Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 01:02:58 Player: ER Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (1150) 1150 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7015 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 243/1150 Matter 254/300 Energy 78/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Improved Power Shielding Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Weapon Cycler ECM Suite Improved Power Shielding Layered Heavy Armor Plating Advanced System Shield > --- WEAPON ----------- Tesla Rifle Heavy Laser > --- INVENTORY -------- Improved Kinecellerator Datajack Great Maul [Rating: 78] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Hardened Medium Armor Plating Device ECM Suite Processor Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . 2 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . . Utility 6 | . . 1 1 1 2 . . 1 . . Weapon 3 | . . . . 1 . . . . . 2 Parts Attached 99 | 5 12 8 8 15 8 15 5 3 15 5 Power 12 | 1 1 . 1 2 1 1 2 . 2 1 Engine 8 | 1 1 . 1 . 1 1 2 . 1 . Core 4 | . . . . 2 . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 5 1 1 3 2 2 . . 9 . Treads 4 | 2 . . . . . . . . 2 . Leg 6 | . . . . 2 2 2 . . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . . . . . . 7 . Flight 8 | . 5 1 1 1 . . . . . . Utility 27 | . 2 2 5 3 3 5 1 3 3 . Device 15 | . . 1 3 2 2 4 1 2 . . Storage . | . . . . . . . . . . . Processor 5 | . 2 1 1 . . . . 1 . . Hackware 1 | . . . . . . . . . 1 . Protection 6 | . . . 1 1 1 1 . . 2 . Artifact . | . . . . . . . . . . . Weapon 35 | 2 4 5 1 7 2 7 2 . 1 4 Energy Gun 13 | 1 . 4 . 1 . 2 2 . 1 2 Energy Cannon 5 | . . . . 1 1 3 . . . . Ballistic Gun 7 | 1 2 . 1 2 . . . . . 1 Ballistic Cannon 2 | . . . . 1 . 1 . . . . Launcher 5 | . 2 1 . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . . Parts Lost 22 | . . . 1 . . 12 2 . . 7 Power 1 | . . . . . . 1 . . . . Propulsion 9 | . . . 1 . . 5 . . . 3 Utility 6 | . . . . . . 5 . . . 1 Weapon 6 | . . . . . . 1 2 . . 3 Highest Loss Streak 9 | . . . 1 . . 9 2 . . 4 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 86 | . 94 100 90 93 97 92 31 19 64 39 Engine 5 | . 14 11 9 . 4 5 4 . 4 1 Core 1 | . . . . 6 1 . . . 3 1 Treads 1 | . 6 . . . . . . . 4 . Leg 13 | . . . . 12 23 24 . . . . Flight 8 | . 21 33 33 16 2 . . . . . Device 13 | . . 11 15 18 19 18 11 11 11 2 Processor 14 | . 24 22 11 15 13 12 6 7 11 9 Protection 6 | . . . 9 2 11 11 . . 8 2 Energy Gun 3 | . 3 13 13 . . 5 8 . 4 4 Energy Cannon 3 | . . . . 6 6 5 . . . . Ballistic Gun 2 | . 13 . . . . . . . . 2 Ballistic Cannon 2 | . . . . 5 6 2 . . . . Launcher 3 | . 9 8 . . 4 3 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 9 9 10 14 33 54 54 3 3 54 58 Greatest Support 67 | 40 40 12 16 34 64 67 3 3 40 20 Greatest Overweight (x) 8 | . . . . 5 1 1 . . 8 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 4 1 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 2 4 5 5 2 5 5 3 Class Distribution -------------------- 54% | Mutant 26% | Scavenger-Mutant 7% | Sprinter 5% | Scavenger-Tank 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Matter Collected 1688 | 178 179 304 . 37 434 201 26 . 300 29 Remotely . | . . . . . . . . . . . Salvage Created 1458 | . 176 200 . 37 494 133 60 . 68 290 Parts 79 | . 21 13 . 1 23 6 2 . 1 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 6 2 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 27 | . 6 5 . . 4 5 1 . 1 5 Melee 1 | . . . . . . 1 . . . . Guns 17 | . 5 4 . . . 2 1 . 1 4 Cannons 5 | . . . . . 4 1 . . . . AOE 2 | . 1 1 . . . . . . . . Classes Destroyed 10 | . 4 2 . . 3 1 . . . . Worker 2 | . . 1 . . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . Recycler 4 | . . 1 . . 2 . . . . 1 Operator 4 | . 3 1 . . . . . . . . Watcher 3 | . 1 1 . 1 . . . . . . Swarmer 13 | . 3 3 . . . 3 . . . 4 Grunt 9 | . 3 2 . . 2 . 1 . 1 . Brawler 2 | . . . . . 1 1 . . . . Sentry 2 | . . . . . 1 . . . . 1 Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 4 | . 4 4 . 1 2 3 1 . 1 3 Combat Bots Only 3 | . 3 3 . . 2 3 1 . 1 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Damage Taken 5216 | . 200 58 297 . 197 1842 447 . 584 1591 Core 1940 | . 44 8 55 . . 234 232 . 460 907 Absorbed by Shields 18 | . . . . . . 