 8 4 8 22 19 Average Overweight (x) 3 | . 1 2 2 4 6 1 5 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 20 20 20 20 20 12 Most Carried 20 | 3 14 12 14 13 20 20 20 20 18 Average Carried 15 | 1 7 12 12 12 16 18 19 16 10 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 Final Carried 20 | 3 12 12 13 12 19 20 19 17 3 Class Distribution -------------------- 55% | Mutant 14% | Scavenger-Mutant 11% | Scavenger-Skirmisher 10% | Scavenger-Assassin 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Matter Collected 3469 | 312 297 . 21 . 814 615 627 508 275 Remotely . | . . . . . . . . . . Salvage Created 4363 | 160 566 . . . 929 784 615 791 518 Parts 228 | 14 38 . . . 58 35 31 41 11 Haulers Intercepted 8 | . 2 . . . 3 2 1 . . Recyclers Shooed 8 | . . . . . . . . 8 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Combat Hostiles Destroyed 87 | . 11 . . . 18 17 10 19 12 Guns 43 | . 6 . . . 12 14 2 2 7 Cannons 21 | . 5 . . . 3 . 2 10 1 AOE 20 | . . . . . 3 3 4 7 3 Classes Destroyed 16 | 2 5 . . . 5 2 . 1 1 Worker 9 | . 2 . . . 1 2 . 4 . Builder 9 | . . . . . 1 2 2 4 . Tunneler 5 | 4 1 . . . . . . . . Hauler 8 | . 2 . . . 3 2 1 . . Recycler 5 | 1 1 . . . 1 . 1 1 . Mechanic 1 | . . . . . 1 . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 15 | . 6 . . . 3 . . 5 1 Grunt 44 | . 5 . . . 9 7 4 11 8 Brawler 2 | . . . . . . . . . 2 Duelist 2 | . . . . . . . . 1 1 Sentry 4 | . . . . . 3 1 . . . Specialist 2 | . . . . . 2 . . . . Hunter 4 | . . . . . 1 1 2 . . Programmer 8 | . . . . . . 2 4 2 . Assembled 6 | . . . . . . 6 . . . Best Kill Streak 18 | 3 6 . . . 4 6 5 18 4 Combat Bots Only 12 | . 3 . . . 3 6 4 12 4 Max Kills in Single Turn 3 | 1 1 . . . 2 2 2 3 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 2 2 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Hostile Shots Fired 699 | . 61 . . . 177 141 89 107 124 Missed 194 | . 21 . . . 53 38 18 31 33 Damage Taken 8189 | . 399 . . . 1677 1574 964 1651 1924 Core 1525 | . 62 . . . 205 137 104 293 724 Absorbed by Shields 252 | . . . . . 80 20 152 . . Redirected to Shielding 43 | . . . . . 43 . . . . Ignored by Resistances 65 | . . . . . . . . . 65 Core Remaining (%) 80 | 100 . . . 75 62 80 87 . . Volleys Fired 304 | 13 47 . . . 76 63 31 40 34 Largest 3 | 2 2 . . . 2 2 2 3 3 Hottest 163 | 40 80 . . . 85 94 133 163 126 Shots Fired 597 | 26 94 . . . 152 117 63 86 59 Gun 437 | 26 66 . . . 122 115 36 28 44 Cannon 114 | . 28 . . . 23 . 11 42 10 Launcher 46 | . . . . . 7 2 16 16 5 Special . | . . . . . . . . . . Kinetic 368 | 26 66 . . . 122 67 23 20 44 Thermal 157 | . 28 . . . 23 42 14 50 . Explosive 45 | . . . . . 6 2 16 16 5 Electromagnetic 27 | . . . . . 1 6 10 . 10 Robot Hit Streak 19 | 7 11 . . . 13 19 14 17 11 Robot Miss Streak 7 | 2 2 . . . 4 7 5 3 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . 1 . . . . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 Shots Hit Robots 394 | 15 67 . . . 100 77 45 43 47 Core Hits 249 | 6 26 . . . 50 41 36 63 27 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 1 . 2 . 3 Critical Strikes 12 | . . . . . 1 2 2 4 3 Burn 5 | . . . . . . 2 . 3 . Destroy 3 | . . . . . 1 . . . 2 Blast 1 | . . . . . . . . 1 . Smash 3 | . . . . . . . 2 . 1 Melee Attacks 29 | . . . . . . . 20 5 4 Impact 29 | . . . . . . . 20 5 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11728 | 172 881 . . . 