Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 18:31:40 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (794) 794 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2819 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Rolling (160) Ox5 Location -8/Materials Parts ------- > --- POWER (1+1) ------ Subdweller Power Source (+) Subdweller Power Source > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Subdweller Monowheel > --- UTILITY (4) ------ Huge Storage Unit Medium Armor Plating > --- WEAPON (3) ------- Powered Cannon Battle Rifle > --- INVENTORY (25) --- Ion Engine Subdweller Power Source Titanium Leg Arachnoskeleton Heat Sink Disposable Heat Sink Huge Storage Unit Hacking Suite System Shield Subdweller Laser Subdweller Laser Subdweller Laser Subdweller Beam Cannon Subdweller Beam Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Subdweller Machine Gun Enhanced Flamer Heavy Hammer Peak State ------------ > --- POWER ------------ Subdweller Power Source Subdweller Power Source > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Subdweller Monowheel > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Powered Cannon Battle Rifle > --- INVENTORY -------- Ion Engine Subdweller Power Source Arachnoskeleton Heat Sink Disposable Heat Sink Huge Storage Unit Hacking Suite Subdweller Laser Subdweller Laser Subdweller Laser Subdweller Beam Cannon Subdweller Beam Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Subdweller Machine Gun Enhanced Flamer Heavy Hammer [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Subdweller Monowheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Powered Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Parts Attached 35 | 8 8 18 1 Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 4 4 . Treads 3 | . 2 1 . Leg 4 | 2 2 . . Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 4 . Device 1 | 1 . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 4 . Artifact . | . . . . Weapon 13 | 3 3 6 1 Energy Gun 2 | 2 . . . Energy Cannon 4 | . . 4 . Ballistic Gun 6 | 1 2 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 2 10 . Power 2 | . 1 1 . Propulsion 3 | . . 3 . Utility 4 | . . 4 . Weapon 3 | . 1 2 . Highest Loss Streak 5 | . 1 5 . To Critical Strikes . | . . . . Average Backups 13 | 3 11 16 19 Power . | . 1 . 2 Propulsion 2 | 1 2 3 1 Utility 5 | . 5 5 4 Weapon 4 | . 2 6 11 Tool/Special . | . . . . Unused Backups 11 | . 1 . 10 Power . | . . . . Propulsion 1 | . . . 1 Utility 5 | . 1 . 4 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 94 87 72 Engine 14 | . 8 18 16 Treads 14 | . 21 9 . Leg 5 | . 6 3 15 Wheel 5 | . . 9 8 Device 8 | . 14 4 . Storage 13 | . 14 13 8 Protection 3 | . . 5 8 Energy Cannon 4 | . . 8 8 Ballistic Gun 18 | . 25 12 7 Peak Build Rating 34 | 7 12 31 34 Average Rating 15 | 4 10 19 33 On Entrance 11 | . 7 8 31 Avg Prop Armor Cover (%) 6 | . . 5 9 Naked Turns . | . . . . Heaviest Build 108 | 13 90 108 108 Greatest Support 40 | 20 40 40 20 Greatest Overweight (x) 5 | . 4 5 5 Average Overweight (x) 2 | . 1 3 5 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 7 21 25 25 Most Carried 24 | 5 16 24 23 Average Carried 14 | 4 11 17 21 Final Capacity 25 | 8 25 25 25 Final Carried 24 | 4 16 24 22 Class Distribution -------------------- 92% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 884 | 229 307 348 . Remotely . | . . . . Salvage Created 1022 | 13 416 593 . Parts 72 | 4 30 38 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . 6 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 23 | . 10 13 . Guns 15 | . 10 5 . Cannons 7 | . . 7 . Classes Destroyed 8 | 1 6 1 . Builder 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 2 | . 2 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 6 | . 6 . . Grunt 4 | . 4 . . Subdweller 13 | . . 13 . Best Kill Streak 4 | 1 4 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 160 | . 79 81 . Missed 33 | . 20 13 . Hits 127 | . 59 68 . Projectile 127 | . 59 68 . Critical Strikes 1 | . . 1 . Damage Taken 2105 | . 549 1556 . Core 245 | . 26 219 . Absorbed by Shields . | . . . . Core Remaining (%) 51 | 100 . 2 . Volleys Fired 83 | 1 38 44 . Largest 2 | 2 2 2 . Hottest 160 | 100 100 160 . Shots Fired 151 | 2 76 73 . Gun 118 | 2 76 40 . Cannon 33 | . . 33 . Launcher . | . . . . Special . | . . . . Kinetic 112 | . 72 40 . Thermal 39 | 2 4 33 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | 1 10 24 . Robot Miss Streak 3 | . 3 2 . Penetration Max . | . . . . Secondary Targets 6 | . 3 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 98 | 1 42 55 . Core Hits 39 | 1 20 18 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2063 | 12 711 1340 . Guns 1253 | 12 703 538 . Cannons 802 | . . 802 . Explosions . | . . . . Melee . | . . . . Ramming 8 | . 8 . . Kinetic 1215 | . 