18 . . . . Redirected to Shielding 16 | . . . . . . . . . . 16 Regen/Repaired (Parts) 31 | . 31 . . . . . . . . . Core Remaining (%) 81 | 100 82 98 90 100 . . 45 . 54 . Volleys Fired 108 | . 26 19 4 1 19 15 8 . 3 13 Largest 3 | . 2 2 2 2 2 3 2 . 1 2 Hottest 243 | . 70 126 126 128 128 243 162 . 65 134 Shots Fired 186 | . 48 29 8 2 38 27 10 . 3 21 Gun 118 | . 39 24 8 . . 13 10 . 3 21 Cannon 50 | . . . . 2 38 10 . . . . Launcher 18 | . 9 5 . . . 4 . . . . Special . | . . . . . . . . . . . Kinetic 53 | . 25 . . 1 19 5 . . . 3 Thermal 83 | . 14 12 8 1 19 13 10 . . 6 Explosive 18 | . 9 5 . . . 4 . . . . Electromagnetic 32 | . . 12 . . . 5 . . 3 12 Robot Hit Streak 8 | . 5 8 2 1 6 6 8 . 2 3 Robot Miss Streak 8 | . 4 2 1 . 4 8 1 . 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 116 | . 23 18 4 5 25 18 8 . 2 13 Core Hits 66 | . 14 12 . 1 14 14 4 . 1 6 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 6 | . . . . . . 3 . . . 3 Burn 2 | . . . . . . 1 . . . 1 Blast 2 | . . . . . . 2 . . . . Smash 2 | . . . . . . . . . . 2 Melee Attacks 13 | . . . . 4 2 . . . . 7 Impact 7 | . . . . . . . . . . 7 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . 3 2 . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3379 | . 503 429 88 27 637 992 198 . 75 430 Guns 1210 | . 204 262 88 . . 194 194 . 53 215 Cannons 803 | . . . . 27 637 139 . . . . Explosions 994 | . 299 167 . . . 528 . . . . Melee 208 | . . . . . . . . . . 208 Ramming 164 | . . . . . . 131 4 . 22 7 Kinetic 596 | . 105 . . . 359 107 . . . 25 Thermal 1077 | . 99 122 88 27 278 194 194 . . 75 Explosive 994 | . 299 167 . . . 528 . . . . Electromagnetic 340 | . . 140 . . . 32 . . 53 115 Impact 208 | . . . . . . . . . . 208 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 . . 1 Average Corruption 3 | . . . . . . 4 5 . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . 3 1 . . . Message Errors 2 | . . . . . . 1 1 . . . Matter Fused 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 174 | . 8 . . . . 60 . . . 106 Projectiles . | . . . . . . . . . . . Explosions 8 | . 8 . . . . . . . . . Melee 166 | . . . . . . 60 . . . 106 Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . 48 1 . 11 3 Shots 2 | . . . . . . 2 . . . . Rammed 5 | . . . . . . . 2 . 1 2 Targets Rammed 17 | . . . . . . 12 2 . 1 2 Kicked 12 | . . . . . . 12 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 979 | . 54 365 244 78 354 344 414 447 979 654 Average Temperature 157 | . 21 116 141 39 96 122 237 227 386 304 Received Heat Transfer 1164 | . 69 9 90 . 45 660 183 . 54 54 Effects 31 | . . 1 . . . 1 . . 16 13 Shutdowns 6 | . . . . . . . . . 2 4 Energy Bleed 3 | . . . . . . 1 . . 1 1 Interference 5 | . . . . . . . . . 4 1 Matter Decay 2 | . . 1 . . . . . . . 1 Short Circuit 5 | . . . . . . . . . 2 3 Damage (minor) 2 | . . . . . . . . . 1 1 Damage (major) 3 | . . . . . . . . . 3 . Damage (core) 5 | . . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . 1 . . . . . . . 2 Impact Corruptions 11 | . . . . . . 8 . . . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . 1 . . 1 . . . Heat Transferred 2228 | . 296 259 185 50 550 370 296 . . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Peak Influence 323 | . 219 323 185 107 139 . . 11 42 198 Initial 135 | . . 28 135 84 . . . 6 7 21 Average 89 | . 125 175 145 89 60 . . 10 11 124 Maximum Alert Level 1 | . 1 1 . . . . . . . . Low Security (%) 90 | 100 72 53 100 100 100 . . 100 100 100 Level 1 9 | . 27 46 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 5 | . . . 2 . . . . . . 3 Investigation 2 | . . . 1 . . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Distress Signals 2 | . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 70 | . 16 7 12 1 4 10 3 . 4 13 Peak Tracking Total 12 | . 5 3 12 1 2 4 3 . 3 6 Tactical Retreats 9 | . 3 1 1 . . 2 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Machines Disabled 5 | . 4 . . . . . . . . 1 Max in Single Turn 2 | . 2 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Machines Accessed 22 | . 9 4 2 1 1 1 . 3 . 1 Terminals 16 | . 8 4 1 . 1 . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 Total Hacks 59 | . 23 11 8 3 4 1 . 7 . 2 Successful 34 | . 16 5 5 3 1 1 . 3 . . Failed 24 | . 7 6 3 . 3 . . 