2233 1819 1907 2877 1839 Guns 5510 | 172 496 . . . 1461 1559 528 479 815 Cannons 2111 | . 384 . . . 283 . 277 942 225 Explosions 3817 | . . . . . 479 257 893 1456 732 Melee 276 | . . . . . . . 209 . 67 Ramming 14 | . 1 . . . 10 3 . . . Kinetic 4355 | 172 496 . . . 1461 735 307 369 815 Thermal 2818 | . 384 . . . 283 702 397 1052 . Explosive 3745 | . . . . . 459 257 841 1456 732 Electromagnetic 520 | . . . . . 20 122 153 . 225 Impact 276 | . . . . . . . 209 . 67 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 6 3 9 Average Corruption 2 | . . . . . . 1 3 2 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . . . . . 7 45 15 8 Message Errors 19 | . . . . . . 1 15 2 1 Matter Fused 15 | . . . . . . 2 7 4 2 Heat Flow Errors 11 | . . . . . . 1 7 2 1 Energy Discharges 13 | . . . . . . 2 7 3 1 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 2 | . . . . . . . 1 1 . Data Loss (minor) 5 | . . . . . . . 3 1 1 Data Loss (major) 3 | . . . . . . . 2 . 1 Misfires 2 | . . . . . . . 1 1 . Alerts 1 | . . . . . . . 1 . . Weapon Failures 3 | . . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 225 | . . . . . . . 151 47 27 Projectiles 28 | . . . . . . . . 28 . Explosions 44 | . . . . . . . 25 19 . Melee 153 | . . . . . . . 126 . 27 Knockbacks 4 | . . . . . 1 . . 3 . Impact 1 | . . . . . 1 . . . . Kinetic 2 | . . . . . . . . 2 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 344 | . . . . . 30 25 50 205 34 Shots 13 | . . . . . 1 1 1 7 3 Rammed 4 | . 1 . . . 2 1 . . . Targets Rammed 4 | . 1 . . . 2 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 432 | . 219 . . . 284 432 257 250 221 Average Temperature 87 | . 58 . . . 80 148 64 119 44 Received Heat Transfer 2049 | . 129 . . . 550 250 34 357 729 Effects 5 | . . . . . 3 2 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Fried 6 | . . . . . 1 1 4 . . Impact Corruptions 5 | . . . . . . . 4 . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . . . . 5 2 3 . Heat Transferred 5262 | . 814 . . . 592 1406 600 1850 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Peak Influence 284 | 25 258 72 . . 204 233 144 284 . Initial 72 | . 16 72 . . . 71 32 4 . Average 73 | 13 112 72 . . 62 91 32 145 . Maximum Alert Level 1 | . 1 . . . 1 1 . 1 . Low Security (%) 93 | 100 94 100 . 100 99 91 100 65 . Level 1 6 | . 5 . . . . 8 . 34 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 . . . 4 4 7 3 . Investigation 5 | . 1 . . . 1 . 2 1 . Extermination 8 | . . . . . . 2 4 2 . Reinforcement 7 | . 1 . . . 3 2 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Distress Signals 10 | . 2 . . . 6 2 . . . Communications Jammed 42 | . . . . . . 41 1 . . Distress Signals 40 | . . . . . . 40 . . . Times Spotted 148 | . 20 . . . 29 41 12 22 24 Peak Tracking Total 9 | . 4 . . . 7 8 5 8 9 Tactical Retreats 16 | . 1 . . . 7 1 1 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Traps Triggered 7 | . 4 . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Machines Disabled 6 | . 1 . . . . . 3 2 . Max in Single Turn 1 | . 1 . . . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Machines Accessed 17 | . 4 . 2 . 2 . 6 2 1 Terminals 12 | . 4 . . . 2 . 4 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 46 | . 7 . 5 . 8 . 13 12 1 Successful 23 | . 3 . 5 . 4 . 5 5 1 Failed 23 | . 4 . . . 4 . 8 7 . Catastrophic 5 | . 1 . . . . . 2 2 . Database Lockouts . | . . . . . . . . . . Manual 28 | . 