677 538 . Thermal 840 | 12 26 802 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . 2 13 . Message Errors 4 | . 1 3 . Matter Fused 3 | . 1 2 . Heat Flow Errors 3 | . . 3 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 2 | . 2 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 276 | 39 78 276 . Average Temperature 73 | 20 20 87 . Received Heat Transfer 757 | . 150 607 . Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 3 | . . 3 . Heat Transferred 592 | 37 74 481 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 73 | 5 73 . . Initial . | . . . . Average 15 | . 16 . . Influence Increases 346 | 5 341 . . Destroy 0b10 Robot/C 200 | . 200 . . Destroy 0b10 Robot/NC 30 | 5 25 . . Destroy Leader 56 | . 56 . . Successful Hack 14 | . 14 . . Disable Machine 45 | . 45 . . Destroy Structure 1 | . 1 . . Influence Decreases 346 | 5 288 53 . Entered New Map 26 | . . 26 . Time Decay 300 | 5 268 27 . Lost Part 20 | . 20 . . Squads Dispatched 4 | . 4 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 19 13 . Peak Tracking Total 5 | . 5 3 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 4 | . 3 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 6 | . 5 1 . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 8 1 . Successful 5 | . 4 1 . Failed 4 | . 4 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 8 | . 8 . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Robot Analysis 2 | . 2 . . Proto ID Catalog 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Skim 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 1837 | 7 1368 462 . Seismic 1837 | 7 1368 462 . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3006 | 69 1368 1496 73 Spaces Moved 1278 | 47 502 687 42 Core 12 | 11 1 . . Treads 437 | . 295 142 . Legs 270 | 36 206 28 . Wheels 559 | . . 517 42 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 130 160 Average Speed 205 | 103 237 191 160 Slowest Speed 480 | 120 320 480 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 76 45 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1505 | 63 597 797 48 Wait 49 | . 27 22 . Move 1275 | 46 501 686 42 Hop . | . . . . Pick Up 44 | 8 14 20 2 Fast Attach 7 | 3 4 . . Attach 21 | 4 . 15 2 Detach 2 | . . 2 . Swap 12 | 1 5 6 . Drop 10 | . 6 2 2 Fire 83 | 1 38 44 . Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 951 | -10/Materials | Discovered new exit (range 5) 1074 | -10/Materials | Discovered new exit (range 15) 1243 | -10/Materials | Discovered new exit (range 10) 1422 | -10/Materials | Discovered new exit (range 6) 1438 | -10/Materials | Entered Subcaves 1439 | -10/Subcaves | Approached by a straggling Scientist 1456 | -10/Subcaves | Learned 4 Materials zone layouts 1898 | -10/Subcaves | A Subdweller sparked back to life 1898 | -10/Subcaves | A Subdweller sparked back to life 1898 | -10/Subcaves | A Subdweller sparked back to life 1920 | -10/Subcaves | Core integrity fell below 50% 1930 | -10/Subcaves | Found Prototype Leg 1949 | -10/Subcaves | Lost 5 parts (2n2u1w) 2138 | -10/Subcaves | Core integrity fell below 20% 2228 | -10/Subcaves | Visited 4L-MR0's lab 2272 | -10/Subcaves | Identified Arachnoskeleton 2277 | -10/Subcaves | Found Powered Cannon 2280 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 2331 | -10/Subcaves | Learned location of Zion (-6) 2331 | -10/Subcaves | Met a Zionite searching for "candidates" 2879 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2891 | -10/Subcaves | Discovered new exit (range 8) 2934 | -10/Subcaves | Entered Materials 2934 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2935 | -8/Materials | Identified exit to Factory 3007 | -8/Materials | Self-destructed Last Messages --------------- A swath of the cavern ceiling suddenly collapses. 02891_ EXIT=FOUND 02907_ VQ-YJ7(R) destroyed. 02910_ FX-OWR(R) destroyed. 02913_ System corrupted: Energy discharge (-59). 02915_ Acquired Sub. Machine Gun. 02918_ Acquired Sub. Power Source. 02922_ Acquired Ion Engine. 02923_ Acquired 39 matter. 02926_ Acquired Disposable Heat Sink. PARAMETERS=PROPULSION+1,UTILITY+2,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 02934_ Dropped Broken Sub. Monowheel. Loading 4 Materials zones... 02935_ Dropped Sml. Storage Unit. 02950_ Acquired System Shield. 02969_ Acquired Titanium Leg. 02988_ K-01 Serf collects debris. 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"Y /! ! #???# """ """ #? | | ??????????????????# "" !] #???# """ """ #? | | ??????????????????# #???# #? | | ??????????????????##############???##############? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningZionitePod Manual? 0 Play Time 00:16:31 Cumulative 399.4 hours Start 2026.07.17 @ 18:14:20 End 2026.07.17 @ 18:31:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 549 Rogue 531 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31de6afc-5707-4b34-90ff-6fd24827ce29