3 . 2 Catastrophic 5 | . 1 2 . . . . . . . 2 Database Lockouts 1 | . . . . . . . . 1 . . Manual 11 | . 4 4 1 . 1 . . 1 . . Terminals 45 | . 20 11 5 . 4 . . 5 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access 4 | . . . . . . . . 2 . 2 Terminal Hacks 27 | . 14 5 3 . 1 1 . 3 . . Record 5 | . 2 . 1 . . . . 2 . . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . Alert Level 3 | . 1 . 1 . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . . Used 2 | . 2 . . . . . . . . . Hacking Detections 19 | . 7 4 2 1 1 . . 3 . 1 Full Trace Events 3 | . . 1 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 3 | . . . 3 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . 2 1 . . . . . Non-combat 3 | . . . . 2 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 5 | . . . . 3 2 . . . . . parse_system 3 | . . . . 2 1 . . . . . no_distress 1 | . . . . . 1 . . . . . find_chute 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Turns Passed 2916 | 63 428 166 82 400 542 813 35 109 121 157 Spaces Moved 2939 | 31 738 326 129 370 343 584 9 195 73 141 Core 251 | 4 . . . 3 . 33 9 195 4 3 Treads 73 | 27 26 . . . . . . . 20 . Legs 1118 | . . . . 224 343 551 . . . . Wheels . | . . . . . . . . . . . Hover 187 | . . . . . . . . . 49 138 Flight 1310 | . 712 326 129 143 . . . . . . Fastest Speed 27 | 50 32 29 27 28 125 50 50 50 28 40 Average Speed 75 | 145 40 29 28 94 126 120 50 50 113 49 Slowest Speed 450 | 160 160 29 30 300 200 200 50 50 450 440 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . 8 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 85 32 16 8 6 66 4 4 85 4 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . . . Scrap Searched 2 | . . . . . . 1 1 . . . Spaces Dug 10 | . . 9 . . . . . . . 1 Terrain Destroyed 152 | . 64 28 . 1 4 54 . . . 1 Melee 1 | . . . . . . . . . . 1 Projectile 6 | . . . . 1 4 1 . . . . AOE 145 | . 64 28 . . . 53 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac DSF Fac Total 3457 | 49 824 368 160 418 416 669 34 205 112 202 Wait 150 | 9 21 4 18 10 29 25 8 2 . 24 Move 2909 | 30 737 325 112 365 342 583 8 194 72 141 Hop 10 | . . . 8 2 . . . . . . Pick Up 70 | 5 14 5 3 11 7 6 . 4 14 1 Fast Attach 20 | . 3 4 2 3 2 3 . 2 1 . Attach 65 | 5 3 2 6 10 4 10 5 1 14 5 Detach 15 | . 1 . . 3 1 5 2 . 1 2 Swap 14 | . 6 2 . 2 2 2 . . . . Drop 66 | . 13 7 7 7 8 8 1 2 6 7 Fire 108 | . 26 19 4 1 19 15 8 . 3 13 Melee 13 | . . . . 4 2 . . . . 7 Ram 5 | . . . . . . . 2 . 1 2 Kick 12 | . . . . . . 12 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Upp] / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 14) 64 | -11/Junkyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 164 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Discovered new exit (range 8) 190 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Discovered exit to Materials (range 8) 311 | -10/Materials | Build established: Mutant 465 | -10/Materials | Repaired Grenade Launcher? 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 628 | -9/Materials | Discovered new exit (range 12) 658 | -9/Materials | Identified exit to Materials 658 | -9/Materials | Entered another Materials area 658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -8/Materials | Discovered new exit (range 10) 740 | -8/Materials | Identified exit to Factory 740 | -8/Materials | Entered Factory 740 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 804 | -7/Factory | Discovered new exit (range 9) 807 | -7/Factory | Identified exit to Factory 1140 | -7/Factory | Entered another Factory area 1140 | -6/Factory | Evolved 2 slots: Utility x2 1202 | -6/Factory | Discovered new exit (range 16) 1239 | -6/Factory | Identified exit to Lower Caves 1257 | -6/Factory | Found Prototype Launcher 1258 | -6/Factory | Identified Scatter Rocket Array 1523 | -6/Factory | Found Scatter Rocket Array 1539 | -6/Factory | Build established: Scavenger-Mutant 1682 | -6/Factory | Entered Lower Caves 1714 | -6/Lower Caves | Spotted B-75 Beast 1764 | -6/Lower Caves | Learned location of Extension (-5) 2055 | -6/Lower Caves | Destroyed B-75 Beast 2452 | -6/Lower Caves | Lost 9 parts (1p3n4u1w) 2472 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2490 | -6/Lower Caves | Discovered new exit (range 