6 . 1 . 4 . 7 10 . Terminals 36 | . 7 . . . 8 . 9 12 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 15 | . 2 . 5 . 2 . 2 3 1 Record 4 | . . . 4 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 3 | . . . . . 1 . 1 1 . Locate Traps 2 | . 1 . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 7 | . 1 . . . 2 . 2 2 . Terminals 7 | . 1 . . . 2 . 2 2 . Botnet 7 | . 1 . . . 2 . 2 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . . . 2 . 4 2 . Full Trace Events 2 | . . . . . . . 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Turns Passed 8843 | 120 1077 227 286 45 1994 1216 2552 1002 324 Spaces Moved 4658 | 41 537 207 248 32 894 702 1169 581 247 Core 173 | 4 9 . . . . . . 6 154 Treads 724 | 30 218 . . . . . 288 188 . Legs . | . . . . . . . . . . Wheels 3761 | 7 310 207 248 32 894 702 881 387 93 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 140 125 100 125 95 50 Average Speed 146 | 139 158 110 113 140 171 113 178 133 78 Slowest Speed 1150 | 160 400 110 140 140 200 140 320 1150 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 80 39 61 17 49 15 28 13 27 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 18 | . . . . . . . 13 5 . Terrain Destroyed 182 | . . . . . 31 2 54 62 33 Melee 18 | . . . . . . . 13 5 . Projectile 16 | . . . . . . 1 4 8 3 AOE 148 | . . . . . 31 1 37 49 30 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Total 6067 | 78 673 206 253 33 1223 1031 1522 730 318 Wait 747 | 16 46 . . . 190 192 233 59 11 Move 4649 | 40 536 206 247 31 893 701 1168 580 247 Hop . | . . . . . . . . . . Pick Up 116 | 3 22 . 3 . 27 27 15 15 4 Fast Attach 12 | 6 . . . . . 1 3 . 2 Attach 62 | . 9 . . 1 10 12 8 17 5 Detach 8 | . . . . . 1 . 1 4 2 Swap 74 | . 7 . 1 . 13 16 29 4 4 Drop 62 | . 5 . 2 1 11 18 14 6 5 Fire 304 | 13 47 . . . 76 63 31 40 34 Melee 29 | . . . . . . . 20 5 4 Ram 4 | . 1 . . . 2 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 9) 535 | -10/Materials | Discovered new exit (range 4) 1021 | -10/Materials | Discovered new exit (range 14) 1198 | -10/Materials | Entered Mines 1237 | -10/Mines | Discovered new exit (range 15) 1421 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1421 | -10/Mines | Discovered new exit (range 5) 1425 | -10/Mines | Entered Exiles 1455 | -10/Exiles | Met 8R-AWN 1473 | -10/Exiles | Met EX-HEX 1504 | -10/Exiles | Met EX-BIN 1518 | -10/Exiles | Aligned with FarCom system 1519 | -10/Exiles | Given EX-Vault access code 1544 | -10/Exiles | Opened EX-Vault 1553 | -10/Exiles | Found 0b10 Alert Chip 1577 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1608 | -10/Exiles | Met EX-DEC 1620 | -10/Exiles | Learned location of Zion (-6) 1697 | -10/Exiles | Discovered new exit (range 10) 1711 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1711 | -10/Exiles | Entered Mines 1747 | -9/Mines | Discovered new exit (range 7) 1756 | -9/Mines | Entered Materials 1756 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2493 | -8/Materials | Discovered new exit (range 4) 3750 | -8/Materials | Entered Factory 3750 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4661 | -7/Factory | Discovered new exit (range 9) 4714 | -7/Factory | Lost 3 parts (1n2u) 4966 | -7/Factory | Entered another Factory area 4966 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5027 | -6/Factory | Build established: Scavenger-Mutant 6791 | -6/Factory | Build established: Scavenger-Skirmisher 7287 | -6/Factory | Build established: Scavenger-Mutant 7335 | -6/Factory | Discovered new exit (range 16) 7516 | -6/Factory | Identified exit to Factory 7518 | -6/Factory | Entered another Factory area 7518 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7864 | -5/Factory | Destroyed 7 combat bots 8001 | -5/Factory | Lost 6 parts (1p3n2w) 8002 | -5/Factory | Destroyed 12 combat bots 8289 | -5/Factory | Identified exit to Upper Caves 8509 | -5/Factory | Build established: Scavenger-Assassin 8520 | -5/Factory | Entered Upper Caves 8589 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 8667 | -5/Upper Caves | Core integrity fell below 50% 8707 | -5/Upper Caves | Lost 11 parts (1p3n4u3w) 8799 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8810 | -5/Upper Caves | Core integrity fell below 20% 8844 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Component data lost. Power Maul severed. Target Analyzer severed. L-41 Fighter destroyed. Slug penetrates G-50 Soldier. S-27 Virus destroyed. Imp. Melee Analysis Suite fries itself beyond repair. KE Penetrator destroyed. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier destroyed. System corrupted: Matter fused (-6). Axe fries itself beyond repair. Hvy. Laser fries itself beyond repair. G-50 Soldier destroyed. Penetrated by Slug. Slug penetrates Wall. Adv. Heat Sink fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Y-72 Warden suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ?????????????????????????????????? ##???????????? | | ??????????????????????????????#??? #???????????? | | ?????????????????????????????? #?? ##??????????? | | ????????????????????????####?? ## ##?????????? | | ??????????????????????### #?? ##????????? | | ??????????????????????#; #?? #????????? | | ???????????????????????# #?? #????????? | | ???????????????????????##@%##?# #????????? | | ????????????????????????##Yg#?# ## ???? | | ?????????????????????????#ll### ??? | | ?????????????????????????# s ## ??? | | ?????????????????????????# # #????? | | ?????????????????????????## # # # ???????? | | ????????????????????# ### #?? ### #???????? | | ???????????????????# #???? "# #???????? | | ???????????????????# ## #??????# #???????? | | ???????????????????## ## #??????? #???????? | | ????????????????????# ## #??????? #???????? | | ????????????????????# "# ### ######## #???????? | | ??????????????????? "# # #???????? | | ????????????????? ?# ####?????? | | ????????????????? ?# ##????? | | ????????????????? ## #????? | | ????????????????? #?## ######## #????? | | ?????????????????? ##???### #???????## #?#### | | ??????????????????????????## ?????????# #?## # | | ???????????????????????????##????????## ### | | ?????????????????????????????????????# ### | | ?????????????????????????????????????# #####? | | ?????????????????????????????????????## ## ## | | ??????????????????????????????????????#### # | | ?????????????????????????????????????????#### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Resistance: TH 25 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteAbsorptionTendrils Manual? 0 Play Time 01:41:37 Cumulative 55.1 hours Start 2024.04.11 @ 17:56:54 End 2024.04.12 @ 21:48:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8831d8c7-6169-4231-9441-2c74ce3a4c49