11) 2495 | -6/Lower Caves | Entered another Lower Caves area 2522 | -6/Lower Caves | Core integrity fell below 50% 2525 | -6/Lower Caves | Discovered new exit (range 7) 2530 | -6/Lower Caves | Entered Factory 2530 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2532 | -5/Factory | Identified exit to DSF 2536 | -5/Factory | Central database locked down 2624 | -5/Factory | Discovered new exit (range 14) 2639 | -5/Factory | Entered DSF 2639 | -5/DSF | Encountered a pitched battle between 0b10 and Warlord forces 2675 | -5/DSF | Sterilization system engaged 2695 | -5/DSF | Ambient heat levels rising (+10) 2698 | -5/DSF | Build established: Mutant 2710 | -5/DSF | Ambient heat levels rising (+10) 2725 | -5/DSF | Ambient heat levels rising (+10) 2740 | -5/DSF | Ambient heat levels rising (+10) 2746 | -5/DSF | Discovered new exit (range 16) 2755 | -5/DSF | Ambient heat levels rising (+10) 2760 | -5/DSF | Entered Factory 2760 | -4/Factory | Evolved 2 slots: Weapon x2 2906 | -4/Factory | Core integrity fell below 50% 2913 | -4/Factory | Garrison activated, responded to threat 2917 | -4/Factory | Self-destructed Last Messages --------------- 02908_ R-10 Processor system corrupted by crushing effect. 02908_ R-10 Processor knocked back. 02909_ R-10 Processor system terminally corrupted. 02909_ Imp. Ion Engine fried. 02910_ Wall collapses. 02911_ Penetrated by Slug. 02912_ Wall collapses. 02912_ Penetrated by Slug. 02913_ H-77 Assassin calls for garrison reinforcements. 02913_ ALERT: Activating Garrison Access F003. [Achievement: Troublemaker] 02914_ U-05 Engineer builds a Wall. 02914_ Penetrated by Slug. 02914_ Great Maul destroyed. 02914_ Slug penetrates Fusion Modulator. 02915_ Penetrated by Slug. 02915_ Slug penetrates Wall. 02916_ Slammed into H-77 Assassin. 02917_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """ """" """" #????????????????????????????????? | | """" """" """" #????????????????????????????????? | | """" """" """" #????????????????????????????????? | | """" """" """" #????????????????????????????????? | | """" """" """" #????????????????????????????????? | | #????????????????????????????????? | | #######+#########???????????????????????????????? | | ????# #???????????????????????????????? | | ????# ##### #???????????????????????????????? | | ????# #???# #???????????????????????????????? | | ##### #####+####????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | !!# """ #????????????????????????????? | | !!# """ #????????????????????????????? | | # """ #????????????????????????????? | | # "" #????????????????????????????? | | # "" #????????????????????????????? | | ! # #????????????????????????????? | | "" # #???????????????##?#?????????? | | "" ###+#############+######T # #?????????? | | """ #?????????? | | """ #?????????? | | """ m +?????????? | | ^ h #?????????? | | @h!= #?????????? | | ######+######+###########;#+##### #?????????? | | ??????? #! #######! % #????????????????? | | ?????????# ""G"" + %/ #????????????????? | | ?????????# " " ######;[ """ #????????????????? | | ?????????# #????## u""" #????????????????? | | ?????????# #?????# """ #????????????????? | | ?????????# """ #?????# #????????????????? | | ?????????#!! """ ????##u """ #????????????????? | | ?????????#![ """ ##???## """ #????????????????? | | ?????????# ??#????## """ #????????????????? | | ?????????######?????????# #????????????????? | | ????????????????????????# """ #????????????????? | | ????????????????????????#[ """ #????????????????? | | ????????????????????????# """ #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????######?#????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Power Shielding 66 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 11 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 14 Item Schematics ----------------- Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key GoHome() I Spy Made in Tau Ceti IV Novice Programmer Oops Part-time Excavator Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed SwordLegLance Manual? 0 Play Time 02:43:22 Cumulative 8.6 hours Start 2023.03.07 @ 21:17:30 End 2023.03.08 @ 01:02:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a4ab333-4eb6-4631-9f33-979bb61d6ecb